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Leticia's Secret Cube: March 9, 2021

B Sandra's Detailed Magnifier 10 B Mystic Tome Page 5 B Magic Stone 10 B Goddesses' Blessed Gem 1 B Instanced Dungeon Multiply Token x3 1 B Instanced Dungeon Reset Voucher 1 B Shining 7-Star Gem Abrasive 1 B Artisan Magnifier x10 + 1 1 B Shining Silver Ichor x3 Box 1 B Shining Skill Reset Potion 1 B Shining Ability Reset Potion 1 B [Weekly Boss Raid] Leticia Special Potion Box (Rank B) 1 B Attribute Points Box (Rank B) 1 C Combat Support Box 1 C Shining Silver Anvil 1 C Blessed Shard Box 1 C [Weekly Boss Raid] Leticia Special Potion Box (Rank C) 1 C Looting Chance: 500 5 C Mysterious Magnifier x10 + 1 1

Announcement
March 9th, 2021
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Questions and Answers about TOS #1

Hello. We are "Tree of Savior (TOS)" development team. This blog was created to share you our development process and more information about TOS. We were thinking what we should start with and after some thoughts, we decided to start off our blog by answering the questions that were delivered to us the most. The contents and the images below do not reflect the final version of the game since we are currently developing the game.  Therefore they may get changed or modified in the future. (Korean version available at the following link.  http://blog.treeofsavior.com/?paged=2) Q1) Is this Game MMORPG?  After seeing the video, it also looks like MO. A1) TOS is an authentic MMORPG where you can meet lots of people in random in various fields and villages and you will also experience the same event with everyone else when you visit a particular place at a particular time. ▲ Of course, villages will be filled with lots of people. While you are doing a scenario quest, cut scenes or event scenes will appear and to avoid interruptions from the other players, you will be temporarily switched to independent mode.  This may have confused you that TOS looks like MO, but the most of fields and dungeons will be played in MMO style.   Q2) Is this game played by keyboard? is it not possible playing with a mouse? A2) TOS is a type of game that requires player's actions.  Timeliness, location, and directions play important roles.  You will be able to move using cursor keys on keyboard and you will attack using Z and X keys.  We have concluded that it is hard to follow these moves using a mouse so we  have decided not to use a mouse except for clicking on UIs.   ▲ A piece of information for those of you who will start to shake your mouse once the game gets started. We are currently testing  to see if making the gamepads compatible with the game will be feasible.   Q3) Does player's gender link with character's gender? A3) No.  character's gender can be chosen freely. If you fall in love with a female character, then play with a female character.   Q4) What type of classes are available in this game? A4) When you first create your character, you can choose among swordsman, wizard, archer and cleric which are four basic classes.  These characters will grow as their levels increase and the basic classes can be switched to upper classes within each class.   ▲ Each class has it's own unique skills and attributes.     Q5) Are the maps in this game zone type or seamless? A5) The maps in the game are zone type.  We think they are more suitable for classical game type.   Q6) How can I dress up my character? A6) When you switch to an upper lever class, the costume which is exclusive for that class will be available.  Of course, you can keep using the costume you had before.  There are some exclusive costumes for the basic four classes as well and you can wear those costumes regardless of which upper class you have switched to.   ▲ Characters are posed with diverse costumes, items and accessories. There are also accessories for characters' hair and head, and the weapons and the shields that are in use will be also shown in the game.   Q7) Is there  PvP in the game? A7) We are not planning PK system which players can be engaged in PK anytime they want on the fields.  However, we are planning some kind of Tournaments which will be held periodically.   ▲ Weird looking letters shown above are the texts that the spectators have typed Let's hear some booing to the enemies of our friends! Tournaments can be participated in both single and party mode and if you win a tournament, you will get to keep the trophy until the next tournament.  We are also preparing large scale PvP contents which lots of users can participate together.   Q8) Is this game more focused on quests? A8) We are preparing a large volume of quests, but except for a few main scenario quests, most of the quests will be non-mandatory quests which can be chosen by players.  Therefore, ways to enjoy TOS can be diversified. However, in [Adventure Journal], individual records of completion will be saved and each player will be able to do more and get more in the game based on the completion record so we recommend you complete as many quests as you can.   Q9) What are the system requirements for this game? A9 We haven't finished optimizing the game, but our plan is to optimize the game so that the game can be played on Ultrabook notebooks which are currently sold outside.   If you have more questions, please send them to us.  We will collect them and answer your questions on Questions and Answers about TOS #2. Thanks.

