Greetings, Saviors! Today we would like to give you a more detailed look at the five new Classes that will be added to the game with the upcoming 4ever update. Blossom Blader The Blossom Blader is a branch of the Swordsman Class that has been honed and developed in a faraway continent to the east. They have opted not only for efficiency in battle but also graceful movement, leading to a style of swordplay that stresses the importance of ‘stance’. Flowering Applies [Flowering] debuff to enemies in front. The [Flowering] debuff stacks with Blossom Blader skills hitting the target and provides additional damage when using Blossom Blader skills. Flowering: Gust Attribute that increases critical chance while attacking targets under [Flowering] debuff while reducing the amount of additional damage they receive from [Flowering]. Falling Blossom Moves the player instantaneously to a nearby enemy affected by [Flowering] debuff and deal damage. [Flowering] debuff is removed once the enemy is struck by Falling Blossom and the target receives additional damage and becomes afflicted with a status ailment. Falling Blossom: Imprison Applies an additional [Silence] debuff go enemies with [Flowering] debuff of 3 stacks or higher. Meditate Reduces incoming damage by 50% while casting and increases the damage of critical attacks in proportion to the time spent casting. Taking a certain amount of damage while casting will cause the skill to be interrupted and cause penalties for the caster. Meditate: Flying Sword Decreases the cooldown for the Flying Sword skill when used after Mediate has been cast. Meditate: Falling Blossom Falling Blossom can be cast immediately when used after Meditate and adds 3 stacks of [Flowering] debuff. Meditate: Flash Using Flash after Mediate decreases received damage for a 5-second duration. Meditate: Blossom Slash Increases the damage of Blossom Slash when used after Mediate. Flying Sword Summon multiple swords to attack the target. [Arts] Flying Sword: Thousand Flying Swords Multiple swords will swing themselves furiously around the target, dealing reduced damage to enemies nearby to the target. Flash Charges forward to quickly stab enemies in the player’s path. Flash: Flurry Flash’s skill cooldown is reduced when critical occurs from using Flash (there is a separate cooldown for the Attribute as well). Blossom Slash Hide yourself and slash a single target multiple times before revealing yourself again. Blossom Slash Terramancer Rocks may eventually crumble, but they never permanently perish in that they are returned to nature in the end. Terramancers spend great time and effort in order to link with the Earth because of this but they do not worship the Earth Goddess Zemyna. Their spirituality is more in tune with nature itself than with the Goddesses worshipped in the Kingdom. Terramancer: Sand Cloud Ignores the damage reduction effect of Petrify debuff and adds additional critical chance. Also applies [Sand Cloud] debuff on targets when hit with Terramancer skills. Sand Blast Blasts the target with sand. Sand Blast: Explosion An explosion is caused when critical hit occurs with Sand Blast and causes Sand Blast to damage nearby enemies in proportion to the amount of damage dealt. Sand Wall Raise a wall of sand from the ground. The wall can be passed by anyone, but it slows down the movement speed of enemies when they walk through. Implosion Causes a destructive resonance from within the target’s body for damage. Ignores a part of the target’s Magic DEF and causes additional damage against targets wearing Plate armor. Critical damage occurs against targets under [Petrify]. Implosion Stone Shower Shoots rock fragments towards the direction the player is faced in. Enemies are hit with consecutive hits. Stone Shower: Stun Provides a chance to stun enemies hit by [Stone Shower] for a 2-second duration. Rolling Stone Summon a large boulder to roll. The boulder is removed and damages the enemy when coming into contact. The skill does not need to be fully charged but a full charge increases the damage dealt. Rolling Stone: Trample Makes Rolling Stone ignores Magic DEF of enemies in proportion to attribute level. Rolling Stone Horned Golem Summon an Earth Golem that charges ahead to damage enemies in its path. [Arts] Horned Golem: Circular Damage The AoE of Horned Golem is turned circular from which a gush of sand rises. Slows the movement speed of enemies passing through the area. Arbalester Arbalesters were founded during the reign of King Rael. They started out as a group who studied the art of homing arrows and their research had progressed drastically by the time of King Rael II during which the Kingdom begun funding their studies. Due to this financial support, the Arbalester were incorporated into the Kingdom’s royal army. Arbalester: Destruction Increases Physical Attack and Block Penetration values when the player has a dagger equipped as a sub-weapon. The effects increase in proportion to the attack value of the equipped dagger. Also provides the chance to remove an