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Intense Balancing: AoE, Multi-hit, Swordsman/Archer Trees

Greetings, Saviors! It’s been a while since we shared our latest development plans here at the blog, but today we would like to continue our Intense Balancing series with another round of general combat and also class-specific changes we have in the works, this time geared towards the Archer and Swordsman class trees. Note that the content we’re discussing here can look different once it actually makes it into the game. Any changes will be duly announced through the patch notes when they’re ready to be applied.   Readjusting the AoE Attack/Defense Ratio One of the focal points of this patch is going to be the AoE attack/defense ratio. In a nutshell, the AoE attack/defense ratio determines how many targets are hit by an AoE attack. If the maximum AoE attack ratio of a given attack is 15, for example, that attack can hit as much as 5 characters that have an AoE defense ratio of 3. There are many ways to increase and decrease AoE attack/defense ratios in the game, but we’re mostly looking to address the skills that decrease AoE defense ratios to 0. Using an AoE attack on enemies with an AoE defense ratio of 0 lets you hit an unlimited number of targets within your range, with some single-target skills also allowing this. Attacks like this often become virtually inescapable. The two skills that can currently decrease the AoE defense ratio to 0 are the Linker’s Circle 1 attribute ‘Hangman's Knot: Splash Defense’ and the Falconer’s Circle 1 skill ‘Circling’ – these skills will be updated to decrease AoE defense ratios to 1 as the minimum value. The Mergen’s Circle 1 skill ‘Homing Arrow’, which despite being designed as a single-target attack can be used to reach multiple enemies, is having its hit range and AoE attack ratio values readjusted in the same context. Falconer Changes Let’s look at some class-specific changes now. The Falconer is a class with many unique skills, but more often than not, it’s ‘Circling’ that attracts players to it. Our goal in this patch is to improve on the distinctive aspects of the Falconer, increasing its potential as an attractive class on various angles.   [C1 Skill] Roost - 50% increase to Falconer skills used near the roost. - Duration decreased from 120 to 20 sec. - Cooldown decreased from 60 to 20 sec. [C1 Skill] Circling - AoE defense ratio set to 1. - Duration changed from 20 sec to 15 + [skill level x 1] sec. - Hawk follows the casting character for the duration of the skill. - Applied range identical to skill ‘Aiming’. [C1 Skill] Hovering - 50% additional damage to Beast type enemies. [C2 Attribute] Hovering: Guardian NEW - 'Hovering' deals 100% additional damage to boss monsters. [C1 Skill] Pheasant - 50% additional damage to Beast type enemies. - Max. number of targets changed from unlimited to 15. - Cooldown reduced from 40 to 25 sec. - New C2 attribute ‘Pheasant: Lightning Bolt‘. - New C3 attribute ‘Pheasant: Heavy Impact’. [C2 Attribute] Pheasant: Lightning Bolt NEW - Increases hawk’s number of attacks when using 'Pheasant'. [C2 Attribute] Pheasant: Heavy Impact NEW - Enemies affected by 'Pheasant' gather at the point where the skill was cast. [C3 Skill] Pre-Emptive Strike - Changed to ON/OFF function (SP adjusted, cooldown removed). - Triggers ‘Sonic Strike’ and ‘Hovering’ additional damage. - New C3 attribute ‘Pre-Emptive Strike: Sure Victory’. [C3 Attribute] Pre-Emptive Strike: Sure Victory NEW - Increases critical chance proportionally to attribute level when an enemy affected by 'Pre-Emptive Strike' has 100% HP. [C3 Attribute] Hawk Hunter NEW - The Hawk does not leave when using skills and returns to standby position automatically. ‘Roost’ is becoming more than just a perch for your Hawk