Greetings Saviors, We will be performing a temporary maintenance at EDT 04:30 (July 25th) on all servers to double check processing on the latest Reset DLC. Thank you for your understanding.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (July 25, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings Saviors! As you may know, it is our goal to develop each class to stand out on its own so that no matter the choice in build or advancement, players can feel a sense of satisfaction in their decision. By improving each class through its own unique strengths, traits, and values, we hope that, even when given the chance to reset, players will no longer find it necessary. However, we understand that this goal has yet to be realized and we understand the very difficulty behind this. Therefore, we would like to provide each account with a special chance to buy an affordable Reset Pack DLC, which will be available soon on Steam. With this in mind, we also intend to create a way for players to gain Reset Vouchers in game, such as, through the adventure journal, but more details about this will be announced at a later date. Click the following links to get your own Reset Pack! But make sure to also read the details below. - Klaipeda & Orsha - Fedimian - Telsiai & Varena - Silute Reset Pack DLC Available for purchase on Steam: from July 25th. The Reset Pack DLC will appear on Steam once processing is complete. *Please note: This product will be removed from Steam later on. If you wish to purchase the Restart Pack DLC, we advise you to do so in advance. DLC Content - Rank Reset Voucher x 1 [Non-tradable] - Stat Reset Potion x 1 [Non-tradble] PLUS! - Party Cone x 1 [Tradable] - Keistas Bravery Potion x 10 [Non-tradable] - Goddess Sculpture x 5 [Non-tradable] - Lv2 Keista Restoration Potion x 10 [Non-tradable] - Settlement Support Potion x 10 [Non-tradable] **Reset Pack DLC items can be moved via Team Storage. Reset Items = Rank Reset Voucher = A. When Using the Rank Reset Voucher: - You will not be able to use Rank Reset Voucher if you have unused rank-up cards left in your inventory. Remember that Rank Cards can only be used at the rank that precedes them. - The Rank Reset Voucher can only be used inside the cities of Klaipeda, Orsha and Fedimian. - To use the Voucher, you must unequip all items. - Any attributes you may be learning need to be complete before you use the Voucher. - The character to reset cannot be followed by a companion, so remember to leave your companion in your team lodge. - You cannot be using a shop (eg. a buff shop) at the time when the Voucher is used. - You cannot be crafting/enhancing items, enhancing gems or combining cards at the time when the Voucher is used. - If your character is a Templar and a guild master, you will need to transfer the guild to a new guild master or abandon the guild before you can use the Rank Reset Voucher. - Remember that you can be restricted from equipping any Circle 3 costumes you may have depending on the class you choose after the reset. - Remember that your character will have to be female in order to advance into Miko. B. After using the Rank Reset - Your character will be reset to class level 1, and you will be provided with enough Class EXP Cards to get your character back to the rank it was before the reset. You will be able to recover your pre-reset class level and EXP in full even if your character hasn’t reached class level 15. - All the attributes you learned will be reset and converted into attribute points, which you can use to learn new attributes at the corresponding Class Master. - All Monster Cards will be unequipped and sent to your inventory with no penalty applied. - Companion vouchers obtained from class advancements will be deleted. Already existing companions will not be deleted, but no additional vouchers will be provided if the corresponding companion already exists in your team. - The Rank Reset Voucher will not reset your stat points. = Stat Reset Potion = A. This item will reset all the stat points applied to your character. B. Your reset stats will be converted into status points that you can use to increase your stats again in the Character Info (F1) window. Press Shift and right-click to apply 10 points at a time. IMPORTANT 1. The Reset Pack will be released as four different DLCs, one specific to each server region, being tagged as [NA], [EU], [SEA] or [SA] accordingly. DLC products are region-exclusive, meaning they can only be redeemed in servers of their corresponding region (e.g. Fresh Start Packs tagged [SEA] or [SA] cannot be redeemed in Klaipeda, Orsha or Fedimian). Make sure to confirm your server region and carefully check the region tag of the DLC before you purchase. 2. Each DLC can only be purchased and redeemed once per Steam account. Accounts that have already purchased the Reset Pack will no longer be able to purchase this DLC for servers of the same region. 3. All DLC products are non-refundable once redeemed in server.
