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[UPDATE] Known Issues: September 26, 2017

Greetings, Saviors. We are currently aware of the following issues. We will keep you updated on further procedures.   1) Players unable to use their Active Player Event Equipment Vouchers  Players have reported that they are unable to use the following equipment vouchers obtained from the Active Player Event: Guess to Impress.    1 = Savior's Top Voucher (14 Days) x1 2 = Savior's Accessory Voucher (14 Days) x1 3 = Savior's Bottom Voucher (14 Days) x1 4 = Savior's Accessory Voucher (14 Days) x1 5 = Savior's Boots Voucher (14 Days) x1 6 = Savior's Accessory Voucher (14 Days) x1 7 = Savior's Gloves Voucher (14 Days) x1   Due to this issue rather than choosing a weapon, you will now be able to obtain all of the event equipment items for the same 30 day period from the Event Notice Board.    2) Wheel-Chair Zombie Summons  We are aware that summoned Wheel-Chair Zombies are not rendering correctly.    3) Members of certain guilds being unable to login.   We're aware of and are looking into the issue where members of certain guilds being unable to login.  Please send us a ticket stating your guild name and your lastreplay file from the replay folder in your release folder.   Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.

Known Issues
September 26th, 2017
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Scheduled Maintenance for November 26, 2019

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (November 26, 2019). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
November 25th, 2019
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2nd Spin of Goddess' Roulette

