Greetings Saviors, Our Q&A with the Devs is back and open for suggestions! Leave your questions on our official forum or Facebook and you may see them answered here. This time around, I also added a few burning questions of my own (mostly about the Bullet Marker). Take a look at the questions and answers below! 1. What is the Dev Team's process for developing a new class? There are two important qualities necessary when selecting new classes. First, if this class is added, what unique features or changes will it create for the preexisting class tree? Second, will the concept of this new class be something unique only to TOS and can its historical and cultural style be interpreted through the lens of a game. Here, too, costume design is considered. Once the class' concept is decided, we begin to work on the skills. However, this time, our structural design for the skills was different from what has been seen in previous classes. For these newly added classes, the 1st Circle contains the classes' very fundamental concept, while the 2nd Circle allows you to select skills that are more applicable. While finally, in the 3rd circle, are where you can find the killer attacks for the fans of the class. This was the standard that we went with this time around. What TOS has, that is hard to find in other games, is our unique skills concept. And this is an identity we work to maintain. However, to do so we either have to break the normal gaming structure or, if the class isn't performing to our expectations, modify it. But this time we actually committed a taboo. We have added a class that wasn't based on culture or history but is something that we thought would be popular with our playerbase -- Bullet Marker. 2. What was the inspiration for these four new classes? (Matador, Shadowmancer, Bullet Marker, and Zealot) For the exception of Bullet Marker, we already had plans for all of the new classes for quite some time. First, our vision for Matador was a class versed in 1 to 1 combat who would provoke their enemy in order to gain the upper hand in battle. We also wanted to consider a class that was similar to Fencer and Corsair so that it was compatible with one hand weapon classes from lower Rank. For Shadowmancer, we wanted to design a Wizard class that would be powerful in PVP. During PvE, this class would be important for managing SP consumption. Zealot, on the other hand, as a Cleric would help strengthen Physical Type attacks which would match with other various classes like Monk, Paladin, Inquisitor. Finally, Bullet Marker. If you consider that the many classes in TOS are ones that appear from historical contexts from cultures around the world, then Bullet Marker is a newly developed class. A dual welding dream. This type of class can be seen in other games, but in TOS this is a first. Although, not from history, we wanted to add a class that would be popular with this gaming community. Here we took skills and action inspiration from our previous game, Granado Espada, and developed a character we wanted to present. 3. With Bullet Marker's Double Guns Stance skill, this skills gives the appearance of dual wielding. On the forums too, there seems to be a demand for more dual wielding classes. Any plans for more? We are aware that dual wielding has a strong fan base in actions games, and to fulfill that love we created Bullet Marker. However, when creating this class we had to decide: should we really require Bullet Markers to carry two weapons? We had to consider the ease of play and also the compatibility with other lower rank class skills. So we went with Bullet Markers carrying one weapon, but through a stance change, they are able to dual attack. Since concrete details for the next new classes has not been released, I can't give an definitive answer to your question. However, in the future, if any other newly created dual weapon classes are developed, they will be similar to the Bullet Marker where you will only need to carry one weapon. 4. Also will players be able to get hair similar to that of the Bullet Marker? Currently the Dev Team has been stuck for awhile working on our newest update for hair styles: preparing and ultimately opening a "barber shop" (temporary title). Until then, keep in mind that the majority of premium hair available has been that of the class masters, which means the Bullet Marker Master's cool hair will also be an option. 5. Any tips for breaking the level 330 to 360 gap? This time, the level extension comes with a sightly tougher leveling slope. Especially in reference to one's Class Level. I would recommend focusing your efforts on the new fields and hunting grounds, especially in places like Sausys Room 9, where the monster spawn rate is higher. Don't forget that the newly changed Level 300 instanced dungeon, Castle Dungeon, also gives a good amount of EXP. 6. What about Challenge Mode? Can we gain EXP there? Challenge Mode can be entered at fields of level 200 and higher and monsters from that field will appear. Although, in Challenge mode, the amount of exp you will gather is the same as that in the normal field, you won't have to chase after the monsters. Instead, the monsters will be coming to attack you. So, if you have the ability to clear them all quickly you'll also be able to acquire more EXP. And, as you advance through the stages, your Looting Chance (Unidentified Items Drop Rate) will increase making it easier to acquire more equipment. Well that's all for now! Please remember to leave your questions for Devs on the forum and you might see them answered here!
Greetings, Saviors! Manager Rota from the Mercenary Post is offering her support to all the Revelators brave enough to take on the ruthless Ignas at the Astral Tower Closed Quarters. Event Period FROM the scheduled maintenance on January 29, 2019 TO the scheduled maintenance on February 19, 2019 Who Can Participate - Characters of level 380 and above How to Participate STEP 1. Talk to Mercenary Post Manager Rota in the city of Klaipeda and volunteer to join the battle against Ignas. You can participate in the event one time per day, per character (resets at 06:00). STEP 2. Enter the Unique raid and defeat Ignas to clear the Astral Tower Closed Quarters. STEP 3. Return to Manager Rota and receive your reward: Rota's Special Support Box x1! STEP 4. Open the Support Box to receive one of the following random items. - Silver Ichor Extraction Kit (14 Days) x1 - Enchant Scroll (14 Days) x1 - Raid Portal Stone x2 - Combat Support Box x1 Important - You can still play the Astral Tower Closed Quarters raid during the event period without talking to Rota, but you will not receive the event rewards. - You can clear the Astral Tower Closed Quarters raid more than once per day with the same character, but you will only receive one reward per character if you participate in the event. - All event rewards can be transferred via Team Storage, but Support Boxes and timed items (“14 Days”) cannot be traded with other players. - Unopened Support Boxes will be automatically deleted during the scheduled maintenance of February 19, 2019.
