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Character Rank 10: A New Journey Pt. 2

By STAFF_Ines

Aug 6th, 2018

Greetings, Saviors!

We’re back today with part 2 of our great Character Rank 10 reveal. This post will be an introduction to the new skills and attributes coming along with the Rank expansion. If you haven’t yet, you can read about the new quest lines and content in part 1 of this post (click here).

Remember that, as always, any details we discuss here are still under development and can look different once the content is implemented in the game.
 



NEW! Rank 10
 


You already know it: maximum Character Rank is expanded to Rank 10, allowing characters now in their 9th Rank (Class Level 15) to advance into a higher circle of their current class or a different class altogether.

Along with new circles come new skills and new attributes, plus a few balancing changes to some existing classes.


No More Casting Interruptions


First, we’re doing away with a good amount of casting animations while the character is in motion, letting you apply buffs on the go without having to stop and interrupt your run. The following is a list of skills to which this change will apply.
 

Swordsman

Wizard

Archer

Cleric


Swordsman
- Gung Ho
- Concentrate
- Pain Barrier
- Restrain

Peltasta
- Guardian

Barbarian
- Frenzy

Cataphract
- Trot
- Acrobatic Mount

Corsair
- Double Weapon Assault

Doppelsoeldner
- Deeds of Valor

Templar
- Battle Orders

Murmillo
- Sprint

Lancer
- Prevent
- Initiate

Retiarius
- Vital Protection
- Dagger Guard

Nak Muay
- Muay Thai
 


Cryomancer
- Subzero Shield

Pyromancer
- Enchant Fire

Enchanter
- Lightning Hands

Shadowmancer
- Shadow Pool
 


Archer
- Swift Step

Ranger
- Steady Aim

Quarrel Shooter
- Running Shot

Wugushi
- Zhendu

Hunter
- Praise

Scout
- Cloaking

Rogue
- Sneak Hit
- Evasion

Schwarzer Reiter
- Limacon
- Evasive Action

Falconer
- Aiming
- Circling
- Pre-Emptive Strike

Musketeer
- Prime & Load
- Grooving Muzzle

Hackapell
- Hakka Palle
 


Cleric
- Divine Might
- Fade
- Guardian Saint

Krivis
- Daino

Paladin
- Restoration

Zealot
- Blind Faith
- Fanaticism
 

 


SP Consumption Adjustments


We’re revising and readjusting the overall SP consumption of class skills.

The new setup will take into account all sorts of elements about the skills: class trees, rank/circle factors, skill types, overheat, targets, range, casting time, SPR usage, etc. One of the main changes we expect to bring forward is the reduction of SP consumption in Swordsman and Archer tree skills with a high overheat.


Crowd Control Debuffs


Gohei (Miko), Bloodletting, Beak Mask, Fumigate (Plague Doctor) and Gregorate (Exorcist) will no longer defend against Stun, Spear Throw: Bind, Iron Hook, Arrest, Dethrone, Pull Rete, Throw Rete or Iron Maiden.


Increased Skill Ranges


We will be increasing the range of quite a few close-range attack skills. The list is as follows.
 

Pierce Skills
(increased length)

Slash Skills
(increased width)

Strike Skills
(overall increased range)


Swordsman
- Thrust

Peltasta
- Langort

Hoplite
- Stabbing
- Pierce
- Spear Lunge

Barbarian
- Embowel

Cataphract
- Doom Spike

Corsair
- Hexen Dropper
- Impale Dagger

Fencer
- Lunge
- Sept Etoiles
- Esquive Toucher
- Attaque Composee
- Balestra Fente
- Attaque au Fer
- Fleche

Dragoon
- Dragontooth
- Serpentine

Murmillo
- Evade Thrust

Lancer
- Crush
- Unhorsing
- Quintain

Matador
- Faena
- Muleta (counterattack)