  Greetings, Saviors!   2nd Spin of Goddess' Roulette is here! Spin the Roulette, and get awesome rewards:)                     Period   FROM the scheduled maintenance on November 3, 2020 TO the scheduled maintenance on November 10, 2020     Who can Participate   - All saviors with Lv.50 or above in the New Season Server     How to Participate    Talk to the Goddess' Roulette NPC in Klaipeda, Orsha, and Fedimian and spin the Roulette with the Goddess' Roulette Coins! - 10 Goddess' Roulette Coins will be consumed per 1 spin. - Each of the Roulette's rank and items have their own chances. (Check the rank table below the item table)   - Items you can get from spinning the Goddess' Roulette are the following: Rank Name Amount Team Storage Market/Trade Important SSS Giltine's Wings 1 O O   SSS Gabija's Wings 1 O O   SSS Small Giltine Wings 1 O O   SSS +11 ENH and Stage 10 TRA Moringponia Legend Accessory Box: Necklace Selection Box x1 Bracelet Selection Box x2 1 O X Contents are tradable SSS [Event] Savinose Dysnai All-in-One Box: +11 ENH Stage 8 TRA Weapon Box x2 +9 ENH Stage 8 TRA Armor Box x4 1 O X Contents cannot be traded SSS [Event] Boruta Seal Selection Box 5 O X Contents are tradable SSS Lucky Golden Pig Egg 1 O O   SSS Christmas Sled Box 1 O O   SSS Dionys Cub Egg 1 O O   SSS [Event] Effect Costume Selection Box: Good Student Stamp White Snowflake Crystal Moon Rabbits Pounding Rice Spooky Jack-O-Lantern Midnight Starlight Guardian Halo Sweet Explosion Giltine's Thorn 1 O X Contents are tradable SSS [Event] Ribbon Witch Hat Selection Box 1 O x Contents are tradable SS [Event] Drakonas Accessory Selection Box 3 O X Contents are tradable SS [Event] Vaivora Unique Weapon Random Box 1 O X Contents are tradable SS Sandra's Magnifier Large Box 5 X X Contents are tradable SS Shining Ruby Anvil 20 O O   SS Advanced Golden Anvil Box (Rank S) 5 O O Contents are tradable SS [Event] +11 ENH and Stage 8 TRA Savinose Dysnai Weapon Selection Box 1 O X Contents cannot be traded SS [Event] +9 ENH and Stage 8 TRA Savinose Dysnai Armor Selection Box 2 O X Contents cannot be traded SS [Event] Glacia Unique Armor Selection Box 4 O X Contents are tradable SS Legend Card (Demon Lord) Selection Box 1 O X Contents are tradable SS Legend Card Selection Package II 1 O X Contents are tradable SS [Lv. 450] Legend Enchant Jewel 10 O O   SS [Event] Costume Selection Box: Trouble Gang School Uniform (Male),(Female) Nurse Costume Package (Male),(Female) Laima Kindergarten Costume Selection Box Lucky Golden Pig Costume Set Beached Out Costume Selection Box Popolion Costume Package 1 O X Contents are tradable S [Event] Pamoka Solution Box 3 X X Contents are tradable S Shining Golden Ichor Extraction Kit 20 O O   S Mystic Tome Page Collection (x10) 2 X X Contents are tradable S [Goddess' Roulette] Attribute Points: 10,000 3 O X   S Sandra's Magnifier 5 O O   S Sandra's Detailed Magnifier 10 O O   S [Event] Shining LV 10 Gem Abrasive Box: Shining LV 10 Gem Abrasive x5 1 O X Contents are tradable S [Event] Glacia Unique Armor Selection Box 1 O X Contents are tradable S [Event] Glacia Unique Weapon Selection Box 1 O X Contents are tradable S [Event] Master Card Selection Card Album 3 O X Contents are tradable A Moringponia Crown 5 O O   A Moringponia Unique Weapon Selection Box 1 O X Contents are tradable A Moringponia Unique Armor Selection Box 1 O X Contents are tradable A [Event] Skiaclipse Unique Weapon Selection Box 1 O X Contents are tradable A [Event] Skiaclipse Unique Armor Selection Box 3 O X Contents are tradable A Fantasy Library: Sausis Room 9 Accessory Selection Box 1 X X Contents are tradable A [Goddess’ Roulette] Golden Ichor Extraction Kit 10 O X   A [Goddess’ Roulette] Sandra's Magnifier 2 O X   A [Goddess’ Roulette] Sandra's Detailed Magnifier 4 O X   A Lv 10 Enhancement Card Book 1 O O Contents are tradable A [Goddess’ Roulette] Golden Anvil 5 O X   B Mystic Tome Page 1 O O   B [Goddess’ Roulette] 7-Star Gem Abrasive 3 O X   B [Goddess’ Roulette] Attribute Points: 1,000 5 O X   B [Goddess’ Roulette] Instanced Dungeon Multiply Token 5 O X   B [Goddess' Roulette] Instanced Dungeon Reset Voucher 5 O X   B [Goddess’ Roulette] Silver Anvil 5 O X   B [Goddess’ Roulette] Golden Anvil 3 O X   B [Goddess’ Roulette] Mysterious Magnifier 10 O X   B [Goddess’ Roulette] Artisan Magnifiers 5 O X   B [Goddess’ Roulette] Challenge Mode One Entry Voucher 3 O X   B Ancient Golden Socket 1 O X   C [Goddess’ Roulette] Attribute Points: 1,000 3 O X   C [Goddess’ Roulette] Challenge Mode One Entry Voucher 1 O X   C [Goddess’ Roulette] Challenge Portal Scroll 1 O X   C [Goddess’ Roulette] 7-Star Gem Abrasive 1 O X   C [Goddess’ Roulette] Silver Anvil 1 O X   C [Goddess’ Roulette] Silver Ichor Extraction Kit 1 O X   C [Goddess’ Roulette] Premium Awakening Stone 1 O X   C Assister Card Album 3 X X   C Assister Card Album : Select 1 X X   C x8 EXP Tome 1 O X   C Multi-color Monster Card Box 1 X X   ※ Items with [Goddess' Roulette] header will be deleted on December 8, 2020 at 00:00 (Server time).   - Spinning the Roulette during the event period is up to 150 times, and the number of spinning the roulette increases the minimum rank of items that can be obtained. Total Open Count Obtainable Rank 1~70 C~SSS 71~120 B~SSS 121~149 A~SSS 150 S~SSS     Important   - Character under level 50 cannot spin the Roulette. - Daily acquisition limit resets every 6 AM EST. - [Event] Goddess' Roulette Coin can be obtained up to 2000 during the event period. - Please be aware that users who received the Stamp tour reward before the scheduled maintenance on October 13 cannot receive Roulette coins from the Stamp tour anymore. - Please be aware that the maintenance on October 10 might start earlier than usual due to the server merge. We recommend consuming all Roulette Coins before October 10.  

Event
October 29th, 2020
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The Lore You Know – Murmillo

