LOG IN

ALL

Read more

Accounts banned for UI addon use

Greetings, Saviors. Up until recently, a number of players were proven to be making use of addons to modify the game client and allow access to Market, Repair, Personal Storage and Team Storage UIs outside of cities without interacting with their corresponding NPC. We would like to announce that we have concluded our investigation of this abuse and the aforementioned UIs can no longer be accessed by abnormal means unintended by the game’s design. We will also be applying restrictions to all users found to have used the addons. A total of 5607 accounts were found to take part in illegal use of addons, of which: - 1151 had already been permanently banned and therefore their status has not been altered - 3462 had been previously restricted and will now be banned permanently, as this is their second known offense - 994 will be banned for a total of 30 days, as this is their first known offense Please remember that addons which alter any elements of the gameplay are not allowed and are punishable by temporary or permanent ban. If you find that your account has been unfairly restricted, however, kindly send us a ticket through our Support page so we may review your case. Thank you.

Announcement
June 14th, 2016
Read more

All You Need to Know: The Savinose Gear Guide

Where to Go - Planiums are required to craft the new Savinose equipment and are dropped randomly when you defeat monsters in areas above Lv 390. - Planiums can be acquired from the following areas: Maven 31 Waters (Lv. 390) Maven 32 Waters (Lv. 395) Outer Wall District 11 (Lv. 391) Inner Wall District 10 (Lv. 394) Outer Wall District 13 (Lv. 397) Outer Wall District 14 (Lv. 401) Outer Wall District 15 (Lv. 404) Northern Parias Forest (Lv. 408) Central Parias Forest (Lv. 411) Southern Parias Forest (Lv. 415)     How to Get There - The new NPC Pajauta in Fedimian will be providing warps to these new areas, available 5 times per character. - Pajauta will be providing warps to Northern Paris Forest, Outer Wall District 11 and Barynwell 27 Waters. - Pajauta’s warp service can be used after completing the Episode 11 pre-requisite quests given by the NPC.     How to Farm - The best way to farm Planiums will be through Challenge Modes. - Challenge Modes are preferred as this is where you can hunt hordes of different monsters unique to the area without having to roam around the map. - Defeating 200 monsters within an area will produce a Challenge Mode portal in the area. - You will be able to acquire new Legva gear and other materials for crafting new Episode 11 items.   Challenge Mode Items Challenge Mode One Entry Voucher - Challenge Modes can be entered only once per day per character. Using voucher will allow you to enter Challenge Mode one more time.   Challenge Portal Scroll - Using a Challenge Portal Scroll will produce a Challenge Mode portal in the area without having to hunt 200 monsters.     Crafting Savinose Gear - The blacksmith Teliavelis in Fedimian will craft Savinose items using the Planiums you have collected.   - Planiums Required to Craft Savinose Gear: Weapon/Sub-weapon: x8 Armor (Top/Bottom/Gloves/Boots): x3     Set Stats: Pamoka Solution - Savinose equipment can be given Set Stats that give players bonus item stats or usable skills like Velcoffer gear.     - You are required to collect EXP using Pamoka Solutions to apply set stats, which is purchasable from the Alchemist Master Vaidotas in the Miner’s Village.     - You must activate the Pamoka Solution item in your inventory by right-clicking on it in order to collect EXP for applying set stats. - The item slot for the Pamoka Solution will light up when right-clicked, confirming that it has been activated. - Number of Pamoka Solutions required to apply Savinose Set Stats: Weapon/Sub-weapon: x26 Armor (Top/Bottom/Gloves/Boots): x8   Pro Tip - Add the Pamoka Solution to your quick slot. - Always remember to right-click the Pamoka Solution before beginning each Challenge Mode or Dungeon run. - Use an EXP Tome for bigger EXP gain.       Set Stats: Korup & Rykuma - Set Stats can be applied through the Alchemist Master Vaidotas in the Miner’s Village.     - You will be able to choose one of two Set Stats that you want to apply to your gear, which are Korup and Rykuma.   Set Stat Details Korup - 3 Set: STR +32, INT +32 - 4 Set: AoE Attack Ratio +3 - 5 Set: Korup’s Decay - Dragon Strength Lv. 1: The following additional effects are applied during the duration of Korup’s Decay - Increased Physical and Poison damage by 10% - Increases the minimum critical rates for Magic and Curse attacks by 20%   Rykuma - 3 Set: STR +42 - 4 Set: Movement Speed +3, STA +30 - 5 Set: Grace of Rykuma - Dragon Strength Lv. 1: Increases the duration of Grace of Rykuma by 10 seconds   - You will be able to use a new skill when equipped with 5 Savinose items with identical Set Stats.     - Using either Korup or Rykuma skills consumes skill items (Riperium and Lensterseum respectively) - Skill items for Set Stat skills can be purchased from the Alchemist Master Vaidotas in the Miner’s Village.   - Riperium: Using Korup skill consumes Riperium x1 - Lensterseum: Using Rykuma skill consumes Lensterseum x1       ※ The content above is subject to updates and modifications.

