LOG IN

ALL

Read more

Scheduled Maintenance for November 9-10

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (November 9-10, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
November 10th, 2020
Read more

[UPDATE] Scheduled Maintenance for July 31, 2018

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (July 31, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
July 31st, 2018
Read more

Balance Change Plan

Greetings, Saviors. This is Tree of Savior Developer Team.    Tree of Savior Development Team has been working on the damage, buff, skill utility, and system of each class since the 4ever update. We are still working on the buff balance of Scout type classes, so we will continue with the other processes after the Scout type classes process is done.    We would like to share future plan for its concept and direction.   The primary changes will be as follow.     Minimalizing skill consumption items   We are planning to remove the item consumption of some skills. Not all skills will be affected, but attack skills will be prioritized in order to reduce the burden during the battle. This change can take some time for the post-process of unnecessary items or functions in addition to removing the item consumption feature, so the change can be applied step by step.   Class Change Retiarius Remove all Rete required for Pull Rete and Throw Rete Pyromancer Remove Pyrite required for Hell Breath Cryomancer Remove Cryorite required for Frost Pillar Rune Caster Remove all Rune Stone required for Rune of Ice, Rune of Justice, Rune of Protection, Rune of Destruction, and Rune of Rock Onmyoji Remove all Paper Doll required for Greenwood Shikigami, Water Shikigami, Toyou, and Ying Yang Harmony Taoist Remove all Strange Yellow Paper for Storm Calling, Creeping Death Charm, Divine Punishment, and Eradication Sapper Remove all Trap Kit for Claymore, Punji Stake, Spring Trap, Broom Trap, Leghold Trap, and Spike Shooter Fletcher Remove all items required for Broadhead, Bodkin Point, Barbed Arrow, Crossfire, Divine Machine Arrow, and Magic Arrow Dievdirbys  Remove Sculpting Wood for Carve Owl Monk Remove silver required for God Finger Flick Inquisitor Remove all Torture Tools for Pear of Anguish, Breaking Wheel, Iron Maiden, and Ripper Exorcist Remove Holy Water required for Aqua Benedicta     PVP Change   We have been reduced overall PVP skill factors for both dealing damage and receiving healing, but we believe the healing amount received is relatively less than the damage dealt. Therefore, we are planning to improve the healing amount received in the future. Also, we believe some skills are too advantageous than the rest of the classes, thus some skills are subject to be adjusted.   Zone Healing Received TBL 15% → 22.5% GTW, Gemstone Feud 25% → 37.5%   Skill Name Adjustment Heal Cooldown Revive Duration and Cooldown Reincarnate: Ally Duration and Cooldown Resurrection Casting Time and Cooldown Backmasking Casting Time and Cooldown Durahan Card When incapacitated, become invulnerable for short time and then incapacitated (No Resurrection)     Scout Type Classes   Even though the Scout type builds are statistically evenly spread, we found that even the pistol based builds choose Assassin as part of the build. We are planning to adjust overall damage buff skills of the Scout type classes and then adjust damage increment factor to widen the range of the builds.   Also, we are planning to simplify the skill set of Bullet Marker for the optimization of skill points for Bullet Marker.     Rangda   Rangda is a class without any requirement for the dagger and pistol. We want to emphasize this point by applying the [Penyerapan] in a more generalized form. And we are planning to limit [Kutukan] as it can neutralize a target with no extra limit or requirement. A Rangda will need to combine Kutukan with Keletihan in order to neutralize the target for 100%.   Skill/Attribute Adjustment Kutukan Kutukan debuff will be inflicted by 50% in PVP. Each Keletihan: Fatigue debuff stack will increase the Kutukan chance. Penyerapan Maximum skill level is changed from 15 to 5. Rawa Delay is adjusted   Corsair   We believe the [Dagger Mastery: Sudden Attack] is inefficient to Corsair. Therefore, we will remove the [Dagger Mastery] attribute and improve the output of [Brutality] as a counterpart.   