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[COMPLETE] Scheduled Maintenance for April 24-25, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for April 24-25, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
April 25th, 2017
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[COMPLETE] Scheduled Maintenance for February 19-20, 2018

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (February 19-20, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
February 20th, 2018
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Update Preview Pt. 1: Arts System

Greetings, Saviors!   Today we would like to introduce to you three new features that will be added to the game in the future.   - Part 1: Arts System - Part 2: Guild Housing & Legend-grade Equipment (Link) - Part 3: Hunting Grounds & Field Boss (Link)       Arts System     1. Introduction   The Arts System is the system through which the hidden potentials to player character’s skills can be unlocked. They will be made available in the form of tomes. The tomes that contain these “Arts” are named [Mystic Tomes] and there are different tomes specific to different Arts. After having obtained an Art, the Art will be bound to your character as an attribute.   Mystic Tome   Skill and Attributes UI with the [Thrust: Charge] Art   [Thrust: Charge] in use     2. Mystic Tomes   In order to obtain a [Mystic Tome], you will be required to collect multiple [Mystic Tome Pages].   [Mystic Tome Page] is a single page of the Mystic Tome that can be collected to create a [Unidentified Mystic Tome], which is a service provided by each of the game’s Class Masters.        1. [Mystic Tome Page] A page from a [Mystic Tome]. Collect multiple pages to create an [Unidentified Mystic Tome] item.   - Cannot be traded between players - Can be sold on the Market - Can be transferred via Team Storage     2. [Unidentified Mystic Tome]   An [Unidentified Mystic Tome] containing a secret Arts that has been handed down over the years. Use to obtain one [Mystic Tome]   - Cannot be traded between players - Cannot be sold on the Market - Can be transferred via Team Storage   Different [Unidentified Mystic Tomes] exist for different classes.   [UPDATE] You can choose the Mystic Tome of your desired class.      [Unidentified Mystic Tomes] for different classes [Unidentified Mystic Tome: Swordsman] [Unidentified Mystic Tome: Wizard] [Unidentified Mystic Tome: Archer] [Unidentified Mystic Tome: Cleric] [Unidentified Mystic Tome: Scout]         3. [Mystic Tome] Use to obtain a specific Arts. There are different Arts that can change a skill’s property or form, enhance skill efficacy or even Arts to enhance an existing Art.   - Cannot be traded between players - Cannot be sold on the Market - Can be transferred via Team Storage * The Arts introduced below are all works in progress and are subject to change with future development.     [Mystic Tome (Corrida Finale: Burning Bull)]   The trail of the charging bull is set ablaze. Adds fire-property to Corrida Finale and applies fire damage to the designated area for a 5-second duration. [Corrida Finale: Burning Bull] [Mystic Tome (Ice Wall: Magic Igloo)]   Ice Wall is turned into an igloo when there are 6 or more walls and the starting point of the ice wall connects to the endpoint. Grants immunity to [Freeze] debuff and reduces damage received from ice-property attacks while inside the igloo. Also heals the caster’s HP by an amount equal to the caster’s HP recovery value every second. [Mystic Tome (Bounce Shot: Instant Freeze Arrow)]   Adds ice-property to Bounce Shot and grants 100% chance to [Slow] targets. Damage increases with less number of targets. [Bounce Shot: Instant Freeze Arrow] [Mystic Tome (Cloth Mastery: Communion)   (Sadhu only) Increases the additional psychokinesis-property damage effect by 10% of the player’s Magic Attack and grants [attribute level]x0.2% chance to grant immunity to debuff (rank 3 and below) when wearing 4 sets of cloth armor. [Mystic Tome (Knife Throwing: Zenith)   Knife Throwing skill is cast in a circular shape around the player.       3. Obtaining and Dismantling [Mystic Tomes]     Mystic Tome Crafting UI (WIP)     1. Crafting an Unidentified Mystic Tome   You can use [Mystic Tome Pages] to craft an [Unidentified Mystic Tome] through the different Class Masters in the game.   Crafting an [Unidentified Mystic Tome] through a Class Master requires [Mystic Tome Pages] and [Goddess’ Blessed Gems]. 2 [Mystic Tome Pages] and 10 [Goddess’ Blessed Gems] are required to craft a single [Unidentified Mystic Tome].     2. Crafting a Class-specific Unidentified Mystic Tome   You can also craft a [Class-specific Unidentified Mystic Tome] by visiting a Class Master that you want. A Class-specific [Mystic Tome] requires a greater number of [Mystic Tome Pages] and [Goddess’ Blessed Gems] than an [Unidentified Mystic Tome].   For example, you must visit the Swordsman Master NPC in order to craft a [Unidentified Mystic Tome: Swordsman] and use additional amounts of [Mystic Tome Pages] and [Goddess’ Blessed Gems].     3. Mystic Encyclopedia   As you can see above, obtaining a specific Art via [Unidentified Mystic Tomes] is hard work. [Mystic Encyclopedia] is a reward item that grants easier access to Mystic Tomes for players. [Mystic Encyclopedia] is more costly to craft but it is advantageous in that you can obtain the Art you want from by using it.   [Mystic Encyclopedia] Use to obtain a [Mystic Tome] of your choice.   - Cannot be traded between players - Cannot be sold on the Market - Can be transferred via Team Storage     Mystic Encyclopedia consists of different volumes containing different [Mystic Tomes]. For example, [Mystic Encyclopedia: Swordsman Vol. 1] and [Mystic Encyclopedia: Swordsman Vol. 2] consist of different Mystic Tomes and their contents do not overlap between volumes.   [Mystic Encyclopedia: Swordsman Vol.1] contents   [Mystic Encyclopedia: Swordsman Vol.2] contents     4. Dismantling a [Mystic Tome]   You can also dismantle [Mystic Tomes] into [Mystic Tome Pages].   Dismantling yields less number of pages than it took to craft a Tome but at times it can be preferable to get your used pages back than to earn Silver from them.   Mystic Tome Pages and Chance from Dismantling Mystic Tome Page x1 Mystic Tome Page x2 Mystic Tome Page x3 70% 20% 10%       * All features showcased above are works in progress and are subject to change with future developments.

