Greetings Saviors! It's your chance to take advantage of the many monsters in TOS! Tame and level up your very own monsters to reap rewards. Event Period FROM the scheduled maintenance on October 17, 2017 TO the scheduled maintenance on November 7, 2017 Who Can Participate Characters of level 50 and above How to Participate STEP 1: Interact with the message board in Klaipeda to receive both a "Tamer's Blue Orb" and a "Special Monster Trapper" STEP 2: Use the "Special Monster Trapper" in fields to capture your very own pet monster. - The "Special Monster Trapper" cannot be used on bosses or elite monsters. The captured monster will be saved in the "Tamer's Blue Orb" - Up to 3 Monsters can be saved at a time. STEP 3: Your monster will start at level 1, but by using "Monster Energy" you can train your new pet monster and increase its level. - Each level increase will consume 1 "Monster Energy" You will have the chance to acquire "Monster Energy" by continually defeating monsters in fields. However: 1. Your character must be level 50 or above. 2. The item will only drop in fields. 3. The level difference between monster and character must be no more than 10. STEP 4: Use your captured monster to clear the event mission and receive your reward. Releasing the captured monster will consume 30 "Monster Energy" but its level will not be altered. - During the mission your character can only use items. (You won't be able to use basic attack or skills) - This means you must defeat the boss with your pet monsters. - You will only have 5 minutes to defeat the boss, so be quick. You can enter the mission 2 times per day (Resets at 12AM server time). Token users will have 1 extra entry. Mission Clear Rewards A Blue Level Cube + Pieces of Blue Orb (Every 10 levels the amount of pieces received will be increased by 1) - The level of the cube received depends on the level chosen. Lv1 Blue Cube (Boss Level 1 - 20) - Talt - Fortune Cookie - 500 Attribute Points - Advanced Gem Abrasive (14 Days) Lv2 Blue Cube (Boss Level 21 - 40) - Talt - Fortune Cookie - Silver Anvil (14 Days) - 500 Attribute Points - Advanced Gem Abrasive (14 Days) Lv3 Blue Cube (Boss Level 41 - 60) - Talt - Fortune Cookie - Silver Anvil (14 Days) - Golden Anvil (14 Days) - 500 Attribute Points - Advanced Gem Abrasive (14 Days) Lv4 Blue Cube (Boss Level 61 - 80) - Talt - Fortune Cookie - Silver Anvil (14 Days) - Golden Anvil (14 Days) - 1000 Attribute Points - 500 Attribute Points - Advanced Gem Abrasive (14 Days) Lv5 Blue Cube (Boss Level 81 - 100) - Talt - Fortune Cookie - Silver Anvil (14 Days) - Golden Anvil (14 Days) - 1000 Attribute Points - 500 Attribute Points - Advanced Gem Abrasive (14 Days) - [Non-tradable] Level 270 Newt Armor Lv6 Blue Cube (Boss Level 101 and above) - Talt - Fortune Cookie - Silver Anvil (14 Days) - Golden Anvil (14 Days) - 1000 Attribute Points - 500 Attribute Points - Advanced Gem Abrasive (14 Days) - [Non-tradable] Level 315 Weapon/Sub-weapon - [Non-tradable] Level 270 Newt Armor Pieces of Blue Orb Rewards Collect Pieces of Blue Orb to trade for a Blue Cube at the Event Notice Board. 10 pieces - Lv1 Blue Cube 15 pieces - Lv2 Blue Cube 20 pieces - Lv3 Blue Cube 25 pieces - Lv4 Blue Cube 30 pieces - Lv5 Blue Cube 40 pieces - Lv6 Blue Cube 25 pieces - Fortune Cookie 50 pieces - Advanced Gem Abrasive (14 Days) 200 pieces - Silver Anvil (14 Days) 200 pieces - Golden Anvil (14 Days) 150 pieces - [Non-tradable] Level 270 Newt Armor 500 pieces - [Non-tradable] Level 315 Weapon/Sub-weapon Important 1. Rewards with timers will expire when the time runs out. 2. Blue Cubes, Monster Energy, and Pieces of Blue Orb, etc, will be deleted when the event ends.