Developer's Blog
May 14th, 2019
Read more

[CLOSED] Luck of the Anvils

Greetings, Saviors! Are you feeling lucky? Have your shot at enhancing the Shining Four Leaf Clover to win advanced enhancement-boosting anvils for your equipment! Keep reading to find out how to participate.   1. Event Period - FROM the scheduled maintenance on May 30, 2017 - TO the scheduled maintenance on June 27, 2017 2. Who Can Participate - Characters of all levels 3. How to Participate   STEP 1. Receive one Shining Four Leaf Clover from the Reward Exchange Helper NPC in the city of Klaipeda.        - You may receive up to one Clover per day, per team (account).        - You can have a maximum of one Clover item at a time in your inventory. If your character already has a Clover in their inventory, they will not be able to receive another one. STEP 2. Use Anvil items to enhance your Shining Four Leaf Clover as much as you can! Enhancing the Clover requires no silver, and you will have a success rate of 100% until enhancement stage 5 (+5)!        - The Shining Four Leaf Clover cannot be equipped. STEP 3. Every time you exchange an enhanced Shining Four Leaf Clover for the corresponding rewards, you will automatically receive the Shining Luck buff. The buff will also apply every time your Clover is destroyed in an attempt to enhance it.        - Shining Luck buff: increases EXP gains from hunting monsters by 100% for one hour.        - The Shining Luck buff cannot be stacked. STEP 4. After enhancing your Shining Four Leaf Clover to stages 8, 10, 15, 20 or 25, bring it back to the Reward Exchange Helper NPC to exchange the Clover for a set of rewards according to its enhancement stage (see 4. Enhancement Rewards below).   4. Enhancement Rewards     - Enhance your Shining Four Leaf Clover to win the rewards! Enhancement Stage 8 (+8) Fortune Cookie x5 Enhancement Stage 10 (+10) Light Anvil (14 Days) x1 Fortune Cookie x5 Enhancement Stage 15 (+15) Golden Anvil (14 Days) x1 Light Anvil (14 Days) x1 Fortune Cookie x5 Enhancement Stage 20 (+20) Silver Anvil (14 Days) x1 Golden Anvil (14 Days) x1 Light Anvil (14 Days) x1 Fortune Cookie x5 Enhancement Stage 25 (+25) Diamond Anvil (14 Days) x1 Silver Anvil (14 Days) x1 Golden Anvil (14 Days) x1 Light Anvil (14 Days) x1 Fortune Cookie x5 5. Important - Shining Four Leaf Clover items will be deleted after the event period ends. - Enhanced items other than the Shining Four Leaf Clover cannot be exchanged for rewards in this event. - Enhanced Shining Four Leaf Clover items submitted to the event NPC will not be returned to your character. - Shining Four Leaf Clover items and items with expiration dates (marked as "14 Days") cannot be traded or moved via Team Storage.