enemy buff when attacking. Arbalester: Precision Increases the accuracy of attacks when the player has a shield equipped as a sub-weapon. Also provides a chance to automatically fire homing arrows when attacking. Escape Swiftly dash backwards then fire homing arrows. Evasion chance is increased while dashing and increases the caster’s movement speed temporarily when cast. Escape: Shielding Increases block rate instead of evasion when shield is equipped. [Mark] debuff is applied on enemies when a successful block occurs. Guided Shot Shoots a homing arrow on enemies in front and leaves a [Mark] on them. Enemies under the [Mark] debuff receive increased damage from homing arrows. Fanwise Shot Shoots multiple arrows to a fan-shaped area. Fanwise Shot: Additional Shots Homing arrow is fired when Fanwise Shot hits an enemy under [Mark] debuff. Dark Judgement Shoots an arrow on a targeted enemy then fires a homing arrow. [Arts] Dark Judgement: Dark Curtain Adds Dark property to attacks with [Dark Judgement] and leaves a [Mark] on enemies hit by Dark Judgement. Dead Zone Shoots multiple arrows skyward and make them rain down on enemies. Shining Burst The player spins around for the duration of the key press and shoots arrows at enemies around the player. The player remains mobile during skill use and additional hit occurs against enemies afflicted with [Mark] debuff. Arbalester’s Precision, Dead Zone and Shining Burst in a combo Crusader Crusaders begun during King Ousel’s rule when the Grand Cathedral was completed. The Kingdom had suffered from many civil wars up to this point and the Crusaders were formed in order to protect the Kingdom’s religious heritage in the times of turmoil. Crusaders equip themselves with heavy armor overlain with cloth adorned with religious symbols. Most Crusaders have died during the tragedy that is Medzio Diena and there is all but few remaining scattered across the Kingdom at the current time. Chant Receive the favor of the Goddesses to choose between two different buffs. - Goddess’ Protection: Activates the restoration effects with Crusader skills. - Goddess’ Wrath: Increases the damage of Crusader skills and Magic ATK. Restoration effects of Crusader skills are diminished or removed completely. [Arts] Chant: Goddess’ Blessing Applies the buff [Goddess’ Blessing] to activate both [Goddess’ Protection] and [Goddess’ Wrath] simultaneously but with diminished efficacy. Crusader using a Chant Holy Smash Strike with a blunt weapon imbued with divine power causing an explosion. - Goddess’ Protection: Provides restoration when the caster is near the enemy struck with Holy Smash. - Goddess’ Wrath: Damages enemies around the target struck with Holy Smash. Ring of Light Summons a ring of light that damages enemies for a 1-second duration. - Goddess’ Protection: The ring explodes to restore the caster. - Goddess’ Wrath: The ring explodes to damage nearby enemies. Ring of Light under Goddess’ Protection Ring of Light under Goddess’ Wrath Sacred Pray to spread the power of the Goddess around the caster. - Goddess’ Protection: Restores nearby allies during prayer and causes an explosion after 1 second to heal nearby allies again. - Goddess’ Wrath: Damages enemies during prayer and causes an explosion after 1 second to damage nearby enemies. Sacred: Fissure [Sacred] ignores enemy DEF partially. Condemn Strike the earth with a blunt weapon to engrave a divine symbol on the ground. - Goddess’ Protection: Heals allies within the area of effect. - Goddess’ Wrath: Damages enemies within the area of effect. Retaliation Lands a ray of divine power to a designated location. - Goddess’ Protection: Heals allies within the area of effect. - Goddess’ Wrath: Damages enemies within the area of effect. Divine Protection Creates a barrier using divine powers around the caster. - Goddess’ Protection: Heals allies within the area of effect. - Goddess’ Wrath: Damages enemies within the area of effect. Divine Protection: Defend Reduces the damage received for allies within [Divine Protection]’s area of effect while Goddess’ Protection or Goddess’ Wrath is activated. Rangda One of the fortunate things to have happened after Medzio Diena is that the Rangda have taken up arms against the invading demon forces. Up to this point, the Rangda have had held both the Goddesses and demons as divine beings and preferred to worship Giltine over all other Goddesses. Their religious beliefs were frowned upon by the clergymen of the Kingdom but since their traditions predate that of the Kingdom’s religious practices, their sacrilege was overlooked and they were left free to pursue their traditions independent of the Kingdom’s rule due to their historical value. What caused them to change as the drastic shift in the power dynamics of the divines that occurred following Medzio Diena. Despite their peculiar beliefs, the Rangda wanted to see the balance of power restored and until then they have decided to battle against the demon forces. Luka Attack the enemy for continuous damage. The duration of the damage