As the new class, Retiarius, makes its way into the TOS battle scene, let’s take a look at one of their fierce opponents in the arena, the Murmillo – the “fish-fighter.”   In ancient Rome, watching gladiators fight in the amphitheatres was a common pastime. What may seem cruel to us now was simply a way for the Romans to celebrate their successes and relive their victories as they enjoyed watching the combat styles of their defeated enemies. Gladiators were organized into different classes according to their weapons and fighting styles and were usually matched against gladiators with contrasting advantages and disadvantages. For example, if a gladiator was heavily equipped but slow, they may face off against a swifter gladiator with less armor. In the case of the Murmillo, their opponent in the ring was the Thraex, the Hoplomachus, or the Retiarius.    The Murmillo was one of the most heavily armed gladiators at the time and was created to replace the Gaul gladiator class. Although, not much is known about these earlier Gaul gladiators, their replacement by the Murmillo reflects the development of a fruitful relationship between the region of Gaul and Rome as they no longer want to portray the Gauls as enemies.    Historians suggest that the word murmillo is derived from the Greek word for fish, mormulos, with further evidence seen in the fact that their helmets would sometimes be decorated with an image of a fish. The helmet of the Murmillo, Cassis Crista, was large with an angular chest decorated with horsehair that had a visor that protected the wearer’s face. Some believe that the small eye-holes in the helmets were there to protect the wearer’s eyes from the narrow prongs of the retiarius trident.  The Murmillo were also equipped with: a gladius, a roman sword with a handle made of bone; an orcea, which was a metal greave worn on the lower left leg; and a manica, which was an arm guard made of cloth or leather wore on their right arm. The Murmillo also carried a heavy shield, the scutum, that was oblong and semi-cylindrical and could not only deflect blows with ease but could also provide protective covering from shoulder to calf.   The heaviness of the shield forced the Murmillo to develop different fighting techniques and to build up a hearty level of endurance as the key to their victories usually involved a great deal of patience. They fought in the defensive, using their shield to protect against overzealous attacks and waited until the opponent was open or showed signs of fatigue to make their move. Which makes me wonder if our Murmillos in game are just as patient in the heat of battle.  References Alchin, Linda. 2017. Tribunes and Triumphs. Murmillones. [Online]. Coleman, Kathleen. 2011. BBC History. Gladiators: Heroes of the Roman Amphitheatre. [Online]. Dunkle, Roger. 2013. Gladiators: Violence and Spectacle in Ancient Rome. Murmillo. [Text]. Remembering the Gods. 2016. Recognising Gladiators: IV the Murmillo. [Online]. Warriors and Legends. 2018. Murmillo Gladiator. [Online]. Wikipedia, 2018. Murmillo. [Online].      

Developer's Blog
April 13th, 2018
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Upcoming New Class: Hakkapeliter

