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Disconnection Issue in [SEA] Telsiai Server

Greetings, Saviors. We are aware that the 'Telsiai' server has instability issues. As such, we are investigating the problem and will make another announcement as soon as possible. If you are experiencing any issues with the game, please send a ticket describing the problem via our Support page. Thank you.

Known Issues
January 26th, 2021
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[UPDATE] Scheduled Maintenance for January 26, 2021

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (January 26, 2021). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
January 26th, 2021
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Road to Ep.13: Special Gift

  Hello saviors! Before the Update of Episode 13, we have brought some gifts for you! Have a great time in TOS until the Ep.13 update!     Period   From January 26, 2021 To February 1, 2021     Who can Participate   - All saviors     How to Participate   - Log in to TOS and get the following items from the Mail Box :) - Items you can get each day are as follows. Date Items January 26, 2021 00:00~23:59 (Server Time) Golden Anvil (14 Days) x10, Sandra's Magnifier (14 Days) x 2 January 27, 2021 00:00~23:59 (Server Time) Attribute Points 10,000 x2, Challenge Mode One Entry Voucher (14 Days) x5 January 28, 2021 00:00~23:59 (Server Time) Medal of Honor: Boruta x4, Attribute Points 10,000 x2 January 29, 2021 00:00~23:59 (Server Time) Looting Chance 500 (14 Days) x1, Pamoka Solution EXP 2x Voucher (14 Days) x3 January 30, 2021 00:00~23:59 (Server Time) Attribute Points 10,000 x2, Challenge Mode One Entry Voucher (14 Days) x10 January 31, 2021 00:00~23:59 (Server Time) Instanced Dungeon Reset Voucher: 14 Days x10, Instanced Dungeon Multiply Token (14 Days) x 20 February 1, 2021 00:00~23:59 (Server Time) Ruby Anvil (14 Days) x10,  10,000 Attribute Points (14 Days) x2     Important   - The date and time are based on server time. - Items will be given to the mailbox. - Items cannot be given after the corresponding date (server time). 

Event
January 25th, 2021
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[Special] Happy Moo Year's Package

  Greetings Saviors! We have prepared special packages to support you! Don't miss the chance to get strong:)     Period     From the scheduled maintenance on January 26, 2021 To the scheduled maintenance on February 9, 2021     Holy Cow! Package 899 TP   Max: 1 per team Item Name Count Trade Level Jumping Card (Lv.440) 1 Team Storage Class EXP Card Box 1 ※ Only Box can be moved to Team Storage Character Slot Voucher 1 X Legend Card Slot Unlock Voucher 1 Team Storage [Event] Unlock Voucher Selection Box 1 Team Storage Class Change Voucher Lv 4 3 Team Storage Attribute Points 10,000 Ticket 5 Team Storage Lv15 Basic Condensed HP Potion 500 Team Storage Lv15 Basic Condensed SP Potion 500 Team Storage Mercenary Badge 5000 10 Team Storage [Event] 11 EHN 10 TRA Varna Weapon Selection Box 2 Team Storage [Event] 11 EHN 10 TRA Varna Armor Selection Box 4 Team Storage Shining Skill Reset Potion 3 O Shining Attribute Reset Potion 3 O Shining Stat Reset Potion 3 O Moonlight Sparrow Companion Egg 1 X     Bull by the Horns 99 TP Max: 5 per team Item Name Count Trade Instanced Dungeon Reset Voucher 10 O Instanced Dungeon Multiply Token 20 O x8 EXP Tome 3 Team Storage Miracle Seeds 50 Team Storage Goddess Sculpture 50 Team Storage [Event] Jumbo Dumpling 6 Team Storage Straight A's Taffy 6 Team Storage Assister EXP Tome 3 Team Storage     Beef Up Package 99 TP Max: 5 per team Item Name Count Trade Shining Ruby Anvil 5 O Shining Advanced Golden Anvil 10 O Enhancement Coupon: 100,000 Silver 50 Team Storage [Lv.460] Legend Enchant Jewel 5 Market [Lv. 440] Unique Enchant Jewel 10 Market Glowing Awakening Stone 10 O Glowing Lv.430 Awakening Abrasive 10 O

Announcement
January 25th, 2021
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Episode 13 : New class and Class Adjustments

