The Great Pirate Vladislovas. With every step, in the shadow of his footsteps, remained the blood of his defeated enemies. Demons bowed their heads and drew away in his presence. No being was more vicious or brutal than the Great Pirate. In front of the ruthless Vladislovas stood a much younger Hayraven. From the splashing waves to the rocking boats, all became silent. Even the seagulls soaring up high had quieted down to watch them. There was no prize for the winner of this battle; the fight was for the title of Great Pirate. Hayraven drew his cutlass first and began by attacking Vladislovas in swift steps, aiming once for his chest, twice for each side of his torso. But his attacks were too obvious for Vladislovas. Grabbing ahold of Hayraven’s cutlass, he kicked him in the pit of his stomach, knocking him over. Then, as if to teach the younger pirate a lesson, he hit Hayraven with the hilt of his sword again and again. Hayraven barely escaped the cruel pirate’s attack to regain his footing. He was already injured, and Vladislovas looked set for victory. Hayraven swallowed once. If he were to surrender, the brutal but skillful Vladislovas may take him as his subordinate. This likely had crossed Vladislovas’ mind, seeing how he had chosen to spare Hayraven’s life until then. But Hayraven shook away the thought. He began to collect himself as he shot his opponent a hidden smirk. Again, he charged unto Vladislovas, stubbornly delivering the same attacks he knew were in vain. Vladislovas grew bored of toying with the young Hayraven. It would be the sharpened blade instead of the hilt striking at his throat next. Then, Hayraven suddenly turned, drew a pistol out from its holster and pulled the trigger. The bullet lodged itself precisely in the middle of Vladislovas' forehead and his large body slowly collapsed towards Hayraven. Thud! The small boat, no longer able to withstand the weight of both Vladislovas and Hayraven, tilted over. Waves splashed against the hull, and the cries of seagulls began to fill the air again. Nobody came to the surface. And the waves swept away the name of the Great Pirate. Far away from where the sea swallowed the small boat and the two pirates was a large ship. In it, two groups of men had divided themselves between bow and stern; each busy setting up camp on their end of the ship. The men avoided looking directly at the opposite side as they worked. Their eyes were locked in another direction: the direction in which the captain of each group had departed on a small boat long before. The ship where they stood was the last one remaining of a battle that went on for two entire days. Now, the men had been forced into a silent confrontation. One side owned the ship; the other lost theirs, and had come aboard to continue the battle hand-to-hand. If their pact was to be honored, both sides would soon become the crew of that very ship, regardless of who had first served in it. All had agreed that he who survived and returned to the ship would be made captain, be it Vladislovas or Hayraven. No pirate dared to defy Vladislovas, but if the young Hayraven was to kill him, the same would be true for him. Bored of the stagnant tension, one man from Vladislovas’ crew that occupied the stern of the ship decided to break the silence. It was Seadog, a pirate with a large dog tattoo drawn across his broad chest. “If no one returns before sunset, I say we heave up anchor and leave.” The oldest member of Hayraven’s remaining crew stood up from the ship’s bow. His arms were as thick as logs and enveloped by two wreathing sea snake tattoos. The oddly-named Oceanid replied to Seadog’s proposal. “If you swear not to attack us until we reach Vernike Island.” Seadog did not hesitate. “I swear on the name of Jurate, that whoever attacks the other side before we arrive in Vernike Island will forever turn into ballast for the Kivotos.” Oceanid repeated Seadog’s oath, followed by the men on either side of the ship. Seadog took a glance at the sky and spoke again. “We’d better pray for a storm in the meantime. Though, with this weather…” Oceanid, a veteran of the sea himself, agreed with Seadog, though he too thought a storm to be unlikely. “With the men we have, I don’t think we can work this ship under a storm anyway. We’ll barely make it to Vernike with all the crew and any good weather Jurate can bless us with. We couldn’t fight even if we wanted to.” So it was. The battle of the last two days had been violent and intense. They no longer wished to fight over whom to name their captain. If they did, they certainly knew that nothing was to be gained from that. He who returned to the ship would be made captain, be it Vladislovas or Hayraven. If neither did, the crew would leave the waters, and a new struggle for power would surely ensue. After the ship reached Vernike or another suitable port, that is. They would first ensure that the ship could sail with half of the remaining crew, or perhaps even half of