      Expansion of [Hackpell]: [Hakkapeliter]   Hakkapeliter that shares the concept of Swordsman - Hackpell will be added to the Scout class in the next big update!     Hackapell could not gather in groups more than 100 by the Kingdom's law. Due to this law, they have always acted as mercenaries in either small groups or as individuals. This is an outdated law that many feel to be arbitrary in the current age, but it is still yet to be revised by the Kingdom's lawmakers.   Hackapells, who were only able to work in minority groups or individuals due to the old laws of the kingdom, have learned various combat knowledge and secrets through their activities. In particular, as more and more Hackapells choose to overpower the enemy with pistol shots instead of the existing protocol - chasing the enemy - they were named Hakkapeliter even on formal occasions.   Hakkapeliter is a Scout class that uses Pistol. Like Swordman class - Hackapell, he uses skills that can be used only when mounted on companions and adheres to the fighting style of driving attacks at the enemy with excellent maneuverability. However, as it mainly focuses on ranged attacks, it has developed into a form that can understand and utilize more on the battlefield.      Hakkapeliter In this update, we have remade the Hackapell in the Swordsman class into Scout. Hackapell has appeared as a Hybrid class that uses One-handed Sword and Crossbow in Archer class at first, but has been moved to the Swordsman class on the Re:Build update.   Scout class consists of Dagger and Pistol dealer, and the subclass is yet enough of class compared to other classes. Also, because it is a class that needs the companion mounting, Hackapell that has melee, distant, and maneuver as a concept joined the Scout. Unlike the Re:Build, the Hackapell is not moving to the Scout class but will be expanded as Hakkapeliter class that uses Pistol attack and added to the Scout class.   Hakkapeliter has attack skills that uses Pistol. It is a skill attacking, mount combatting class that can take advantage of moving and moving shots. Another mount class among Scout, the Schwarzer Reiter, mainly uses a basic attack Limacon, but if you learn other attack skills instead of Limacon, you can create a new build with Hakkapeliter. Hakkapeliter: Heida   When the One-handed Sword is equipped, C key sub attack is changed to [Blocking] skill. Temporarily blocks the enemy's Physical (Physical, Missile) attack upon use. You can block the enemy's physical attack when using Trooper Charge skill. . Hakkapeliter: Starr   Decreases your Accuracy, but increase in Pistol damage increases proportionally to the [Decreased Accuracy] Hakka Poa   - Hold an attacking stance shout, granting yourself with a [Enrage] buff. - Increases final damage dealt with Hackapell during [Enrage] buff. Does not stack with [Espial] buff. Blosa   Fire flare bullet to the target and apply [Expose] debuff. Expose the enemy near [Expose] debuff, and additionally applies Accuracy value when the caster attacks the target under [Expose] debuff with the Hackapell skill. Ankle Shot   Aim at the target's leg or ankle and fire your pistol. Decreases attacked target's Movement Speed by 20% for 10 seconds. Ankle Shot: Rush   Moves fast to the direction you've entered or where you moved before when the Ankle Shot is accurately hit to the enemy.   Spaning   Look around and apply [Espial] buff to you. Movement Speed increases and lets you dash during the [Espial] buff. Does not stack with Hakka Poa's [Enrage] buff.  Dash is not applied in some combat situations. Spaning: Rest   [Espial] buff recovers HP as your HP Recovery periodically when moving, instead of the original effect Recovery is proportion to your HP Recovery. [Arts] Hakkapeliter: Strategic Shuffle   Hakka Poa's [Enrage] will be applied when there is enemy near the character, Spaning's [Espial] will be applied when there is no enemy near character every 10 seconds. Buff won't be applied if you're not mounted or the skill is not learned. Trooper Charge   Check Fire and rush towards the target at an appropriate speed. Push away to damage the enemy in the way. Enemy receives multiple Trooper Charge attacks according to the direction the enemy is pushed away.   Infinite Assault   Continuously fires toward the fixed target while channeling the skill. You cannot move while firing the skill. If you get far from the target, the target is changed to another. Vaivora Vision - Carbine     Lv1 effect - Ankle Shot Final Damage +50% - Trooper Charge Final Damage +50%     Lv4 effect - Number of Infinite Assault hit x2 against Boss monster - Channeling duration increases when defeating the target with Infinite Assault    ※ Item stat will be announced later.       Changes for Hackapell Although [Hackapell] and [Hakkapeliter] share the background and some concepts, they still have features distinct to each of their classes. Thus, there will be some updates for some skills. Change in the image of Hackapell master [Hackapell Master - Flyntess] Storm Bolt Skill is deleted. Cavalry Charge Skill scene is changed  Attack property is changed from [Strike] to [Slash]. Infinite Assault  > Infinite Slash Skill name and the scene are changed. Attack property is changed from Strike to Slash.   [Casting Cavalry Charge after Infinite Slash]   ※ Because [Infinite Assault] is added to the [Hakkapelliter], we’ve changed the name for this skill to prevent users to be confused and changed the skill scene accordingly.       Scout Class Update   WIth Hakkapeliter joining the Scout class, some of Scout class will be updated.     Linker Linker is changed to sub-class that applies a single attack skill to a wide area and a new Vaivora Vision is added. Joint Penalty The way sharing the damage is changed.  - The damage received by the subject of the link is changed to share with all of the link targets (including the subject). (Link subject equally receives the damage as the shared amount. Ex. If 5 players are linked and the subject receives damage by 10,000, 5 players receive 2000 damage each.)   Cooldown is changed from 10 seconds to 30 seconds. Duration is changed from 7 seconds to 10 seconds.   Number of count limit is changed. - Before: [skill level] times - After: [skill level] * 10 times   Number of maximum link target is changed. - Before: 2.5 + [skill level/2] (round down the decimal point) - After: 3 + [skill level/2] (round down the decimal point) Joint Penalty: Magic, Physical, Missile Attribute is deleted. Joint Penalty: Enhance Enhance attribute of Joint Penalty is added. - Damage rate in total of Joint penalty is increased by 1.6% per attribute level.   * (EX. In level 100, 100% x 1.6 = 160% in total. If 5 is bound, applied as 160% / 5 = 32% each) [Arts] Joint Penalty: Chain Heart Effect of the Arts is adjusted - Condition to increase damage received is changed from Attack every target to Attack only caster.  - Duration is changed from 20 seconds to 15 seconds.  - Additional increase in Cooldown is changed from 40 seconds to 30 seconds. (30 seconds + 30 seconds = 60 seconds) Physical Link Effect that decreases the damage received by [skill level]% is added.   Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited (Cooldown by 20 seconds is applied when the link is disconnected.)   Maximum number of link targets is changed as follows. - Before: 2 + [skill level] - After: 5 (fixed) Physical Link: Defense Effect that increases Physical Defense is changed as follows. - Before: [number of linked party members * attribute level]% - After: [attribute level] * 5% Hangman's Knot Attack function is added.  - Skill factor is applied when crashed, and the damage increases by 10% in proportionally to the number of enemy under Joint Penalty. Enemy that cannot be pulled has no damage, and is not counted as damage increase.   Cooldown is changed from 8 seconds to 30 seconds.   Hangman's Knot debuff duration is changed as follows. - Before: 1 second + [skill level] * 0.2 seconds - After: 2 seconds Electric Shock Cooldown is changed from 15 seconds to 30 seconds.   Duration is changed as follows. - Before: 3 seconds + [skill level] * 0.5 seconds - After: 10 seconds   Link scene is changed. Electric Shock: Physical Pressure Effect that increases damage of Electric Shock according to DEX is deleted. Additional SP consumption is changed from 50% to 25%. Lifeline Value of effect that increases the stat is changed. - Before: [sum of all stats] / 15 - After: ([sum of all stats] / 15) * (0.75 + [skill level] * 0.05)   Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited   Once the link is disconnected, Cooldown is applied by 20 seconds. Vaivora Vision - Superstring Lv1 effect - Increase Linker's every skill level by 1 - When calculating Joint Penalty's shared damage, apply the number of linked target as half.   Lv4 effect - Electric Shock final damage increases by 100%   ※ Item stat will be announced later.     Enchanter Enchant Armor Shop skill is deleted and replaced with a continuous attack skill. Enchant Armor Skill is deleted. Enchant Aura New attack skill is added.  - Apply a short Aura to your location and damage the enemy in the area periodically.  - Consumes SP continuously while the area is maintained, and the area is removed when using the skill again.  - Skill will be removed when you lack of SP or when distance with character and the area gets far.     Vaivora Vision - Empowering Lv1 effect - Additional increase in Physical, Magic Attack of Over-Reinforce by 2.5% Lv4 effect - Enchant Aura attack cycle halves   ※ Item stat will be announced later.     Thaumaturge Reversi is deleted and replaced with new skill. Reversi Skill is deleted. Transmute New skill is added. - Temporarily transmutes the enemy's appearance and damages continuously.   * When you apply debuff to the monster, the monster's appearance is changed to the monster of equal level. You cannot change some of monsters like boss monster's appearance. (periodic damage is applied)   * When you apply debuff to the enemy character, the appearance of the character's hair accessory, halmet, and costume can be changed. (※ randomly changes)   Quicken Skill effect is changed.  - The buff will be applied only to yourself, basic attack speed increases during the buff, and the limitation of basic attack's attack speed is removed.   Duration is changed as follows. - Before: 30 seconds + [skill level] * 6 seconds - After: 4 seconds + [skill level] * 0.4 seconds   Cooldown is changed from 40 seconds to 60 seconds.     Schwarzer Reiter Serial Bullet is activated in every pistol-type attack. Schwarzer Reiter: Additional Damage Attribute name is changed to Markmanship: Additional Damage. Concentrated Fire Skill range is increased.   Serial Bullet Strike condition for [Serial Bullet] is changed. - Before: Applied to Limacon's basic attack - After: Applied to [Pistol] property attack     Bullet Marker With the change in additional damage attribute change and basic attack of Double Gun Stance, it is now changed to main attack skill and can be set as attack build like the Schwarzer Reiter.  Markmanship: Additional Damage Attribute like Schwarzer Reiter's [Schwarzer Reiter: Additional Damage ▶Markmanship: Additional Damage] is added to the Bullet Marker.   Freeze Bullet: Silver Pellet Attribute is changed. - When using basic attack instead of freezing the enemy, an additional strike of a holy property will occur during the skill duration by equal chance. Additional Holy property attack is equal to the basic attack (Double Gun Stance factor).   Double Gun Stance Skill maximum learn level is changed from Lv.1 to Lv.5. Enhance attribute/Enhanced Upgrade attribute is added. Movement Speed during the Double Gun Stance increases by 65% than the original, and the Tracer Bullet effect will be applied. Bloody Overdrive Overheat is changed from 2 times to 1 time.  Cooldown is changed from 30 seconds to 25 seconds.       Classes with Balance Patch   Following classes’ skill factors will be adjusted.   Swordsman Wizard Archer Cleric Scout Hackapell Fencer Bokor Arquebusier Musketeer Sadhu Linker Rogue Ardito Schwarzer Reiter Bullet Marker   Classes may be added or deleted when applying to the live server.       Expand in Cleric class attack property compatibility   Cleric Class is divided into Physical attack (STR) and Magic attack (INT). Healer/subclass has another stat (SPR) as the main, which enables some classes to convert physical/magic, but the actual build combination is very limited compared to the number of classes in the series. There are classes that have limitations due to various weapons such as Swordsman or Archer, but it can be covered by the dual weapon slot and that it is not divided by the stat and they can change the class by changing the weapon type.     Attribute that changes Physical Stat ↔ Magic Stat in some classes will be unified to Cleric class which is the basic class, and the property that you choose will be applied to every attack of the character.   For example, when the character with Monk (Physical) - Crusader (Magic) - Krivis (Magic) - Krivis(Switching) combination selects ‘Magic Stat’, the Monk skill will be applied as magic property and the damage will be calculated based on Magic Attack (INT).  When the character changes to Physical Stat, every attack will be based on Physical Attack (STR). Stat Switching is available only to Physical - Magic and is not applied to sub type based on SPR.     Thus, if someone has set the build to Physical with Monk, Inquisitor, and other classes by STR stat, and the other has set the build to Magic with Exorcist, Crusader, and other classes by INT stat, you can combine classes with a different property that couldn’t be combined until now by selecting the property attribute according to the item you have.        This concludes the posting about Hakkapeliter and other class adjustments.   Thank you!       ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server. Details about the skill factor, Enhance, Enhanced Upgrade will be announced via patch note when applying to the live server.  

