Status/Skills/Attributes
Category
1. Status
- A character’s status is categorized into STR, HP, INT, SPR and DEX.
- Status points are distributed automatically when a character levels up.
- The maximum level that can be reached is 390 and the ratio of status points allocated depends on the character’s chosen build.
- Automated status point allocation is not affected by the order in which the classes are advanced into in a single build.
- Bonus Status Points earned through quests or Statues of Goddess Zemyna can still be spent freely as the player wishes.
▶Explanation of Status Points
Status | Description |
STR | Determines physical attack and accuracy |
HP | Determines max HP, HP recovery and HP potion recovery rates, block rate and max stamina |
INT | Determines magic attack |
SPR | Determines Max SP, SP recovery and SP potion recovery rates and HP/skill attack of summons |
DEX | Determines attack speed, block penetration and critical attack |
The effects of status point investments will be displayed in the bottom half of the Character Info UI.

[Automated Stat Increase Ratio]

[Stats and their Effects]

※ The content above is subject to updates and modifications.
2. Skills
- Skill Points are earned when a character increases in Class Level.
- Skills can be learned through the Skill and Attributes UI, which can be opened by pressing the ‘F3’ key.
- You can click on the [+] icon on the UI to invest points to the desired skill.

Number |
Name |
Description |
1 |
Class Name |
The name of your character’s chosen class |
2 |
Skill Point |
Remaining skill points |
3 |
Class Level |
The level requirement for learning skills |
4 |
Skill Icon |
Icons for skills, which can be dragged and added to the quick slot |
5 |
Skill Level Up |
You can click on the [+] icon to invest points into skills |
6 |
Skill Name |
What the skill is called |
7 |
Skill Level |
The current level of a skill |
8 |
SP Consumed |
The amount of SP a skill consumes per use |
9 |
Overheat |
The number of overheats a skill has |
10 |
Cooldown |
The duration of time it takes for the skill to be used again |
11 |
Save Skill/Attribute Changes |
Click on ‘Save’ to save the changes you have made to the skills/attributes or ‘Cancel’ to undo the changes. |
- Newly acquired skills are added automatically to the quick slot and can be allocated to a key of your choice.
- New skills can be learned every 15, 30 and 45 Class Levels.
- The number of Overheats available will be displayed on the skill icon as black dots.


- The black dot will change to yellow when overheat is used and the dot will change back to black when the overheat recharges after cooldown.
※ The content above is subject to updates and modifications.
3. Attributes

Number |
Name |
Description |
1 |
Class Name |
The name of your character’s chosen class |
2 |
Attribute |
List of attributes that can be acquired by the character |
3 |
Reset |
You can click on the reset button to undo the spent attribute points before saving |
4 |
Add |
You can click on the [+] icon to invest points into attributes |
5 |
Related Attributes |
Other attributes related to the selected attributes are displayed |
6 |
Attribute Icon |
Icons for attributes, which can be dragged and added to the quick slot |
7 |
Attribute Name and Level |
The name of the selected attribute and its level |
8 |
ON / OFF |
Certain attributes can be turned on and off as the player wishes |
9 |
Save Skill/Attribute Changes |
Click on ‘Save’ to save the changes you have made to the skills/attributes or ‘Cancel’ to undo the changes. |
- You can also spend Silver to buy attribute points.
- You can also obtain attribute points by purchasing Attribute Points Boxes.
- You can also drag attributes to the quick slot to turn the attribute on and off on the fly.
※ The content above is subject to updates and modifications.
4. Attribute Point Extraction
- You can extract attribute points in the Attributes UI
- Attribute Points can be extracted in the unit of 1,000’s.
- Players can obtain 1 Attribute Point Scroll per 1,000 Attribute Points extracted and using the scroll will give the user 1,000 Attribute Points.
- A 10% commission fee is charged when extracting Attribute Points (100 silver per 1 Attribute Point).
- Attribute Point Scrolls can be transferred via Team Storage but it cannot be traded via the market or between players.
※ The content above is subject to updates and modifications.
5. Skill Scrolls Available to Craft with Pardoner’s Simony Skill
- The Pardoner class can craft scrolls with effects of various Cleric Tree Skills with the use of their ‘Simony’ skill.
- The following is the list of skills that can be crafted into scrolls.
Class |
Skill |
Cleric |
Cure |
Krivis |
Aukuras |
Zalciai |
|
Daino |
|
Priest |
Monstrance |
Paladin |
Restoration |
Turn Undead |
|
Barrier |
|
Oracle |
Arcane Energy |
Clairvoyance |
※ The content above is subject to updates and modifications.