Greetings, Saviors!We would like to announce the details of our weekly maintenance for (June 16, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors. This is Tree of Savior Developer Team. Tree of Savior Development Team has been working on the damage, buff, skill utility, and system of each class since the 4ever update. We are still working on the buff balance of Scout type classes, so we will continue with the other processes after the Scout type classes process is done. We would like to share future plan for its concept and direction. The primary changes will be as follow. Minimalizing skill consumption items We are planning to remove the item consumption of some skills. Not all skills will be affected, but attack skills will be prioritized in order to reduce the burden during the battle. This change can take some time for the post-process of unnecessary items or functions in addition to removing the item consumption feature, so the change can be applied step by step. Class Change Retiarius Remove all Rete required for Pull Rete and Throw Rete Pyromancer Remove Pyrite required for Hell Breath Cryomancer Remove Cryorite required for Frost Pillar Rune Caster Remove all Rune Stone required for Rune of Ice, Rune of Justice, Rune of Protection, Rune of Destruction, and Rune of Rock Onmyoji Remove all Paper Doll required for Greenwood Shikigami, Water Shikigami, Toyou, and Ying Yang Harmony Taoist Remove all Strange Yellow Paper for Storm Calling, Creeping Death Charm, Divine Punishment, and Eradication Sapper Remove all Trap Kit for Claymore, Punji Stake, Spring Trap, Broom Trap, Leghold Trap, and Spike Shooter Fletcher Remove all items required for Broadhead, Bodkin Point, Barbed Arrow, Crossfire, Divine Machine Arrow, and Magic Arrow Dievdirbys Remove Sculpting Wood for Carve Owl Monk Remove silver required for God Finger Flick Inquisitor Remove all Torture Tools for Pear of Anguish, Breaking Wheel, Iron Maiden, and Ripper Exorcist Remove Holy Water required for Aqua Benedicta PVP Change We have been reduced overall PVP skill factors for both dealing damage and receiving healing, but we believe the healing amount received is relatively less than the damage dealt. Therefore, we are planning to improve the healing amount received in the future. Also, we believe some skills are too advantageous than the rest of the classes, thus some skills are subject to be adjusted. Zone Healing Received TBL 15% → 22.5% GTW, Gemstone Feud 25% → 37.5% Skill Name Adjustment Heal Cooldown Revive Duration and Cooldown Reincarnate: Ally Duration and Cooldown Resurrection Casting Time and Cooldown Backmasking Casting Time and Cooldown Durahan Card When incapacitated, become invulnerable for short time and then incapacitated (No Resurrection) Scout Type Classes Even though the Scout type builds are statistically evenly spread, we found that even the pistol based builds choose Assassin as part of the build. We are planning to adjust overall damage buff skills of the Scout type classes and then adjust damage increment factor to widen the range of the builds. Also, we are planning to simplify the skill set of Bullet Marker for the optimization of skill points for Bullet Marker. Rangda Rangda is a class without any requirement for the dagger and pistol. We want to emphasize this point by applying the [Penyerapan] in a more generalized form. And we are planning to limit [Kutukan] as it can neutralize a target with no extra limit or requirement. A Rangda will need to combine Kutukan with Keletihan in order to neutralize the target for 100%. Skill/Attribute Adjustment Kutukan Kutukan debuff will be inflicted by 50% in PVP. Each Keletihan: Fatigue debuff stack will increase the Kutukan chance. Penyerapan Maximum skill level is changed from 15 to 5. Rawa Delay is adjusted Corsair We believe the [Dagger Mastery: Sudden Attack] is inefficient to Corsair. Therefore, we will remove the [Dagger Mastery] attribute and improve the output of [Brutality] as a counterpart. The [Dagger Mastery: Sudden Attack] is not exclusive to Rogue only. Skill/Attribute Adjustment Brutality Damage increment value will be adjusted. Dagger Mastery: Sudden Attack This attribute