Developer's Blog
August 19th, 2019
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[COMPLETE] Scheduled Maintenance for July 5th, 2016

Greetings, Saviors!We would like to announce the details of our weekly maintenance for July 5, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
July 5th, 2016
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[EDITED] [CLOSED] Active Player Event: Elite Hunter (Oct '17)

Event Period FROM the scheduled maintenance on October 17, 2017 TO the scheduled maintenance on November 14, 2017 Who Can Participate - Active Players Level 50 and above  - Returning Players Level 1 and above How to Participate STEP 1. During the event period, defeat elite monsters in fields for a chance to gather Goddess' Medals. Every defeated elite monster has a chance of dropping one.  STEP 2. After collecting at least 3 Goddess' Medals, go to the nearest Event Notice Board and exchange them for a reward once per day (resets server time 12AM). The reward received depends on your accumulated number of trades.    - Please be aware that all Goddess' Medals in your possession at the time will be exchanged.     Goddess' Medal Rewards  Receive a unique reward every time you increase your team’s total number of trades!  1 = Savior's Top Voucher (14 Days) x1, Lv315 Crafter's Ore Chest (14 Days) x2  2 = Savior's Accessory Voucher (14 Days) x1, Lv315 Crafter's Ore Chest (14 Days) x2  3 = Savior's Bottom Voucher (14 Days) x1, Lv315 Crafter's Ore Chest (14 Days) x2  4 = Savior's Accessory Voucher (14 Days) x1, Lv315 Crafter's Ore Chest (14 Days) x2  5 = Savior's Boots Voucher (14 Days) x1, Lv315 Crafter's Ore Chest (14 Days) x2  6 = Savior's Accessory Voucher (14 Days) x1, Lv315 Crafter's Ore Chest (14 Days) x2  7 = Savior's Gloves Voucher (14 Days) x1, Lv315 Crafter's Ore Chest (14 Days) x2  8 = Lv315 Crafter's Ore Chest (14 Days) x2, Warp Scroll (14 Days) x10, Cardboard Cube x1  9 = Lv315 Crafter's Ore Chest (14 Days) x2, Instanced Dungeon Multiply Token (14 Days) x1 10 = Lv315 Crafter's Ore Chest (14 Days) x2, Goddess Sculpture (14 Days) x2 11 = Lv315 Crafter's Ore Chest (14 Days) x2, Instanced Dungeon One Entry Voucher (14 Days)  x1 12 = Lv315 Crafter's Ore Chest (14 Days) x2, Shrimp x60, Paste Bait x1  13 = Lv315 Crafter's Ore Chest (14 Days) x2, Earth Tower One Entry Voucher (14 Days) x1 14 = Lv315 Crafter's Ore Chest (14 Days) x2, Lv2 Settlement Support Potion x5 15 = Lv315 Crafter's Ore Chest (14 Days) x2, Token: 5 Days [EVENT] x1 16 = Lv315 Crafter's Ore Chest (14 Days) x2, Warp Scroll (14 Days) x10, Cardboard Cube x1  17 = Lv315 Crafter's Ore Chest (14 Days) x2, Instanced Dungeon Multiply Token (14 Days) x1 18 = Lv315 Crafter's Ore Chest (14 Days) x2, Goddess Sculpture (14 Days) x2 19 = Lv315 Crafter's Ore Chest (14 Days) x2, Instanced Dungeon One Entry Voucher (14 Days)  x1 20 = Lv315 Crafter's Ore Chest (14 Days) x2, Silver Anvil (14 Days) x1, Golden Anvil (14 Days) x1 21 = Lv315 Crafter's Ore Chest (14 Days) x2, Shrimp x60, Paste Bait x1  22 = Lv315 Crafter's Ore Chest (14 Days) x2, Earth Tower One Entry Voucher (14 Days) x1 23 = Lv315 Crafter's Ore Chest (14 Days) x2,  Lv2 Settlement Support Potion x5 24 = Lv315 Crafter's Ore Chest (14 Days) x2, Warp Scroll (14 Days) x10, Cardboard Cube x1  25 = Lv315 Crafter's Ore Chest (14 Days) x2, Instanced Dungeon Multiply Token (14 Days) x1 26 = Lv315 Crafter's Ore Chest (14 Days) x2, Instanced Dungeon One Entry Voucher (14 Days)  x1 27 = Lv315 Crafter's Ore Chest (14 Days) x2, Earth Tower One Entry Voucher (14 Days) x1 28 = Lv315 Crafter's Ore Chest (14 Days) x2, Golden Anvil (14 Days), Diamond Anvil (14 Days) x1, Attribute Points 1,000 Ticket x1    Lv315 Crafter's Ore Chest Rewards    Open this helpful chest to obtain one of the following ores!  Portium  Phydecium  Ferinium  Artilonium    Important - Items with timers cannot be transferred via Team Storage.  - Goddess' Medals are transferrable via Team Storage. However, this item must be exchanged by the character on which you wish to receive the rewards. Rewards received on the wrong character will not be exchanged. - New Players are unable to acquire Goddess' Medals.  - Goddess' Medals will be automatically deleted during the scheduled maintenance of November 14, 2017.

Event
November 22nd, 2017
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Episode 12 Updates

Characters   1. Max Level expanded to 450.    2.  Talk with the Magic Association NPC in Klaipeda or Orsha to receive special rewards for level 440 and above, once per character.  Level Additional Reward 440 Skill Point Potion x1 441 Stat Point +10 442 Stat Point +10 443 Stat Point +10 444 Stat Point +10 445 Stat Point +10 Skill Point Potion x1 446 Stat Point +10 447 Stat Point +10 448 Stat Point +10 449 Stat Point +10 450 Stat Point +10 Skill Point Potion x1 - Total special rewards will be Stat Point x100 and Skill Point Potion x3.  - The Stat Points and Skill Points from the Special Rewards will be sent to the market as items.  - Skill Point Potion is not tradable and can be used only by the character of level 440 or above with all 4 classes at maximum levels.  3. Players can change the skin color - Players can select a skin color on the character creation menu and the options are added to the customizing UI. - Existing characters can have new a skin color on the [Change Skin] menu at the [Hair Stylist] NPC in [Beauty Shop]. Skins TP Basic Skin 1 54 Basic Skin 2 54 Basic Skin 3 54 - A coupon stamp is given upon skin purchase. - ‘Gender Switch’ does not change skin color.   4. New Class Masters are placed.  Profession Class Class Master Location Swordsman Blossom Blader May Saalus Convent Wizard Terramancer Damir Borkan Saalus Convent Archer Arbalester Vilnius Saalus Convent Scout Crusader Uolios Wahid Saalus Convent Cleric Rangda Zofija Eleonora Stogas Plateau   5. Maximum Damage Cap is now 10,000,000.   6. Players now can unlock classes without clearing the sub-quests. - When collecting the item [Powerless Gohei ] to unlock Miko class, talk to [Merrisa] NPC in [Manahas] to receive the item regardless of your progress in the previous quests. - When collecting the item [Rune Stone of Ice] to unlock Rune Caster class, talk to a newly added [Gailas Jonas] NPC in [Gateway of the Great King] to receive the item.     Companion 1. AoE Defense Ratio for companion is fixed at 1.     New buffs for the new and returning Saviors.   1. [Individual Buff] will be applied to all new and returning characters across all area except PVP zones.  MaxHP  Character level *10 MaxSP Character level *4 SPD +3 PATK Character level *10 MATK Character level *10 DEF Character level *10 MDEF Character level *10 - Buff can be removed by Mouse Right Button click. - The buff will be provided again if the character moves to another map.   2. [Party Buff] will be applied to all party members when new or returning Saviors join the party. This buff will be applied differently to currently playing characters and new/returning characters.  - New/Returning Characters   - Rooting Chance +2,000   - EXP +50% - Current Characters   - Rooting Chance +1,000   - EXP +50%     New Area   1. New areas for the Episode 12 will be added.  Area Name Recommended Level West Jungers Road 421 Vienibe Shelter 426 Tvirtumas Fortress 431 Skalda Outskirts 436 Rinksmas Ruins 441 Path of Desition 446       Combat Formula   1. Damage formula by target - Damage (%) = ((Offense Stat - Defense Stat) / (Defender Lvl * 30) * 100   2. Add. Damage Formula - Additional Damage = Offense Stat - Defense Stat (Consider any values below 0 as 0.)   3. HP/SP Recovery Formula - Final HP Recovery = (HP Recovery / (Char. Lvl * 10)) * 0.2 * Max HP - Adjusted SP Recovery formula is not included in this update.   4. Formulas for Critical Rate, Block Penetration, and Accuracy in PvP - Item Stat = ((Offense Stat - Defense Stat) / (Defender Lvl * 15) * 100 - The formula applies only to PvP area, except friendly duels.     Party   1. Party members may not enter a content if the party leader did not enter. - Affected Contents: Level Dungeons, Uphill Defense mission, Earth Tower missions, Unique Raids, Legend Raids - For Level Dungeon, entering the Level Dungeon right away will be affected.    