increases in proportion to the number of debuffs on target. Kutukan Applies [Chaotic Curse] to target. [Chaotic Curse] debuff turns the enemy into a [Kepa], disables their HP/SP recovery and causes target to deal continuous damage to nearby enemies. Kutukan: Remove Buff Grants a chance to remove buffs on targets affected by Kutukan. The number of buffs removed increases in proportion to the attribute level. Kutukan Penyerapan Increases the damage of caster’s Dark property attacks. Also increases the stacks of [Lethargy] and [Movement Speed Reduction] debuffs applied on target with Rangda skills. [Arts] Penyerapan: Siphon Life Force Restores the caster’s health in amounts proportionate to the number of debuffs on nearby enemies. Barong Controls a tamed Barong to follow the caster. The Barong attacks nearby enemies for the duration of its summon and has the chance to remove enemy buffs when attacking. Barong: Buff Eater The caster receives a random buff every time the Barong removes an enemy buff. - Attack Buff: Increases damage dealt with increasing buff stack. - Defense Buff: Reduces incoming damage with increasing buff stack. - Utility Buff: Increases movement speed with increasing buff stack. Keletihan Causes enemies within area of effect to become lethargic. [Lethargy] debuff decreases the target’s resistance against accuracy, evasion and critical attacks. Efficacy increases in proportion to the stack of [Keletihan: Lethargy] debuff. Keletihan: Added Effect Provides additional effect depending on the number of Keletihan stacks. - 3 Stacks: Curse debuff for 10 second duration - 4 Stacks: Silence debuff for 3 second duration - 5 Stacks: Stun debuff for 3 second duration Rawa Creates a swamp in front of the caster. Reduces the movement speed of enemies passing through the swamp and the reduction amount increases the longer they remain on the swamp. Rawa: Fatigue Increases the stack of [Keletihan] debuff every 3 seconds on enemies standing on Rawa. Target must already hve [Keletihan] debuff for its stack to increase. Changes to Existing Classes Change Detail New Hunter Art [Arts] Rush Dog: Fierce Attack Removes the stun effect of Rush Dog and increases skill damage. Does more damage against [Bleeding] enemies. Ataka Ataka Set Stat effect will now have a limit to the maximum amount of damage that can be spread when damage is passed from monster to player. Main and Sub-weapon Attack Value Transfers New Attribute [One-handed Spear Mastery: Battle Preparation] A Swordsman attribute that transfers 20% of weapon ATK value to Physical ATK when Equipped with both a [Dagger] and a [One-handed Spear]. New Scout [Double Attack] Effect Increases the ATK value of equipped sub-weapon by 20% of the main weapon’s ATK value. Buff is removed when a shield is equipped and also when auto-swap is used. Cleric [Cure] Cooldown of Cure is reduced by 3 seconds when advancing into any of the following classes (can be stacked, max. 9 second reduction): Pyromancer [Fire Pillar] Using [Fire Pillar] and [Storm Dust] will only cause [Fire Pillar]’s number of hits to increase. Quarrel Shooter [Deploy Pavise] The number of Pavise that can be installed in Team Battle League will be increased to 4. Retiarius [Blandir Cadena] The attacks performed during [Blandir Cadena] will be changed to 5 Pierce attacks from 2 Pierce attacks and 3 Slash attacks. We will bet ow this post with a more detailed list of changes that will be introduced in the 4ever Update soon. * The information disclosed above are currently works in progress and are subject to change with future development.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (December 10, 2019). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! Today we are proud to announce that our next major content update, 4ever, will soon arrive to TOS. With the 4ever Update, we will be introducing not only new classes, but also new content, systems and items. Today’s post will be a brief introduction of the changes to come in our 4ever update. Five New Classes Swordsman Blossom Blader Blossom Bladers belong to the Swordsman Tree and makes use of both one-handed and two-handed swords. They are an offense-oriented class characterized by their speedy attacks. Wizard Terramancer Terramancer is also a class that focuses on attacks with Earth-property spells that involve sands and rocks. Archer Arbalester Arbalester is a class that non-stop barrage of attacks with the crossbow against single and multiple enemies. Cleric Crusader Crusader is a more varied class that can act as both a magic DPS or a healer depending on the [Chant] it chooses to use. Scout Rangda Rangda is a debuff-centered class that uses its ‘Barong’ to remove buffs from enemies and weaken them. Equipment and Item Changes It is the dev team’s intention to motivate players to collect the various in-game items and equipment. We will make it easier for our players to obtain the said items and the various bonus stats will be integrated and newly introduced and the formulas for battle damage calculations overhauled in order