Resistance and Defense Properties
Category
1. Resistance
(1)Element Properties
-There are 7 types of element properties: Fire, Ice, Lightning, Poison, Earth, Divine, and Dark.
-Depending on a monster's element properties the effectiveness of an attack will differ.
-For example, if Fireball (a fire property skill) is used against a monster with fire property the damage will be decreased by -50% and if Fireball is used against a monster with ice property the damage will be increased by +50%.
(2) Defense Properties
-There are 4 types of Defense Properties: Cloth, Leather, Plate, and Ghost.
-Depending on a monster's defense properties, the effectiveness of your attack will differ.
-For example, if a monster's defense property is cloth and a Slash-based attack is used against it, the damage will be increase by 50% and if the monster's defense property is plate and a Slash-based attack is used against it, the damage will be decreased by -50%.
※ The content above is subject to updates and modifications.
2. Armor
(1) Types of Armor Properties
-Each piece of armor is made with either cloth, leather, or plate, and this can be checked in the item information.
(2) Armor Equip Conditions
-The armor attributes of Swordsman, Archer, Cleric, Wizard Rank 1 characters are applied by default.
-Whether or not the attributes are applied can be known by checking Class and Skills [F3].
※ The content above is subject to updates and modifications.
3. Armor Attributes
-When the conditions are met, various additional effects will be displayed.
[Additional effects of armor attributes]
Armor Attributes | Effect |
---|---|
Cloth Mastery: Magic | Equipping at least 3 or more increases your SP and Magic Damage taken is decreased by 5% |
Equipping at least 4 or more increases your Magic Defense and Magic Damage taken is decreased by 10% | |
Leather Mastery: Dexterity | Equipping at least 3 or more increases Evasion |
Equipping at least 4 or more will increase Evasion from attributes by an additional 50% | |
Plate Mastery: Defense | Equipping at least 3 or more increases Max Stamina and decreases physical damage by 5% |
Equipping at least 4 or more increases Max Stamina and decreases physical damage by 10% |
※ The content above is subject to updates and modifications.