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[Coming Soon!] 64bit & DirectX11

Greetings saviors, this is the Dev. team of Tree of saviors.   We are here to inform you that the long-awaited 64bit and the DirectX11 version client is on the way to be released! Our goal is to apply this at the start of 2021.     As a result of internal testing, we were able to secure the memory stability of the game client by using all available system memory via 64bit Migration. Also, conducting the DirectX 11 version not only made the multi-core apply smoothly but also improved the performance of the client significantly.  The 64-bit version of the game server has already been applied to the Korean Server, and the crash of the channel has been counted 0 last week! It turns out to be more stable than the previous server.      Because the current client status of Tree of Savior is 32bit & DirectX 9 version, the newly developed 64bit & DirectX11 version client may cause compatibility issues. Thus, our new client will temporarily provide both 32bit& DirectX9 version and the new 64bit& DirectX11 at the same time. After stability is secured, it will be completely converted to 64bit & DirectX11.     The 64-bit operating system and Graphics Card that supports DirectX 11 is necessary to operate the newly developed client. Therefore, the requirements of the PC will be adjusted and the details will be informed again.       ■ Q&A   Q: Do we need to reinstall the game? A: The 64-bit update will be done by the client patch, so there is no need to reinstall the game.   Q: How can I check the bit of my computer OS? A: It can be checked via the route as follows depending on the Windows version.   - Under Windows XP (98, ME, XP)   : This PC - Properties - Basic - System (If there is 64, it is 64bit and if not, 32bit)    - Windows 7, Windows Vista   : Control Panel - System and Security - System - System Type (32bit Operating System, or 64bit Operating System)    - Windows 10   : Control Panel - System and Security - System - System Type (32bit Operating System, or 64bit Operating System)   Q : How can I check if my Graphics Card supports the DirectX 11?  - Windows 7, Windows Vista   : Start - search and execute ‘dxdiag.exe’ - System - System Information - DirectX Version   - Windows 10   : Search - Execute ‘dxdiag.exe’ - System - System Information - DirectX Version   Q: What kind of Graphics Cards support DirectX 11? A: These are the list of Graphics Cards that support DirectX 11, but please refer to the details in each Graphics Card's website/information.  - NVIDIA   GeForce GTX 1660   GeForce GTX 650 GeForce GTX 1650   GeForce GT 640(DDR3) GeForce GTX 1080 Ti   GeForce GT 630 GeForce GTX 1080   GeForce GTX 590 GeForce GTX 1070   GeForce GTX 580 GeForce GTX 1060   GeForce GTX 570 GeForce GTX 1060 5GB   GeForce GTX 560 Ti GeForce GTX 1060 3GB   GeForce GTX 560 GeForce GTX 1050 Ti   GeForce GTX 560 SE GeForce GTX 1050   GeForce GTX 550 Ti GeForce GT 1030   GeForce GT 520/610 GeForce TITAN X   GeForce GTX 480 GeForce GTX 980 Ti   GeForce GTX 470 GeForce GTX 980   GeForce GTX 465 GeForce GTX 970   GeForce GTX 460 GeForce GTX 960   GeForce GTX 460 SE GeForce GTX 950   GeForce GTS 450 GeForce GTX 750 Ti   GeForce GT 440/630 GeForce GTX 750   GeForce GT 430 GeForce GTX TITAN Z   GeForce GT 620 GeForce GTX TITAN Black       - AMD   GeForce RTX 3090   Radeon R7 360 GeForce RTX 3080   Radeon R7 260 GeForce RTX 3070   Radeon HD 7990 GeForce RTX 2080 Ti   Radeon HD 7970 GHz Edition GeForce RTX 2080 SUPER   Radeon R9 280X GeForce RTX 2080   Radeon HD 7970 GeForce RTX 2070 SUPER   Radeon R9 280 GeForce RTX 2070   Radeon HD 7950 GeForce RTX 2060 SUPER   Radeon R9 270X GeForce RTX 2060   Radeon HD 7870 GHz Edition GeForce GTX 1660 Ti   Radeon R9 270 GeForce GTX 1660 SUPER   Radeon R7 370 Radeon VII   Radeon R7 265 Radeon RX 5700 XT 50th Anniversary Radeon HD 7850 Radeon RX 5700 XT   Radeon HD 7790 Radeon RX 5700   Radeon R7 250X Radeon RX 5600 XT   Radeon HD 7770 GHz Edition Radeon RX 5500 XT   Radeon HD 7750 Radeon RX Vega 64   Radeon R7 250 Radeon RX Vega 64   Radeon R7 240 Radeon RX Vega 56   Radeon HD 6990 Radeon RX 590   Radeon HD 6970 Radeon RX 580   Radeon HD 6950 Radeon RX 570   Radeon HD 6870 Radeon RX 480   Radeon HD 6850 Radeon RX 470   Radeon HD 6670 Radeon RX 460   Radeon HD 6570 Radeon R9 Fury X   Radeon HD 6450 Radeon R9 Nano   Radeon HD 5970 Radeon R9 Fury   Radeon HD 5870 Radeon R9 380   Radeon HD 5850 Radeon R9 285   Radeon HD 5830 Radeon R9 295X2   Radeon HD 5770/6770 Radeon R9 390X   Radeon HD 5750/6750 Radeon R9 290X   Radeon HD 5670 Radeon R9 390   Radeon HD 5570 Radeon R9 290   Radeon HD 5450 Radeon R7 260X         Thank you :)