will be removed. Rogue Rogue is a class which attacking from behind with [Dagger Mastery] and [Backstab] is critical, but it requires some skills to achieve the goal. This is the unique point of the Rogue, but we want it to be more accessible and convenient to players. Also, we would adjust [Burrow] so that it can be more useful in PVP environment. Skill/Attribute Adjustment Dagger Mastery: Sudden Attack More damage will be dealt to the target for attack from behind. Backstab Skill factor is changed. First overheat use of Backstab in PVP zone will have special effect added. Critical Chance increment is removed. Damage increment if critical hit is removed. Feint Maximum skill level is changed from 10 to 5. Moves to rear of the target within range and fix direction of the target for 3 seconds. Increases damage against target from behind per [Feint] debuffs of target (Up to 100%). An attack against target with 5 [Feint] debuffs will apply as 3 consecutive strikes. Cooldown is increased. Feint: Back Roll This attribute will be removed. Burrow Burrow will no longer deal damage. Can move slowly while burrowed. Using Burrow again while burrowed will pop up the character and silence enemies around. Burrow: Enhance The effect of the attribute will be changed to duration. Sneak Hit Maximum skill level is changed from 10 to 5. The Critical Chance value per skill level will be changed as maximum skill level is changed. Evasion Maximum skill level is changed from 10 to 5. The Evasion value per skill level will be changed as maximum skill level is changed. Movement Speed will also be increased. Ardito We would like Ardito to be more useful when combining the new attribute with dagger. Skill/Attribute Adjustment Ardito: Assault 30 second long [Gunpowder] buff stacks for each Granata, Tre Granata, and Ritirarsi. - Each [Gunpowder] buff increases dagger's Critical Chance. (Stacks up to 5) Using Invasione or Taglio stacks [Fresh Blood] buff - Each [Fresh Blood] buff increases dagger's Damage and Critical Damage. (Stacks up to 10) Bullet Marker Buller Marker is the class with the most skills. This provides the widest variety of skill choice, but it backfired as an ambiguous use of many skills or some skills are even turned out as useless skills. Schwartzreiter is designed as riding class with few active skills, thus it does not go well with Bullet Marker. We are planning to remove some skills with mount capability and change all Bullet Marker skills to unmounted only skills. We want to maintain the original skills as much as possible even after the change, so we are planning to use Outrage as a connector to other skills. Skill factors will also be reconsidered. Skill/Attribute Adjustment Double Gun Stance Pistol skill damage will be incrased while Double Gun Stance is active. Tracer Bullet Maximum skill level is changed from 10 to 5. Cooldown is changed. Duration is changed. Tracer Bullet: Precision Shot Pistol skills will receive bonus minimal Critical Chance. Outrage Skill effect is changed. - Bullet Marker skill damage is incrased while Outrage is active. - Special abilities of some Bullet Marker skills will be activated if [Overheat] buff is 10 or more stacked while Outrage is active. Napalm Bullet Stacks 1 [Overheat] buff upon use. - Synergy with Outrage: Inflicts [Tase] debuff to target. - [Tase] Debuff: Receives Lightning Property damage when hit by an attack. R.I.P. Stacks 1 [Overheat] buff upon use. - Synergy with Outrage: Shoots bullets that ignore target's Defense for certain amount. Mozambique Drill Stacks 1 [Overheat] buff upon use. - Synergy with Outrage: Shoots bullets that ignore target's Defense and inflict damage over time. Bloody Overdrive Bloody Overdrive will attack every area if [Overheat] buff is 10 stacked. Freeze Bullet: Silver Bullet New attribute is added. - The pistol skills will have Holy Property instead of basic attacks freezing the target. Tase This skill will be removed. Full Metal Jacket This skill will be removed. Smash Bullet This skill will be removed. Silver Bullet This skill will be removed. Sheriff We will reconsider the skill factors as well as adjusting the maximum skill level of Westraid for more