Developer's Blog
March 2nd, 2022
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[UPDATE] Guild Event with Special Rewards!

Greetings, Saviors!   We got ready 3 types of New Guild Events for New worlds and Original worlds saviors!  Please check the following details of events.       [1. Grow Your Guild]     Period   FROM the scheduled maintenance on February 25, 2020 TO the scheduled maintenance on May 12, 2020     Who can Participate   - All guilds in the Growth Support Server     How to Participate   STEP 1. Gather 10 or more guild members and reach the Guild Level 8 before the scheduled maintenance on May 12, 2020.    STEP 2. Complete any Guild Quests 12 times within the event period. The Guild Quests are available up to 3 times a week and the Guild Quest attempt count resets at maintenance every Tuesday. - Please be advised that only 3 Guild Quests per week will be counted for the event. Boruta will count as 3 Guild Quests by itself, but the clear count will not exceed 3 even if the guild with 1 or 2 counts beforehand clears Boruta.     STEP 3. The guilds which completed STEP 1 and STEP 2 will receive Guild Quest One Entry Box x1 and Guild Mileage Box x1 via Guild Storage after the event on the scheduled maintenance on May 19, 2020. (If guild members are less than 10, the reward will not be given.)     - Guild Quest One Extry Box will grant Guild Quest One Entry Voucher x30.  - Guild Mileage Box will grant Guild Mileage: 200 x50.      Important   - All items except the Guild Mileage: 200 are untradable and untransferrable. The Guild Mileage: 200 is untradable but can be transferred via team storage.  - You can check how many Guild Quests you have cleared at the Guild Tower.        The following 2 events will be started after merge.   The following event is the follow-up event for new guilds from new worlds. Please check the following details for participation.     [2. New Guilds from New Worlds]     Period   From the scheduled maintenance on 19 May, 2020  TO the scheduled maintenance on 30 June, 2020 * Servers will be merged on 12 May, 2020.     Who can Participate   - New guilds from New worlds. 10 or more guild members from the New Worlds have to participate in the mission room. - However, the count will be stacked only when 5 or more guild members from the New Worlds participates in the Guild Quest.  (This also applies to the Guild Quests held by Guilds from the New Worlds)       How to participate     - Accumulated numbers that clear the guild quest and clear Boruta guild mission.   - If the guild clears the quest, the numbers will be accumulated automatically. - When clear the quest, you need 5 guild members or more. - If you do not follow the above rule, it won't be counted, even though you clear the guild quest with difficulty. - You can check how many times you cleared the quests by the guild tower. -  The number of cleared guild quests of the event will be counted maximum 3 times a week and it will be reset every Tuesday during on our scheduled maintenance. - Boruta mission of the event will be counted maximum a time a week.  - Cautious: Clear one Boruta mission means clear 3 guild missions.   One boruta mission is same as 3 guild missions.        How to receive the Rewards     - After end of the event, we will send you the rewards to your guild storage during on the next scheduled maintenance.       How to know the Status of Participation     - After clearing the guild quest with the above conditions, you can check the numbers through the guild tower.       Rewards   Stage 1. If you clear the guild mission, one Challenge Reset Mega Box and Awakening Box S Rank will be given to the guild storage.  The more clears become the more rewards in guild storage!   Clear Guild missions Rewards Scale 1 X 1 3 X 2 5 X 3 7 X 4 9 X 5     Stage 2.  If you clear the boruta mission, you will get 5 Boruta's Pouches: Guild and 3 Boruta Seal Boxes: Guild.   Clear Boruta missions Rewards Scale 1 Time X 1 2 Times X 2 3 Times X 3     Stage 3. We give more rewards to herolike saviors!   Clear Boruta and guild missions Rewards Clear boruta 3 times with 15 guild members or more members from New worlds. 15 Boruta's Pouches: Guild and 5 Boruta Seal Boxes: Guild.     If saviors who clear one stage at least among the aboove 3 stages will receive the following rewards.   - Untradable Balloon  - Untradable Arm Band   * Warning: If you complete the stage 2, you will be able to get the rewards of stage 1 also, and complete the stage 3, you will be able to get all the rewards of stages.   Following items will be given according to the requirements of the event.   - Challenge Reset Mega Box - Awakening Box S Rank - Boruta's Pouch: Guild - Boruta Seal Box: Guild       The following detail is for the event after merge.   We got ready the guild event for original worlds saviors. Please check the following details for participation.     [3. Guild Event with Saviors from New Worlds]     Period   From the scheduled maintenance on 19 May, 2020 To the scheduled maintenance on 30 June, 2020 * Servers will be merged on 12 May, 2020     Who can Participate   - The guild which includes Saviors from New worlds who have Lv. 420 or the above  - Complete the mission with 3 Saviors from New worlds   * Guild made after the merge by the user from the New World without a guild originally will be counted as guild of the original world.     How to participate   - Accumulated numbers that clear the guild and clear Boruta guild mission. - If the guild clears the quest with saviors from new worlds, the numbers will be accumulated automatically. - If you do not follow the above rule, it won't be counted, even though you clear the guild quest with difficulty. - You can check how many times you cleared the quest by the guild tower. - Cautious: Clear one Boruta mission means clear 3 guild missions.  One Boruta mission is same as 3 guild missions.     How to receive the Rewards    - After end of the event, we will send you the rewards to your guild storage during on the next scheduled maintenance.     How to know the Status of Participation   - After clear the guild quest with the above conditions, you can check the numbers through the guild tower.     Rewards   Stage 1. If you clear the guild mission, one Challenge Reset Mega Box and Awakening Box S rank will be given to the guild storage. The more clears become the more rewards in guild storage.   Clear Guild missions Rewards Scale 3 X 1 6 X 2 9 X 3 12 X 4 15 X 5   Stage 2. If you clear the boruta, you will get 5 Boruta's Pouches: Guild and 3 Boruta Seal Boxes: Guild.   Clear Boruta missions Rewards Scale 2 Times X 1 3 Times X 2 4 Times X 3   Stage 3.    Clear Guild missions and Boruta missions Rewards Scale Boruta missions 5 times with 5 or more saviors from New worlds 15 Boruta's Pouches: Guild and 5 Boruta Seal Boxes: Guild     Important   - Tickets for Guild missions will be recharged every Monday, thus please do not use all tickets before the event starts. - Guild level should be 15 or the above to clear the Boruta mission. - If you complete the guild missions 3 times, Boruta mission will be counted 0. - If you complete the guild missions 2 times and Boruta mission only one time, guild missions will be counted 3 and Boruta mission will be counted 1 finally. In this case, you can not clear any missions more.

