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Leticia's Secret Cube - Nov 6, 2018

  ※ IMPORTANT: Please note that your character must be above level 40 to use this content.

Announcement
November 5th, 2018
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Weekend Summer Boost Fiesta

Greetings, Saviors!   Summer is here! The weekends are coming! We are giving out items and EXP boosts to kick off your Summer weekends!         Event Period     FROM the scheduled maintenance on July 16, 2019 TO the scheduled maintenance on August 13, 2019       Fiesta No. 1 - EXP Boosts     Who Can Participate     - This event is open to players of all levels       Event Details     - All players will receive buffs that grant them +100% EXP gain and +3 movement speed for all weekends of the event period. - The buffs will be available on the following Saturdays and Sundays: July 20, 21, 27, 28 and August 3, 4, 10, 11.       Buff Description       Basic Buff - EXP gains from defeating monsters +30%       Growth Buff - EXP gains from defeating monsters +70% - Movement speed +3     Fiesta No. 2 - Item Giveaways     Who Can Participate     - Characters of level 50 and above       How to Participate     - Visit the Attendance Check Helper NPC over the weekends during the event period to receive special gift items as a part of the Weekend Summer Boost Fiesta!   Date Item July 20, (Sat) Attribute Point 1,000 (14 Days) x5 July 21, (Sun) Class Change Voucher Lv. 2 (14 Days) x1 July 27 (Sat) Golden Anvil (14 Days) x2 July 28 (Sun) Attribute Point 1,000 (14 Days) x5 August 3 (Sat) Class Change Voucher Lv. 2 (14 Days) x1 August 4 (Sun) Golden Anvil (14 Days) x2 August 10 (Sat) Attribute Point 1,000 (14 Days) x5 August 11 (Sun) Class Change Voucher Lv. 2 (14 Days) x1       Important     - All giveaway items can be transferred via Team Storage but cannot be traded personally via the Market.

Event
July 15th, 2019
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Scheduled Maintenance for July 30, 2019

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (July 23, 2019). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
July 29th, 2019
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Accounts Banned for Abuse (April 24th, 2016)

Greetings, Saviors. We have banned a number of accounts for violating our terms of use. Please refer to the following link for more details:  https://forum.treeofsavior.com/t/accounts-banned-for-abuse-april-24th-2016/214434 Sincerely, IMC Staff

Announcement
April 24th, 2016
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Goddess' Blessed Cube: May 25, 2021

B Angelic Halo 1 B Huge Sweat 1 B Sky Blue Ribbon 1 B White Snowflake Unicorn Horn 1 B White Snowflake Glasses 1 B Hamster 1 B Sunflower Seed 1 B Queenly Crown 1 B Tiger Swallowtail 1 C Movement Speed Potion: 1 Hour 2 C Superior Urgent Repair Kit 2 C Elixir of HP Recovery 6 C Elixir of SP Recovery 6

Announcement
May 24th, 2021
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Goddess' Blessed Cube: July 16, 2019

Announcement
July 15th, 2019
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Upcoming New Class: Hakkapeliter