variety of attack skills. Skill/Attribute Adjustment Westraid Maximum skill level is changed from 15 to 5. The Accuracy value per skill level will be changed as maximum skill level is changed. Sheriff: Reload New attribute is added. - 1 [Reload] buff will stack if a Sheriff skill's cooldown is completed. - Each [Reload] buff stack will increase pistol Attack and Critical Damage. Schwartzreiter The pistol class tree is divided into mount based class tree (Schwartzreiter) and unmount based class tree (Bullet Marker). This is the base that we used for the damage adjustment. Therefore, we want to emphasize the mount based class with new attributes and adjusted skill factors. Skill/Attribute Adjustment Schwartzreiter: Special Maneuver New attribute is added. - Moving while mounted on a companion will stack [Mobility: Pistol] buff periodically. - Standing still will decrease [Mobility: Pistol] buff periodically. - Each stack of [Mobility: Pistol] will increase Critical Damage of pistol attack. (Up to 20 stacks) - Getting off from the companion will reset the buff. [Art] Limacon: Enhanced Upgrade New Enhanced Upgrade for Limacon Art will be added. Swordsman One-handed weapon + Shield Class Rodelero We are planning to adjust skill factors of Rodelero to suit them more for PVE. Also we will optimize skill points by adjusting the maximum level of some skills and combining the Shield Charge to Slithering and further adjusting Slithering. Skill/Attribute Adjustment Rodelero: Shield Attack Portion of Physical Defense of the shield will be transferred to Attack. Shield Push Will remove a buff of target. Reducing Defense penalty will be changed into Increasing damage received penalty. Shield Shoving Maximum skill level is changed from 10 to 1. - Gem and Divine Might will increase skill level beyond 1. - The Evasion, Critical Resistance, Block of affected target will be reduced in addition. Shield Bash Level requirement for the skill is reduced to Rodelero level 16. - Maximum skill level is changed from 5 to 10. Slithering Level requirement for the skill is changed to Rodelero level 16. Basic skill effect will be changed to the following: - Movement Speed will be increased during channeling. - Block and Physical Defense will be increased and become immune to knockback while moving. - FInishing the channeling will inflict damage to enemies in front. - The damage will be increased proportionally to the damage received while channeling. Shield Charge This skill will be removed. Murmilo The Cassis Crista is almost a mandatory for Rodelero or Peltasta due to its transition of shield Defense to Attack for one-handed weapon class builds. We want various class builds to be enjoyed. Starting from removing the damage increment of Cassis Crista, we would improve [Shield Attack] skills of Murmilo, Rodelero, and Peltasta and adjust skill factors. Skill/Attribute Adjustment Murmilo: Shield Attack Portion of Physical Defense of the shield will be transferred to Attack. Frenzied Slash Will be able to use the skill without Cassis Crista. Will no longer move fixed distance but move to the target. Cassis Crista Will no longer transfer portion of Physical Defense of the shield and some effects will be adjusted. Sprint Movement Speed will be increased by a big amount and return to the original speed over time. Sprint: Melee New attribute will be added. - Sprint skill will no longer increase the Movement Speed but will increase AoE Attack Ratio by 100% and deal damage to enemies around when Murmilo skill is used. - The duration of Sprint will increase by 100%. Hackapell We believe that the low skill factor, many overheats, short cooldowns, and the effect of Hakka Palle are unnecessarily merged together. We will reconsider the overall overheat and cooldown. The skill factors will be adjusted accordingly to changed skills. Hakka Palle will be changed to damage buff skill. Other Classes Squire We will adjust the foods of the Refreshment Table as the maximum HP increment and HP recovery time boost of the foods are too excessive. Also, we would lower the damage of monsters from major raids and make the food buffs stick with your character even if the character is