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[Complete] Temporary Maintenance Notice (All Servers)

Greetings, Saviors. The servers are now back online. We will soon be performing a short maintenance on our servers in order to improve overall world stability and implement a couple of changes: 1) New loading images 2) New item packs (coming soon; check the official announcement HERE) The maintenance period will start at the following time: [EDT] May 13, 04:30 AM This maintenance is expected to last approximately 1 hour and 30 minutes. Thank you for understanding. Sincerely, IMC Staff

Announcement
May 13th, 2016
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Combat System Changes Dossier Pt. 4

Greetings, Saviors! TOS dev team here. Today, in part 4 of our Dossier series about the ‘Plans for Combat System Changes’, we’re talking about what differences you can expect in items and hunting fields. 1. What will change about the stats of equipment items? First, here’s the chart showing how level, stats and weapons influence skill attack before and after the changes, in case you missed it. You can see from this chart that the importance of items increases by quite a bit after the changes. Now have another look at the new damage calculation formula: Your attack is going to depend on the defense of your enemy, and on your own attack-defense proportions. A character with attack 100 and defense 100, for example, deals 30 of damage (70% reduction); one with attack 200 and defense 100 will, in turn, deal 90 of damage, suffering a damage reduction of only 55%. This means that larger gaps between your attack and defense values will be more advantageous. Thinking of the two example characters above, the difference between 100 and 200 is only 2 times, but the actual damage (from 30 to 90) is 3 times different. < Regular attack damage according to attack and defense values > Your attack is composed of the following criteria: a) +0.5 per level b) +2 per STR/INT (+5 added every 10) c) Weapon attack (base stats, enhancement, transcendence, gems, options) Note that additional property damage isn’t counted in these criteria. If you consider that you can increase your attack by about 1000 through your level and STR/INT stats, the total percentage occupied by the attack of your weapon is more than 50%, reaching up to more than 70% when enhancement/transcendence/gem values are applied. This percentage can increase even more if you choose to invest in stats other than STR or INT. Skills, on the other hand, take into account the defense of your target to increase your attack only by a certain percentage, so they won’t have much effect on already-low attack values. This is especially true with high-defense enemies, which are unlikely to be visibly affected by even high attack factor skills. < Regular attack damage and skill damage on an enemy of defense 4000 > On the other hand, increasing your defense up to a higher degree can significantly improve how well you withstand regular attacks, and even skills with an attack factor of 1500% won’t make that much of a scratch. Along with the combat system changes, we’re also going to reduce the overall defense in monsters, so we expect it will be easier for players to deal decent amounts of damage not only in fields but in instanced dungeons and Earth Tower as well. After the changes, however, we do want to introduce new item-dropping field bosses with higher defense and attack, so having a certain amount of defense will continue to be important to players. 2. How will the dual stats of armor and blunt weapon items work? With the new changes, we decided to have blunt weapons offer both physical and magic attack, for the convenience of Cleric classes that require both. Enhancing, transcending or maintaining this type of weapons is going to increase both physical and magic attack values simultaneously. Armor items will also offer both physical and magic defense. Plate armor will focus on physical defense, while Cloth armor will provide higher magic defense. Leather armor will have lower physical and magic defense, instead including critical rate-increasing attributes. 3. How will item enhancement be affected by the changes? After the combat system changes, the biggest difference you can expect in terms of items is in the enhancement function, which many players currently feel doesn’t offer enough of a boost to justify its silver prices. To improve on this, we changed the price for each stage of enhancement, making it 20% to 30% lower than the current fees, and increased the efficacy of each increment. < Enhancement of a Lv. 315 rare weapon. Enhancing to stage 6, 11 or 16 are the most efficient options. > Starting from +6, the first stage at which the enhancement can fail, the increment increases, as it does every 5th stage after that (+11, +16, +21, and so on). Matching the enhancement of your item to these stages, then, becomes the most efficient option. We are also changing the maximum stage of “safe” enhancement of sub-weapons to +5, but other than that, the chances of success, potential consumption rules and anvil functions remain the same. One related difference in the field of transcendence, however, is that consuming the potential of an item will not affect the amount of Blessed Gems required in extraction penalties, so that will be one less thing for you to worry about. 4. What is going to change in the transcendence system? The overall percentage of increase you get from each stage of transcendence is going to be smaller, but with the new combat system formulas and skill factor calculations, the performance of transcendence in items is going to remain very much the same, and can even prove itself to be much more powerful than before depending on your skill combinations. One thing to keep in mind, however, is that after the changes, the higher the transcendence stage of an item, the pricier it will be to enhance it. The new transcendence system will also see the current three types of Goddess’ Blessed Gems unified into a single type of Blessed Gem, which can be returned at a rate of 90% of the corresponding successful transcendence stage, regardless of the remaining potential of the item. Blessed Gems lost in transcendence attempts failed from adding less than the required for guaranteed success will not be counted for the total of Blessed Gems returned. Here’s a sample case to help exemplify this rule: Stage 1: used 1/3 and succeeded -> 1 Blessed Gem saved Stage 2: used 2/4 and succeeded -> 2 Blessed Gems saved Stage 3: used 5/5 and succeeded -> 5 Blessed Gems saved Stage 4: used 2/6 and failed -> 0 Blessed Gems saved In the case above, the player saved a total of 8 Blessed Gems (all the Gems they used in successful attempts), so if they were to extract them, they should receive back 8 x 90% = 7.2 (rounded). That’s a total of 7 Blessed Gems, or 70 Blessed Shards. 5. What updates to expect in Hunting Grounds and Unidentified Items? If until now we were unable to introduce Lv. 270 and Lv. 315 weapons and equipment due to balance reasons, after the changes you can finally see these items dropped at the new Lv. 280-320 Hunting Grounds (entrance from Grynas Hills). These new equipment items may have relatively low numbers, but all the options you need (1 magic, 2 rare) are there. Other than these updates, playing in Hunting Grounds with a party of about 3 members is going to continue to be a good option, although solo play will be feasible as well. 6. Which items are changing to legend grade? Lolopanther (Lv. 270) and Solmiki (Lv. 330) equipment sets obtained from Earth Tower will have their current unique (red background) grade changed to legend grade (see images below). As legend items, these pieces of equipment are going to provide higher stats than the ones they currently offer. With these new combat system changes, specifically the new armor effects, we noticed more players wanting to switch their current armor for that of a different type, so we also plan to create a system that let you exchange your Lolopanther or Solmiki armor for the same items of a different type. We expect this system to allow players one single exchange per piece of armor, free of charge.  