to adjust to the changes made. Random Bonus Stats - The maximum bonus stat obtainable will be identical for all equipment grades and the items of Unique grade or above will be guaranteed to have a bonus stat equal to at least 80% of the maximum possible stat. - The numerical range of bonus stats obtainable on an equipment will be displayed. - New Magnifying Glass item will be introduced that lets you re-roll only the selected random bonus stat. - Additional property damages and property resistance bonus stats will no longer appear and be integrated into the new ‘additional damage/additional damage resistance’ stats (Existing stats will remain on the affected equipment and their effects will be combined) Ichor Difficulty Adjustment - The rate of successful Ichor Extraction will be increased by two-fold. - The number of items required for Ichor Transmutation will be reduced to 2 from 3. Dismantling and Enchanting Overhaul - Items obtained from Dismantling will be increased by maximum of 50% depending on the dismantled equipment’s Transcendence stage for all Dismantling. - Awakening and Enchant Jewel stats can now be transferred between equipment of identical grade, level requirement and equipment slot. Adjustment of Weapon Attacks by Type - Weapons, categorized by one-handed and two-handed, will have their attack values adjusted to be closer to the highest attack value available within their respective category. - The attack value ranges will be adjusted for all weapons. For example, one-handed weapons will have a smaller value range while the range will be wider with two-handed weapons. Leather Armor Adjustments - The DEF value of Leather Armor will be increased by 50%. - Leather Mastery’s 10% increase in critical chance will remain unchanged (the maximum critical chance cap will not be applied for PvP environments). New Items New Sub-Weapons: Weapon Accessories - Weapon Accessories slot will be added where new accessories can be equipped simultaneously with two-handed weapons. New Equipment: Ark - New ‘Ark’ equipment slot will be added. New Legend Equipment and Set Effects - The new ‘Disnai’ Legend grade equipment will be added. - New set effects will be made available for the new Disnai Legend equipment. New Unique Equipment - New Unique grad items will be added with fixed stats, which can be obtained by hunting monsters in the new Episode 12 areas. - The new Unique equipment will be more difficult to obtain by comparison but they will have higher stats as compensation. Combat Overhaul Changes in the Combat Calculations - The combat calculations will now be integrated into the overall combat damage as percentages instead of addition/subtraction. - Property Attack/Defense values will be removed and replaced with Additional Damage/Additional Damage Resistance. The values calculated will be integrated with addition/subtraction and non-property targets will receive additional +10% damage. - HP/SP recovery will be improved with higher max. HP/SP values, up to an amount equal to 20% of the player's max. HP/SP values. PvP Combat Calculations - Various skills will now be able to reduce HP recovery effects by up to 50%. - Various skills will now be able to remove enemy buffs and ally debuffs. - Calculations for Critical Resistance, Block and Evasion will now be adjusted to be just as effective as attacks-based stats. - Base chance for Critical Strikes, Blocks and Accuracy will be added and reflected in the combat mechanics. - Increased chance for evasion will be added when battling enemies of lower levels, which will range from 2~60% (they will be integrated into the combat calculation at the final step through multiplication). New Content - New areas and quests will be added for Episode 12. - Saalus and Mercenary Post Missions will be merged with the Lv. 400 Instanced Dungeon and be available during different days of the week. - Challenge Mode in Episode 12 areas will now provide increased item drop rates up to five times based on the number of players belonging to the party. - 'Goddess' Blessing' event will be added for Unique Raid: Casual, which will be similar to the 'Goddess' Grace' event. That will be all for today, but keep a look out for more on the way! * The information disclosed above are currently works in progress and are subject to change with future developmenet.