incapacitated for easier and more convenient experience with the raids. Soup (HP recovery time boost) and Yogurt (SP recovery time boost) will be applied as % and will be applied as multiplication with other recovery time boosting buffs. As payback for lowering the efficiency of the Refreshment Table foods, Equipment Maintenance will be buffed to suit with the current status of the balance. The performance of the equipment which went through the maintenance can have their performance boosted up to 10.5% for the skill level of Equipment Maintenance. Skill/Attribute Adjustment Equipment Maintenance Gloves and Boots can be maintained as well. Weapon's Attack increment will be applied proportional to the weapon's Attack. - The applied value will be the average of minimum and maximum Attack value of the weapon. - The number of possible attacks will be affected by the Squire's [STR] and [DEX]. Armor's Defense increment will be applied proportional to the Armor's Defense. - The applied value will be average of Physical and Magic Defense. - The number of possible attacks to withstand will be affected by the Squire's [STR] and [DEX]. Refreshment Table The maximum HP increment effect of Salad will be reduced. The maximum SP increment effect of Sandwich will be reduced. HP recovery time boost of the Soup will be changed to proportion instead of seconds. - 5 seconds faster → 10% faster SP recovery time boost of the Yogurt will be changed to proportion instead of seconds. - 5 seconds faster → 10% faster Sorcerer The SP recovery time boost of [Summon Servant] will also be adjusted as the Refreshment Table of Squire's Salad and Yogurt are adjusted. Also, [Icrement of Additional Damage] will be adjusted as well. The summons will receive the effect of the buffs of the master. (This applies to Necromancer and Bokor as well) Skill/Attribute Adjustment Summon Servant SP recovery time boost of the Yogurt will be changed to proportion instead of seconds. - 5 seconds faster → 10% faster [Additional Damage] buff will be adjusted. Dievdirbys Basics are as same as Sorcerer, but the Statue of Goddess Zemyna has its own value. So only SP recovery time boost will be adjusted. Skill/Attribute Adjustment Statue of Goddess Zemyna SP recovery time boost of the Yogurt will be changed to proportion instead of seconds. - 5 seconds faster → 10% faster [Additional Damage] buff will be adjusted. Nak Muay Currently, Nak Muay requires certain conditions to increase the damage output and the required work to build up the output is too much. We will adjust the skill factors and Muai Thai for better output and synergy with the other skills. Sapper Like Nak Muay, we believe Sapper requires certain conditions to raise the output. We will reconsider the skill factors of Sapper skills. Other Adjustment Plans [Purification Pendant] will be added to Gemstone Fued. It will be given to the character upon entry to Gemstone Feud and can only be used inside the Feud. Using it will remove all advanced removable debuffs. The pendant can be used even if the character cannot use other items or skills, and will provide resistance to status ailment for a short period of time against advanced removable status ailment debuffs, knockback, and knockdown for the high chance. [Arch Stone Fragment] will be added, which can be used to craft an Arch Stone. The fragment will be much easier to obtain. We would like to provide a better user experience with items while keeping the value of Arch Stone. The drop rate of Arch Stone will remain as before. Arch Stone Fragment will be dropped as same as Arch Stones, but some may be dropped from somewhere else. [Boruta Seal Fragment] will be added, which can be used to craft a Boruta Seal. It can be obtained from the Kedora Merchant Alliance's Mysterious Cube. The Boruta Seals will be dropped as same as before. New Master NPC cards will be added.