that. With as few men as that would entail, reclaiming the authority of any of the former captains would be close to impossible, and they would likely be exterminated or taken under a new pirate crew. To both ends of that leaderless ship, there was nothing to do then but wait for one of the great pirates to emerge victorious. Seadog and Oceanid had fallen silent. They stared into the horizon, avoiding each other’s unpleasant gaze. That both men were wise enough not to start another conflict was a fortunate thing. It was in that moment that they heard the sound of someone climbing up the rope ladder that hung from the side of the ship. The sparse crew meant that no one had been assigned to the lookout atop of the mast. The only way to look was to lean down from the edge of the ship, an act too risky for any of the men on board to pursue. They had not heard the small boat approach the ship, so whoever it was who was climbing that rope ladder, he would have had to swim his way back. The small boat was far too distant for that to seem plausible, but it was even less likely that someone else had happened to approach the ship in those waters. The men on deck focused on the sounds of the climbing stranger, until a hand emerged and gripped the edge of the gunwale. The hand was not familiar to them, perhaps from all the blood, sun and sea that had washed over it on the long way to the ship. No one offered to help. If, by any chance, that hand belonged to the rival captain, they did not want his crew to misunderstand it as an attempted attack. Seadog and Oceanid remained silent, focusing their attention on the edge of the ship while signaling their crews to stay still. The hand gripping the gunwale trembled as it pulled up the heavy body of the stranger, revealing his face. Nearly unrecognizable by his subordinates were Hayraven’s features, mangled by multiple wounds and sheer exhaustion. Every pirate on the ship thanked Jurate for giving them the victor they so eagerly awaited. Hayraven climbed over the gunwale and stood on the deck, looking at the men on each side of the ship before addressing them. “I grant you all permission to board my ship.” He spoke as if he had been alone on the ship waiting for the others to board. That may have not been the case, but to sailors of all kinds, boarding permission was an important convention. It was also a sign that all of the crews’ problems had been solved, as no man had any intentions to defy his authority. Knowing this, Hayraven spoke again. “The captain’s cabin…” Hayraven collapsed onto the deck before he could finish his sentence, and the pirates around him hurried to help. Old and new members of his crew laid the unconscious Hayraven down in the captain’s cabin. <To be continued>
※ IMPORTANT: Please note that your character must be above level 40 to use this content.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (December 3, 2019). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! Login to TOS every weekend throughout the next six weeks for EXP, HP/SP and movement speed buffs! Event Period FROM the scheduled maintenance on July 17, 2018 TO the scheduled maintenance on August 28, 2018 Who Can Participate - Characters of all classes How to Participate STEP 1. Login to TOS during the weekends (Saturday at 00:00 to Sunday at 24:00, server time). STEP 2. Simply enter the game to automatically receive the buffs! You get: 1) EXP gains up to +50% 2) HP +500 and SP +300 restored every 10 seconds 3) Movement speed +3 Important - Your EXP bonus may differ according to level differences and other factors that influence EXP gains.
Greetings, Saviors. We will soon be performing a short maintenance across all servers. Please refer to the following for more details. [Maintenance Period] - [EDT] 03:00 - 03:30 (30 minutes) [Reason] - Hotfix : Redeeming TP will no longer make you log out to the server selection screen. - Hotfix : Different Regional Guild Battle and Team Battle League times will now be applied as intended. Please check our previous patchnote for more details. Thank you for understanding. Sincerely, IMC Staff
Greetings Saviors, Due to the recent abnormal item drop issues, [NA] Klaipeda and [SA] Silute have been closed so we may retrieve back the problematic items and assess the current DPK situation. We believe that processing the accounts of involved users and the items themselves may take longer than expected. Maintenance on the servers is expected to last another 4 hours minimum. We will announce further details 30 minutes before that period ends. Once the servers open, they will only be available for accounts not affected by or related to the DPK errors. All other accounts will remain temporarily restricted until maintenance is complete. The process of retrieving the affected items shoud take up a long period of time, for which we ask your understanding. We will keep you updated on the situation with further announcements. Our most sincere apologies for the inconvenience and confusion. Sincerely, IMC Staff