Greetings, Saviors. This is Tree of Savior Developer Team.    This posting is the 2nd part of the Ep.13 Update, which is about New class and Class Adjustments, and balance patch.     1st : Episode 13 : Scar of Fate 2nd : New Classes and Class Adjustments 3rd : New Contents, System and System Adjustments     Swordsman: Strike Property Class Adjustments   Like we said in the previous posting, there won’t be a new class in Swordsman Class, but there will be a adjustments of Strike property class. Nak Muay will be adjusted to have the effect of improving the performance of hit attack within strike oriented concepts and this will create synergy with other strike attack classes.   Murmillo will be adjusted to have a position as a major strike property class with Rodelero, Peltasta, and Nak Muay due to change in mechanism and performance of the deal cycle. There will also be a slight change in the attacking skill of Peltasta and Rodelero. Additionally, the performance of Shield Attack will be increased slightly, and the reliability of block in the Midnight Baptism activation condition will be decreased slightly.     Nak Muay   [Changes] Nak Muay has the key to improve the performance of a Strike attack. Ram Muay Attack factor will be adjusted drastically, and when attacking with Strike during buff ignores some of the enemy’s Defense.   If the basic attack is accurate, the [Ram Muay: Shock] debuff will be applied instead of [Shock]. [Ram Muay: Shock] decreases Defense against victim’s strike attack and stacks with ignoring opponent’s Defense effect caused by basic buff status.   ▲ Effect of Nak Muay’s New Vaivora weapon   Also, a new Vaivora weapon which will be added with the adjustments will expand the usage of Ram Muay. Previous [Arts] Ram Muay: Warrior will be deleted. Muay Thai It will be fixed to increase Duration and shorten Cooldown of the skill.  Khao Loi will be excluded from auto-activate skill, but Te Kha, Sok Chiang, Te Trong will be included in the item stats that need basic attack requirements and final damage increases proportionally to those three skills.   For [Arts] Muay Boran, the penalty of increasing magic damage from enemies will be deleted, and Cooldown of Muay Thai will be the same. Khao Loi The condition to learn the skill will be changed from Lv.16 to Lv.1, and the Max. skill level will be changed to 15.  Does not auto-activate in Muay Thai status, the factor will be adjusted with a separate unique attack skill.  Teleports to the targeted enemy and give damage, and puts the enemy under [Stun] when you learn the new [Arts] Khao Loi: Khao Trong Te Kha, Sok Chiang, Te Trong Te Kha, Sok Chiang, Te Trong which activates under Muay Thai status will have increased attack factor and Cooldown.   For all three skills, the max. skill level will be changed to Lv.5 and consume only 15 skill points when all skills are mastered regardless of the learned class level. All of the attack property is unified to Strike and when used solely, the Cooldown will increase than before.     Murmillo   [Changes] The skills that had low usability will be changed to a new form, and the skill tree will change. Frenzied Slash → Frenzied Burst Frenzied Slash skill will be deleted and changed to Frenzied Burst skill.   Frenzied Burst is a skill that flies high into the sky and then falls to a targeted area to attack an enemy in the range. Shield Attack is applied to the Strike properties and stun which was a key function of the Frenzied Slash is inherited.   Evade Thrust→ Butterfly Evade Thrust skill will be deleted and changed to the Butterfly skill.   Butterfly, which uses shield and sword to attack continuously, is a powerful skill that applies Shield Attack to Strike property, increases damage to the enemy under Loophole to Strike property and drags Shield’s Defense to higher Attack like Rodelero's Shooting Star. Also, a minimum Critical Strike Chance which was one of the effects of Evade Thrust is guaranteed.  Emperor's Bane →  Headbutt: Emperor's Bane Emperor's Bane skill will be deleted and changed to Headbutt’s attribute.   Headbutt is changed to Lv.16 learned, Lv.10 mastered, and applying final 2 continuous hits to medium-sized enemies including PC will be loaded as basic. Emperor's Bane, which was a separate skill, will be able to be used just as before if [Headbutt: Emperor's Bane] is learned, and some performance will be adjusted. Sprint: Melee The previous effect of the Melee attribute which was hard for users to predict control will be deleted and changed to buff which is immune to Knockdown, Knockback, some debuff for a certain amount of time. Scutum Hit Shield Train The bleeding effect will be deleted from Scutum Hit.   Shield Train will be changed to Lv.31 learned, Lv.5 mastered, and the factor will be adjusted.     Peltasta   [Changes] Existing skills with duplicate concepts will be converted to new attack skills. Umbo Blow → Langort Umbo Blow skill will be deleted and changed to Langort skill.   Langort, which uses shield and sword at the same time to attack the enemy, is a skill that applies Shield Attack to Strike property, increases damage to the enemy under Loophole to Strike property and drags Shield’s Defense to higher Attack like Shooting Star and Butterfly. Also, it can block the enemy’s attack while casting. Rim Blow The number of overheats will be adjusted, and the missing Umbo Blow’s stun function will be inherited to [Rim Blow: Stern]. Shield Lob Throw shield in a straight line to damage the enemies on the path, and damage the enemies once again by turning back. Unlike before, you don't have to control the distance, you just take the direction to attack more enemies.     [Common] Shield Class   Shield Attack In the Shield Attack attribute, the rate of converting Shield Defense to Attack will increase slightly. Midnight Baptism Midnight Baptism’s activation requirement which increases the damage of Shield Attack when the block is successful (+100% per part) is changed to increase basic damage (+25% per part) and increase damage when blocking (+75% per part). Maximum damage increase effect is +400%, the same as before in total of every part when the block is successful.   