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Goddess' Blessed Cube Item List: May 2, 2018

Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g.  Goddess' Blessed Cube A (purchased in November of '16), B (purchased in January of '17) and C (purchased in May of '17) will all follow the item list the most current.

Announcement
April 30th, 2018
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NEW! The Race to Boruta

  Greetings, Saviors! Kupole Kaze is offering her support to those joining the race to defeat the great Boruta. Make sure to stock up before you venture into Sulivinas Lair…   Event Period FROM the scheduled maintenance on January 29, 2019 TO the scheduled maintenance on February 19, 2019 Who Can Participate - Characters of level 360 and above How to Participate STEP 1. Find Kupole Kaze in Vedas Plateau and receive your support items. You can receive all of the following items once per day, per team (resets at 00:00). - [Event] Small Elixir of HP Recovery x20 - [Event] Small Elixir of SP Recovery x20 - [Event] Lv 15 Condensed Stamina Pill x20 - [Event] Urgent Repair Kit x5 - [Event] Warp Scroll - Kupole Kaze x3 - [Event] Urbas Seal x1 STEP 2. Enter the Sulivinas Lair every day to increase your total participation count in the event. When Boruta is in combat mode, entering Sulivinas Lair counts as participation +1. When Boruta is in rest mode (after he’s been defeated and before the Monday reset), to increase your participation count by +1 you need to approach Boruta. STEP 3. Win new Boruta titles according to your total participation count! After you reach a total count of 5 and 10 days, visit Kupole Kaze to receive the following titles. 05 DAYS: Title – Brushed Against Boruta x4 10 DAYS: Title – Fearless Against Boruta x4 Important - Title boxes obtained through this event can be opened only by characters of level 360 and above. - All [Event] support items can be transferred via Team Storage, but not traded with other players. - All [Event] support items will be automatically deleted during the scheduled maintenance of February 19, 2019.

Event
January 28th, 2019
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Playing Cupid (Feb '19)

Greetings, Saviors! The Girl In Love is back in town just in time for Valentine’s Day, and she is determined to win her crushes over with the most beautiful box of chocolates. All she needs is a little help from Cupid…   Event Period FROM the scheduled maintenance on February 12, 2019 TO the scheduled maintenance on March 5, 2019 Who Can Participate - Characters of level 50 and above How to Participate STEP 1. Find the Girl In Love in the cities of Klaipeda, Orsha or Fedimian. She is looking for a kind friend who can help deliver a Box of Chocolates to her crushes for Valentine’s Day. STEP 2. If you decide to help, check the Box of Chocolates for the location of the Cute Boy to whom it’s addressed. Just click the box from your inventory after you get it from the Girl In Love. STEP 3. Uh oh. The chocolates look so good, they’re almost impossible to resist… The temptation is there every time you check the Box of Chocolates, but it's up to you: deliver the chocolates or eat the whole box? STEP 4. If your sweet tooth gets the best of you and you eat the Box of Chocolates, you’ll receive 1 hour of +50% EXP gains from monster hunting! STEP 5. Resist the temptation and deliver the Box of Chocolates to the Cute Boy for different rewards according to your total number of boxes delivered! See below for the list of items you can win. Cute Boy Rewards - Receive a different reward every time you deliver a Box of Chocolates according to your team’s total amount of boxes delivered! 1-4 Boxes - EXP Tome (14 Days) x2 5-8 Boxes - Attribute Points: 500 (14 Days) x2 9-12 Boxes - Instanced Dungeon Multiply Token (14 Days) x2 13-14 Boxes (receive all) - EXP Tome (14 Days) x2 - Attribute Points: 500 (14 Days) x4 - Instanced Dungeon Multiply Token (14 Days) x2 15 Boxes (receive all) - Instanced Dungeon Reset Voucher (14 Days) x1 - EXP Tome (14 Days) x4 - Attribute Points: 1,000 (14 Days) x5 - Instanced Dungeon Multiply Token (14 Days) x4 Important - The Box of Chocolates can only be obtained once per day, per team. - You cannot carry more than one Box of Chocolates at once. To receive another Box, you must either deliver or eat the one you have in your inventory. - The Box of Chocolates can be moved via Team Storage but it cannot be traded. - Items with time limits cannot be moved via Team Storage and they will begin to count down as soon as they are received in your character’s inventory.

Event
February 11th, 2019
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[UPDATE] Scheduled Maintenance for July 31, 2018

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (July 31, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
July 31st, 2018
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[Special] Lucky Clover Package

