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[EDITED] Yak Mambo's Winter Festival

Greetings, Saviors!    The Yak Mambo's Winter Festival is here! Collect the keys and open the boxes to get rewards!     Event Period     From the scheduled maintenance on December 15, 2020 To  the scheduled maintenance on December 29, 2020     Who can Participate     - All saviors     How to Participate     Step 1. Get [Yak Mambo] Snowflake Key in various ways!   - Login for 1 hour and get 10 [Yak Mambo] Snowflake Key. - 10 [Yak Mambo] Snowflake Key is used when opening the [Event] Winter Festival Box. - [Yak Mambo] Snowflake Key can be obtained up to 500 per day. - Contents you can obtain [Yak Mombo] Snowflake Key are as follows: Category Contents Amount Level Dungeon Underground Chapel Dungeon 20 Historic Site Ruins Monument of Desire Dungeon Underground Castle Dungeon Lanko Lake Dungeon Lv.400 Weekly Rotation Dungeon Unique Raid Former Fantasy Library: Sausis Room 9 30 First Shelter Magic Research Facility Astral Tower Closed Quarters Asiomage Testing Grounds Tomb of the White Crow: Unique Lepidoptera Junction: Unique Unique Raid (Solo) Former Fantasy Library: Sausis Room 9: Unique 30 First Shelter: Unique Magic Research Facility: Unique Astral Tower Closed Quarters: Unique Asiomage Testing Grounds: Unique Tomb of the White Crow: Unique Lepidoptera Junction: Unique Earth Tower  Lolopanther Area 40 Solmiki Area Legend Raid : Velcoffer's Nest Velcoffer's Nest 50 Legend Raid : Tomb of the White Crow Tomb of the White Crow: Legend 80 Tomb of the White Crow : Legend (Solo) Tomb of the White Crow: Legend (Solo) Lepidoptera Junction : Legend Lepidoptera Junction : Legend (Solo) 100 Lepidoptera Junction : Legend White Witch's Forest : Unique White Witch's Forest : Unique (Solo) 100 White Witch's Forest : Unique White Witch's Forest : Legend White Witch's Forest : Legend 120 Uphill Defense Uphill Defense: Normal Stage 10 or above 10 Uphill Defense: Hard Stage 5 or above 30 Uphill Defense: Very Hard Stage 5 or above 50 Sole Hunt Madon Maiden 30 Amiss Dog 30 Misrus 40 Tel Harsha 60 Challenge Mode Challenge Mode Stage 5 or above 30 Challenge Mode Stage 7 40 Challenge Mode : Division Singularity Stage 2 or above 40 Challenge Mode : Division Singularity Stage 4 or above 50 Dimensional Collapse Point Dimensional Collapse Point Stage 5 or above 50 Hunting in the fields (randomly) Cannot be obtained when the level gap is 50 or above 1     Step 2. Login on weekends and get [Yak Mambo] Golden Snowflake Key.   [Edited]- Maintain Login for 2 hours and 3 [Yak Mambo] Golden Snowflake Key will be given. (2 times a day on weekends and December 24-25 per team.) - 1 [Yak Mambo] Golden Snowflake Key is used when opening the [Event] Golden Winter Festival Box.  - 1 [Yak Mambo] Golden Snowflake Key can be exchanged with 100 [Yak Mambo] Snowflake Key. (no limits)     Step 3. Hunt and get [Yak Mambo] Winter Festival Box.   - Hunt in the fields and get [Yak Mambo] Winter Festival Box by chance. (Challenge Mode, Dimensional Collapse Point, Raids, Instance Dungeon, etc are excluded.) - [Yak Mambo] Winter Festival Box can be obtained up to 30 per day. (per team) - Use 10 [Yak Mambo] Snowflake Key to open 1 [Yak Mambo] Winter Festival Box. - Random reward will be given from the following:  Name Team Storage Market/Trade Amount [Yak Mambo] Golden Winter Festival Set(Box + Key) O X 1 [Yak Mambo] Ruby Anvil O X 1 [Yak Mambo] Challenge Mode One Entry Voucher O X 1 [Yak Mambo] 7-Star Gem Abrasive O X 1 [Yak Mambo] Mercenary Badge Voucher : 500 O X 3 [Yak Mambo] Instanced Dungeon Multiply Token O X 3 [Yak Mambo] Miracle Seeds O X 5 [Yak Mambo] Goddess Sculpture O X 5 [Yak Mambo] Urgent Repair Kit O X 3 [Yak Mambo] Attribute Point 1,000 O X 2 [UPDATE] ※ [Yak Mambo] Winter Festival Box cannot be obtained when the level gap is 30 or above with the monster.     Step 4. Hunt and get [Yak Mambo] Golden Winter Festival Box.   - Hunt in the fields and get [Yak Mambo] Golden Winter Festival Box by a low chance. (up to 5 per day) (Challenge Mode, Dimensional Collapse Point, Raids, Instance Dungeon, etc are excluded.) - Maintain log in for 1 hour and get 1 [Yak Mambo] Golden Winter Festival Box. (Weekdays: maximum 2 times per team daily, Weekends and Christmas: maximum 3 times per team daily) - 1 [Yak Mambo] Golden Winter Festival Box can be exchanged with 10 [Yak Mambo] Winter Festival Box. (10 times per team) - Use 1 [Yak Mambo] Golden Snowflake Key to open 1 [Yak Mambo] Winter Festival Box. - Random reward will be given from the following:  Name Team Storage Market/Trade Amount [Event] Sole Hunt One Entry Voucher(14 Days) O X 1 Division Singularity One Entry Voucher O X 1 [Yak Mambo] Challenge Mode One Entry Voucher O X 2 [Event] 440.LV Legend Enchant Jewel O X 1 [Yak Mambo] 8-Star Gem Abrasive O X 1 [Yak Mambo] Sandra's Magnifier O X 2 [Yak Mambo] Ruby Anvil O X 1 [Yak Mambo] Golden Ichor Extraction Kit O X 3 [Yak Mambo] Mercenary Badge Voucher : 1,000 O X 3 [Yak Mambo] Attribute Point 10,000 O X 2 [UPDATE] ※ [Yak Mambo] Golden Winter Festival Box cannot be obtained when the level gap is 30 or above with the monster.     Step 5. [Yak Mambo] Christmas Winter Festival Box   - Maintain log in for 1 hour on Christmas Holidays (December 25, 2020, at 6 am ~ December 28, 2020, at 5:59 am, server time) and get 1 [Yak Mambo] Christmas Winter Festival Box. (3 times per day) - 10 [Yak Mambo] Golden Snowflake Key is needed when opening the [Yak Mambo] Christmas Winter Festival Box. [UPDATE]- Random reward will be given from the following:  Name Team Storage Market/Trade Amount [Personal Housing] Igloo O X 1 [Yak Mambo] Sandra's Magnifier Box O X 1 Division Singularity One Entry Voucher O X 2 [Yak Mambo] Challenge Mode One Entry Voucher O X 3 [Event] Enchant Jewel Box O X 1 [Yak Mambo] Ruby Anvil O X 3 [Event] Sole Hunt One Entry Voucher(14 Days) O X 1 [Yak Mambo] Attribute Point 10,000 O X 4   - Items you can get from [Yak Mambo] Sandra's Magnifier Box: Name Team Storage Market/Trade Amount [Yak Mambo] Sandra's Magnifier O X 5 [Yak Mambo] Sandra's Detailed Magnifier O X 5   - Items you can get from [Event] Enchant Jewel Box: Name Team Storage Market/Trade Amount [Event] [LV.440] Legend Enchant Jewel O X 1 [Event][LV. 440] Unique Enchant Jewel O X 5     Step 6. [Winter Festival] Exchange Shop.   - Use [Yak Mambo] Snowflake Key, [Yak Mambo] Golden Snowflake Key, [Yak Mambo] Winter Festival Box, [Yak Mambo] Golden Winter Festival Box, [Yak Mambo] Christmas Winter Festival Box to exchange with following items! Name Team Storage Market/Trade Amount Material Item Amount Trade Limit (per team) [Yak Mambo] Snowflake Key O X 100 [Yak Mambo] Golden Snowflake Key 1 No limits [Yak Mambo] Golden Snowflake Key O X 1 [Yak Mambo] Snowflake Key 100 No limits [Yak Mambo] Winter Festival Box O X 10 [Yak Mambo] Golden Winter Festival Box 1 No limits [Yak Mambo] Golden Winter Festival Box O X 1 [Yak Mambo] Winter Festival Box 10 10 [Yak Mambo] Attribute Point 10,000 O X 3 [Yak Mambo] Christmas Winter Festival Box 1 No limits [Yak Mambo] Attribute Point 1,000 O X 3 [Yak Mambo] Golden Winter Festival Box 1 No limits [Yak Mambo] Attribute Point 100 O X 3 [Yak Mambo] Winter Festival Box 1 No limits [Yak Mambo] Attribute Point 5 O X 10 [Yak Mambo] Snowflake Key 1 No limits [Yak Mambo] Attribute Point 1,000 O X 5 [Yak Mambo] Golden Snowflake Key 1 No limits ※ Please be aware that [Yak Mambo] Snowflake Key and [Yak Mambo] Golden Snowflake Key are also used to obtain various items!     Step 7.  Attribute Point Free Voucher -  [Yak Mambo] Attribute Point 1 Time Free Retrieval Voucher will be given when talking to the [Winter Festival] Yakmambo Snowman NPC. (3 times per team) -  The fee of extracting the Attribute Point will be exempted when extracting the Attribute point with Attribute Point 1 Time Free Retrieval Voucher in the inventory. ※ [Yak Mambo] Attribute Point 1 Time Free Retrieval Voucher can be moved to Team Storage, but unable to trade (Market also).     Important - Event status can be checked via /YAK command. - Daily acquisition limit will reset at 6 am. (server time) - Maintain Login hours won't be counted in the Lodge, Server selecting mode, and loading screen.  - Items with [Yak Mambo] will be deleted on January 5, 2021, at 6 am. (server time)  [UPDATE] ※ [Yak Mambo] Winter Festival Box and [Yak Mambo] Golden Winter Festival Box cannot be obtained when the level gap is 30 or above with the monster.