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (March 30-31, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for April 24-25, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (February 19-20, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for July 5, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! Today, we at the dev team are presenting a few of the plans we have for combat rebalancing after the last big combat system changes. The features we’ll talk about here are still in development, so keep in mind that they could look a little different when they make it into the actual game. That said, let’s get on with the plans. There are five main aspects we want to focus on for the next combat rebalancing changes: 1) Improving the usability and balance of skills 2) Improving summon AI 3) Increasing armor stats and readjusting PvP calculations 4) Introducing two-handed blunt weapons 5) Reviewing the boss card system Improving the usability and balance of skills When it comes to improving the usability of skills and the PvP environment, we want to start by increasing the scope of close-range attack skills. We’re widening a total of 37 skills, increasing their lateral range by 10% to 20% in some cases, and as much as 50% to 70% in others. Buff skills are also getting rebalanced. First, for buffs that can be maintained with no interruption, we’ve decided to change their duration to 300 seconds (5 minutes), to eliminate the need to refresh them every other 40 seconds or 1 minute. The cooldown time and SP consumption of these skills will remain the same; this change simply provides a way to use them more conveniently. We’re also increasing by around 2 times the range of buff skills that were too narrow to comfortably apply in party situations. Next, we’re preparing to readjust the performance of individual classes. Now, there are a lot of classes and skills involved in this, and most of what we have planned is still being tested, so please understand that it is impossible for us to reveal every single change at this point. What follows are just a few balance modifications we have prepared. Using the Cataphract’s Rush in combination with the Lancer’s Initiate buff will increase damage. Achieving a well-aimed shot with the Dragoon’s attribute-enhanced Serpentine will increase the Hoplite’s Pierce damage, and using a spear over long distances will no longer require you to retrieve it in order to throw it again. Schwarzer Reiters are getting a damage factor increase on the skills Retreat Shot and Wild Shot, with the latter also seeing a reduction in charging time. Meanwhile, the movement speed penalty of Evasive Action will no longer apply. To Hackapells, who despite being in the Archer tree are better suited for close-range combat, we’re adding a Cavalry Charge attribute that significantly increases defense when attacking the enemy. We also allowing the Rogue’s Lachrymator, Feint and Vendetta skills to be used while mounted on a Companion, so your character can go back to using close-range Hackapell skills in no time. Musketeers, who are required to use a new sub-weapon as they reach the higher Rank, will be able to use the Archer’s Oblique Shot. Improving summon AI Our main goal here is to make “lazy” summons more active and precise. After boosting up summon attack values and movement speed, we want to make them target enemies more accurately and immediately, while avoiding things like Tree Root Crystals or Dirty Poles. We have a long way to go when it comes to improving summon AI, so we’re starting with the most basic and urgent aspects of it. The attack and movement speed changes we prepared for summon AI are going to have a big impact on summon performance; anyone familiar with summons will feel the difference immediately once the patch is applied. Because of this – and in consideration of PvP balance – we decided to cut down 20% to 70% of summon HP and give them a different duration (life span). Necromancers in particular are getting an improved Gather Corpse method and an easier way to summon their skeletons. Zombies, which aren’t as easy to come by for Bokors, get a little more HP, while Shoggoths and other Summoning skill bosses (which can be summoned less frequently) will go through only a slight HP reduction. Increasing armor stats and readjusting PvP calculations We expect the next balance changes to affect PvP more visibly than PvE. Sadly, the current PvP environment in Tree of Savior allows for some very “meta” builds capable of finishing an opponent in only a couple of hits. One of the reasons for this is that, given the little payoff you get from investing in your armor, most players choose to invest in their weapons instead, where you get a more significant increase in attack or damage from the amount of currency spent. With its attack stats (critical), leather sets already seem to enjoy a pretty good degree of performance which makes them popular among players. The same can’t be said about the damage-reducing abilities of plate (physical) and cloth (magic), so our plan is to visibly increase the physical/magic defense stats on these types of armor. Along with the higher defense, plate and cloth are also getting a bigger stat increase out of transcendence and anvil enhancement, which will increase both physical and magic defense. You will still need to invest plenty of your time and currency on collecting, enhancing and transcending rare armor sets, but what you do spend will become a lot more worthwhile. Another thing we’re doing is testing a factor that applies 20-30% of damage in PvP which, if successful, will make it even harder for players to defeat an opponent in only a couple of hits (given that they invested in armor). Before (Defense 2000) After (Defense 3500) Attack 5000 PvP factor not applied PvP (factor 50%) PvP factor not applied PvP (factor 50%) 100% factor 2,579 1,290 1,881 470 800% factor 20,635 10,318 15,050 3,762 2500% factor 64,486 32,243 47,030 11,758 (This PvP damage factor may be changed even after this patch is applied.) If we consider that the HP of a character in level 330 can be anywhere from around 20,000 to 80,000 (Swordsman, high STR), with basic defense and a PvP factor of 50%, any common skill with an 800% attack factor can deal over 10,000 of damage in a single hit, enough to wipe half the HP of a Wizard or Archer character with no STR investment. After the defense and PvP factor patches are applied, finishing an opponent in one blow becomes less feasible even with a strong 2500% attack factor (that is, as long as the opponent has invested at least a little in defense). A Swordsman character with generous upgrades to all their armor pieces and high STR, on the other hand, can boast impressive levels of resilience not only in 3:3 TBL matches (an update talked about in a previous post) but also against multiple enemies in GvG. Still on the subject of TBL and PvP-specific factors, we’re preparing to introduce a special type of costume for the top-ranked Team Battle League winners of each season that will reduce their amount of damage received in PvP by a small percentage. We expect to release these costumes along with the renewed TBL point shop we talked about in our latest interview post. Finally, in this defense patch we want to include an Earth Tower armor exchange system that will allow you to trade your Earth Tower gear for another type of armor while maintaining all of the original’s enhancement, transcendence, potential, gems, awakening and socket setup. There will be no limits to the number of exchanges you can make. This process will require a few Earth Tower items to complete, but after this update is brought to the game we’re planning to open an event period where players are exempt from the item fee, so you can easily get your Legend equipment in the type of armor that best suits your character. Introducing two-handed blunt weapons We’re developing new two-handed blunt weapons for physical attack Clerics. These weapons will look similar to existing one-handed blunt weapons, only larger and with different colors. In the beginning, we want to make them equippable by Paladins and Monks, both classes requiring a Circle 3 attribute for it. Two-handed blunt weapons have stronger attack stats than their one-handed counterparts and require at least level 120 to equip. Our plan is to add a total of 11 of these weapons: from the Hunting Grounds unidentified series, Lolopanther and Solmiki series, and level 315 Rare and Unique sets. In the future, as two-handed blunt weapons become their own type of weapon in the game, we expect to broaden the spectrum of classes allowed to use them. Reviewing the boss card system From the current boss card system, in which you can equip a maximum of 8 cards (at Rank 8), we want to change to one where players can equip as much as 12 cards distributed over 4 types (3 cards for each type), regardless of Rank. In the current system, if you have one or two cards with significantly high performance, those cards end up being the only ones equipped while the rest becomes simple fodder for