The [Dagger Mastery: Sudden Attack] is not exclusive to Rogue only.   Skill/Attribute Adjustment Brutality Damage increment value will be adjusted. Dagger Mastery: Sudden Attack This attribute will be removed.     Rogue   Rogue is a class which attacking from behind with [Dagger Mastery] and [Backstab] is critical, but it requires some skills to achieve the goal. This is the unique point of the Rogue, but we want it to be more accessible and convenient to players. Also, we would adjust [Burrow] so that it can be more useful in PVP environment.   Skill/Attribute Adjustment Dagger Mastery: Sudden Attack More damage will be dealt to the target for attack from behind. Backstab Skill factor is changed. First overheat use of Backstab in PVP zone will have special effect added. Critical Chance increment is removed. Damage increment if critical hit is removed. Feint Maximum skill level is changed from 10 to 5. Moves to rear of the target within range and fix direction of the target for 3 seconds. Increases damage against target from behind per [Feint] debuffs of target (Up to 100%). An attack against target with 5 [Feint] debuffs will apply as 3 consecutive strikes. Cooldown is increased. Feint: Back Roll This attribute will be removed. Burrow Burrow will no longer deal damage. Can move slowly while burrowed. Using Burrow again while burrowed will pop up the character and silence enemies around. Burrow: Enhance The effect of the attribute will be changed to duration. Sneak Hit Maximum skill level is changed from 10 to 5. The Critical Chance value per skill level will be changed as maximum skill level is changed. Evasion Maximum skill level is changed from 10 to 5. The Evasion value per skill level will be changed as maximum skill level is changed. Movement Speed will also be increased.   Ardito   We would like Ardito to be more useful when combining the new attribute with dagger.   Skill/Attribute Adjustment Ardito: Assault 30 second long [Gunpowder] buff stacks for each Granata, Tre Granata, and Ritirarsi. - Each [Gunpowder] buff increases dagger's Critical Chance. (Stacks up to 5) Using Invasione or Taglio stacks [Fresh Blood] buff - Each [Fresh Blood] buff increases dagger's Damage and Critical Damage. (Stacks up to 10)     Bullet Marker   Buller Marker is the class with the most skills. This provides the widest variety of skill choice, but it backfired as an ambiguous use of many skills or some skills are even turned out as useless skills.    Schwartzreiter is designed as riding class with few active skills, thus it does not go well with Bullet Marker. We are planning to remove some skills with mount capability and change all Bullet Marker skills to unmounted only skills.   We want to maintain the original skills as much as possible even after the change, so we are planning to use Outrage as a connector to other skills. Skill factors will also be reconsidered.   Skill/Attribute Adjustment Double Gun Stance Pistol skill damage will be incrased while Double Gun Stance is active. Tracer Bullet Maximum skill level is changed from 10 to 5. Cooldown is changed. Duration is changed. Tracer Bullet: Precision Shot Pistol skills will receive bonus minimal Critical Chance. Outrage Skill effect is changed. - Bullet Marker skill damage is incrased while Outrage is active. - Special abilities of some Bullet Marker skills will be activated if [Overheat] buff is 10 or more stacked while Outrage is active. Napalm Bullet Stacks 1 [Overheat] buff upon use. - Synergy with Outrage: Inflicts [Tase] debuff to target. - [Tase] Debuff: Receives Lightning Property damage when hit by an attack. R.I.P. Stacks 1 [Overheat] buff upon use. - Synergy with Outrage: Shoots bullets that ignore target's Defense for certain amount. Mozambique Drill Stacks 1 [Overheat] buff upon use. - Synergy with Outrage: Shoots bullets that ignore target's Defense and inflict damage over time. Bloody Overdrive Bloody Overdrive will attack every area if [Overheat] buff is 10 stacked. Freeze Bullet: Silver Bullet New attribute is added. - The pistol skills will have Holy Property instead of basic attacks freezing the target. Tase This skill will be removed. Full Metal Jacket This skill will be removed. Smash Bullet This skill will be removed. Silver Bullet This skill will be removed.     