Event
December 23rd, 2020
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Scheduled Maintenance for June 23, 2020

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (June 23, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
June 22nd, 2020
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Scheduled Maintenance for January 16, 2018

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (January 16, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
January 15th, 2018
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Inven “Tree of Savior” Development Team Interview

Hello. We are "Tree of Savior" development team. Our interview is on Game Webzine Inven (www.inten.co.kr). Link : http://www.inven.co.kr/webzine/news/?news=109604   There is a saying that trends are keep revolving around and this does not only apply to the world of fashion.  Due to improvement in technologies, gamers can see the graphics in real time which were only available in CG videos before.  However, there are many people who miss the memories of 2D dot graphics in the past.  It may be due to the quality of the games that they had enjoyed in the past or it could be due to the recollections that are still in their minds from the communities in those game.  The one thing sure is that they are missing those memories. Back in April 30th, when the information about the newest title from Hak Kyu Kim's imcGAMES  was released, lots of people have shown their interest in the game which may be due to the reasons that I stated above.  Due to the improvement in the game engines, the games that are being released these days are becoming more and more real, but the decision made by imcGAMES was somewhat different.  Back to the past, but not old fashioned, concentrating on the feelings of the classics were the main themes that imcGAMES have emphasized while developing the game. To get the latest information about 'Tree of Savior", which features retro concept, we had an interview with the development team at imcGAMES.  Let's listen to what they tell us about the game. 5 months have passed after the first information about the game was released at G-Star, but it seems that the attentions on the game are getting bigger and bigger. A1) We can't deny that we feel pressure on those attentions, but they also give us strength to work on.  We are trying our best to release the game as soon as possible.   Q2) I know that you had FGT for the first time back in February.  What kind of feedback did you receive from the people who had participated FGT? A2) We received lots of feedback and advises on the matters such as balances between the classes, quest flows, difficulty level, controllability of a few classes, interfaces, and etc.  Most of them told us that the game is very fun and they enjoyed a lot.  They also told us that they will play the game again once the game starts it's service.  However, since we had only invited a small number of users to our studio, most of the feedback that we received were concentrated on the first impression of the game and the contents in the game.  Therefore, we haven't tested and verified the game's feasibility on the environment where lots of users are connected at the same time.  We plan to test this when we launch our CBT which is scheduled within this year's summer.   Q3) Are there any changes in the game after FGT? A3) We have identified that the current control system, which may confuse some people who play the game for the first time, may need some adjustments.  Also we are adjusting difficulty level of the monsters and modifying some of the items in the game based on the feedback that we had received from FGT.   Q4) After seeing the graphics of 'Tree of Savior', lots of gamers are remembering Ragnarok or Arcturus. A4) Our focus was to make the game which can give classical feelings, but not old fashioned, along with expressing the latest trends.  As a result, we relied on as many hand drawings as possible instead of using the technology from the graphics engine and we emphasized shapes on designs to have fairy tale impression in the game. We are preparing to explain to all the fans about graphics concept soon at "Tree of Savior" Developers' blog so please wait for our explanation.  Ragnarok and Arcturus are not our games.  Therefore, those games do not have any relationships with our game.  The art director for "Tree of Savior" is Anh Jung Won who has been with us for "Granado Espada" for a long time.   [▲Graphics of Tree of Savior]   Q5) Did you develop your own engine? A5) We are using the internally developed engine which has been in use and updated since the start of "Granado Espada".  This engine was customized to meet the needs to express the impressions of  2D characters, hand drawn art and etc.  Except for the graphics side of the engine, we are using the same engine which is being used to develop "Wolfknights", the other game that we are currently developing.   Q6) After watching the video which was released at G-Star last year, we thought the sounds in the game are very impressive.  We think that the sounds fit the game really well.  Who made the sounds for the game? A6) Mr. Dong Il Kwak who was working in SoundTeMP team joined S.F.A team to participate "Granado Espada".  And he is now in charge of sound directing for "Tree of Savior". Besides Mr. Kwak, many other artists including SoundTeMP team, Esti, Questrosound, Mr. Joon Sung Kim and the other artists are participating for this game.  Among them, there are also some artists from the other countries and the new artists as well. As for "Granado Espada", sound concept was euro-trance genre and classics, and the predecessor's theme was electronic-pop genre.  However, this time we are focusing on classical crossover.  Please find more about it when we launch the game. Mr. Kwak's interview can be found on the following link.    http://www.inven.co.kr/webzine/news/?news=49060   Q7) So you told me that you are planning 1st CBT this summer.  