      Expansion of [Hackpell]: [Hakkapeliter]   Hakkapeliter that shares the concept of Swordsman - Hackpell will be added to the Scout class in the next big update!     Hackapell could not gather in groups more than 100 by the Kingdom's law. Due to this law, they have always acted as mercenaries in either small groups or as individuals. This is an outdated law that many feel to be arbitrary in the current age, but it is still yet to be revised by the Kingdom's lawmakers.   Hackapells, who were only able to work in minority groups or individuals due to the old laws of the kingdom, have learned various combat knowledge and secrets through their activities. In particular, as more and more Hackapells choose to overpower the enemy with pistol shots instead of the existing protocol - chasing the enemy - they were named Hakkapeliter even on formal occasions.   Hakkapeliter is a Scout class that uses Pistol. Like Swordman class - Hackapell, he uses skills that can be used only when mounted on companions and adheres to the fighting style of driving attacks at the enemy with excellent maneuverability. However, as it mainly focuses on ranged attacks, it has developed into a form that can understand and utilize more on the battlefield.      Hakkapeliter In this update, we have remade the Hackapell in the Swordsman class into Scout. Hackapell has appeared as a Hybrid class that uses One-handed Sword and Crossbow in Archer class at first, but has been moved to the Swordsman class on the Re:Build update.   Scout class consists of Dagger and Pistol dealer, and the subclass is yet enough of class compared to other classes. Also, because it is a class that needs the companion mounting, Hackapell that has melee, distant, and maneuver as a concept joined the Scout. Unlike the Re:Build, the Hackapell is not moving to the Scout class but will be expanded as Hakkapeliter class that uses Pistol attack and added to the Scout class.   Hakkapeliter has attack skills that uses Pistol. It is a skill attacking, mount combatting class that can take advantage of moving and moving shots. Another mount class among Scout, the Schwarzer Reiter, mainly uses a basic attack Limacon, but if you learn other attack skills instead of Limacon, you can create a new build with Hakkapeliter. Hakkapeliter: Heida   When the One-handed Sword is equipped, C key sub attack is changed to [Blocking] skill. Temporarily blocks the enemy's Physical (Physical, Missile) attack upon use. You can block the enemy's physical attack when using Trooper Charge skill. . Hakkapeliter: Starr   Decreases your Accuracy, but increase in Pistol damage increases proportionally to the [Decreased Accuracy] Hakka Poa   - Hold an attacking stance shout, granting yourself with a [Enrage] buff. - Increases final damage dealt with Hackapell during [Enrage] buff. Does not stack with [Espial] buff. Blosa   Fire flare bullet to the target and apply [Expose] debuff. Expose the enemy near [Expose] debuff, and additionally applies Accuracy value when the caster attacks the target under [Expose] debuff with the Hackapell skill. Ankle Shot   Aim at the target's leg or ankle and fire your pistol. Decreases attacked target's Movement Speed by 20% for 10 seconds. Ankle Shot: Rush   Moves fast to the direction you've entered or where you moved before when the Ankle Shot is accurately hit to the enemy.   Spaning   Look around and apply [Espial] buff to you. Movement Speed increases and lets you dash during the [Espial] buff. Does not stack with Hakka Poa's [Enrage] buff.  Dash is not applied in some combat situations. Spaning: Rest   [Espial] buff recovers HP as your HP Recovery periodically when moving, instead of the original effect Recovery is proportion to your HP Recovery. [Arts] Hakkapeliter: Strategic Shuffle   Hakka Poa's [Enrage] will be applied when there is enemy near the character, Spaning's [Espial] will be applied when there is no enemy near character every 10 seconds. Buff won't be applied if you're not mounted or the skill is not learned. Trooper Charge   Check Fire and rush towards the target at an appropriate speed. Push away to damage the enemy in the way. Enemy receives multiple Trooper Charge attacks according to the direction the enemy is pushed away.   Infinite Assault   Continuously fires toward the fixed target while channeling the skill. You cannot move while firing the skill. If you get far from the target, the target is changed to another. Vaivora Vision - Carbine     Lv1 effect - Ankle Shot Final Damage +50% - Trooper Charge Final Damage +50%     Lv4 effect - Number of Infinite Assault hit x2 against Boss monster - Channeling duration increases when defeating the target with Infinite Assault    ※ Item stat will be announced later.       