Greetings Saviors! All for meow, meow for all! MusCATeers are here on Facebook! Press Like on our Facebook and Get the new Companion and costume! Event Period From 00:00 EST on June 11, 2020 To 23:59 EST on June 25, 2020 Who can Participate - All users playing Tree of Savior How to Participate - Press ‘Like’ and 'share' on the MusCATeer Event post uploaded on Facebook and leave a comment. [LINK] - The comment must include the following: 1) The correct server/team name of the character you wish to receive the reward 2) The phrase "All for meow, meow for all! Here comes the MusCATeers!" 3) Feel free to fill in any other comments after including the phrase in 2)! [UPDATE]Rewards - Reward will be given to 10 saviors in total by random. [1 savior] - Hedgehog Egg(Companion) x1 [1 savior] - MusCATeer Tracks(Effect) x1 [6 saviors] - MusCATeer Baron Tabby/Cheese Costume Selection Box x1 or - MusCATeer Merchant Black/Ragdoll Costume Selection Box x1 or - MusCATeer Soldier Cookie/Shorthair Costume Selection Box x1 [2 saviors] - MusCATeer Weapon Selection Box x1 Important - Inappropriate comments including things such as slander, insults, and hate speeches will not be counted. - Any participation after the event period will not be counted. - The rewards will be given after the scheduled maintenance on June 30, 2020, and the Goddess’ Cube containing the costume will also start sale on the same day.
Greetings, Saviors. This is Tree of Savior Developer Team. We would like to share the new and improved contents that are currently under development. New Vaivora Weapons Upon the arrival of the 4ever Update, we introduced Vaivora weapons which improves certain skills of some classes to provide a better experience in item setup. We are aware that there are still many classes that do not benefit from the Vaivora weapons, thus we are planning to bring more Vaivora weapons as soon as possible. We would like to introduce some of the Vaivora weapons that would be interesting to you. We will provide more information about the other Vaivora weapons when they are implemented. 1. Vaivora Rod - INT +140 - Critical Chance +490 - Ice Property Attack +1885 - Ice Pike skill level +3 Eternal Frozen Land - Eternal Frozen Land buff stacks by 1 per freezing an enemy - Any basic attack will trigger a special skill at the cost of all Eternal Frozen Land buff Special Skill "Gust" - AoE Attack Ratio 20, Ice Property Attack - Skill factor equal to current Ice Pike skill level - Each stack of Eternal Frozen Land buff will increase the Gust skill damage by 7% - Additional Gust skill damage by 100% and inflicts [Freeze] debuff if the Eternal Frozen Land stack is full 30 The new Vaivora Rod will provide high Ice Property Attack and designed to assist areal attack capacity of Cryomancer. You will get a stackable special buff by freezing the enemies and can spend the buff to unleash the special skill of the Vaivora Rod. The special skill of the Vaivora Rod inflicts damage to enemies in front of your character. The damage will be multiplied up to 4 times by stacking the buff with some other skills such as the Ice Pike of Cryomancer. 2. Vaivora Dagger 1 - STR +148 - Physical Critical Attack +1152 - Strike Attack +996 - Granata skill level +3 - Granata AoE Attack Ratio +10 Carpet Bombing - Throws a grenade every 0.25 seconds while using Taglio. Each grenade deal 12.5% of current Granata skill factor - The grenades of Carpet Bombing do only 50% damage to bosses and characters The new Vaivora Dagger for Ardito will drop grenades while Taglio skill is active. Ardito with the new Vaivora Dagger will be able to do areal damage and we hope this will increase the role of Ardito in contents that need areal damage such as Challenge Mode. 3. Vaivora Dagger 2 - STR +148 - Physical Critical Attack +1152 - Stab Attack +996 - All Rogue skill level +1 Phantom Blade - After using Knife Throw skill, next 3 basic attacks within 10 seconds will throw knives. Each knife will have 40% of the current Knife Throw skill factor - Damage +30% for 3 seconds after the last basic attack knife throw Unlike the Vaivora Dagger 1 for Ardito, the Vaivora Dagger 2 is prepared for Rogue's Knife Throw skill. This weapon will allow the Rogue to throw additional knives, which will aid Rogue's DPS. 4. Vaivora Two-handed Sword - STR +215 - CON +120 - Accuracy +744 - Block +744 - Cartar Stroke skill level +3 - Cross Guard's block chance increment effect +100% Dual Sword - Buff activated for 2 seconds while Cross