Developer's Blog
May 23rd, 2014
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Log Calendar (Jul '18)

  Greetings, Saviors! Login to TOS every day and get your hands on 21 days’ worth of special treats!   Event Period FROM the scheduled maintenance on June 26, 2018 TO the scheduled maintenance on July 24, 2018 Who Can Participate - Players of all levels How to Participate STEP 1. Drop by the good old Event Notice Board to get your daily reward. The daily reward will depend on the total number of days you logged in during the event period.         - Each reward can only be received once per day, per team. STEP 2. The Log Calendar is 21 days, so after you collect all 21 daily prizes, the calendar will restart, and on the next day you will receive the prize corresponding to Day 1. Log Calendar Rewards DAY 01: Fortune Cookie (14 Days) DAY 02: Lv2 Settlement Support Potion DAY 03: Goddess Statue (3 Days) DAY 04: Fortune Cookie (14 Days) DAY 05: Megaphone DAY 06: Miracle Seeds (3 Days) DAY 07: Instanced Dungeon Multiply Token (14 Days) DAY 08: Fortune Cookie (14 Days) DAY 09: New Year's Soup (3 Days) DAY 10: Soul Crystal DAY 11: Keista Restoration Potion Lv2 DAY 12: Fortune Cookie (14 Days) DAY 13: Instanced Dungeon One Entry Voucher (14 Days) DAY 14: Premium Awakening Stone (14 Days) DAY 15: Warp Scroll (14 Days) DAY 16: Fortune Cookie (14 Days) DAY 17: EXP Tome (14 Days) DAY 18: Silver Anvil (14 Days) DAY 19: Golden Anvil (14 Days) DAY 20: Enchant Scroll (14 Days) DAY 21: Attribute Points: 500 (14 Days) Important - If you don’t login on consecutive days, the calendar will not reset to Day 1. For example, you can receive the rewards for Day 1 today, then login 5 days later to receive the reward for Day 2 (you will not receive the reward for Day 1 again). - You cannot receive multiple rewards from this event on the same day. Each reward can only be received once per day, per team. - Items with time limits cannot be moved via Team Storage and they will begin to count down as soon as they are received in your character’s inventory.

Event
June 25th, 2018
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Upcoming New Class: Hakkapeliter