Greetings Saviors! For some of you summer has arrived, for others it is still a few months away. But regardless of where you are, let's take a moment to appreciate the fun activities one can do during summer vacation. Where the temperature is hot, the A/C is blasting, and everyone is searching for a fun way to cool down. In all seriousness though, it’s time for another Fan Art Festival!!! This festival’s theme is… ~~Hot Hot Summer!~~ We want to know: how will you spend your summer vacation? Will you go to the beach? Go camping? Maybe even fishing? Give us the scope! We will be accepting submissions from now until August 14th 00:00 EDT. From August 14th 02:00 EDT until August 24th 00:00 EDT voting will commence. PRIZES: 300 TP + In-game Title ("Giving Shade") + Your art as an in-game loading screen (Prizes will be given out during the scheduled maintenance on August 29th). Similar to the previous festival, a total of 13 pieces will be chosen. - 7 pieces will be picked by User Vote by receiving the most "Likes" by the Forum Users. - and 6 pieces will be personally picked by Staff (after users have voted) HOW TO ENTER: 1. Log into the ToS Official Forum and send a private message to Staff_Letitia with the work you wish to submit along with your Server Name, Team Name, and a short description about your art. Make sure that you include [SUBMIT] in the title. 2. Build up hype and feedback on your work by uploading your art to the Fansite / Fan Art Category on the Forum under the same title. Once again, make sure it includes the word [SUBMIT]. 3. When the submission period ends, an official voting thread with all the works of art will be created by the Staff. Only the "likes" received in this official thread will be counted as user votes. ***Therefore, if you only upload your submission to the forum and do not send a direct message to Staff_Letitia, your art will not be officially entered into the Festival*** Art Requirements: Format: JPG/PNG/PSD Size: 1920*1080px, 300dpi The art must be related to the theme Acceptable mediums: - Illustration - Comic panels - An image that utilizes in-game screenshots or material. - Real-life photography, or images that utilize such, will not be accepted Policies and Disclaimers imcGAMES will not be held responsible for (a) any contest disruptions, injuries, losses or damages, caused by events beyond the control of imcGAMES; (b) damages caused by plagiarized work submitted by the artist; or (c) inconvenience caused by human error or typographical errors in the rules or promotional material. ImcGAMES reserves the right to change, suspend, or cancel the contest if, in imcGAMES discretion, intervening circumstances warrant such action. Contest Overview: This contest is held by imcGAMES and is open to all Tree of Savior fans. Artist interested in participating may submit a design of fan artwork. General Contest Conditions: By entering this competition, you are granting us a non-exclusive perpetual license to reproduce images of your artwork into in-game loading screens and in posts on the forums (forum.treeofsavior.com) when introducing the works selected. Artworks selected might undergo modification when applying them to loading screens. Artworks will not be used for any other purpose than that which is stated here. Loading screen images are subject to change without prior notification. When selected artworks will be displayed in-game shall be announced at a later date. Original Work of Authorship: By submitting your work you hereby warrant and represent that your submitted art is, in fact, original works of authorship on your part and have not been copied, in whole or in part, from any other work and do not violate, misappropriate or infringe any copyright, trademark or other proprietary rights of any other person or entity. You may not post materials that are sexually explicit, offensive to certain groups, or generally inappropriate for the game’s T rating. Artists who violate these policies are subject to disqualification from entry and should plagiarism or IP theft be confirmed, imcGAMES holds the rights to revoke all benefits and prizes given to the artist.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (July 18, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
※ IMPORTANT: Please note that your character must be above level 40 to use this content. - Note on the LEVEL-UP CARD items: Level-up Cards will increase your character's level by 1, but they do not take into account the amount of EXP already accumulated at your current level. For example, if your character is at level 40 with 80% EXP (20% left until level 41), the card will increase the level of your character to 41 with 0% EXP (100% left until level). Please take this into account when using these cards.
Greetings, Saviors! After our scheduled maintenance of July 11, 2017, some players were reported to have been unable to obtain the rewards from the Treasure of the Stone Whale event after having successfully received the required Stone Spirit buff from the Golden Stone Whale. We would like to announce that this problem has now been hotfixed. We have also reset the event participation counter for July 12, 2017. Players who have already received their event rewards for the day of July 12 will be able to participate in the event again and obtain the corresponding rewards up to another 4 times until the end of the day. Please refer to the Treasure of the Stone Whale event announcement here for the rules.