Event
June 27th, 2017
Read more

The Re:Build Survival Guide

Developer's Blog
January 9th, 2019
Read more

[CLOSED] Gone Fishing

    Greetings, Saviors! Get your rod and bait ready, because fishing’s finally up in Klaipeda and Cobalt Forest! Take advantage of the new fishing function during the event period to catch exclusive cosmetic items!   Event Period FROM the scheduled maintenance on August 1, 2017 TO the scheduled maintenance on August 22, 2017 Who Can Participate - Characters of all levels How to Participate STEP 1. Find the new plaza area in the city of Klaipeda and purchase a fishing rod and bait from the Fishing Manager NPC.           - Fishing supplies can only be purchased from the Fishing Manager NPC in the city of Klaipeda. STEP 2. Visit the Fishing Spot in Klaipeda or Cobalt Forest. Right-click the fishing rod in your inventory, then place the bait on the slot to begin fishing. STEP 3. Just… wait! You have a certain chance of success (catching an item) on every fishing cycle depending on the fishing gear and bonus items you use, but some items you can only get during this event!           - For more on the fishing cycle and the different types of fishing supplies, see our dev blog post here. STEP 4. Every time you catch 3 Silver Fish, you can exchange them at the Tuxedo Cat NPC for a buff that grants your character EXP gains +50% and movement speed +1 for 1 hour!           - The Tuxedo Cat buff cannot stack with itself, but you can stack it with other buffs.           - There is no limit to the number of times you can receive the Tuxedo Cat buff. Event Items You Can Fish These items can only be fished during the event period! - Klaipeda Fishing Rod - Tea Set - Plate Cover - TOS Placard - Silver Fish - Butler & Maid Costume Box (Black) - Butler & Maid Costume Box (Red) PLUS! You can collect 25 Silver Fish and exchange them at the Fishing Manager for one Blue Butler Costume (Male) OR one Blue Maid Costume (Female), but only once per team. Important - Make sure to read our dev blog here and understand how the fishing system works in order to play this event. - The Blue Butler/Maid costumes are tradable. All other event items obtained through fishing cannot be traded between different players. - The Black and Red Butler & Maid Costume Boxes cannot be moved via Team Storage. The Black/Red costumes themselves, however, are tradable and transferable to other characters via Team Storage. - One Butler & Maid Costume Box drops one single costume (Butler or Maid, according to your choice).