In addition, balance adjustments will be added to reduce combat capability deviations between class builds of weapons(attack property) within the Swordsman.   The performance of some buff skills will be adjusted, and the signature buff skills that have clear enhancement effects, such as StartUp and Epee Garde, will be limited to be applied only to the skills with the same attack properties with the corresponding class. In the future, the balance adjustment of the Swordsman will focus on reducing the performance and utilization gap between the three attack properties, which are largely related to the major weapon, such as Slash, Pierce, and Strike, so that players can build based on the weapons they like.       Wizard: Remake & Adjustments Made According to Property   Wizards will have adjustments and factor adjustments for class distribution of each property.   Currently, the Taoist of Wizard class is included in most builds with unlimited secondary additional strikes, and other combinations are limited. After the adjustments, the property of Wizard will be categorized into 3 properties of [Fire, Ice, Lightning], 3 properties of [Earth, Psychokinesis, Non], Dark property and Summon property.    6 properties will be combined as classes with single property consisting of Pyromancer(Fire), Cryomancer(Ice), Terramancer(Earth), Psychokino(Psychokinesis), Sage(Non) (Exclusive Lightning property class is yet), Elementalist, and Taoist with 3 properties of Fire, Ice, Lightning, Rune Caster and Onmyoji with 3 properties of Earth, Psychokinesis, Non.   Bokor will be excluded from Summon and remade as Dark property Wizard so it could be used with Warlock, Featherfoot, Shadowmancer.   Only Sorcerer, Necromancer will be the pure Summon so another class should be chosen according to the play type, and Chronomancer, Alchemist will be excluded from the synergy based on trees.   Also, when equipping Rod Mastery effect on the Dagger it changes to Convert to Magic Attack, so reward for two weapons will be given.   The final classification of the Wizard’s property and role are as follows. Property Class (bold: Remake Class) Fire Ice  Lightning Pyromancer, Elementalist, Taoist Cryomancer,  Elementalist, Taoist Elementalist, Taoist Earth  Psychokinesis  Non Terramancer, Rune Caster, Onmyoji Psychokino, Rune Caster, Onmyoji  Sage, Rune Caster, Onmyoji Dark  Bokor, Shadowmancer, Warlock, Featherfoot Summon Sorcerer, Necromancer ETC Chronomancer, Alchemist     Wizard   Rod Mastery Effect of Rod Mastery will be changed to convert a certain rate of Dagger’s Attack to Magic Attack when Dagger and Rod are equipped together.     Taoist   [Changes] The biggest change of Taoist is the change of Lightning Charm, which used to copy all attacks and strike with Lightning property regardless of property. Upper Level → Fire Charm Upper Level skill will be deleted and changed to Fire Charm skill.   If you throw Fire Charm at the designated place, it summons a magic circle of flames for a certain time and damages the enemies in range with fire property. Magic circle air strike effect of Upper Level will be inherited to the new [Fire Charm: Updraft] attribute. Begone Demon  → Flame Radiation Charm Begone Demon skill is deleted and changed to Flame Radiation Charm.   Flame Radiation Charm is a skill that burns the fire property talisman and fires flame in front to inflict damage. Storm Calling → Snow Tempest Charm Storm Calling skill is deleted and changed to Snow Tempest Charm skill.   Snow Tempest Charm causes chill wind and damages enemy with ice property. Lightning Charm → Strengthen Charm Lightning Charm is deleted and changed to Strengthen Charm skill.  Strengthen Charm additionally damages the enemy by chance when Fire, Ice,    Lightning property attack is used during the buff. While the buff persists, fire, ice, and electrical property attacks are likely to cause additional damage to the enemy.  Property of additional damage is the same as the original attack property. Creeping Death Charm Attack property will be changed to [Ice]. Eradication Skill learned level will be changed from 31 to 16, Max. skill level will be changed to 10. Eradication: Previous Arts will be changed to increase final damage but the overheat of Eradication will be decreased.     Elementalist   [Changes] Elementalist which had 4 kinds of property will be modified to have 3 kinds of property, excluding the Earth property. Element Mastery: Elemental Earth property will be removed and damage increase rate and duration will increase slightly. Storm Dust → Blizzard Storm  Storm Dust will be changed to Blizzard Storm of Ice property.  Blizzard Storm, which creates Snowstorm in the designated area, can damage continuously with Ice property. Stone Curse → Lightning Orb Stone Curse will be changed to Lightning Orb.   ▲ Feature using [Lightning Orb]    Lightning Spear creates lightning crystal while casting and after casting, created lightning crystal flies to the enemy in front to damage. Elemental Essence → Elemental Burst Elemental Essence, which used to adjust compatibilities of 4 properties, will be changed to a multi-property attack skill, Elemental Burst.   Elemental Burst is a skill that gathers the energy of Fire, Ice, Lightning property and fires to the front, and damages with three properties in order.     Rune Caster   [Changes] Rune Caster will be a class that can use all Earth, Psychokinesis, and Non properties. Rune of Ice → Rune of Earth Rune of Ice skill will be removed and changed to Rune of Earth which summons the stones from the ground to damage the enemy. Rune of Giants → Rune of Repulsion Rune of Giants skill will be removed and changed to Rune of Repulsion.   When using Rune of Repulsion, it pushes away the enemy and damages by firing a Psychokinesis property sphere in front.  Existing Rune of Giants effect will be moved to the attribute [Rune of Protection: Giant]. Rune of Beginning Rune of Beginning is a new skill that enhances the Earth, Psychokinesis, Non property skill that you use. Rune of Gravity Rune of Gravity is a new skill that attacks the enemy by spinning Psychokinesis property sphere around the character.     