Greetings, Saviors! The maintenance schedule and information on Tuesday, April 26th, have been posted. We will be transferring teams and making some changes to the game during this maintenance. Please refer to the following link to read the entire announcement: https://forum.treeofsavior.com/t/server-transfer-maintenance-and-patch-notes-april-26th-2016/215880 Sincerely, IMC Staff
							Greetings, Saviors! Starting on April 4, 2017, we're welcoming new Saviors to the world of TOS with a special event that will reward newly-created teams with a healthy dose of character-boosting items and other goodies! Keep reading to find out all the details. 1. Period Event - From: scheduled maintenance on April 4, 2017 - To: scheduled maintenance on May 2, 2017 2. Who Can Participate - New Tree of Savior accounts(Teams) created between March 28 and May 2, 2017 3. How to Participate STEP 1. Download Tree of Savior and create your team (account) and a character in one of the regional servers. There are four server regions: North America (NA), Europe (EU), Southeast Asia (SEA) and South America (SA). STEP 2. [UPDATED] After you start playing with your character, interact with the Leveling Guide NPC in the cities of Klaipeda or Orsha to receive 19 Boost Packs in your inventory, each containing a set of items that will help boost up your character along the way as you level up (see list at the bottom of this announcement). - Every new character you create during the event period will receive 19 Boost Packs in their inventory. - Any new accounts(Teams) that had created characters between March 28 - April 4 will be able to get their Boost Packs from the Special Event Board in either Klaipeda(opposite from the Event Notice Board) or Orsha(Near the Wings of Vaivora). STEP 3. Each Boost Pack comes with a level requirement your character needs to reach in order to open it. Say, if it’s a level 5 box, you will be able to open it once your character reaches level 5, and so on. - The level requirement of each box will be listed in the item’s description in-game. - The Boost Packs will be deleted after the event, meaning you will only be able to open them and receive the rewards until May 2, 2017. 4. Boost Pack Rewards Reach the level required by each Boost Pack to receive the rewards! NOTE: Items tagged as [TIMED] have an expiration date and can only be used within the period mentioned in the item’s description in-game, eg. if an item is marked as “14 Days”, it must be used within 14 days after you acquire it. After those 14 days, the item will expire and you will no longer be able to use it. The counter will start to decrease as soon as you receive the item, so plan ahead carefully. [UPDATED2] NOTE 2: All Token rewards have been changed so that they will only be given once per Team. This change was made since Token effects will be given to all characters in your Team. LEVEL 5 EXP Tome x2 [TIMED] - EXP Tomes increase your experience gains, allowing you to level up faster. Warp Scroll x5 - Warp Scrolls are used to teleport your character to other regions. Soul Crystal x5 - If your HP is depleted and you become incapable of combat, you can use a Soul Crystal to be “revived” in the same spot. Settlement Support Potion v2 x10 - Move faster and hit harder for 30 minutes. Movement speed and physical/magic attack will be increased. LEVEL 10 EXP Tome x2 [TIMED] Warp Scroll x5 Soul Crystal x5 Megaphone x10 - Megaphones are used to send messages in the global Shout Chat in-game. Zemyna Necklace x1 [TIMED] - An accessory that increases your character’s stats. Klaipeda Warp Scroll x1 - A Warp Scroll that teleports you directly to Klaipeda, one of the main cities in Tree of Savior. Velheider Voucher x1 - You can exchange this voucher for a Velheider companion at the Companion Trader in your nearest city. Level 50 Weapon Set - Use level 170 equipment at level 50! LEVEL 15 EXP Tome x2 [TIMED] Warp Scroll x5 Soul Crystal x5 Megaphone x10 Settlement Support Potion v2 x10 Token: 7 Days x1 - Tokens apply a set of beneficial effects to all the characters in your team, including increased EXP gains, speed movement and the ability to use premium gestures/poses. Gilt Helmet x1 - A hair accessory you can boost with extra stats. LEVEL 30 x4 EXP Tome x2 [TIMED] - x4 EXP Tomes give you an even bigger EXP boost than regular tomes. Lord Hamondale's Bracelet x1 [TIMED] - An accessory that increases your