Retiarius
- Trident Finish

Featherfoot
- Ngadhundi
- Kundela Slash

Rogue
- Backstab

Hackapell
- Storm Bolt

Dievdirbys
- Carve Attack
 


Swordsman
- Bash
- Double Slash

Highlander
- Wagon Wheel
- Crosscut
- Moulinet
- Skyliner
- Vertical Slash

Barbarian
- Cleave
- Seism
- Pouncing

Rodelero
- Montano

Corsair
- Dust Devil

Squire
- Deadly Combo

Doppelsoeldner
- Cyclone
- Zornhau
- Zucken
- Redel
- Sturtzhau

Fencer
- Flanconnade

Dragoon
- Dragon Soar

Templar
- Mortal Slash

Nak Muay
- Sok Chiang

Hackapell
- Grind Cutter
 


Swordsman
- Pommel Beat

Highlander
- Cartar Stroke
- Crown
- Skull Swing

Peltasta
- Umbo Blow
- Rim Blow
- Butterfly
- Umbo Thrust

Barbarian
- Stomping Kick
- Helm Chopper

Cataphract
- Earth Wave

Rodelero
- Targe Smash
- Shield Push
- Shield Shoving
- Shield Bash
- High Kick
- Shooting Star

Fencer
- Attaque Coquille

Murmillo
- Headbutt

Retiarius
- Disarm

Nak Muay
- Te Kha
- Te Trong
- Khao Loi

Paladin
- Smite
- Demolition
- Conviction

Monk
- Double Punch
- Palm Strike
- Hand Knife
- One Inch Punch

Inquisitor
- God Smash
 

 


Weapon Mastery Updates


The following are a few changes we have prepared for weapon mastery attributes.
 

NEW! One-handed Sword Mastery: Ready for Battle

Adds part of your weapon’s attack values to your defense when equipping a shield. When not equipping a shield, the attribute increases your attack speed.

For: Swordsman

NEW! Two-handed Blunt Mastery: Increase AoE Attack

Increases your AoE attack ratio.

For: Paladin (the Monk’s two-handed blunt mastery block penetration function is maintained, with both attributes’ effects stacking)

Revolver Mastery

Adds a chance of applying double the damage.

For: Schwarzer Reiter, Bullet Marker (NEW)

Dagger Mastery: Sudden Attack

Damage is added in proportion to attribute level when attacking enemies from behind with a dagger.

For: Corsair, Rogue (changed to max. level 5)

Rifle Mastery: Hunting → Musket Mastery: Musketeer

Increases damage in proportion to attribute level and distance from the enemy. Max. level increased from 4 to 5. Increases damage by 30% at maximum attribute level and distance.

For: Musketeer

Crossbow Mastery: Ignore Defense

The value of defense ignored changes from 5% to 2% per attribute level. The effects will also no longer incorrectly apply to attacks by other kinds of weapons.

For: Archer

Shield Mastery: Enchant → Shield Mastery: Cryomancer

Attribute name changed to Shield Mastery: Cryomancer.

For: Cryomancer

Shield Mastery: Missile Defense → Shield Mastery: Quarrel Shooter

Blocks missile attacks when equipping a shield. If a block is successful, the attribute increases your movement speed.

For: Quarrel Shooter

Shield Mastery: Block → Shield Mastery: Peltasta

Increases the number of provoked monsters in proportion to attribute level.

For: Peltasta

 



NEW SKILLS & ATTRIBUTES, BALANCE CHANGES


Lancer

 

NEW! [C3 Skill] Gigante Marcha



Summons mounted troops to attack. Enemies in the way of the troops are knocked down and receive damage.

NEW! [C3 Attribute] Gigante Marcha: Enhance

Increases the damage of Gigante Marcha in proportion to attribute level.

NEW! [C2 Attribute] Joust: Destroy Installations

Allows Joust attacks to destroy not only magic circles but also pavises, traps, statues and other installations.

NEW! [C2 Attribute] Unhorsing: Attack Companions

Inflicts Stun on the companions of characters attacked with Unhorsing and leaves them temporarily unmountable.

NEW! [C3 Attribute] Prevent: Extend

Extends the duration of Prevent.

NEW! [C3 Attribute] Rhongomiant: Shield Crush

Rhongomiant becomes unblockable. Enemies hit by it have their shield disarmed and made temporarily unequippable. The skill’s damage ignores enemy shields’ defense values.

NEW! [C3 Attribute] Rhongomiant: Vulnerability

Generates additional damage to enemies hit by Rhongomiant in proportion to their maximum HP (the higher their maximum HP, the higher the damage). The additional damage value is limited and applies 50% less on boss monsters.