Onmyoji   [Changes] Onmyoji will be changed as a wizard with Earth, Psychokinesis, Non property like Rune Caster.   Fire Fox Shikigami → Soul Fox Shikigami Fire Fox Shikigami skill will be removed and changed to Soul Fox Shikigami skill.   The summoned Soul Fox Shikigami follows the caster while automatically attacking nearby enemies and priorly attacks the target the caster is attacking. Water Shikigami → Wind Shikigami Water Shikigami skill will be removed and changed to Wind Shikigami skill.   Invoke the power of the Wind Shikigami to summon strong wind currents and attack enemies. Essence of Shikigami Essence of Shikigami is a new skill, which fires psychic abilities in front and moves to a certain distance, damaging the enemy in the path and causing additional damage by returning to the caster. Yin Yang Harmony Attack property will be changed t3o [Non], [Earth], [Psychokinesis].     Bokor   [Changes] Bokor will be modified to a class that uses Dark property and debuff. Bokor is a Dark property class that uses buff/debuff such as [Dark Force], [Curse of Debility], [Pollution], [Decay], etc to attack the enemy. [Dark Force] stacks to the caster with maintaining [Curse of Debility], [Decay] debuff from the Bokor skill. Some skills improve performance by consuming these stacks. Hexing → Curse of Debility Hexing skill is removed and changed to Curse of Debility skill. Apply [Curse of Debility] to the target and decreases the magic Defense and damages continuously.  If you learn the new Arts [Curse of Debility: Dark Force], the chance of [Dark Force] buff applied will increase instead of damage increase effect according to the stacks. Effigy Effigy will be changed to the skill which applies [Pollution] to the enemy under [Curse of Debility] for 30 seconds. Enemy under [Pollution] gets damage continuously. Samediveve Samediveve’s effect will be changed to the skill which applies [Decay] debuff by cursing in a certain range.   Increases final damage to the enemy by the [Decay] debuff when applying [Samediveve: Enhance Pattern].   Zombify Zombie with no extra attack ability is summoned for a certain period of time and charges [Dark Force] buff to the caster for 1 time periodically. Only one zombie can be dragged out and different effects can be selected according to the additional attribute.   Large Zombie applies [Decay] debuff to the nearby enemies, and Wheelchair Zombie applies [Curse of Debility]. Damballa Damballa will be changed to a skill that damages the enemy by consuming some of the [Dark Force].  Aslo, Damballa and [Dark Force] can be enhanced with new Vaivora weapons. Mackangdal Mackangdal has an effect that decreases damage received, and increases duration according to the number of [Dark Force] stacks.   Bwa Kayiman Summons magic circle which remains for a certain period of time by consuming [Dark Force] when using new Bwa Kayiman.   Removes [Curse of Debility], [Pollution], [Decay] from the enemy in the magic circle range and remaining [Dark Force] buff of the caster, increases damage proportionally to the removed ones. Also increases Physical/Magic Defense of allies on the magic circle.     Other Classes    Pyromancer Function of Enchant Fire which changes the attack property will be removed and changed to buff that causes additional damage of fire property to the nearby enemies with explosion when defeating the enemy with fire property.   Rest of the attack skills’ factor will be adjusted. Shadowmancer When separating shadow with Infernal Shadow, the body will not receive damages from the caster’s attack. The body receives enlarged damage when the caster attacks the shadow. Also, Infernal Shadow can be casted from a further range than before, so you can separate the shadow to attack the body in a safer place if there is an ally who can get the monster's attention. Warlock Darkness attribute which additionally damages proportionally to the Attack will be changed to the narrow final damage increase format.  Terramancer Factors of attack skill will be adjusted slightly. Sage Debuff pre-qualification will be removed from Maestro of Dimension attribute.   Factor, Cooldown, Casting time of Micro Dimension, Ultimate Dimension, Dimension Compression, etc will be adjusted.   Hole of Darkness will be changed to damage the enemy during the magic circle duration, and casting will be added. Psychokino When attacking Mutant-type in each skill, damage increase stat will be removed, factor and duration will be adjusted.       Archer: New Class [Arquebusier]    Arquebusier     After Medzio Diana, the Kingdom felt the need for snipers. The Kingdom reinforced the existing training process to mass-produce snipers, which gave an excellent result, the Arquebusier. Arquebusiers are an outstanding sniper who remains calm and doesn't fail to hit the target, even in harsh environments. It is a class that attacks a single target in far distance, which can use both Musket and Cannon.   It has various skills that can attack the enemy from a far distance. For some skills, because it has a striking method that deals damage to the first target on the path of a straight line, it will have stronger power when using the skill by well measuring the distance and path of the enemy. Also, Arquebusier skill has a mechanism that creates/consumes [Clean Hit] buff, and the key point is to manage [Clean Hit] buff efficiently in situations because skills that consume [Clean Hit] activate skills in more enhanced form than the existing skill.  Skill/Attribute/Arts ([Enhance] attribute and [Enhanced Upgrade] Arts are excluded) Prediction   Keep an eye on the front to predict and prepare for the next combat. Momentarily increase your accuracy, and charges [Clean Hit] buff for 3 times. [Arts] Prediction: Perfect Hit   Final damage increases in proportion to the Accuracy of the hit during buff, instead of Prediction's increase in Accuracy effect Pinpoint Fire   Damages the target by firing the weapon.   Consume 1 [Clean Hit] buff to increase minimum Critical Rate of Pinpoint Fire.  Lucky Strike   Fires weapon in front and damages the first enemy who was hit in the straight line.   