Announcement
November 16th, 2020
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Inven “Tree of Savior” Development Team Interview

Hello. We are "Tree of Savior" development team. Our interview is on Game Webzine Inven (www.inten.co.kr). Link : http://www.inven.co.kr/webzine/news/?news=109604   There is a saying that trends are keep revolving around and this does not only apply to the world of fashion.  Due to improvement in technologies, gamers can see the graphics in real time which were only available in CG videos before.  However, there are many people who miss the memories of 2D dot graphics in the past.  It may be due to the quality of the games that they had enjoyed in the past or it could be due to the recollections that are still in their minds from the communities in those game.  The one thing sure is that they are missing those memories. Back in April 30th, when the information about the newest title from Hak Kyu Kim's imcGAMES  was released, lots of people have shown their interest in the game which may be due to the reasons that I stated above.  Due to the improvement in the game engines, the games that are being released these days are becoming more and more real, but the decision made by imcGAMES was somewhat different.  Back to the past, but not old fashioned, concentrating on the feelings of the classics were the main themes that imcGAMES have emphasized while developing the game. To get the latest information about 'Tree of Savior", which features retro concept, we had an interview with the development team at imcGAMES.  Let's listen to what they tell us about the game. 5 months have passed after the first information about the game was released at G-Star, but it seems that the attentions on the game are getting bigger and bigger. A1) We can't deny that we feel pressure on those attentions, but they also give us strength to work on.  We are trying our best to release the game as soon as possible.   Q2) I know that you had FGT for the first time back in February.  What kind of feedback did you receive from the people who had participated FGT? A2) We received lots of feedback and advises on the matters such as balances between the classes, quest flows, difficulty level, controllability of a few classes, interfaces, and etc.  Most of them told us that the game is very fun and they enjoyed a lot.  They also told us that they will play the game again once the game starts it's service.  However, since we had only invited a small number of users to our studio, most of the feedback that we received were concentrated on the first impression of the game and the contents in the game.  Therefore, we haven't tested and verified the game's feasibility on the environment where lots of users are connected at the same time.  We plan to test this when we launch our CBT which is scheduled within this year's summer.   Q3) Are there any changes in the game after FGT? A3) We have identified that the current control system, which may confuse some people who play the game for the first time, may need some adjustments.  Also we are adjusting difficulty level of the monsters and modifying some of the items in the game based on the feedback that we had received from FGT.   Q4) After seeing the graphics of 'Tree of Savior', lots of gamers are remembering Ragnarok or Arcturus. A4) Our focus was to make the game which can give classical feelings, but not old fashioned, along with expressing the latest trends.  As a result, we relied on as many hand drawings as possible instead of using the technology from the graphics engine and we emphasized shapes on designs to have fairy tale impression in the game. We are preparing to explain to all the fans about graphics concept soon at "Tree of Savior" Developers' blog so please wait for our explanation.  Ragnarok and Arcturus are not our games.  Therefore, those games do not have any relationships with our game.  The art director for "Tree of Savior" is Anh Jung Won who has been with us for "Granado Espada" for a long time.   [▲Graphics of Tree of Savior]   Q5) Did you develop your own engine? A5) We are using the internally developed engine which has been in use and updated since the start of "Granado Espada".  This engine was customized to meet the needs to express the impressions of  2D characters, hand drawn art and etc.  Except for the graphics side of the engine, we are using the same engine which is being used to develop "Wolfknights", the other game that we are currently developing.   Q6) After watching the video which was released at G-Star last year, we thought the sounds in the game are very impressive.  We think that the sounds fit the game really well.  Who made the sounds for the game? A6) Mr. Dong Il Kwak who was working in SoundTeMP team joined S.F.A team to participate "Granado Espada".  And he is now in charge of sound directing for "Tree of Savior". Besides Mr. Kwak, many other artists including SoundTeMP team, Esti, Questrosound, Mr. Joon Sung Kim and the other artists are participating for this game.  Among them, there are also some artists from the other countries and the new artists as well. As for "Granado Espada", sound concept was euro-trance genre and classics, and the predecessor's theme was electronic-pop genre.  However, this time we are focusing on classical crossover.  Please find more about it when we launch the game. Mr. Kwak's interview can be found on the following link.    http://www.inven.co.kr/webzine/news/?news=49060   Q7) So you told me that you are planning 1st CBT this summer.  How far has the development completed in terms of percentage for CBT version of the game? A7) We think that we are already ready to initiate CBT when we look at the sheer volume of contents inside the game, but we think there needs to be some adjustments on interfaces, game system, skills on each class and some other features in the game.  I think we are about 70% complete for CBT.   