Event
August 22nd, 2017
Read more

Future Updates in the Transcendence System

Greetings, Saviors! It’s your dev team here, back for another post. Today we want to talk about the supply and consumption of Blessed Gems, and reveal a few updates we’re preparing for the transcendence system. Let’s go.   Since Tree of Savior was first released, one by one, we have introduced measures to restructure the game’s economy into a trade-based setup: in today’s TOS, Blessed Gems are tradable; items no longer lose potential when they’re traded; and players have more Team Storage slots available. Increasingly, the time and effort invested into your items is worth not just their basic use, but also their value in the game’s economy. As it is, transcended items are still restricted to the possessing character, and they are one of the biggest influences in combat ability. The return rate of Blessed Shards is also high (90%), with the amount of Blessed Gems required to transcend an item currently set to that standard. On the other hand, considering how Tree of Savior is periodically updated with new content to grow your character and new high-level equipment items, obtaining the amount of Blessed Gems necessary for one character means running the Saalus missions 10 or 20 times with multiple Convent-optimized characters. Experiencing different class builds is an important element in the game, so having this environment where players are compelled to create certain characters out of the need to follow the current status in item balance and repeat the same missions over and over again is less than ideal. Our solutions in addressing this situation will be to diversify the sources of Blessed Gems, expand their places of use, make transcended items tradable, and adjust the required amount of Blessed Gems and their performance. This, we hope, will provide a better structure for the circulation of Blessed Gems and transcended items, alleviating the stress of growth-focused activities and preparing the transcendence system for the arrival of new game content in the future. Saalus Mission Rewards Saalus Convent mission rewards will be changed to the following.   Runs (of the team) Cubes of Blessing Bonus Cubes (Blessed Shards) Saalus Cubes 1st run 1 2 3 2nd run 1 2 3 3rd run 1 2 3 4th run+ 1 - 3 Your team will continue to receive Blessed Shards through the bonus Cubes until the third run of the day. From the fourth run on, however, each character will only receive one Cube of Blessing per run. In the updated Cube of Blessing, the chances of acquiring Blessed Gems increase by 20 times (from 0.15% to 3%). Reopening the Cube, however, will not be possible. Statistically, the expected number of Blessed Shards dropped per Cube of Blessing will be 1.3, and Blessed Gems will not drop from bonus Cubes.   No. of characters clearing Saalus missions Max. daily amount of Shards (Token users) - BEFORE Expected max. daily amount of Shards (all users) - AFTER 1 character 3 3.3 3 characters 9 9.9 10 characters 30 19 20 characters 60 32 Blessed Shards in Farming After this update, Blessed Shards will drop not only from Hunting Grounds, but also from Elite monsters in regular fields starting at level 240. These monsters can drop up to 2 Shards at a time, but not if they are 30 or more levels below your character. We will also be increasing the chances of acquiring Blessed Shards in Hunting Grounds by about 3 times (the drop rate of Elite Monsters, however, will be the same as those from regular fields). Blessed Gems in New Content To go with these changes, we are introducing a new RvR feature called the Baroconsi Crystal Mine Feud. The Baroconsi Crystal Mine is a resource long known by the Kedora Merchant Alliance, but it is only now beginning to be explored. In order to protect the mine, the Alliance has made it accessible only through a magic portal and, to ensure that the location is well guarded and increase productivity in the mine, they have hired a series of different mercenary groups. Recently, the Alliance announced plans to temporarily grant exclusive rights to the mine to the team that produces the most yield. Naturally, this heightened the competition between the mercenaries and, after an initial brawl, only two groups remained: the Pledge of the Blade and the Golden Note. Both units are now recruiting talented fighters to join the fierce dispute for the Baroconsi Crystal Mine. Players participating in the Crystal Mine Feud get randomly assigned to either the Pledge of the Blade or the Golden Note camp. Once inside the mine, players depart from their team’s base camp and defeat nearby monsters to collect Gemstones. Your goal is to take as many Gemstones as possible back to your team’s camp within the time