Guard is active - Resist to all normal removable status ailments while the buff is active - Uses [Reverse Slash] upon successful block while the buff is active Reverse Slash - Attacks an enemy within 200 units in front. [Magic Circle] or [Damage over time] skill will not trigger this skill - Charges to the attacker - Deal damage 300% of Cartar Stroke skill factor The Reverse Slash can be used right after previous Reverse Slash is successfully activated by Cross Guard skill The Reverse Slash will not be triggered for next 5 seconds if failed The new Vaivora Two-handed Sword is for Highlander. Its high Accuracy and Block values and special ability will distinguish the Highlander in the PVP environment. Using Cross Guard skill while equipped with the new Vaivora Two-handed Sword on the right time to block an attack, the Highlander will charge to the attacker and deal the damage 3 times of Cartar Stroke skill. The Stagger debuff of the Cross Guard skill will be applied as usual, thus the Highlander can continue with other skills after charge. 5. Improvement of the previous Vaivora weapons. The Development Team is also preparing to improve previous Vaivora weapons. We would like the characters with the Vaivora weapons to outstand but in parallel performance among the other Vaivora weapons. Therefore, we would improve some Vaivora weapons with minimal difference than before which are considered as relatively low performance. Guild Quest: Ancient Being Improvement 1. Reason for the Improvement The Guild Quest: Ancient Being is for both guilds with and without the GTW Spots to face the mighty dragon to obtain great rewards. Since the first introduction of the quest, its difficulty has been based on Episode 11. But after Episode 12 update, we believe it is less competitive and challenging. Therefore, we decided to improve the Guild Quest: Ancient Being for difficulty, rule, and reward wise. 2. Difficulty Guild Quest: Ancient Being Battle in Sulivanis Lair Dragon Boruta Lv 450 450 Dragon Boruta HP x5 x14 Dragon Boruta Attack x3 x5 3. Rewards The rewards for the Ancient Being will be improved as the difficulty is increased. Both Guild Quest: Ancient Being and Battle in Sulivanis Lair rewards will be improved. 4. Maximum Participants Limited Both Guild Quest: Ancient Being and Battle in Sulivanis Lair are affected. Before After Maximum Participants 60 30 5. Battle in Sulivanis Lair Ranking Improvement You will be able to check your record in the Instanced Dungeon Panel (F10) in real-time. This is to provide basic information for the participating guild and improve convenience. Guild Master will be able to retrieve the rewards from this panel after the season of the Battle in Sulivanis Lair is ended on Sunday. 6. Changes in Urbas Seal and Boruta's skills Some of the patterns and skills will be changed. This includes the activation condition of previous patterns being unified into Boruta's HP status. Before After Rein Spawns monsters periodically Spawns monsters and elite monsters according to Boruta's HP Roar Spawns periodically and deal areal damage upon explosion Spawns according to Boruta's HP and deal areal damage upon explosion * Damage is 3 times higher than before Echo Spawns according to Boruta's HP and inflict [Echo] debuff to all party members of random party Vengeful Fever Spawns according to Boruta's HP and creates Vengeful Fever magic circle at the location of the character with the highest threat value You may use 200 Urbas Seals to lighten one of the 4 patterns. Challenge Mode Expansion and Hard Mode 1. Challenge Mode Expansion The Challenge Mode is expanded to stage 10. For your pleasant experience, you may choose between the Challenge Mode of 1~7 stages or 6~10 stages before entering the Challenge Mode. The new stages will yield similar EXP and silver with that of previous stages, but will increase the chance to obtain the Episode 12 zone elite monster exclusive items. 2. Challenge Mode: Hard The Challenge Mode: Hard will require an entry voucher in order to enter. You will be able to get the materials for the new Unique grade armor for 100%. As a compensation for the hardship, you can craft the armor of your choice with the materials. The new Unique grade armors will have their names originated from a goddess and a demon goddess. They will improve status specialized for the Challenge Mode or the basic attack ability or the summons. 