2. Party members may enter the Challenge Mode first.    3. Party members can re-enter the content freely if they were already in the content area whether party leader is present or not.    4. Party members may enter a guild quest if guild member with authority to start the quest enters the content regardless of party leader.      Legend Raid   1. [Tomb of the White Crow Legend Raid: Casual Mode] is added. - Casual mode is a bit easier than 5-player mode. This new mode provides [Skiaclipse Feather]. Changes for Casual mode - Raid difficulty is lowered for solo gameplay. - [Life Essence] object that recovers players’ HP is added.   Object Life Essence Number of Objects 3 (Share waiting time to reuse) How to Use Interact with Spacebar while a green visual effect is displayed around the object Effects Instant recovery of 80% of Max HP. Grants a healing buff. Healing buff: Additionally recovers HP equal to 80% of Max HP over 15 seconds Waiting Time to Reuse 1 minute 30 seconds A red visual effect is displayed during waiting time   - One guaranteed [Skiaclipse Feather] and a [Varnaclipse Costume] or [Varnaclipse Helmet Costume] at a chance are given upon clear. - Players can enter [Tomb of the White Crow Legend Raid: Casual Mode] 3 times a week per team and make another admission by using a [Legend Raid Portal Stone]. (Weekly entry count resets every Monday at 6am.)   2. Monsters in [Tomb of the White Crow Legend Raid] are no longer immune to [Linker] Joint Penalty. - This is applied to both regular and Casual modes.   3. A new raid, [Lepidoptera Junction: Legend] is added to the game. Name Lepidoptera Junction: Legend Entry Level Lv.420 How to Enter Acquire a portal after finishing [Unpredictable Movement] quest, which is available at [Chronomancer Master] NPC in Stele Road. Entry Cap 5 times a week for each team When reaching the entry cap, spending [Legend Raid Portal Stone] x10 allows the team to make another entry. Required [Legend Raid Portal Stone] increases by 1 on every additional entry. It resets on every Monday at 6am. Rewards One of the items below is rewarded with different chances. Moth Powder Pyrmas Tantalizer Wings Antras Tantalizer Wings Pyrmas Moringponia Wings Antras Moringponia Wings Moringponia Pyktis Necklace Moringponia Triukas Necklace Moringponia Isgarinti Necklace Moringponia Kantribe Necklace Moringponia Juoda Necklace Moringponia Pyktis Bracelet Moringponia Triukas Bracelet Moringponia Isgarinti Bracelet Moringponia Kantribe Bracelet Moringponia Juoda Bracelet Demon Lord Tantalizer Card (Legend Card) Craft Can craft new legend accessories at the NPC [Teliavelis] in Fedimian with [Moth Powder], [Planium], and [Unique Accessories]. The required Unique Accessory is based on the Legend Accessory to craft. [Moringponia Pyktis/Moringponia Triukas/Moringponia Isgarinti = Pyktis] [Moringponia Kantribe = Kantribe] [Moringponia Juoda = Juoda] The amount of materials differs based on the equipment to craft. [Necklace = Planium x4 + Moth Powder x10] [Bracelet = Planium x3 + Moth Powder x5] e.g.) Crafting Moringponia Pyktis Necklace requires: [Pyktis Necklace + Planium x4 + Moth Powder x10] Notes  Silver and EXP are not rewarded from Unique Raid Dungeon. Instanced Dungeon Multiply Tokens and Instanced Dungeon Reset Vouchers cannot be used for Unique Raid Dungeon. [Secret Cube Gold] appears upon clearing a raid. Interacting with it to claim more rewards at a cost of some silver. (Max 2 times while token is in use)   4. New titles for clearing Lepidoptera Junction: Legend are added. Titles Conditions Parallel Existence Given to the members of the first party to clear Lepidoptera Junction: Legend in the server. Other characters in the team receive the title when entering the game individually. Time Walker Given to the characters that clears Lepidoptera Junction: Legend within a certain period.     5. Changed method to claim Earth Tower rewards. - Rewards for defeating boss monsters every 5 floors are now instantly granted in Earth Tower [Lolopanther/Solmiki] and a Secret Cube Gold appears. - Interacting with the cube to claim the rewards once more at a cost of some silver. (Max 2 times while token is in use)     6. Lepidoptera Junction: Legend (Normal) is added. - 5-player Legend Raid, [Lepidoptera Junction: Legend Raid (Normal)] is added to the game. It is easier than Lepidoptera Junction: Legend Raid and the pre-existing raid has been renamed and [Lepidoptera Junction: Legend Raid (Hard)]. - You can select difficulty and enter the raid through the [Lepidoptera Junction: Legend Raid] portal in Stele Road. - The following buffs will be granted on players upon entry to [Lepidoptera Junction: Legend (Normal)] and falling in the raid will not remove them. [Physical/Magic] Attack +50% [Physical/Magic] Defense +50%   - Normal and Hard modes share the entry count. - Players can enter the raid max 5 times a week per team and obtain 1 to 3 Moth Dusts at random on completion. - Players can create a Moth Powder using 5 Moth Dusts. - Completing the Normal mode does not grant players with a title and a Secret Cube, nor leave a clear time record.   7. [Charm of Protection], [Dispeller], and [Skill Scroll] cannot be used in Legend Raid.     Unique Raid   1. New Unique Raid, [Lepidoptera Junction: Unique] is added. Difficulty Name (5 members) Unique Raid (Solo Raid) Unique Casual Raid Name Lepidoptera Junction Entry Level Lv.420 How to Enter Acquire a portal after finishing [Unpredictable Movement] quest, which is available at [Chronomancer Master] NPC in Stele Road. Entry Materials 5 Members: [Raid Portal Stone] x6 Solo: [Raid Portal Stone] x3 Rewards One of the items below is rewarded with different chances. Solo Raid will only reward Spirit Fragment: Moringponia. - Spirit Fragment: Moringponia - Lv.400 Unique Accessory Recipe - Exclusive Costume - Exclusive Hair Costume - Tantalizer Card (With 30 Spirit Fragment: Moringponia collected, you can select a Lv.400 Unique Accessory Recipe.) Important ※ Silver and EXP are not rewarded from Unique Raid Dungeon. ※ Instanced Dungeon Multiply Token and Instanced Dungeon Reset Voucher cannot be used for Unique Raid Dungeon.   2. Unique Raids [Magic Research Facility] and [Asiomage Testing Grounds] now directly offer equipment rewards instead of Spirit Fragments.     Instanced Dungeons 1. The [Return] button is now activated 5 seconds after finishing an Instanced Dungeon. - After defeating a boss, the button stays inactivated until players claim the rewards. - The button gets activated 5 seconds after defeating a boss, regardless of claiming rewards.   2. You can also view the numbers of reward claims and defeated boss monsters of Instanced Dungeons at the Instanced Dungeon panel.   3. Changed method to claim Saalus Convent rewards. - Certain amount of silver, determined by character’s level, is rewarded to inventory upon defeating the final boss in each mission. - The system inflicts a debuff on the characters that stay inactive for pre-determined time to prevent them from receiving the rewards.   4. New Lvl 400 Dungeon is added. - Previous mercenary missions and Saalus Convent missions are merged into [Lv.400 Dungeon]. - Missions in [Lv.400 Dungeon] differs based on the day of the week. Day of the Week Monday Tuesday Wednesday Thursday Friday Saturday Sunday Dungeon Crystal Mine Seven Valley Catacombs Canyon Belt Castle (Saalus) Siauliai Royal Mausoleum - EXP, Talts, and Silver are rewarded based on the completion rate and one Blessed Shard is given regardless of completion. - [Blessed Shard x1, Talts x6, 100,000 Silver] are rewarded with a 100% completion rate at . - If the character’s level is higher than +30 from level of the Instanced Dungeon, the silver rewards reduces based on the exceeding levels.   5. Mercenary missions and Saalus Convent mission are deleted. - The items from Mercenary missions can now be obtained from Lv.270 and above Free Dungeons. Items from other missions, except Crystal Mine mission, can be obtained from fields. - Lv.270 and above Free Dungeons offer Ithildin Ore, Ferinium, and Portium.   