limit. The number of channels in the mine expands according to the total number of participants, but even on different channels all players on the same side (Pledge or Note) will count as the same team. After the session starts, however, you cannot change to a different channel. There are a few strategic elements to take into account inside the mine. First, in the center of the mine is an area with rocks that provide even more Gemstones than the regular monsters. Second, the team that defeats the mine’s boss monster is awarded with a buff that lets them collect twice as many Gemstones. Depositing large amounts of Gemstones at once in your team’s base camp earns you more points than bringing them in little by little. You can prevent other players from gathering Gemstones and, if you defeat an opponent, you gain half of all the Stones they’re carrying. If a player becomes incapable of combat inside the mine, their character can start again from the base camp after 10 seconds, and they’re granted a period of 30 seconds of immunity. There are no penalties applied for becoming incapable of combat during the session (no Gem drop, Silver loss, etc.), but on the other hand, you can’t use Soul Crystals to revive instantly. In the Crystal Mine Feud, characters with lower combat power and players who prefer a stable play environment can stick to the rear areas of the mine, defeating monsters and stacking up points for their team. In turn, those with combat-focused characters or a more audacious spirit can venture into the depths of the mine to collect large amounts of Gemstones or interfere with the opposing camp. After the end of the session, the results of both camps are counted from all channels to determine the winning team. Then, the participants receive the amount of points they collected during the session, with those on the winning team also drawing a bonus amount. With the points, players can purchase Blessed Shards and other items from the Crystal Mine Shop. We’re still working out the details regarding level restrictions, how frequently we want the Crystal Mine Feud to open, and at what times. That information will likely be revealed through a future update, so keep an eye on our channels. Item Transcendence As the biggest factor in Blessed Gem consumption, the transcendence system is set to undergo a few significant changes. To summarize: - Increased basic equipment values (weapons +50%, armor +70%). - Armor enhancement increments increased by 25%. - Transcendence effects changed from +20% to +10%. - Amount of Blessed Gems required for transcendence reduced by 50%. - Blessed Shard extraction and item extraction functions removed. - Team Storage and trading allowed for transcended items. En: Enhancement Tr: Transcendence Wp: Weapon As you can see from this graph, with transcendence effects reduced to 10% per stage and basic weapon value increased by 50%, the actual increase obtained from transcending the item only reduces by 25% (from 20% of 100%, to 10% of 150%). In terms of concrete performance, there is little difference in items transcended to Stage 10, but a visible increase in lower Stages. After the update, even with no transcendence applied (2004), the weapon performs similarly to one transcended to Stage 2.5 in the current game. At Stage 5 (3008), its effects become comparable to a current Stage 6 (2941). En: Enhancement Tr: Transcendence Arm: Armor Armor items receive a 70% increase on their basic value, getting the Lv 350 Unique Primus Basticle Plate Armor, for example, from 764 to 1298 after the update. Unlike what happens with weapons, armor items still see a significant increase in performance when transcended to Stage 10, in this case going from a physical defense value of 2292 to 2695. Plus, by increasing the enhancement value for armor items by 25%, we hope to tackle the current disparity between weapon and armor enhancement increments. And by the way, these armor updates include shields, but not bracelets or necklaces.     Enhanced to +11 Enhanced to +16 BEFORE AFTER BEFORE AFTER Top/Bottom 304 380 498 622 Gloves/Boots 384 480 632 790 <Primus Basticle Plate Armor enhancement effects before and after the change (+25%).