Q8) How diversely can a character move in the game?  I know that there will be 8 directions and jump, but is it also possible to dash and run? A8) When we had our prototype version, it was possible to run by pressing the cursor keys fast enough, but after some tests, we had concluded that it's aching to press the cursor keys repeatedly so we changed that the basic movement will be running (instead of walking), but when stamina gets fully depleted, character will start to walk.  Dash feature which enables players to avoid attacks instantaneously will be available on certain classes.   Q9) I saw a fireplace in a game screenshot.  What is it for? A9) We have some features including "Rest Mode" in the game  in order to prepare for what players can do while they are not engaged in battles.  The details of these features will be updated in the future.   Q10) How does character customization work? A10) Since there are some limits on the characters' style, it is hard to freely customize the characters.  You can choose class, gender and hair style.  We are thinking about changing eye colors of the characters possible.   Q11) I saw crafting system in the game from the video.  How does crafting work? A11) All classes will be able to craft some items in the game.  However, in order to craft an item, you have to first acquire a manual to craft a particular item.  A manual will be automatically recorded on Adventure Journal once the manual gets used and after that the item can be crafted any time.  Certain manuals can be taught to the others.  When you collect all the ingredient items that are specified in a manual, you can craft the item.  Crafting is only possible during Rest Mode, and it could take a few seconds, a few minutes, and more than 10 minutes depending on what kind of items you are crafting.   Q12) How big is the world in "Tree of Savior"? A12) Our plan is to have more than 200 territories in the game when we launch OBT.  It will include 3 major cities.   Q13) I know that there are hair/head accessories.  How many kinds of accessories do we have in the game? A13) At the moment, we have about 50 costumes that are not relevant to characters' stats.  We will have more before we launch the game. [▲Crowns, hair bands, rabbit ears and etc are already present in the game.]   Q14) When we look at the classes, there are clear distinctions between tanker, healer and dealer.  When players form parties, are these roles clearly specified within each party? Or even if we don't care about the combinations of the classes, is it possible to clear dungeons in the game? A14) We are keep adjusting and modifying in terms of battle system.  We will tell you more about it after our CBT.   Q15) It was unique to see the texts that are being typed by the spectators during a tournament match are shown on the screen.  What was your purpose on showing those texts? A15) Players who are waiting for the next matches, or the players who just want to watch the matches are all gathered around in the spectators' seats.  They can watch those matches from the point of view of the players who are actually engaged in the matches.  The  texts that are being typed by the people who are gathered around will be shown anonymously on the screen and we think it will be more enjoyable to watch those matches when there are diverse comments coming from many people.  A few people who are reading this may have already noticed.  We got an inspiration from the one of Japan's famous video sites.   Q16) When I look at Adventure Journal, there is something called Adventure Achievements.  What is the purpose and when we complete high level Achievements, what kind of benefits can we receive? A16) There are some players who are mainly focused on leveling up their characters and complete only those quests that are mandatory and there are other players who want to enjoy all the hidden contents in the game.  Adventure Achievements are for the latter players, but the Achievements in the game can not be achieved simply by killing lots of monsters. There are many Achievements such as collecting all the different kinds of items, searching and navigating all the maps, clearing all the quests including the hidden quests and many more.  Your Achievements will be compared to the other players' Achievements and we will show which players have achieved higher points by ranking those players. Certain quests and certain upper level classes are only possible to do and aquire when your accumulated Achievement points are higher than certain level. [▲The latest build screenshot which was first revealed from Inven ②]   Q17) We think community features and real life features (such as marriage, having a house and etc) would fit the game well. A17) It is hard to predict how the community in the game will turn out in the future.  After collecting feedback from the testers from CBT and the tests after that, we will decide which system to add in the game.   Q18) You have recently opened Developers' Blog for "Tree of Savior" and shared with us some information.  When can we get the new information? A18) We will collect all the questions from the Facebook and the Blog and answer them from time to time.  We will also update our development process.  However, our updates will be non-periodic for a while.   Q19) So finally, CBT which is scheduled within this summer, How much can we expect in the game in terms of the number of contents? A19) The main purpose of CBT is to test the game when a large number of people connect at the same time.  Therefore, we will limit the number of contents that will be released at the CBT version of the game.  Still, we will have enough contents so that the testers can play the game for full two weeks.   We are collecting the questions that you have given us so far via Facebook and Developers' blog and we will soon answer your questions on Questions and Answers about TOS #2.  Thanks.  