companion, adding a 50% attack increase to all Falconer skills performed near it. Also, by reducing its duration from 120 to 20 seconds and cutting the cooldown to 20 seconds, we want to turn ‘Roost’ into a skill useful for not only stationary but moving combat situations as well. ‘Circling’, which reduces enemy AoE defense ratios proportionally to skill level, is now going to reduce them to a fixed value of 1, regardless of skill level. Duration is being set to 15 + (skill level) seconds, with the range matching that of Circle 3 skill ‘Aiming’. Another big change is that, while ‘Casting’ is active, the Hawk will now always follow the casting character without disengaging from the skill. The unlimited targets of ‘Pheasant’ are being replaced by a maximum of 15 enemies. To compensate, the skill is getting an increased attack value and a shorter cooldown of 25 seconds. The new ‘Pheasant: Lightning Bolt’ Circle 2 attribute is going to increase the number of times the Hawk attacks during the skill’s duration. ‘Pheasant: Heavy Impact’, the new Circle 3 attribute, gathers all enemies affected by ‘Pheasant’ to the central point where the skill was cast. Also in Circle 2 there’s the new ‘Hovering’ attribute ‘Guardian’, which gives 100% additional damage to ‘Hovering’ attacks on boss monsters. To complement this, ‘Pheasant’ and ‘Hovering’ both get 50% additional damage on Beast type enemies. ‘Pre-Emptive Strike’ is changed into a toggle skill you can switch on and off, meaning cooldown is eliminated and the skill only consumes SP when it is active. Also, ‘Sonic Strike’ and ‘Hovering’ attacks executed under ‘Pre-Emptive Strike’ are getting a 10% damage boost per skill level, while the new Circle 3 ‘Pre-Emptive Strike: Sure Victory’ increases critical chance by 10% per attribute level when the enemy hit by the skill has HP at 100%. The final new attribute to be added to Falconer Circle 3 is ‘Hawk Hunter’ (requires a minimum of ‘Roost’ and ‘Call’ at level 1). This attribute makes it so that the Hawk companion does not wander away from your character even when using skills, setting it automatically to standby mode when necessary. Linker Changes   [C1 Attribute] Hangman's Knot: Splash Defense - Name changed to ‘Hangman's Knot: Focus Attack’. - AoE defense ratio set to 1. - [Attribute level x 5%] damage increase for 3 seconds (max. level 5). Similarly to ‘Circling’, ‘Hangman’s Knot’ is another attribute that currently allows you to reduce AoE defense ratios to 0. After changing the attribute's name to ‘Hangman's Knot: Focus Attack’, we’re setting its AoE defense ratio to a fixed value of 1. With a maximum level of 5, it will provide a 5% damage increase per attribute level on enemies affected by ‘Hangman’s Knot’. Other AoE Attack Ratio Increases The attack values of the following skills and summons will also be getting an AoE attack ratio increase.   Featherfoot - Ngadhundi +3 - Kundela Slash +3 Necromancer - Skeleton Archer +5 - Skeleton Soldier +5 - Shoggoth +5 (all attacks) Sorcerer - Salamion +5 (all attacks) Bokor - Zombie +5 - Wheelchair Zombie +5 - Scale Zombie +5 (all attacks)   Improving Damage in “Effect” Multi-hit Attacks There are two kinds of multi-hit attacks in Tree of Savior: one kind is calculated as actual separate hits according to the attack’s formulas (the “true” multi-hit); the other is calculated as the damage of the entire attack, but displayed as multiples (the “effect” multi-hit). Currently, whenever a proportion-based damage increase is added to an “effect” multi-hit attack, that damage increase is applied only one time, like so: - 50% damage increase is applied to a 1,000 x 5 multi-hit attack - Damage increase is applied only to one hit = 1,500 + 1,000 + 1,000 + 1,000 + 1,000 = 5500 - Counting all of the attack’s hits, 5,500 / 5 = 1,100 (it