      Expansion of [Hackpell]: [Hakkapeliter]   Hakkapeliter that shares the concept of Swordsman - Hackpell will be added to the Scout class in the next big update!     Hackapell could not gather in groups more than 100 by the Kingdom's law. Due to this law, they have always acted as mercenaries in either small groups or as individuals. This is an outdated law that many feel to be arbitrary in the current age, but it is still yet to be revised by the Kingdom's lawmakers.   Hackapells, who were only able to work in minority groups or individuals due to the old laws of the kingdom, have learned various combat knowledge and secrets through their activities. In particular, as more and more Hackapells choose to overpower the enemy with pistol shots instead of the existing protocol - chasing the enemy - they were named Hakkapeliter even on formal occasions.   Hakkapeliter is a Scout class that uses Pistol. Like Swordman class - Hackapell, he uses skills that can be used only when mounted on companions and adheres to the fighting style of driving attacks at the enemy with excellent maneuverability. However, as it mainly focuses on ranged attacks, it has developed into a form that can understand and utilize more on the battlefield.      Hakkapeliter In this update, we have remade the Hackapell in the Swordsman class into Scout. Hackapell has appeared as a Hybrid class that uses One-handed Sword and Crossbow in Archer class at first, but has been moved to the Swordsman class on the Re:Build update.   Scout class consists of Dagger and Pistol dealer, and the subclass is yet enough of class compared to other classes. Also, because it is a class that needs the companion mounting, Hackapell that has melee, distant, and maneuver as a concept joined the Scout. Unlike the Re:Build, the Hackapell is not moving to the Scout class but will be expanded as Hakkapeliter class that uses Pistol attack and added to the Scout class.   Hakkapeliter has attack skills that uses Pistol. It is a skill attacking, mount combatting class that can take advantage of moving and moving shots. Another mount class among Scout, the Schwarzer Reiter, mainly uses a basic attack Limacon, but if you learn other attack skills instead of Limacon, you can create a new build with Hakkapeliter. Hakkapeliter: Heida   When the One-handed Sword is equipped, C key sub attack is changed to [Blocking] skill. Temporarily blocks the enemy's Physical (Physical, Missile) attack upon use. You can block the enemy's physical attack when using Trooper Charge skill. . Hakkapeliter: Starr   Decreases your Accuracy, but increase in Pistol damage increases proportionally to the [Decreased Accuracy] Hakka Poa   - Hold an attacking stance shout, granting yourself with a [Enrage] buff. - Increases final damage dealt with Hackapell during [Enrage] buff. Does not stack with [Espial] buff. Blosa   Fire flare bullet to the target and apply [Expose] debuff. Expose the enemy near [Expose] debuff, and additionally applies Accuracy value when the caster attacks the target under [Expose] debuff with the Hackapell skill. Ankle Shot   Aim at the target's leg or ankle and fire your pistol. Decreases attacked target's Movement Speed by 20% for 10 seconds. Ankle Shot: Rush   Moves fast to the direction you've entered or where you moved before when the Ankle Shot is accurately hit to the enemy.   Spaning   Look around and apply [Espial] buff to you. Movement Speed increases and lets you dash during the [Espial] buff. Does not stack with Hakka Poa's [Enrage] buff.  Dash is not applied in some combat situations. Spaning: Rest   [Espial] buff recovers HP as your HP Recovery periodically when moving, instead of the original effect Recovery is proportion to your HP Recovery. [Arts] Hakkapeliter: Strategic Shuffle   Hakka Poa's [Enrage] will be applied when there is enemy near the character, Spaning's [Espial] will be applied when there is no enemy near character every 10 seconds. Buff won't be applied if you're not mounted or the skill is not learned. Trooper Charge   Check Fire and rush towards the target at an appropriate speed. Push away to damage the enemy in the way. Enemy receives multiple Trooper Charge attacks according to the direction the enemy is pushed away.   Infinite Assault   Continuously fires toward the fixed target while channeling the skill. You cannot move while firing the skill. If you get far from the target, the target is changed to another. Vaivora Vision - Carbine     Lv1 effect - Ankle Shot Final Damage +50% - Trooper Charge Final Damage +50%     Lv4 effect - Number of Infinite Assault hit x2 against Boss monster - Channeling duration increases when defeating the target with Infinite Assault    ※ Item stat will be announced later.       Changes for Hackapell Although [Hackapell] and [Hakkapeliter] share the background and some concepts, they still have features distinct to each of their classes. Thus, there will be some updates for some skills. Change in the image of Hackapell master [Hackapell Master - Flyntess] Storm Bolt Skill is deleted. Cavalry Charge Skill scene is changed  Attack property is changed from [Strike] to [Slash]. Infinite Assault  > Infinite Slash Skill name and the scene are changed. Attack property is changed from Strike to Slash.   [Casting Cavalry Charge after Infinite Slash]   ※ Because [Infinite Assault] is added to the [Hakkapelliter], we’ve changed the name for this skill to prevent users to be confused and changed the skill scene accordingly.       Scout Class Update   WIth Hakkapeliter joining the Scout class, some of Scout class will be updated.     Linker Linker is changed to sub-class that applies a single attack skill to a wide area and a new Vaivora Vision is added. Joint Penalty The way sharing the damage is changed.  - The damage received by the subject of the link is changed to share with all of the link targets (including the subject). (Link subject equally receives the damage as the shared amount. Ex. If 5 players are linked and the subject receives damage by 10,000, 5 players receive 2000 damage each.)   Cooldown is changed from 10 seconds to 30 seconds. Duration is changed from 7 seconds to 10 seconds.   Number of count limit is changed. - Before: [skill level] times - After: [skill level] * 10 times   Number of maximum link target is changed. - Before: 2.5 + [skill level/2] (round down the decimal point) - After: 3 + [skill level/2] (round down the decimal point) Joint Penalty: Magic, Physical, Missile Attribute is deleted. Joint Penalty: Enhance Enhance attribute of Joint Penalty is added. - Damage rate in total of Joint penalty is increased by 1.6% per attribute level.   * (EX. In level 100, 100% x 1.6 = 160% in total. If 5 is bound, applied as 160% / 5 = 32% each) [Arts] Joint Penalty: Chain Heart Effect of the Arts is adjusted - Condition to increase damage received is changed from Attack every target to Attack only caster.  - Duration is changed from 20 seconds to 15 seconds.  - Additional increase in Cooldown is changed from 40 seconds to 30 seconds. (30 seconds + 30 seconds = 60 seconds) Physical Link Effect that decreases the damage received by [skill level]% is added.   Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited (Cooldown by 20 seconds is applied when the link is disconnected.)   Maximum number of link targets is changed as follows. - Before: 2 + [skill level] - After: 5 (fixed) Physical Link: Defense Effect that increases Physical Defense is changed as follows. - Before: [number of linked party members * attribute level]% - After: [attribute level] * 5% Hangman's Knot Attack function is added.  - Skill factor is applied when crashed, and the damage increases by 10% in proportionally to the number of enemy under Joint Penalty. Enemy that cannot be pulled has no damage, and is not counted as damage increase.   Cooldown is changed from 8 seconds to 30 seconds.   Hangman's Knot debuff duration is changed as follows. - Before: 1 second + [skill level] * 0.2 seconds - After: 2 seconds Electric Shock Cooldown is changed from 15 seconds to 30 seconds.   Duration is changed as follows. - Before: 3 seconds + [skill level] * 0.5 seconds - After: 10 seconds   Link scene is changed. Electric Shock: Physical Pressure Effect that increases damage of Electric Shock according to DEX is deleted. Additional SP consumption is changed from 50% to 25%. Lifeline Value of effect that increases the stat is changed. - Before: [sum of all stats] / 15 - After: ([sum of all stats] / 15) * (0.75 + [skill level] * 0.05)   Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited   Once the link is disconnected, Cooldown is applied by 20 seconds. Vaivora Vision - Superstring Lv1 effect - Increase Linker's every skill level by 1 - When calculating Joint Penalty's shared damage, apply the number of linked target as half.   Lv4 effect - Electric Shock final damage increases by 100%   ※ Item stat will be announced later.     Enchanter Enchant Armor Shop skill is deleted and replaced with a continuous attack skill. Enchant Armor Skill is deleted. Enchant Aura New attack skill is added.  - Apply a short Aura to your location and damage the enemy in the area periodically.  - Consumes SP continuously while the area is maintained, and the area is removed when using the skill again.  - Skill will be removed when you lack of SP or when distance with character and the area gets far.     Vaivora Vision - Empowering Lv1 effect - Additional increase in Physical, Magic Attack of Over-Reinforce by 2.5% Lv4 effect - Enchant Aura attack cycle halves   ※ Item stat will be announced later.     Thaumaturge Reversi is deleted and replaced with new skill. Reversi Skill is deleted. Transmute New skill is added. - Temporarily transmutes the enemy's appearance and damages continuously.   * When you apply debuff to the monster, the monster's appearance is changed to the monster of equal level. You cannot change some of monsters like boss monster's appearance. (periodic damage is applied)   * When you apply debuff to the enemy character, the appearance of the character's hair accessory, halmet, and costume can be changed. (※ randomly changes)   Quicken Skill effect is changed.  - The buff will be applied only to yourself, basic attack speed increases during the buff, and the limitation of basic attack's attack speed is removed.   Duration is changed as follows. - Before: 30 seconds + [skill level] * 6 seconds - After: 4 seconds + [skill level] * 0.4 seconds   Cooldown is changed from 40 seconds to 60 seconds.     Schwarzer Reiter Serial Bullet is activated in every pistol-type attack. Schwarzer Reiter: Additional Damage Attribute name is changed to Markmanship: Additional Damage. Concentrated Fire Skill range is increased.   Serial Bullet Strike condition for [Serial Bullet] is changed. - Before: Applied to Limacon's basic attack - After: Applied to [Pistol] property attack     Bullet Marker With the change in additional damage attribute change and basic attack of Double Gun Stance, it is now changed to main attack skill and can be set as attack build like the Schwarzer Reiter.  Markmanship: Additional Damage Attribute like Schwarzer Reiter's [Schwarzer Reiter: Additional Damage ▶Markmanship: Additional Damage] is added to the Bullet Marker.   Freeze Bullet: Silver Pellet Attribute is changed. - When using basic attack instead of freezing the enemy, an additional strike of a holy property will occur during the skill duration by equal chance. Additional Holy property attack is equal to the basic attack (Double Gun Stance factor).   Double Gun Stance Skill maximum learn level is changed from Lv.1 to Lv.5. Enhance attribute/Enhanced Upgrade attribute is added. Movement Speed during the Double Gun Stance increases by 65% than the original, and the Tracer Bullet effect will be applied. Bloody Overdrive Overheat is changed from 2 times to 1 time.  Cooldown is changed from 30 seconds to 25 seconds.       Classes with Balance Patch   Following classes’ skill factors will be adjusted.   Swordsman Wizard Archer Cleric Scout Hackapell Fencer Bokor Arquebusier Musketeer Sadhu Linker Rogue Ardito Schwarzer Reiter Bullet Marker   Classes may be added or deleted when applying to the live server.       Expand in Cleric class attack property compatibility   Cleric Class is divided into Physical attack (STR) and Magic attack (INT). Healer/subclass has another stat (SPR) as the main, which enables some classes to convert physical/magic, but the actual build combination is very limited compared to the number of classes in the series. There are classes that have limitations due to various weapons such as Swordsman or Archer, but it can be covered by the dual weapon slot and that it is not divided by the stat and they can change the class by changing the weapon type.     Attribute that changes Physical Stat ↔ Magic Stat in some classes will be unified to Cleric class which is the basic class, and the property that you choose will be applied to every attack of the character.   For example, when the character with Monk (Physical) - Crusader (Magic) - Krivis (Magic) - Krivis(Switching) combination selects ‘Magic Stat’, the Monk skill will be applied as magic property and the damage will be calculated based on Magic Attack (INT).  When the character changes to Physical Stat, every attack will be based on Physical Attack (STR). Stat Switching is available only to Physical - Magic and is not applied to sub type based on SPR.     Thus, if someone has set the build to Physical with Monk, Inquisitor, and other classes by STR stat, and the other has set the build to Magic with Exorcist, Crusader, and other classes by INT stat, you can combine classes with a different property that couldn’t be combined until now by selecting the property attribute according to the item you have.        This concludes the posting about Hakkapeliter and other class adjustments.   Thank you!       ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server. Details about the skill factor, Enhance, Enhanced Upgrade will be announced via patch note when applying to the live server.  