Charges 1 [Clean Hit] buff when striking the enemy. Lucky Strike: Long-range Fire The farther distance with the struck enemy, the more increase in damage of  Lucky Strike. Arquebus Barrage   Fires weapon to damage enemies in radial range to the back of the hit target.   Consume 2 [Clean Hit] buff to increase 1 strike of Arquebus Barrage. Dusty Salute   Fires shotgun towards the sky, which spreads on the air and damages the enemy in range.   Consume 1 [Clean Hit] buff to apply [Silence] to the damaged enemy temporarily. Dusty Salute: Ceremony   Enemy hit by the Dusty Salute temporarily gets decrease in evasion to the attack from the caster.  Desperate Defense   Build a castle wall where you're standing and apply [Defend Position] buff. During the buff, the Movement Speed decrease effect of Sniper's Serenity is nullified, and [Clean Hit] buff is created as a basic attack.   [Defend Position] buff removes when getting off the defending range.   During the [Defend Position] buff, the strike of Lucky Strike and Precision Fire shoots to the targeted enemy by penetrating the enemies in the way. ▲ Feature using [Lucky Strike] after using [Desperate Defense]  Desperate Defense: Maintain The duration of castle wall increases according to the attribute level. [Arts] Desperate Defense: Courage   Effect of Desperate Defense changes and is changed to designate party member buff skill.   [Courage] buff stacks to the targeted character as much as the number of [Clean Hit] stacks when the skill is cast. Decreases the damage received according to the number of stacks during [Courage] buff.  Charges [Clean Hit] buff periodically when the caster is near the character who received the [Courage] buff. (Does not charge when the caster casts itself.) Precision Fire   Fires a weapon towards the target and damages continuously while maintaining the channeling. If there is an enemy reaching the straight line in the path with the target, damages the corresponding enemy.   Consume all [Clean Hit] buff and decrease Cooldown proportionally to the number of buff stacks, charges 1 [Clean Hit] buff every time you strike the enemy. Precision Fire: Long-range Fire The further distance with the struck enemy, the more increase in damage of Precision Fire. Sniper's Breathing When using [Leap: Dexterity], does not leap backward but temporarily decreases damage received.     Quarrel Shooter   [Changes] Kneeling Shot will be removed and Running Shot for Crossbow will be added. Kneeling Shot → Running Shot Kneeling Shot will be removed and changed to Running Shot.   Running Shot is a buff skill that improves the performance of Crossbow’s basic attack in Swift Step status.   [Arts] Kneeling Shot: Fortress will be changed to Deploy Pavise: Fortress, and a shield will be created near the installed Pavise.        Cleric: Sadhu Remake     Sadhu   [Changes] Sadhu is a magic dealer class which uses soul buff to have a performance effect. Sadhu is a Holy property magic dealer class which uses [Sadhu's Soul] buff to have additional effect on Sadhu skill.   The more [Sadhu's Soul] you have, the more additional effect of each skill you will have. Thus, using the skill that creates and uses the [Sadhu's Soul] evenly and managing the number of [Sadhu's Soul] according to the combat environment is the key to playing Sadhu. [Arts] Cloth Mastery: Communion → [Arts] Sadhu: Penance Effect of the Arts will change.  Increases minimum Critical Rate when attacking with Holy Property regardless of Armor. Spirit Strike New skill will be added.   Cast for a certain time and damage the enemy in front, charge 1 [Sadhu's Soul] to the caster.  - Increases damage and SP consumption per 1 [Sadhu's Soul]. Out of Body Skill effect will change. - Creates a spirit of your own that follows the caster. The spirit charges the caster's [Sadhu's Soul] buff 1 time periodically. Astral Body Explosion Skill effect will change.    - Consume all of [Sadhu's Soul] to damage the enemies in the designated range. Increases damage proportionally to consumed [Sadhu's Soul]. Prakriti Skill effect will change.    - Consume some of [Sadhu's Soul] to create a magic circle that lasts for a certain time. Increases damage of Sadhu skill used on the magic circle. Possession Skill effect will change.    - Consume all of [ Sadhu's Soul] during channeling to damage the target. Increases damage proportionally to consumed [Sadhu's Soul].   ▲ Feature using [Possession]  Vashita Siddhi Skill effect will change.    - Consume all of [Sadhu's Soul] to damage the enemies in the designated range. Increases damage proportionally to consumed [Sadhu's Soul] and apply stun to enemy, proportionally to the time. Prana Skill effect will be added. - Creates 5 [Sadhu's Soul].     Chaplain   [Changes] Some follow-up measures will be added to the last balance patch. Shield Mastery: Chaplain New attribute will be added.   Increases additional damage stat by a certain rate of the equipping Shield’s Defense.  Visible Talent Visible Talent does not damage the gathered damage during the duration at once, but damages separately by 25 strikes as an additional hit of basic attack.   Even if the accumulated total damage exceeds the maximum damage limit, consuming time can cause full damage with divided strikes, and each strike also adds an increase effect by additional damage stats. However, causing any sudden major damage immediately after the accumulated time is unavailable.       Scout: Overall Performances Enhanced & New Class [Clown]   Due to working on improving attack performance of overall Scouts, the attack skill factor of many classes will be adjusted. Main weapon Attack transfer rate of Scout Double Attack will increase, stamina rate consumed when using dash will decrease.   The party buff class Thaumaturge and Enchanter skill will have changes, and a new class Clown will be added.     Clown   It hasn't been long since the group called the Clown began to make its name known in the history of the kingdom. The dagger of the Clowns living under their mask is enough to mercilessly eliminate their enemies. With the genius master, Jorick Show, the Clowns is winning fame all over the continent. It is a Dagger Class which can throw a dagger in long distance to attack the target.   