6. Clearing a Unique Raid: Casual triggers a [Goddess' Blessing] event. - Each entry costs 9,500 Silver. - Goddess' Blessing event lasts for a minute and it will be removed upon moving to another area. - Goddess' Blessing event provides players different chances to obtain different items. Dungeon Obtainable Item First Refuge: Casual Spirit Fragment: Prodigious Kugheri Balzermancer x1 Spirit Fragment: Prodigious Kugheri Balzermancer x30 Prodigious Kugheri Balzermancer Card Former Fantasy Library: Sausis Room 9 Spirit Fragment: Froster Lord x1 Spirit Fragment: Froster Lord x60 Demon Lord Froster Lord Card Magic Research Facility: Casual Spirit Fragment: Wastrel x1 Spirit Fragment: Wastrel x60 Wastrel Card Asiomage Testing Grounds: Casual Spirit Fragment: Asiomage x1 Spirit Fragment: Asiomage x60 Asiomage Card Astral Tower Closed Quarters: Casual Spirit Fragment: Ignas x1 Spirit Fragment: Ignas x160 Ignas Card Tomb of the White Crow: Casual Spirit Fragment: Skiaclipse x1 Spirit Fragment: Skiaclipse x150 Lepidoptera Junction: Casual Spirit Fragment: Moringponia x1 Spirit Fragment: Moringponia x60 Pyrmas Tantalizer Helmet Costume Pyrmas Moringponia Helmet Costume Antras Tantalizer Helmet Costume Antras Moringponia Helmet Costume - Ripped 1,000 Attribute Point Tickets, Practonium can be found in all dungeons. - 100 Ripped 1,000 Attribute Points Tickets can be exchanged with the item, 1,000 Attribute Points. - World message is displayed when a player acquires 30 or more Spirit Fragments, Legend Cards, or a Costume.     Challenge Mode 1. Method to count entries of Challenge Mode is changed. - Instead of the previous count indicator in a debuff form, the count can be viewed at the Instanced Dungeon menu (F10). - The other functions remain as they were except for the above-mentioned change. The entry count of Challenge mode resets at 6 in the morning.   2. Party of 2 or more members will receive item drop bonus if the Challenge Mode is completed in the areas of level 420 or above.  Party Member Drop Bonus 2 x2 3 x3 4 x4 5 x5   3. The number of monsters to defeat to create a Challenge Portal decreased to 100.     Hunting Ground   1. Required monster kills to activate a portal to the Guardian's Antechamber of Irredian Shelter will be reduced from 1,000 to 100.    2. 2 healing objects, Life Essense, will be added to the outer Sewer area where the Misrus spawns.  - [Life Essence] object that recovers players’ HP is added.   Object Life Essence Number of Objects 2 (Share waiting time to reuse) How to Use Interact with Spacebar while a green visual effect is displayed around the object Effects Instant recovery of 50% of Max HP. Grants a healing buff. Healing buff: Additionally recovers 10% of Max HP over 16 seconds Waiting Time to Reuse 1 minute 30 seconds A red visual effect is displayed during waiting time     Quest   1. All episodes have been relabeled.  - All main quests were categorized into episodes. - After clearing all quests of each episode, you will be able to receive helpful rewards once per team.   2. Episodes can be viewed on Quest info panel (F5) and if you click [lists of quests] at the bottom of the panel, you will be able to view all quests of each episode.   3. Once you receive rewards for completing an episode, you won't be able to receive the rewards again from the same episode when playing with other characters, yet you still can re-play the quests.   4. Players who had completed some episodes before the update can claim the rewards from episodes they had completed.   5. All items of the rewards are able to transfer to the team storage, except EXP cards and enhancement cards.   6. Types (main, sub, repeat) of some quests are changed.   7. Rewards and Playability have been improved.   8. Some conditions for clearance have been eased and sub-quests for Lv.300 and below now offers more EXP.   9.  Quest lines have been improved.   10. Sub-quests now open to the players. - Players who completed Episode 10. - Players who possess a character at Lv.390 or above.   11. Upon meeting the conditions, players can enjoy Orsha quest line. - New characters created within the same team after clearing [Goddess Gabija], the last quest of [Episode 5 - Flame Guarding Tower], can interact with Knight Titas in West Siauliai Woods and begin Orsha quests. - While conversing with Knight Titas, selecting an answer [I am heading to Orsha] will lead you to [Lemprasa Pond] for Orsha quests, while [The goddess appeared in my dream] leads you to Klaipeda quests.   12. Quest Objectives window has been improved. - Quest Objectives window now has a function of auto-registration. - Quest Objectives window now has [Display Quest to Party], [Check Quest Location], and [Unable Quest Window] icons. - A confirmation message now displays when returning to the previous area with a recommended level that is beyond 30 levels than yours.   13. Clearing an Episode will now reward EXP cards instead of EXP points directly applied to the character.    14. New Mercenary Post Quests for Episode 12 will be added. These quests will be available from the Receptionist Ramda and can be repeated up to 10 times each.    15. Emergency Quests will be triggered in the new Episode 12 areas if certain number of monsters were defeated.  - EXP and one of the items below will be given as a reward if the Emergency Quest was completed on time.  Talt Blessed Shard Lv.430 Awaken Abrasive Sandra's Detailed Magnifier Attribute Points 100 - Emergency Quest can be completed for unlimited times.  - Monsters from the Challenge Mode are not counted for the Emergency Quest.  - Emergency Quest will be abandoned automatically if the character leaves the area for any reason.  - Emergency Quest cannot be done as a party.  - Emergency Quest does not reward class EXP.    16. After completing Episode 3-1, Goddess Saule now opens a portal to [Rukas Plateau].     PVP   1. Only 10% of Additional Damage will be applied in PVP environment.      Gemstone Feud   1. A character may not re-enter the Gemstone Feud if the character attempts to re-enter more than 3 times.   2. The team will not be changed after re-entry attempt.      Team Battle League   1. The amount of healing in Team Battle League is adjusted to 0.3   2. Debuffs added to Team Battle League Debuffs Effects [Blood Clot] (Decreases healing received) - Takes effect 10 seconds after the beginning of a round and its stack increases every 20 seconds. (Max 9 stacks) - Healing received is reduced by -10% per stack e.g.) 10000 HP Healing without [Blood Clot]: 9000(-10%) on 1 stack, 8000(-20%) on 2 stacks...... 1000(-90%) on 9 stacks [Skirmish] (Increases damage received) - Takes effect 10 seconds after the beginning of a round and its stack increases every 20 seconds. (Max 9 stacks) - Damage received is increased by 10% per stack. e.g.) 10000 damage received without [Skirmish]: 11000(+10%) on 1 stack, 12000(+20%) on 2 stacks...... 19000(+90%) on 9 stacks   3. Players now do not gain 300 additional HP on entering Team Battle League.   4. Durations for the following skills are changed in Team Battle League ※ The changes in skill duration apply only to Team Battle League Skills Changes Chronomancer Reincarnate duration is halved. [Reincarnate: Ally] Oracle Prophecy duration is reduces by 1/3. [Prophecy]   5. Costumes are rewarded based on the weekly rankings. (Costumes last for 7 days) Rank Reward Name First Place Conqueror Aukso Helmet Costume Conqueror Aukso Costume Second Place Contender Sidabrine Helmet Costume Contender Sidabrine Costume Third Place Competitor Valis Helmet Costume Competitor Valis Costume   6. The character levels will be adjusted to 450 as the maximum level is expanded to 450.      Guild Missions 1. Time records for Battle in Sulivinas Lair are now recorded down to the second instead of to the minute.   2. Invincibility buff is now granted on Boruta on at the end of Guild Missions: Sulivinas Lair.   3. A system message is now displayed to notice players about the participating characters when [Guild Missions: Sulivinas Lair] begins.     