Developer's Blog
March 2nd, 2022
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Weekend Burning in December!

Greetings, Saviors!    New Weekends burning event is here! See the details and let's burn the weekends in ToS!     Event Period     From December 4, 2020 To 23:59 EST on December 27, 2020     Who can Participate     - All saviors     How to Participate     Step 1. Log-in to Tree of Savior on weekends (server time) during the event period.   Step 2. Find the event NPCs in Klaipeda, Fedimian, and Orsha and talk to them! * The map doesn't indicate the location of NPCs.   Step 3. Play Tree of Savior with special buffs and benefits!   The buffs and benefits of the month are as following: ※ Please note that the timeline will follow the server time(EST). Friday Saturday Sunday December 4 December 5 December 6 - EXP + 100% - Recover HP/SP +500, Movement Speed +2 every 10 seconds - Physical/Magic Attack + 500 - Physical/Magic Defense + 3000 - EXP + 100% - Recover HP/SP +500, Movement Speed +2 every 10 seconds - Physical/Magic Attack + 500 - Physical/Magic Defense + 3000 - EXP + 100% - Recover HP/SP +500, Movement Speed +2 every 10 seconds - Class Points earned +500% December 11 December 12 December 13 - EXP + 100% - Looting Chance +1000  - Item re-identification 50% discount - EXP + 100% - Looting Chance +1000 - Movement speed + 5, when destroying Tree Root Crystal - EXP + 100% - Looting Chance +1000 - Movement speed + 5, when destroying Tree Root Crystal December 18 December 19 December 20 - EXP + 100% - Physical/Magic Attack + 500 - Physical/Magic Defense + 3000 - Recover HP/SP +500, Movement Speed +2 every 10 seconds - EXP + 100% - Physical/Magic Attack + 500 - Physical/Magic Defense + 3000 - Pamoka Solution EXP x2 - EXP + 100% - Physical/Magic Attack + 500 - Physical/Magic Defense + 3000 - 90% Skill Cooldown and SP consumption reduction (Area Limited) December 25 December 26 December 27 - EXP + 100% - Looting Chance +1000 - Entry Reset for Legend Raid and Uphill Defence (Once a day) - EXP + 100% - Looting Chance +1000 - Even-numbered transcendence 50% discount - EXP + 100% - Looting Chance +1000 - Movement speed + 5, when destroying Tree Root Crystal     Important   - Please note that the buffs do NOT stack. If you receive Friday's buff at the end of the day and receive a new buff at the start of Saturday, Friday's buff will be removed and Saturday's buff will be applied.   - The buffs will NOT automatically be granted to your character. You have to talk to the event NPC in order to receive the Weekend Burning Event benefits.