Developer's Blog
May 5th, 2017
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What’s New: Rank Down, Gems, Monster Cards

Greetings, Saviors! This week’s content update brought in its fair share of new features and additions. In this post, we’re breaking down some of the most important gameplay changes from last maintenance to get you on top of the latest updates. For the full list of changes and additions, make sure to check out the patch notes from February 20, 2018.   Rank Down System Advanced into a class you didn’t mean to or ended up not liking? The Rank Down system was made for cases like yours. Here’s what you need to know about it. 1) The Rank Down system allows you to revert back to the Rank you were before your last advancement. 2) When you use the system to go back one Rank, all the skill and attribute points you used on your latest class/circle are returned to you. 3) Your total Class EXP will also reset back to the value it was right before your latest advancement. 4) You can only use the Rank Down system one time per Rank. 5) After using the system to go down one Rank, you can no longer use it to go back to a Rank lower than that. <The requirements for using the Rank Down system are the same as the Rank Reset Voucher. Make sure to read all the instructions before rolling back your Rank!> Traveling Merchant Geraldas Geraldas is a new Gem merchant NPC that appears every 3 hours (from 00:00, server time) in the city of Fedimian. At this NPC, you can trade Silver or Ancient Gold Coins for one random Gem, but there are a few things you should keep in mind: 1) Only characters of level 100 and above can use this NPC. 2) Geraldas stays in town for only 1 hour at a time. 3) Every time you buy a Gem from Geraldas on the same day, the price goes up (resets at 06:00, server time). There are two ways to purchase Gems from Geraldas: A. With Silver - Base price 10,000 Silver + 5,000 per purchase (starting from the second purchase of the day) - Lv 1-6 Red/Blue/Green/Yellow/White Gem or Monster Gem B. With Ancient Gold Coins - No Silver fee; you can obtain Ancient Gold Coins from the Hunting Grounds - Lv 4-6 Red/Blue/Green/Yellow/White Gem or Monster Gem White Gems <This is what the new White Gems look like.> If you follow our dev blog closely, you may have noticed these Gems making an appearance in a previous post… White Gems are a new type of Gem you can get from Hunting Grounds, which have the ability to increase your Looting Chance when equipped. These Gems are rarer than other types of Gems and can be equipped on top, bottom, weapon, subweapon, boots and gloves equipment items. Because of their effects, White Gems are best used on gear with some Looting Chance to create equipment sets for farming purposes. Besides White Gems, we also added 40 new types of Monster Gems, the full list of which is included in the patch notes for February 20, 2018. Monster Cards <The new Monster Cards added last February 20.> A new roster of Monster Cards is here, including cards from all 4 colours. Have a look at the table below.   Color Card Effects Red Froster Lord Card [★/2]% chance per attack of freezing the enemy for 4 sec Blue Woodspirit Card 10% chance of recovering [★*70] HP when attacked Armaos Card 10% chance of generating [★*100] Shield for 10 sec Green Stone Froster Card CON +[★*1.5] for 10 sec when using HP potions Lavenzard Card SPR +[★*1.5] for 10 sec when using SP potions Rafene Card STR, CON, INT, SPR, DEX +[★/3] Gorkas Card Looting Chance +[★*5] Purple Succubus Card Provocation per attack increase -[★]% We also edited the tooltips of 18 existing Monster Cards to make their effects clearer to understand. Here they are:   Card Edited Tooltip Biteregina Card [★/3]% chance per attack of poisoning the enemy for 6 sec Canceril Card [★]% chance of recovering 2% HP when attacked by Medium-sized monsters, cooldown 15 sec Cerberus Card [★]% chance of recovering 1% SP when attacked by Medium-sized monsters, cooldown 5 sec Deathweaver Card [★]% chance of recovering 3% HP when attacked by Large-sized monsters, cooldown 15 sec Ferret Marauder Card Provocation per attack increase +[★]% Giant Wood Goblin Card Increases [★]% damage against stunned enemies Hydra Card Increases [★]% damage against frozen enemies Ironbaum Card Increases [★]% damage against sleeping enemies Mallet Wyvern Card [★]% chance of recovering 3% SP when attacked by Large-sized monsters, cooldown 5 sec Marionette Card [★/3]% chance per attack of slowing down the enemy for 3 sec Mineloader Card [★/3]% chance per attack of shocking the enemy for 3 sec Moa Card Increases [★]% damage against Demon-type monsters Moldyhorn Card Increases [★]% damage against petrified enemies Prison Cutter Card Increases [★]% damage against bleeding enemies Rajapearl Card [★/3]% chance per attack of bleeding the enemy for 6 sec Velnewt Card [★]% chance of recovering 0.5% HP when attacked by Small-sized monsters, cooldown 15 sec Velnia Monkey Card Increases [★]% damage against poisoned enemies Werewolf Card [★]% chance of attacks being registered as rear attacks

Developer's Blog
February 21st, 2018
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Growing Together: For New/Returning Saviors