The Final Battle Against Giltine: Episode 12 Greetings, Saviors! The dev team is currently working on the final chapter of the Giltine saga with Episode 12: The Last Prophecy. Episode 12 will introduce new characters and stories that will unfold right up until the final battle against Giltine, which will be partly revealed in today’s Dev Blog post. Episode 12: The Last Prophecy will introduce new areas and characters such as Demon King Baiga and the Road of Demise. New monsters and new equipment will be introduced along with the increase in the level cap from 420 to 450. Following the Path of Fate Our Saviors will face off against new and powerful forces of evil alongside Neringa and the Goddess Austeja. Your journey will begin in West Jungers Road where the stench of death runs fowl. Bringer of Destruction, Demon King Baiga Not all demons had sided with Giltine and her plans. The Demon King Baiga will reveal himself to the you at the Vienibe Shelter in order to test your strength. Time is running out! You must convince the Demon King in order to put a stop to Giltine’s plans. The Holy of Holies The Ruins of Rinksmas was once the heart of the Kingdom’s faith and boasts the oldest known statue of the Goddess Ausurine. It is here where you will come face to face with a holy presence that will guide you in your new journey. Under the Blackened Wings Giltine’s plan to sacrifice the world has almost reached its end phase. The Goddess Laima, who had been guiding you all this time, is now slowly beginning to perish at the hands of Giltine. The end is nigh. The Demon Goddess Giltine The Demon Goddess Giltine is the culprit behind Medzio Diena that shook the world. Now you will finally stand before Giltine. You must stop her before Goddess Laima perishes. Giltine awaits at the end of your journey. Demon King Baiga Appears The Demon King Baiga, one of the four Demon Kings under Giltine’s wing, finally reveals himself. He believes that destruction and chaos is all that matters in the world and regards all humans and demons alike as pawns in his game. Episode 12: Changes in Scenario Episode 12: The Last Prophecy will introduce new characters that will appear in the future main quests as well as the old favorites such as Giltine. They will be introduced with the new Demon Goddess Giltine Raid, which will be added after the release of Episode 12. * The information disclosed above are currently works in progress and are subject to change with future developmenet.
Greetings, Saviors! Today we would like to introduce you to our new soundtrack for the upcoming Episode 12 update! Enjoy! Guillotina Tristeza ㆍMusic Produced by S.F.A : Sevin (Composer) ㆍArranged by Coca ㆍLyrics by Sevin, Kazing, SungHa ㆍVocals : Adriana Figueroa https://www.youtube.com/user/adrisaurus ㆍCoordinator : SungHa Hong ㆍMixing & Mastering : Sevin(S.F.A) ㆍMusic Published by IMCGAMES Co., Ltd. Prelude)) To those who don't follow death Corruption and misery will haunt you To those who don't follow destiny Catastrophe, destructed world will rule Verse1)) (If I) fall down someone else will find me From the depth I try not to believe Any tales in the past would just bring me back into sorrow Verse2)) If I wake up, time will tell my fate Keep your eyes on everything you do Today, like empty wind, would just bring me back into sorrow Pre-chorus)) Several dreams gonna fade out true All the truth is being scraped away First time we’re in this world I pray for the moon and the stars Please give me a hand in this agony Chorus)) The sun goes down, the moon rises from the dead Deep sleep from lips above fly away The light is gone, the dark rules in the end No one’s gonna change the world Who can do? It's you
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (December 3, 2019). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! 2019 is almost coming to an end. Celebrate the beginning of the new year with Fortune Cookies in TOS! Event Period FROM the scheduled maintenance on December 3, 2019 TO the scheduled maintenance on December 31, 2019 Who Can Participate - All players of level 50 and above How to Participate STEP 1. Complete various in-game content to earn Fortune Cookie items. Content Number of Fortune Cookie Leven Dungeons 1 Unique Raid 1 Unique Raid: Casual 1 Legend Raid 1 Earth Tower 1 Uphill Defense: Normal, Stage 10 or above 1 Uphill Defense: Hard, Stage 5 or above 1 Uphill Defense: Very Hard, Stage 5 or above 1 Saalus Convent Mission 1 Mercenary Post Mission 1 STEP 2. Use the obtained Fortune Cookies to earn various in-game benefits. Fortune Cookies Effect Duration 1 stack EXP +30%, Movement Speed +1 30 min 2 stack EXP +60%, Movement Speed +2 30 min 3 stack EXP +90%, Movement Speed +3, HP +500 30 min 4 stack EXP +120%, Movement Speed +4, HP +1000 30 min 5 stack EXP +150%, Movement Speed +5, HP +2000 30 min * The previous buff must be active at the time of item consumption for the next level buff to take place. * Buff time is extended every time the next level buff is activated and the buff duration will continue to run even while logged out of the game. STEP 3. You will also be rewarded with items for using the Fortune Cookie items a certain number of times. Fortune Cookies Reward Team Storage Tradability 10 Token: 7 Days [Event] x1 O X 20 Enhancement Card: 500 (14 Days) x5 O X 30 7-Star Gem Abrasive (14 Days) x5 X X 45 Golden Anvil (14 Days) x10 O X 70 Attribute Points: 1000 (14 Days) x5 O X 90 [Event] Popolion Doll x1 X X * Players can type "/fortune" in the chat window to check the number of times Fortune Cookies have been consumed. * Reward items can only be obtained once per Team. * Item use count is shared by all characters within a Team. * Reward items are issued to the character's inventory the moment the use quota has been met.