Use some skill to spread [Pocket Knife] on the ground, and use the other attack skill to fire the [Pocket Knife] on the ground for additional strike to the enemy.  Also, it can be useful in party play with the means that can tie up the opponents and the debuff that can be helpful to the combat. Skill/Attribute/Arts ([Enhance] attribute and [Enhanced Upgrade] Arts are excluded) Spinning Knife   Throw a dagger just like a boomerang to damage the enemy. If there is a [Pocket Knife] on the ground, one of random [Pocket Knife] will fly to damage the target. [Arts] Spinning Knife: Juggling   Activates Spinning Knife periodically to the enemy nearby, but the final damage of Spinning Knife decreases. (when activating, the Cooldown of Spinning Knife does not apply.)   Activation requirements are as follows, and Cooldown does exist  until reactivation.  - Enemy must exist nearby  - Requires SP that can use Spinning Knife as the number of Overheats  - Does not activate while directing the Quest. Replica   Throw multiple [Pocket Knife] to the sky. Thrown [Pocket Knife] stays on the air for a moment and falls near the caster, and the enemies located in that area get damage.   [Pocket Knife] stays in the fallen area for a certain time. [Arts] Replica : Trickery   Fires [Pocket Knife] in front and move forward instantaneously. Climax   Damages the enemy by throwing the dagger continuously. If the [Pocket Knife] is on the ground, [Pocket Knife] damages the target by flying to the target in order per every Climax strike.  Climax: Bleeding   Enemy hit by the Climax gets inflicted by Bleeding. Trick or Treat   Drop a [Pocket Knife] around you with a gesture of getting something out of your arms, apply [Trick] debuff to nearby enemies, or apply [Treat] buff to you.   Effect of [Trick] debuff: Temporarily ignores some of Defense against the damage. Effect of [Treat] debuff : Your Clown skill ignores some of enemy’s Defense momentarily. Clown Walk Apply [Slow] debuff to nearby enemy characters by deluding with quick foot skills while pressing a key. ([Immobility] will be applied to the monster instead of [Slow].) Clown Walk: Cheat Box   Summons the box periodically while using Clown Walk, and damages the nearby enemies by exploding when the Clown Walk is finished. (Attack factor of the attribute will be applied separately, proportional to the [Clown Walk] level.)   ▲ [Clown Walk] with [Clown Walk: Cheat Box] applied. ([Colorful Spotlight] effect costume is applied)   You can damage the enemy by disturbing the enemy’s movement if you combine the [Clown Walk] and [Clown Walk: Cheat Box] attribute. Fatal Roulette   Throw a dagger to nearby enemies by spinning the body while pressing the key. [Pocket Knife] falls to the ground by chance periodically. Fatal Roulette: Infinity    When the thrown dagger is accurate to the target, it bounces to another nearby enemy and gives damage.     Enchanter   [Changes] It will be slightly separated to a build that assists the party and a build for the individual buff. Enchant Lightning → Enchant Weapon  Enchant Lightning which changed the party members’ attack property to Lightning will be applied only to yourself and will be changed to Enchant Weapon which increases additional damage. Additional damage rate will not be proportioned to the value of STR and DEX but will differ by the character level and the skill level, and the rate will be increased than before. Agility Movement Speed of Agility will increase slightly proportionally to the skill level. and the skill learn condition will be changed from class Lv.1 to Lv.16, and the maximum skill level will be changed from Lv.15 to Lv.10. Enchant Earth Enchant Earth will not increase the Block Chance, but will be a buff that increases Block Penetration of party members to rates like Enchant Globe.   Skill learn condition will be changed from class Lv.16 to Lv.1, and the maximum skill level will be changed from Lv.10 to Lv.15.     Thaumaturge   [Changes] Thaumaturge will not increase the party member’s income. Swell Body Shrink Body Swell Body cannot be casted to the enemy, and the buff that improves the HP and Physical/Magic Defense of party members like current Arts will be the basic function. (Arts will be removed)   Shrink Body cannot be used as ally buff but can be used only as a debuff that decreases the combat abilities of the opponent (current skill function).    Existing Arts of Swell Body, Shrink Body will be reset and returned. Swell Hands Swell hands increase Attack proportionally not only to skill levels but also to the performance of the caster's subweapons (Pistol, dagger only). If you have a high performance weapon, you can have a higher effect than the existing Swell Hands.   And the calculation that adjusts the minimum/maximum Attack gap will be unified to increase only maximum Attack like the last [Barbarian: Animal Instinct] patch, and the difference in buff effect between the party members’ weapon will be adjusted.   Other Classes   Scout Increases One-handed Sword Attack transfer rate of Double attack, decreases STA consumption than before when using dash. Assassin Outlaw Corsair Rogue Ardito Sheriff Rangda Each skill’s factor will be increased. Bullet Marker Napalm Bullet factor of Tase debuff will slightly increase. Ignoring the enemy’s defense of using R.I.P during Outrage buff will be deleted and the amount of final damage increase will increase more. Damage decrease rate of using Mozambique Drill under Outrage will be eased and the factor of all attack skill will improve.       Beside these, PvP performance adjustments for some classes, balance adjustments for some skills will also be included in the Class adjustments. The details, exact value and the lists are under final check, so the finalized contents can be checked via Patch Note for the next Big Update.   Thank you for watching the New Class and Adjustments. We will inform the New Contents and System Adjustments on the next posting.   ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.  