character’s stats. Knight Commander Uska's Bangle x1 [TIMED] - Another accessory that increases your character’s stats. LEVEL 50 x4 EXP Tome x2 [TIMED] Megaphone x10 Underground Chapel Dungeon Warp Scroll x1 - A Warp Scroll that teleports you directly to the entrance of the Underground Chapel Dungeon, which you can access starting from level 50. Instanced Dungeon Reset Voucher x1 [TIMED] - Use this voucher to reset your daily instanced dungeon entries and play them again to boost up your character’s EXP and currency gains. Wind Runner x1 [TIMED] - Lets you run as fast as the wind. LEVEL 80 x4 EXP Tome x2 [TIMED] Warp Scroll x5 Soul Crystal x5 Instanced Dungeon Reset Voucher x2 [TIMED] Historic Site Ruins Dungeon Warp Scroll x1 Keista Restoration Potion Lv1 x20 - A potion to restore your HP and SP spent in combat. Cockatrice Costume x1 [TIMED] - A costume that lets you dress up as a Cockatrice monster. Cockatrice Head (Male/Female) x1 [TIMED] - Complete the Cockatrice look with a Cockatrice Head. LEVEL 100 Soul Crystal x5 Megaphone x10 x8 EXP Tome x1 [TIMED] - x8 EXP Tomes give the biggest EXP boost of all tomes. Fedimian Warp Scroll x1 - A Warp Scroll that teleports you directly to Fedimian, where a new city awaits you. Mercenary Post Warp Scroll x1 - A Warp Scroll that teleports you directly to the Mercenary Post, a place where you can play daily missions for special rewards. Tavorh Cave Hunting Grounds Warp Scroll x1 - A Warp Scroll that teleports you directly to the entrance of Tavorh Cave, a hunting ground where you can fight fierce monsters for extra item and currency rewards. Desert Chupacabra Ears x1 - A hair accessory you can boost with extra stats. LEVEL 110 x8 EXP Tome x2 [TIMED] Token: 7 Days x1 Instanced Dungeon Reset Voucher x1 [TIMED] Monument of Desire Dungeon Warp Scroll x1 LEVEL 120 x8 EXP Tome x2 [TIMED] Megaphone x10 Instanced Dungeon Reset Voucher x1 [TIMED] Saalus Convent Warp Scroll x1 - A Warp Scroll that teleports you directly to Saalus Convent, a place where you can play daily missions for special rewards. Enchantment Scroll x2 [TIMED] - Enchantment Scrolls are used to boost hair accessories with extra stats. LEVEL 140 x8 EXP Tome x2 [TIMED] Keista Restoration Potion Lv2 x20 Fallen Legwyn Family Dungeon Warp Scroll x1 Thumbup Armband x1 - An armband accessory for your character. LEVEL 150 x8 EXP Tome x2 [TIMED] Warp Scroll x5 Soul Crystal x10 Narcon Prison Hunting Grounds Warp Scroll x1 Sissel Bracelet x1 [TIMED] - An accessory that increases your character’s stats. Wizard Bracelet x1 [TIMED] - An accessory that increases your character’s stats. LEVEL 170 x8 EXP Tome x2 [TIMED] Instanced Dungeon Reset Voucher x1 [TIMED] Hollow Thorn Forest Dungeon Warp Scroll x1 Natarh Watchtower Hunting Grounds Warp Scroll x1 Fortune Cookie x1 - Fortune Cookies increase your EXP gains, movement speed and maximum HP, and you can stack them to multiply the effects. LEVEL 190 x8 EXP Tome x2 [TIMED] Fortune Cookie x2 Keista Restoration Potion Lv2 x20 Tatenye Prison Hunting Grounds Warp Scroll x1 LEVEL 200 x8 EXP Tome x2 [TIMED] Fortune Cookie x3 Instanced Dungeon Reset Voucher x1 [TIMED] Archmage Tower Dungeon Warp Scroll x1 LEVEL 210 x8 EXP Tome x2 [TIMED] Fortune Cookie x4 Instanced Dungeon Reset Voucher x1 [TIMED] Neighport Church East Building Hunting Grounds Warp Scroll x1 Archmage Bangle x1 [TIMED] - An accessory that increases your character’s stats. Phada x1 [TIMED] - An accessory that increases your character’s stats. LEVEL 230 x8 EXP Tome x2 Fortune Cookie x5 Instanced Dungeon Reset Voucher x1 Catacombs Underground Dungeon Warp Scroll x1 Sjarejo Chamber Hunting Grounds Warp Scroll x1 Dhrag Bracelet x1 [TIMED] - An accessory that increases your character’s stats. LEVEL 240 x8 EXP Tome x2 Fortune Cookie x5 Instanced Dungeon Reset Voucher x2 Keista Restoration Potion Lv3 x20 Netanmalek Mausoleum Hunting Grounds Warp Scroll x1 LEVEL 260 x8 EXP Tome x2 Blue Fortress Dungeon Warp Scroll x1 Earth Tower Warp Scroll x1 - A Warp Scroll that teleports you directly to the entrance of Earth Tower, a multi-level mission zone where you can complete daily challenges for special rewards. Red Flower Headgear x1 - A hair accessory you can boost with extra stats. LEVEL 290 x8 EXP Tome x2 Enchantment Scroll x4 [TIMED] Castle Dungeon Warp Scroll x1 Cardboard Cube x1 - Cardboard Cubes contain random recipes with which you can craft powerful equipment items.