New Class: Keraunos Keraunos, a Lightning Type Magic class of Wizard class will be added on the next big update. “Keraunos are those who have learned how to use the power of lightning in a different way through endless research.” “They send the current down themselves and quickly pour out powerful attacks for a while.” Keraunos uses Lightning and controls the Cooldown of attack skills to maximize the firepower. [Spark] effect can be received by using the normal attack and can control the Cooldown of Keraunos attack skill. Because the ability to control the attack skill’s Cooldown is related to an increase in Keraunos’ firepower, the judgment of how to use the attack skill is crucial. ※ Details of Enhance and Enhanced upgrade will be posted later when applying to the live server, and may change. Icon Details Electric Current - Basic attack is changed to a ranged attack and the attack speed increases. - You receive 1 [Spark] effect by chance when you attack with basic attack. - Up to 5 [Current] debuff stacks when you attack with normal attack. The fewer enemies around you, the more stacks of [Current] debuff you get. - [Spark] effect is consumed when you use Keraunos skill. Cooldown won’t be applied to the skill. - When you receive [Spark] effect, 1 random skill among Keraunos attack skill will be activated if all learned Keraunos attack skill is under Cooldown. Electric Shock - Staggers the enemy under [Current] debuff periodically. - Cycle shortens per stack of [Current]. Overload - Attacks the enemy under [Current] debuff. - Number of hits increases proportionally to the number of [Current] stacks applied to the enemy. - [Current] debuff is removed when the enemy receives damage. Electric Orb - Ball of Electricity slowly moves forward, and damages nearby enemy. - Ball of Electricity disappears when it touches the obstacle. - The number of strikes increases proportionally to the number of [Current] stacks applied to the enemy. - Attacked enemy's [Current] stack decreases periodically. Electric Orb: Magnetism - Ball of Electricity follows the nearby enemy. Lightning Spear - Throw an explosive Lightning Spear in front. - The number of strikes increases proportionally to the number of [Current] stacks applied to the enemy. - [Current] debuff is removed when the enemy receives damage. Electrode - When the target and the nearby enemy is under [Current] debuff, damages the target as the number of [Current] debuff stacks. - [Current] debuff applied to the damaged enemy and nearby enemies is removed. Static Field - Apply [Current: Activate] that remains for a certain period of time to the target. - Periodically damages the target under [Current: Activate] and nearby targets. - The number of strikes increases proportionally to the number of [Current] stacks applied to the enemy. - Decreases the [Current] stack of damaged enemy periodically. Electric Drive - Stacks [Spark] effect periodically upon use. - Once the [Spark] effect received by [Electric Drive] end, the cooldown is applied to [Electric Drive] equal to the reset value of the cooldown during [Spark] effect. - Decrease in Cooldown and pass effect is not applied. Electric Drive: AoE - [Spark] effect cannot be received, but the number of Keraunos skills besides [Electric Drive] increases by the number of stacks. Vaivora Vision - Electric Flow Lv1 - Keraunos Skill level +1 - Deletes the effect that removes Lightning Spear’s [Current] debuff. - Fires additional Lightning Spear to 5 targets based on the target. - (Additional Lightning Spear only attacks one target) Lv4 - [Static Field] Final Damage increases by 100% Wizard Class Update With the Keraunos update, some of the Wizard classes will be adjusted as well. ※ The details may change when applying to the live server. Details about the change in skill factor will be announced via patch note before applying to the live server. Featherfoot Featherfoot class will be adjusted as a class that changes the combat ability according to the SP rate. When you activate the Curse of Blood, the basic buff, SP recovery becomes unavailable and as the SP rate decreases, the power of the skill increases and consumes more SP. Also, it can recover SP by consuming HP with a certain skill. ※ Attributes related to the Blood Sucking, Bone Pointing, Kurdaitcha, Levitation, Blood Curse will be deleted and new Attribute will be added. Skill Details Curse of Blood - Apply [Blood Curse] to yourself. - Unable to recover SP but immune to Knockback and Knockdown when you're under [Blood Curse]. - Final Damage of Featherfoot skill increases according to the remaining SP. - Featherfoot skill SP consumption increases up to 5 times as your SP rate is lower. Blood Transfusion - Consume your maximum HP and recover SP as the rate of consumed HP. - Does not activate when the HP is under 10%. Kundela - Drop a powerful curse of Kundela in front to attack. [Arts] Kundela: Decay - Doubles Cooldown