 


Murmillo

 

NEW! [C3 Skill] Emperor’s Bane

Grab nearby enemies and head-butt them. Enemies hit by Emperor’s Bane become weakened and stunned. Attacking enemies with this skill also creates a wave of damage within its range.

NEW! [C3 Attribute] Emperor’s Bane: Enhance

Increases the damage of Emperor’s Bane in proportion to attribute level.

NEW! [C3 Attribute] Emperor’s Bane: Weak Target

Increases damage when the enemy’s HP is below a certain percentage.

[C2 Skill] Scutum Hit

Actual range of the skill adjusted to match its visual effects. Enemies on the outside receive additional damage and are inflicted with Bleeding.

[C2 Skill] Sprint

Sprint will not consume Stamina for its entire duration.

NEW! [C3 Attribute] Sprint: Fear

Using Sprint inflicts Fear in nearby enemies.

 


Matador

 

NEW! [C3 Skill] Corrida Finale



Incite a fighting bull to attack nearby enemies. The provoked bull will deal damage to enemies in its way.

NEW! [C3 Attribute] Corrida Finale: Enhance

Increases the damage of Corrida Finale in proportion to attribute level.

NEW! [C3 Attribute] Corrida Finale: Encore

The bull turns around and charges one more time towards the caster.

NEW! [C3 Attribute] Back Slide: Perfect Timing

Resets the cooldown of Paso Doble when your character evades an enemy attack with Back Slide.

NEW! [C3 Attribute] Muleta: Showtime

Reduces the cooldown of all Matador skills in proportion to attribute level when counterattacking with Muleta, regardless of whether the counterattack was successful or not.

NEW! [C3 Attribute] Faena: Critical Pierce

Increases critical chance when using Faena.

[C2 Skill] Paso Doble

Effect area changed from square to circle, increasing overall area.

 


Retiarius

 

NEW! [C3 Skill] Blandir Cadena

Dash towards the enemy over a short distance and brandish your spear to attack. Enemies hit when the spear is last brandished are knocked down.

NEW! [C3 Attribute] Blandir Cadena: Enhance

Increases the damage of Blandir Cadena in proportion to attribute level.

NEW! [C3 Attribute] Blandir Cadena: Fatal Wound

Reduces enemies’ movement speed and deals additional damage proportional to the number of targets attacked by Blandir Cadena over 15 seconds.

[C1 Skill] Pull Rete

The number of targets changes from 8 to 3 + skill level, while the current cooldown of 45 – (skill level x 2) seconds is fixed at 25 seconds. Duration is increased from 5 to 7 seconds.

NEW! [C3 Attribute] Pull Rete: Daze

Enemies pulled with the rete become momentarily silenced.

[C1 Skill] Throw Rete

The number of targets changes from 8 to 3 + skill level.

[C2 Attribute] Throw Rete: Enhanced Net

Duration will no longer apply as 50% less when used against boss monsters.

NEW! [C3 Attribute] Throw Rete: Pull Down

When used against flying enemies (including Levitation and Hanging Shot), pulls the targets down to inflict fall damage. The enemies are considered as ground targets and Levitation/Hanging Shot buffs are removed.

[C1 Skill] Trident Finish

Cooldown reduces from 20 to 15 seconds, while AoE ratio increases to 7.

[C2 Skill] Disarm

Range increased. The skill can also no longer be blocked or evaded.

[C1 Skill] Dagger Finish

The skill’s area changes from a square to a circle centered around the target. Overheat increases from 1 to 2, and AoE ratio to 7.

[C2 Attribute] Dagger Guard: Deflect Projectiles

Missile block chances increase from 50% to 100%.

NEW! [C3 Attribute] Dagger Guard: Ricochet

Returns the damage of missile attacks blocked with Dagger Guard: Deflect Projectiles, inflicting it on the attacker.

[C1 Skill] Vital Protection

The skill will make your character immune to critical attacks for its entire duration. Cooldown is reduced from 120 to 50 seconds, while duration changes from 50 seconds to 10 + skill level x 2 seconds.