> We consider the current transcendence system to be a little too far ahead of the game’s update cycle, with both performance and requirements set unnecessarily high, and equally hefty Blessed Gem return rates, compared to effect. The difference transcendence makes in the performance of equipment items, combined with the time requirements associated with the system, are one of the main factors contributing to the disparity between players. Of course, it’s only fair that a player who invests more time and effort should obtain better results, but if the gap is too wide it becomes more and more difficult to maintain an environment where players of all types can participate together, not to mention the contrast it creates in terms of content difficulty. Our main goal in boosting non-transcended gear is to allow average players a little more comfort in the fields (daily quests, scenario quests, Elite hunting), without interfering excessively in the difficulty of end content. The other big changes coming up are, as mentioned above, reducing the amount of Blessed Gems required by 50% and eliminating the extracting functions. To sum up: - Blessed gem extraction and item extraction menus will be removed from the Blacksmith NPC. - Spell Rods and Hammers of Dismantlement will no longer drop. - The 50% decrease in required Blessed Gems has already been applied to the future Velcoffer Legend gear series, so it won’t be further affected by these measures.   Stage Total Blessed Gems required for transcendence (Primus Raffye Sword) Total Blessed Gems required for transcendence (Primus Basticle Plate Armor) BEFORE AFTER BEFORE AFTER 0 0 0 0 0 1 4 2 2 1 2 10 5 5 2 3 19 9 9 4 4 32 15 15 7 5 49 23 23 11 6 71 34 33 16 7 104 50 47 23 8 147 71 65 32 9 204 99 89 44 10 290 142 125 62 <Amount of Blessed Shards required for transcendence (Lv 350 Unique one-handed weapon).> Accessory Stats So far, the basic stats of most bracelets and necklaces have offered little more than a low increase in magic defense. Now, we’re getting ready to introduce new accessories with physical attack, magic attack, and higher values of physical and magic defense. These items will be transcendable, and like other equipment their main stat can be increased up to 2 times the original value. Team Storage and Trading After the diversification of Blessed Gem sources and transcendence system revisions, we have plans to expand the tradability of transcended items, allowing players to deposit them in the Team Storage and trade them at the Market. We won’t be opening 1:1 trades for transcended items, however, so there will be no trade count restrictions or penalty fees associated with that. Once the Market is open to transcended equipment, we expect to increase the cap on how much Silver a character can own from 200 million to 1 billion, to account for the higher prices associated with these items. Market registration fees will also be revised as follows.   BEFORE AFTER 1 Day 1.0% 1 Day 0.5% 3 Days 1.5% 3 Days 0.75% 5 Days 2.0% (No 5-day option) 7 Days 2.5% 7 Days 1.0%   [NEW] 14 Days 1.25% With these changes, players will be able to use their hard-earned transcended gear for multiple characters, or sell it at the Market to others. This will allow reasonably transcended items to circulate in the market for as long as their performance allows, and give players of all kinds a chance to obtain them. To sum up, taking our Primus Raffye Sword example (transcended to Stage 5), here’s a comparison of what you could expect after the update.   BEFORE   AFTER 1336 Physical attack 2004 +267 (20%) Bonus per stage +200 (10%) 2672 Attack at Stage 5 3006 49 Blessed Gems required 24 440 Shards returned Blessed Shard extraction Not possible Item returned Item extraction Not possible or needed Not possible Team Storage Possible Not possible Trading Possible via Market   Blessed Shards as Materials In order to expand the range of uses given to Blessed Shards, we’re developing a new potion that can be crafted using the Shards as a material. This potion won’t be as potent as the current Boost Potions you can get from Guild Quests, but we also want to have Boost Potion recipes drop from the Challenge Mode on Stages 6 and higher. These recipes, too, will require the use of Blessed Shards. Traveling Merchant Exchanges Finally, we have an idea to diversify the sources of Blessed Shards involving the business of Traveling Merchant Geraldas. In this new function, players can exchange material items or recipes they collect while farming for different amounts of Blessed Shards. The list of items accepted by the Merchant will be different every day, and there will be a limit to how many items you can trade there per day (per team).   Given the changes in the amount of Blessed Gems necessary for transcendence, when the update hits we expect to reset all transcended items and compensate players with a set of Blessed Gems corresponding to the amount required for transcending their items back to the former stage (100% chance), but we’ll make a more detailed announcement when the patch is ready. Thank you for joining us, and remember that the content discussed here may not look exactly the same when it’s applied to the game. Make sure to keep up with future dev blog posts and the patch notes for more details.