and the number of strikes Ngadhundi - Attack the enemy in front to apply [Ngadhundi: Bleeding] debuff. - Enemy under [Ngadhundi: Bleeding] receives continuous damage for a certain time. [Arts] Ngadhundi: Infection - When the target under [Ngadhundi: Bleeding] becomes incapable of combat, the duration renews and transfers to 1 nearby enemy. Blood Explosion - Apply [Blood Explosion] debuff to the target. - Damages the enemy 2 seconds later. Blood Pool - Create a Blood Puddle in a designated area. - Damages the enemy on the puddle. - After the duration, the puddle explodes and applies more damage to the enemy. Enervation - Apply [Enervation] to the enemy in front. - Enemy under [Enervation] receives additional damage when receiving the damage from the caster. Plague - Apply [Plague] debuff to the enemy in front. - When the caster attacks the enemy under [Plague] with Featherfoot skill, the damage stacks. - When the [Plague] debuff is over, damages additionally by a certain rate of stacked damage. - Every damage is stacked in PVP, and Heal of the target under [Plague] decreases by a certain rate. Vaivora Vision - Blood Butterfly Lv1 - Create a [Blood Butterfly's Territory] around yourself during [Curse of Blood] buff while having [Ngadhundi]. - Enemy within the [Blood Butterfly's Territory] receives damage equal to the skill factor of Ngadhundi every 2 seconds. - Cooldown of Featherfoot skill decreases by 1 second when the enemy within [Blood Butterfly's Territory] is defeated by your attack Lv4 - Aditional increase in Plague Additional Damage Rate by 10% ※ Item stat will be announced via patch note when applying to the liver server. Cryomancer PvP and PvE can be clearly divided by [Arts] Cryomancer: Thin Ice and the skill factor will be adjusted. Existing Vaivora Vision - Eternal Frozen Land will be changed to a new item that can be used more easily. Skill Details [Arts] Cryomancer: Thin Ice - Final Damage increase rate is changed from 20% to 100%. - Cryomancer’s factor will be adjusted. If you turn on Thin Ice to exclude the freezing effect, you can apply enough damage like other classes, and if you activate the freezing effect (Arts Off), the power of the skill is reduced by half. Ice Bolt - Cooldown is changed from 5 seconds to 20 seconds. - AoE Attack Ratio is changed to the number of targets. Ice Pike - The number of targets is changed from 10 to 7. Frost Pillar - The number of targets is changed from 20 to 10. Vaivora Vision - Icy Snow Bubble Lv1 - Frost Pillar skill level +1 - Creates Icy Snow Bubble that damages every 0.5 seconds when you install the Frost Pillar - Damage of Icy Snow Bubble is equal to the Frost Pillar - Icy Snow Bubble does not apply Freezing and [Chill]. Lv4 - Ice Bolt number of hits x2 Taoist Vaivora Vision will be added and the skill factor will be adjusted. Vaivora Vision - Vigilant Charm Lv1 - Apply Awakening effect to Taoist 1 rank skill - Flame Radiation Charm: Doubles the number of hits - Creeping Death Charm: The range of Creeping Death Charm gets wider and the number of hits doubles - Divine Punishment: Broad Strike constantly active, apply as 2 consecutive hits, apply the damage as maximum proportionally to the casting even when you cancel casting - The Awakening effect of the skill remains for the Cooldown of the activated skill. - Other skills’ Awakening effect does not activate during the corresponding skill’s Awakening effect. Lv4 Following effects will be applied during the skill’s awakening effect. - Flame Radiation Charm: Increases Fire Charm Final Damage by 100% - Creeping Death Charm: Increases Snow Tempest Charm Final Damage by 100% - Divine Punishment: Increases Eradication Final Damage by 100% Flame Radiation Charm Creeping Death Charm Divine Punishment Changes for Goddess Raid Saint's Sacellum and Delmore Battle field will be changed as follows. Party (Normal) ● The way you acquire the number of entries is changed from consuming entry voucher to entry given once a week per character by default. (Entry left won’t be passed to the next week.) ● The silver chest will be excluded from the reward when the level gap between the maximum pc level (lv.470) and the entry-level of dungeon is 11 or above. It means that the silver chest can be received only in the recent raid in the same category. The silver chest won’t be given, but the chance to get the main reward such as Vasilisa Scale and Revived Soul Fragment increases by 100%. Recent Raid ● Main Reward (ingredients for enhancement) 100% ● Silver Chest Previous Raid ● Main Reward (ingredients for enhancement) 200% ● No Silver Chest ● Gear Score limit of Saint's Sacellum is changed from 6800 to 7200. Auto Match(Normal) ● Party (Normal) Entry Voucher is removed from the clear reward. ● Chance to receive ingredients for enhancement (Vasilisa Scale, Revived Soul Fragment) increases by 20%. Following items will be added to the Mercenary Badge Shop. ● Recipe - Saint's Sacellum: Goddess One Entry Voucher (Untradable) 75,000 