 


Cryomancer

 

[C2 Skill] Subzero Shield

Reflected damage is removed from the skill’s functions. The number of times freezing is applied is capped at skill level + 5.

Meanwhile, the Counterattack Enhance attribute is renamed to simply Subzero Shield: Counterattack, with no alterations to its added reflected damage.

 


Elementalist

 

[C1 Skill] Hail

The attack of Hail changes as follows.
 

BEFORE

AFTER

Attack cycle: 1 hit per 0.1 sec
Success rate: 65%
Damage factor: 603% - 1067%
Range per chunk of ice: 9
Total range of hail fall: 30

Attack cycle: 1 hit per 0.2 sec
Success rate: 100%
Damage factor: 255% - 451%
Range per chunk of ice: 18
Total range of hail fall: 40


In the new version of this skill, the range of individual attacks increases by 2 times (area x 4). The 35% chance of falling wide is removed; instead, we’re reducing damage factors and number of hits.

 


Sage

 

NEW! [C3 Skill] Hole of Darkness



This skill summons a black hole on the ground.

Enemies within range are momentarily sucked into the hole, disappearing. After the skill’s duration, the black hole explodes and the enemies appear again.

When the black hole explodes, enemies within range of the skill receive damage, with additional damage applied to those who were sucked by the hole.

NEW! [C3 Attribute] Hole of Darkness: Enhance

Increases the damage of Hole of Darkness in proportion to attribute level.

NEW! [C3 Attribute] Missile Hole: Escape

Momentarily increases your movement speed to the maximum when your Missile Hole buff runs out of defense but there is still time left in its duration.

NEW! [C3 Attribute] Blink: Looming

Increases the threat levels of your apparition, making enemies attack it.

 


Enchanter

 

NEW! [C3 Skill] Over-Reinforce

Momentarily increases the enhancement values of main weapons equipped by you and your allies.

NEW! [C3 Attribute] Over-Reinforce: Enhance

Increases the damage of Over-Reinforce in proportion to attribute level.

NEW! [C3 Attribute] Enchant Round: Fire

Craft an Enchant Round that increases the critical chance of your attacks.

NEW! [C3 Attribute] Enchant Round: Ice

Craft an Enchant Round that reduces the damage you receive from attacks.

NEW! [C3 Attribute] Agility: Movement Speed

Increases your movement speed after Agility is cast.

 


Shadowmancer

 

NEW! [C3 Skill] Infernal Shadow



Separates an enemy from their shadow. The enemy’s body remains autonomous, but the shadow cannot move and, if attacked, part of the damage is applied to the corresponding body.

NEW! [C3 Attribute] Shadow Condensation: Expand Range

Increases the range of the explosion generated by Shadow Condensation in proportion to attribute level.

[C1 Skill] Shadow Pool

Pre-casting animation omitted.

NEW! [C3 Attribute] Shadow Pool: Movement Speed

Increases your movement speed in proportion to attribute level while Shadow Pool is active.

NEW! [C2 Attribute] Hallucination: HP Ratio

Increases the ratio of HP applied to your shadow in proportion to attribute level.

 


Onmyoji

 

NEW! [C3 Skill] Yin Yang Harmony

Generates a strong energy from the harmony of Yin and Yang, which deals quick blows of Dark and Holy property damage.

While the skill is being cast, it will not be canceled even if you are attacked, and you remain immune to knockback and knockdown.

NEW! [C3 Attribute] Yin Yang Harmony: Enhance

Increases the damage of Yin Yang Harmony in proportion to attribute level.

NEW! [C3 Attribute] Yin Yang Harmony: Mediator

Temporarily increases your Dark and Holy property damage after using Yin Yang Harmony.

NEW! [C3 Attribute] Fire Fox Shikigami: Grown Fox

Adds a certain chance per attribute level of summoning a larger fox that deals more damage.

NEW! [C3 Attribute] Water Shikigami: Torrent

Increases the number of hits of Water Shikigami by 2 times.

NEW! [C3 Attribute] Toyou: Debris

Adds a certain chance per attribute level of dealing damage to flying enemies with Toyou.

 


Falconer

 

[C3 Skill] Aiming

The range increase of this skill is set to a fixed number, instead of depending on the original range.