Sheriff   We will reconsider the skill factors as well as adjusting the maximum skill level of Westraid for more variety of attack skills.   Skill/Attribute Adjustment Westraid Maximum skill level is changed from 15 to 5. The Accuracy value per skill level will be changed as maximum skill level is changed. Sheriff: Reload New attribute is added. - 1 [Reload] buff will stack if a Sheriff skill's cooldown is completed. - Each [Reload] buff stack will increase pistol Attack and Critical Damage.      Schwartzreiter   The pistol class tree is divided into mount based class tree (Schwartzreiter) and unmount based class tree (Bullet Marker). This is the base that we used for the damage adjustment. Therefore, we want to emphasize the mount based class with new attributes and adjusted skill factors. Skill/Attribute Adjustment Schwartzreiter: Special Maneuver New attribute is added. - Moving while mounted on a companion will stack [Mobility: Pistol] buff periodically. - Standing still will decrease [Mobility: Pistol] buff periodically. - Each stack of [Mobility: Pistol] will increase Critical Damage of pistol attack. (Up to 20 stacks) - Getting off from the companion will reset the buff. [Art] Limacon: Enhanced Upgrade New Enhanced Upgrade for Limacon Art will be added.   Swordsman One-handed weapon + Shield Class   Rodelero   We are planning to adjust skill factors of Rodelero to suit them more for PVE. Also we will optimize skill points by adjusting the maximum level of some skills and combining the Shield Charge to Slithering and further adjusting Slithering.   Skill/Attribute Adjustment Rodelero: Shield Attack Portion of Physical Defense of the shield will be transferred to Attack. Shield Push Will remove a buff of target. Reducing Defense penalty will be changed into Increasing damage received penalty. Shield Shoving Maximum skill level is changed from 10 to 1. - Gem and Divine Might will increase skill level beyond 1. - The Evasion, Critical Resistance, Block of affected target will be reduced in addition. Shield Bash Level requirement for the skill is reduced to Rodelero level 16. - Maximum skill level is changed from 5 to 10. Slithering Level requirement for the skill is changed to Rodelero level 16. Basic skill effect will be changed to the following: - Movement Speed will be increased during channeling. - Block and Physical Defense will be increased and become immune to knockback while moving. - FInishing the channeling will inflict damage to enemies in front. - The damage will be increased proportionally to the damage received while channeling. Shield Charge This skill will be removed.   Murmilo   The Cassis Crista is almost a mandatory for Rodelero or Peltasta due to its transition of shield Defense to Attack for one-handed weapon class builds. We want various class builds to be enjoyed. Starting from removing the damage increment of Cassis Crista, we would improve [Shield Attack] skills of Murmilo, Rodelero, and Peltasta and adjust skill factors.   Skill/Attribute Adjustment Murmilo: Shield Attack Portion of Physical Defense of the shield will be transferred to Attack. Frenzied Slash Will be able to use the skill without Cassis Crista. Will no longer move fixed distance but move to the target. Cassis Crista Will no longer transfer portion of Physical Defense of the shield and some effects will be adjusted. Sprint Movement Speed will be increased by a big amount and return to the original speed over time. Sprint: Melee New attribute will be added. - Sprint skill will no longer increase the Movement Speed but will increase AoE Attack Ratio by 100% and deal damage to enemies around when Murmilo skill is used. - The duration of Sprint will increase by 100%.     Hackapell   We believe that the low skill factor, many overheats, short cooldowns, and the effect of Hakka Palle are unnecessarily merged together.  We will reconsider the overall overheat and cooldown. The skill factors will be adjusted accordingly to changed skills. Hakka Palle will be changed to damage buff skill.        