Guild Territory Wars 1. Tooltip for Guild Territory Wars [Guardian] buff now has been detailed. - Damage Reduction 10/15/20/25/30/40/50% (Max 7 stacks)   2. Guild Mileage is now obtainable from Raid Casual Mode - 4 Guild mileage for clearing Legend Raid / Legend Raid Casual - 2 Guild mileage for clearing Unique Raid / Unique Raid Casual   3. Logic to force-return characters upon conquest of the spot in GTW is changed.   Characters upon conquering a spot Logic Guild members who had captured and lost the spot Force-returned to the nearest city in 5 seconds and unable to re-enter the area for 20 seconds Members of other guilds that did not conquer the spot Unable to re-enter the area for 20 seconds     Content Point Shop   1. A new Content Point Shop is added to the game.   2. Collect Contents points by participating in various in-game contents and use them to purchase items at the Content Point Shop run by Magic Association NPCs in Klaipeda and Orsha. - Enter [/totalPoint] in the chat to view your points. Points obtainable from Conditions Obtainable Points Level Dungeon - 10 Unique Raid - 20 Unique Raid: Casual - 20 Legend Raid - 50 Legend Raid: Casual - 30 Uphill Defense Mission Normal: Stage 10 or above 5 Hard: Stage 5 or above 20 Very Hard: Stage 5 or above 50 Saalus Convent Mission - 10 Request Office Mission - 5 Challenge Mode Clearing Stage 5 or above 5 Clearing Stage 6 or above 20 Clearing Stage 7 or above 30     3. Characters in a team share the [Contents Point]. Each team can earn up to 2000 points a week and the cap resets on every Monday at 6 am.   4. The system entirely resets [Contents Point] every 3 months.   5. The items purchased from the Contents Point Shop are transferrable to Team Storage.   6. Using [Gesture: Wave] grants the gesture to all characters in the team. Press F8 to open the Macro menu and view them.   7. Items on sale in the [Contents Point Shop] change periodically.     Items 1. Materials required for crafting Raid Portal Stone are changed. Items Changed To Sierra Powder 3 Nucle Powder 300   2. Areas to acquire [Recipe - Legend Raid Portal Stone] is changed. - The item is obtainable from Challenge Stage 5, 6, and 7. (The chance increases with stage.)   3. The system message displayed when trying to equip unidentified equipment is more detailed.   4. [Recipe - Misrus Chain] is now obtainable from [Spirit Fragment: Misrus].   5. Equipping 3 costume items of the same kind grants benefits to the character. Costumes Set Effect (2 parts) Set Effect (3 parts) Pyrmas Tantalizer Set Damage received from Moringponia -10% in Lepidoptera Junction Physical Defense, Magic Defense +1,000 in Lepidoptera Junction Antras Tantalizer Set Damage dealt to Moringponia +10% in Lepidoptera Junction   Pyrmas Moringponia Set Damage received from Tantalizer -10% in Lepidoptera Junction Healing +10% in Lepidoptera Junction Antras Moringponia Set Damage dealt to Tantalizer +10% in Lepidoptera Junction Magic Attack +1,000 in Lepidoptera Junction   6. Acquisition locations for the following items are changed. Item Name Monster that drops the item Monster spawn area Vienarazis Two-handed Mace Kugheri Symbani Nobreer Forest Gale Slasher Green Goblin Warrior Taniel I Commemorative Orb Pierene Sword Nukhalong Phamer Forest Windia Rod Vilkas Ziburynas Forest Aufgowle Bow Mouringaka Yudejan Forest Silver Hawk Lyecorn Arcus Forest Vienarazis Mace Red Anchor Martuis Storage Room Lionhead Shield Boogey Box Valandis Room 2 Pygry Spear Nightshadow Fox Cub Teresh Forest Sacmet Virdney Mishekan Forest Lionhead Dagger Vilkas Assassin Mollogheo Forest Vienarazis Staff Wiz Valandis Room 91 Double Stack Gear Valandis Room 2 Elga Rapier Rampal Valandis Room 3 Lionhead Cannon White Beetow Teresh Forest Dragoon Piper Flammel Valandis Room 91 Intasurta Gloves Scarecrow Jeromel Park Trinity Sword Old Hook Escanciu Village Velniup Cockatrice Fedimian Suburbs Fortis Sakmoli Owl Burial Ground Seimos Sword Darkness Anchor Main Building Wizard Slayer Lapasape Shaman Altar Way Naktis Tripede Pilgrim Path Seimos Two-handed Sword Darkness Anchor Main Building Tilly Two-handed Sword Red Infrorocktor Mage Tower 3F Seimos Rod Pure Loftlem Main Building Tilly Rod Flask Mage Mage Tower 3F Excel Bow Kepo Starving Demon's Way Seimos Bow Colifly Main Building Tilly Bow Pyran Mage Tower 3F Seimos Crossbow Colifly Main Building Seimos Mace Pure Loftlem Main Building Pavaisa Shield Gravegolem Fasika Plateau Ledas Shield Stumpy Tree Magician Goddess' Ancient Garden Seimos Spear Darkness Anchor Main Building Tilly Spear Arma Mage Tower 3F Seimos Pike Darkness Anchor Main Building Maledic Kepa Raider Sunset Flag Forest Seimos Staff Pure Loftlem Main Building   7. Required amount of materials for some recipes are changed. Recipe Relevant materials Amount Recipe - Ulstermite Mithril Ore 50 > 5 Recipe - Pheltremin Mithril Ore 50 > 5 Recipe - Achiva Bracelet Pheltremin 20 > 2 Recipe - Mirti Bracelet Pheltremin 20 > 2 Recipe - Ufhor Pearl Bracelet Pheltremin 20 > 2 Recipe - Pik'o Pearl Bracelet Pheltremin 20 > 2 Recipe - Akro Galia Bangle Ulstermite 20 > 2 Recipe - Aiskus Bracelet Ulstermite 20 > 2   8. Using [Token] unlocks Additional Storages in Team Storage. - An Active Time-limited Token or Premium Token unlocks 6 additional storages in Team Storage. - There are 70 slots in each additional storage and the entire Team Storage shares Max. stack for each item.   9. [Ruby Anvil] is added to Blessing of the Goddess reward list. - [Ruby Anvil] can be used on equipment with 0 Potential. The equipment won't be destroyed upon failure. When you fail in enhancing equipment at +15 or below, the ENH will decrease by 1. If the equipment is at +16 or above, the ENH will decrease to +15. - Blessing of the Goddess Magic rewards now includes [Recipe - Ruby Anvil] instead of [Goddess' Blessed Gem] and Legend rewards includes [Moringponia: Ruby Anvil Box]. Item Name Item description Recipe - Ruby Anvil Crafting Ruby Anvil required the items below: - Advanced Golden Anvil x20 - Goddesses' Blessed Gem x10 Moringponia: Ruby Anvil Box Contains Ruby Anvil x10.   10. [Advanced Golden Anvil] is obtainable from monsters in Outer Wall Sewers Free Dungeon.   11. Some Moster Cards are excluded from the colletion lists. Players who already had complete the collections will receive cards that had been used as materials. Collections Excluded Monster Cards Collection: Royal Mausoleum Workers Lodge Templeshooter Card Collection: Royal Mausoleum Constructors' Chapel Canceril Card Collection: Royal Mausoleum Storage Archon Card   12. [Deleted Gem] items are removed from the game. - Items which were being shown as [Deleted Gem] are now deleted. [Monster Gem Selection Box] items equal to the deleted amount are sent to Market Retrieve Tab.   13. New buff icon and tooltip are added for [Bonfire] items. - The icon and description are referred to the Bonfire adjusted on earlier update.   14. Time-limited [Goddess Sculpture] and [Miracle Seeds] are now transferable to Team Storage.   15. [Nucle Power] and [Sierra Powder] can now be stacked up to 99,999.   16. Some items can now be obtained from alternative areas. Item Monster to drop Monster appears in Fortress Pag Clamper Delmore Hamlet   17. A confirmation message now displays when uneuipping a Monster Card with ‘Unequip’ button. - An instruction added to inform that only armor can be exchanged when players try exchanging weapons at the Operator of Kedora Merchant Alliance.   18. Some factors of [Legend Equipment] Set skills are changed. Ataka - Cooldown changed. (8 > 1 second) - Cannot be used during cooldown of other set skills. Proverbs - Proverbs set options are applied at all times. - Increases Max damage to 4 million and increases damage by 20% for a single attack delivering over 999,999 damage. (Cooldown: 2 sec) - A [Cooldown changes to 1 second] effect is added to Lv.1 Dragon Stren Skidas - Cannot be used during Cooldown of other set skills. Atagal - Atagal now delivers 4 physical attacks instead of 1 attack. - The effect is not applied to options which causes additional hits. (e.g. Masinios Crossbow, Enchant Fire,  Frieno Set, etc) - The results of Atagal effects do not trigger Atagal effects.   