Event
May 10th, 2020
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While You Were Away: Updates You Might Have Missed

Have a look at our TP Shop! - TP Shop Additions - Marvelous contact lenses - Reduced Token price 199TP -> 99TP   Silver-Sharing Feature - Using a Token, you can now transfer not only silver, but also Monster Gems and Monster Cards through your Team Storage   Token-Free Trading - However, tradable equipment items can become untradable.   Rank 8 Introduction Updated! - Check out the information on Rank 8 on the links below. - Swordsman - Wizard - Archer - Cleric   Equip Monster Cards and Effects - You can obtain Monster Cards from mission, instanced dungeon and field boss monsters.  How to Transcend Equipment - You can check the information on Transcend through the link. - The chance of successfully transcending an item will increase depending on the number of materials (Goddess Blessed Gems)   you select to use.   Improved World Map - New functions include info on the location of suggested instanced dungeons and suitable quests based on your level.   Obtain Unique Titles! - New titles available through achievements.   New Saalus Convent Mission: Uphill Defense!  - Saalus Convent Mission: Enter by talking to Sister Lhasa at Saalus Convent Level: 120 and up   New Saalus Convent Mission: Lakeside Added! - Saalus Convent Mission: Enter by talking to Sister Aiste at Saalus Convent Level: 240 and up   Fortress of the Land: Gimmick Updated! - Gimmicks and exclusive events added to Ruklys Hall of Fame, Extension and Evacuation Residential District.  - Levels: 230 to 240

Developer's Blog
August 26th, 2016
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Official GTW Guide 2 – Rewards