Greetings, Saviors!   We have prepared a special buff for New and Returning Saviors to celebrate the release of Episode 11. Play with friends, enjoy the buffs and collect special Adventure Sprouts to exchange for amazing items!     Event Period   FROM the scheduled maintenance on May 14, 2019 TO the scheduled maintenance on June 25, 2019     Obtaining [Episode 11] Adventure Sprouts   Number 1 - [Episode 11] Adventure Sprouts can be randomly dropped by monsters found in the different areas of the game. - Adventure Sprouts will not drop when the difference between the monster’s level and the player’s character level is greater than 30, or if a monster’s level is below 50.   Number 2 - Players will also be given a fixed amount of [Episode 11] Adventure Sprouts by completing the different game contents as outlined below:   Contents Number of Adventure Sprouts Earned Level Dungeons 20 Unique Raids 40 Earth Tower 100 Velcoffer’s Nest 100 Mercenary Post Missions 20 Saalus Convent Missions 40 Uphill Defense Missions 40 Challenge Mode Lv. 5 and above 40   - Players without either the “Budding Sprout” or “Growing Together” buff will not be able to obtain any Adventure Sprouts by completing the outlined contents.   Number 3 - Players will also be able to obtain [Episode 11] Adventure Sprouts through the Growing Evergreen Bonus Gift event.     Am I a New/Returning Savior?   - Look for the “Budding Sprout” buff in your buff UI on the top-left corner of the screen.   - Look for the “Budding Sprout” title in the character information UI accessed by pressing F1.   - Check to see if you have the attendance check option for New/Returning Saviors as a part of the Wings of Vaivora Attendance Check event.     Adventure Sprout Shop   - The collected [Episode 11] Adventure Sprouts can be exchanged at the Adventure Sprout Shop for useful items. - Visit the Templar Master Uska in Klaipeda to trade in your collected sprouts!   Item Sprouts Required Available Tradability Team Storage Hair Dye 90% OFF Coupon 100 2 per character X O Hair 90% OFF Coupon 200 2 per character X O Golden Anvil (14 Days) 50 10 per character X O Enhancement Coupon: 100,000 Silver 5 50 per character X O [Event] Unlock Voucher Selection Box 200 1 per character X O [Event] +5 Transcendence Scroll 500 1 per character X O Attribute Points: 1,000 30 50 per character X O Premium Awakening Stone (14 Days) 20 10 per character X O Enchant Scroll (14 Days) 20 20 per character X O [Event] Mysterious Magnifier 80 5 per character X O [Event] Artisan Magnifier 150 2 per character X O Ancient Golden Socket 400 3 per character X O [Event] Rare Enchant Jewel 10 10 per character X O [Event] Unique Enchant Jewel 80 3 per character X O [Event] Legend Enchant Jewel 1,200 1 per Team X O I♥TOS Costume Selection Box (M/F) 200 3 per Team X O Baby Chick Armband 200 3 per Team X O Little Budding Sprout 200 3 per Team X O [Event] Character Slot Voucher 500 1 per Team X O       Important - Sprout items will be removed from the game at the end of the event period during the scheduled maintenance on June 25, 2019. - The maximum number of Adventure Sprouts that can be collected per day is limited to 200. - Entering ‘/sprout’ in the chat window will display the remaining number of Adventure Sprouts you can obtain for the day. - Newly created characters must move to a different area or a different channel in the game to receive the Budding Sprout buff.

Event
June 17th, 2019
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Character Rank 10: A New Journey Pt. 2