Changes for Hackapell Although [Hackapell] and [Hakkapeliter] share the background and some concepts, they still have features distinct to each of their classes. Thus, there will be some updates for some skills. Change in the image of Hackapell master [Hackapell Master - Flyntess] Storm Bolt Skill is deleted. Cavalry Charge Skill scene is changed  Attack property is changed from [Strike] to [Slash]. Infinite Assault  > Infinite Slash Skill name and the scene are changed. Attack property is changed from Strike to Slash.   [Casting Cavalry Charge after Infinite Slash]   ※ Because [Infinite Assault] is added to the [Hakkapelliter], we’ve changed the name for this skill to prevent users to be confused and changed the skill scene accordingly.       Scout Class Update   WIth Hakkapeliter joining the Scout class, some of Scout class will be updated.     Linker Linker is changed to sub-class that applies a single attack skill to a wide area and a new Vaivora Vision is added. Joint Penalty The way sharing the damage is changed.  - The damage received by the subject of the link is changed to share with all of the link targets (including the subject). (Link subject equally receives the damage as the shared amount. Ex. If 5 players are linked and the subject receives damage by 10,000, 5 players receive 2000 damage each.)   Cooldown is changed from 10 seconds to 30 seconds. Duration is changed from 7 seconds to 10 seconds.   Number of count limit is changed. - Before: [skill level] times - After: [skill level] * 10 times   Number of maximum link target is changed. - Before: 2.5 + [skill level/2] (round down the decimal point) - After: 3 + [skill level/2] (round down the decimal point) Joint Penalty: Magic, Physical, Missile Attribute is deleted. Joint Penalty: Enhance Enhance attribute of Joint Penalty is added. - Damage rate in total of Joint penalty is increased by 1.6% per attribute level.   * (EX. In level 100, 100% x 1.6 = 160% in total. If 5 is bound, applied as 160% / 5 = 32% each) [Arts] Joint Penalty: Chain Heart Effect of the Arts is adjusted - Condition to increase damage received is changed from Attack every target to Attack only caster.  - Duration is changed from 20 seconds to 15 seconds.  - Additional increase in Cooldown is changed from 40 seconds to 30 seconds. (30 seconds + 30 seconds = 60 seconds) Physical Link Effect that decreases the damage received by [skill level]% is added.   Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited (Cooldown by 20 seconds is applied when the link is disconnected.)   Maximum number of link targets is changed as follows. - Before: 2 + [skill level] - After: 5 (fixed) Physical Link: Defense Effect that increases Physical Defense is changed as follows. - Before: [number of linked party members * attribute level]% - After: [attribute level] * 5% Hangman's Knot Attack function is added.  - Skill factor is applied when crashed, and the damage increases by 10% in proportionally to the number of enemy under Joint Penalty. Enemy that cannot be pulled has no damage, and is not counted as damage increase.   Cooldown is changed from 8 seconds to 30 seconds.   Hangman's Knot debuff duration is changed as follows. - Before: 1 second + [skill level] * 0.2 seconds - After: 2 seconds Electric Shock Cooldown is changed from 15 seconds to 30 seconds.   Duration is changed as follows. - Before: 3 seconds + [skill level] * 0.5 seconds - After: 10 seconds   Link scene is changed. Electric Shock: Physical Pressure Effect that increases damage of Electric Shock according to DEX is deleted. Additional SP consumption is changed from 50% to 25%. Lifeline Value of effect that increases the stat is changed. - Before: [sum of all stats] / 15 - After: ([sum of all stats] / 15) * (0.75 + [skill level] * 0.05)   Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited   Once the link is disconnected, Cooldown is applied by 20 seconds. Vaivora Vision - Superstring Lv1 effect - Increase Linker's every skill level by 1 - When calculating Joint Penalty's shared damage, apply the number of linked target as half.   Lv4 effect - Electric Shock final damage increases by 100%   ※ Item stat will be announced later.     Enchanter Enchant Armor Shop skill is deleted and replaced with a continuous attack skill. Enchant Armor Skill is deleted. Enchant Aura New attack skill is added.  - Apply a short Aura to your location and damage the enemy in the area periodically.  - Consumes SP continuously while the area is maintained, and the area is removed when using the skill again.  - Skill will be removed when you lack of SP or when distance with character and the area gets far.     Vaivora Vision - Empowering Lv1 effect - Additional increase in Physical, Magic Attack of Over-Reinforce by 2.5% Lv4 effect - Enchant Aura attack cycle halves   ※ Item stat will be announced later.     Thaumaturge Reversi is deleted and replaced with new skill. Reversi Skill is deleted. Transmute New skill is added. - Temporarily transmutes the enemy's appearance and damages continuously.   * When you apply debuff to the monster, the monster's appearance is changed to the monster of equal level. You cannot change some of monsters like boss monster's appearance. (periodic damage is applied)   * When you apply debuff to the enemy character, the appearance of the character's hair accessory, halmet, and costume can be changed. (※ randomly changes)   Quicken Skill effect is changed.  - The buff will be applied only to yourself, basic attack speed increases during the buff, and the limitation of basic attack's attack speed is removed.   Duration is changed as follows. - Before: 30 seconds + [skill level] * 6 seconds - After: 4 seconds + [skill level] * 0.4 seconds   Cooldown is changed from 40 seconds to 60 seconds.     Schwarzer Reiter Serial Bullet is activated in every pistol-type attack. Schwarzer Reiter: Additional Damage Attribute name is changed to Markmanship: Additional Damage. Concentrated Fire Skill range is increased.   Serial Bullet Strike condition for [Serial Bullet] is changed. - Before: Applied to Limacon's basic attack - After: Applied to [Pistol] property attack     Bullet Marker With the change in additional damage attribute change and basic attack of Double Gun Stance, it is now changed to main attack skill and can be set as attack build like the Schwarzer Reiter.  Markmanship: Additional Damage Attribute like Schwarzer Reiter's [Schwarzer Reiter: Additional Damage ▶Markmanship: Additional Damage] is added to the Bullet Marker.   Freeze Bullet: Silver Pellet Attribute is changed. - When using basic attack instead of freezing the enemy, an additional strike of a holy property will occur during the skill duration by equal chance. Additional Holy property attack is equal to the basic attack (Double Gun Stance factor).   Double Gun Stance Skill maximum learn level is changed from Lv.1 to Lv.5. Enhance attribute/Enhanced Upgrade attribute is added. Movement Speed during the Double Gun Stance increases by 65% than the original, and the Tracer Bullet effect will be applied. Bloody Overdrive Overheat is changed from 2 times to 1 time.  Cooldown is changed from 30 seconds to 25 seconds.       Classes with Balance Patch   Following classes’ skill factors will be adjusted.   Swordsman Wizard Archer Cleric Scout Hackapell Fencer Bokor Arquebusier Musketeer Sadhu Linker Rogue Ardito Schwarzer Reiter Bullet Marker   Classes may be added or deleted when applying to the live server.       Expand in Cleric class attack property compatibility   Cleric Class is divided into Physical attack (STR) and Magic attack (INT). Healer/subclass has another stat (SPR) as the main, which enables some classes to convert physical/magic, but the actual build combination is very limited compared to the number of classes in the series. There are classes that have limitations due to various weapons such as Swordsman or Archer, but it can be covered by the dual weapon slot and that it is not divided by the stat and they can change the class by changing the weapon type.     Attribute that changes Physical Stat ↔ Magic Stat in some classes will be unified to Cleric class which is the basic class, and the property that you choose will be applied to every attack of the character.   For example, when the character with Monk (Physical) - Crusader (Magic) - Krivis (Magic) - Krivis(Switching) combination selects ‘Magic Stat’, the Monk skill will be applied as magic property and the damage will be calculated based on Magic Attack (INT).  When the character changes to Physical Stat, every attack will be based on Physical Attack (STR). Stat Switching is available only to Physical - Magic and is not applied to sub type based on SPR.     Thus, if someone has set the build to Physical with Monk, Inquisitor, and other classes by STR stat, and the other has set the build to Magic with Exorcist, Crusader, and other classes by INT stat, you can combine classes with a different property that couldn’t be combined until now by selecting the property attribute according to the item you have.        This concludes the posting about Hakkapeliter and other class adjustments.   Thank you!       ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server. Details about the skill factor, Enhance, Enhanced Upgrade will be announced via patch note when applying to the live server.  