EXP. With the new system, you can choose to equip different cards of all types according to the characteristics of your character. We still don’t have an official name for each type of card, but they consist of 4 groups distinguished by the color of their slot border. The golden locked slot in the middle is for a fifth type of card we plan to introduce in a future update. Along with the revamped card equip system, we want to add 5 new boss cards to match the updated game contents and readjust the effects of some cards that currently perform lower on the scale. When we do apply the boss card patch, all cards will be automatically unequipped with no level (★) penalty, but we’ll talk more about this before it’s applied to the game. As mentioned in the beginning of this post, all of the contents discussed here are still in development and we don’t expect them to be introduced right away, as they’ll first need to go through additional testing in our test server before being applied to kTOS. We’ll work hard to bring you other updates previously talked about here at the dev blog meanwhile. Also, in our next post we’re going to discuss the changes currently being developed for Pardoner shops and the guild system, so stay tuned!
Greetings, Saviors! We would like to offer more details on what we have planned for the transition to F2P on the 28th of April, 2016. There is much more than meets the eye, so please read the notice carefully to make sure you do not miss out on anything important. [Founder’s Server : Exclusive Access - Discount Sale] The Founder’s Server : Exclusive Access products will be offered at 30% off the original price from the 21st of April until they are taken down from Steam stores on the 27th of April. The reason for this sale is to compensate for the lack of head-start that players who purchase the products late into the Exclusive Access period would have. [Transition to F2P and Additional Worlds] As we have previously announced, we are planning on creating new worlds if there is a sufficient influx of new players when the game releases to the mass public. However, we will not be creating new worlds immediately upon release. We are planning on opening them gradually in accordance to the influx of new players. We are aware that the number of players per world is extremely important to an MMORPG and do not want the population divided. Players on the Founder’s servers may feel like they are being penalized if the new worlds are immediately opened and all the new players go to those servers. We will be offering 1-time Team transfers to those who purchased Founder's Server : Exclusive Access. Only 1 Team transfer per Steam account will be allowed regardless of the number of products purchased. We will be taking requests from those who would like to make a Team transfer once new worlds open. The transfers will happen approximately 3 weeks after the new worlds are created in order to ensure that some of the head-start effects brought by older players are reduced. Thank you for your support and enthusiasm for Tree of Savior. We hope that we will be able to work together towards mutually beneficial results. Sincerely, IMC Staff Link to another important announcement https://treeofsavior.com/news/?n=298
Event Period FROM the scheduled maintenance on October 17, 2017 TO the scheduled maintenance on November 14, 2017 Who Can Participate - Active Players Level 50 and above - Returning Players Level 1 and above How to Participate STEP 1. During the event period, defeat elite monsters in fields for a chance to gather Goddess' Medals. Every defeated elite monster has a chance of dropping one. STEP 2. After collecting at least 3 Goddess' Medals, go to the nearest Event Notice Board and exchange them for a reward once per day (resets server time 12AM). The reward received depends on your accumulated number of trades. - Please be aware that all Goddess' Medals in your possession at the time will be exchanged. Goddess' Medal Rewards Receive a unique reward every time you increase your team’s total number of trades! 