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Balance Change Plan

By STAFF_William

Jun 12th, 2020

Greetings, Saviors. This is Tree of Savior Developer Team. 

 

Tree of Savior Development Team has been working on the damage, buff, skill utility, and system of each class since the 4ever update. We are still working on the buff balance of Scout type classes, so we will continue with the other processes after the Scout type classes process is done. 

 

We would like to share future plan for its concept and direction.

 

The primary changes will be as follow.

 

 

Minimalizing skill consumption items

 

We are planning to remove the item consumption of some skills. Not all skills will be affected, but attack skills will be prioritized in order to reduce the burden during the battle. This change can take some time for the post-process of unnecessary items or functions in addition to removing the item consumption feature, so the change can be applied step by step.

 

Class Change
Retiarius Remove all Rete required for Pull Rete and Throw Rete
Pyromancer Remove Pyrite required for Hell Breath
Cryomancer Remove Cryorite required for Frost Pillar
Rune Caster Remove all Rune Stone required for Rune of Ice, Rune of Justice, Rune of Protection, Rune of Destruction, and Rune of Rock
Onmyoji Remove all Paper Doll required for Greenwood Shikigami, Water Shikigami, Toyou, and Ying Yang Harmony
Taoist Remove all Strange Yellow Paper for Storm Calling, Creeping Death Charm, Divine Punishment, and Eradication
Sapper Remove all Trap Kit for Claymore, Punji Stake, Spring Trap, Broom Trap, Leghold Trap, and Spike Shooter
Fletcher Remove all items required for Broadhead, Bodkin Point, Barbed Arrow, Crossfire, Divine Machine Arrow, and Magic Arrow
Dievdirbys  Remove Sculpting Wood for Carve Owl
Monk Remove silver required for God Finger Flick
Inquisitor

Remove all Torture Tools for Pear of Anguish, Breaking Wheel, Iron Maiden, and Ripper

Exorcist Remove Holy Water required for Aqua Benedicta

 

 

PVP Change

 

We have been reduced overall PVP skill factors for both dealing damage and receiving healing, but we believe the healing amount received is relatively less than the damage dealt. Therefore, we are planning to improve the healing amount received in the future. Also, we believe some skills are too advantageous than the rest of the classes, thus some skills are subject to be adjusted.

 

Zone Healing Received
TBL 15% → 22.5%
GTW, Gemstone Feud 25% → 37.5%

 

Skill Name Adjustment
Heal Cooldown
Revive Duration and Cooldown
Reincarnate: Ally Duration and Cooldown
Resurrection Casting Time and Cooldown
Backmasking Casting Time and Cooldown
Durahan Card

When incapacitated, become invulnerable for short time and then incapacitated


(No Resurrection)

 

 

Scout Type Classes

 

Even though the Scout type builds are statistically evenly spread, we found that even the pistol based builds choose Assassin as part of the build. We are planning to adjust overall damage buff skills of the Scout type classes and then adjust damage increment factor to widen the range of the builds.

 

Also, we are planning to simplify the skill set of Bullet Marker for the optimization of skill points for Bullet Marker.

 

 

Rangda

 

Rangda is a class without any requirement for the dagger and pistol. We want to emphasize this point by applying the [Penyerapan] in a more generalized form. And we are planning to limit [Kutukan] as it can neutralize a target with no extra limit or requirement. A Rangda will need to combine Kutukan with Keletihan in order to neutralize the target for 100%.

 

Skill/Attribute Adjustment
Kutukan

Kutukan debuff will be inflicted by 50% in PVP.


Each Keletihan: Fatigue debuff stack will increase the Kutukan chance.

Penyerapan Maximum skill level is changed from 15 to 5.
Rawa Delay is adjusted

 


Corsair

 

We believe the [Dagger Mastery: Sudden Attack] is inefficient to Corsair. Therefore, we will remove the [Dagger Mastery] attribute and improve the output of [Brutality] as a counterpart.