only comes up to a 10% increase per hit) To improve on this, we want to have damage increases apply to all the hits of these “effect” attacks, the same way it happens with the ”true” multi-hits. In the example above, that would mean 50% applied to each of the 5 hits (1,500 x 5). When we apply this proportional damage increase to the attacks below, their total damage value will also increase. Keep in mind, however, that we are simply correcting the fact that the proportional damage increase wasn’t being applied to the total value of the attack; we are not giving each hit an additional damage value (+) like what happens with “true” multi-hit attacks.   Swordsman Wizard Archer Cleric Highlander - Cross Guard Peltasta - Umbo Blow Hoplite - Pierce Cataphract - Earth Wave - Doom Spike Doppelsoeldner - Redel - Zucken - Zwerchhau - Sturtzhau - Zornhau Dragoon - Gae Bulg - Dragon Soar   Wizard - Energy Bolt - Earthquake Cryomancer - Ice Bolt Elementalist - Freezing Sphere Alchemist - Alchemistic Missile Featherfoot - Bone Pointing Archer - Twin Arrow Quarrel Shooter - Running Shot Ranger - Spiral Arrow - Barrage Fletcher - Barbed Arrow Falconer - Sonic Strike Cannoneer - Shootdown - Cannon Shot Musketeer - Volleyfire - Bayonet Thrust - Birdfall - Penetration Shot Hackapell - Skarphuggning - Storm Bolt - Leg Shot Mergen - Triple Arrow   Paladin - Conviction Besides these skills, we will also be applying proportional damage increases to the total damage value of buffs that temporarily increase damage or the number of hits of an attack. Quarrel Shooter Changes   [C3 Skill] Running Shot - New additional damage calculation formula. - Duration set to 300 sec. The amplifications and multipliers of the additional damage in ‘Running Shot’ are now being replaced by a simple addition formula. To understand how this works, take the example below. Ex.) Double Gun Stance (x 150%) x Running Shot level 5 (x 300% >> + 200%) Current: Double Gun Stance 150% x Running Shot 300% = 450% New: Double Gun Stance 150% + Running Shot 200% = 350% ※ This will also apply to the attack multiplier formula of the Cannoneer’s ‘Bazooka’. Other than this, the duration of the ‘Running Shot’ buff is also being set to a fixed value of 300 seconds, instead of the maximum of 23 seconds at level 5. Hoplite Changes               [C1 Skill] Stabbing - Faster consecutive piercing hits. - Damage increases with the number of consecutive piercing hits. [C3 Attribute] Stabbing: Onslaught NEW - Increases the max. number of Stabbing hits according to attribute level (max. 10 hits). [C1 Skill] Pierce - Cooldown decreased from 30 to 20 sec. - Overheat increased from 1 to 2. - New C2 attribute ‘Pierce: Repeated Shock’. [C2 Attribute] Pierce: Repeated Shock NEW - Applies +2 hits on enemies affected by the Shock debuff. [C2 Skill] Long Stride - Increases damage according to the character’s weight. - Increased range. - Number of targets increased from 5 to 10. - Cooldown reduced from 49 to 30 sec. - New C2 attribute ‘Long Stride: Stun’. [C2 Attribute] Long Stride: Stun NEW - Inflicts Stun proportionally to attribute level. [C2 Skill] Spear Lunge - Cooldown reduced from 24 to 20 sec. First, the piercing hits of ‘Stabbing’ are getting twice as faster, with more and more damage applied according to the number of consecutive hits. Not only that, the new Circle 3 attribute ‘Stabbing: Onslaught’ is going to increase the number of hits by 1 per attribute level, up to a maximum of 10 hits. These skill changes, combined with the new attribute, are expected to boost the DPS of ‘Stabbing’ by about 3-4 times, helping cement its place as another essential Hoplite skill. As for ‘Pierce’, which deals more damage on larger enemies, we’re cutting the cooldown from 30 to 20 seconds and increasing the overheat from 1 to 2. The new ‘Pierce: Repeated Shock’ Circle 2 attribute also adds +2 hits to the skill on enemies affected by the Shock debuff. Circle 2 skill ‘Long Stride’ is going to increase damage by up to +100% according to the weight of your character’s inventory. Meanwhile, the skill’s range is increasing significantly, as well as the number of targets (5 to 10), with cooldown also being reduced from 49 to 30 seconds. Adding to this, the new Circle 2 attribute ‘Long Stride: Stun’ will have a 100% chance of inflicting Stun for a duration proportional to the attribute level. ‘Spear Lunge’, which is used to increase pierce damage, is also seeing its cooldown reduced from 24 to 20 seconds. Cataphract Changes   [C1 Skill] Impaler - Critical applied to enemies affected by the Shock debuff. [C1 Skill] Earth Wave - 50% more damage dealt to knocked down enemies. - Casting time removed. - Overheat increased from 1 to 3. - Cooldown increased from 12 to 15 sec. [C1 Skill] Steed Charge - Reduced post-casting delay. - Can be cast 1 more time after the initial casting. [C2 Skill] Doom Spike - Reduced post-casting delay. - Reduces critical resistance of affected enemies by 10 per skill level. [C2 Skill] Acrobatic Mount NEW - Increases mounting skill damage by 5% and SP consumption by 10% per level. - Duration: 40 sec. - Cooldown: 60 sec.     With these changes, ‘Impaler’ is going to deliver critical attacks to every enemy affected by the Shock debuff. We’re also getting rid of ‘Earth Wave’’s casting time, while increasing the skill’s damage on knocked down enemies by 50%, the overheat from 1 to 3, and the cooldown from 12 to 15 seconds. ‘Steed Charge’ is another skill with casting-related changes. Not only is the post-casting delay being reduced, right after casting the skill you’ll be able to execute it one more time. ‘Doom Spike’ is receiving the same post-casting delay cut, with an added reduction of critical resistance on enemies affected by it by 10 per skill level (meaning up to -100 at level 10). And to complete the Cataphract overhaul, for every level of the new Circle 2 skill ‘Acrobatic Mount’, you will also be getting a damage increase of 5% (although with an added SP consumption of 10%) on mounting skills, i.e. those that can only be used when mounted on a Companion. ‘Acrobatic Mount’ comes with a duration of 40 seconds and cooldown of 60, and it is expected to significantly increase the damage of not just Cataphract, but Lancer attack skills as well. Dragoon Changes       [C1 Skill] Dragon Soar - 30% damage increase on Flying type enemies. - Overheat increased from 1 to 3. [C1 Skill] Dragontooth - Casting time set to 1 sec. - Applies double the critical rate value when the enemy is hit. - Increases critical damage by 10% with one-handed spears. - Ignores 50% of enemy defense with two-handed spears. [C2 Skill] Dethrone - Reduced pre-casting delay. ‘Dragon Soar’ is getting a much-needed overheat boost, going from 1 to 3, and a 30% damage increase on Flying type enemies that is also applied on targets affected by Raise and other status ailments. ‘Dragontooth’, on the other hand, will always cast in 1 second regardless of skill level, and add a couple of extra effects: double the critical rate when the enemy is hit, 10% critical damage increase if you're equipping a one-handed spear, and 50% of enemy defense ignored when using two-handed spears. Last but not least, we’re reducing the pre-casting delay on ‘Dethrone’, allowing Dragoons to use their spears continuously with more ease. After these changes are applied, we will be preparing another patch of intense balancing, this time with a little more Musketeer. Changes in the Wizard tree will eventually come after that, or so we plan; but again, we’ll make sure to keep releasing more details here on the dev blog, so stay tuned.