Developer's Blog
January 22nd, 2021
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Road to Ep.12-2: Special Gift

  Hello saviors! Before the Update of Episode 12-2, we have brought some gifts for you! Have a great time in TOS until the Ep.12-2 update!     Period   From January 22, 2021 To January 24, 2021     Who can Participate   - All saviors     How to Participate   - Log in to TOS and get the following items from the Mail Box :) - Items you can get each day are as follows. Date Items January 22, 2021 00:00~23:59 (Server Time) Challenge Mode One Entry Voucher (14 Days) x10, Sandra's Magnifier (14 Days) x2 January 23, 2021 00:00~23:59 (Server Time) Instanced Dungeon Reset Voucher: 14 Days x10, Instanced Dungeon Multiply Token (14 Days) x20  January 24, 2021 00:00~23:59 (Server Time) Unidentified Mystic Tome x2, Sandra's Magnifier (14 Days) x2     Important   - The date and time are based on server time. - Items will be given to the mailbox. - Items cannot be given after the corresponding date (server time).   

Event
January 22nd, 2021
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Official Forum Maintenance - January 21, 2021

Greetings Saviors,   We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance.     - Maintenance Period : (EST) 21:30 January 21, 2021 - 22:00 January 21, 2021   Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period.   Sincerely,   IMC Staff

