※ IMPORTANT: Please note that your character must be above level 40 to use this content.
Greetings, Saviors! To commemorate the reworking of the Uphill Defense mission and the Remnants of Bernice dungeon, we will be providing all eligible players for two times the rewards for the two reworked contents! Read on below to see the changes made and find out how you can participate. Event Period FROM the scheduled maintenance on May 14, 2019 TO the scheduled maintenance on May 28, 2019 Uphill Defense Participation & Rewards - The event is open to all players of Lv. 120 and above. - Players will obtain twice the Uphill Points and twice the Gem Abrasives from participating in the new Uphill Defense mission during the event period. - Normal Difficulty: Maximum of 240 Uphill Points when successfully completing 15 stages. - Hard Difficulty: Maximum of 360 Uphill Points when successfully completing 15 stages. Difficulty Uphill Points Normal Maximum of 240 Uphill Points when completed to stage 15. Hard Maximum of 360 Uphill Points when completed to stage 15. - Players can also receive Gem Abrasives by interacting with Sister Lhasa after completing all 15 stages of the Uphill Defense mission. Difficulty Item Number Team Storage NPC Shops Market/Personal Trades Normal 5-star Gem Abrasive 4 X O X Hard 6-star Gem Abrasive 2 X O X Notable Changes - The participation count has been reduced to 4 times a week per team. - One of two difficulties, Normal and Hard, can be chosen by the participating players upon entering the mission area. The difficulty with the most votes will be chosen. - The new Uphill Defense mission consists of 15 stages and all monsters must be cleared at stages 5, 10 and 15 for players to proceed. - A new monster, the Lapemiter, will be introduced. It will explode when it reaches the Divine Torch for instant damage. - Collected Fire Crystals will now be shared among participating players. - Players will no longer be rewarded for clearing each stage, but given a final reward after completing the mission. - Items have been removed from and added to the Uphill Defense Shop. Removed Added Silver Anvil (14 Days) Combat Potion: Uphill Mission (Available for purchase once per day. Costs 480 Uphill Points) Ripped Legend Enhancement Card Combat Potion: Uphill Mission Consumable Weight: 10.0 Cooldown Time: 1 sec A potion used exclusively inside the Uphill Defense mission. Increases damage dealt by 5% and reduces damage taken by 5%. Maximum 10 stacks. Right-click to use. Important - Uphill Points will be issued after the mission ends, in amounts corresponding to the maximum stage reached by the participating players. - Uphill Points earned are not shared between characters in a Team. Changes will be made in the future to make the points shared for a single Team. - Players can lose gems in their inventory when becoming incapable of combat in the mission area (locked gems included). - Players do not gain EXP from completing the Uphill Defense mission. Remnants of Bernice Participation & Rewards - The event is open to all players of Lv. 300 and above. - There are no limits to how many times you can participate, but players will be rewarded only for their highest personal record. - Rankings are reset 6 AM server time every Monday and rewards can be retrieved starting from 9 AM server time, Monday. - Players will receive twice the amount of Remnants of Bernice Coins during the event period. How to Participate STEP 1. Talk to the Oracle Master NPC in Klaipeda to enter the mission area. STEP 2. Defeat the monsters that appear in each stage STEP 3. The mission will come to an end when the character becomes incapable of combat or the 15-minute time limit is over. STEP 4. Players will be ranked on the number of stages cleared. STEP 5. Ranks are reset 6 AM server time every Monday, rewards can be retrieved starting from 9 AM the same day. Notable Changes - All rewards are replaced by Remnants of Bernice Coins. - Remnants of Bernice Coins can be used to exchange for useful items from the Oracle Master NPC’s Remnants of Bernice Shop. Claiming Your Reward - Talk to the Oracle Master NPC and select “See those who entered the Other Dimension”. - Click on the “Claim Last Week’s Rewards” button to the right of the Leaderboard UI to receive your Remnants of Bernice Coins. Remnants of Bernice Point Shop - Talk to the Oracle Master NPC and select “Remnants of Bernice Point Shop” to access the point shop. - The following items will be available to exchange for the Remnants of Bernice Coins. Item Number Team Storage Market Personal Trade NPC Shops Req. Coins [Lv. 390] Rare Enchant Jewel 1 O O X O 90 [Lv. 390] Unique Enchant Jewel 1 O O X O 200 [Lv. 390] Legend Enchant Jewel 1 O O X O 4500 Dimensional Potion 10 O X X X 10 Superior Urgent Repair Kit 3 O X X X 200 * [Lv. 390] Rare Enchant Jewel: Rare-grade Enchant Jewel. Can apply [Enchant Stats] to weapons and armor. * [Lv. 390] Unique Enchant Jewel: Unique-grade Enchant Jewel. Can apply [Enchant Stats] to weapons and armor. * [Lv. 390] Legend Enchant Jewel: Legend-grade Enchant Jewel. Can apply [Enchant Stats] to weapons and armor. * Dimensional Potion: Restores 1300 HP immediately and additionally restores 1820 HP per 2 seconds for 15 seconds. Cooldown of 40 seconds. * Superior Repair Kit: Recovers all durability of currently-equipped items. Important - Players do not gain EXP from participating in the Remnants of Bernice mission.