Developer's Blog
November 23rd, 2017
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[UPDATE] Scheduled Maintenance for November 21, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (November 21, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
November 21st, 2017
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[UPDATE] [EDITED 2] NEW! The Ultimate Monster Tamer: Round 2

  Greetings Saviors!  The Ultimate Monster Tamer has returned! Once again, tame up to 3 monsters of your choosing to conquer our mission and obtain even better rewards!    Event Period  FROM the scheduled maintenance on November 21, 2017 TO the scheduled maintenance on December 19, 2017   Who Can Participate Characters of level 100 and above   How to Participate   STEP 1: Interact with the message board in Klaipeda to receive both a Tamer's Blue Orb and a Special Monster Trapper.   STEP 2: Use the Special Monster Trapper in fields to capture your very own pet monster.  - The Special Monster Trapper cannot be used on bosses or elite monsters.     STEP 3: The captured monster will be saved in the Tamer's Blue Orb. - Up to 3 Monsters can be saved at a time. - No more than 2 of the same monster can be captured.  - It will cost 30 Monster Energy to release your pet monster. However, the level of the newly captured pet will match that of the one released.   STEP 4: Your monster will start at level 1, but by using Monster Energy you can train your new pet monster and increase its level. - Each level increase will consume 1 Monster Energy. STEP 5: You will have the chance to acquire Monster Energy by continually defeating monsters in fields. However: 1. Your character must be level 100 or above.  2. The item will only drop in fields.  3. The level difference between monster and character must be no more than 20. FINALLY: Use your captured monster to clear the event mission and receive your reward. You can enter the mission 2 times per day (Resets at 12 AM server time). Token users will have 1 extra entry. - During the mission your character can only use items. (You won't be able to use basic attack or skills)  - This means you must defeat the boss with your pet monsters.  - You will only have 5 minutes to defeat the boss, so be quick.  Mission Clear Rewards Blue Cube + Pieces of Blue Orb (Every 10 levels the amount of pieces received will be increased by 1)  - Opening the Blue Cube will grant you one of the following items at random!    Believer's Potion x2 Talt x1 Fortune Cookie x2 Fortune Cookie x1 Instanced Dungeon Multiply Token (14 Days) x1 Enchant Scroll (14 Days) x1 Silver Anvil (14 Days) x1 Diamond Anvil (14 Days) x1  Attribute Points 1,000 Ticket x1 Attribute Points 500 Ticket x1 Advanced Gem Abrasive (14 Days) x1 [Non-tradable] Level 315 Weapon/Sub-weapon x1 [Non-tradable] Level 270 Newt Armor x1    Pieces of Blue Orb Rewards  Collect Pieces of Blue Orb to trade for items at the Event Notice Board.  20 pieces - Blue Cube   50 pieces - Enchant Scroll (14 Days) 70 pieces - Instanced Dungeon Multiply Token (14 Days) 150 pieces - [Non-tradable] Level 270 Newt Armor 160 pieces - Advanced Gem Abrasive (14 Days) 180 pieces - Silver Anvil (14 Days) 500 pieces - Diamond Anvil (14 Days) EDIT: [Can only be obtained up to 3 times per team.] 650 pieces - [Non-tradable] Level 315 Weapon/Sub-weapon PLUS!  Continue to clear missions for even more rewards!  - These rewards can only be obtained once per Team.  10 Missions Cleared - x4 EXP Tome (14 Days) 20 Missions Cleared - x8 EXP Tome (14 Days) 30 Missions Cleared - Instanced Dungeon Reset Voucher (14 Days) 40 Missions Cleared - Golden Anvil (14 Days) 50 Missions Cleared - Ball from Another World   Important  1. Rewards with timers will expire when the time runs out.  2. Blue Cubes, Monster Energy, and Pieces of Blue Orb, etc, will be deleted when the event ends.  3. No more than 2 of the same monster can be captured.   

