Greetings Saviors, We have received reports of players utilizing programs that allow them to bypass the platforms in our Rainbow Trek event and retrieve the rewards. As stated in our EULA, we may immediately deny access to the Game, the Game Service, and Accounts at any time without notice if: (d) upon game play, chat or any player activity whatsoever which is, in our sole discretion, inappropriate and/or in violation of the spirit of the Game or Game Service. Therefore, after thorough investigation we have decided to permanently ban the accounts listed below as they have clearly violated our Terms of Service. We request that you report such behavior to us via Support Ticket to ensure that proper disciplinary action is taken. Thank you. The following accounts have been permanently banned: Fedimian Server: Twol*** Telsiai Server: Xanax*** Tad* Tas** Fed** Rize*** Vital*** tyIM*** BUSOH_SEN*** BU** double_rain*** mabobsu**** Dyam**** Kyou** Glycer*** Adam*** Euno*** R0YG*** Pomegr***** Silute Server: kawaiii*** Faf***
Greetings saviors:) Demon God Ragana has visited the saviors in town! Offer her silver and get costumes by chance! Period FROM the scheduled maintenance on November 17, 2020 TO the scheduled maintenance on December 15, 2020 How to Participate STEP 1. Go to the [Ragana] NPC in the towns (Klaipeda/Orsha/Fedimian). STEP 2. Offer her 50,000 silvers and she might grant you with costumes by chance! - Even if you don’t get the costumes, you can exchange them with Demon God's Temptation Points collected by each offering. - 1 Demon God’s Temptation point will be given per each offering without reward. - Demon God's Temptation event items are sorted as [Legend/Unique/Magic] rank. Item Rank Details Legend Rank - Wings/Effect/Doll item will be given as a form of package. - Obtainable amount is limited to 20 per each server. - [Legend] rank reward contents change every 1st, 16th at midnight of each month (2 times per month), and resets the obtainable number for each month. ※ Obtainable amount of Companion is 10 per each server. Unique Rank - Costume item will be given as a form of package. - Obtainable number of items is limited to 200 per each server. - Contents changes every 1st of each month (1 time per month). Magic Rank - Costume item will be given as a form of package. - No limits on the obtainable number of items. - Contents changes every 1st of each month (1 time per month). STEP 3. Go to the [Demon God's Temptation Points Store] and buy costumes by using Demon God's Temptation Points. ※ Following Emoji will be given to the saviors who have participated in the [Demon God's Temptation] event 10 times (Left Emoji) and 100 times (Right Emoji)! (This Emoji event will end on the scheduled maintenance on December 15, 2020. Number of participation can be checked via /ragana command.) Important - Consume Demon God's Temptation Points to exchange with the items in the Point Store. Points can be shared between teams. - Costume selection box from the [Demon God's Temptation] event can be exchanged into Demon God's Temptation Points. - Contents of Demon God's Temptation Points Store will change when contents of [Demon God's Temptation] event changes. - Items from the Demon God's Temptation Points Store are not included in the number of acquisition limits per server. - [Wings/Effect/Doll] items exchanged from Demon God's Temptation Point Shop are given as a form of item, and [Costume] is given as a form of package. All contents from the package and items, exchanged by the points can only be moved to Team Storage. ※Contents described in this posting may be added, deleted, or changed due to updates.