Greetings, Saviors. We would like to announce that today's maintenance (October 2, 2018) will be extended in order for us to continue investigating and processing data related to the Market and Silver issues mentioned earlier (announcement here). We will update this announcement once we have an approximate time of completion and the servers are ready to open again. Thank you for your understanding.
Greetings, Saviors! New Weekends burning event is here! See the details and let's burn the weekends in ToS! Event Period From the scheduled maintenance on November 1, 2020 To 23:59 EST on November 29, 2020 Who can Participate - Saviors in Klaipeda, Fedimian, Telsiai, Silute How to Participate Step 1. Log-in to Tree of Savior on weekends (server time) during the event period. Step 2. Find the event NPCs in Klaipeda, Fedimian, and Orsha and talk to them! * The map doesn't indicate the location of NPCs. Step 3. Play Tree of Savior with special buffs and benefits! The buffs and benefits of the month are as following: ※ Please note that the timeline will follow the server time(EST). Friday Saturday Sunday November 1 - EXP + 100% - Looting Chance +1000 - Physical/Magic Attack + 500 - Physical/Magic Defense + 3000 November 6 November 7 November 8 - EXP +100% - Recover HP/SP +500, Movement Speed +2 every 10 seconds - Skill Cooldown and SP consumption -90%(Instanced Dungeons and Office Missions) - EXP +100% - Looting Chance +1000 - Recover HP/SP +500, Movement Speed +2 every 10 seconds - EXP +100% - Movement speed +5 when destroying Tree Root Crystal - Pamoka Solution EXP x2 November 13 November 14 November 15 - EXP +100% - Recover HP/SP +500, Movement Speed +2 every 10 seconds - Physical/Magic Attack + 500 - Physical/Magic Defense + 3000 - EXP +100% - Recover HP/SP +500, Movement Speed +2 every 10 seconds - Physical/Magic Attack + 500 - Physical/Magic Defense + 3000 - EXP +100% - Looting Chance +1000 - Anvil enhancements 50% discount November 20 November 21 November 22 - EXP +100% - Physical/Magic Attack + 500 - Physical/Magic Defense + 3000 - Class Points earned +500% - EXP +100% - Looting Chance +1000 - Fixes the cost of items for Unique Raid entry, - Unique Raid rewards 2x (10 times per account) - EXP +100% - Looting Chance +1000 - Skill Cooldown and SP consumption -90%(Instanced Dungeons and Office Missions) November 27 November 28 November 29 - EXP +100% - Looting Chance +1000 - Entry Reset for Legend Raid and Uphill Defence (Once a day) - EXP +100% - Looting Chance +1000 - Even-numbered transcendence 50% discount - EXP +100% - Movement speed +5 when destroying Tree Root Crystal - Pamoka Solution EXP x2 Important - Please note that the buffs do NOT stack. If you receive Friday's buff at the end of the day and receive a new buff at the start of Saturday, Friday's buff will be removed and Saturday's buff will be applied. - The buffs will NOT automatically be granted to your character. You have to talk to the event NPC in order to receive the Weekend Burning Event benefits.