Developer's Blog
December 31st, 2015
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Goddess' Blessed Cube: November 26, 2019

    Red TOS Ranger GO!       Blue TOS Ranger GO!       Pink TOS Ranger GO!       Yellow TOS Ranger GO!     Green TOS Ranger GO!   o

Announcement
November 26th, 2019
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New Rank Booster DLC at 50% OFF! (Mar 22 - Apr 5)

Greetings, Saviors! In honor of TOS’ second anniversary on Steam (celebrated on March 29!), we’re offering a special 50% OFF discount on our New Rank Booster DLC for two weeks! The discounted DLC will be available at our Steam Store from March 22 to April 5, 2018. Click the links below to access our Steam Store and purchase the New Rank Booster DLC: - North America (for [NA] Klaipeda) - Europe (for [EU] Fedimian) - Southeast Asia (for [SEA] Telsiai) - South America (for [SA] Silute)

Announcement
March 19th, 2018
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[UPDATE] Scheduled Maintenance for March 13-14, 2023

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (March 13-14, 2023). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
March 16th, 2023
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[Special] Lucky Clover Package

  Greetings, Saviors!   We have prepared special packages! Don't miss the chance to get strong:)     Period     From the scheduled maintenance on March 16, 2021 To the scheduled maintenance on April 13, 2021       Sprouting Clover Package 535TP max: 1 per team Item Name Count Trade 2021 Botanic Seal 1 Only Team Storage Level Jumping Card (Lv.450) 1 Only Team Storage [2021] 16 ENH 10 TRA Savinose Dysnai M.Weapon Selection Box 1 Only Team Storage [2021] 16 ENH 10 TRA Savinose Dysnai S.Weapon Selection Box 1 Only Team Storage [2021] 11 ENH 10 TRA Savinose Dysnai Armor Selection Box 4 Only Team Storage [2021] Main Weapon Vaivora Enchant Selection Scroll 1 Only Team Storage [2021] Sub-Weapon Vaivora Enchant Selection Scroll 1 Only Team Storage [2021] Weapon Set Stats Scroll 2 Only Team Storage [2021] Armor Set Stats Scroll 4 Only Team Storage Class EXP Card Box 1 Only Team Storage Character Slot Voucher 1 X Legend Card Slot Unlock Voucher 1 Only Team Storage [Event] Unlock Voucher Selection Box 1 Only Team Storage Class Change Voucher Lv 4 1 Only Team Storage x8 EXP Tome 5 Only Team Storage Silver Chest: 1,000,000 10 Only Team Storage Attribute Points: 1,000 10 Only Team Storage Special Rice Cake Soup 30 O Miracle Seeds 50 Only Team Storage Goddess Sculpture 50 Only Team Storage Small Elixir of HP Recovery 50 O Small Elixir of SP Recovery 50 O Lv15 Basic Condensed HP Potion 500 Only Team Storage Lv15 Basic Condensed SP Potion 500 Only Team Storage     Challenging Clover Package 268TP max: 10 per team Item Name Count Trade Challenge Mode One Entry Voucher 30 Only Team Storage Division Singularity One Entry Voucher 10 Only Team Storage Division Singularity Multiply Token 10 Only Team Storage Instanced Dungeon Reset Voucher 15 Only Team Storage Instanced Dungeon Multiply Token 30 Only Team Storage Uphill Defense x3 Multiply Token 3 O Dimensional Collapse Point x3 Multiply Token 3 O     Happy Clover Package 498TP max: 3 per team Item Name Count Trade Legend/Unique Assister Random Box 5 Only Team Storage [Lv.440] Stage 10 Transcendence Scroll 1 Only Team Storage White Witch's Forest: Legend (Auto Match) One Entry Voucher 15 Only Team Storage Lepidoptera Junction: Legend (Auto Match) One Entry Voucher 15 Only Team Storage Raid Portal Stone 50 O Legend Raid Portal Stone 20 O Sierra Sack 3 Only Contents Nucle Sack 10 Only Contents Mystic Tome Page 100 O Shining Sole Hunt One Entry Voucher 3 O Enchant Scroll Box (x10) 3 Only Contents Small Elixir of HP Recovery 1000 O Small Elixir of SP Recovery 1000 O     Clover All in One Package 948TP max: 1 per team Item Name Count Trade Sprouting Clover Package 1 Only Team Storage Challenging Clover Package 1 Only Team Storage Happy Clover Package 1 Only Team Storage [Lv.450] Diamond Anvil (30 Days) 3 Only Team Storage         

Announcement
March 15th, 2021
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Goddess' Blessed Cube: Oct 10, 2018

  Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g.  Goddess' Blessed Cube A (purchased in November of '16), B (purchased in January of '17) and C (purchased in May of '17) will all follow the item list the most current.

Announcement
October 8th, 2018
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TP Shop Special Sale