Greetings Savior! Enhance the Lucky Four Leaf Clover from Enhance Lv.1 to Lv.40 and get awesome rewards:) Event Period From the scheduled maintenance on May 18, 2021 To the scheduled maintenance on June 08, 2021 Who can Participate - All saviors How to Participate STEP 1. Go to the Event NPC and get [Lucky Break] Lucky Four Leaf Clover - Only 1 [Lucky Break] Lucky Four Leaf Clover can be obtained per team. ※ If you don't receive the [Lucky Break] Lucky Four Leaf Clover, you cannot receive [Lucky Break] Lucky Anvil. STEP 2. Receive [Lucky Break] Lucky Anvil and enhance the [Lucky Break] Lucky Four Leaf Clover! - [Lucky Break] Lucky Anvil can be obtained up to 18 per day. - Login to TOS, play contents as follows, and get [Lucky Break] Lucky Anvil. Content Amount Multiply Token First Login (Daily) 2 - Maintain Login (30 min.) 2 - Sole Hunt 2 - Auto Match: Challenge Mode 2 - Auto Match: Division Singularity 2 O Auto Match: Lepidoptera Junction 2 - Auto Match: White Witch's Forest 2 - Auto Match: Demonic Sanctuary 2 - Auto Match: Res Sacrae Dungeon 2 O Auto Match: Res Sacrae Dungeon (Hard) 2 - ※ When using Multiply Token in Auto Match: Division Singularity/Auto Match: Res Sacrae Dungeon, [Lucky Break] Lucky Anvil will be given proportionally. (When the number of [Lucky Break] Lucky Anvil exceeds the daily acquisition, will be given after deducting the exceeded number.) ※ [Lucky Break] Lucky Anvil can only be used to enhance [Lucky Break] Lucky Four Leaf Clover at Klaipeda, Orsha, and Fedimian. ※ Silver is not needed when enhancing. Reward Reward 1. Reach a certain Enhance Level to get a reward! - You can receive the following reward via Event NPC after reaching a certain Enhance Level of [Lucky Break] Lucky Four Leaf Clover. Enhance Level [Lucky Break] Attribute Points 1000 Unidentified Mystic Tome Enhance Level [Lucky Break] Attribute Points 1000 Unidentified Mystic Tome 1 2 21 42 2 4 22 44 3 6 23 46 4 8 24 48 5 10 5 25 50 1 6 12 26 52 7 14 27 54 8 16 28 56 9 18 29 58 10 20 3 30 60 1 11 22 31 62 12 24 32 64 13 26 33 66 14 28 34 68 15 30 1 35 70 1 16 32 36 72 17 34 37 74 18 36 38 76 19 38 39 78 20 40 1 40 80 1 ※ You can receive a reward for each Enhance Level via Event NPC. (ex. You can have a reward for Enhance Level 16 even after becoming Lv.15 due to failing the enhancement.) ※ Enhancing the [Event] Lucky Four Leaf Clover has 100% chance of success from Enhance Level 1 to 5. ※ [Event] Lucky Anvil and actual Enhance Anvil has a different chance and has a lower chance to succeed per a certain section. ※ [Event] Lucky Four Leaf Clover value increases by 1 when succeeding in Enhance, decreases by 1 when failing in Enhance. ※ When succeeding on [Event] Lucky Four Leaf Clover by Level 21, it will be announced via world message. (Won't be re-announced when reaching the same Enhance level again.) Reward 2. Reach Enhance Level 10 and receive a Special Reward! - Tiny Tini will be given to all saviors who have reached Enhance Level 10 during the event period. (once per team) (Tiny Tini will be given during the scheduled maintenance on June 8, 2021 to the Mailbox.) Reward 3. Enhance the [Lucky Break] Lucky Four Leaf Clover and get buff! - Buff will be applied according to the result and Level of Enhance. - Each Buff lasts for 1 hour, the effect can be stacked up to 3 times. Enhance Level EXP+100 Looting Chance +200 SP Recovery+100 1~10 Success 11~15 Fail Success 16 or above Fail Success ※ Event buff is applied to the character who's enhanced the [Lucky Break] Lucky Four Leaf Clover, time left is consumed when logged out. ※ Event buff is not applied in the PVP area and boss raid contents. (Team Battle League, Blockade Battle, Gem Feud, Guild Territory War, Weekly Boss Raid, Joint Strike) Reward 4. Special Ranking Reward will be given to rank 1 to rank 5 users. Rank Reward 1 [Event] Ark Selection Box - Lv10 [Event] Goddess Res Sacrae Gem Box X3 2 [Event] Ark Selection Box - Lv6 [Event] Goddess Res Sacrae Gem Box X3 3 [Event] Ark Selection Box - Lv6 [Event] Goddess Res Sacrae Gem Box X2 4 [Event] 16 ENH 10 TRA Glacia Legenda Weapon Selection Box [Event] Ancient Golden Socket x10 [Event] Goddess Res Sacrae Gem Box X2 5 [Event] 16 ENH 10 TRA Glacia Legenda Weapon Selection Box [Event] Ancient Golden Socket x10 [Event] Goddess Res Sacrae Gem Box X1 ※ When the Enhance Level is equal, the team who has reached first will be on the higher rank. ※ Ranking reward will be given during the scheduled maintenance on June 8, 2021. ※ Ranking is based on the Enhance Level of the event end period, not the highest level the team has reached during the event period. ※ You can check the rank 1 to rank 5 via Event NPC. The