 

The [Dagger Mastery: Sudden Attack] is not exclusive to Rogue only.

 

Skill/Attribute Adjustment
Brutality Damage increment value will be adjusted.
Dagger Mastery: Sudden Attack This attribute will be removed.

 

 

Rogue

 

Rogue is a class which attacking from behind with [Dagger Mastery] and [Backstab] is critical, but it requires some skills to achieve the goal. This is the unique point of the Rogue, but we want it to be more accessible and convenient to players. Also, we would adjust [Burrow] so that it can be more useful in PVP environment.

 

Skill/Attribute Adjustment
Dagger Mastery: Sudden Attack More damage will be dealt to the target for attack from behind.
Backstab Skill factor is changed.

First overheat use of Backstab in PVP zone will have special effect added.

Critical Chance increment is removed.

Damage increment if critical hit is removed.
Feint Maximum skill level is changed from 10 to 5.

Moves to rear of the target within range and fix direction of the target for 3 seconds.

Increases damage against target from behind per [Feint] debuffs of target (Up to 100%).

An attack against target with 5 [Feint] debuffs will apply as 3 consecutive strikes.

Cooldown is increased.
Feint: Back Roll This attribute will be removed.
Burrow Burrow will no longer deal damage.

Can move slowly while burrowed.

Using Burrow again while burrowed will pop up the character and silence enemies around.
Burrow: Enhance The effect of the attribute will be changed to duration.
Sneak Hit Maximum skill level is changed from 10 to 5.

The Critical Chance value per skill level will be changed as maximum skill level is changed.
Evasion Maximum skill level is changed from 10 to 5.

The Evasion value per skill level will be changed as maximum skill level is changed.

Movement Speed will also be increased.

 


Ardito

 

We would like Ardito to be more useful when combining the new attribute with dagger.

 

Skill/Attribute Adjustment
Ardito: Assault 30 second long [Gunpowder] buff stacks for each Granata, Tre Granata, and Ritirarsi.
- Each [Gunpowder] buff increases dagger's Critical Chance. (Stacks up to 5)

Using Invasione or Taglio stacks [Fresh Blood] buff
- Each [Fresh Blood] buff increases dagger's Damage and Critical Damage. (Stacks up to 10)

 

 

Bullet Marker

 

Buller Marker is the class with the most skills. This provides the widest variety of skill choice, but it backfired as an ambiguous use of many skills or some skills are even turned out as useless skills. 

 

Schwartzreiter is designed as riding class with few active skills, thus it does not go well with Bullet Marker. We are planning to remove some skills with mount capability and change all Bullet Marker skills to unmounted only skills.

 

We want to maintain the original skills as much as possible even after the change, so we are planning to use Outrage as a connector to other skills. Skill factors will also be reconsidered.

 

Skill/Attribute Adjustment
Double Gun Stance Pistol skill damage will be incrased while Double Gun Stance is active.
Tracer Bullet Maximum skill level is changed from 10 to 5.

Cooldown is changed.

Duration is changed.
Tracer Bullet: Precision Shot Pistol skills will receive bonus minimal Critical Chance.
Outrage Skill effect is changed.

- Bullet Marker skill damage is incrased while Outrage is active.

- Special abilities of some Bullet Marker skills will be activated if [Overheat] buff is 10 or more stacked while Outrage is active.
Napalm Bullet Stacks 1 [Overheat] buff upon use.

- Synergy with Outrage: Inflicts [Tase] debuff to target.

- [Tase] Debuff: Receives Lightning Property damage when hit by an attack.
R.I.P. Stacks 1 [Overheat] buff upon use.

- Synergy with Outrage: Shoots bullets that ignore target's Defense for certain amount.
Mozambique Drill Stacks 1 [Overheat] buff upon use.

- Synergy with Outrage: Shoots bullets that ignore target's Defense and inflict damage over time.
Bloody Overdrive Bloody Overdrive will attack every area if [Overheat] buff is 10 stacked.
Freeze Bullet: Silver Bullet New attribute is added.