Greetings, Saviors! We’re back today with part 2 of our great Character Rank 10 reveal. This post will be an introduction to the new skills and attributes coming along with the Rank expansion. If you haven’t yet, you can read about the new quest lines and content in part 1 of this post (click here). Remember that, as always, any details we discuss here are still under development and can look different once the content is implemented in the game.   NEW! Rank 10   You already know it: maximum Character Rank is expanded to Rank 10, allowing characters now in their 9th Rank (Class Level 15) to advance into a higher circle of their current class or a different class altogether. Along with new circles come new skills and new attributes, plus a few balancing changes to some existing classes. No More Casting Interruptions First, we’re doing away with a good amount of casting animations while the character is in motion, letting you apply buffs on the go without having to stop and interrupt your run. The following is a list of skills to which this change will apply.   Swordsman Wizard Archer Cleric Swordsman - Gung Ho - Concentrate - Pain Barrier - Restrain Peltasta - Guardian Barbarian - Frenzy Cataphract - Trot - Acrobatic Mount Corsair - Double Weapon Assault Doppelsoeldner - Deeds of Valor Templar - Battle Orders Murmillo - Sprint Lancer - Prevent - Initiate Retiarius - Vital Protection - Dagger Guard Nak Muay - Muay Thai   Cryomancer - Subzero Shield Pyromancer - Enchant Fire Enchanter - Lightning Hands Shadowmancer - Shadow Pool   Archer - Swift Step Ranger - Steady Aim Quarrel Shooter - Running Shot Wugushi - Zhendu Hunter - Praise Scout - Cloaking Rogue - Sneak Hit - Evasion Schwarzer Reiter - Limacon - Evasive Action Falconer - Aiming - Circling - Pre-Emptive Strike Musketeer - Prime & Load - Grooving Muzzle Hackapell - Hakka Palle   Cleric - Divine Might - Fade - Guardian Saint Krivis - Daino Paladin - Restoration Zealot - Blind Faith - Fanaticism     SP Consumption Adjustments We’re revising and readjusting the overall SP consumption of class skills. The new setup will take into account all sorts of elements about the skills: class trees, rank/circle factors, skill types, overheat, targets, range, casting time, SPR usage, etc. One of the main changes we expect to bring forward is the reduction of SP consumption in Swordsman and Archer tree skills with a high overheat. Crowd Control Debuffs Gohei (Miko), Bloodletting, Beak Mask, Fumigate (Plague Doctor) and Gregorate (Exorcist) will no longer defend against Stun, Spear Throw: Bind, Iron Hook, Arrest, Dethrone, Pull Rete, Throw Rete or Iron Maiden. Increased Skill Ranges We will be increasing the range of quite a few close-range attack skills. The list is as follows.   Pierce Skills (increased length) Slash Skills (increased width) Strike Skills (overall increased range) Swordsman - Thrust Peltasta - Langort Hoplite - Stabbing - Pierce - Spear Lunge Barbarian - Embowel Cataphract - Doom Spike Corsair - Hexen Dropper - Impale Dagger Fencer - Lunge - Sept Etoiles - Esquive Toucher - Attaque Composee - Balestra Fente - Attaque au Fer - Fleche Dragoon - Dragontooth - Serpentine Murmillo - Evade Thrust Lancer - Crush - Unhorsing - Quintain Matador - Faena - Muleta (counterattack) Retiarius - Trident Finish Featherfoot - Ngadhundi - Kundela Slash Rogue - Backstab Hackapell - Storm Bolt Dievdirbys - Carve Attack   Swordsman - Bash - Double Slash Highlander - Wagon Wheel - Crosscut - Moulinet - Skyliner - Vertical Slash Barbarian - Cleave - Seism - Pouncing Rodelero - Montano Corsair - Dust Devil Squire - Deadly Combo Doppelsoeldner - Cyclone - Zornhau - Zucken - Redel - Sturtzhau Fencer - Flanconnade Dragoon - Dragon Soar Templar - Mortal Slash Nak Muay - Sok Chiang Hackapell - Grind Cutter   Swordsman - Pommel Beat Highlander - Cartar Stroke - Crown - Skull Swing Peltasta - Umbo Blow - Rim Blow - Butterfly - Umbo Thrust Barbarian - Stomping Kick - Helm Chopper Cataphract - Earth Wave Rodelero - Targe Smash - Shield Push - Shield Shoving - Shield Bash - High Kick - Shooting Star Fencer - Attaque Coquille Murmillo - Headbutt Retiarius - Disarm Nak Muay - Te Kha - Te Trong - Khao Loi Paladin - Smite - Demolition - Conviction Monk - Double Punch - Palm Strike - Hand Knife - One Inch Punch Inquisitor - God Smash     Weapon Mastery Updates The following are a few changes we have prepared for weapon mastery attributes.   NEW! One-handed Sword Mastery: Ready for Battle Adds part of your weapon’s attack values to your defense when equipping a shield. When not equipping a shield, the attribute increases your attack speed. For: Swordsman NEW! Two-handed Blunt Mastery: Increase AoE Attack Increases your AoE attack ratio. For: Paladin (the Monk’s two-handed blunt mastery block penetration function is maintained, with both attributes’ effects stacking) Revolver Mastery Adds a chance of applying double the damage. For: Schwarzer Reiter, Bullet Marker (NEW) Dagger Mastery: Sudden Attack Damage is added in proportion to attribute level when attacking enemies from behind with a dagger. For: Corsair, Rogue (changed to max. level 5) Rifle Mastery: Hunting → Musket Mastery: Musketeer Increases damage in proportion to attribute level and distance from the enemy. Max. level increased from 4 to 5. Increases damage by 30% at maximum attribute level and distance. For: Musketeer Crossbow Mastery: Ignore Defense The value of defense ignored changes from 5% to 2% per attribute level. The effects will also no longer incorrectly apply to attacks by other kinds of weapons. For: Archer Shield Mastery: Enchant → Shield Mastery: Cryomancer Attribute name changed to Shield Mastery: Cryomancer. For: Cryomancer Shield Mastery: Missile Defense → Shield Mastery: Quarrel Shooter Blocks missile attacks when equipping a shield. If a block is successful, the attribute increases your movement speed. For: Quarrel Shooter Shield Mastery: Block → Shield Mastery: Peltasta Increases the number of provoked monsters in proportion to attribute level. For: Peltasta   NEW SKILLS & ATTRIBUTES, BALANCE CHANGES Lancer   NEW! [C3 Skill] Gigante Marcha Summons mounted troops to attack. Enemies in the way of the troops are knocked down and receive damage. NEW! [C3 Attribute] Gigante Marcha: Enhance Increases the damage of Gigante Marcha in proportion to attribute level. NEW! [C2 Attribute] Joust: Destroy Installations Allows Joust attacks to destroy not only magic circles but also pavises, traps, statues and other installations. NEW! [C2 Attribute] Unhorsing: Attack Companions Inflicts Stun on the companions of characters attacked with Unhorsing and leaves them temporarily unmountable. NEW! [C3 Attribute] Prevent: Extend Extends the duration of Prevent. NEW! [C3 Attribute] Rhongomiant: Shield Crush Rhongomiant becomes unblockable. Enemies hit by it have their shield disarmed and made temporarily unequippable. The skill’s damage ignores enemy shields’ defense values. NEW! [C3 Attribute] Rhongomiant: Vulnerability Generates additional damage to enemies hit by Rhongomiant in proportion to their maximum HP (the higher their maximum HP, the higher the damage). The additional damage value is limited and applies 50% less on boss monsters.   Murmillo   NEW! [C3 Skill] Emperor’s Bane Grab nearby enemies and head-butt them. Enemies hit by Emperor’s Bane become weakened and stunned. Attacking enemies with this skill also creates a wave of damage within its range. NEW! [C3 Attribute] Emperor’s Bane: Enhance Increases the damage of Emperor’s Bane in proportion to attribute level. NEW! [C3 Attribute] Emperor’s Bane: Weak Target Increases damage when the enemy’s HP is below a certain percentage. [C2 Skill] Scutum Hit Actual range of the skill adjusted to match its visual effects. Enemies on the outside receive additional damage and are inflicted with Bleeding. [C2 Skill] Sprint Sprint will not consume Stamina for its entire duration. NEW! [C3 Attribute] Sprint: Fear Using Sprint inflicts Fear in nearby enemies.   Matador   NEW! [C3 Skill] Corrida Finale Incite a fighting bull to attack nearby enemies. The provoked bull will deal damage to enemies in its way. NEW! [C3 Attribute] Corrida Finale: Enhance Increases the damage of Corrida Finale in proportion to attribute level. NEW! [C3 Attribute] Corrida Finale: Encore The bull turns around and charges one more time towards the caster. NEW! [C3 Attribute] Back Slide: Perfect Timing Resets the cooldown of Paso Doble when your character evades an enemy attack with Back Slide. NEW! [C3 Attribute] Muleta: Showtime Reduces the cooldown of all Matador skills in proportion to attribute level when counterattacking with Muleta, regardless of whether the counterattack was successful or not. NEW! [C3 Attribute] Faena: Critical Pierce Increases critical chance when using Faena. [C2 Skill] Paso Doble Effect area changed from square to circle, increasing overall area.   Retiarius   NEW! [C3 Skill] Blandir Cadena Dash towards the enemy over a short distance and brandish your spear to attack. Enemies hit when the spear is last brandished are knocked down. NEW! [C3 Attribute] Blandir Cadena: Enhance Increases the damage of Blandir Cadena in proportion to attribute level. NEW! [C3 Attribute] Blandir Cadena: Fatal Wound Reduces enemies’ movement speed and deals additional damage proportional to the number of targets attacked by Blandir Cadena over 15 seconds. [C1 Skill] Pull Rete The number of targets changes from 8 to 3 + skill level, while the current cooldown of 45 – (skill level x 2) seconds is fixed at 25 seconds. Duration is increased from 5 to 7 seconds. NEW! [C3 Attribute] Pull Rete: Daze Enemies pulled with the rete become momentarily silenced. [C1 Skill] Throw Rete The number of targets changes from 8 to 3 + skill level. [C2 Attribute] Throw Rete: Enhanced Net Duration will no longer apply as 50% less when used against boss monsters. NEW! [C3 Attribute] Throw Rete: Pull Down When used against flying enemies (including Levitation and Hanging Shot), pulls the targets down to inflict fall damage. The enemies are considered as ground targets and Levitation/Hanging Shot buffs are removed. [C1 Skill] Trident Finish Cooldown reduces from 20 to 15 seconds, while AoE ratio increases to 7. [C2 Skill] Disarm Range increased. The skill can also no longer be blocked or evaded. [C1 Skill] Dagger Finish The skill’s area changes from a square to a circle centered around the target. Overheat increases from 1 to 2, and AoE ratio to 7. [C2 Attribute] Dagger Guard: Deflect Projectiles Missile block chances increase from 50% to 100%. NEW! [C3 Attribute] Dagger Guard: Ricochet Returns the damage of missile attacks blocked with Dagger Guard: Deflect Projectiles, inflicting it on the attacker. [C1 Skill] Vital Protection The skill will make your character immune to critical attacks for its entire duration. Cooldown is reduced from 120 to 50 seconds, while duration changes from 50 seconds to 10 + skill level x 2 seconds.   Cryomancer   [C2 Skill] Subzero Shield Reflected damage is removed from the skill’s functions. The number of times freezing is applied is capped at skill level + 5. Meanwhile, the Counterattack Enhance attribute is renamed to simply Subzero Shield: Counterattack, with no alterations to its added reflected damage.   Elementalist   [C1 Skill] Hail The attack of Hail changes as follows.   