							Greetings, Saviors! Receptionist Donnes is eternally thankful to all the adventurers who joined the mission to rid the Kingdom of his most wanted monsters. As a token of his appreciation, Donnes is offering even more rewards to anyone who completes his daily quests at the Mercenary Post. Keep reading to find out how you can participate. 01. Event Period FROM the scheduled maintenance on May 2, 2017 TO the scheduled maintenance on May 23, 2017 02. Who Can Participate - Characters of level 100 and above 03. How to Participate STEP 1. Receive a Donnes Badge every time you complete a daily quest from Receptionist Donnes at the Mercenary Post. STEP 2. Bring your Donnes Badges to the Event Notice Board in the cities of Klaipeda or Orsha to receive two different costume rewards. - 25 Donnes Badges = Sprout Hair Costume x1 (submitting 5 times) - 50 Donnes Badges = Simple Costume Box x1 (submitting 10 times) NOTE 1: Donnes Badges can only be submitted 5 at a time. NOTE 2: Each of these rewards can only be received once per team (make sure you receive them on the right character). STEP 3. Every time you submit 5 Badges at the Event Notice Board you will also receive a 2-hour buff of +100% EXP gains. 04. IMPORTANT - Donnes Badges will be deleted after the event period ends. - Donnes Badges can only be submitted at the Event Notice Board 5 at a time. - Donnes' buff does not stack with itself (max. duration = 120 minutes). - Donnes Badges can be moved via Team Storage, and the total number of Badges delivered to the Event Notice Board is counted by team, not by character. - The costume contained in the Simple Costume Box will match the class and gender of the character that opens it, so keep that in mind when using this item. - You can check your team's current total amount of Badges submitted by interacting with the Event Notice Board.
							Greetings, Saviors! In today’s post, we’re going to talk about a few changes to the golden stat plans we mentioned in a previous blog and introduce the new attributes we’re developing for dealer classes in Ranks 6 and 7, as well as a couple of additional balancing adjustments. Remember that the final version of the contents we discuss here can look different when the patch is finally applied to the game. With that in mind, let’s get started. ENCHANT STAT SYSTEM Enchant Jewels We’re introducing a new item called the Enchant Jewel. Enchant Jewels will drop at a low rate from gear items of Rare or higher grades when those items are dismantled. The Enchant Jewel produced will match the grade of the item it dropped from. This will apply to all level 75+ Rare, Unique and Legend equipment items. Note: Any eligible gear items you may have in your possession before the update will also have a chance of dropping Enchant Jewels when dismantled after this patch is applied. Applying Enchant Stats Enchant Jewels will be used to create new Enchant Stats for your equipment. On average, higher-grade Jewels (Legend > Unique > Rare) produce higher stat values. However, the only difference between each grade will be their chance of applying said values, which means it will be possible for Unique and Rare Jewels to generate maximum stat values as well. Stats added through these Enchant Jewels will not affect the item’s original stats, and will instead be applied independently. Enchant Jewels can be added to equipment of up to 10 levels above the level of the item from which they dropped. E.g.: When dismantled, a Lv 350 Masinios item will drop a Lv 360 Unique Enchant Jewel, which can then be added to any equipment of Lv 360 and below. Enchant Jewels can be added to any eligible piece of equipment but, as mentioned earlier, their stats will apply independently from the item’s other stats (random stats, fixed stats, etc.). On the other hand, extracting and adding Enchanted Jewels comes at no cost to your characters (no Silver or consumables required, no Potential loss, etc.). Other Features Any item can only have a maximum of one Enchant Stat applied to it at any time. This means that, if you use a second Enchant Jewel on the same item, the latter stat and values will override