3. New Legend grade equipment from the fields. The new Legend grade equipment from the fields is limited to Lv. 440 or above, and can be crafted from the new material which can be obtained from Challenge Mode stage 5~10. The new material will not be obtained from the filed like Planium, but can be crafted from the fragments of the material. The higher stage will have higher chance to drop the fragment, and stage 8 or higher will drop the fragment for 100%. The new Legend grade equipment is specialized for the field hunting, Challenge Mode, and Dimensional Collapse Point. It will have unique options such as damage increment in non-PVP zone, increment on the Movement Speed, and bonus Looting Chance. Design Cut The Design Cut is an itemized hairstyle like wigs. The Design Cuts can be shared within the team and contains various colors of the hairstyle in the item. The price of the Design Cut will vary as each Design Cut contains a different number of colors. Since the Design Cut does not benefit from the dye, the price will be generally cheaper than the price of the wig. After the Design Cut is integrated into the system, the hair can be changed as the following methods. Wig Hair Design Cut Equip O X O Team Storage O X O Dye O X Fixed color upon purchase X Color Change O X O Beauty Shop Coupon X O X Thank you for reading the Future Update Plan for June 2020. ※ Please note that all contents, concepts, values, and plans from this post may change in the future.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (June 9, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors. The Magic Association prepared a new Stamp Tour for the Saviors! Event Period FROM the scheduled maintenance on June 9, 2020 TO the scheduled maintenance on July 7, 2020 Who Can Participate - All users How to Participate STEP 1. Visit the Magic Association NPC in Klaipeda and Orsha and select the 'Participate in Stamp Tour' dialogue option to begin your TOS Stamp Tour. STEP 2. You will receive a Tour Journal when having participated in the event, which contains various missions you can complete to obtain rewards. STEP 3. The Stamp Tour Journal can be accessed by typing '/note' in the chat. You can also view the Help by clicking the ? button on the right side of the mission name. STEP 4. Complete the missions in the Journal. Additional weekly missions will be unlocked every Tuesday 06:00 EST. The completed missions will be highlighted in the Journal. Click the highlighted mission to receive the rewards. Stamp Tour Missions and Rewards Category Beginner Expert Master Growth Finish 1st Advancement Finish 3rd Advancement Reach Lv. 450 Rewards [Event] Class Change Voucher Lv. 3 (90 Days) x1 [Event] Class Change Voucher Lv. 4 (90 Days) x1 Skill+Attribute Reset Package (14 Days) [Event] Unidentified Mystic Tome x3 Adventure 1 Clear Episode 3 Clear Episode 7 Clear Episode 12 Rewards Goddess' Statue (14 Days) x10 Miracle Seeds (14 Days) x10 Lv15 Basic Condensed HP Potion x100 Lv15 Basic Condensed SP Potion x100 [Lv. 420] Stage 10 Transcendence Scroll x1 Adventure 2 Explore a map 100% 20 times Complete over 50 Collections Interact with all Statue of Goddess Zemyna: Rewards Basic Warp Scroll x20 [Event] Attribute Points 10,000(14 Days) x3 [Event] Attribute Points 10,000(14 Days) x5 Enhancement 1 Carry equipment with +6 enhancement Identify unidentified items 30 times during Stamp Tour Carry equipment with 15 enhancement, 10 transcendence Rewards [Event] Enhancement Coupon: 100,000 Silver x10 [Event] Sandra's Detailed Magnifier x10 (Cannot Trade) [Event] Ruby Anvil x3 Enhancement 2 Transcend 1 time during Stamp Tour Re-identify equipment with level 430 or above 10 times during the Stamp Tour Extract Ichor from equipment with level 430 or above 3 times during the Stamp Tour Rewards [Event] Transcendence Stage 3 Scroll x1 [Event] Sandra's Detailed Magnifier x5 (Cannot Trade) [Event] Golden Ichor Extraction Kit x15 Silver Ichor Extraction Kit x30 Battle 1 