Click the links below to read the other GTW guides. 1. How to Play 2. Rewards 3. Strategies and Tips   Honor Rewards Five minutes after the end of the session, members of the winning guild can retrieve the following honor rewards at the Expedition Merchant NPC in the Guild Hangout, according to the Spot Area seized.   Spot Area Rewards Genar Field Black Champion Costume Conqueror Armband Aqueduct Bridge Area Black Champion Costume Baron Allerno Black Champion Costume   Note: - These rewards can be collected until the start of the next GTW session. - The items will include a time limit according to how much time is left until the next session. Tariff Collection After the end of each GTW session, the winning guilds can accumulate and collect tariff funds from cities and the Market, according to the Spot Area seized. 1) City Tariffs Each Spot Area corresponds to a city where local tariffs can be adjusted by the owning guild. The higher the tariff rate, the larger the amount collected. Here is the list of cities and the Spot Areas they correspond to.   Genar Field Baron Allerno Aqueduct Bridge Area Klaipeda Orsha Fedimian   Each guild can adjust their city’s tariff rates under the GTW benefits section of the Guild window (combat tab). The automatic default rate is 10%, and you can adjust it to any number between 0% and 20%. Note: - City tariff rates can be adjusted only by the guild master or members with the corresponding authority. - After adjusting a rate, it can only be adjusted again after 1 hour. - Rates cannot be adjusted from 1 hour before the start of a GTW session until 5 minutes after it ends. - If a Spot Area’s owning guild changes after the end of the session, the corresponding city’s tariff rate resets to the default (10%). - No tariff rates (0%) apply to members of the owning guild within the corresponding city. When the standard rate of 10% is applied to a city, regular players see no change to their Silver spending, compared to how much they would spend before this system was introduced. The change happens when the rate is set below or above 10%, which in turn reduces or increases Silver prices (and the amount accumulated for the owning guild) accordingly. Since the standard is 10%, if a guild applies a tariff rate of 0% (minimum rate) to their city, a transaction that would normally cost 10,000 Silver will now cost 10% less (9,000 Silver) to any regular player, and the amount accumulated for the owning guild from that transaction will be 0. At a tariff rate of 10% (default rate), a transaction that would normally cost 10,000 Silver will continue to cost 10,000 Silver for a regular player, with 10% of that amount (1,000 Silver) accumulated as part of the tariff for the owning guild. If the guild has set a tariff rate of 20% (maximum rate), a transaction that would normally cost 10,000 Silver will now cost 10% more (11,000 Silver) for a regular player, with 20% of that amount (2,000 Silver) accumulated as tariff funds for the owning guild. Tariff funds are accumulated starting 5 minutes after the end of the GTW session, until the end of the next session. These tariffs apply to Silver spent by players who are not members of the owning guild within the corresponding city in the following transactions. Item Merchant: item purchases Equipment Merchant: weapon and armor purchases Accessory Merchant: accessory purchases Companion Trader: companion adoption, companion food purchases, companion training Blacksmith: repairs, recipe purchases, socket addition, gem extraction, identification, item dismantling, weapon appearance changes (if the potential loss prevention option is ON) Storage: Team Storage expansions Geraldas Family: gem purchases Magic Association: item purchases Fishing Manager: item purchases Teliavelis: item purchases, seal enhancement Appraiser Master: identification Tariff rates do not apply to Silver spent in the following transactions: - Warps - Class-specific supply purchases - Guild foundation - Etchings - Personal Storage transactions 2) Market Tariffs Guilds who own a Spot Area can also receive a set percentage of the Silver spent on Market fees (both registration and sale fees). Funds accumulated through these tariffs are calculated on a weekly basis.     Genar Field Baron Allerno Aqueduct Bridge Area Market tariff 4% 3% 3%   Market tariffs apply starting 5 minutes after the end of a GTW session, until the end of the next session. 3) Tariff Fund Distribution Accumulated tariff funds can be viewed under the GTW benefits UI (Guild window), and distributed to your guild members for one week after they are received. E.g. if the GTW session takes place on the 10th, tariff funds will accumulate for 1 week until the 17th, and they can only be distributed during the week after that (until the 24th).   Note: - The amount designated as tariff funds includes both city and Market tariffs. - The list will update 1 hour after the end of the GTW session. - Only the guild master or members with the corresponding authority can distribute funds. - Funds left undistributed one week after they are received will be automatically deleted and cannot be recovered. - If the guild is disbanded, any funds left undistributed will be automatically deleted and cannot be recovered. - All logs related to funds received and distributed are kept in the ‘Records’ tab. 4) Retrieving Distributed Funds Guild members who receive part of the funds when they are distributed will see an alert message appear on the screen that allows them to retrieve their allocated amount. Note: - The alert will appear to all of your characters for as long as you have funds left to retrieve. - After the funds are distributed, you have 14 days to retrieve them (if not retrieved, the funds are automatically deleted and cannot be recovered). - Retrieved funds are sent to the inventory of the character that receives them. - If you abandon your guild, any funds left to be retrieved will be automatically deleted and cannot be recovered.

Developer's Blog
February 11th, 2019
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[COMPLETE] NA and SA Servers Maintenance Extension

  All servers are now online. Sorry for the delay. Please, let us know if you are having the connection issue via Support Ticket Greetings, Saviors. There are good news and bad news.  The good news is that Fedimian, Telsiai and Varena servers (EU & SEA) are back on as previously announced. i.e. 06:00 EDT October 11th. However, Klaipeda, Orsha and Silute servers (NA & SA) will undergo maintenance extension. These servers will be back on as soon as possible. We apologize for any and all inconveniences this extension might have caused.

Announcement
October 11th, 2016