Other Classes   Squire   We will adjust the foods of the Refreshment Table as the maximum HP increment and HP recovery time boost of the foods are too excessive. Also, we would lower the damage of monsters from major raids and make the food buffs stick with your character even if the character is incapacitated for easier and more convenient experience with the raids.   Soup (HP recovery time boost) and Yogurt (SP recovery time boost) will be applied as % and will be applied as multiplication with other recovery time boosting buffs.   As payback for lowering the efficiency of the Refreshment Table foods, Equipment Maintenance will be buffed to suit with the current status of the balance. The performance of the equipment which went through the maintenance can have their performance boosted up to 10.5% for the skill level of Equipment Maintenance.   Skill/Attribute Adjustment Equipment Maintenance Gloves and Boots can be maintained as well. Weapon's Attack increment will be applied proportional to the weapon's Attack. - The applied value will be the average of minimum and maximum Attack value of the weapon. - The number of possible attacks will be affected by the Squire's [STR] and [DEX]. Armor's Defense increment will be applied proportional to the Armor's Defense. - The applied value will be average of Physical and Magic Defense. - The number of possible attacks to withstand will be affected by the Squire's [STR] and [DEX]. Refreshment Table The maximum HP increment effect of Salad will be reduced. The maximum SP increment effect of Sandwich will be reduced. HP recovery time boost of the Soup will be changed to proportion instead of seconds. - 5 seconds faster → 10% faster SP recovery time boost of the Yogurt will be changed to proportion instead of seconds. - 5 seconds faster → 10% faster     Sorcerer The SP recovery time boost of [Summon Servant] will also be adjusted as the Refreshment Table of Squire's Salad and Yogurt are adjusted. Also, [Icrement of Additional Damage] will be adjusted as well. The summons will receive the effect of the buffs of the master. (This applies to Necromancer and Bokor as well)   Skill/Attribute Adjustment Summon Servant SP recovery time boost of the Yogurt will be changed to proportion instead of seconds. - 5 seconds faster → 10% faster [Additional Damage] buff will be adjusted.      Dievdirbys    Basics are as same as Sorcerer, but the Statue of Goddess Zemyna has its own value. So only SP recovery time boost will be adjusted.   Skill/Attribute Adjustment Statue of Goddess Zemyna SP recovery time boost of the Yogurt will be changed to proportion instead of seconds. - 5 seconds faster → 10% faster [Additional Damage] buff will be adjusted.    Nak Muay   Currently, Nak Muay requires certain conditions to increase the damage output and the required work to build up the output is too much. We will adjust the skill factors and Muai Thai for better output and synergy with the other skills.     Sapper   Like Nak Muay, we believe Sapper requires certain conditions to raise the output. We will reconsider the skill factors of Sapper skills.     Other Adjustment Plans   [Purification Pendant] will be added to Gemstone Fued. It will be given to the character upon entry to Gemstone Feud and can only be used inside the Feud. Using it will remove all advanced removable debuffs. The pendant can be used even if the character cannot use other items or skills, and will provide resistance to status ailment for a short period of time against advanced removable status ailment debuffs, knockback, and knockdown for the high chance. [Arch Stone Fragment] will be added, which can be used to craft an Arch Stone. The fragment will be much easier to obtain. We would like to provide a better user experience with items while keeping the value of Arch Stone. The drop rate of Arch Stone will remain as before. Arch Stone Fragment will be dropped as same as Arch Stones, but some may be dropped from somewhere else. [Boruta Seal Fragment] will be added, which can be used to craft a Boruta Seal. It can be obtained from the Kedora Merchant Alliance's Mysterious Cube. The Boruta Seals will be dropped as same as before. New Master NPC cards will be added.