Greetings, Saviors! Today, we at the dev team are presenting a few of the plans we have for combat rebalancing after the last big combat system changes. The features we’ll talk about here are still in development, so keep in mind that they could look a little different when they make it into the actual game. That said, let’s get on with the plans. There are five main aspects we want to focus on for the next combat rebalancing changes: 1) Improving the usability and balance of skills 2) Improving summon AI 3) Increasing armor stats and readjusting PvP calculations 4) Introducing two-handed blunt weapons 5) Reviewing the boss card system Improving the usability and balance of skills When it comes to improving the usability of skills and the PvP environment, we want to start by increasing the scope of close-range attack skills. We’re widening a total of 37 skills, increasing their lateral range by 10% to 20% in some cases, and as much as 50% to 70% in others. Buff skills are also getting rebalanced. First, for buffs that can be maintained with no interruption, we’ve decided to change their duration to 300 seconds (5 minutes), to eliminate the need to refresh them every other 40 seconds or 1 minute. The cooldown time and SP consumption of these skills will remain the same; this change simply provides a way to use them more conveniently. We’re also increasing by around 2 times the range of buff skills that were too narrow to comfortably apply in party situations. Next, we’re preparing to readjust the performance of individual classes. Now, there are a lot of classes and skills involved in this, and most of what we have planned is still being tested, so please understand that it is impossible for us to reveal every single change at this point. What follows are just a few balance modifications we have prepared. Using the Cataphract’s Rush in combination with the Lancer’s Initiate buff will increase damage. Achieving a well-aimed shot with the Dragoon’s attribute-enhanced Serpentine will increase the Hoplite’s Pierce damage, and using a spear over long distances will no longer require you to retrieve it in order to throw it again. Schwarzer Reiters are getting a damage factor increase on the skills Retreat Shot and Wild Shot, with the latter also seeing a reduction in charging time. Meanwhile, the movement speed penalty of Evasive Action will no longer apply. To Hackapells, who despite being in the Archer tree are better suited for close-range combat, we’re adding a Cavalry Charge attribute that significantly increases defense when attacking the enemy. We also allowing the Rogue’s Lachrymator, Feint and Vendetta skills to be used while mounted on a Companion, so your character can go back to using close-range Hackapell skills in no time. Musketeers, who are required to use a new sub-weapon as they reach the higher Rank, will be able to use the Archer’s Oblique Shot. Improving summon AI Our main goal here is to make “lazy” summons more active and precise. After boosting up summon attack values and movement speed, we want to make them target enemies more accurately and immediately, while avoiding things like Tree Root Crystals or Dirty Poles. We have a long way to go when it comes to improving summon AI, so we’re starting with the most basic and urgent aspects of it. The attack and movement speed changes we prepared for summon AI are going to have a big impact on summon performance; anyone familiar with summons will feel the difference immediately once the patch is applied. Because of this – and in consideration of PvP balance – we decided to cut down 20% to 70% of summon HP and give them a different duration (life span). Necromancers in particular are getting an improved Gather Corpse method and an easier way to summon their skeletons. Zombies, which aren’t as easy to come by for Bokors, get a little more HP, while Shoggoths and other Summoning skill bosses (which can be summoned less frequently) will go through only a slight HP reduction. Increasing armor stats and readjusting PvP calculations We expect the next balance changes to affect PvP more visibly than PvE. Sadly, the current PvP environment in Tree of Savior allows for some very “meta” builds capable of finishing an opponent in only a couple of hits. One of the reasons for this is that, given the little payoff you get from investing in your armor, most players choose to invest in their weapons instead, where you get a more significant increase in attack or damage from the amount of currency spent. With its attack stats (critical), leather sets already seem to enjoy a pretty good degree of performance which makes them popular among players. The same can’t be said about the damage-reducing abilities of plate (physical) and cloth (magic), so our plan is to visibly increase the physical/magic defense stats on these types of armor. Along with the higher defense, plate and cloth are also getting a bigger stat increase out of transcendence and anvil enhancement, which will increase both physical and magic defense. You will still need to invest plenty of your