badges / 2 per week ● Recipe - Delmore Battlefield: Goddess One Entry Voucher (Untradable) 75,000 badges / 2 per week You won’t need to receive party raid recipes via Auto Match. Thus, if you need enhancement ingredients, you can freely play solo content whenever you want. Also, the drop rate for the recipe is now 20%, the expected recipe was 2 based on 3 characters playing 10 times (2 times x3 players + additional 4 times by purchase). However, when the change is applied, one character can enter 3 times (1 time + additional 2 times by purchase). Other characters can also enter 1 more time each by setting the gear score and party which will lead to more playing in party raid than before. Entry Vouchers provided by items will still be valid (including the entry voucher crafted by the recipe). The number of entries will be changed from ‘1 time available’ to ‘(0/1)’. New Boss in Weekly Boss Raid Succubus will be added to the Weekly Boss Raid! Summons of Succubus appearing in combat will constantly disturb saviors. Title and doll will be given as a reward to the Succubus rankers. Pilgrim System Pilgrim system, which consists of a maximum of 5 members is a fixed party system. You can play a certain difficulty of content by creating a Pilgrim group. The first contents of Pilgrim are Delmore Battle Field and Goddess Message: Memory of Flame. This can be played only in Extreme mode. In Extreme difficulty, you can create a Pilgrim group that the season (week) requests, and will compete by groups with a clear record. The group can also set Trial (difficulty) in Extreme difficulty. The higher Trial grade and the faster clear time, the higher rank is set. We are planning to count the rank every week and provide Speech Bubble with no time limit or so. Contents Point Improvement and Additional Item for Achievement Item Exchange To make saviors get various benefits by playing content continuously, we are planning to improve the Contents Point system. Weekly acquisition limit of Contents Point will be changed from 5,000 to 50,000. Also, we are planning to add [Acquisition +200%] for Weekend Burning event. Also, items that can be purchased at all times will be added to the Contents Point Shop, and exchangeable items will be renewed. Not only the Contents Point, but also items that can be purchased with various coins will be added to the Achievement Shop. Item list is as follows and we are planning to add items continuously. ● [Event] Delmore Battlefield: Goddess One Entry Voucher (7 Days) ● [Event] Saint's Sacellum: Goddess One Entry Voucher (7 Days) ● Purified Breath of Power ● Refined Condensed Vaivora Transmutor ● Refined Blessed Transmutor This concludes the posting. This New Class - Class Adjustment will no longer be periodic but will be updated occasionally from now on in order to make more completion on development. We are sending you a sincere apology that we couldn’t keep our promise about various updates, but we will focus on making content and balance with better quality. Thank you. ※ Contents may change when applying to the live server.
Greetings, Saviors! Tree of Savior is under attack! Sunfishes are terrorizing the Kingdom’s citizens. Protect them by defeating the sunfishes and claim your reward. Event Period FROM the scheduled maintenance of June 4, 2019 TO the scheduled maintenance of June 25, 2019 Who Can Participate - This event is open to players of all levels How to Participate - Hit a Little Sunfish at least once when they appear. - Defeat all 50 Little Sunfishes that appear in the various event areas with everyone. - Sunfishes will appear daily on the following schedule: Time Weekdays Weekends 13:00 - Channels 1, 2 and 3 16:00 - Channels 1, 2 and 3 19:00 - Channels 1, 2 and 3 20:00 Channels 1 and 2 X 22:00 Channels 1 and 2 Channels 1, 2 and 3 * Sunfishes will respawn after the channel reboots if a channel crashes during the event. You can proceed with the event normally after the channel has rebooted then claim your reward. Event Areas, NPC's and Treasure Chest Locations - When 50 Little Sunfishes have been defeated, an Event NPC and a Treasure Chest will appear. - There are different NPC’s for each location and channel. - The Event NPC and Treasure Chest will be removed 30 minutes after they are spawned. Rewards [Sunfish Power] Buff - Physical ATK +200 - Magic ATK +200 - Movement Speed +5 - Looting Chance +1000 - Applied to all players 30 minutes after the Sunfishes have spawned and lasts for 1 hour. - The buff will only be available in general field areas (Instance Dungeons, Missions and PvP areas are excluded). Attribute Points: 100 (14 Days) x2 - Item cannot be traded or transferred via Team Storage. - All players who have hit a Little Sunfish at least once will be eligible to receive the reward. - This reward will be available only after all 50 Little Sunfishes have been defeated. - You can visit any of the Event NPC's in all areas that you've hit a Little Sunfish to claim your reward. - You