Developer's Blog
June 12th, 2020
Read more

NPC Profile : Falconer Master

Greetings, Saviors! Get to know Falconer Master, Genklas Metai through this week's NPC Profile.      

Developer's Blog
May 10th, 2017
Read more

Invisible Item Issue - August 2nd, 2016

Greetings, Saviors.   Some of our users might be experiencing an issue where graphics for certain items are not being printed properly. If so, please right-click Tree of Savior in your Steam Library and click Properties. After that, please click VERIFY INTEGRITY OF GAME CACHE on LOCAL FILES tab. It will automatically start a process.  Please, let us know if the problem persists after the aforementioned process.

Announcement
August 2nd, 2016
Read more

New Rank Booster DLC at 50% OFF! (Mar 22 - Apr 5)

Greetings, Saviors! In honor of TOS’ second anniversary on Steam (celebrated on March 29!), we’re offering a special 50% OFF discount on our New Rank Booster DLC for two weeks! The discounted DLC will be available at our Steam Store from March 22 to April 5, 2018. Click the links below to access our Steam Store and purchase the New Rank Booster DLC: - North America (for [NA] Klaipeda) - Europe (for [EU] Fedimian) - Southeast Asia (for [SEA] Telsiai) - South America (for [SA] Silute)

Announcement
March 19th, 2018
Read more

[Special] Lucky Clover Package

  Greetings, Saviors!   We have prepared special packages! Don't miss the chance to get strong:)     Period     From the scheduled maintenance on March 16, 2021 To the scheduled maintenance on April 13, 2021       Sprouting Clover Package 535TP max: 1 per team Item Name Count Trade 2021 Botanic Seal 1 Only Team Storage Level Jumping Card (Lv.450) 1 Only Team Storage [2021] 16 ENH 10 TRA Savinose Dysnai M.Weapon Selection Box 1 Only Team Storage [2021] 16 ENH 10 TRA Savinose Dysnai S.Weapon Selection Box 1 Only Team Storage [2021] 11 ENH 10 TRA Savinose Dysnai Armor Selection Box 4 Only Team Storage [2021] Main Weapon Vaivora Enchant Selection Scroll 1 Only Team Storage [2021] Sub-Weapon Vaivora Enchant Selection Scroll 1 Only Team Storage [2021] Weapon Set Stats Scroll 2 Only Team Storage [2021] Armor Set Stats Scroll 4 Only Team Storage Class EXP Card Box 1 Only Team Storage Character Slot Voucher 1 X Legend Card Slot Unlock Voucher 1 Only Team Storage [Event] Unlock Voucher Selection Box 1 Only Team Storage Class Change Voucher Lv 4 1 Only Team Storage x8 EXP Tome 5 Only Team Storage Silver Chest: 1,000,000 10 Only Team Storage Attribute Points: 1,000 10 Only Team Storage Special Rice Cake Soup 30 O Miracle Seeds 50 Only Team Storage Goddess Sculpture 50 Only Team Storage Small Elixir of HP Recovery 50 O Small Elixir of SP Recovery 50 O Lv15 Basic Condensed HP Potion 500 Only Team Storage Lv15 Basic Condensed SP Potion 500 Only Team Storage     Challenging Clover Package 268TP max: 10 per team Item Name Count Trade Challenge Mode One Entry Voucher 30 Only Team Storage Division Singularity One Entry Voucher 10 Only Team Storage Division Singularity Multiply Token 10 Only Team Storage Instanced Dungeon Reset Voucher 15 Only Team Storage Instanced Dungeon Multiply Token 30 Only Team Storage Uphill Defense x3 Multiply Token 3 O Dimensional Collapse Point x3 Multiply Token 3 O     Happy Clover Package 498TP max: 3 per team Item Name Count Trade Legend/Unique Assister Random Box 5 Only Team Storage [Lv.440] Stage 10 Transcendence Scroll 1 Only Team Storage White Witch's Forest: Legend (Auto Match) One Entry Voucher 15 Only Team Storage Lepidoptera Junction: Legend (Auto Match) One Entry Voucher 15 Only Team Storage Raid Portal Stone 50 O Legend Raid Portal Stone 20 O Sierra Sack 3 Only Contents Nucle Sack 10 Only Contents Mystic Tome Page 100 O Shining Sole Hunt One Entry Voucher 3 O Enchant Scroll Box (x10) 3 Only Contents Small Elixir of HP Recovery 1000 O Small Elixir of SP Recovery 1000 O     Clover All in One Package 948TP max: 1 per team Item Name Count Trade Sprouting Clover Package 1 Only Team Storage Challenging Clover Package 1 Only Team Storage Happy Clover Package 1 Only Team Storage [Lv.450] Diamond Anvil (30 Days) 3 Only Team Storage         