BEFORE AFTER Attack cycle: 1 hit per 0.1 sec Success rate: 65% Damage factor: 603% - 1067% Range per chunk of ice: 9 Total range of hail fall: 30 Attack cycle: 1 hit per 0.2 sec Success rate: 100% Damage factor: 255% - 451% Range per chunk of ice: 18 Total range of hail fall: 40 In the new version of this skill, the range of individual attacks increases by 2 times (area x 4). The 35% chance of falling wide is removed; instead, we’re reducing damage factors and number of hits.   Sage   NEW! [C3 Skill] Hole of Darkness This skill summons a black hole on the ground. Enemies within range are momentarily sucked into the hole, disappearing. After the skill’s duration, the black hole explodes and the enemies appear again. When the black hole explodes, enemies within range of the skill receive damage, with additional damage applied to those who were sucked by the hole. NEW! [C3 Attribute] Hole of Darkness: Enhance Increases the damage of Hole of Darkness in proportion to attribute level. NEW! [C3 Attribute] Missile Hole: Escape Momentarily increases your movement speed to the maximum when your Missile Hole buff runs out of defense but there is still time left in its duration. NEW! [C3 Attribute] Blink: Looming Increases the threat levels of your apparition, making enemies attack it.   Enchanter   NEW! [C3 Skill] Over-Reinforce Momentarily increases the enhancement values of main weapons equipped by you and your allies. NEW! [C3 Attribute] Over-Reinforce: Enhance Increases the damage of Over-Reinforce in proportion to attribute level. NEW! [C3 Attribute] Enchant Round: Fire Craft an Enchant Round that increases the critical chance of your attacks. NEW! [C3 Attribute] Enchant Round: Ice Craft an Enchant Round that reduces the damage you receive from attacks. NEW! [C3 Attribute] Agility: Movement Speed Increases your movement speed after Agility is cast.   Shadowmancer   NEW! [C3 Skill] Infernal Shadow Separates an enemy from their shadow. The enemy’s body remains autonomous, but the shadow cannot move and, if attacked, part of the damage is applied to the corresponding body. NEW! [C3 Attribute] Shadow Condensation: Expand Range Increases the range of the explosion generated by Shadow Condensation in proportion to attribute level. [C1 Skill] Shadow Pool Pre-casting animation omitted. NEW! [C3 Attribute] Shadow Pool: Movement Speed Increases your movement speed in proportion to attribute level while Shadow Pool is active. NEW! [C2 Attribute] Hallucination: HP Ratio Increases the ratio of HP applied to your shadow in proportion to attribute level.   Onmyoji   NEW! [C3 Skill] Yin Yang Harmony Generates a strong energy from the harmony of Yin and Yang, which deals quick blows of Dark and Holy property damage. While the skill is being cast, it will not be canceled even if you are attacked, and you remain immune to knockback and knockdown. NEW! [C3 Attribute] Yin Yang Harmony: Enhance Increases the damage of Yin Yang Harmony in proportion to attribute level. NEW! [C3 Attribute] Yin Yang Harmony: Mediator Temporarily increases your Dark and Holy property damage after using Yin Yang Harmony. NEW! [C3 Attribute] Fire Fox Shikigami: Grown Fox Adds a certain chance per attribute level of summoning a larger fox that deals more damage. NEW! [C3 Attribute] Water Shikigami: Torrent Increases the number of hits of Water Shikigami by 2 times. NEW! [C3 Attribute] Toyou: Debris Adds a certain chance per attribute level of dealing damage to flying enemies with Toyou.   Falconer   [C3 Skill] Aiming The range increase of this skill is set to a fixed number, instead of depending on the original range. For small-sized monsters the range is increased, and for large/extra large monsters it is slightly decreased. Aiming will also no longer disappear due to attacks intended to destroy magic circles.   Schwarzer Reiter   [C1 Skill] Retreat Shot Cooldown is reduced from 30 to 20 seconds. Extending the buff will no longer increase the duration of the attack (fixed at 10 seconds). [C3 Skill] Marching Fire Cooldown is reduced from 30 to 15 seconds. Extending the buff will no longer increase the duration of the attack (fixed at 5 seconds).   Mergen   NEW! [C3 Skill] Zenith Shoot a stream of arrows all around to attack multiple enemies. NEW! [C3 Attribute] Zenith: Enhance Increases the damage of Zenith in proportion to attribute level. [C1 Skill] Spread Shot Cooldown is slightly reduced. [C1 Skill] Homing Arrow Cooldown is slightly reduced. NEW! [C3 Attribute] Down Fall: Broaden Applies half of Down Fall’s damage to enemies near the attacked targets. [C2 Skill] Jump Shot Pre-cast delay is reduced. Meanwhile, overheat and attack range are increased.   Hackapell   NEW! [C3 Skill] Infinite Assault Rush to attack an enemy and return to your position. NEW! [C3 Attribute] Infinite Assault: Enhance Increases the damage of Infinite Assault in proportion to attribute level. [C1 Skill] Cavalry Charge Attack range is increased. NEW! [C2 Attribute] Hakka Palle: Endurance Grants immunity to knockback and knockdown. NEW! [C3 Attribute] Grind Cutter: Cavalry Charge Increases the critical damage of Grind Cutter in proportion to attribute level when the Cavalry Charge buff is active.   Bullet Marker   NEW! [C3 Skill] Outrage Fire your guns while moving. This skill can only be used in Double Gun Stance. NEW! [C3 Attribute] Outrage: Enhance Increases the damage of Outrage in proportion to attribute level. NEW! [C3 Skill] Freeze Bullet Causes basic attacks to freeze the enemy. [C1 Skill] Bloody Overdrive This skill will no longer cancel when the character is hit while casting it. NEW! [C3 Attribute] Bloody Overdrive: Invincible Makes the caster of Bloody Overdrive invincible while the skill is active. NEW! [C3 Attribute] R.I.P.: AoE Increases the AoE attack ratio of R.I.P. NEW! [C3 Attribute] Tracer Bullet: Precision Shot Increases the critical chance of pistol skill attacks (excluding basic attacks) in proportion to attribute level. NEW! [C3 Attribute] Smash Bullet: Reduce Block Reduces the block values of enemies hit by Smash Bullet in proportion to attribute level.   Pied Piper   NEW! [C3 Skill] Lied des Weltbaum Play the song of the Divine Tree. The song increases the damage dealt and received by both you and your party members. NEW! [C3 Attribute] Lied des Weltbaum: Block Count Ignores a number of enemy attacks proportional to attribute level while the buff is active. NEW! [C3 Attribute] Lied des Weltbaum: Duration Increases the duration of the Lied des Weltbaum buff in proportion to attribute level. NEW! [C3 Skill] Stegreifspiel Play the flute to deploy one Pied Piper skill at random (from the skills you have learned). The skill will still be activated even if you fail to play the flute, but its effects will be reduced. Stegreifspiel can cast the following skills: Dissonanz, Wiegenlied, Marschierendeslied, Lied des Weltbaum. Using one of these skills through Stegreifspiel does not affect its cooldown. NEW! [C3 Attribute] Stegreifspiel: Reduce Cooldown Reduces the cooldown of Stegreifspiel in proportion to attribute level. NEW! [C3 Attribute] Hypnotische Floete: Elite Applies the skill’s hypnosis to Elite monsters as well. NEW! [C3 Attribute] Friedenslied: Invincible Allies Makes allies under Friedenslied invincible (does not apply to the caster).   Inquisitor   NEW! [C3 Skill] Ripper Attacks enemies in front of you with gigantic scissors. Scissor attacks cannot be blocked and they deal additional damage to Demon type enemies. While the skill is being cast, it cannot be canceled by enemy attacks and it grants you immunity to knockback and knockdown. Besides its base number of targets, Ripper expands to an additional number of enemies in proportion to your STR stat. Targets hit by it are temporarily put on hold and gathered in a straight line. NEW! [C3 Attribute] Ripper: Enhance Increases the damage of Ripper in proportion to attribute level. NEW! [C3 Attribute] Ripper: Armor Break Grants Ripper the ability to ignore enemy defense values in a ratio proportional to attribute level. NEW! [C3 Attribute] Inquisitor: Torture Expert Reduces the cooldown of torture skills whenever an enemy is defeated by those skills. Applies to the following skills: Iron Maiden, Pear of Anguish, Breaking Wheel, Ripper. All torture skills will consume the following amount of Torture Tools. Iron Maiden: 0 → 1 Pear of Anguish: 0 → 1 Breaking Wheel: 3 → 2 Ripper: 2 NEW! [C3 Attribute] Iron Maiden: God Smash Deals twice the amount of damage with God Smash to enemies trapped by Iron Maiden. [C2 Skill] Judgment Number of targets and range increase, while cooldown is shortened. NEW! [C2 Attribute] Judgment: Provoke Provokes nearby enemies when using Judgement. NEW! [C1 Attribute] Breaking Wheel: Enhance Increases the damage of Breaking Wheel (the wheel’s own damage) in proportion to attribute level. NEW! [C2 Attribute] Breaking Wheel: Reinforce Increases the wheel’s durability (maximum number of attacks received) and duration in proportion to attribute level. [C1 Skill] Malleus Maleficarum Debuff duration is fixed at 10 seconds. The skill’s additional damage effects corresponding to 100% of your magic attack values are changed to 6% per skill level (90% at level 15). Also, if an enemy is attacked by Malleus Maleficarum once but receives multiple hits (maximum 7), the SP reduction effects of Mana Burn will apply only one time (attribute level x 5% reduction). NEW! [C1 Attribute] Malleus Maleficarum: Enhance Increases the damage of Malleus Maleficarum in proportion to attribute level.   Taoist   NEW! [C3 Skill] Eradication Summon a group of talismans behind you and send them forwards to attack your enemies. NEW! [C3 Attribute] Eradication: Enhance Increases the damage of Eradication in proportion to attribute level. [C2 Skill] Divine Punishment Instead of keeping your character immobile for 3 seconds after pressing the key to activate Divine Punishment, the skill will have a 3-second casting time. NEW! [C3 Attribute] Divine Punishment: Broad Strike Applies the damage of Divine Punishment to enemies around the attacked target.   Zealot   NEW! [C3 Skill] Emphatic Trust Every time enemies are attacked within range of this skill, additional Holy property damage is dealt to them. NEW! [C3 Attribute] Beady Eyed: Sudden Attack When Beady Eyed is successful, any damage dealt to targets applies momentarily as critical. NEW! [C3 Attribute] Immolation: Melt Armor Decreases armor defense values for yourself and the enemies you attack in proportion to attribute level. NEW! [C3 Attribute] Fanaticism: Martyr If you become incapable of combat while Fanaticism is active, you survive with 1 HP and all skill cooldowns are reset. Your character then becomes incapable of combat at the end of the buff’s duration.   Exorcist   NEW! [C3 Skill] Katadikazo Conjures a spear of divine light to strike your enemies in the name of the goddesses. Targets hit by the spear receive Holy property magic damage, with additional damage dealt to Demon type enemies. NEW! [C3 Attribute] Katadikazo: Enhance Increases the damage of Katadikazo in proportion to attribute level. NEW! [C3 Attribute] Engkrateia: The Goddess' Reply Prevents your HP from falling below 1 while Engkrateia is active. NEW! [C3 Attribute] Gregorate: Roar Allows Gregorate to cancel status ailments up to rank 3.   That’s all we have for our Character Rank 10 introduction. Thank you for reading, and make sure to check back for more news and updates!