will only be able to receive this reward once when having hit Little Sunfishes on different channels in a single area. Treasure Chest - You must first gain permission from the Event NPC before you can open a Treasure Chest. - You can gain permission to open a chest even if you have not hit a Sunfish at least once. - Treasure Chests will appear when all 50 Little Sunfishes are defeated in an event area. - A total of 100 Treasure Chests will spawn in the event area after all 50 Little Sunfishes have been defeated. - Treasure Chests can be opened once per character per event time slot. - Unopened Treasure Chests will be removed 30 minutes after they are spawned. - Right-click the Treasure Chest to obtain one of the following items at random: Item Number Team Storage Trade Raid Portal Stone 2 O O Goddess’ Blessed Shard 3 O O Challenge Mode One Entry Voucher (14 Days) 1 X X Enchant Scroll 2 O O [Lv. 400] [Event] Unique Enchant Jewel 1 O X
Greetings, Saviors. This is Tree of Savior Developer Team. We would like to share the Update Plans for the Second Half of 2020. 1. Solo Raid List of Additional Solo Legend Raid - Legend Lepidoptera Junction Normal - Legend Lepidoptera Junction Hard - Unique White Witch’s Forest Like traditional casual raids, the main reward items(ex; Unique Glacia equipment, Moringponia Talc Powder) are the same, but the best of luck rewards(ex; a Finished product of Karaliene Accessory) that can only be obtained in the party version is excluded. Casual Raids can only be cleared in solo and can accompany 1 assister. It provides a separate entrance count from the party raids and the weekly count is unsettled. 2. Solo Challenge Mode with the Assisters A solo version of Challenge mode that allows the player to fight alongside 4 Assisters will be added. The structure is equal to the original Challenge Mode but can be played by 1 player and 4 assisters. The performance of the monsters in Challenge Mode and the Assisters will be adjusted to the content. Although the types of rewards are the same, silver and item drop probability will be 70% of the party challenge. We are currently developing the content to be played in a variety of ways such as holding the monsters with Tank or Holding character and giving damage with the Assisters, supporting the Assisters in battle with a support or Healer character, or dealing by yourself with a healing Assister. 3. Balance Change Balance Patch will resume. In the balance patch later this year, skill factor and structure of some classes including Mergen, Fletcher, Ranger, Highlander, Fencer, Matador, Cryomancer, Chaplain, and Monk will be adjusted. The following lineup which requires more developing period and resources are: reorganizing Nak Muay and settling the builds of Swordsman class strike attack classes, reorganizing Psychokinesis, Earth, and Non-property classes of Wizard class especially Psychokinos, reorganizing Sadhu of Cleric class, and 2 new classes. These are currently planned for updates at the end of this year. We are aware of the classes that need attention but as there are limits in reorganizing them by simply adjusting the skill factor, we ask for a kind understanding that more developing/test period is needed. The order or the reorganized class may be changed according to the development situation. 4. Changes in reward from normal Field/Hunting Grounds At the moment, the major contents of Tree of Savior are challenge and raids, which has a limit in playing or requires a separate item to play. Contents that does not have a limit in playing as much as the time allows are the normal fields and the Hunting Ground and compared to other contents that have limitations or costs in use, these contents are vulnerable to automatic hunting programs or the production of goods by extreme hard-playing users(24-hour full play), widening the gap with ordinary users. Silver is the most effective and most influential commodity produced in the field and free dungeon, and users who play the content on a 24-hour hardcore can earn up to 24 times more silver than users who play it for one hour a day. This difference creates a huge gap than any other limited content. Therefore, the development team is planning to change the silver drop from high-level fields and Hunting Ground to the corresponding number of mercenary badges, and to remove and supplement silver drop from the low-level fields (areas growing up) with episode clear rewards or quest rewards. As this is a significant change, we are informing you in advance through this developer’s blog and will apply it in the patch as soon as possible so please take note. Other than this, the new boss will be added in Hunting Grounds, and Field Boss event, Gemstone Feud, Team Battle League will be reorganized. Update of a new boss monster in Guild Battle and reorganization in GTW for this is planned. Details of each content will be posted after the update is ready. ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.