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Just getting started? : Developing Your Character

Status/Skills/Attributes

1. Status

- A character’s status is categorized into STR, HP, INT, SPR and DEX.

- Status points are distributed automatically when a character levels up.

- The maximum level that can be reached is 390 and the ratio of status points allocated depends on the character’s chosen build.

- Automated status point allocation is not affected by the order in which the classes are advanced into in a single build.

- Bonus Status Points earned through quests or Statues of Goddess Zemyna can still be spent freely as the player wishes.

 

▶Explanation of Status Points

Status Description
STR Determines physical attack and accuracy
HP Determines max HP, HP recovery and HP potion recovery rates, block rate and max stamina
INT Determines magic attack
SPR Determines Max SP, SP recovery and SP potion recovery rates and HP/skill attack of summons
DEX Determines attack speed, block penetration and critical attack

 

The effects of status point investments will be displayed in the bottom half of the Character Info UI.

 

[Automated Stat Increase Ratio]

 

[Stats and their Effects]

 

※ The content above is subject to updates and modifications.

 

2. Skills

 

- Skill Points are earned when a character increases in Class Level.

- Skills can be learned through the Skill and Attributes UI, which can be opened by pressing the ‘F3’ key.

- You can click on the [+] icon on the UI to invest points to the desired skill.

 
 
 

Number

Name

Description

1

Class Name

The name of your character’s chosen class

2

Skill Point

Remaining skill points

3

Class Level

The level requirement for learning skills

4

Skill Icon

Icons for skills, which can be dragged and added to the quick slot

5

Skill Level Up

You can click on the [+] icon to invest points into skills

6

Skill Name

What the skill is called

7

Skill Level

The current level of a skill

8

SP Consumed

The amount of SP a skill consumes per use

9

Overheat

The number of overheats a skill has

10

Cooldown

The duration of time it takes for the skill to be used again

11

Save Skill/Attribute Changes

Click on ‘Save’ to save the changes you have made to the skills/attributes or ‘Cancel’ to undo the changes.

- Newly acquired skills are added automatically to the quick slot and can be allocated to a key of your choice.


- New skills can be learned every 15, 30 and 45 Class Levels.

- The number of Overheats available will be displayed on the skill icon as black dots.

     

- The black dot will change to yellow when overheat is used and the dot will change back to black when the overheat recharges after cooldown.

※ The content above is subject to updates and modifications.

 

3. Attributes

 
- Attributes can be learned through the Skill and Attributes UI, which can be opened by pressing the ‘F3’ key.
 
 

Number

Name

Description

1

Class Name

The name of your character’s chosen class

2

Attribute

List of attributes that can be acquired by the character

3

Reset

You can click on the reset button to undo the spent attribute points before saving

4

Add

You can click on the [+] icon to invest points into attributes

5

Related Attributes

Other attributes related to the selected attributes are displayed

6

Attribute Icon

Icons for attributes, which can be dragged and added to the quick slot

7

Attribute Name and Level

The name of the selected attribute and its level

8

ON / OFF

Certain attributes can be turned on and off as the player wishes

9

Save Skill/Attribute Changes

Click on ‘Save’ to save the changes you have made to the skills/attributes or ‘Cancel’ to undo the changes.

- You can also spend Silver to buy attribute points.

- You can also obtain attribute points by purchasing Attribute Points Boxes.

- You can also drag attributes to the quick slot to turn the attribute on and off on the fly.

 

※ The content above is subject to updates and modifications.

 

4. Attribute Point Extraction

- You can extract attribute points in the Attributes UI

- Attribute Points can be extracted in the unit of 1,000’s.

- Players can obtain 1 Attribute Point Scroll per 1,000 Attribute Points extracted and using the scroll will give the user 1,000 Attribute Points.

- A 10% commission fee is charged when extracting Attribute Points (100 silver per 1 Attribute Point).

- Attribute Point Scrolls can be transferred via Team Storage but it cannot be traded via the market or between players.

 

※ The content above is subject to updates and modifications.

 

5. Skill Scrolls Available to Craft with Pardoner’s Simony Skill

 

- The Pardoner class can craft scrolls with effects of various Cleric Tree Skills with the use of their ‘Simony’ skill.

 

- The following is the list of skills that can be crafted into scrolls.

 

Class

Skill

Cleric

Cure

Krivis

Aukuras

Zalciai

Daino

Priest

Monstrance

Paladin

Restoration

Turn Undead

Barrier

Oracle

Arcane Energy

Clairvoyance

 

※ The content above is subject to updates and modifications.