Greetings, Saviors! We have another new feature coming up that we want to introduce to you today. We will be adding a series of new quests that can only be accessed through a special type of item, the Hethran Badge, found in specific maps. Keep reading for a preview of how you will be able use this new feature, and remember that, as this is expected to arrive only in a future major content update, some details may have been changed by the time we bring it over to iTOS. Q. What are Hethran Badges? Hethran Badges are a type of symbol badges named after a former head of the Kedoran Merchant Alliance, and like most items in TOS, they can be used by right-clicking them from your inventory. Using Hethran Badges gives you access to exclusive quests that you can complete as many times as you want. Q. What level do I need to be to use them? There are two types of Hethran Badges: Lv1 and Lv2. Lv1 Hethran Badges can be used by characters starting at level 260, while Lv2 badges can only be used by characters of level 300 or higher. Q. How do you use a Hethran Badge? 1) First, move to Klaipeda, Orsha or Fedimian (the badges can only be used in town). 2) Go to the Item tab on your inventory and right-click your Hethran Badge. It will be under the Consumable category. 3) A random quest will begin, depending on the level of the badge you used. Note that you can’t play two Hethran Badge quests of the same level simultaneously. If you’re playing a quest obtained from a Lv1 badge, you will need to complete it in order to get another quest from a different Lv1 badge. You’re allowed to have one Lv1 quest and one Lv2 quest in progress at the same time, however. Also, there is no limit on the number of Hethran Badge quests you can complete in a day, so you are free to use as many badges as you like. ▲ The quest starts automatically after you use a Hethran Badge from your inventory. ▲ The badges can only be used by characters of levels 260/300 or higher and in town. Q. Can the badge quests be played with a party? Yes! Once you use a Hethran Badge, nearby party members will also be able to accept the quest and play together, even if they don’t have a badge themselves. However, if another party member already has one Hethran Badge quest of the same level as yours in progress, your party will not be able to accept your quest. Q. Can Hethran Badges be combined like monster cards or gems? Yes. You can combine two Lv1 Hethran Badges to create one Lv2 Hethran Badge! Q. Where can I get some badges? You can obtain Hethran Badges from a series of maps with recommended levels ranging from 261 to 327. The chances of obtaining a badge vary from map to map, however. Below is the list of maps where you can obtain Hethran Badges, organized by drop rate. On maps with the “highest drop rate”, the chances of obtaining a badge are 4 times higher than the maps with the “lowest drop rate”, so keep this in mind if you’re looking to collect some badges. Highest Drop Rate ♦♦♦♦ - Martuis Storage Room - Tevhrin Stalactite Cave Section 1 - Zima Suecourt - Tevhrin Stalactite Cave Section 2 - Phamer Forest - Tevhrin Stalactite Cave Section 5 - City Wall District 8 - Mollogheo Forest - Inner Wall District 8 - Ghibulinas Forest High Drop Rate ♦♦♦ - Emmet Forest - Syla Forest - Pystis Forest - Kule Center - Nobreer Forest - Yudejan Forest - Tevhrin Stalactite Cave Section 3 - Nheto Forest - Khonot Forest - Taniel I Memorial Low Drop Rate ♦♦ - Lake Rasvoy - Tevhrin Stalactite Cave Section 4 - Alembique Cave - Inner Wall District 9 - Salvia Forest - Arcus Forest - Jonael Memorial - Lhadar Forest - Khamadon Forest - Mishekan Forest Lowest Drop Rate ♦ - Timerys Temple - Workshop - Outer Wall District 9 - Jeromel Park - Solitary Cells - Maven Abbey - Sekta Forest - Storage - Investigation Room - Oath Memorial Site
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EST) 21:30 - 22:00 January 31st, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
Greetings, Saviors!We would like to announce the details of our weekly maintenance for January 31, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings Saviors, We are sorry to announce that there will be no Regional Guild Battles this week due to issues in the GvG system on most servers. We apologize for the late announcement and humbly ask for your patience while the issues are resolved. We will update you once the Regional Guild Battles become available again through a future announcement.