Greetings, Saviors. We would like to announce that the investigation and processing of all accounts involved in the recent DPK errors is ongoing. We have also applied restrictions to accounts found in the possession of additional irregular DPK items that were not removed during the first round of maintenance. We will continue to investigate those accounts and retrieve any items deemed necessary. Our apologies once again for the inconvenience.
Greetings, Saviors. The following is the list of bugs or issues that we are aware and currently working on them. GENERAL Team Battle League Rewards Issue: “The Spoils of Battle Spoiled” The Team Battle League event 'Survival and Victory' rewards being unable to be redeemed in some cases. Please, send us a support ticket, if that is the case. Skill Level Up Effect Issue: “I'm Sorry, I'll Re-equip That Again” Skill Level Up effect on the gear requiring to be requipped when moving to a different map. Character Head Spinning: “You Spin Me Round” The character's head spinning in certain cases. GvG/TBL Rankings Problems : “Rankings Deserve Some Spanking” The GvG and TBL rankings incorrectly appearing. SKILL & STAT Falconer - Hovering : “Angry Video Game Bird” The hawk not coming back to when using the skill 'Hovering' Rodelero - High Kick: “Duration Description Deviation” Duration of the skill incorrectly appearing as 0 in the skill description. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/Team/server/class details, and timestamps would be greatly appreciated. That way we can have more information to work with on a more specified problem allowing it to be resolved faster.
Greetings Saviors, Today we would like to give you a sneak preview of the new Unique/Legend raid, The Tomb of the White Crow. Tomb of the White Crow The Tomb of the White Crow can be entered through the Dimensional Crack that appears after clearing the Shadowmancer’s quest in Rasvoy Lake. It is an area that the Shadowmancer Master Eclipse Ubik had come across accidentally during her studies. Eclipse Ubik had entered the area thinking that she had reached the goal of her studies but a powerful demon had been waiting for her in the area. Feeling threatened, she had sealed away the demon using sealing mechanisms that she had devised and left the area thereafter. But Ubik soon came to the realization that the seal she had laid to bind the demon in place was rapidly weakening over time and she had come to seek the help of the Saviors of the realm in order to seal away the demon for good. Skiaclipse The Tomb of the White Crow is a raid that is designed so that players are in a continuous battle against the raid boss. You will first come across Skiaclipse entrapped by the Shadowmancer Master’s device. But soon he begins to chip away at the seal and regain his suppressed power. Players must protect the Sealing Orbs in this phase of the raid. You try to protect the Sealing Orbs, but Skiaclipse unleashes his power and frees himself from the seal. Skiaclipse is still very powerful despite having lost much of his power while being sealed away. His power grows as the fight draws on. To prevent Skiaclipse from regaining his full power, the devices set in place by the Shadowmancer Master must be activated. Successfully making use of these devices will prevent the demon’s power from growing, but failing to do so will leave the you to deal with the monstrous wrath of Skiaclipse. When weakened to a point, Skiaclipse will begin his frantic last stand against the Savior. Should you be able to withstand his final struggle, you will be successful in sealing the terrible demon away. New Equipment: Unique-level Skiaclipse Series The Unique-grade Skiaclipse series of equipment are special items that can only be obtained through the Tomb of the White Crow raid. They have fixed stats like the items obtained from raids introduced earlier and can be used to extract ichors from as well as worn into battle. And… Just as players begin to grow accustomed to the Skiaclipse raid, the new Legend Raid: Tomb of the White Crow will be made available. The new legend raid will be comprised of bigger, badder and harder gimmicks and reworked Skiaclipse boss monster, as well as new Legend-grade equipment available as a reward. That will be all for the Dev post today. Thank you all for reading!