For small-sized monsters the range is increased, and for large/extra large monsters it is slightly decreased. Aiming will also no longer disappear due to attacks intended to destroy magic circles.

 


Schwarzer Reiter

 

[C1 Skill] Retreat Shot

Cooldown is reduced from 30 to 20 seconds. Extending the buff will no longer increase the duration of the attack (fixed at 10 seconds).

[C3 Skill] Marching Fire

Cooldown is reduced from 30 to 15 seconds. Extending the buff will no longer increase the duration of the attack (fixed at 5 seconds).

 


Mergen

 

NEW! [C3 Skill] Zenith



Shoot a stream of arrows all around to attack multiple enemies.

NEW! [C3 Attribute] Zenith: Enhance

Increases the damage of Zenith in proportion to attribute level.

[C1 Skill] Spread Shot

Cooldown is slightly reduced.

[C1 Skill] Homing Arrow

Cooldown is slightly reduced.

NEW! [C3 Attribute] Down Fall: Broaden

Applies half of Down Fall’s damage to enemies near the attacked targets.

[C2 Skill] Jump Shot

Pre-cast delay is reduced. Meanwhile, overheat and attack range are increased.

 


Hackapell

 

NEW! [C3 Skill] Infinite Assault

Rush to attack an enemy and return to your position.

NEW! [C3 Attribute] Infinite Assault: Enhance

Increases the damage of Infinite Assault in proportion to attribute level.

[C1 Skill] Cavalry Charge

Attack range is increased.

NEW! [C2 Attribute] Hakka Palle: Endurance

Grants immunity to knockback and knockdown.

NEW! [C3 Attribute] Grind Cutter: Cavalry Charge

Increases the critical damage of Grind Cutter in proportion to attribute level when the Cavalry Charge buff is active.

 


Bullet Marker

 

NEW! [C3 Skill] Outrage



Fire your guns while moving. This skill can only be used in Double Gun Stance.

NEW! [C3 Attribute] Outrage: Enhance

Increases the damage of Outrage in proportion to attribute level.

NEW! [C3 Skill] Freeze Bullet

Causes basic attacks to freeze the enemy.

[C1 Skill] Bloody Overdrive

This skill will no longer cancel when the character is hit while casting it.

NEW! [C3 Attribute] Bloody Overdrive: Invincible

Makes the caster of Bloody Overdrive invincible while the skill is active.

NEW! [C3 Attribute] R.I.P.: AoE

Increases the AoE attack ratio of R.I.P.

NEW! [C3 Attribute] Tracer Bullet: Precision Shot

Increases the critical chance of pistol skill attacks (excluding basic attacks) in proportion to attribute level.

NEW! [C3 Attribute] Smash Bullet: Reduce Block

Reduces the block values of enemies hit by Smash Bullet in proportion to attribute level.

 


Pied Piper

 

NEW! [C3 Skill] Lied des Weltbaum

Play the song of the Divine Tree. The song increases the damage dealt and received by both you and your party members.

NEW! [C3 Attribute] Lied des Weltbaum: Block Count

Ignores a number of enemy attacks proportional to attribute level while the buff is active.

NEW! [C3 Attribute] Lied des Weltbaum: Duration

Increases the duration of the Lied des Weltbaum buff in proportion to attribute level.

NEW! [C3 Skill] Stegreifspiel

Play the flute to deploy one Pied Piper skill at random (from the skills you have learned). The skill will still be activated even if you fail to play the flute, but its effects will be reduced.

Stegreifspiel can cast the following skills: Dissonanz, Wiegenlied, Marschierendeslied, Lied des Weltbaum. Using one of these skills through Stegreifspiel does not affect its cooldown.

NEW! [C3 Attribute] Stegreifspiel: Reduce Cooldown

Reduces the cooldown of Stegreifspiel in proportion to attribute level.

NEW! [C3 Attribute] Hypnotische Floete: Elite

Applies the skill’s hypnosis to Elite monsters as well.

NEW! [C3 Attribute] Friedenslied: Invincible Allies

Makes allies under Friedenslied invincible (does not apply to the caster).

 


Inquisitor

 

NEW! [C3 Skill] Ripper



Attacks enemies in front of you with gigantic scissors.