time and currency on collecting, enhancing and transcending rare armor sets, but what you do spend will become a lot more worthwhile. Another thing we’re doing is testing a factor that applies 20-30% of damage in PvP which, if successful, will make it even harder for players to defeat an opponent in only a couple of hits (given that they invested in armor). Before (Defense 2000) After (Defense 3500) Attack 5000 PvP factor not applied PvP (factor 50%) PvP factor not applied PvP (factor 50%) 100% factor 2,579 1,290 1,881 470 800% factor 20,635 10,318 15,050 3,762 2500% factor 64,486 32,243 47,030 11,758 (This PvP damage factor may be changed even after this patch is applied.) If we consider that the HP of a character in level 330 can be anywhere from around 20,000 to 80,000 (Swordsman, high STR), with basic defense and a PvP factor of 50%, any common skill with an 800% attack factor can deal over 10,000 of damage in a single hit, enough to wipe half the HP of a Wizard or Archer character with no STR investment. After the defense and PvP factor patches are applied, finishing an opponent in one blow becomes less feasible even with a strong 2500% attack factor (that is, as long as the opponent has invested at least a little in defense). A Swordsman character with generous upgrades to all their armor pieces and high STR, on the other hand, can boast impressive levels of resilience not only in 3:3 TBL matches (an update talked about in a previous post) but also against multiple enemies in GvG. Still on the subject of TBL and PvP-specific factors, we’re preparing to introduce a special type of costume for the top-ranked Team Battle League winners of each season that will reduce their amount of damage received in PvP by a small percentage. We expect to release these costumes along with the renewed TBL point shop we talked about in our latest interview post. Finally, in this defense patch we want to include an Earth Tower armor exchange system that will allow you to trade your Earth Tower gear for another type of armor while maintaining all of the original’s enhancement, transcendence, potential, gems, awakening and socket setup. There will be no limits to the number of exchanges you can make. This process will require a few Earth Tower items to complete, but after this update is brought to the game we’re planning to open an event period where players are exempt from the item fee, so you can easily get your Legend equipment in the type of armor that best suits your character. Introducing two-handed blunt weapons We’re developing new two-handed blunt weapons for physical attack Clerics. These weapons will look similar to existing one-handed blunt weapons, only larger and with different colors. In the beginning, we want to make them equippable by Paladins and Monks, both classes requiring a Circle 3 attribute for it. Two-handed blunt weapons have stronger attack stats than their one-handed counterparts and require at least level 120 to equip. Our plan is to add a total of 11 of these weapons: from the Hunting Grounds unidentified series, Lolopanther and Solmiki series, and level 315 Rare and Unique sets. In the future, as two-handed blunt weapons become their own type of weapon in the game, we expect to broaden the spectrum of classes allowed to use them. Reviewing the boss card system From the current boss card system, in which you can equip a maximum of 8 cards (at Rank 8), we want to change to one where players can equip as much as 12 cards distributed over 4 types (3 cards for each type), regardless of Rank. In the current system, if you have one or two cards with significantly high performance, those cards end up being the only ones equipped while the rest becomes simple fodder for EXP. With the new system, you can choose to equip different cards of all types according to the characteristics of your character. We still don’t have an official name for each type of card, but they consist of 4 groups distinguished by the color of their slot border. The golden locked slot in the middle is for a fifth type of card we plan to introduce in a future update. Along with the revamped card equip system, we want to add 5 new boss cards to match the updated game contents and readjust the effects of some cards that currently perform lower on the scale. When we do apply the boss card patch, all cards will be automatically unequipped with no level (★) penalty, but we’ll talk more about this before it’s applied to the game. As mentioned in the beginning of this post, all of the contents discussed here are still in development and we don’t expect them to be introduced right away, as they’ll first need to go through additional testing in our test server before being applied to kTOS. We’ll work hard to bring you other updates previously talked about here at the dev blog meanwhile. Also, in our next post we’re going to discuss the changes currently being developed for Pardoner shops and the guild system, so stay tuned!
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 July 11, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff