Greetings, Saviors! Spring is just around the corner, and it is giving Blessed Sprouts some truly miraculous effects… Event Period FROM the scheduled maintenance on April 2, 2019 TO the scheduled maintenance on April 16, 2019 Who Can Participate - Characters of all levels How to Participate STEP 1. Receive a batch of Miracle Seeds every Friday, Saturday and Sunday during the event. You’ll find Miracle Seeds x3 in your Message Box on April 5-6-7, and April 12-13-14. STEP 2. Use your Miracle Seeds in town as you normally would, then stick around the Blessed Sprout for 1 minute to receive an additional +10 movement speed buff and instantly transform into a mischievous Popolion, Kepa or Hanaming! Time to surprise and terrorize your fellow Saviors around the city! STEP 3. When you’re done embodying your monster persona, simply right-click on your character or move to a different map to break the spell and recover your original appearance and abilities (any remaining effects of the Sprout buff will also be left intact). BONUS Forum Event - Upload screenshots or videos of your character’s monster transformations to the General Gameplay category in our official forums. Five players will be selected at random to win Goddess’ Blessed Cube x10+1! - Make sure to add [POOF!] in the title of your post, and don’t forget to include your team name and server! Important - All Blessed Sprouts will have the additional buff and transformation effects during the event, not just those received via Message Box. - The monster transformation can only be used inside city maps, and it will not allow you to use monster skills. - The transformation reverts automatically after 5 minutes, or when you mount a Companion. - While you are transformed, your movement speed will not be affected (monster Dash speed will always be set at 15).
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (April 20, 2021). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Dear Saviors, the long awaited fan art festival is now over! This event is the first time we have tried a new system based on feedback. The vote by users! Many users browsed the forum, leaving many replies and votes at the fan art threads. Our staff also made their decisions based on their personal preferences. I congratulate those who were awarded and also all the artists who participated in this event. And here is the list of the works by user vote! Team Name: IGarrisonI Title: Working Together Team Name: ClairDeLunne Title: The "Purrrrrrrfect" Plan Team Name: ponachan Title: Questing time! Team Name: Keitz Title: A soothing nap during the journey Team Name: Yatou Title: Welcome to the Guild Team Name: MariPaint Title: "So... everyone died" Team Name: Nalipsis Title: Enjoying the Moment The staff also made their decisions at this event! Here is the list of works picked by the staff! Staff Ethan's Choice Team Name: -shed Title: The Monsters Explode?! Staff Amy's Choice Team Name: xEarlx Title: Solmiki Tower Conquerors . Staff Ines's Choice Team Name: Ottocea Title: Spirited Away Staff Yuri's Choice Team Name: Norikou Title: Nature and its peace E.Cham's Choice Team Name: DrossH Title: Time with Friend Old.K's Choice Team Name: Fillifyon Title: Hanami i Thank you for all the members and artists who participated and sent works to this Spring festival! I hope you all enjoyed, and enjoy looking at the great works of other members in the forum! This event is complete, but as I promised there will be a feedback thread again in the Fan Art section. You can see all of the works here at in-game loading screens after the weekly maintenance on May 30, 2017! See you again at the next festival!