Developer's Blog
August 6th, 2018
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A Complete Guide to [Re:Build] Events

  Greetings Saviors! Here is just a friendly reminder from the TOS Staff to keep you up to date with all the events that will be taking place in the weeks following the Re:Build update!    Event Event Period 18-01-15 18-01-22 18-01-29 18-02-05 18-02-12 18-02-19 Class Tree Change Support Available for 30 days since the player's first login after the scheduled maintenance on January 15 has ended. Class Change Point Support Until the scheduled maintenance on Jan 29         Rare Costumes for New Classes Until the scheduled maintenance on Feb 12     Dina's Special Shop Until the scheduled maintenance on March 5 Power of the Goddess Gear Grind Weekends Until the scheduled maintenance on March 5 Weapon Type Change Until the scheduled maintenance on March 5 Gem Replacement and EXP Transfer Until the scheduled maintenance on March 5 Free Attribute Point Extraction Until the scheduled maintenance on March 5 Appearance Item Extraction Return of paid appearance items processed during the scheduled maintenance on January 15 Hidden Class Unlock Support Vouchers sent to players' market retrieve tabs during the scheduled maintenance on January 15 Skill Scroll Refund All skill scrolls refunded to players during the scheduled maintenance on January 15 Class Costume Change  All class costumes replaced as vouchers during the scheduled maintenance on January 15 Item Potential Increase +1 potential added to 0 potential items during the scheduled maintenance on January 15       EVENT SUMMARY   Class Tree Change Support     - Visit the Class Tree Change Helper NPC in Klaipeda for a one time chance to change your base class! - This event is open to all characters that have were created before the scheduled maintenance on January 15, 2019.     Class Change Point Support     - Earn 3,000 Class Points just by connecting to the game for a chance to change your class build! - This event is available once per character per day to all characters who have made at least one advancement in class until the scheduled maintenance on January 29, 2019.     Rare Costume's for Outlaw and Assassin!     - Advance into the new Outlaw and Assassin classes to receive a super rare class costume! - This event is open to all characters until the scheduled maintenance on February 12, 2019.     Dina's Special Shop     - Collect [Re:Build] Coins to shop 'till you drop at Dina's Special Shop! - This event is open to all characters until the scheduled maintenance on March 5, 2019.     Power of the Goddess     - Gear Grind Weekends: Special discounts and bonuses to help you set up your gear to match the changes in [Re:Build]! - Weapon Type Change: Did you change into a different class tree that uses a different weapon? Don't worry! We are providing free weapon type changes!  - Appearance Item Extraction: A special service in consideration of players who have used their valuable TP on having their weapons looking their finest. - +1 Potential for All 0 Potential Items: One last chance for all players to try their luck with their 0 pot gear! - Gem Replacement and EXP Transfer: New Gems and Gem EXP transfer made easy for the changes made to Gem effects in [Re:Build]. - Hidden Class Unlock Voucher Support: Since everything is starting anew in [Re:Build], we are providing seasoned players with class unlock vouchers equal to the number of hidden classes you have unlocked before the update. - Skill Scroll Refund: With the changes made to Skill Scrolls, we will be replacing all of your Skill Scrolls to Silver of equal worth. - Class Costume Change: We are replacing all your Class-specific costumes with vouchers that you can use to exchange for class costumes in your newly chosen class tree. - Attribute Point Extraction Support: One-time offer for players to extract their Attribute Points for free of charge!     And last but not least...     The Re:Build Survival Guide     - An overview of what's new in TOS with the arrival of the [Re:Build] update! - General rank system changes and introduction to new UI.

