New Enchant Options + Rank 10 Attributes
By STAFF_Ines
Jul 25th, 2018
Greetings, Saviors!
In today’s post, we’re going to talk about a few changes to the golden stat plans we mentioned in a previous blog and introduce the new attributes we’re developing for dealer classes in Ranks 6 and 7, as well as a couple of additional balancing adjustments.
Remember that the final version of the contents we discuss here can look different when the patch is finally applied to the game. With that in mind, let’s get started.
ENCHANT STAT SYSTEM
Enchant Jewels
We’re introducing a new item called the Enchant Jewel.
Enchant Jewels will drop at a low rate from gear items of Rare or higher grades when those items are dismantled. The Enchant Jewel produced will match the grade of the item it dropped from. This will apply to all level 75+ Rare, Unique and Legend equipment items.
Note: Any eligible gear items you may have in your possession before the update will also have a chance of dropping Enchant Jewels when dismantled after this patch is applied. |
Applying Enchant Stats
Enchant Jewels will be used to create new Enchant Stats for your equipment.
On average, higher-grade Jewels (Legend > Unique > Rare) produce higher stat values. However, the only difference between each grade will be their chance of applying said values, which means it will be possible for Unique and Rare Jewels to generate maximum stat values as well.
Stats added through these Enchant Jewels will not affect the item’s original stats, and will instead be applied independently.
Enchant Jewels can be added to equipment of up to 10 levels above the level of the item from which they dropped.
E.g.: When dismantled, a Lv 350 Masinios item will drop a Lv 360 Unique Enchant Jewel, which can then be added to any equipment of Lv 360 and below. |
Enchant Jewels can be added to any eligible piece of equipment but, as mentioned earlier, their stats will apply independently from the item’s other stats (random stats, fixed stats, etc.). On the other hand, extracting and adding Enchanted Jewels comes at no cost to your characters (no Silver or consumables required, no Potential loss, etc.).
Other Features
Any item can only have a maximum of one Enchant Stat applied to it at any time. This means that, if you use a second Enchant Jewel on the same item, the latter stat and values will override the ones applied by the first Jewel. Also, having multiple items with the same Enchant Stat will not stack the corresponding effects. Instead, only the stat with the highest value will apply.
E.g.: If you have [Enchant Stat] Critical Rate +12% on your weapon and [Enchant Stat] Critical Rate +8% on your boots, the total Critical Rate bonus applied from both your Enchant Stats will be +12%. |
As Enchant Stats are completely independent from random stats, they are not affected when an item is re-identified. Enchant Stats will also not transfer onto Ichors when they are extracted.
RANK 10 ATTRIBUTES
Doppelsoeldner
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NEW! [C3 Attribute] Doppelsoeldner: Tough (Character Rank 10+)
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[C1 Attribute] Deeds of Valor |
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[C1 Attribute] Cyclone |
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NEW! [C3 Attribute] Cyclone: Ravage (Cyclone Lv 11+) |
Fencer
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NEW! [C3 Attribute] Fencer: Offensive Rapide (Character Rank 10+)
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Dragoon
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NEW! [C3 Attribute] Dragoon: Courage (Character Rank 10+)
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Warlock
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NEW! [C3 Attribute] Warlock: Darkness (Character Rank 10+)
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Featherfoot
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NEW! [C3 Attribute] Featherfoot: Witch Doctor (Character Rank 10+)
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Schwarzer Reiter
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NEW! [C3 Attribute] Schwarzer Reiter: Markmanship (Character Rank 10+)
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Falconer
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NEW! [C3 Attribute] Falconer: Hawk Eye (Character Rank 10+)
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Cannoneer
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NEW! [C3 Attribute] Cannoneer: Detonate (Character Rank 10+)
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Musketeer
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NEW! [C3 Attribute] Musketeer: Ready for Battle (Character Rank 10+)
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Druid
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NEW! [C3 Attribute] Druid: Wolf Spirit (Character Rank 10+)
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SUMMON CLASS CHANGES
Summon Maximum HP
We will be changing the maximum HP of some summons to reflect a proportion of the caster’s own maximum HP. The exact ratio varies from summon to summon, but this change applies to the following:
Sorcerer |
Sorcerer
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[C1 Skill] Summon Familiar |
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[C1 Attribute] Summon Servant: Quick Order |
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NEW! [C3 Attribute] Summon Salamion: Heat |
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[C3 Skill] Evocation |
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[C3 Skill] Desmodus
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Necromancer
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NEW! [Debuff] Necromancer Bane |
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[C1 Skill] Flesh Cannon |
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[C1 Skill] Flesh Hoop |
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[C3 Skill] Flesh Strike |
Stay tuned for more news and updates on upcoming content!