rank renews every 1 hour. - You can receive the ark from the following by choice when using the [Event] Ark Selection Box. Each item can only be moved to Team Storage. (Trade X) [Event] Ark - Swift, [Event] Ark - Storm, [Event] Ark - Divine Retribution, [Event] Ark - Disperse, [Event] Ark - Suppress, [Event] Ark - Healing Wave, [Event] Ark - Thunder ※ Ark obtained from [Event] Ark Selection Box cannot be dismantled, but able to Combine and Transfer. - You can receive 1 item from the following by choice when using the [Event] 16 ENH 10 TRA Glacia Legenda Weapon Selection Box. [Event] Glacia Legenda Sword [Event] Glacia Legenda Two-handed Sword [Event] Glacia Legenda Rod [Event] Glacia Legenda Bow [Event] Glacia Legenda Crossbow [Event] Glacia Legenda Mace [Event] Glacia Legenda Two-handed Mace [Event] Glacia Legenda Shield [Event] Glacia Legenda Spear [Event] Glacia Legenda Pike [Event] Glacia Legenda Dagger [Event] Glacia Legenda Staff [Event] Glacia Legenda Pistol [Event] Glacia Legenda Rapier [Event] Glacia Legenda Cannon [Event] Glacia Legenda Musket [Event] Glacia Legenda Trinket ※ Items from the [Event] 16 ENH 10 TRA Glacia Legenda Weapon Selection Box can only be moved to the Team Storage. (Trade X) ※ Items from the [Event] 16 ENH 10 TRA Glacia Legenda Weapon Selection Box is unable to Enhance/Transcendence/Dismantle, but able to equip Ichor/Enchant/Awaken. - You can receive 1 item from the following by chance when using the [Event] Goddess Res Sacrae Gem Box. Cyan Gem - Demonic Sword of the Giant Cyan Gem - Basin of Consilience Magenta Gem - Lethal Magenta Gem - Marvel Magenta Gem - Hypostasis Black Gem - Healing Black Gem - HP Recovery Black Gem - SP Recovery Black Gem - Maximum SP Black Gem - Attack against Insect-type Target Black Gem - Attack against Demon-type Target Black Gem - Attack against Beast-type Target Black Gem - Attack against Mutant-type Target Black Gem - Attack against Plant-type Target Black Gem - Fire Property Magic Damage Black Gem - Ice Property Magic Damage Black Gem - Lightning Property Magic Damage Black Gem - Earth Property Magic Damage Black Gem - Poison Property Magic Damage Black Gem - Dark Property Magic Damage Black Gem - Holy Property Magic Damage Black Gem - Psychokinesis Property Magic Damage Black Gem - Non-property Magic Damage Black Gem - Bow Damage Black Gem - Cannon Damage Black Gem - Pistol Damage Black Gem - Pierce Damage Black Gem - Strike Damage Black Gem - Slash Damage Black Gem - Additional Damage ※ Items from the [Event] Goddess Res Sacrae Gem Box can only be moved to the Team Storage. (Trade X) Important - [Lucky Break] Lucky Anvil, [Lucky Break] Lucky Four Leaf Clover, [Lucky Break] Attribute Points 1000, [Event] Unidentified Mystic Tome and Tiny Tini cannot be traded but only moved to Team Storage. - Daily limits reset at 6 AM every day. (server time) - Event Status can be checked via /lucky command. - [Lucky Break] Lucky Anvil, [Lucky Break] Lucky Four Leaf Clover will be deleted on the scheduled maintenance on June 8, 2021. - [Lucky Break] Attribute Points 1,000 will be deleted on the scheduled maintenance on June 15, 2021. - If you delete the character that possesses the [Lucky Break] Lucky Four Leaf Clover, the team can no longer participate in the event. (If you wish to participate in the event, please send us a ticket for character restoration.)
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (August 28, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! In preparation for the big [Re:Build] update, log in to TOS every day and stock up on Attribute Points! Event Period FROM the scheduled maintenance on December 18, 2018 TO the scheduled maintenance on January 2, 2019 Who Can Participate - Characters of all levels How to Participate STEP 1. Simply login to Tree of Savior to start collecting your Attribute Points. Here’s how much you can get for your total daily play time. 1 HOUR = Attribute Points: 500 (14 Days) x1 2 HOURS = Attribute Points: 500 (14 Days) x1 3 HOURS = Attribute Points: 500 (14 Days) x1 STEP 2. Come back to TOS every day during the event period and keep piling up the Attribute Points. You can collect all of the rewards above once per day, per team (resets at 00:00 server time). Important - Play time is counted on a per-team basis, so you will continue to accumulate play time even if you switch characters. - Play time is not counted when you are in your Lodge. You must enter a game map in order for your play time to start counting. - Rewards are automatically delivered to the character you are currently logged in with. - Attribute Points obtained from this event can be transferred via Team Storage.