Announcement
January 14th, 2019
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[UPDATE] Arbor Day

Greetings, Saviors!   The monsters have their eyes on the special Tree of Blessing! Keep the tree safe from the threat of monsters!     Event Period   FROM the scheduled maintenance on April 7, 2020 TO the scheduled maintenance on May 12, 2020     Who can Participate - Characters of level 50 or above   How to Participate   STEP 1. Talk to the Event NPC in each city to enter the event dungeon.    STEP 2. Defeat the horde of monsters and protect the holy Tree of Blessing. The normal horde will come in 3 waves. If the HP of Tree of Blessing remains 50% or more, a special 4th wave will begin. You can receive the reward for defeating the wave once the wave is finished. - You can receive one of 3 buffs from the tree.  Buff Effect Shock Emits shock wave to do damage to monsters within 50 range every 1.5 seconds.  Haste Decreases cooldown of skill by 30%. Wave Knocks back monsters within 30 range every 2 seconds.   - You will receive the following items for the first clear of the 4th wave.  Reward Tradability Team Storage Count Limitation Title - Treasuring Nature X O 3 1 per team Growing Tree Speech Bubble (30 Days) X O 1 1 per team Arbor Day Root T-Shirt X X 1 1 per character   - [UPDATE] Each kind of reward may yield the followings: Reward Included [Event] Gift Pouch of the Tree 1 Blessed Fruit x1 Attribute Point 500 (14 Days) x1 [Event] Mysterious Magnifier (14 Days) x1 [Event] Gift Pouch of the Tree 2 Blessed Fruit x2 Attribute Point 500 (14 Days) x3 [Event] Artisan Magnifier (14 Days) x1 Instanced Dungeon Reset Voucher: 14 Days x1 Instanced Dungeon Multiply Token (14 Days) x1 [Event] Gift Pouch of the Tree 3 Blessed Fruit x3{nl} Attribute Point 1000 (14 Days) x3 Miracle Seeds (14 Days) x1 Goddess Sculpture (14 Days) x1 Challenge Mode One Entry Voucher (14 Days) x1 Challenge Portal Scroll (14 Days) x1 [Event] Gift Box of the Tree The Invited One Costume Selection Box [Event] Class Change Voucher Lv.4 [Event][Lv.430] Legend Enchant Jewel [Event] Sandra's Magnifier (14 Days) [Event] Golden Ichor Extraction Kit (14 Days) [Event] Golden Anvil (14 Days) [Event][Lv.430] Unique Enchant Jewel [Event] Sandra's Detailed Magnifier (14 Days) Attribute Point 1000 (14 Days)   - The Blessed Fruit will grant EXP +10%, Maximum HP +500, Maximum SP +200, Looting Chance +200 per stack for 30 minutes. Stacks up to 5.   ※ Please be advised that all items from the Gift Pouches and Box are untradable but can be transferred via Team Storage.  ※ The actual costume from The Invited One Costume Selection Box is tradable.    STEP 3. Talk to the Event NPC to receive an Attribute Point 1 Time Free Retrieval Voucher. You can extract the Attribute Point for free if you have the Attribute Point 1 Time Free Retrieval Voucher in your character's inventory.  ※ Please notice that the voucher will be consumed upon the extraction of the Attribute Point.    STEP 4. Log in throughout the event period to receive the Gift Box of the Tree. The login time will be counted from 06:00 to the next day's 05:59, EST.  - Keep logged in for 3 hours to receive the daily reward from Monday to Friday. This weekday login reward can be received once a day, per team.  - Keep logged in for 1 hour to receive the daily reward on Saturday and Sunday. This weekend login reward can be received 5 times a day, per team.    STEP 5. Keep logged in for 3 hours for weekend days in order to receive special rewards.  Date Name Count Tradability Team Storage April 11 [Event] 10,000 Attribute Points (14 Days) 3 X O April 12 Pamoka Solution  15 X O Pamoka Solution EXP 2x Voucher (14 Days)  5 X O April 18 Pamoka Solution  20 X O Pamoka Solution EXP 2x Voucher (14 Days)  5 X O April 19 [Event] Unidentified Mystic Tome  3 X O April 25 Pamoka Solution  15 X O Pamoka Solution EXP 2x Voucher (14 Days)  5 X O April 26 [Event] Enchant Jewel Box 1 X O May 2   Pamoka Solution  20 X O Pamoka Solution EXP 2x Voucher (14 Days)  5 X O May 3 Token: 14 Days [EVENT] (14 Days)  1 X O May 9 [Event] 10,000 Attribute Points (14 Days)  3 X O May 10 [Lv.400] Diamond Anvil (14 Days)  1 X O     Important   - Any unused Blessed Fruits, Title-Treasuring Nature, Attribute Point 1 Time Free Retrieval Vouchers, Gift Pouches and Boxes of the Tree, and [Event] Enchant Jewel Boxes will be automatically deleted at the end of the event.  - [UPDATE] Please note that you cannot receive the reward of the level if you do not attack a monster for a while. - [UPDATE] The attacks of the summoned monsters are not counted as the attack by the summoning class character. If you are fighting as a summoning class, please attack the monsters with your character in order to receive the rewards. 