  Greetings, Saviors!   We have prepared special packages! Don't miss the chance to get strong:)     Period     From the scheduled maintenance on March 16, 2021 To the scheduled maintenance on April 13, 2021       Sprouting Clover Package 535TP max: 1 per team Item Name Count Trade 2021 Botanic Seal 1 Only Team Storage Level Jumping Card (Lv.450) 1 Only Team Storage [2021] 16 ENH 10 TRA Savinose Dysnai M.Weapon Selection Box 1 Only Team Storage [2021] 16 ENH 10 TRA Savinose Dysnai S.Weapon Selection Box 1 Only Team Storage [2021] 11 ENH 10 TRA Savinose Dysnai Armor Selection Box 4 Only Team Storage [2021] Main Weapon Vaivora Enchant Selection Scroll 1 Only Team Storage [2021] Sub-Weapon Vaivora Enchant Selection Scroll 1 Only Team Storage [2021] Weapon Set Stats Scroll 2 Only Team Storage [2021] Armor Set Stats Scroll 4 Only Team Storage Class EXP Card Box 1 Only Team Storage Character Slot Voucher 1 X Legend Card Slot Unlock Voucher 1 Only Team Storage [Event] Unlock Voucher Selection Box 1 Only Team Storage Class Change Voucher Lv 4 1 Only Team Storage x8 EXP Tome 5 Only Team Storage Silver Chest: 1,000,000 10 Only Team Storage Attribute Points: 1,000 10 Only Team Storage Special Rice Cake Soup 30 O Miracle Seeds 50 Only Team Storage Goddess Sculpture 50 Only Team Storage Small Elixir of HP Recovery 50 O Small Elixir of SP Recovery 50 O Lv15 Basic Condensed HP Potion 500 Only Team Storage Lv15 Basic Condensed SP Potion 500 Only Team Storage     Challenging Clover Package 268TP max: 10 per team Item Name Count Trade Challenge Mode One Entry Voucher 30 Only Team Storage Division Singularity One Entry Voucher 10 Only Team Storage Division Singularity Multiply Token 10 Only Team Storage Instanced Dungeon Reset Voucher 15 Only Team Storage Instanced Dungeon Multiply Token 30 Only Team Storage Uphill Defense x3 Multiply Token 3 O Dimensional Collapse Point x3 Multiply Token 3 O     Happy Clover Package 498TP max: 3 per team Item Name Count Trade Legend/Unique Assister Random Box 5 Only Team Storage [Lv.440] Stage 10 Transcendence Scroll 1 Only Team Storage White Witch's Forest: Legend (Auto Match) One Entry Voucher 15 Only Team Storage Lepidoptera Junction: Legend (Auto Match) One Entry Voucher 15 Only Team Storage Raid Portal Stone 50 O Legend Raid Portal Stone 20 O Sierra Sack 3 Only Contents Nucle Sack 10 Only Contents Mystic Tome Page 100 O Shining Sole Hunt One Entry Voucher 3 O Enchant Scroll Box (x10) 3 Only Contents Small Elixir of HP Recovery 1000 O Small Elixir of SP Recovery 1000 O     Clover All in One Package 948TP max: 1 per team Item Name Count Trade Sprouting Clover Package 1 Only Team Storage Challenging Clover Package 1 Only Team Storage Happy Clover Package 1 Only Team Storage [Lv.450] Diamond Anvil (30 Days) 3 Only Team Storage         

Announcement
March 15th, 2021
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TOS Optimization Process

Greetings Saviors! Today, we would like to go over the issues the game has been facing with regards to optimization and the results of the various tests we have been conducting in order to solve the aforementioned issues in client stability.   Optimization of Performance       1. Server Optimization   Most of the critical calculations pertinent to the game are taken care of on the game’s server. Of the many calculations that take place, we have been specifically focusing on streamlining the combat calculations by processing combat calculations at source code layer instead of the script layer. As a result, we have managed to speed up the combat calculations by 10 times when tested offline, and by 3 times when tested on our internal test servers.  This optimization process is currently in a near-ready state for application and we are currently undergoing further tests in order to ensure that it does not cause any complications when implemented on our live servers.     2. Client Optimization   Background Multi-threaded Loading As you can see in the “before” section of the video above, players are faced with a large number of objects when entering a large city in-game. The current client is made so that all objects must be drawn before a new area is displayed. The advantage of this method is that all objects present in an area can be shown at once but at the same time it stops the game momentarily until all objects have been drawn, hence the stuttering. What we are trying to apply to the game to resolve this issue is the drawing of objects in ‘real time’. This could mean that certain in-game objects, such as the Gender Switch player shop that appears around 8 seconds into the video, may take a longer time to load but it will bring about noticeable improvements in reducing the frequent stuttering that plagues our players while visiting the more populated areas of the game.   Distributed Packet Processing Packets are units of information that are transferred between the server and the client. Distributed packet processing is when the client divides the many packets sent from the server for more efficient processing rather than processing them all at once for smoother gameplay. The dev team has been testing this feature with custom clients in the current live settings. Although we have reached some progress in this aspect and have not found issues with the feature in its current state, we want to take the time to make sure that we have left no stone unturned as this would change a big part of how the game works internally.     That’s all for today but we will return again with more optimization news, which will include our attempts to enhance the PvP experience for our players by better syncing character positions between players in-game. Thank you for reading!    