How far has the development completed in terms of percentage for CBT version of the game? A7) We think that we are already ready to initiate CBT when we look at the sheer volume of contents inside the game, but we think there needs to be some adjustments on interfaces, game system, skills on each class and some other features in the game.  I think we are about 70% complete for CBT.   Q8) How diversely can a character move in the game?  I know that there will be 8 directions and jump, but is it also possible to dash and run? A8) When we had our prototype version, it was possible to run by pressing the cursor keys fast enough, but after some tests, we had concluded that it's aching to press the cursor keys repeatedly so we changed that the basic movement will be running (instead of walking), but when stamina gets fully depleted, character will start to walk.  Dash feature which enables players to avoid attacks instantaneously will be available on certain classes.   Q9) I saw a fireplace in a game screenshot.  What is it for? A9) We have some features including "Rest Mode" in the game  in order to prepare for what players can do while they are not engaged in battles.  The details of these features will be updated in the future.   Q10) How does character customization work? A10) Since there are some limits on the characters' style, it is hard to freely customize the characters.  You can choose class, gender and hair style.  We are thinking about changing eye colors of the characters possible.   Q11) I saw crafting system in the game from the video.  How does crafting work? A11) All classes will be able to craft some items in the game.  However, in order to craft an item, you have to first acquire a manual to craft a particular item.  A manual will be automatically recorded on Adventure Journal once the manual gets used and after that the item can be crafted any time.  Certain manuals can be taught to the others.  When you collect all the ingredient items that are specified in a manual, you can craft the item.  Crafting is only possible during Rest Mode, and it could take a few seconds, a few minutes, and more than 10 minutes depending on what kind of items you are crafting.   Q12) How big is the world in "Tree of Savior"? A12) Our plan is to have more than 200 territories in the game when we launch OBT.  It will include 3 major cities.   Q13) I know that there are hair/head accessories.  How many kinds of accessories do we have in the game? A13) At the moment, we have about 50 costumes that are not relevant to characters' stats.  We will have more before we launch the game. [▲Crowns, hair bands, rabbit ears and etc are already present in the game.]   Q14) When we look at the classes, there are clear distinctions between tanker, healer and dealer.  When players form parties, are these roles clearly specified within each party? Or even if we don't care about the combinations of the classes, is it possible to clear dungeons in the game? A14) We are keep adjusting and modifying in terms of battle system.  We will tell you more about it after our CBT.   Q15) It was unique to see the texts that are being typed by the spectators during a tournament match are shown on the screen.  What was your purpose on showing those texts? A15) Players who are waiting for the next matches, or the players who just want to watch the matches are all gathered around in the spectators' seats.  They can watch those matches from the point of view of the players who are actually engaged in the matches.  The  texts that are being typed by the people who are gathered around will be shown anonymously on the screen and we think it will be more enjoyable to watch those matches when there are diverse comments coming from many people.  A few people who are reading this may have already noticed.  We got an inspiration from the one of Japan's famous video sites.   Q16) When I look at Adventure Journal, there is something called Adventure Achievements.  What is the purpose and when we complete high level Achievements, what kind of benefits can we receive? A16) There are some players who are mainly focused on leveling up their characters and complete only those quests that are mandatory and there are other players who want to enjoy all the hidden contents in the game.  Adventure Achievements are for the latter players, but the Achievements in the game can not be achieved simply by killing lots of monsters. There are many Achievements such as collecting all the different kinds of items, searching and navigating all the maps, clearing all the quests including the hidden quests and many more.  Your Achievements will be compared to the other players' Achievements and we will show which players have achieved higher points by ranking those players. Certain quests and certain upper level classes are only possible to do and aquire when your accumulated Achievement points are higher than certain level. [▲The latest build screenshot which was first revealed from Inven ②]   Q17) We think community features and real life features (such as marriage, having a house and etc) would fit the game well. A17) It is hard to predict how the community in the game will turn out in the future.  After collecting feedback from the testers from CBT and the tests after that, we will decide which system to add in the game.   Q18) You have recently opened Developers' Blog for "Tree of Savior" and shared with us some information.  When can we get the new information? A18) We will collect all the questions from the Facebook and the Blog and answer them from time to time.  We will also update our development process.  However, our updates will be non-periodic for a while.   Q19) So finally, CBT which is scheduled within this summer, How much can we expect in the game in terms of the number of contents? A19) The main purpose of CBT is to test the game when a large number of people connect at the same time.  Therefore, we will limit the number of contents that will be released at the CBT version of the game.  Still, we will have enough contents so that the testers can play the game for full two weeks.   We are collecting the questions that you have given us so far via Facebook and Developers' blog and we will soon answer your questions on Questions and Answers about TOS #2.  Thanks.  