Developer's Blog
March 28th, 2018
Read more

Scheduled Maintenance

Greetings, Saviors!We would like to announce the details of our weekly maintenance. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
April 5th, 2016
Read more

What are Guild Battles?

Greetings Saviors! This is the Tree of Savior Dev Team. We are happy to announce that we will be continuing further updates on this blog to keep you in the loop of what is going on behind the scenes. Today, we would like to introduce a new feature we’re currently working on: Guild Battles. First of all, please note that this feature is still a work in progress and the final product may look different from what we’re showing you here.   What are Guild Battles? Guild Battles are a type of PVP play that sets guilds of different servers against each other to compete for victory. They will be available twice a day and the overall guild ranking will be determined based on ELO rules. ▲ The name of each guild is displayed along with its corresponding server. The competing guilds must attack each other’s Guild Towers, located in their respective team headquarters, with the first guild to destroy its opponent’s Guild Tower within the time limit being declared the winner. Analyzing the enemy’s strategies and developing defensive strategies for your own guild will be major decisive factors for victory.   ▲ The first guild to destroy its opponent’s tower wins. If neither guild manages to destroy the opponent’s tower within the time limit, victory will be awarded to the guild with the highest kill count. In the event of an even number of kills, the title goes to the guild with the most accumulated damage. This means that guilds will need to consider offensive tactics as well as defensive strategies in order to win Guild Battles,. Gathering the guild members to strategize and discuss different control methods before entering the Guild Battles will also be crucial in gaining an advantage.   Participating in a Guild Battle via the Auto-Matching System To participate in a Guild Battle, the guild master should go to Battle League > Guild Tower Battle and click the ‘Join’ button to initiate auto-matching. ▲ Determining an opponent via auto-matching The guild masters will be moved to the battle area once an opponent is found, and preparation for the Guild Battle will begin upon entering the battlefield. ▲ Remaining preparation time for the Guild Battle Guild members will be able to enter the battlefield during the preparation period but will not be able to do so once the Guild Battle begins, so please make sure to enter during the preparation period. The Battle Begins Each guild will be assigned a random headquarters out of the 8 available areas. ▲ Guild Battle Battlefield The battle will begin immediately after the preparation period. ▲ Victory Condition Locating the enemy’s tower is an important part of the battle as it is one of the main victory conditions. Use every strategy that your guild has at your disposal to search and destroy the enemy’s tower within the 30 minute time limit. Having your Guild Tower’s location discovered first can lead to an unfavorable battle. Another good tactic is to have fast-attacking classes target the enemy tower while the others focus on preventing the opponent from interfering since Guild Towers in the Guild Battles only receive 1 damage per hit just like regular Guild Towers. ▲ Defensive headquarter entrance The entrance to each guild’s headquarters is rather narrow and can create a bottleneck making it risky if you decide to go for an all-out attack. ▲ Players can spectate while waiting to resurrect. There will be resurrection countdown if your character falls during a Guild Battle. You will be able to spectate other guild members during this time, allowing you to plan ahead and decide where you will be needed the most. ▲ The ‘Results’ window shows the victors as well as individual kills, deaths and score points.   You will be able to confirm the victors of the battle through the ‘Results’ window. Make sure to strategize and implement tactics that will give your guild every edge possible since, as mentioned earlier, a guild must destroy its opponent’s tower or have the higher kill count to win.   Ranking and Rewards You will be able to check your guild’s ranking across all servers through the ‘Guild Battle Rank’ window which will be reset every Sunday after 11:59:59PM. Guilds will be rewarded in accordance to their rank while the server that is home to the weekly 1st place guild will become the winning server, increasing the bonus TP limit to 8TP for all users on that server. We hope this will encourage guilds of all servers to keep competing for the top spot. [Ranking and reward items] Rank         Reward items   1                  60x 100TP Chests     2                  40x 100TP Chests   3                  30x 100TP Chests   4                  20x 100TP Chests   5                  5x 100TP Chests   6                  5x 100TP Chests   7                  5x 100TP Chests   8                  5x 100TP Chests   9                  5x 100TP Chests  10                 5x 100TP Chests   Reward items won via the Guild Battle ranking can be claimed by clicking the ‘Reward’ button on the ‘Guild Battle Rank’ window. The items will then be transferred to the corresponding guild’s common storage, where the guild master can distribute (transfer) them to other guild members. Those items can be received through the personal message box of individual guild members, which will then be bound to the guild member once obtained. This is as much as we can say about the Guild Battle system for now and we will make future announcements in order to keep you updated on the implementation schedule. Hope to see you soon with more good news. Thank you.    

Developer's Blog
April 7th, 2016
Read more

[UPDATED] TP Shop Token Prices Reduced

Greetings, Saviors! As announced through our developer’s blog, we will be permanently reducing the price of 30-day Tokens in the TP shop from 198 TP to 99 TP. Furthermore, we plan to compensate those who have already purchased and/or are currently using Tokens ahead of the price change. Make sure to read the details below. Price Reduction Schedule The new reduced Token prices will come into effect after our weekly maintenance on Tuesday, June 7, 2016. Users Eligible for Compensation Note: Conditions apply exclusively to regular 30-day Tokens. Event Tokens such as 7, 15 or 60-day Tokens will not be considered for compensation purposes.    A. Those using at least one Token at the time of the price change.    B. Those possessing at least one Token within their team at the time of the price change (includes those possessing a Veteran’s Pack DLC unopened in their Inventory or Message Box). Compensation Items Note: Compensation will be given to each eligible team individually (i.e. users with more than one team across multiple servers will receive compensation for each of their teams).    - 99 TP per Token being used or possessed (according to the conditions above): sent directly to each eligible team’s Inventory    - 7-day Token time extension (applied to all Tokens being used, regardless of type) Compensation Schedule Eligible users will receive compensation on the day of the price change during the weekly maintenance period (see schedule above). Sincerely, ​IMC Staff [UPDATE - FAQ] Q. Who will receive compensation for Tokens bought on the Market with silver? A. Compensation will be given to the player that has end ownership of the Token.  This is due to the fact that we see the transaction between players on the Market as an agreement between the two on the exchange of ownership of items. As both players have agreed to change ownership of the item, the player that ends up with the item will be compensated.    

Announcement
May 30th, 2016