Event
April 7th, 2020
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[UPDATE] [CLOSED] The Ultimate Monster Tamer

Greetings Saviors!  It's your chance to take advantage of the many monsters in TOS! Tame and level up your very own monsters to reap rewards.      Event Period    FROM the scheduled maintenance on October 17, 2017 TO the scheduled maintenance on November 7, 2017   Who Can Participate Characters of level 50 and above How to Participate STEP 1: Interact with the message board in Klaipeda to receive both a  "Tamer's Blue Orb" and a "Special Monster Trapper"  STEP 2: Use the "Special Monster Trapper" in fields to capture your very own pet monster.  - The "Special Monster Trapper" cannot be used on bosses or elite monsters.   The captured monster will be saved in the "Tamer's Blue Orb" - Up to 3 Monsters can be saved at a time. STEP 3: Your monster will start at level 1, but by using "Monster Energy" you can train your new pet monster and increase its level. - Each level increase will consume 1 "Monster Energy"   You will have the chance to acquire "Monster Energy" by continually defeating monsters in fields. However:   1. Your character must be level 50 or above.  2. The item will only drop in fields.  3. The level difference between monster and character must be no more than 10.   STEP 4: Use your captured monster to clear the event mission and receive your reward.  Releasing the captured monster will consume 30 "Monster Energy" but its level will not be altered.    - During the mission your character can only use items. (You won't be able to use basic attack or skills)  - This means you must defeat the boss with your pet monsters.  - You will only have 5 minutes to defeat the boss, so be quick.    You can enter the mission 2 times per day (Resets at 12AM server time). Token users will have 1 extra entry.   Mission Clear Rewards A Blue Level Cube + Pieces of Blue Orb (Every 10 levels the amount of pieces received will be increased by 1)  - The level of the cube received depends on the level chosen.  Lv1 Blue Cube (Boss Level 1 - 20) - Talt - Fortune Cookie  - 500 Attribute Points - Advanced Gem Abrasive (14 Days)   Lv2 Blue Cube (Boss Level 21 - 40) - Talt - Fortune Cookie  - Silver Anvil (14 Days) - 500 Attribute Points - Advanced Gem Abrasive (14 Days)   Lv3 Blue Cube (Boss Level 41 - 60)  - Talt - Fortune Cookie  - Silver Anvil (14 Days) - Golden Anvil (14 Days) - 500 Attribute Points - Advanced Gem Abrasive (14 Days)   Lv4 Blue Cube (Boss Level 61 - 80)  - Talt - Fortune Cookie  - Silver Anvil (14 Days) - Golden Anvil (14 Days) - 1000 Attribute Points  - 500 Attribute Points - Advanced Gem Abrasive (14 Days)   Lv5 Blue Cube (Boss Level 81 - 100)  - Talt - Fortune Cookie  - Silver Anvil (14 Days) - Golden Anvil (14 Days) - 1000 Attribute Points  - 500 Attribute Points - Advanced Gem Abrasive (14 Days) - [Non-tradable] Level 270 Newt Armor   Lv6 Blue Cube (Boss Level 101 and above) - Talt - Fortune Cookie  - Silver Anvil (14 Days) - Golden Anvil (14 Days) - 1000 Attribute Points  - 500 Attribute Points - Advanced Gem Abrasive (14 Days) - [Non-tradable] Level 315 Weapon/Sub-weapon - [Non-tradable] Level 270 Newt Armor   Pieces of Blue Orb Rewards  Collect Pieces of Blue Orb to trade for a Blue Cube at the Event Notice Board.  10 pieces - Lv1 Blue Cube  15 pieces - Lv2 Blue Cube 20 pieces - Lv3 Blue Cube 25 pieces - Lv4 Blue Cube 30 pieces - Lv5 Blue Cube 40 pieces - Lv6 Blue Cube 25 pieces - Fortune Cookie  50 pieces - Advanced Gem Abrasive (14 Days) 200 pieces - Silver Anvil (14 Days) 200 pieces - Golden Anvil (14 Days) 150 pieces - [Non-tradable] Level 270 Newt Armor 500 pieces - [Non-tradable] Level 315 Weapon/Sub-weapon Important  1. Rewards with timers will expire when the time runs out.  2. Blue Cubes, Monster Energy, and Pieces of Blue Orb, etc, will be deleted when the event ends.   

Event
November 22nd, 2017
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[UPDATE] Scheduled Maintenance for March 30-31, 2020

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (March 30-31, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
March 31st, 2020