Scissor attacks cannot be blocked and they deal additional damage to Demon type enemies. While the skill is being cast, it cannot be canceled by enemy attacks and it grants you immunity to knockback and knockdown.

Besides its base number of targets, Ripper expands to an additional number of enemies in proportion to your STR stat. Targets hit by it are temporarily put on hold and gathered in a straight line.

NEW! [C3 Attribute] Ripper: Enhance

Increases the damage of Ripper in proportion to attribute level.

NEW! [C3 Attribute] Ripper: Armor Break

Grants Ripper the ability to ignore enemy defense values in a ratio proportional to attribute level.

NEW! [C3 Attribute] Inquisitor: Torture Expert

Reduces the cooldown of torture skills whenever an enemy is defeated by those skills.

Applies to the following skills: Iron Maiden, Pear of Anguish, Breaking Wheel, Ripper.

All torture skills will consume the following amount of Torture Tools.
Iron Maiden: 0 → 1
Pear of Anguish: 0 → 1
Breaking Wheel: 3 → 2
Ripper: 2

NEW! [C3 Attribute] Iron Maiden: God Smash

Deals twice the amount of damage with God Smash to enemies trapped by Iron Maiden.

[C2 Skill] Judgment

Number of targets and range increase, while cooldown is shortened.

NEW! [C2 Attribute] Judgment: Provoke

Provokes nearby enemies when using Judgement.

NEW! [C1 Attribute] Breaking Wheel: Enhance

Increases the damage of Breaking Wheel (the wheel’s own damage) in proportion to attribute level.

NEW! [C2 Attribute] Breaking Wheel: Reinforce

Increases the wheel’s durability (maximum number of attacks received) and duration in proportion to attribute level.

[C1 Skill] Malleus Maleficarum

Debuff duration is fixed at 10 seconds. The skill’s additional damage effects corresponding to 100% of your magic attack values are changed to 6% per skill level (90% at level 15).

Also, if an enemy is attacked by Malleus Maleficarum once but receives multiple hits (maximum 7), the SP reduction effects of Mana Burn will apply only one time (attribute level x 5% reduction).

NEW! [C1 Attribute] Malleus Maleficarum: Enhance

Increases the damage of Malleus Maleficarum in proportion to attribute level.

 


Taoist

 

NEW! [C3 Skill] Eradication

Summon a group of talismans behind you and send them forwards to attack your enemies.

NEW! [C3 Attribute] Eradication: Enhance

Increases the damage of Eradication in proportion to attribute level.

[C2 Skill] Divine Punishment

Instead of keeping your character immobile for 3 seconds after pressing the key to activate Divine Punishment, the skill will have a 3-second casting time.

NEW! [C3 Attribute] Divine Punishment: Broad Strike

Applies the damage of Divine Punishment to enemies around the attacked target.

 


Zealot

 

NEW! [C3 Skill] Emphatic Trust

Every time enemies are attacked within range of this skill, additional Holy property damage is dealt to them.

NEW! [C3 Attribute] Beady Eyed: Sudden Attack

When Beady Eyed is successful, any damage dealt to targets applies momentarily as critical.

NEW! [C3 Attribute] Immolation: Melt Armor

Decreases armor defense values for yourself and the enemies you attack in proportion to attribute level.

NEW! [C3 Attribute] Fanaticism: Martyr

If you become incapable of combat while Fanaticism is active, you survive with 1 HP and all skill cooldowns are reset. Your character then becomes incapable of combat at the end of the buff’s duration.

 


Exorcist

 

NEW! [C3 Skill] Katadikazo



Conjures a spear of divine light to strike your enemies in the name of the goddesses. Targets hit by the spear receive Holy property magic damage, with additional damage dealt to Demon type enemies.

NEW! [C3 Attribute] Katadikazo: Enhance

Increases the damage of Katadikazo in proportion to attribute level.

NEW! [C3 Attribute] Engkrateia: The Goddess' Reply

Prevents your HP from falling below 1 while Engkrateia is active.

NEW! [C3 Attribute] Gregorate: Roar

Allows Gregorate to cancel status ailments up to rank 3.

 



That’s all we have for our Character Rank 10 introduction. Thank you for reading, and make sure to check back for more news and updates!