Event
November 30th, 2020
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[UPDATE] Scheduled Maintenance for April 20, 2021

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (April 20, 2021). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
April 20th, 2021
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[EDITED] Leticia's Secret Cube: July 2, 2019

Announcement
July 2nd, 2019
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NEW! Poof! Spring Transformation

  Greetings, Saviors! Spring is just around the corner, and it is giving Blessed Sprouts some truly miraculous effects…   Event Period FROM the scheduled maintenance on April 2, 2019 TO the scheduled maintenance on April 16, 2019 Who Can Participate - Characters of all levels How to Participate STEP 1. Receive a batch of Miracle Seeds every Friday, Saturday and Sunday during the event. You’ll find Miracle Seeds x3 in your Message Box on April 5-6-7, and April 12-13-14. STEP 2. Use your Miracle Seeds in town as you normally would, then stick around the Blessed Sprout for 1 minute to receive an additional +10 movement speed buff and instantly transform into a mischievous Popolion, Kepa or Hanaming! Time to surprise and terrorize your fellow Saviors around the city! STEP 3. When you’re done embodying your monster persona, simply right-click on your character or move to a different map to break the spell and recover your original appearance and abilities (any remaining effects of the Sprout buff will also be left intact). BONUS Forum Event - Upload screenshots or videos of your character’s monster transformations to the General Gameplay category in our official forums. Five players will be selected at random to win Goddess’ Blessed Cube x10+1! - Make sure to add [POOF!] in the title of your post, and don’t forget to include your team name and server! Important - All Blessed Sprouts will have the additional buff and transformation effects during the event, not just those received via Message Box. - The monster transformation can only be used inside city maps, and it will not allow you to use monster skills. - The transformation reverts automatically after 5 minutes, or when you mount a Companion. - While you are transformed, your movement speed will not be affected (monster Dash speed will always be set at 15).

Event
April 1st, 2019
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The Second Half of 2023 Update Preview