Announcement
March 15th, 2021
Read more

[Coming Soon!] 64bit & DirectX11

Greetings saviors, this is the Dev. team of Tree of saviors.   We are here to inform you that the long-awaited 64bit and the DirectX11 version client is on the way to be released! Our goal is to apply this at the start of 2021.     As a result of internal testing, we were able to secure the memory stability of the game client by using all available system memory via 64bit Migration. Also, conducting the DirectX 11 version not only made the multi-core apply smoothly but also improved the performance of the client significantly.  The 64-bit version of the game server has already been applied to the Korean Server, and the crash of the channel has been counted 0 last week! It turns out to be more stable than the previous server.      Because the current client status of Tree of Savior is 32bit & DirectX 9 version, the newly developed 64bit & DirectX11 version client may cause compatibility issues. Thus, our new client will temporarily provide both 32bit& DirectX9 version and the new 64bit& DirectX11 at the same time. After stability is secured, it will be completely converted to 64bit & DirectX11.     The 64-bit operating system and Graphics Card that supports DirectX 11 is necessary to operate the newly developed client. Therefore, the requirements of the PC will be adjusted and the details will be informed again.       ■ Q&A   Q: Do we need to reinstall the game? A: The 64-bit update will be done by the client patch, so there is no need to reinstall the game.   Q: How can I check the bit of my computer OS? A: It can be checked via the route as follows depending on the Windows version.   - Under Windows XP (98, ME, XP)   : This PC - Properties - Basic - System (If there is 64, it is 64bit and if not, 32bit)    - Windows 7, Windows Vista   : Control Panel - System and Security - System - System Type (32bit Operating System, or 64bit Operating System)    - Windows 10   : Control Panel - System and Security - System - System Type (32bit Operating System, or 64bit Operating System)   Q : How can I check if my Graphics Card supports the DirectX 11?  - Windows 7, Windows Vista   : Start - search and execute ‘dxdiag.exe’ - System - System Information - DirectX Version   - Windows 10   : Search - Execute ‘dxdiag.exe’ - System - System Information - DirectX Version   Q: What kind of Graphics Cards support DirectX 11? A: These are the list of Graphics Cards that support DirectX 11, but please refer to the details in each Graphics Card's website/information.  - NVIDIA   GeForce GTX 1660   GeForce GTX 650 GeForce GTX 1650   GeForce GT 640(DDR3) GeForce GTX 1080 Ti   GeForce GT 630 GeForce GTX 1080   GeForce GTX 590 GeForce GTX 1070   GeForce GTX 580 GeForce GTX 1060   GeForce GTX 570 GeForce GTX 1060 5GB   GeForce GTX 560 Ti GeForce GTX 1060 3GB   GeForce GTX 560 GeForce GTX 1050 Ti   GeForce GTX 560 SE GeForce GTX 1050   GeForce GTX 550 Ti GeForce GT 1030   GeForce GT 520/610 GeForce TITAN X   GeForce GTX 480 GeForce GTX 980 Ti   GeForce GTX 470 GeForce GTX 980   GeForce GTX 465 GeForce GTX 970   GeForce GTX 460 GeForce GTX 960   GeForce GTX 460 SE GeForce GTX 950   GeForce GTS 450 GeForce GTX 750 Ti   GeForce GT 440/630 GeForce GTX 750   GeForce GT 430 GeForce GTX TITAN Z   GeForce GT 620 GeForce GTX TITAN Black       - AMD   GeForce RTX 3090   Radeon R7 360 GeForce RTX 3080   Radeon R7 260 GeForce RTX 3070   Radeon HD 7990 GeForce RTX 2080 Ti   Radeon HD 7970 GHz Edition GeForce RTX 2080 SUPER   Radeon R9 280X GeForce RTX 2080   Radeon HD 7970 GeForce RTX 2070 SUPER   Radeon R9 280 GeForce RTX 2070   Radeon HD 7950 GeForce RTX 2060 SUPER   Radeon R9 270X GeForce RTX 2060   Radeon HD 7870 GHz Edition GeForce GTX 1660 Ti   Radeon R9 270 GeForce GTX 1660 SUPER   Radeon R7 370 Radeon VII   Radeon R7 265 Radeon RX 5700 XT 50th Anniversary Radeon HD 7850 Radeon RX 5700 XT   Radeon HD 7790 Radeon RX 5700   Radeon R7 250X Radeon RX 5600 XT   Radeon HD 7770 GHz Edition Radeon RX 5500 XT   Radeon HD 7750 Radeon RX Vega 64   Radeon R7 250 Radeon RX Vega 64   Radeon R7 240 Radeon RX Vega 56   Radeon HD 6990 Radeon RX 590   Radeon HD 6970 Radeon RX 580   Radeon HD 6950 Radeon RX 570   Radeon HD 6870 Radeon RX 480   Radeon HD 6850 Radeon RX 470   Radeon HD 6670 Radeon RX 460   Radeon HD 6570 Radeon R9 Fury X   Radeon HD 6450 Radeon R9 Nano   Radeon HD 5970 Radeon R9 Fury   Radeon HD 5870 Radeon R9 380   Radeon HD 5850 Radeon R9 285   Radeon HD 5830 Radeon R9 295X2   Radeon HD 5770/6770 Radeon R9 390X   Radeon HD 5750/6750 Radeon R9 290X   Radeon HD 5670 Radeon R9 390   Radeon HD 5570 Radeon R9 290   Radeon HD 5450 Radeon R7 260X         Thank you :)

Announcement
November 16th, 2020
Read more

[UPDATE] Scheduled Maintenance for April 24-25, 2023

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (April 24-25, 2023). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
November 6th, 2023