the ones applied by the first Jewel. Also, having multiple items with the same Enchant Stat will not stack the corresponding effects. Instead, only the stat with the highest value will apply. E.g.: If you have [Enchant Stat] Critical Rate +12% on your weapon and [Enchant Stat] Critical Rate +8% on your boots, the total Critical Rate bonus applied from both your Enchant Stats will be +12%. As Enchant Stats are completely independent from random stats, they are not affected when an item is re-identified. Enchant Stats will also not transfer onto Ichors when they are extracted. RANK 10 ATTRIBUTES Doppelsoeldner NEW! [C3 Attribute] Doppelsoeldner: Tough (Character Rank 10+) Reduces Stamina by 5, but increases the Minimum Critical Chance and AoE Attack Ratio of all Doppelsoeldner skills in proportion to attribute level. When using any Doppelsoeldner skill: Lv 1 Minimum Critical Chance +1%, AoE Attack Ratio +1 Lv 5 Minimum Critical Chance +5%, AoE Attack Ratio +5 Lv 10 (max.) Minimum Critical Chance +10%, AoE Attack Ratio +10 [C1 Attribute] Deeds of Valor Duration is fixed to 120 seconds regardless of skill level, and cooldown is slightly reduced. [C1 Attribute] Cyclone Cooldown is reduced from 45 to 30 seconds. NEW! [C3 Attribute] Cyclone: Ravage (Cyclone Lv 11+) Doubles the radius of Cyclone and extends its cooldown by 5 seconds. Fencer NEW! [C3 Attribute] Fencer: Offensive Rapide (Character Rank 10+) Removes your ability to block regardless of shield use, but applies all Fencer skills as two consecutive hits. When using any Fencer skill: Lv 1 Fencer skill damage 52% x 2 (104%) Lv 5 Fencer skill damage 60% x 2 (120%) Lv 10 (max.) Fencer skill damage 70% x 2 (140%) The consecutive hits do not apply as two different attacks. They apply as one attack that is displayed in-game as the total damage divided into two hits. Dragoon NEW! [C3 Attribute] Dragoon: Courage (Character Rank 10+) Increases the damage of all spear skills in proportion to attribute damage. Applies to all skills casted with a spear, regardless of class. When using any spear skill: Lv 1 Skill damage +1% Lv 5 Skill damage +5% Lv 10 (max.) Skill damage +10% This attribute applies to both one-handed and two-handed spear skills. Basically, any skill that can be performed by a Dragoon with a spear. Warlock NEW! [C3 Attribute] Warlock: Darkness (Character Rank 10+) When using Dark property skills, generates additional Dark property damage in a value equal to a percentage (proportional to attribute level) of the caster’s maximum magic attack. Applies to all Dark property skills, regardless of class. When using any Dark property skill: Lv 1 Added Dark damage equal to 2% of max. magic attack Lv 5 Added Dark damage equal to 10% of max. magic attack Lv 10 (max.) Added Dark damage equal to 20% of max. magic attack Magic attack weapons don’t normally have random damage deviations, but equipping Red Gems can increase their maximum attack. Featherfoot NEW! [C3 Attribute] Featherfoot: Witch Doctor (Character Rank 10+) Increases the damage of all Featherfoot skills on enemies affected by debuffs in proportion to attribute level. When using any Featherfoot skill against enemies with debuffs: Lv 1 Skill damage +1.5% Lv 5 Skill damage +7.5% Lv 10 (max.) Skill damage +15% This attribute applies to enemy debuffs under the same conditions as skills like Blood Bath, Blood Sucking or Kundela Slash. Schwarzer Reiter NEW! [C3 Attribute] Schwarzer Reiter: Markmanship (Character Rank 10+) Increases the damage of Schwarzer Reiter skills in proportion to attribute level. When using any Schwarzer Reiter skill: Lv 1 Skill damage +1% Lv 5 Skill damage +5% Lv 10 (max.) Skill damage +10% Applies to Concentrated Fire, Caracole, Retreat Shot, Wild Shot and Marching Fire with no additional requirements. Does not apply to basic attacks. Falconer NEW! [C3 Attribute] Falconer: Hawk Eye (Character Rank 10+) Increases the minimum critical chance of all Falconer skills in proportion to attribute level. When using any Falconer skill: Lv 1 Minimum critical chance +3% Lv 5 Minimum critical chance +15% Lv 10 (max.) Minimum critical chance +30% Minimum Critical Chance is a