Developer's Blog
March 2nd, 2022
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TOS Summer Campfire

Greetings, Saviors.   Collect the [Event] Spray and receive the rewards! Don't miss the Jump Activity:)     Event Period   FROM the scheduled maintenance on June 7, 2022 TO the scheduled maintenance on July 12, 2022     Who Can Participate   - Every savior       How to Participate     Step 1. Play contents and receive [Event] Spray!   - [Event] Spray can be received up to 750 daily. ※ [Event] Spray obtained via Achievement reward and Jump Activity is not counted. - Contents you can receive [Event] Spray are as follows. Category Contents Amount Level Dungeon Lv.400 Weekly Rotation Dungeon 20 Sole Hunt Lv. 440 Tel Harsha 60 Challenge Mode Lv. 440 Solo 30 Lv. 460 Solo 40 Lv. 460 Auto Match (Party) 60 Lv. 460 Division Singularity 110 Lepidoptera Junction : Legend Lv. 440 Party (Hard) 40 White Witch's Forest : Legend Lv. 450 Party (Hard) 40 Demonic Sanctuary: Legend Lv. 458 Auto Match (Normal) 60 Lv. 458 Party (Normal) 80 Res Sacrae Raid Lv. 458 Solo (Normal) 90 Lv. 458 Auto Match (Normal) 110 Lv. 458 Auto Match (Hard) 150 Saint's Sacellum: Goddess Lv. 460 Solo  90 Lv. 460 Auto Match (Normal) 110 Lv. 460 Party (Normal) 150 Goddess Message: Memory of Flame Lv. 470 Solo  90 Lv. 470 Party (Normal) 110 Lv. 470 Party (Hard) 150 Lv. 470 Party (Extreme) 180 Delmore Battlefield Lv. 470 Solo  160 Lv. 470 Auto Match (Normal) 180 Lv. 470 Party (Hard) 220 Lv. 470 Party (Extreme) 250       Step 2. Talk to the event NPC and move to the TOS Rainbow Bridge to participate in the [Jump Activity].   - Cross the Rainbow Bridge by jumping and 4 Tokens can be found by reaching the 4 checkpoints. - Once you interact with the checkpoint, you can instantly move to the checkpoint by entering /check command. ※ The checkpoint resets every 6 AM.   - By entering the Jump Activity area, you'll get a [Event] Jump Jump buff. [Event] Jump Jump: Movement Speed increases 'a lot', STA recovers 'fast', Remove the buff by right-clicking it to return to where you entered. ※ Buff will be removed when you return to the town.   - You can receive a Token by interacting with the checkpoints, you can exchange it with a [Event] Spray via the Event NPC. Check Point 1: [Event] Spray x50 Check Point 2: [Event] Spray x80 Check Point 3: [Event] Spray x100 Check Point 4: [Event] Spray x150 ※ The [Event] Spray you obtain via exchanging the Token won't be counted as a daily limit. ※ 1 Token can be obtained from 1 check point daily. Up to 500 [Event] Spray can be obtained from TOS Rainbow Bridge.       Step 3. Treasure Hunt! Find a Hidden Secret Token in the TOS Rainbow Bridge.   - There will be Hidden Secret Token x1 in the area, and the location changes every day! - You can exchange the Hidden Secret Token with a [Event] Spray x120 via the Event NPC. ※ Up to 500 [Event] Spray can be obtained from TOS Rainbow Bridge.     Step 4. Use the [Event] Spray to the Bonfire and receive the [Event] Fire Fragment.   - You can use the [Event] Fire Fragment at the Event Shop. - Event buff will be applied by simply interacting with the Bonfire. (Duration: 120 minutes) [Event] Warmth: Physical Attack, Magic Attack +1000, Max HP +20000, Max Stamina +15 ※ Does not apply in PVP area and Boss Raid Contents.(Team Battle League, Blockade, GTW, Weekly Boss Raid, Joint Strike Raid, Heroic Tale) ※ When applying the buff during the buff duration, the remaining time will reset.       Step 5. Complete the Achievements and receive additional rewards!   Achievement  Detail Reward Token of Check Point 1 Reach Check Point 1 in TOS Jump Activity to receive a token [Achievement] Attribute Points 1,000 x2 [Event] Spray x100 Token of Check Point 2 Reach Check Point 2 in TOS Jump Activity to receive a token [Achievement] Attribute Points 1,000 x2 [Event] Spray x100 Token of Check Point 3 Reach Check Point 3 in TOS Jump Activity to receive a token [Achievement] Attribute Points 1,000 x2 [Event] Spray x100 Token of Check Point 4 Reach Check Point 4 in TOS Jump Activity to receive a token [Achievement] Attribute Points 1,000 x2 [Event] Spray x100 Find the hidden Secret Token Find the hidden Secret Token in TOS Trail [Achievement] Attribute Points 1,000 x5 [Event] Spray x200 Playing with Fire Boldly Use 5000 or more Spray at once [Achievement] Attribute Points 1,000 x5 [Event] Spray x200 Spread the Warmth Complete Auto Match content 70 times while the Warmth buff - obtained by warming the bonfire - is active (Counted as 1 time even when using the Multiply Token) [Achievement] Attribute Points 10,000 x1 [Event] Spray x500 Fill the Allocation Reach Spray daily acquisition limit 7 times (can be checked via /camping command) [Achievement] Attribute Points 1,000 x5 [Event] Spray x200 Reach Goal Complete all Achievements of Summer Campfire [Achievement] Attribute Points 10,000 x1 [Event] Spray x500 Title - Camping Master ※ [Event] Spray obtained as an Achievement reward won't be counted as a daily limit.   Step 5. Exchange [Event] Fire Fragment for an item!   - Go to event NPC and exchange the [Event] Fire Fragment for an item below. Item Trade/Market Team Storage Amount [Event] Fire Fragment Exchange Limit [Campfire] Mercenary Badge Voucher : 1,000 X O 1 20 10 [Campfire] Mercenary Badge Voucher : 10,000 X O 1 400 10 [Campfire] Mercenary Badge Voucher : 5,000 X O 1 200 10 [Campfire] Contents Point Acquisition x2 Voucher X O 1 120 5 [Campfire] Attribute Points 1,000 X O 1 20 30 [Campfire] Attribute Points 10,000 X O 1 200 30 [Event] Total Reputation Voucher (EP 13) : 5 X O 1 15 100 Kingdom Reconstruction Coin X O 5000 80 10 [Campfire] 8-Star Gem Abrasive X O 1 120 30 [Event] Breath of Power Purifier X O 1 25 100 Breath of Power X O 1 4 150 Purified Breath of Power X O 1 80 80 [Campfire] Goddess Sculpture X O 1 15 50 [Campfire] Event Elixir Box X O 1 10 5 [Campfire] Miracle Seeds X O 1 15 50 Raid Portal Stone (Untradable) X O 1 30 150 Lv15 Basic Condensed HP Potion X O 1 8 150 Lv15 Basic Condensed SP Potion X O 1 8 150 Soul Crystal X O 1 8 15 [Campfire] Solo Raid One Entry Voucher X O 1 45 35 [Campfire] Memory of Flame One Entry Voucher X O 1 180 20 [Campfire] Delmore Battlefield (Auto/Solo) One Entry Voucher X O 1 180 20 [Campfire] Res Sacrae Raid: Auto(Hard) Add. Reward Voucher X O 1 160 20 [Campfire] Res Sacrae Raid: Auto/Solo One Entry Voucher X O 1 100 20 [Campfire] Res Sacrae Raid: Auto/Solo Multiply Token X O 1 100 35 [Campfire] Saint's Sacellum (Auto/Solo) One Entry Voucher X O 1 150 20 [Campfire] Instanced Dungeon Multiply Token X O 1 35 45 [Campfire] Instanced Dungeon Reset Voucher X O 1 55 25 [Campfire] Division Singularity One Entry Voucher X O 1 70 20 [Campfire] Challenge Mode One Entry Voucher X O 1 60 35 [Campfire] [Lv.460] Goddess Enchant Jewel X O 1 120 35 [Campfire] [Lv.460] Awakening Abrasive X O 1 45 60 [Campfire] [Lv.460] Engrave Stone X O 1 90 20 [Campfire] [Lv.460] Sandra's Magnifier X O 1 30 80 [Campfire] [Lv.460] Sandra's Detailed Magnifier X O 1 25 80 [Campfire] [Lv.460] Mysterious Magnifier X O 1 12 150 [Campfire] [Lv.460] Artisan Magnifier X O 1 12 150 [Campfire] [Lv.470] Enhance Aid X O 1 120 200 [Campfire] Ruby Anvil X O 1 40 150 [Campfire] Enchant Scroll X O 1 40 150 [Campfire] Premium Awakening Stone X O 1 40 150 [Campfire] Golden Anvil X O 1 32 150 [Campfire] Lv 10 Enhancement Card X O 1 20 30 [Event] Master Card Selection Card Album X O 1 40 5 [Event] Master Card Selection Card Album 2 X O 1 40 5 Assister Card Album X O 1 40 30 Assister Card Album: Unique X O 1 250 30 Goddess Enhancement Card X O 1 120 30 [Event] Unlock Voucher Selection Box (14 Days) X O 1 650 1 [Event] Reset Item Set (7 Days) X O 1 1100 4 [EP12] Weapon Stage 8 Transcendence Scroll X O 1 90 0 [EP12] Armor Stage 8 Transcendence Scroll X O 1 90 0 [EP12] Weapon 11 ENH Scroll X O 1 90 0 [EP12] Armor 11 ENH Scroll X O 1 90 0 [EP12] Main Weapon Vaivora Enchant Scroll X O 1 360 0 [EP12] Sub-Weapon Vaivora Enchant Scroll X O 1 360 0 [EP12] Armor Set Stats Scroll X O 1 140 0 [EP12] Weapon Set Stats Scroll X O 1 220 0 ※ [Event] Reset Item Set (7 Days): Class Change Voucher Lv.4 (1 Day) x1, Selected Class Skill Reset Potion (1 Day) x3, Selected Class Attribute Reset Potion (1 Day) x3, Arts Reset Potion Profession Selection Box (1 Day) x3, Vasilisa Equipment Bound Removal Scroll (1 Day) x8, Isidavie Accessory Bound Removal Scroll (1 Day) x3, [Lv.470] Accessory Type Change Tome (1 Day) x4, Goddess'/Demon God's Armor Extract Voucher (1 Day) x4, Vaivora Vision Extract Voucher (1 Day) x2, [LV10 Ark] Extract Scroll (1 Day) x1, [Lv.460] Equipment Type Change Tome (1 Day) x8, Skill Gem Extract Penalty Remove Voucher (1 Day) x1, Fire Flame Earring Team Bound Scroll (1 Day) x1 ※ Every item above can only be transferred to Team Storage.       Important - Daily acquisition limit resets at 6 AM EST daily. - Event status can be checked by /camping command. - Following items will be deleted during the scheduled maintenance on July 12, 2022. ▶ [Event] Spray, [Event] Fragment of Fire, [Event] Check Point 1 Token, [Event] Check Point 2 Token, [Event] Check Point 3 Token, [Event] Check Point 4 Token, [Event] Hidden Secret Token - Items with [Campfire] header will be deleted on July 19, 2022 at 06:00 AM.