  Greetings, Saviors! Starting on January 22 and for three whole weeks, find premium class tree costumes at a massive discount of 70% OFF in the TP Shop!   Sale Period FROM the scheduled maintenance on January 22, 2019 TO the scheduled maintenance on February 12, 2019 Items on Sale - The following costumes will be available for purchase at the TP Shop for 39 TP (70% OFF) during the entire sale period.   Archer Ceremonial Costume (Female) Pilgrim Costume (Female) Archer Ceremonial Costume (Male) Pilgrim Costume (Male) Archer Party Outfit (Female) Storage Keeper Costume Archer Party Outfit (Male) Swordsman Ceremonial Costume (Female) Archer Racoon Costume (Female) Swordsman Ceremonial Costume (Male) Archer Sailor Costume (Female) Swordsman Master Costume Archer School Look Costume (Female) Swordsman Party Outfit (Female) Archer School Look Costume (Male) Swordsman Party Outfit (Male) Archer Smart Casual Costume (Female) Swordsman Royal Guard Costume (Male) Archer Smart Casual Costume (Male) Swordsman Sailor Costume (Female) Archer Swimwear Costume (Female) Swordsman School Look Costume (Female) Archer Swimwear Costume (Male) Swordsman School Look Costume (Male) Archer Wonderland Costume (Female) Swordsman Smart Casual Costume (Female) Archer Wonderland Costume (Male) Swordsman Smart Casual Costume (Male) Archer's Heavily Armed Costume (Male) Swordsman Swimwear Costume (Female) Archer's Spring Flower Dress (Female) Swordsman Swimwear Costume (Male) Archer's Spring Flower Dress (Male) Swordsman White Rose Costume (F) Beholder Costume Swordsman White Rose Costume (M) Christina Costume Swordsman Wonderland Costume (Female) Cleric Ceremonial Costume (Female) Swordsman Wonderland Costume (Male) Cleric Ceremonial Costume (Male) Trump Archer Costume (Female) Cleric Party Outfit (Female) Trump Archer Costume (Male) Cleric Party Outfit (Male) Trump Cleric Costume (Female) Cleric School Look Costume (Female) Trump Cleric Costume (Male) Cleric School Look Costume (Male) Trump Swordman Costume (Female) Cleric Servant Costume (Female) Trump Swordman Costume (Male) Cleric Servant Costume (Male) Trump Wizard Costume (Female) Cleric Smart Casual Look (Female) Trump Wizard Costume (Male) Cleric Smart Casual Look (Male) Uska Costume Cleric Swimwear Costume (Female) Warrior's Spring Flower Dress (Female) Cleric Swimwear Costume (Male) Warrior's Spring Flower Dress (Male) Cleric Wonderland Costume (Female) Wilhelmina Costume Cleric Wonderland Costume (Male) Wings of Vaivora Costume Cleric's Spring Flower Dress (Female) Wizard Ceremonial Costume (Female) Cleric's Spring Flower Dress (Male) Wizard Ceremonial Costume (Male) Equipment Merchant Jura Costume Wizard Gothic Costume (Female) Fedimian Merchant Costume (Female) Wizard Gothic Costume (Male) Fedimian Merchant Costume (Male) Wizard Master Costume Grita Costume Wizard Party Outfit (Female) Item Merchant Alf Costume Wizard Party Outfit (Male) Jurus Costume Wizard School Look Costume (Female) Lord Delmore Costume Wizard School Look Costume (Male) Mage Bunny Boy Costume (Male) Wizard Smart Casual Costume (Female) Mage Bunny Girl Costume (Female) Wizard Smart Casual Costume (Male) Manager Costume Wizard Swimwear Costume (Female) Mercenary Post Manager Costume Wizard Swimwear Costume (Male) Orsha Soldier Costume (Female) Wizard Wonderland Costume (Female) Orsha Soldier Costume (Male) Wizard Wonderland Costume (Male) Paladin Follower Costume Wizard's Spring Flower Dress (Female) Paladin Master Costume Wizard's Spring Flower Dress (Male) Peltasta Master Costume     Important - Remember that these costumes can be equipped only by characters of the corresponding class tree.