Greetings Savior!   This is [GM] Kiwi. How are you enjoying your summer?   It seems like only yesterday that the walls between the servers were torn down by the W server, and now we're already mid-past the year 2023!   Today we're going to talk about some of the upcoming updates that we think you'll be excited about.   New episodes and terrifying raid bosses are coming soon, along with new equipment, progression content, and events to make the Saviors more powerful!     With the hot and busy lives of our saviors, we hope you’ll be able to get a lift up today from the news we brought:)     1. Abyssal Observer and the Secret Laboratory     Remember in the last episode, when the Beholder took advantage of the unfortunate Rose and returned the Devilgloves to its previous shape?   My heart still aches when I think of Rose...   The Beholder - now with the complete Devilgloves - is hiding in his secret laboratory, where he's planning another terrible deed. His hideout is sure to be full of powerful monsters and traps, but for a Savior who's made it this far, it won’t be a problem!     The Beholder looks a little different from what we know. The two Devilgloves are giving it an even more powerful aura.   It looks like we need to stop the Beholder before he does something more terrible!   Abyssal Observer is a Goddess raid that where the Saviors must face the powerful Beholder.    It is divided into Solo, Normal, and Hard, depending on the difficulty and how you want to participate, and is only available after you reach level 500.   Be prepared for the Hard difficulty, as it awaits the Saviors with more powerful attacks and special skills.    We hope you're ready for the challenge!     2. Max Level Expansion and New Goddess Equipment     To take on tougher enemies, including a much stronger Abyssal Observer, you'll need even more powerful gears.   ▶ Level 500 Expansion   As some Saviors may have already noticed, we're excited to announce that character levels are expanding to 500.   With this expansion comes access to higher-tier Aether Gems, Goddess Ichors, Evolution Stones, Arcanums, and more!     ▶ New Goddess Equipment   Of course, there are new weapons and armor to go along with level 500.   New Goddess gear can be earned by succeeding [Lv. 480] gear with a +20 buff. Transmuted skills applied to [Lv. 480] equipment will be retained after Succession and by opening the socket of the new equipment with Goddess Token (Lada), previously used Color Gems, Aether Gems, and Skill Gems will be available for the new gear. Unfortunately, Evolution Stone effects do not carry over when succeeded, so be sure to keep that in mind! We'll also have more information on how the enhancement value of the new Goddess equipment will be after the succession:   Equipment [Lv.480] Goddess [Lv.500] Goddess Enhancement Value 20 10 21 22 11 23 24 12 25 26 13 27 28 14 29 30 15   !!TIP: Equipment that succeeds a transmutation skill can progress through skill transmutation regardless of its enhancement level.       3. Blessing of Lada and Grace stat     The new [Lv. 500] Goddess Gear (Armor) and [Lv. 500] Goddess Ichor is said to have special stats that have never been seen before.   Let's take a look at the Lada and Grace stats that will make you even more powerful. ▶ Lada stat equipment <Introductory image / may differ from actual live application>   Equipment with Lada stat carries a special effect called Blessing of Lada.   It can be obtained by a very low chance from Challenge Mode - Division Singularity, Blockade Battle, and Goddess’ Grace. We've also heard that these special gears you'll find in Challenge Mode - Division Singularity content will have the same level of enhancement and part (ex; boots) as your current [Lv. 500] Goddess gear, so don’t worry about starting over from the bottom!   !!TIP - Blessing of Lada stats will grant different types of stats for different parts of equipment.   ▶ Goddess Ichor with Grace stats    Savior, did you know that there is a hidden 5th stat for the Goddess Ichor?   <Introductory image / may differ from actual live application> The Grace stat is a special stat granted to [Lv. 500] Advanced Goddess Ichor.   Advanced Goddess Ichors with the Grace stat can be obtained with a low chance in Challenge Mode or when fragmenting the [Lv. 500] Goddess Ichor.   The effect of the Grace stats is said to be amplified when more stats of the same name are gathered together.   We can't wait to see the Saviors’ adventures with the powerful effects of the Grace stats!       4. Changes in the Growth Contents     As levels expand and new equipment is added, some of the growth content is also changing.    Let's take a look at what's coming! ▶ Challenge Mode Changed   First, the difficulty of Challenge Mode will change from Lv. 480 to Lv. 500.   The rewards in Challenge Mode will be changed to drop the new Goddess equipment enhancement materials and Advanced Ichors with the Grace stat.     ▶ Challenge Mode: Division Singularity Reorganized   In addition to the changes to Challenge Mode, Division Singularity content will be reorganized to include a new system called Trespass (working title).   As you play Division Singularity, there's a chance that a powerful Follower monster will trespass the dungeon. Defeating these monsters and clearing the dungeon will reward you with items related to Jurate Seal.   Also, if you complete the Division Singularity regardless of whether this follower monster is defeated or not, there is a chance that you may obtain equipment with the Blessing of Lada stat!   We're also excited to announce that a new difficulty level, Division Singularity (EX), will be added to Challenge Mode. The Division Singularity (EX) difficulty is content that awaits the challenge of top-tier Saviors with its high difficulty and limited entry.   You can expect increased rewards compared to normal difficulty, and more frequent trespass of the Follower monsters in Division Singularity (EX). If you're a top-tier Savior, why not take on the challenge?       5. Popo Boost Event     In addition to all of these content updates, we have also prepared a growth support event for new and returning Saviors packed with lavish rewards.   Participating in the Popo Boost event will earn you a variety of rewards based on your gear score, allowing you to follow the guide and adapt to the Tree of Savior.   If you're a new/returning Savior, don’t miss this great opportunity!   Of course, this event is also open to veteran Saviors as well.   Why not take this opportunity to make a character in a class you've always had your eye on?     These are just a taste of what's to come and we hope this brings up the Savior’s excitement for the next adventure. We've got a lot more coming up which wasn’t mentioned in today’s post - including Damage Effect Skins, Unknown Sanctuary 3F, Dreamy Forest raid, and a new Blockade boss - so stay tuned!   I hope you have a great day with Tree of Savior, and will be back next time with more news. This has been your [GM] Kiwi! Thank you!       ※ Please note that the above is subject to change when the update goes live.  

Developer's Blog
August 18th, 2023