19. [Ataka] set stat skill damage will be adjusted.  - [Ataka] skill damage based from monsters will only apply up to 10,000 to character.    20. The tooltips of Item [Planium] and Buff [Looting Chance] will now be in more details.    21. The tooltip of Buff [Looting Chance] will now include [increase the drop rate of Legend Materials].    22. The tooltip of Item [Planium] will now inlcude [Legend Material].    23. The Looting Chance has been increased the drop rate of Planium. It now will inform in more details.    24. The [Uphill Defense Shop] will now sell [Lepusbunny Headband].  - It will cost 3,500 Uphill Defense Points.   25. Additional [Wings of Vaivora Coin] will be given when signing in for the Wings of Vaivora Attendance Check.    26. New items will be purchasable at the Wings of Vaivora Coin Shop Item Name Required Coins Emote Plus: Dionys 40 Emote Plus: Goddess Vakarine 60 Emote Plus: Dionys and Goddess Vakarine 50 Pamoka Solution EXP x2 (14 Days) 15 Challenge Portal Scroll (14 Days) 1   27. Lv.430 Unidentified [Dysnai] equipment and Unique grade [Vaivora] equipment will be added.  - A server announcement will be made if a player obtains a Unique grade Vaivora weapon.    28. Lv.430 Unidentified equipment will have higher minimum option values than currently available equipment.  - Rare grade Lv.430 equipment will have option range from 20 to 100%.  - Unique grade Lv.430 equipment will have option range from 80 to 100%.  - Unidentified Unique or better equipment of Lv.430 or above will yield more Nucle and Sierra Powder 10 times than normal and will yield a Unique Enchant Jewel.    29. 2 new Magnifiers will be added.  - The new [Sandra's Magnifier] and [Sandra's Detailed Magnifier] will grant a chance to change a desired stat when used on the unidentified item.  - The new Magnifiers can be obtained throughout the in-game contents and can be used to items with random stats of Lv.430 or above.  - You may select any number of stats and change them into the desired type and value with [Sandra's Magnifier].  - You may select only 1 stat and change the value with [Sandra's Detailed Magnifier].    30. [Weapon Accessory] for two-handed weapon will be added. - [Weapon Accessory] can be obtained and upgraded as same as normal equipments. - [Weapon Accessory] can be equiped at the subweapon slot when a two-handed weapon is equipped at the main weapon slot. The [Weapon Accessory] has Physical and Magical Attack as main status. - [Weapon Accessories] of each grades of Lv.350~Lv.430 will be added. - Legend grade Weapon Accessories of Velcoffer, Savinose Elder, Skiaclipse Varna will be added. Blacksmith Teliavelis of Fedimian can craft these Legend grade Weapon Accessories. - Unique grade Weapon Accessory will be added to the drop list of Unique Raids.   - Masinios Trinket, Wastrel Zvaigzde Trinket, Asio Trinket, Skiaclipse Trinket. - Unique grade Weapon Accessories of fixed options will be added to the reward list of World Boss Moringponia and Hunting Ground of Outer Wall Sewer.   - Moringponia Trinket, Misrus Trinket. - You may purchase a Weapon Accessory from the equipment shop in the Gemstone Feud Uniform Mode.   31. A new item [Ark] will be added. - You can obtain an [Ark] after completing Episode 12. - You can add EXP and level up the [Ark] by using Combine Ark function during rest mode. - Please refer to the Game Guide for more details on the Ark.   32. Random options of unidentified items will be added/changed.  - A series of new blue random options that reduce the damage from [Attack against type Target] will be added.  Attack against Cloth Armored Target Offsetting Attack against Leather Armored Target Offsetting Attack against Plate Armored Target Offsetting Attack against Medium-type Target Offsetting - These new stats will be applied to pre-Episode 12 items when re-identified. The values will be based on pre-Episode 12 value range.  - The additional damage by 8 properties and resistance stat against them will be combined into [Additional Damage] and [Additional Damage Resistance].  - Each property additional damage and resistance values will attach to the pre-Episode 12 items will be summed into Additional Damage and Additional Damage Resistance.    33. Ichor extraction and transmutation will be reformed.  - Ichor extraction success rate will be doubled.  - Ichor transmutation will now require only 2 pieces of required equipment.    34. Item dismantle system will be reformed.  - Any transcended items will have 10% chance per each transcendence level to yield additional 50% Nucle or Sierra Powder when dismantled.    35. [Weapon Average Attack] for each weapon type has been adjusted. Weapon Weapon Type As-is To-be One-handed Sword One-handed Weapon 1 1.1 Rod 1 1.1 Crossbow 1 1.1 One-handed Blunt Weapon 0.9 1.1 One-handed Spear 1 1.1 Rapier 1 1.1 Dagger One-handed/Sub-weapon 1.1 1.1 Pistol 1.1 1.1 Two-handed Sword Two-handed Weapon 1.2 1.3 Bow 1.2 1.3 Two-handed Blunt Weapon 1.08 1.3 Two-handed Spear 1.2 1.3 Staff 1.2 1.3 Cannon 1.3 1.3 Musket 1.3 1.3 Weapon Accessory Two-handed/Sub-weapon New 0.12   36. [Min~Max Attack Range] for each weapon type has been adjusted. Weapon Weapon Type As-is To-be One-handed Sword One-handed Weapon 0.05 0.03 Rod None None Crossbow 0.1 0.03 One-handed Blunt Weapon 0.05 0.01 One-handed Spear 0.05 0.1 Rapier None None Dagger One-handed/Sub-weapon 0.05 0.08 Pistol 0.05 0.08 Two-handed Sword Two-handed Weapon 0.1 0.2 Bow 0.1 0.2 Two-handed Blunt Weapon 0.1 0.1 Two-handed Spear 0.1 0.3 Staff None None Cannon 0.15 0.5 Musket 0.15 0.35 Weapon Accessory Two-handed/Sub-weapon New None   37. Enhancement/Transcendence/Repair costs for each weapon type have been adjusted. - Enhancement cost Cost Rate (previous) Cost Rate (changed) One-handed Weapon 1 One-handed Weapon 1 Two-handed Weapon 1.2 Two-handed Weapon 1.2 Dagger, Pistol 0.8 Dagger, Pistol 0.8 Shield 0.66 Shield 0.8     Weapon Accessory 0.6 Total enhancement cost (previous) Total enhancement cost (changed) One-handed Weapon + Shield 1.66 One-handed Weapon + Shield 1.8 One-handed Weapon + Sub-weapon 1.8 One-handed Weapon + Sub-weapon 1.8 Two-handed Weapon 1.2 Two-handed Weapon + Weapon Accessory 1.8   - Transcendence cost One-handed Weapon Cost Rate (changed) One-handed Weapon 0.8 One-handed Weapon 0.8 Two-handed Weapon 1 Two-handed Weapon 1 Dagger, Pistol 0.6 Dagger, Pistol 0.6 Shield 0.33 Shield 0.6     Weapon Accessory 0.4 Total enhancement cost (previous) Total enhancement cost (changed) One-handed Weapon + Shield 1.13 One-handed Weapon + Shield 1.4 One-handed Weapon + Sub-weapon 1.4 One-handed Weapon + Sub-weapon 1.4 Two-handed Weapon 1 Two-handed Weapon + Weapon Accessory 1.4   - Repair cost Cost Rate (previous) Cost Rate (changed) One-handed Weapon 12 One-handed Weapon 12 Two-handed Weapon 19 Two-handed Weapon 12 Dagger, Pistol 7 Dagger, Pistol 7 Shield 7 Shield 7     Weapon Accessory 7 Total repair cost (previous) Total repair cost (changed) One-handed Weapon + Shield 7 One-handed Weapon + Shield 19 One-handed Weapon + Sub-weapon 19 One-handed Weapon + Sub-weapon 19 Two-handed Weapon 12 Two-handed Weapon + Weapon Accessory 19   38. The numbers of required materials for granting Legend equipment set stats have been adjusted. - Weapons Type Previous Changed Velcoffer Pamoka Solution x24 Pamoka Solution x15 Savinose Pamoka Solution x26 Pamoka Solution x17 Varna Pamoka Solution x26 Pamoka Solution x17 Moringponia Moringponia Crown x6 Moringponia Crown x4 Misrus Misrus Chain x6 Misrus Chain x4   - Shields now require the same amount of materials as shields now is considered as a ‘weapon’. Type Previous Changed Velcoffer Pamoka Solution x6 Pamoka Solution x15 Savinose Pamoka Solution x8 Pamoka Solution x17 Varna Pamoka Solution x8 Pamoka Solution x17 Moringponia Moringponia Crown x2 Moringponia Crown x4 Misrus Misrus Chain x2 Misrus Chain x4   39. Stats from Awakening and Enchantment can be transferred to another equipment. - Vaidotas in the Miner's Village will now offer services to transfer stats from Awakening and Enchant Jewel to another item.  - Transferring stats will cost silver, and the amount required will increase as the item level difference increases.  - The Awakening stats transfer will only be available to the item of same level, of same type, and of same grade.  - The Enchant Jewel stats transfer will only be available to item of same or higher level.  - The Enchant Jewel stats transfer will cost 3,000,000 silver per 1 level difference.    40. The tooltip of Skiaclipse Sword will now include [Only applies to Swordman skills].  - The item effects will be applied to the skill if the Swordman Tree skill requires one-handed sword or all equipment.    41. A growth weapon will be provided if a character advances to a class that requires specific gear.  - Swordman: Peltasta, Rodelero, Murmillo (Shield) / Retiarius (One-handed Spear) - Archer: Quarrel Shooter, Arbalester (Crossbow) - Scout: Schwarzer Reiter, Bullet Marker, Sheriff (Pistol)   42. The Lv.400 Kedoran equipment provided as reward for the Previous Quests for Episode 12 will be +11 enhanced, 10 stage transcended gear.  - If you already received the Kedoran equipments with lower transcendence, you may talk to Neringa in Orsha to upgrade to stage 10 trasncendence after Clearing Demon God Ragana (3) quest and having Kedoran equipment of stage 9 or lower transcended.    43. Basic DEF of [Leather] type armors will be increased by 50%.    44. Awakening will now require both Awakening Stone and Awakening Abrasive.    45. The level of Enchant Jewel in the Remnants of Bernice Point Shop will now be 430.    46. Unique grade items will no longer be automatically stage 5 transcended when crafted.    47. The level of Popo Shop Rental Equipment will now be maxed at Lv.430.   48. Tooltips of some equipements will now contain more detailed information.    49. Nucle and Sierra Powder will not weigh 0.1.    50. [Proverbs] set stat will change to the following.  - Passive effect: Increases Max damage cap by 1,000,000. - Deals 20% additional damage upon a landed hit that deals more than 999,999 damage. - Additional Hit Cooldown: 2 seconds - Dragon Strength Lv. 1 Effect - Additional Hit Cooldown decreases from 2 to 1 second. - The Max damage cap increase effect is not stackable.     Personal Shop 1. The time for enchanting with [Enchanter] Enchant Armor is reduced to 5 seconds.     Game Settings 1. New options for Skill Effect Sharpness are added to the [Graphic Settings] menu. ※ Some quest effects may not be displayed properly with low settings.     UI 1. Some buttons on lists are displayed more sharply. Ex) Lodge Channel List, Title List, etc. 2. [Complete] tap in Market UI has been renamed as [Market Retrieve Tab]. 3. Press F1 to open the Character menu and equip a Speech Bubble. - Speech Bubble items grant speech bubble skins to all characters in the team. Player can set each character’s speech bubble. 4. Motion Emoticons are added. - Motion emoticons are literally moving emotions that appear on speech bubbles. Players can view them by clicking on the icon at the right side of the chat. - Motion emoticons cannot be sent along with text, nor be ‘Shouted’. - Motion emoticons are shown frozen on Normal, Party, Guild, Group, and Whisper chats.   5. Additional storages in Team Storage can be named.   6. Players can rename storages via [Rename Storage] option on the Storage tab drop down menu (right-click).   7. The [Party (F6)] menu displays alongside with content entry window, which requires players to be in a party, when the player is not in a party.   8. [Hide letter effects] option is added to graphics settings. - With the option enabled, the text displays upon slow down, critical hit, or buffs granted by [Pyromancer] Enchant Fire does not display.   9. The maximum Zoom Out range will be expanded. - Some objects may interfere with the expanded zoom sight.  - This does not apply to PVP areas.    10. The tooltips of the following Monster Cards will be changed from "Increases damage against Medium-sized monsters" to "Increases damage against Medium-sized".  - Reaverpede, Cerberus, Canceril.      Goddess' Grace   1. The [Goddess' Grace] reward list will be changed. Grade Before After Legend Moringponia Crown Box Moringponia Crown Box Moringponia: Ruby Anvil Box Moringponia: Ruby Anvil Box Unbound Skiaclipse Card Unbound Skiaclipse Card Demon Lord Moringponia Card Demon Lord Moringponia Card Enraged Misrus Card Enraged Misrus Card Unique Moringponia Unique Equipment Set Box Moringponia Unique Special Set Box Mystic Tome Page Collection (x10) Mystic Tome Bundle Special Set Box Sandra's Magnifier Box Sandra's Magnifier Box Magic Mystic Tome Page Mysterious Magnifier Sandra's Magnifier Sandra's Magnifier Sandra's Detailed Magnifier Sandra's Detailed Magnifier Recipe - Ruby Anvil N/A Normal Hero's Support Box: Punishment Hero Potion Selection Box Hero's Support Box: Protection Enhancement Coupon: 100,000 Silver Enhancement Coupon: 100,000 Silver Attribute Points: 100 Blessed Shard Blessed Shard   - You can receive [Moringponia Unique Weapon Selection Box] x1, [Moringponia Unique Armor Selection Box] x1, [Moringponia Crown] x1 when opening [Moringponia Unique Special Set Box]. - You can receive [Mystic Tome Page] x10 and [Attribute Points: 10,000] x3 when opening the [Mystic Tome Bundle Special Set Box] - You can craft [Goddess' Support Box: Punishment] or [Goddess' Support Box: Protection] by using the [Hero Potion Selection Box]. The recipe can be purchased from Item Merchants in the cities.      Monster   1. Boss monsters’ ‘pulling’ effect is deleted. - "Armaos, Kabad, Moyabruka, Nepenthes, Pbeta, Reaverpede, Rikaus, Turtai, Vel's Chariot, Wooden Centurion,  Wood Houngan, Yeti, Gosarius, Moringponia (Field Boss), Tainted Gargoyle, Demon Lord Hauberk, Succubus, Mummyghast, Tetraox"   2. Below Summoning monsters’ ‘pulling’ effect has been replaced with ‘slowing down’. - Succubus, Mummyghast     ETC   1. Players now can get to [Isolated Scriptorium] in Valandis Room 91 through [Seal of Space].

Announcement
February 19th, 2020
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[CLOSED] Returning Player Event: Welcome Back, Savior

  Welcome back, Saviors! With this event, we want to show our appreciation for all the returning players who are back to continue their adventures in the world of TOS. Don't miss your chance at the daily rewards we have in store especially for you! 1. Event Period FROM the scheduled maintenance on May 16, 2017 TO the scheduled maintenance on June 13, 2017 2. Who Can Participate - Players who last logged into their TOS account before May 2017 3. How to Participate STEP 1. Retrieve one 'Welcome Back Gift Box (15 Days)' from the Message Box at your in-game lodge and give it to one of your characters. STEP 2. In-game, you can use the Gift Box from your inventory once per day to receive a daily reward, plus one prize of your choice. STEP 3. You can receive rewards from the Welcome Back Gift Box a total of 10 times. 4. Rewards A. Daily Reward (up to 10 times) - Settlement Support Potion x3 B. Optional Rewards (choose one per day, up to 10 times) - Instanced Dungeon Reset Voucher (14 Days) x2 - x8 EXP Tome (14 Days) x1 - Instanced Dungeon Multiply Token (14 Days) x3 - Earth Tower One Entry Voucher (14 Days) x1 - Saalus Mission One Entry Voucher (14 Days) x1 4. Important - All reward items from this event are untradable and timed (they will expire within 14 days). - Timed items will start counting down as soon as they are received in your inventory. - After you have received all the rewards available or the items have expired, you will no longer be able to receive more rewards.

Event
June 13th, 2017
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[Complete] Scheduled Maintenance for August 2nd, 2016

Greetings, Saviors!We would like to announce the details of our weekly maintenance for August 2nd, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
August 2nd, 2016
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Now In Development: Skill Balance, Summon AI, Armor, PvP, Boss Cards!