Greetings, Saviors! Rainbow Trek is back with new and improved rewards! Hop around the colorful platforms and collect prizes to the sound of TOS’ best tracks! Event Period FROM the scheduled maintenance on November 27, 2018 TO the scheduled maintenance on December 26, 2018 Who Can Participate - Characters of all levels How to Participate STEP 1. Head over to your nearest Event Notice Board to join in and select one of three destinations: Rainbow Klaipeda, Rainbow Orsha or Rainbow Fedimian. - In order to display all game elements correctly inside the event map, please turn on the ‘Show Other Character's Effects’ option under your Game Settings beforehand. STEP 2. When you arrive at your destination city, you have 60 minutes to follow the colorful steps all the way to the goal chest! - You can also use the teleportation devices inside the event map to go back to the corresponding save point. - Every event city contains 3 hidden reward boxes with that you can find along the way, but the big prizes are always at the end of the rainbow! See the Rewards section below for details. - Each city track can be played once per day, per team (total of 3 tracks per day, per team). Rewards 1) Hidden Rewards Find three of the following rewards along the way to the end of the rainbow! - Attribute Points: 100 x1 2) Goal Rewards Get all of these from the chest located at the end of each city rainbow! - Instanced Dungeon One Entry Voucher (14 Days) x1 - Instanced Dungeon Multiply Token (14 Days) x1 - [Event] Rainbow Dust x3 3) Rainbow Dust Collect Rainbow Dust and exchange it at the Event Notice Board for the following items. - Rainbow Dust x10 = Attribute Points: 500 x1 (no limits) - Rainbow Dust x10 = Blessed Shard x1 (max. 10 per team) - Rainbow Dust x20 = Chess Timer Toy x1 (max. 1 per team) Important - Inside the event maps your character cannot attack nor use skills. - Movement speed inside the event maps is applied the same for every character (including mounted characters). - You can right-click the Rainbow Trek buff in the corresponding UI (upper left-hand corner) to exit the event map before the 60 minutes are up. - If you failed to reach the end of the rainbow, you can re-enter the same map and try again (on the same day). However, each reward can only be obtained once per day, per team. - Items with time limits (14 Days) are untradeable and cannot be transferred via Team Storage. - [Event] Rainbow Dust can be transferred via Team Storage, but not traded with other players. - [Event] Rainbow Dust will be automatically deleted at the end of the event period.
Greetings Saviors, We have found that it is currently not possible to redeeming multiple TP bundles that offer the same amount of TP thanks to your excellent feedback. We would like to offer our most sincere apologize for any inconvenience and confusion this may have caused and humbly ask for your understanding while we work hard to solve this issue. We would also like to kindly request that you refrain from purchasing multiple TP bundles of the same amount for the time being. An announcement as soon as this issue has been resolved. As always, thank you for your continued cooperation, support, enthusiasm and love for Tree of Savior. Sincerely, IMC Staff
Greetings, Saviors! For 3 whole weeks, get special buffs from Tree Root Crystals and double the rewards from Earth Tower! Event Period FROM the scheduled maintenance on November 13, 2018 TO the scheduled maintenance on December 4, 2018 Who Can Participate - All players (team level restrictions may apply) How to Participate 1. Tree Root Crystals (for all Team Levels) Destroy Tree Root Crystals in any field to receive a special buff of +25% EXP gains and +2 movement speed for 30 minutes! 2. Earth Tower (for Team Level 5 and above) Play Earth Tower with your party and get twice the amount of reward Cubes on each run!
※ IMPORTANT: Please note that your character must be above level 40 to use this content.
Important : All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g. Goddess' Blessed Cube A (Purchased on November of '16), B (Purchased on January of '17) and C (Purchased on May of '17) will all follow the item list the most current.
Greetings, Saviors! We’re pleased to announce the release of a new item pack about to arrive at the TP Shop, the EXP Boost Pack. This pack will include a set of premium items at a special price and will be available for purchase for a limited period of time. Make sure to read the details below. [EXP Boost Pack] TP Shop Price: 79 TP Contents: - x8 EXP Tome (x1) - Enchant Scroll (x1) - Honey Dumpling (x2) - Instanced Dungeon Reset Voucher (x1) Important: - Honey Dumpling effects: 30 minutes of +4 movement speed, +1 AoE attack ratio and +25% EXP gains for you and your party members. (Honey Dumpling items will not be retrieved from the game after October 25th.) - The effect of the Jumbo Dumpling that can be obtained from the ‘Taoist’s Secret Recipe’ event will not stack with the effect of the Honey Dumpling. - When using the Honey Dumpling, please make sure to have party members close so that they can also receive the effects from it. The effects may not apply if they are too far away. - The Honey Dumpling buff duration on party members will be reset if they already have effects from other Honey or Jumbo Dumplings. E.g.) If you use a Honey Dumpling around party member A, who has 5 minutes left on another Dumpling effect, and party member B, who has 20 minutes left, the effect duration for both party members A and B will be rest to 30 minutes (i.e., the effect duration will not stack up). ▶ The EXP Boost Pack will be available for purchase in the TP Shop until October 25th, 2016.
Greetings, Saviors. We have banned a number of accounts for violating our terms of use. Please refer to the following link for more details: https://forum.treeofsavior.com/t/accounts-banned-for-abuse-april-30th-2016/235489 Sincerely, IMC Staff