UPDATE - The servers are back up and you can login to all worlds again. The following compensation items have been sent to all teams: Instanced Dungeon Reset Voucher x1, EXP Tome x2. Remember to retrieve the compensation items from your message box before October 15, 2016. Greetings, Saviors. We will soon be performing temporary maintenance on all servers in order to fix some issues occurring after the update patch on October 11th. Maintenance is expected to take place during the following period: [EDT] 04:30 to 06:30 (approximately 2 hours) Thank you for understanding.
Hello. We are "Tree of Savior" development team. Our interview is on Game Webzine Inven (www.inten.co.kr). Link : http://www.inven.co.kr/webzine/news/?news=109604 There is a saying that trends are keep revolving around and this does not only apply to the world of fashion. Due to improvement in technologies, gamers can see the graphics in real time which were only available in CG videos before. However, there are many people who miss the memories of 2D dot graphics in the past. It may be due to the quality of the games that they had enjoyed in the past or it could be due to the recollections that are still in their minds from the communities in those game. The one thing sure is that they are missing those memories. Back in April 30th, when the information about the newest title from Hak Kyu Kim's imcGAMES was released, lots of people have shown their interest in the game which may be due to the reasons that I stated above. Due to the improvement in the game engines, the games that are being released these days are becoming more and more real, but the decision made by imcGAMES was somewhat different. Back to the past, but not old fashioned, concentrating on the feelings of the classics were the main themes that imcGAMES have emphasized while developing the game. To get the latest information about 'Tree of Savior", which features retro concept, we had an interview with the development team at imcGAMES. Let's listen to what they tell us about the game. 5 months have passed after the first information about the game was released at G-Star, but it seems that the attentions on the game are getting bigger and bigger. A1) We can't deny that we feel pressure on those attentions, but they also give us strength to work on. We are trying our best to release the game as soon as possible. Q2) I know that you had FGT for the first time back in February. What kind of feedback did you receive from the people who had participated FGT? A2) We received lots of feedback and advises on the matters such as balances between the classes, quest flows, difficulty level, controllability of a few classes, interfaces, and etc. Most of them told us that the game is very fun and they enjoyed a lot. They also told us that they will play the game again once the game starts it's service. However, since we had only invited a small number of users to our studio, most of the feedback that we received were concentrated on the first impression of the game and the contents in the game. Therefore, we haven't tested and verified the game's feasibility on the environment where lots of users are connected at the same time. We plan to test this when we launch our CBT which is scheduled within this year's summer. Q3) Are there any changes in the game after FGT? A3) We have identified that the current control system, which may confuse some people who play the game for the first time, may need some adjustments. Also we are adjusting difficulty level of the monsters and modifying some of the items in the game based on the feedback that we had received from FGT. Q4) After seeing the graphics of 'Tree of Savior', lots of gamers are remembering Ragnarok or Arcturus. A4) Our focus was to make the game which can give classical feelings, but not old fashioned, along with expressing the latest trends. As a result, we relied on as many hand drawings as possible instead of using the technology from the graphics engine and we emphasized shapes on designs to have fairy tale impression in the game. We are preparing to explain to all the fans about graphics concept soon at "Tree of Savior" Developers' blog so please wait for our explanation. Ragnarok and Arcturus are not our games. Therefore, those games do not have any relationships with our game. The art director for "Tree of Savior" is Anh Jung Won who has been with us for "Granado Espada" for a long time. [▲Graphics of Tree of Savior] Q5) Did you develop your own engine? A5) We are using the internally developed engine which has been in use and updated since the start of "Granado Espada". This engine was customized to meet the needs to express the impressions of 2D characters, hand drawn art and etc. Except for the graphics side of the engine, we are using the same engine which is being used to develop "Wolfknights", the other game that we are currently developing. Q6) After watching the video which was released at G-Star last year, we thought the sounds in the game are very impressive. We think that the sounds fit the game really well. Who made the sounds for the game? A6) Mr. Dong Il Kwak who was working in SoundTeMP team joined S.F.A team to participate "Granado Espada". And he is now in charge of sound directing for "Tree of Savior". Besides Mr. Kwak, many other artists including SoundTeMP team, Esti, Questrosound, Mr. Joon Sung Kim and the other artists are participating for this game. Among them, there are also some artists from the other countries and the new artists as well. As for "Granado Espada", sound concept was euro-trance genre and classics, and the predecessor's theme was electronic-pop genre. However, this time we are focusing on classical crossover. Please find more about it when we launch the game. Mr. Kwak's interview can be found on the following link. http://www.inven.co.kr/webzine/news/?news=49060 Q7) So you told me that you are planning 1st CBT this summer. How far has the development completed in terms of percentage for CBT version of the game? A7) We think that we are already ready to initiate CBT when we look at the sheer volume of contents inside the game, but we