NEWS

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Temporary Maintenance: September 16, 2026

Greetings, Saviors!   We will conduct temporary maintenance on NA Zachariel server due to :     - [Z Server Only] Server Stabilization   [Maintenance Period]    [KST] 14:30 to 15:30 (September 16, 2026) [EST] 00:30 to 01:30 (September 16, 2026) [SGT] 13:30 to 14:30 (September 16, 2026)   The compensation for the temporary maintenance will be given to your mailbox and removed within a day. We suggest that you take them all as soon as possible.    Thank you for your patience and understanding.   Regards,   IMC staff

Announcement
September 16th, 2026
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[UPDATE] Known Issue : September 16, 2026

Greetings Saviors,   The following issue has come to our attention:   -An Issue of Inability to enter from character selection (Barrack) due to missing channel lists, client crashes during channel changes, and disconnections back to the selection screen after clearing solo boss content.     We are currently aware of severe technical instability exclusively affecting Z Server.   Our technical team is actively investigating the root cause to deploy a fix as quickly as possible.   We sincerely apologize for the inconvenience caused to your gameplay and will update this notice once normal service is restored.   Thank you for your patience and understanding.   Regards,   IMC staff

Known Issues
September 15th, 2026
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Guide to PvP Damage & Healing Formulas

These formulas apply to Friendly Duels, Team Battle League, and Guild Territory War. If the target is a player (including summons and clones), PvP calculation formulas apply.   ※ In Guild Territory War, items [2] and [3], as well as the 0.8 x 0.7 reduction in item [8], apply when attacking guild structures and summons. ※ ATK = Attack Power, DEF = Defense Power, LvATK / LvDEF = Attacker/Target Level, L(x) = Log compression function ※ L(x) = ( ln(x + 6.01) / ln(1.06) − 30.8 ) × 0.8 (If x is negative: −L(|x|))   Damage Formulas   [1] Accuracy, Block, and Critical Rate   Accuracy Rate (%) = {90 + L((Accuracy − Evasion + (LvATK − LvDEF) × 10) / (LvDEF × 15) × 100)} × Level Multiplier ※ Level Multiplier = 1 − min(1, max(0, (LvDEF − LvATK) / 50)) Evasion Rate (%) = 100 − Accuracy Rate (%) − 20 (For melee skills) ※ Max 90% Block Rate (%) = 30 + L((Block − Block Penetration + (LvATK − LvDEF) × 10) / (LvDEF × 15) × 100) ※ Max 99.99% Crit Rate (%) = 10 + L((Crit Rate − Crit Res) / (LvDEF × 15) × 100) ※ Max 99.99%   [2] Skill Factor Compression   F = Skill Factor (Multiplier) × Hit Count n (e.g., 500% 5 hits → F = 25) r = (F − 0.5) / 1999.5 (F is capped between 0.5 and 2000) F' = ceil( 0.5 + 599.5 × r × (2 − r) ) Applied Factor per Hit = ( (F' / n²)^0.95 × n ) / 4   [3] ATK vs DEF Ratio R   R = min( 1, log10( (0.1 × ATK / DEF)^0.4 + 1 ) ) DEF is calculated after applying DEF Bypass/Ignore options. Against player targets, DEF cannot fall below 50% of the target's original DEF value.   [4] Base Damage   Base Damage = ATK × Applied Factor × R × (1.5 + Crit Damage Increase Rate) … On Critical Hit                              = ATK × Applied Factor × R … On Normal Hit                              + Crit ATK × Applied Factor × R … Added on Critical Hit   [5] Damage Increase/Decrease & Attributes   Damage = Base Damage × Sum of Damage Increase × Damage Reduction × Property Multiplier ※ Sum of Damage Increase = min(1 + Dmg Inc + Status Effect Dmg Inc + Skill Attributes, 5) + Item Dmg Inc + Content Dmg Inc + Card + Rare Option + Race/Boss/Armor Type Dmg Inc (Lower Limit: 0.1) ※ Damage Reduction = (1 − a)(1 − b)(1 − c)… (Lower Limit: 0.2)   [6] Additional Damage   Damage = Damage + (Sum of Additional Damage such as Elemental Add. Dmg × Hit Count) × 0.04   [7] Block & Final Damage Increase   On Block: Damage = Damage × (1 − Block Mitigation Rate) ※ Block Mitigation Rate = 0.15 (Guard Stance: 0.30 / Shield + Parrying Dagger / Cross Guard / Dagger Guard: 0.225) + 0.10 (High Guard Attribute) + 0.05 × Number of Defense-type Classes Damage = Damage × (1 + Final Damage Increase Rate) × Skill Final Factor   [8] PvP Final Damage Reduction   Damage = Damage × K × (1 − Demon Lord Blot Card %)    K = 0.068   Friendly Duel / Team Battle League, Ranged Skill  (= 0.8 × 0.2 × 0.425)      = 0.072   Friendly Duel / Team Battle League, Melee Skill   (= 0.8 × 0.2 × 0.45)      = 0.077   Colony War                                        (= 0.8 × 0.7 × 0.2 × 0.684) Demon Lord Blut Card (Damage taken in PvP -[★*3]%) is applied exclusively here, not in section [5]. When attacking guild structures or summons in Guild Territory War, K = 0.56 (= 0.8 × 0.7).   [9] Summary   PvP Damage = ATK × Applied Factor × log10((0.1×ATK/DEF)^0.4 + 1) × Inc/Dec Dmg ×              Property (+ Add. Dmg × 0.04) × Block × Final Increase              × 0.8 × 0.2 × 0.425           ≈ Base Formula × 0.068  (Friendly Duel / Team Battle League, Ranged)              × 0.8 × 0.2 × 0.45            ≈ Base Formula × 0.072  (Friendly Duel / Team Battle League, Melee)              × 0.8 × 0.7 × 0.2 × 0.684     ≈ Base Formula × 0.077  (Guild Territory War) Example: Skill Factor 500%, ATK = DEF = 2,000,000, Sum of Damage Increase = 3 → Friendly Duel Damage ≈ 55,000.   [10] Miscellaneous   AoE Skill Target Count = 2 + floor(√(Original Target Count − 2)) (5 targets → 3, 10 targets → 4, 18 targets → 6)   Healing Formulas   [1] Healing Power   Base Heal Power = floor(20 + Lv × 2.5 + SPR) + Equipment Heal Power + Buff Heal Power Heal Power = floor( Base Heal Power × 0.4 + (Base ATK ÷ 4) × 0.6 )                        × (1 + Heal Power Increase Rate) × (1 + Heal Attribute + Seal Option)                        × 0.8      … PvP Zones Base ATK = The higher value between Base Physical ATK and Base Magic ATK (Average of Min/Max).   [2] Skill Healing Amount   Skill Heal Amount = Heal Power × Skill Healing Ratio (%) ÷ 100 Example (Heal skill): Healing Ratio = (150 + (Skill Lv − 1) × 103)% × Enhancement Attribute Multiplier   [3] Final Heal   Final Heal = Skill Heal Amount × (1 + Heal Received Increase Rate) × Debuff Reduction × Environment Factor ※ Debuff Reduction =   Plague 0.5, Guild Territory War Ballista/Siege Tower 0.5, Bleeding Penetration 0.5, Phantom Armor 0.5, Poison Arrow 0.5, Hexing 0.2 ※ Environment Factor =   Friendly Duel      : 0.1875   Guild Territory War         : 0.09375   Team Battle League : 0.05625 × max(0.1, 1 − 0.03 × 'Bloody Battle' Stacks)   ('Bloody Battle' stacks +1 every 5s)   [4] Summary (Heal Power × 0.8 × Environment Factor)   Friendly Duel : Total Multiplier × 0.15 Guild Territory War : Total Multiplier × 0.075 Team Battle League : Total Multiplier × 0.045 → Drops to minimum × 0.0045 as rounds progress

Announcement
September 15th, 2026

Attention All Returning Saviors

TOS has undergone extensive changes since the arrival of our Re:Build update and still continue to change to this day. So we have prepared a comprehensive guide for all Saviors returning to the game after a long hiatus. Have a read to see all the new features that you may be missing out on!