Event
July 12th, 2022
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NPC Origins - Shadowmancer Master

NPC Origins - Shadowmancer Master    Who is Shadowmancer Master Eclipse Ubik?  Born a commoner, Eclipse Ubik spent her life devoted to researching and developing her skills by using the solar and lunar eclipse in her magic. As a master of shadows, she has researched the various effects shadows have on other magic forms from all around the world. To perfect the results of this research is her desire as Shadowmancer Master.  She also keeps a close relationship with the Chronomancer Master. Together they have researched the use of solar eclipses in their work because the beauty of eclipses is that everyone can share the exact same moment without an apparatus or the help from another. Eclipse has headed most of the research herself.  But let's take a step back and see how Shadow Master Eclipse Ubik received her name.    The Shadow Master’s Experiment  Ubik took a deep breath and turned around. She saw, in the seats provided, the various mage Masters sitting side by side. Some were apathetic, while others looked on with anticipation. But regardless of how these Masters felt, Ubik did not want to fail before any of them.  With great composure, Ubik signaled towards her students and a monster began to take shape from the shadows. Remembering its name would be a task for another day. Ubik, knowing it would be failure to lose focus now, carefully, but with quick precision, completed her casting.   The monster’s pursuing shadow shot out into four arrows -- arrows so sharp they hung like needles. These arrows embedded themselves, one by one, into each of the monster’s four feet. The monster let out a shriek as it found itself pinned to the ground. The shadow then crawled from the monster’s feet up to its legs threading and separating into separated arrows above and below, crisscrossing around and swiftly piercing the monster’s body with sixteen strikes.  The shadow then rose above the monster and formed into a gigantic lance and whatever breath was left was taken away with one swift strike that pierced the monster’s head.  The demonstration complete, Shadowmancer Master Ubik turned to face the various Masters that sat on the platform behind her. The first to comment was the Sorcerer Master, Dame Circe, “That Shadow control is something that can only be seen at a Master’s level, no? I think it would be hard for other Shadowmancers to follow. You have gathered many Masters here to perform a feat that only one of Master level can perform.” Before Ubik could respond with That’s it!  Wican Celestic stepped in. “Circe is correct. If it is a skill of this level that other Shadowmancers cannot follow than it is indeed magical. However, seeing as how the Sorcerer Master also has a similar skill to reflect a demon’s shadow, you may not be able to invoke the amount that she can summon." This time Ili Terid spoke, “You are both correct, however let us move on to the next demonstration. If we continue to discuss after each display, one day will not be enough.” With that, Ubik turned back around and motioned again to her students, who released a second monster. This time without appearing to move, Ubik pinned the monster to the ground. And this time Thaumaturge Master Larisa was first to gave her opinion.  “Isn’t this the normal skill of a Shadowmancer? To pin down an opponent’s shadow so that it is unable to move? It's a skill that they all know.”  “Correct,” Ubik answered and signaled. Her students began to turned on and off the magic flames that were prepared on all sides. Even during the day the flames were strong and more shadows of the monster appeared. But that was not all.  The monster began to be yanked around by the shadows that had just newly formed. And as it was restrained to its shadow, if the shadow suddenly appeared in another location or drastically changed shape or direction, the body too was forcefully moved to follow suit. Each time the monster hit the ground it received physically damage.  The monster was then dragged into the air and slammed against the hard ground multiple times until the monster was no more. Ubik turned around again to face the other Masters' criticisms.  This time again Sorcerer Master Circe was the first to speak, “To fight like this, isn’t it a problem to have to prepare lighting every time?” Linker Master Winona Ende spoke afterwards. "I can use linking technology well, and I can do it without preliminaries if I instantly place a glowing object like a fireball or something of magic on every side. This is a technical application for a joint battle with other mages. That might be the original intention." Ubik liked that Winona mentioned linkage attacks. But that did not last long as Psychokino Ili Terid soon said: "But if you're going to give the enemy a physical shock like that, why don’t you just do this?" After saying so, Ili Terid grabbed, with his telekinesis power, the body of the monster that was already dead and he waved it back and forth.  Wican Celestic intervened without hesitation, "Of course if there are times where I cannot get the help of Telekinesis or Psychokino, that would be the situation when when I would need this. But it doesn’t seem very efficient."  Sorcerer Master Circe rose from her seat and spoke, “I understand that the Shadowmancer Master has taken Shadowmancer magic to a higher level. But I don’t feel as though the other mage Masters necessarily needed to see it. I would like to see more, but sadly I’m too busy. This is all I will watch for today.” With that, Dame Circe along with Wican Celestic said their goodbyes. The other mage Masters, some of which were interested in the demonstration and wanted to stay, were divided on what to do next.  At that time, the quiet Chronomancer Master Lucid Winterspoon rose from her chair. As she was their elder, the other Masters as well stood up and began to say their goodbyes to Ubik.  Although the first to stand, Lucid Winterspoon was the last to approach.  “It seems that my action has caused a reaction through the others, but that was not my true intention.” Ubik heard this and spoke, “Was that not what you had intended when you rose from your seat?” “Yes, there was that. But that was not all. I wanted to speak with you alone. As a result, of the magic you just demonstrated, you were able to send the body of the tied down shadow to another place. If you develop this further you would be able to apply this to teleportation. Have you thought of that?”  “But to do that, I will have to solve the problem of physical shock upon arrival. The further the distance the stronger the shock. So of course, you could send the monster a shorter distance and they will not be damaged. But it depends.” Lucid Winterspoon grinned at hearing those words and said, “If that was the only problem, then in comparison it would be easily solvable.”  Ubik thought for a moment and replied, "Plus, another problem is, if you want to send the shadow further, one will need stronger lighting as well. And lights need to be installed the further the location. Plus if the body isn’t there, there is no way to send the shadow of that body first."  “Then what if you do not use your own shadow. What if you used the shadow of something else?” “I’ve never considered that so I’m not sure if it is possible. I would have to come to that conclusion through research, no? To send my shadow or to send the shadow of someone else, the problem is still the same as the one before. Without a way to call on stronger lights and the shadow first, the body will still need to go to the place to reach the shadows."  Lucid Winterspoon grinned again and said, “And if that shadow was the moon’s?" At those words, Ubik’s expression changed. “That’s genius! If you can utilize the shadow of the solar or lunar eclipse then one can call upon it from anywhere. I hadn’t thought of that.” Lucid Winterspoon spoke again, “Well, try. Teleportation has been considered inefficient but until trying, you won’t know. How would you feel about researching this type of magic? I will be able to help you from time to time.” “Yes, why not? I will start from today. Thank you so much. This is an amazing idea, Master Lucid.” And from that day forward, the Shadowmancer Master was known as Eclipse Ubik. 

Developer's Blog
April 27th, 2018