Developer's Blog
December 31st, 2015
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Scheduled Maintenance for December 31, 2019

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (December 30, 2019). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
December 30th, 2019
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[Special] Great Boost

  Greetings, Saviors!   Play together and prosper together!     Sale Period   From the scheduled maintenance on June 23, 2020 To the scheduled maintenance on July 21, 2020     Great Boost Package 349 TP Item Count Tradeable Team Storage Shining Ruby Anvil 3 O O [Lv. 400] Stage 8 Transcendence Scroll 1 X O Lv 10 Enhancement Card Book 2 O O Old Legend Enhancement Card 1 O O Legend Card Slot Unlock Voucher 1 O O Attribute Points 10,000 Ticket 10 X O Character Slot Voucher 1 X X Shining Golden Socket 3 O O Sierra Sack 3 X X Nucle Sack 10 X X

Announcement
June 22nd, 2020
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Leticia's Secret Cube - Aug 14, 2018

※ IMPORTANT: Please note that your character must be above level 40 to use this content.

Announcement
August 13th, 2018
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[UPDATE] [IMPORTANT] Server Merge – What to Prepare

  Greetings, Saviors. As you may know, we are preparing to merge game servers in the regions of North America (Klaipeda + Orsha) and Southeast Asia (Telsiai + Varena) on March 13, 2018. Details about the merge and how it can affect your teams have been previously announced through the First Notice (click here), so make sure to read it if you need more information. For now, we would like to remind you of a few things you may need to prepare ahead of the merge.   1. Main Team - If you have a team in both servers of the same region, one of the teams will be automatically selected as your main team based on the following criteria: 1st priority) Highest total of EXP (sum of all characters in team [EDIT] excluding Companions) 2nd priority) Largest number of characters in team - You can expect most data from your main team to remain unaltered after the merge, but you may lose some data from your secondary team. - Make sure to read our First Notice (click here) and understand how each aspect of your main and secondary teams will be affected by the merge. 2. Character Slots - If you have a team in both servers of your region, your Lodge in the merged server will consist of 4 basic character slots, plus any premium slots you may have purchased (sum of both teams). For example, if you purchased 1 slot in server A and 2 slots in server B, your total in the merged server will be 4 basic slots + 1 premium slot + 2 premium slots = 7 character slots. - Excess characters will not be allowed (this depends on your total of character slots available). In order to keep all your characters, you may have to purchase additional slots or delete unwanted characters before the merge. - After the merge, you will be given an additional period of 2 weeks to purchase additional slots or rearrange and delete unwanted characters. After this 2-week period, your characters’ items will be automatically sent to their corresponding Market Retrieve tabs and you will not be able to login until your excess characters are deleted. 3. Market - During the merge, all items you have registered for sale will be automatically canceled and sent to the corresponding character’s Market Retrieve tab. - The registration fee of items canceled automatically during the merge will not be refunded. If you want to avoid losing the Silver spent on your registration fees, please refrain from registering items in the Market right before the merge. 4. Character Names - If two characters in your merged team have the same name, the second character will automatically be renamed “Charactername_1”. - To address this, all players in the [NA] and [SEA] region will be able to change the name of their characters for 1TP for a set period after the merge (details will be announced later).

Announcement
March 8th, 2018
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[UPDATE] Scheduled Maintenance for April 21, 2020

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (April 21, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
April 22nd, 2020