Greetings, Saviors! Get to know the Miko Master, Hitomiko through this week's NPC Profile.
Greetings, Saviors! Today, I’m following up on our last Balance Talk with a few more updates on the classes we’re currently working on. I will only be talking about what has changed since the last update, so do read the first and second Balance Talk posts in this series if you haven’t yet. Also, remember that these changes aren’t set in stone yet. We’re still testing and reconsidering our plans for the next balance patch, so these may look a little different once they’re actually introduced in the game. Cannonneer Updates: - Distance restrictions removed for skills used with Bazooka (excluding normal attacks) For the past couple of weeks, I talked about a good number of improvements we made to Cannoneer skills; increasing ranges, reducing casting and cooldown times, and all-around bolstering the Cannooneer’s explosive abilities. One of our devs was actually cured of indigestion while testing the new version of this class: that’s how refreshingly powerful it is. Overall, we were very satisfied with how the class became a lot less frustrating to play, which inspired us to give it one extra boost and allow the Bazooka skill to be used from short ranges as well. We sure had a lot of fun exploding things, so we hope you are as excited to start blasting your cannons once the new changes arrive. Monk Updates: - Double Punch side-to-side range increased to match range of normal attack - Additional damage dealt with Palm Strike, equivalent to the enemy’s defense - Additional damage dealt with Hand Knife, equivalent to the enemy’s INT stat Previously I mentioned how we finally managed to free the Monk of some of the class’ most discouraging restrictions, especially after the big Golden Bell Shield reform I explained in the last post. We noticed, however, that as far as Monk skills go, players continued to resort almost exclusively to Double Punch (then Energy Blast and Golden Bell Shield). This time, we decided to show a little love to some other Monk skills in an effort to balance out and strengthen the purpose of this class. Palm Strike and Hand Knife especially, which so far were mostly used as debuffs with their corresponding attributes, will now aid primarily in dealing, with each skill delivering extra damage based on the enemy’s stats. We look forward to making all the Monks out there answer with a firm ‘YES’ anytime someone asks if the class is any good. Rune Caster Updates: - All skills in the Wizard class tree allowed with Rune of Giants If you read my two previous Balance Talk posts, you’ll know we had two things in mind for Rune of Giants: we wanted to lift the restrictions on this skill safely and gradually. As you can see from the update contents, this lift was anything but gradual, as this time we decided to allow the use of all Wizard skills in combination with Rune of Giants. We did stick to the “safe” part of the plan, though. We ran tests after tests, using every single skill in the Wizard class tree with Rune of Giants, but we arrived at the conclusion that there really were no drawbacks to full-on liberating this skill. We’re very pleased with the results, and we feel even more motivated to keep improving other skills in this class from now on. Warlock Updates: - Mastema applied to flying-type enemies The demon of hatred summoned with Mastema is one that cannot exist on its own; it needs a target to latch on to. This time, by allowing Mastema to apply to a wider range of targets, our plan is to increase the scope of this skill and further reinforce the role of the Warlock. You see, compared to other classes, we still feel that the Warlock’s identity as a dealer is a little ambiguous. As such, this is the first step towards a series of changes that we hope will continue to build up on the efficacy and versatility of Warlock skills. We hope you understand that we aren’t yet done with these balance changes, and we will get to work on other classes eventually. Meanwhile, we want to keep updating you on the progress through the blog, where we can also keep an eye on your reactions and opinions on the new plans. Thank you for sticking with us throughout the process; I look forward to writing to you again on the next Balance Talk.