Developer's Blog
December 27th, 2018
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Question and Answer - December 22, 2017

Greetings Saviors, Our Q&A with the Devs is back and open for suggestions! Leave your questions on our official forum or Facebook and you may see them answered here.  This time around, I also added a few burning questions of my own (mostly about the Bullet Marker). Take a look at the questions and answers below!    1. What is the Dev Team's process for developing a new class?    There are two important qualities necessary when selecting new classes.  First, if this class is added, what unique features or changes will it create for the preexisting class tree? Second, will the concept of this new class be something unique only to TOS and can its historical and cultural style be interpreted through the lens of a game. Here, too, costume design is considered. Once the class' concept is decided, we begin to work on the skills. However, this time, our structural design for the skills was different from what has been seen in previous classes. For these newly added classes, the 1st Circle contains the classes' very fundamental concept, while the 2nd Circle allows you to select skills that are more applicable. While finally, in the 3rd circle, are where you can find the killer attacks for the fans of the class. This was the standard that we went with this time around.  What TOS has, that is hard to find in other games, is our unique skills concept. And this is an identity we work to maintain. However, to do so we either have to break the normal gaming structure or, if the class isn't performing to our expectations, modify it.  But this time we actually committed a taboo. We have added a class that wasn't based on culture or history but is something that we thought would be popular with our playerbase -- Bullet Marker.    2. What was the inspiration for these four new classes? (Matador, Shadowmancer, Bullet Marker, and Zealot)    For the exception of Bullet Marker, we already had plans for all of the new classes for quite some time. First, our vision for Matador was a class versed in 1 to 1 combat who would provoke their enemy in order to gain the upper hand in battle. We also wanted to consider a class that was similar to Fencer and Corsair so that it was compatible with one hand weapon classes from lower Rank.      For Shadowmancer, we wanted to design a Wizard class that would be powerful in PVP. During PvE, this class would be important for managing SP consumption. Zealot, on the other hand, as a Cleric would help strengthen Physical Type attacks which would match with other various classes like Monk, Paladin, Inquisitor.      Finally, Bullet Marker. If you consider that the many classes in TOS are ones that appear from historical contexts from cultures around the world, then Bullet Marker is a newly developed class. A dual welding dream. This type of class can be seen in other games, but in TOS this is a first. Although, not from history, we wanted to add a class that would be popular with this gaming community. Here we took skills and action inspiration from our previous game, Granado Espada, and developed a character we wanted to present.    3. With Bullet Marker's Double Guns Stance skill, this skills gives the appearance of dual wielding. On the forums too, there seems to be a demand for more dual wielding classes. Any plans for more?  We are aware that dual wielding has a strong fan base in actions games, and to fulfill that love we created Bullet Marker. However, when creating this class we had to decide:  should we really require Bullet Markers to carry two weapons? We had to consider the ease of play and also the compatibility with other lower rank class skills. So we went with Bullet Markers carrying one weapon, but through a stance change, they are able to dual attack.  Since concrete details for the next new classes has not been released, I can't give an definitive answer to your question. However, in the future, if any other newly created dual weapon classes are developed, they will be similar to the Bullet Marker where you will only need to carry one weapon.       4. Also will players be able to get hair similar to that of the Bullet Marker?  Currently the Dev Team has been stuck for awhile working on our newest update for hair styles:  preparing and ultimately opening a "barber shop" (temporary title). Until then, keep in mind that the majority of premium hair available has been that of the class masters, which means the Bullet Marker Master's cool hair will also be an option.      5.  Any tips for breaking the level 330 to 360 gap?  This time, the level extension comes with a sightly tougher leveling slope. Especially in reference to one's Class Level. I would recommend focusing your efforts on the new fields and hunting grounds, especially in places like Sausys Room 9, where the monster spawn rate is higher. Don't forget that the newly changed Level 300 instanced dungeon, Castle Dungeon, also gives a good amount of EXP.    6. What about Challenge Mode? Can we gain EXP there?   Challenge Mode can be entered at fields of level 200 and higher and monsters from that field will appear. Although, in Challenge mode, the amount of exp you will gather is the same as that in the normal field, you won't have to chase after the monsters. Instead, the monsters will be coming to attack you. So, if you have the ability to clear them all quickly you'll also be able to acquire more EXP.  And, as you advance through the stages, your Looting Chance (Unidentified Items Drop Rate) will increase making it easier to acquire more equipment.    Well that's all for now! Please remember to leave your questions for Devs on the forum and you might see them answered here!   

Developer's Blog
December 22nd, 2017
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Goddess' Blessed Cube: Oct 10, 2018

  Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g.  Goddess' Blessed Cube A (purchased in November of '16), B (purchased in January of '17) and C (purchased in May of '17) will all follow the item list the most current.

Announcement
October 8th, 2018
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New Rank Booster DLC at 50% OFF! (Mar 22 - Apr 5)

Greetings, Saviors! In honor of TOS’ second anniversary on Steam (celebrated on March 29!), we’re offering a special 50% OFF discount on our New Rank Booster DLC for two weeks! The discounted DLC will be available at our Steam Store from March 22 to April 5, 2018. Click the links below to access our Steam Store and purchase the New Rank Booster DLC: - North America (for [NA] Klaipeda) - Europe (for [EU] Fedimian) - Southeast Asia (for [SEA] Telsiai) - South America (for [SA] Silute)

Announcement
March 19th, 2018