Gear Score/Attribute Point Score
Category
Gear Score/Attribute Point Score
Gear Score and Attribute Point Score can be checked via Character Info window [F1].
1. Gear Score
- Gear Score is a system that calculates the entry level score of the contents and is calculated differently per item.
- You can check the Gear Core of each character from the Character Info window[F1].
Category |
Calculation |
Weapon/Armor |
(0.5 * ( (4*TRA value) + (3*ENH value)) + ( (30*Item Rank) + (1.66*Equipment level) )*0.5 )* (total penalty) - Equipment level: Average of (Fixed Ichor level+ Random Ichor level+(Legend/Goddess rank) item level) - When there is no random ichors (ex; Savinose), (Legend/Goddess rank)item level is calculated as 'Random Ichor level' - Penalty is applied to some set stats. (Not applied on Dysnai). ▶ Velcoffer: 0.91, Varna: 0.93 - Gear Score does not increase for PvP set stats. - Gear Score is corrected even when there is no weapon item and set stat equipped in the second slot from Dual Slot. - A maximum of 5% penalty is applied according to the number and value of random stat that has reached maximum. EX. Penalty is not applied when there's 4 random stats and all stat value is at its maximum. EX. 5% penalty is applied when there are no random stats. - Gem score is reflected in weapons. ▶ Color Gem: 1 per level ▶ Aether Gem: level * 0.15 - A maximum of 5% penalty is applied according to how close they are to maximum. EX. 5% penalty is applied when there is no enchant stat. |
Accessory |
0.5 * ( (4*TRA value) + (3*ENH value)) + ( (30* Item Rank) + (1.66*Equipment level) )*0.5 |
Seal |
( (0.7 *(100*Seal level) )+( (1000*Item Rank)+(1*Equipment level) ) * 0.3)*0.26 |
Ark |
(0.2*(50*Ark level)+((100*Item Rank)+(1*Equipment level)) * 0.8)*0.6 - 5% penalty is applied to the final value of the quest Ark. |
- Gear Score for contents is as follows.
Contents |
Gear Score |
LV400 Challenge Mode (Solo) |
350 |
LV440 Challenge Mode (Solo) |
420 |
LV440 Challenge Mode (Party) |
430 |
Division Singularity |
450 |
Lepidoptera Junction: (Auto Match) |
250 |
White Witch’s Forest: Auto Match |
250 |
Demonic Sanctuary: (Auto Match) |
430 |
Demonic Sanctuary (Party) |
430 |
Res Sacrae Raid (Normal) |
410 |
Res Sacrae Raid (Hard) |
430 |
Saint's Sacellum (Auto Match) |
470 |
Saint's Sacellum (Party) |
490 |
2. Attribute Point Score
- Attribute Point Score is the amount of attribute points needed for entering the contents.
- Attribute Point Score is calculated based on the total Attribute Points used for the character's currently learned attribute.
▶ Only attribute that fulfills the activation condition (Ex. skill lv.1 or above) will be calculated as an attribute point value.
- Attribute Point Score is shown as Achievement Rate, and the total Attribute Point differs based on the advanced class.
Achievement Rate(%) = Learned Attribute Points / Total Attribute Points (changes per class tree) * 100% |
- Calculation of total Attribute Points for each class tree is as follows.
EX. when the class advancement is [Basic Class (Cleric) - Dealer (Inquisitor) - Dealer (Zealot) - Healer (Priest)],
Achievement Rate becomes 100% when fulfilling the required amount by 80,000 + 600,000 + 600,000 + 200,000= 1,480,000.
Class |
Total Attribute Points |
Basic Class (Swordsman, Archer, Cleric, Scout, Wizard) |
80,000 |
Dealer Class |
600,000 |
Healer Class (Priest, Dievdirbys, Oracle, Pardoner, Paladin, Kabbalist) |
200,000 |
- Required amount of Attribute Point can meet the total required amount in a specific class.
EX. Basic Class (Cleric) - Dealer(Inquisitor) - Dealer (Zealot) - Healer (Priest) = Attribute Points required 1,480,000
▶ When the character above exceeds the Attribute Points by 1,480,000 only in the Dealer (Inquisitor) class, the Attribute Achievement Rate meets 100%.
※ The contents may change due to the update.