1 = Savior's Top Voucher (14 Days) x1, Lv315 Crafter's Ore Chest (14 Days) x2 2 = Savior's Accessory Voucher (14 Days) x1, Lv315 Crafter's Ore Chest (14 Days) x2 3 = Savior's Bottom Voucher (14 Days) x1, Lv315 Crafter's Ore Chest (14 Days) x2 4 = Savior's Accessory Voucher (14 Days) x1, Lv315 Crafter's Ore Chest (14 Days) x2 5 = Savior's Boots Voucher (14 Days) x1, Lv315 Crafter's Ore Chest (14 Days) x2 6 = Savior's Accessory Voucher (14 Days) x1, Lv315 Crafter's Ore Chest (14 Days) x2 7 = Savior's Gloves Voucher (14 Days) x1, Lv315 Crafter's Ore Chest (14 Days) x2 8 = Lv315 Crafter's Ore Chest (14 Days) x2, Warp Scroll (14 Days) x10, Cardboard Cube x1 9 = Lv315 Crafter's Ore Chest (14 Days) x2, Instanced Dungeon Multiply Token (14 Days) x1 10 = Lv315 Crafter's Ore Chest (14 Days) x2, Goddess Sculpture (14 Days) x2 11 = Lv315 Crafter's Ore Chest (14 Days) x2, Instanced Dungeon One Entry Voucher (14 Days) x1 12 = Lv315 Crafter's Ore Chest (14 Days) x2, Shrimp x60, Paste Bait x1 13 = Lv315 Crafter's Ore Chest (14 Days) x2, Earth Tower One Entry Voucher (14 Days) x1 14 = Lv315 Crafter's Ore Chest (14 Days) x2, Lv2 Settlement Support Potion x5 15 = Lv315 Crafter's Ore Chest (14 Days) x2, Token: 5 Days [EVENT] x1 16 = Lv315 Crafter's Ore Chest (14 Days) x2, Warp Scroll (14 Days) x10, Cardboard Cube x1 17 = Lv315 Crafter's Ore Chest (14 Days) x2, Instanced Dungeon Multiply Token (14 Days) x1 18 = Lv315 Crafter's Ore Chest (14 Days) x2, Goddess Sculpture (14 Days) x2 19 = Lv315 Crafter's Ore Chest (14 Days) x2, Instanced Dungeon One Entry Voucher (14 Days) x1 20 = Lv315 Crafter's Ore Chest (14 Days) x2, Silver Anvil (14 Days) x1, Golden Anvil (14 Days) x1 21 = Lv315 Crafter's Ore Chest (14 Days) x2, Shrimp x60, Paste Bait x1 22 = Lv315 Crafter's Ore Chest (14 Days) x2, Earth Tower One Entry Voucher (14 Days) x1 23 = Lv315 Crafter's Ore Chest (14 Days) x2, Lv2 Settlement Support Potion x5 24 = Lv315 Crafter's Ore Chest (14 Days) x2, Warp Scroll (14 Days) x10, Cardboard Cube x1 25 = Lv315 Crafter's Ore Chest (14 Days) x2, Instanced Dungeon Multiply Token (14 Days) x1 26 = Lv315 Crafter's Ore Chest (14 Days) x2, Instanced Dungeon One Entry Voucher (14 Days) x1 27 = Lv315 Crafter's Ore Chest (14 Days) x2, Earth Tower One Entry Voucher (14 Days) x1 28 = Lv315 Crafter's Ore Chest (14 Days) x2, Golden Anvil (14 Days), Diamond Anvil (14 Days) x1, Attribute Points 1,000 Ticket x1 Lv315 Crafter's Ore Chest Rewards Open this helpful chest to obtain one of the following ores! Portium Phydecium Ferinium Artilonium Important - Items with timers cannot be transferred via Team Storage. - Goddess' Medals are transferrable via Team Storage. However, this item must be exchanged by the character on which you wish to receive the rewards. Rewards received on the wrong character will not be exchanged. - New Players are unable to acquire Goddess' Medals. - Goddess' Medals will be automatically deleted during the scheduled maintenance of November 14, 2017.
Welcome back, Saviors! With this event, we want to show our appreciation for all the returning players who are back to continue their adventures in the world of TOS. Don't miss your chance at the daily rewards we have in store especially for you! 1. Event Period FROM the scheduled maintenance on May 16, 2017 TO the scheduled maintenance on June 13, 2017 2. Who Can Participate - Players who last logged into their TOS account before May 2017 3. How to Participate STEP 1. Retrieve one 'Welcome Back Gift Box (15 Days)' from the Message Box at your in-game lodge and give it to one of your characters. STEP 2. In-game, you can use the Gift Box from your inventory once per day to receive a daily reward, plus one prize of your choice. STEP 3. You can receive rewards from the Welcome Back Gift Box a total of 10 times. 4. Rewards A. Daily Reward (up to 10 times) - Settlement Support Potion x3 B. Optional Rewards (choose one per day, up to 10 times) - Instanced Dungeon Reset Voucher (14 Days) x2 - x8 EXP Tome (14 Days) x1 - Instanced Dungeon Multiply Token (14 Days) x3 - Earth Tower One Entry Voucher (14 Days) x1 - Saalus Mission One Entry Voucher (14 Days) x1 4. Important - All reward items from this event are untradable and timed (they will expire within 14 days). - Timed items will start counting down as soon as they are received in your inventory. - After you have received all the rewards available or the items have expired, you will no longer be able to receive more rewards.