- The pistol skills will have Holy Property instead of basic attacks freezing the target.
Tase This skill will be removed.
Full Metal Jacket This skill will be removed.
Smash Bullet This skill will be removed.
Silver Bullet This skill will be removed.

 

 

Sheriff

 

We will reconsider the skill factors as well as adjusting the maximum skill level of Westraid for more variety of attack skills.

 

Skill/Attribute Adjustment
Westraid Maximum skill level is changed from 15 to 5.

The Accuracy value per skill level will be changed as maximum skill level is changed.
Sheriff: Reload New attribute is added.

- 1 [Reload] buff will stack if a Sheriff skill's cooldown is completed.

- Each [Reload] buff stack will increase pistol Attack and Critical Damage. 

 

 

Schwartzreiter

 

The pistol class tree is divided into mount based class tree (Schwartzreiter) and unmount based class tree (Bullet Marker). This is the base that we used for the damage adjustment. Therefore, we want to emphasize the mount based class with new attributes and adjusted skill factors.

Skill/Attribute Adjustment
Schwartzreiter: Special Maneuver New attribute is added.

- Moving while mounted on a companion will stack [Mobility: Pistol] buff periodically.

- Standing still will decrease [Mobility: Pistol] buff periodically.

- Each stack of [Mobility: Pistol] will increase Critical Damage of pistol attack. (Up to 20 stacks)

- Getting off from the companion will reset the buff.
[Art] Limacon: Enhanced Upgrade New Enhanced Upgrade for Limacon Art will be added.

 


Swordsman One-handed weapon + Shield Class

 

Rodelero

 

We are planning to adjust skill factors of Rodelero to suit them more for PVE. Also we will optimize skill points by adjusting the maximum level of some skills and combining the Shield Charge to Slithering and further adjusting Slithering.

 

Skill/Attribute Adjustment
Rodelero: Shield Attack Portion of Physical Defense of the shield will be transferred to Attack.
Shield Push Will remove a buff of target.

Reducing Defense penalty will be changed into Increasing damage received penalty.
Shield Shoving Maximum skill level is changed from 10 to 1.

- Gem and Divine Might will increase skill level beyond 1.

- The Evasion, Critical Resistance, Block of affected target will be reduced in addition.
Shield Bash Level requirement for the skill is reduced to Rodelero level 16.

- Maximum skill level is changed from 5 to 10.
Slithering Level requirement for the skill is changed to Rodelero level 16.

Basic skill effect will be changed to the following:

- Movement Speed will be increased during channeling.

- Block and Physical Defense will be increased and become immune to knockback while moving.

- FInishing the channeling will inflict damage to enemies in front.

- The damage will be increased proportionally to the damage received while channeling.
Shield Charge This skill will be removed.

 


Murmilo

 

The Cassis Crista is almost a mandatory for Rodelero or Peltasta due to its transition of shield Defense to Attack for one-handed weapon class builds. We want various class builds to be enjoyed. Starting from removing the damage increment of Cassis Crista, we would improve [Shield Attack] skills of Murmilo, Rodelero, and Peltasta and adjust skill factors.

 

Skill/Attribute Adjustment
Murmilo: Shield Attack Portion of Physical Defense of the shield will be transferred to Attack.
Frenzied Slash Will be able to use the skill without Cassis Crista.

Will no longer move fixed distance but move to the target.
Cassis Crista Will no longer transfer portion of Physical Defense of the shield and some effects will be adjusted.
Sprint Movement Speed will be increased by a big amount and return to the original speed over time.
Sprint: Melee New attribute will be added.

- Sprint skill will no longer increase the Movement Speed but will increase AoE Attack Ratio by 100% and deal damage to enemies around when Murmilo skill is used.

- The duration of Sprint will increase by 100%.

 

 

Hackapell

 

We believe that the low skill factor, many overheats, short cooldowns, and the effect of Hakka Palle are unnecessarily merged together. 