Event
November 23rd, 2017
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[UPDATE] Known Issues: November 18, 2017

Greetings, Saviors    We found that there are some problems occurred with market cabinet function, the market cancel function is not working properly. Please be cautious while using the market to sell the items. We will fix this issue back as soon as possible. We are aware of this situation and with the highest priority, we are fixing this issue. Again, We are sorry to tell you about inconveniences, We will update you once available again through a future announcement. let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details, and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.   Thank you

Announcement
November 18th, 2017
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Odd Candy Bonus Redistributed

Greetings, Saviors. Following the recent measures taken to prevent the unfair use of the Odd Candy bonus distributed during this year’s Halloween events (read more about it here), we would like to announce that we have sent the messages containing the 2,000 Odd Candy bonus to eligible players who had yet to receive them. The bonus has been sent to players who participated in the Halloween event dungeon at least one time before November 16, 2017. The bonus message was sent only once per team, so players who had already opened their bonus message before they were put on hold (announcement here) will not be receiving the message again. To receive your 2,000 Odd Candy bonus, please check the Message Box at your lodge. Thank you.

Announcement
November 17th, 2017
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[UPDATE] Odd Candy Bonus: Updated Measures

Greetings, Saviors. We would like to announce and clarify a few more details about the Odd Candy bonus that was put on hold earlier (announcement here). As you may know, we distributed a bonus of 2,000 Odd Candies to every player during the scheduled maintenance of November 14 as compensation for Halloween event-related issues. These Candies can be used as currency to purchase rewards in the ongoing Halloween events, and we received several reports by players concerned about inactive accounts being able to unfairly obtain and trade these event rewards by receiving the Candy bonus. Following this, we proceeded to put a hold on all lodge messages containing the Odd Candy bonus, in order to apply the changes necessary to minimize its unfair use. We have now placed appropriate restrictions on accounts found to have obtained and/or traded large amounts of the affected Halloween event items. The same measures will also be taken against any such accounts that may be discovered in the future. Most importantly, as of this date, only players who have participated at least one time in the Halloween event dungeon until today's temporary maintenance (from October 24 to November 16, 2017) will be eligible to receive the Odd Candy bonus. All other accounts, namely the aforementioned inactive accounts, or simply accounts that did not participate in the event until November 16, will NOT receive the message containing the 2,000 Odd Candies. Following these changes, we retrieved the excess Odd Candies and/or items obtained by using them from accounts - which doesn't follow new standard stated above - where the message containing the bonus had already been opened.   According to the new standard, we will re-distribute the Candies tomorrow - 17th November. We will be back with another announcement after redistributing the blessed shards. Once again we would like to thank you for your patience and understanding during this process. We also thank all the players who took the time to report instances of unfair item use and voice their concerns on the event’s issues.  Thank you.

Announcement
November 16th, 2017
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[EDITED] Temporary Maintenance Notice - November 16, 2017

Greetings, Saviors! We will soon be carrying out a temporary maintenance on all servers.  During this maintenance, we will prepare to redistribute the Odd Candy bonus and retrieving excess Odd Candies from accounts that do not fall under our new Halloween ’17 participation conditions. - An account that played Halloween dungeon at least once. The temporary maintenance is expected to take place during the following period:   [EST] 16th November 10:00 ~ 11:00 [BRST] 16th November 13:00 ~ 14:00 [CET] 16th November 16:00 ~ 17:00 [SGT] 16th November 23:00 ~ 17th November 0:00   Thank you for your patience and understanding.

Announcement
November 16th, 2017
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Odd Candy Bonus Temporarily On Hold

Greetings, Saviors. As mentioned in the ‘Halloween ’17: Final Week Changes’ announcement from November 13, during this week’s scheduled maintenance we distributed to every player a bonus of 2,000 Odd Candies as compensation for Halloween event issues. Due to further problems found in the distribution of this bonus, we have decided to temporarily put a hold on all messages sent containing the Odd Candy bonus until those problems can be solved. This means that you will not be able to retrieve the Odd Candies from the GM message in your lodge while the process is ongoing. Note that this measure does not affect Odd Candies that have already been retrieved from the message box. If you already received the bonus in your inventory, those Candies will not be removed. Thank you for your patience and understanding while the issues are being processed. We will make sure to notify you once they have been solved.

Announcement
November 14th, 2017
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Active Player Event: Anvils of Fortune