Hello. We are "Tree of Savior" development team. Our interview is on Game Webzine Inven (www.inten.co.kr). Link : http://www.inven.co.kr/webzine/news/?news=109604 There is a saying that trends are keep revolving around and this does not only apply to the world of fashion. Due to improvement in technologies, gamers can see the graphics in real time which were only available in CG videos before. However, there are many people who miss the memories of 2D dot graphics in the past. It may be due to the quality of the games that they had enjoyed in the past or it could be due to the recollections that are still in their minds from the communities in those game. The one thing sure is that they are missing those memories. Back in April 30th, when the information about the newest title from Hak Kyu Kim's imcGAMES was released, lots of people have shown their interest in the game which may be due to the reasons that I stated above. Due to the improvement in the game engines, the games that are being released these days are becoming more and more real, but the decision made by imcGAMES was somewhat different. Back to the past, but not old fashioned, concentrating on the feelings of the classics were the main themes that imcGAMES have emphasized while developing the game. To get the latest information about 'Tree of Savior", which features retro concept, we had an interview with the development team at imcGAMES. Let's listen to what they tell us about the game. 5 months have passed after the first information about the game was released at G-Star, but it seems that the attentions on the game are getting bigger and bigger. A1) We can't deny that we feel pressure on those attentions, but they also give us strength to work on. We are trying our best to release the game as soon as possible. Q2) I know that you had FGT for the first time back in February. What kind of feedback did you receive from the people who had participated FGT? A2) We received lots of feedback and advises on the matters such as balances between the classes, quest flows, difficulty level, controllability of a few classes, interfaces, and etc. Most of them told us that the game is very fun and they enjoyed a lot. They also told us that they will play the game again once the game starts it's service. However, since we had only invited a small number of users to our studio, most of the feedback that we received were concentrated on the first impression of the game and the contents in the game. Therefore, we haven't tested and verified the game's feasibility on the environment where lots of users are connected at the same time. We plan to test this when we launch our CBT which is scheduled within this year's summer. Q3) Are there any changes in the game after FGT? A3) We have identified that the current control system, which may confuse some people who play the game for the first time, may need some adjustments. Also we are adjusting difficulty level of the monsters and modifying some of the items in the game based on the feedback that we had received from FGT. Q4) After seeing the graphics of 'Tree of Savior', lots of gamers are remembering Ragnarok or Arcturus. A4) Our focus was to make the game which can give classical feelings, but not old fashioned, along with expressing the latest trends. As a result, we relied on as many hand drawings as possible instead of using the technology from the graphics engine and we emphasized shapes on designs to have fairy tale impression in the game. We are preparing to explain to all the fans about graphics concept soon at "Tree of Savior" Developers' blog so please wait for our explanation. Ragnarok and Arcturus are not our games. Therefore, those games do not have any relationships with our game. The art director for "Tree of Savior" is Anh Jung Won who has been with us for "Granado Espada" for a long time. [▲Graphics of Tree of Savior] Q5) Did you develop your own engine? A5) We are using the internally developed engine which has been in use and updated since the start of "Granado Espada". This engine was customized to meet the needs to express the impressions of 2D characters, hand drawn art and etc. Except for the graphics side of the engine, we are using the same engine which is being used to develop "Wolfknights", the other game that we are currently developing. Q6) After watching the video which was released at G-Star last year, we thought the sounds in the game are very impressive. We think that the sounds fit the game really well. Who made the sounds for the game? A6) Mr. Dong Il Kwak who was working in SoundTeMP team joined S.F.A team to participate "Granado Espada". And he is now in charge of sound directing for "Tree of Savior". Besides Mr. Kwak, many other artists including SoundTeMP team, Esti, Questrosound, Mr. Joon Sung Kim and the other artists are participating for this game. Among them, there are also some artists from the other countries and the new artists as well. As for "Granado Espada", sound concept was euro-trance genre and classics, and the predecessor's theme was electronic-pop genre. However, this time we are focusing on classical crossover. Please find more about it when we launch the game. Mr. Kwak's interview can be found on the following link. http://www.inven.co.kr/webzine/news/?news=49060 Q7) So you told me that you are planning 1st CBT this summer. How far has the development completed in terms of percentage for CBT version of the game? A7) We think that we are already ready to initiate CBT when we look at the sheer volume of contents inside the game, but we think there needs to be some adjustments on interfaces, game system, skills on each class and some other features in the game. I think we are about 70% complete for CBT. Q8) How diversely can a character move in the game? I know that there will be 8 directions and jump, but is it also possible to dash and run? A8) When we had our prototype version, it was possible to run by pressing the cursor