Clear level dungeon 3 times during Stamp Tour Win TBL 3 times during Stamp Tour Clear Legend Raid 10 times during the Stamp Tour: - Tomb of the White Crow: Legend - Tomb of the White Crow: Legend Casual - Lepidoptera Junction: Casual - Lepidoptera Junction: Legend (Normal) - Lepidoptera Junction: Legend (Hard) Rewards Instanced Dungeon Reset Voucher (14 Days) x5 Instanced Dungeon Multiply Token x3 Mercenary Badge x8,000 Shining 9-Star Gem Abrasive x3 Battle 2 Clear Uphill Defense 3 times during Stamp Tour (All difficulties) Clear Uphill Defense 8 times during Stamp Tour (All difficulties) Clear Uphill Defense (Very Hard) 5 times during the Stamp Tour Rewards Mercenary Badge x1,000 Mercenary Badge x5,000 Mercenary Badge x10,000 Challenge 1 Clear Challenge Mode Stage 5 or above 3 times during Stamp Tour Clear Challenge Mode Stage 7 5 times during Stamp Tour Clear Dimensional Collapse Point Stage 10 3 times during the Stamp Tour Rewards Challenge Portal Scroll (14 Days) x3 Challenge Mode One Entry Voucher (14 Days) x3 Looting Chance : 500 (14 Days) x20 [Event] Golden Ichor Extraction Kit x5 Challenge 2 Clear Earth Tower 3 times during Stamp Tour Clear Hunting Grounds 10 times during Stamp Tour Give one hundred million or more accumulated damage in Weekly Boss Raid 3 times during Stamp Tour Rewards [Event] Attribute Points 10,000(14 Days) x1 [Event] Hunting Ground Accessory Selection Box x1 [Event] Attribute Points 10,000(14 Days) x10 Activity 1 Participate in Goddess' Grace 3 times during Stamp Tour Repair equipment 100 times from the town's blacksmith during Stamp Tour Use personal shops 200 times during the Stamp Tour Rewards [Event] Attribute Points 10,000(14 Days) x1 Superior Urgent Repair Kit x30 Pamoka Solution EXP 2x Voucher(14 Days) x5 ※ The Pamoka Solution EXP Vouchers do not stack with the Weekend Burning buff. Activity 2 Purchase item 1 time from the Market during Stamp Tour Draw gem 30 times Succeed in Fishing 200 times during the Stamp Tour Rewards Token: 1 Day [Event] Token: 7 Days [Event] Flamingo Fishing Rod x1 STEP 5. Once you've completed all missions including the weekly missions, talk to the Magic Association NPC to receive a special celebration box. The box contains the following items: - An exclusive title for the Stamp Tour - [Event] Attribute Points 10,000 (14 Days) x5 - [Event] Ruby Anvil x5 - [Lv. 420] Stage 10 Transcendence Scroll Important - Some enhancement missions will require you to have your inventory inspected by a Magic Association NPC. - Enhancement rewards can be received one at a time, which means you will have to have your inventory inspected multiple times when you have multiple items that meet the requirement for the mission in your inventory. - You can move the mouse over certain missions to view specific instructions on the mission tooltip. - Items obtained from the [Event] Hunting Ground Accessory Selection Box are NOT tradeable nor storable to the Team Storage. - All reward items, except for the Instance Multiplier Token (14 Days) and Basic Warp Scroll, cannot be traded but can be transferred via Team Storage. The mentioned items are not tradeable nor storable to the Team Storage. - Any unused special celebration boxes will be automatically removed during the scheduled maintenance on July 7, 2020.
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EST) 21:30 June 3, 2020 - 22:00 June 3, 2020 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
Greeting Saviors! The following issue has come to our attention: - When the '[Event] Enhancement Coupon: 100,000 Silver (14 Days)' given as a reward of the SNS Like&Comment Event is inside the inventory, the enhancement does not work. We will delete the current item and provide Enhancement Coupon: 100,000 Silver without a time limit x5 via mailbox during the scheduled maintenance on June 9, 2020. (The compensation in the mailbox will be automatically deleted after 2 weeks, so please receive the item in time.) If you wish to enhance before the scheduled maintenance next week, please transfer the '[Event] Enhancement Coupon: 100,000 Silver (14 Days)' item to the team storage. Thank you for your patience and understanding. Regards, IMC staff