Event
January 22nd, 2019
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TOS Optimization Process

Greetings Saviors! Today, we would like to go over the issues the game has been facing with regards to optimization and the results of the various tests we have been conducting in order to solve the aforementioned issues in client stability.   Optimization of Performance       1. Server Optimization   Most of the critical calculations pertinent to the game are taken care of on the game’s server. Of the many calculations that take place, we have been specifically focusing on streamlining the combat calculations by processing combat calculations at source code layer instead of the script layer. As a result, we have managed to speed up the combat calculations by 10 times when tested offline, and by 3 times when tested on our internal test servers.  This optimization process is currently in a near-ready state for application and we are currently undergoing further tests in order to ensure that it does not cause any complications when implemented on our live servers.     2. Client Optimization   Background Multi-threaded Loading As you can see in the “before” section of the video above, players are faced with a large number of objects when entering a large city in-game. The current client is made so that all objects must be drawn before a new area is displayed. The advantage of this method is that all objects present in an area can be shown at once but at the same time it stops the game momentarily until all objects have been drawn, hence the stuttering. What we are trying to apply to the game to resolve this issue is the drawing of objects in ‘real time’. This could mean that certain in-game objects, such as the Gender Switch player shop that appears around 8 seconds into the video, may take a longer time to load but it will bring about noticeable improvements in reducing the frequent stuttering that plagues our players while visiting the more populated areas of the game.   Distributed Packet Processing Packets are units of information that are transferred between the server and the client. Distributed packet processing is when the client divides the many packets sent from the server for more efficient processing rather than processing them all at once for smoother gameplay. The dev team has been testing this feature with custom clients in the current live settings. Although we have reached some progress in this aspect and have not found issues with the feature in its current state, we want to take the time to make sure that we have left no stone unturned as this would change a big part of how the game works internally.     That’s all for today but we will return again with more optimization news, which will include our attempts to enhance the PvP experience for our players by better syncing character positions between players in-game. Thank you for reading!    

Developer's Blog
December 27th, 2018