Greetings, Saviors! Today, we at the dev team are presenting a few of the plans we have for combat rebalancing after the last big combat system changes. The features we’ll talk about here are still in development, so keep in mind that they could look a little different when they make it into the actual game. That said, let’s get on with the plans.   There are five main aspects we want to focus on for the next combat rebalancing changes: 1) Improving the usability and balance of skills 2) Improving summon AI 3) Increasing armor stats and readjusting PvP calculations 4) Introducing two-handed blunt weapons 5) Reviewing the boss card system   Improving the usability and balance of skills When it comes to improving the usability of skills and the PvP environment, we want to start by increasing the scope of close-range attack skills. We’re widening a total of 37 skills, increasing their lateral range by 10% to 20% in some cases, and as much as 50% to 70% in others. Buff skills are also getting rebalanced. First, for buffs that can be maintained with no interruption, we’ve decided to change their duration to 300 seconds (5 minutes), to eliminate the need to refresh them every other 40 seconds or 1 minute. The cooldown time and SP consumption of these skills will remain the same; this change simply provides a way to use them more conveniently. We’re also increasing by around 2 times the range of buff skills that were too narrow to comfortably apply in party situations. Next, we’re preparing to readjust the performance of individual classes. Now, there are a lot of classes and skills involved in this, and most of what we have planned is still being tested, so please understand that it is impossible for us to reveal every single change at this point. What follows are just a few balance modifications we have prepared. Using the Cataphract’s Rush in combination with the Lancer’s Initiate buff will increase damage. Achieving a well-aimed shot with the Dragoon’s attribute-enhanced Serpentine will increase the Hoplite’s Pierce damage, and using a spear over long distances will no longer require you to retrieve it in order to throw it again. Schwarzer Reiters are getting a damage factor increase on the skills Retreat Shot and Wild Shot, with the latter also seeing a reduction in charging time. Meanwhile, the movement speed penalty of Evasive Action will no longer apply. To Hackapells, who despite being in the Archer tree are better suited for close-range combat, we’re adding a Cavalry Charge attribute that significantly increases defense when attacking the enemy. We also allowing the Rogue’s Lachrymator, Feint and Vendetta skills to be used while mounted on a Companion, so your character can go back to using close-range Hackapell skills in no time. Musketeers, who are required to use a new sub-weapon as they reach the higher Rank, will be able to use the Archer’s Oblique Shot.   Improving summon AI Our main goal here is to make “lazy” summons more active and precise. After boosting up summon attack values and movement speed, we want to make them target enemies more accurately and immediately, while avoiding things like Tree Root Crystals or Dirty Poles. We have a long way to go when it comes to improving summon AI, so we’re starting with the most basic and urgent aspects of it. The attack and movement speed changes we prepared for summon AI are going to have a big impact on summon performance; anyone familiar with summons will feel the difference immediately once the patch is applied. Because of this – and in consideration of PvP balance – we decided to cut down 20% to 70% of summon HP and give them a different duration (life span). Necromancers in particular are getting an improved Gather Corpse method and an easier way to summon their skeletons. Zombies, which aren’t as easy to come by for Bokors, get a little more HP, while Shoggoths and other Summoning skill bosses (which can be summoned less frequently) will go through only a slight HP reduction.   Increasing armor stats and readjusting PvP calculations We expect the next balance changes to affect PvP more visibly than PvE. Sadly, the current PvP environment in Tree of Savior allows for some very “meta” builds capable of finishing an opponent in only a couple of hits. One of the reasons for this is that, given the little payoff you get from investing in your armor, most players choose to invest in their weapons instead, where you get a more significant increase in attack or damage from the amount of currency spent. With its attack stats (critical), leather sets already seem to enjoy a pretty good degree of performance which makes them popular among players. The same can’t be said about the damage-reducing abilities of plate (physical) and cloth (magic), so our plan is to visibly increase the physical/magic defense stats on these types of armor. Along with the higher defense, plate and cloth are also getting a bigger stat increase out of transcendence and anvil enhancement, which will increase both physical and magic defense. You will still need to invest plenty of your time and currency on collecting, enhancing and transcending rare armor sets, but what you do spend will become a lot more worthwhile. Another thing we’re doing is testing a factor that applies 20-30% of damage in PvP which, if successful, will make it even harder for players to defeat an opponent in only a couple of hits (given that they invested in armor).     Before (Defense 2000) After (Defense 3500) Attack 5000  PvP factor not applied  PvP (factor 50%)  PvP factor not applied  PvP (factor 50%) 100% factor  2,579  1,290  1,881  470 800% factor  20,635  10,318  15,050  3,762 2500% factor  64,486  32,243  47,030  11,758 (This PvP damage factor may be changed even after this patch is applied.) If we consider that the HP of a character in level 330 can be anywhere from around 20,000 to 80,000 (Swordsman, high STR), with basic defense and a PvP factor of 50%, any common skill with an 800% attack factor can deal over 10,000 of damage in a single hit, enough to wipe half the HP of a Wizard or Archer character with no STR investment. After the defense and PvP factor patches are applied, finishing an opponent in one blow becomes less feasible even with a strong 2500% attack factor (that is, as long as the opponent has invested at least a little in defense). A Swordsman character with generous upgrades to all their armor pieces and high STR, on the other hand, can boast impressive levels of resilience not only in 3:3 TBL matches (an update talked about in a previous post) but also against multiple enemies in GvG. Still on the subject of TBL and PvP-specific factors, we’re preparing to introduce a special type of costume for the top-ranked Team Battle League winners of each season that will reduce their amount of damage received in PvP by a small percentage. We expect to release these costumes along with the renewed TBL point shop we talked about in our latest interview post. Finally, in this defense patch we want to include an Earth Tower armor exchange system that will allow you to trade your Earth Tower gear for another type of armor while maintaining all of the original’s enhancement, transcendence, potential, gems, awakening and socket setup. There will be no limits to the number of exchanges you can make. This process will require a few Earth Tower items to complete, but after this update is brought to the game we’re planning to open an event period where players are exempt from the item fee, so you can easily get your Legend equipment in the type of armor that best suits your character.   Introducing two-handed blunt weapons We’re developing new two-handed blunt weapons for physical attack Clerics. These weapons will look similar to existing one-handed blunt weapons, only larger and with different colors. In the beginning, we want to make them equippable by Paladins and Monks, both classes requiring a Circle 3 attribute for it. Two-handed blunt weapons have stronger attack stats than their one-handed counterparts and require at least level 120 to equip. Our plan is to add a total of 11 of these weapons: from the Hunting Grounds unidentified series, Lolopanther and Solmiki series, and level 315 Rare and Unique sets. In the future, as two-handed blunt weapons become their own type of weapon in the game, we expect to broaden the spectrum of classes allowed to use them.   Reviewing the boss card system From the current boss card system, in which you can equip a maximum of 8 cards (at Rank 8), we want to change to one where players can equip as much as 12 cards distributed over 4 types (3 cards for each type), regardless of Rank. In the current system, if you have one or two cards with significantly high performance, those cards end up being the only ones equipped while the rest becomes simple fodder for EXP. With the new system, you can choose to equip different cards of all types according to the characteristics of your character. We still don’t have an official name for each type of card, but they consist of 4 groups distinguished by the color of their slot border. The golden locked slot in the middle is for a fifth type of card we plan to introduce in a future update. Along with the revamped card equip system, we want to add 5 new boss cards to match the updated game contents and readjust the effects of some cards that currently perform lower on the scale. When we do apply the boss card patch, all cards will be automatically unequipped with no level (★) penalty, but we’ll talk more about this before it’s applied to the game.   As mentioned in the beginning of this post, all of the contents discussed here are still in development and we don’t expect them to be introduced right away, as they’ll first need to go through additional testing in our test server before being applied to kTOS. We’ll work hard to bring you other updates previously talked about here at the dev blog meanwhile. Also, in our next post we’re going to discuss the changes currently being developed for Pardoner shops and the guild system, so stay tuned!    

Developer's Blog
July 12th, 2017