  Greetings, Saviors! You may remember the Luck of the Anvils event from earlier this year, where your goal was to enhance a magic Four Leaf Clover to the highest stage possible. If your luck wasn’t the best then and you’re looking to get revenge on those darned Clovers, look no further! In this spinoff active player event, you get to destroy them for new rewards every day, including Enhancement Coupons and precious Anvils!   Event Period FROM the scheduled maintenance on November 14, 2017 TO the scheduled maintenance on December 12, 2017 Who Can Participate - Active players with characters of level 50 or higher - Returning players (last login before October 14) with characters of level 1 or higher How to Participate STEP 1. Every day during the event period, you can head out to your nearest Event Notice Board and receive one Shining Four Leaf Clover (one per team; resets at 00:00 server time). STEP 2. Each Shining Four Leaf Clover will start with a potential of 1. Your goal is to destroy the Clover through enhancement attempts by reducing its potential. Yes, it’s going to cost you a couple of anvils, but think of the rewards!!         - ​The Shining Four Leaf Clover has a 100% success rate of enhancement only until +3. STEP 3. Every Shining Four Leaf Clover you destroy turns into a lucky Goddess Medal which you can exchange back at the Event Notice Board for rewards! The rewards vary according to your total of Medals exchanged (per team), so you can get a different set of items every day!         - Timed rewards and event items cannot be traded or transferred via Team Storage, so make sure to receive them on the correct character.         - Selecting the option to exchange Goddess Medals at the Event Notice Board will automatically exchange all the Goddess Medals your character has in their inventory at once. Rewards Receive different rewards according to your total number of Goddess Medals exchanged! 1 Medal = Savior's Top Voucher (14 Days) x1 AND Enchant Scroll (14 Days) x1 2 Medals = Savior's Accessory Voucher (14 Days) x1 AND Enchant Scroll (14 Days) x1 3 Medals = Savior's Bottom Voucher (14 Days) x1 AND Enchant Scroll (14 Days) x1 4 Medals = Savior's Accessory Voucher (14 Days) x1 AND Enchant Scroll (14 Days) x1 5 Medals = Savior's Boots Voucher (14 Days) x1 AND Enchant Scroll (14 Days) x1 6 Medals = Savior's Accessory Voucher (14 Days) x1 AND Enchant Scroll (14 Days) x1 7 Medals = Savior's Gloves Voucher (14 Days) x1 AND Enchant Scroll (14 Days) x1 8 Medals = Enchant Scroll (14 Days) x1 AND Enhancement Coupon: 100,000 Silver x1 9 Medals = Enchant Scroll (14 Days) x1 AND Basic Gem Abrasive x1 10 Medals = Enchant Scroll (14 Days) x1 AND Intermediate Gem Abrasive x1 11 Medals = Enchant Scroll (14 Days) x1 AND Advanced Gem Abrasive x1 12 Medals = Enchant Scroll (14 Days) x1 AND Superior Gem Abrasive x1 13 Medals = Enchant Scroll (14 Days) x1 AND Basic Gem Abrasive x1 14 Medals = Enchant Scroll (14 Days) x1 AND Intermediate Gem Abrasive x1 15 Medals = Token: 5 Days [Event] x1 AND Enhancement Card: 500 (14 Days) x1 16 Medals = Enchant Scroll (14 Days) x1 AND Enhancement Coupon: 100,000 Silver x1 17 Medals = Enchant Scroll (14 Days) x1 AND Advanced Gem Abrasive x1 18 Medals = Enchant Scroll (14 Days) x1 AND Superior Gem Abrasive x1 19 Medals = Enchant Scroll (14 Days) x1 AND Basic Gem Abrasive x1 20 Medals = Attribute Points: 500 x1 AND Silver Anvil (14 Days) x1 AND Golden Anvil (14 Days) x1 21 Medals = Enchant Scroll (14 Days) x1 AND Intermediate Gem Abrasive x1 22 Medals = Enchant Scroll (14 Days) x1 AND Advanced Gem Abrasive x1 23 Medals = Enchant Scroll (14 Days) x1 AND Superior Gem Abrasive x1 24 Medals = Enchant Scroll (14 Days) x1 AND Enhancement Coupon: 100,000 Silver x1 25 Medals = Enchant Scroll (14 Days) x1 AND Basic Gem Abrasive x1 26 Medals = Enchant Scroll (14 Days) x1 AND Intermediate Gem Abrasive x1 27 Medals = Enchant Scroll (14 Days) x1 AND Advanced Gem Abrasive x1 28 Medals = Attribute Points: 1,000 x1 AND Diamond Anvil (14 Days) x1 AND Old Enhancement Card x1 Important - Items with time limits cannot be moved via Team Storage and they will begin to count down as soon as they are received in your character’s inventory. - Shining Four Leaf Clovers and timed/event items cannot be traded or transferred via Team Storage, so make sure to receive them on the correct character. Items mistakenly received on the wrong character will not be transferred or refunded. - The Shining Four Leaf Clover reacts to enhancement attempts the same way other equipment items do according to the type of Anvil used. - This event is not open to new players (those eligible for the First-time Player Event: Get Ahead Nov ‘17).

Event
November 13th, 2017