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (October 23, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
The Matador is the star performer in bullfighting, using both a cape and sword to bring down a raging bull. This spectacle is one of the most well-known but also one of the most controversial customs of Spanish culture. However, today we will simply take a look at the history of the Matador -- to see how this practice came into existence and how the role of the Matador is reflected in our game. It’s possible that the first recorded bullfight may have been from the Epic of Gilgamesh, where Gilgamesh dreams that he and his friend Enkidu stalked and hunted the Bull of Heaven and offered its heart to the sun god, Shamash. This act was a form of bull worship and animal sacrifice common in Mesopotamia and the Mediterranean region and is where bullfighting can trace its roots. Then it was seen again in the amphitheaters of Rome, where there were many human verses animal events during the rule of Emperor Claudius as a substitution for the short-lived ban on gladiatorial combat. Later in Medieval Spain, bullfighting was seen as a noble sport reserved only for the rich. And, while Spanish colonist took the practice of breeding cattle to the American colonies, the Pacific and Asia, areas of southern and southwestern France developed their own style of bullfighting. The practice of fighting the bull on foot and with the flourishing of a cape and sword was developed by the matador, Francisco Romero, in Spain in 1726. During this time he introduced the world to the muleta, a stick with a red cloth hanging from it that is used during the third stage of bullfighting to hide the matador’s sword. The muleta is used to attract the bull through a series of passes. But it was the matador, Juan Belmonte, in 1914 who upped the ante and introduced the modern practice of skillfully using the muleta to get even closer to the bull’s horns than matadors before him had ever dared to do. From then on forward, matadors stopped using footwork to escape injury and risked their lives by letting the horns just barely glide past them as they directed the bull with the use of the muleta. Now it is important to note that the muleta is different from the capote. The capote is magenta on one side and yellow on the other. It weighs between seven and nine pounds and will stand upright like a pyramid when placed on the ground in the right way. As mentioned before, while the muleta is used during the final stages of the bullfight, the capote is used during the “opening passes” where the bull enters the arena and the matador teaches the bull to follow the cape. If the passes done by the matador impresses the crowd, they will be rewarded with shouts of "Ole!" Although bullfighting is controversial, it is still considered an art form, a tradition, and a highly ritualized cultural event. The matadors work to create an emotional connection with the audience and execute various formal moves during the fight that have not only meaning but also names that allude to the matador’s specific style and school of training. Bullfighting is indeed a spectacle and our Matador class entices us with their agile movements and impressive skills. References The Editors. 2006. Encyclopaedia Britannica. Juan Belmonte. [Online.] Spanish Fiestas. Bullfighting History. [Online] Conrad, Barnaby. 2009. Encyclopaedia Britannica. Matador. [Online] Wikipedia, 2018. Muleta. [Online] Wikipedia, 2018. Bullfighting. [Online] Across Europe. Bullfighting: Having Roots in Ancient Rome. [Online]
Greetings, Saviors. The issues below have been reported since the end of today’s maintenance and are expected to be fixed soon. We apologize for the inconvenience, and we will update you once these issues are resolved. 1) Server List Showing Incorrect Servers - Upon opening Tree of Savior, the server selection list shows ‘Tree of Savior 1’ and ‘Tree of Savior 2’ instead of the correct list of regional servers. 2) Client Freezing on Server Selection - Upon opening Tree of Savior to the incorrect server selection list mentioned above, the client will freeze and become unresponsive. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. This will allow us more information to work with on a more specified problem, allowing it to be resolved faster.
Greetings, Saviors! We prepared some useful items that could support your new characters. Drop by our TP shop to see if these items suit your characters! Sale Period FROM the scheduled maintenance on July 23, 2019 TO the scheduled maintenance on August 20, 2019 Wake Up: Advanced 110 TP Max: 5 per account - To Begin: Weapon Box x1 - Elixir of HP Recovery x20 - Elixir of SP Recovery x20 - Diamond Anvil(14 days) x1 - Token x1 - Recipe - 1 Day HP Potion x5 - Recipe - 1 Day SP Potion x5 Wake Up: Learner's Package 69 TP Max: 5 per account - Attribute Point 10,000 Ticket x2 - Instance Dungeon Reset Voucher x5 - Challenge Mode One Entry Voucher x3 - Challenge Mode Portal Scroll x10 - Instance Dungeon Multiply Token x20 - x8 EXP Tome x3 - Lv15 Basic Condensed HP Potion x100 - Lv15 Basic Condensed SP Potion x100 - After purchasing the To begin: Weapon Box, right-click to choose one of the following weapons available in the box: To begin: Sword To begin: Two-handed Sword To begin: Rod To begin: Bow To begin: Crossbow To begin: Mace To begin: Spear To begin: Pike To begin: Staff To begin: Rapier To begin: Shield To begin: Dagger To begin: Cannon To begin: Pistol To begin: Musket To begin: Two-handed Mace - The weapon obtained from the To begin: Weapon Box will be given random Transcendence and Enhancement values. - The weapon's Transcendence value will be between TRA +5~10 and the Enhancement value will be between ENH +6~16. - The weapon's level requirement will match your character's current level and they will grow along with you as your character levels! Important - Weapons obtained from the To begin: Weapon Box cannot be traded between players or via the Market but can be transferred via Team Storage. - The recipes for 1 Day potion are NOT time-affected items. They will NOT vanish unless you use them. However, the potions made from the recipes will vanish after 24 hours.