keys fast enough, but after some tests, we had concluded that it's aching to press the cursor keys repeatedly so we changed that the basic movement will be running (instead of walking), but when stamina gets fully depleted, character will start to walk. Dash feature which enables players to avoid attacks instantaneously will be available on certain classes. Q9) I saw a fireplace in a game screenshot. What is it for? A9) We have some features including "Rest Mode" in the game in order to prepare for what players can do while they are not engaged in battles. The details of these features will be updated in the future. Q10) How does character customization work? A10) Since there are some limits on the characters' style, it is hard to freely customize the characters. You can choose class, gender and hair style. We are thinking about changing eye colors of the characters possible. Q11) I saw crafting system in the game from the video. How does crafting work? A11) All classes will be able to craft some items in the game. However, in order to craft an item, you have to first acquire a manual to craft a particular item. A manual will be automatically recorded on Adventure Journal once the manual gets used and after that the item can be crafted any time. Certain manuals can be taught to the others. When you collect all the ingredient items that are specified in a manual, you can craft the item. Crafting is only possible during Rest Mode, and it could take a few seconds, a few minutes, and more than 10 minutes depending on what kind of items you are crafting. Q12) How big is the world in "Tree of Savior"? A12) Our plan is to have more than 200 territories in the game when we launch OBT. It will include 3 major cities. Q13) I know that there are hair/head accessories. How many kinds of accessories do we have in the game? A13) At the moment, we have about 50 costumes that are not relevant to characters' stats. We will have more before we launch the game. [▲Crowns, hair bands, rabbit ears and etc are already present in the game.] Q14) When we look at the classes, there are clear distinctions between tanker, healer and dealer. When players form parties, are these roles clearly specified within each party? Or even if we don't care about the combinations of the classes, is it possible to clear dungeons in the game? A14) We are keep adjusting and modifying in terms of battle system. We will tell you more about it after our CBT. Q15) It was unique to see the texts that are being typed by the spectators during a tournament match are shown on the screen. What was your purpose on showing those texts? A15) Players who are waiting for the next matches, or the players who just want to watch the matches are all gathered around in the spectators' seats. They can watch those matches from the point of view of the players who are actually engaged in the matches. The texts that are being typed by the people who are gathered around will be shown anonymously on the screen and we think it will be more enjoyable to watch those matches when there are diverse comments coming from many people. A few people who are reading this may have already noticed. We got an inspiration from the one of Japan's famous video sites. Q16) When I look at Adventure Journal, there is something called Adventure Achievements. What is the purpose and when we complete high level Achievements, what kind of benefits can we receive? A16) There are some players who are mainly focused on leveling up their characters and complete only those quests that are mandatory and there are other players who want to enjoy all the hidden contents in the game. Adventure Achievements are for the latter players, but the Achievements in the game can not be achieved simply by killing lots of monsters. There are many Achievements such as collecting all the different kinds of items, searching and navigating all the maps, clearing all the quests including the hidden quests and many more. Your Achievements will be compared to the other players' Achievements and we will show which players have achieved higher points by ranking those players. Certain quests and certain upper level classes are only possible to do and aquire when your accumulated Achievement points are higher than certain level. [▲The latest build screenshot which was first revealed from Inven ②] Q17) We think community features and real life features (such as marriage, having a house and etc) would fit the game well. A17) It is hard to predict how the community in the game will turn out in the future. After collecting feedback from the testers from CBT and the tests after that, we will decide which system to add in the game. Q18) You have recently opened Developers' Blog for "Tree of Savior" and shared with us some information. When can we get the new information? A18) We will collect all the questions from the Facebook and the Blog and answer them from time to time. We will also update our development process. However, our updates will be non-periodic for a while. Q19) So finally, CBT which is scheduled within this summer, How much can we expect in the game in terms of the number of contents? A19) The main purpose of CBT is to test the game when a large number of people connect at the same time. Therefore, we will limit the number of contents that will be released at the CBT version of the game. Still, we will have enough contents so that the testers can play the game for full two weeks. We are collecting the questions that you have given us so far via Facebook and Developers' blog and we will soon answer your questions on Questions and Answers about TOS #2. Thanks.
Greetings, Saviors! We would like to announce that our weekly maintenance will be held at the listed time below. We will upload the details of the patch note later. [EST] 21:00 to 05:00 (February 10 - 11, 2020) [BRT] 23:00 to 07:00 (February 10 - 11, 2020) [CET] 03:00 to 11:00 (February 11, 2020) [SGT] 10:00 to 18:00 (February 11, 2020)