We will reconsider the overall overheat and cooldown. The skill factors will be adjusted accordingly to changed skills. Hakka Palle will be changed to damage buff skill. 

 

 

 

Other Classes

 

Squire

 

We will adjust the foods of the Refreshment Table as the maximum HP increment and HP recovery time boost of the foods are too excessive. Also, we would lower the damage of monsters from major raids and make the food buffs stick with your character even if the character is incapacitated for easier and more convenient experience with the raids.

 

Soup (HP recovery time boost) and Yogurt (SP recovery time boost) will be applied as % and will be applied as multiplication with other recovery time boosting buffs.

 

As payback for lowering the efficiency of the Refreshment Table foods, Equipment Maintenance will be buffed to suit with the current status of the balance. The performance of the equipment which went through the maintenance can have their performance boosted up to 10.5% for the skill level of Equipment Maintenance.

 

Skill/Attribute Adjustment
Equipment Maintenance Gloves and Boots can be maintained as well.

Weapon's Attack increment will be applied proportional to the weapon's Attack.

- The applied value will be the average of minimum and maximum Attack value of the weapon.

- The number of possible attacks will be affected by the Squire's [STR] and [DEX].

Armor's Defense increment will be applied proportional to the Armor's Defense.

- The applied value will be average of Physical and Magic Defense.

- The number of possible attacks to withstand will be affected by the Squire's [STR] and [DEX].
Refreshment Table The maximum HP increment effect of Salad will be reduced.

The maximum SP increment effect of Sandwich will be reduced.

HP recovery time boost of the Soup will be changed to proportion instead of seconds.

- 5 seconds faster → 10% faster

SP recovery time boost of the Yogurt will be changed to proportion instead of seconds.

- 5 seconds faster → 10% faster

 

 

Sorcerer


The SP recovery time boost of [Summon Servant] will also be adjusted as the Refreshment Table of Squire's Salad and Yogurt are adjusted. Also, [Icrement of Additional Damage] will be adjusted as well.

The summons will receive the effect of the buffs of the master. (This applies to Necromancer and Bokor as well)

 

Skill/Attribute Adjustment
Summon Servant SP recovery time boost of the Yogurt will be changed to proportion instead of seconds.

- 5 seconds faster → 10% faster

[Additional Damage] buff will be adjusted. 

 

 

Dievdirbys 

 

Basics are as same as Sorcerer, but the Statue of Goddess Zemyna has its own value. So only SP recovery time boost will be adjusted.

 

Skill/Attribute Adjustment
Statue of Goddess Zemyna SP recovery time boost of the Yogurt will be changed to proportion instead of seconds.

- 5 seconds faster → 10% faster

[Additional Damage] buff will be adjusted. 

 


Nak Muay

 

Currently, Nak Muay requires certain conditions to increase the damage output and the required work to build up the output is too much. We will adjust the skill factors and Muai Thai for better output and synergy with the other skills.

 

 

Sapper

 

Like Nak Muay, we believe Sapper requires certain conditions to raise the output. We will reconsider the skill factors of Sapper skills.

 

 


Other Adjustment Plans

 

[Purification Pendant] will be added to Gemstone Fued. It will be given to the character upon entry to Gemstone Feud and can only be used inside the Feud. Using it will remove all advanced removable debuffs. The pendant can be used even if the character cannot use other items or skills, and will provide resistance to status ailment for a short period of time against advanced removable status ailment debuffs, knockback, and knockdown for the high chance.


[Arch Stone Fragment] will be added, which can be used to craft an Arch Stone. The fragment will be much easier to obtain. We would like to provide a better user experience with items while keeping the value of Arch Stone. The drop rate of Arch Stone will remain as before. Arch Stone Fragment will be dropped as same as Arch Stones, but some may be dropped from somewhere else.


[Boruta Seal Fragment] will be added, which can be used to craft a Boruta Seal. It can be obtained from the Kedora Merchant Alliance's Mysterious Cube. The Boruta Seals will be dropped as same as before.


New Master NPC cards will be added.