value that works to apply critical when an attack fails to be considered as such. Cannoneer NEW! [C3 Attribute] Cannoneer: Detonate (Character Rank 10+) Allows all Cannoneer skills to ignore part of the enemy’s defense in proportion to attribute level. Increases SP consumption. When using any Cannoneer skill: Lv 1 Ignores 2% Cloth/Leather armor, 4% Plate armor Lv 5 Ignores 10% Cloth/Leather armor, 20% Plate armor Lv 10 (max.) Ignores 20% Cloth/Leather armor, 40% Plate armor Minimum Critical Chance is a value that works to apply critical when an attack fails to be considered as such. Musketeer NEW! [C3 Attribute] Musketeer: Ready for Battle (Character Rank 10+) Reduces movement speed by 1, but increases the attack values of musket attacks in proportion to attribute level. When using any musket attack (skills, basic attacks): Lv 1 Attack +1%, movement speed -1 Lv 5 Attack +5%, movement speed -1 Lv 10 (max.) Attack +10%, movement speed -1 Unlike Damage increases, Attack increases work to reduce the effects of the target’s Defense (which is also different from ignoring Defense) in combat calculation formulas. Because of this, even at similar values, Attack increases are much more effective. Druid NEW! [C3 Attribute] Druid: Wolf Spirit (Character Rank 10+) Extends the duration of Lycanthropy (including Human Form) in proportion to attribute level. Increases SP consumption. When using Lycanthropy: Lv 1 Duration +3 seconds Lv 5 Duration +15 seconds Lv 10 (max.) Duration +30 seconds SUMMON CLASS CHANGES Summon Maximum HP We will be changing the maximum HP of some summons to reflect a proportion of the caster’s own maximum HP. The exact ratio varies from summon to summon, but this change applies to the following: Sorcerer - Bosses summoned by Summoning (Morph included) - Salamion Necromancer - Shoggoth - Skeleton Soldier - Skeleton Archer Bokor - Zombie Sorcerer [C1 Skill] Summon Familiar The effects of bats self-destructing will now count as summon attacks. The current skill factor is removed, and instead the bats gain an attack value which is proportional to the caster’s SPR stat, as what happens for other summons. The skill will summon a fixed number of 5 creatures. Skill cooldown is reduced in proportion to skill level, and Familiar duration is set to 1 minute. [C1 Attribute] Summon Servant: Quick Order Attribute effects change to casting all Servant buffs at once. NEW! [C3 Attribute] Summon Salamion: Heat The Salamion steadily restores the HP of itself and its owner’s other summons. The cycle accelerates in proportion to attribute level. [C3 Skill] Evocation The caster will be able to select a spot to attack, and damage will increase in proportion to SPR. [C3 Skill] Desmodus Targets hit by Desmodus become afflicted with the Blood Sucking debuff. Enemies with the debuff receive increased damage from the caster’s summons in proportion to skill level. In this update, the change to summon attack includes not only Familiar summons but Necromancer Skeletons and Corpse Tower as well. Necromancer NEW! [Debuff] Necromancer Bane Enemies hit by skills that attack using corpse parts become afflicted with the Necromancer Bane debuff, which stacks in different values according to the type of skill and resets its 15-second duration whenever a new stack is applied. Necromancer Bane increases the damage dealt by Skeleton Soldiers and Skeleton Archers in proportion to the number of stacks. It also slightly decreases movement speed regardless of the number of stacks. [C1 Skill] Flesh Cannon Enemies hit by this skill have a chance of becoming afflicted with the Necromancer Bane debuff. The number of stacks applied is fixed. [C1 Skill] Flesh Hoop Enemies hit by this skill become afflicted with the Necromancer Bane debuff. The number of stacks applied is proportional to skill level. [C3 Skill] Flesh Strike Casting time is changed from skill level x 1 seconds to 3 seconds, while cooldown is reduced from 54 to 30 seconds. Enemies hit by Flesh Strike become afflicted with the Necromancer Bane debuff. The number of stacks applied is proportional to skill level. Stay tuned for more news and updates on upcoming content!
							Greetings, Saviors!We would like to announce the details of our weekly maintenance for (August 29, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
							Greetings, Saviors! First of all, we would like to thank you for the love and support you’ve been showing for Tree of Savior. We hope this post addresses some of the most pressing issues you’ve been asking about and sheds some light on how we are working to improve them. Client Lag Issue The graphic engine optimization is currently in process. We had some major progress and the patch is being prepared. How much it smoothed the overall experience and improved the performance is going to be announced through our Dev Blog. Server Lag Issue As stated in our previous announcement, temporary restrictions limiting access for new players to Tree of Savior are now in place. We will alleviate the “slow server process speed” symptoms through temporary maintenance before we permanently solve this server lag issue. As previously announced, there have been other DDoS attacks on the [SA] Silute server. Every attack results in the particular machine getting banned, which means far lower machines compared to the user count, and we have been denied adding more machines to the server. The SA server shall be moved to a NA location due to the fact that normal service operation is practically impossible with the current local service provider. The regional pricing will remain the same even after the machine’s location transfer. The server will stay in NA until we find a good solution to the SA problem. Persistent Bot Problem The Bot Classifier for [SEA] Telsiai, [SA] Silute and [SEA] Varena servers is under maintenance and has not been fully operational. This is a problem related to DB backup, which cannot be solved easily and requires extended maintenance to fix, which is why we are putting it on hold for now. In the case of [SA] Silute, the problem should be solved and the situation normalized after today’s relocation. We also expect to solve the problem for [SEA] Telsiai and Varena and get back to normal operation on those servers as soon as possible. Why haven’t you applied to iTOS the same patch as kTOS? The regions for iTOS are more and diverse and applying a patch for each region takes some time. Our previous patches also had problems of that sort. Such problems resulted in the updates and the game access being unavailable. Also, after we update the Korean version and receive feedback from the users there, we sometimes end up making changes to it again, so getting a final version of the update that we can apply to iTOS can take some time. That is the reason why we were unable to apply patches frequently. Feedback and Communication from the Staff Are Insufficient From now on, we will have a regular Q&A time with the Dev Team based on the opinions from you, the users. Also, a CM will gather up questions raised on the forum and forward them to the Dev Team and provide our users with answers. Token Prices Our players have long been voicing out their opinions about the price of Tokens, and after some internal discussion we’ve decided to lower Token prices. We plan to compensate those who are currently using or have recently purchased Tokens as a result. Details will be announced in a separate news post. link : https://treeofsavior.com/news/?n=434 Thank you for reading and have fun playing Tree of Savior.
							Greetings, Saviors!We would like to announce the details of our weekly maintenance. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
							Greetings, Saviors! The [Re:Build] update introduces many changes to the game's rank system and we understand that a lot of you will be excited to try out the new Scout tree, which includes the new Assassin and Outlaw classes! To help you settle in with the new mechanics and classes, we are providing all players with support to change their existing characters' class tree for a limited time! Read on for details below. Event Period & Participation FROM the scheduled maintenance on January 15, 2019, for characters of all levels that were created before the scheduled maintenance on January 15, 2019. AVAILABLE FOR 30 days after your character has first logged in to the game. How to Participate STEP 1. Visit and talk to the Class Tree Change Support NPC in Klaipeda and choose a class tree that you want to change into. STEP 2. You can also interact with the Class Tree Change Support NPC after your class tree change to return your character to its original class tree. Important - You can display the remaining days you have for a Class Tree change by typing '/treechange' in the chat window. - Class tree change is available a total of twice per character: Once for changing into a new class tree and once for returning to the character's original class tree. - You must first retrieve and use the Class Recovery EXP Cards from your character's market retrieve tab to be able to change your character's class tree. - The Class Tree Change Support NPC will be unavailable after 30 days of your first connection following the January 15 scheduled maintenance even if you have not changed class trees yet.
							Greetings, Saviors! The Nak Muay is our next hidden class in the Swordsman tree that's coming out on February 20! Today we bring you a sneak peek of what this class is about. "The combat style of the Nak Muay is very different from other kinds you may know. We attack the enemy with our hands, feet, elbows, and knees. The risk of injury is high, and it is not an easy style to learn. No matter how strong you are, you must never underestimate your opponent. If you do, the Nak Muay technique becomes nothing but a means for violence." - Khanom Caolaw, Nak Muay Master Alma Generosa (Nak Muay Main BGM) Composed by Kevin See you soon on February 20!