think there needs to be some adjustments on interfaces, game system, skills on each class and some other features in the game. I think we are about 70% complete for CBT. Q8) How diversely can a character move in the game? I know that there will be 8 directions and jump, but is it also possible to dash and run? A8) When we had our prototype version, it was possible to run by pressing the cursor keys fast enough, but after some tests, we had concluded that it's aching to press the cursor keys repeatedly so we changed that the basic movement will be running (instead of walking), but when stamina gets fully depleted, character will start to walk. Dash feature which enables players to avoid attacks instantaneously will be available on certain classes. Q9) I saw a fireplace in a game screenshot. What is it for? A9) We have some features including "Rest Mode" in the game in order to prepare for what players can do while they are not engaged in battles. The details of these features will be updated in the future. Q10) How does character customization work? A10) Since there are some limits on the characters' style, it is hard to freely customize the characters. You can choose class, gender and hair style. We are thinking about changing eye colors of the characters possible. Q11) I saw crafting system in the game from the video. How does crafting work? A11) All classes will be able to craft some items in the game. However, in order to craft an item, you have to first acquire a manual to craft a particular item. A manual will be automatically recorded on Adventure Journal once the manual gets used and after that the item can be crafted any time. Certain manuals can be taught to the others. When you collect all the ingredient items that are specified in a manual, you can craft the item. Crafting is only possible during Rest Mode, and it could take a few seconds, a few minutes, and more than 10 minutes depending on what kind of items you are crafting. Q12) How big is the world in "Tree of Savior"? A12) Our plan is to have more than 200 territories in the game when we launch OBT. It will include 3 major cities. Q13) I know that there are hair/head accessories. How many kinds of accessories do we have in the game? A13) At the moment, we have about 50 costumes that are not relevant to characters' stats. We will have more before we launch the game. [▲Crowns, hair bands, rabbit ears and etc are already present in the game.] Q14) When we look at the classes, there are clear distinctions between tanker, healer and dealer. When players form parties, are these roles clearly specified within each party? Or even if we don't care about the combinations of the classes, is it possible to clear dungeons in the game? A14) We are keep adjusting and modifying in terms of battle system. We will tell you more about it after our CBT. Q15) It was unique to see the texts that are being typed by the spectators during a tournament match are shown on the screen. What was your purpose on showing those texts? A15) Players who are waiting for the next matches, or the players who just want to watch the matches are all gathered around in the spectators' seats. They can watch those matches from the point of view of the players who are actually engaged in the matches. The texts that are being typed by the people who are gathered around will be shown anonymously on the screen and we think it will be more enjoyable to watch those matches when there are diverse comments coming from many people. A few people who are reading this may have already noticed. We got an inspiration from the one of Japan's famous video sites. Q16) When I look at Adventure Journal, there is something called Adventure Achievements. What is the purpose and when we complete high level Achievements, what kind of benefits can we receive? A16) There are some players who are mainly focused on leveling up their characters and complete only those quests that are mandatory and there are other players who want to enjoy all the hidden contents in the game. Adventure Achievements are for the latter players, but the Achievements in the game can not be achieved simply by killing lots of monsters. There are many Achievements such as collecting all the different kinds of items, searching and navigating all the maps, clearing all the quests including the hidden quests and many more. Your Achievements will be compared to the other players' Achievements and we will show which players have achieved higher points by ranking those players. Certain quests and certain upper level classes are only possible to do and aquire when your accumulated Achievement points are higher than certain level. [▲The latest build screenshot which was first revealed from Inven ②] Q17) We think community features and real life features (such as marriage, having a house and etc) would fit the game well. A17) It is hard to predict how the community in the game will turn out in the future. After collecting feedback from the testers from CBT and the tests after that, we will decide which system to add in the game. Q18) You have recently opened Developers' Blog for "Tree of Savior" and shared with us some information. When can we get the new information? A18) We will collect all the questions from the Facebook and the Blog and answer them from time to time. We will also update our development process. However, our updates will be non-periodic for a while. Q19) So finally, CBT which is scheduled within this summer, How much can we expect in the game in terms of the number of contents? A19) The main purpose of CBT is to test the game when a large number of people connect at the same time. Therefore, we will limit the number of contents that will be released at the CBT version of the game. Still, we will have enough contents so that the testers can play the game for full two weeks. We are collecting the questions that you have given us so far via Facebook and Developers' blog and we will soon answer your questions on Questions and Answers about TOS #2. Thanks.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (January 23, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.