Announcement
January 21st, 2021
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Episode 13 : Scar of Fate

Greetings, Saviors. This is the Tree of Savior Developer Team.    3 postings will introduce Episode 13 updates, with new stages and protagonists, with a brand new system.      1st : Episode 13 : Scar of Fate 2nd : New Classes and Class Adjustments 3rd : New Contents, System and System Adjustments   This first posting is about Episode 13 : Scar of Fate, new scenario, area, and characters.         Story Outside Revelation     Orsha and Mirtinas   The kingdom that the Saviors have protected by following the Revelation from the goddess Laima, is once again threatened by other Demon God and Demons. Powerful beings like the Demon God Giltine are searching for Mirtinas, the source of chaos that even the goddesses can't handle. The people of the kingdom, who had barely escaped the end of their destruction, gathered in Orsha and dreamed of hope but...   The Beholder's forces are starting their march...     Beholder, heading to Orsha   Orsha and the Kiren province, where the Kruvina incident took place in the past, became the producing area of Mirtinas, a powerful magical ore formed by a mixture of energy from human, goddess and the demon. To seize the Mirtinas in his grasp, Beholder leads his forces to attack Orsha and takes the risk of declaring war against human kind. The Saviors must save Orsha, invaded by the force of the Beholder, and stop his ambition to destroy the Divine Tree.     At the Birthplace of the Adventure...     Several revelators passed this place to head to Orsha with a group of refugees. Lemprasa Pond, once full of warm sunshine, lost its ambience in the aftermath of the war led by the Beholder. Hardly anything will match the scenery in the Savior’s memories.  Now, in this Ashy Pond, the Saviors must find out the Beholder’s objective from the demons of Lemprasa Pond along with the goddess Lada.     The Valley of Chaos and the Deathly Forest     Several numbers of Mirtinas Crevice upheaved in the Woods of the Linked Bridges. The demons under the power of the Beholder steadily mines the Mirtinas from the crevice.  In the midst of endless questions and dangers, the Goddess of Lada and the Saviors must move quickly to stop the demons from mining Mirtinas.     Ashy Battlefield     The Beholder and his forces were not the only demons that decided to visit Orsha. Demon God Ragana who opposes Beholder’s ambition, and Demon God Baiga who is interested only in the Mirtinas have also brought forces of their own, turning Paupys Crossing into chaos. The Saviors must continue their search for Mirtinas Vault in order to win among the forces of Beholder, Ragana, and Baiga.     Standing at the Crossroad     At Issaugoti Forest, Savior receives a proposal between Beholder, Demon God Ragana, and Demon God Baiga that can't be easily decided. The future of Orsha lies in the choice of the Saviors. Only the right choice will protect Divine Tree and Orsha from danger, so you must choose carefully.     Scar of Fate     Saviors will face the Beholder, Demon God Baiga, and Demon God Ragana in person. You must survive between Demon God and Demon King, each acting with their own desires, to protect Orsha. At the place arrived after withstanding the Beholder's fierce attack, Saviors will encounter the new Demon God. Why did the new Demon God appear before the Saviors? Find the clue behind the reason in Kirtimas Forest.     Main Characters of Episode 13   Goddess Lada   Goddess Lada was exploited in the Kruvina experiment held in Orsha and areas nearby in the past. As a consequence, Orsha became full of Mirtinas, which was made by a fusion of her energy, Kruvina, and human. Taking responsibility in the situation, Goddess Lada heads to Orsha.     Beholder   The Beholder invades Orsha, after the Mirtinas that formed in Orsha and Kiren province. Other Demon God and Demon King coming after Mirtinas is nothing but trouble for the Beholder. He will mercilessly exterminate those that get in the way of his objective.     Demon God Baubas   Demon God Baubas is the one always referred to as the strongest demon ever since Episode 12-2.   After Episode 12-2 passed, Baubas is looking for supremacy in the world.   He has a desire to force humans to have loyalty and faith in himself in order to gain the upper hand in conflicts with Goddesses like Ausrine.       New Class Master     Clown Master Jorick Show   Show, who has been a genius since he was a child, grew into a complacent person that shows off his ability. But ever since he became the Master, he hasn't been doing as much as he used to, as if he were a little conscious of the weight of his position. As a natural- born fighting maniac, he enjoys battle just by itself. He will not hesitate to make any sacrifice for the value he thinks is right.     Arquebusier Master Rudmila   As soon as Rudmila became an adult, she volunteered to join the Royal Army and built up her achievements in battle. Returning from her death in Medzio Diena with a major injury, she recognized the need for a sniper. Since becoming Arquebusier Master, she has been working on training snipers to carry out missions after herself.         Orsha Episode Reorganized   Orsha, the main area of Episode 13 as indicated above, will be greatly reorganized.   After the end of Episode 12-2, the Orsha Episode area has become out of touch with all but a handful of areas nearby due to the invasion by the Beholder and Demon Gods. Its historical time zone will also change to after Episode 12-2.     As a result, the future expansion scenario will be staged in the Orsha region, and the existing Episode 1-4 [Orsha] quests will not be available. The development team is planning to further expand the world and region of Tree of Saviors based on the reorganization of Orsha Episode in Episode 13.     This concludes the introduction of Episode 13 : Scars of Fate. The 2nd posting will be about New Classes and Class Adjustments.   Thank you.     ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.  

Developer's Blog
January 22nd, 2021
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Scheduled Maintenance for January 19, 2021

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (January 19, 2021). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
January 18th, 2021