Greetings Saviors. We are happy to announce the following GvG TOP 10 ranks. Hope others keep on challenging to Top of your region. North America (Klaipeda/Orsha) 1. Crimson / Klaipeda 2. Lotus / Klaipeda 3. Diamond / Klaipeda 4. Alpha / Orsha 5. CuteNotLewd / Klaipeda 6. Ravens / Klaipeda 7. Impetus / Klaipeda 8. Asperity / Klaipeda 9. FashionSavios / Orsha 10. Radiant-Arietis / Orsha Europe (Fedimian) 1. Legends™ / Fedimian 2. Maid Café / Fedimian 3. Insanity / Fedimian 4. †EternaL Owls† / Fedimian 5. Rebellion / Fedimian 6. GoodGuild / Fedimian 7. eso / Fedimian 8. Sparks / Fedimian 9. EriLayne / Fedimian 10. Tsunderstorm / Fedimian South-east Asia (Telsiai/Varena) 1. LastOrder` / Varena 2. AvantHeim / Varena 3. TaKoMo / Varena 4. Dispeller*/ Telsiai 5. Yubikiri / Varena 6. young&naive / Telsiai 7. Paradox / Varena 8. TheAvenger / Telsiai 9. Eminence / Telsiai 10. Folivora / Telsiai South America (Silute) 1. Hydrarium / Silute 2. Unbelievable / Silute 3. Paradise / Silute 4. Caguei na Build / Silute 5. Tomodachi / Silute 6. Kindred / Silute 7. Coffee Break / Silute 8. KillingService / Silute 9. Piranha's Club / Silute 10. TheHeroes / Silute
Greetings, Saviors!We would like to announce the details of our weekly maintenance for January 23-24, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! We have a new event challenge coming up for you. If you’re brave enough not to shy away from a little danger, that is. Survive the new event dungeon without the help of any skills or items and you’ll be rewarded with lucky prizes every day. Read the details below to find out how to participate. 1. Event Period - From: scheduled maintenance on January 24, 2017 - To: scheduled maintenance on February 14, 2017 2. How to Participate - Go to the Event Notice Board in Klaipeda or Orsha and enter the event ‘Ashaq Underground Prison’ dungeon in a pre-made or auto-matched party. - Survive the bosses inside the event dungeon without using skills or items. The event dungeon consists of 3 stages, explained under ‘3. Ashaq Underground Prison Stages’. - The more stages you clear in the event dungeon, the more cubes you will be rewarded with. The cube rewards stack as you clear each stage, and clearing all 3 stages will win you a total of 6 Prison Cubes. See ‘4. Prison Cube Drop Items’ for the list of items you can get from the event cubes. - After you clear the dungeon, you can receive your cube(s) from the Event Notice Board. - You can also collect prizes for the number of times you run the event dungeon: 10 runs: Enchant Scroll (14 Days) x3 20 runs: Pink Rooster Headband x1 3. [UPDATED] ‘Ashaq Underground Prison’ Stages - Stage 1: survive 3 bosses for 2 minutes (reward = 1 Prison Cube + 1 Fortune Cookie) - Stage 2: survive 4 bosses for 2 minutes (reward = 2 Prison Cubes + 1 Fortune Cookie) - Stage 3: survive 4 bosses for 3 minutes (reward = 3 Prison Cubes + 1 Fortune Cookie) 4. Prison Cube Drop Items - Random boss monster cube x1 = 50% chance - Keista Protective Potion = 15% chance - Keistas Bravery Potion = 15% chance - Instanced One Entry Voucher (14 Days) = 15% chance - Superior Gem Abrasive (14 Days) = 5% chance 5. Important - Only characters of level 100 or higher can participate in the event. - [UPDATED 2] You can enter the event dungeon once per day (2 times for Token users), per character. - Participation in the event is counted on a per-team basis. You can participate with different characters and all their runs will count towards the total number of runs of your team. - Prizes earned from the total number of runs can only be received once per team. - Stage survival prizes and participation count prizes can be received from the Event Message Board. - Prizes will time limits (’14 Days’) will start counting down as soon as they are received. - Event dungeon entries are reset every day at EST 06:00. - The number of entries in the event dungeon cannot be reset with an Instanced Dungeon Reset Voucher item. - [UPDATED] When using "Restart from the Nearest Revival Point", you will be teleported to Orsha. You will be able to re-enter the event mission. - [UPDATED] All buffs except for EXP-related will be removed. e.g. The EXP buff from EXP Tome will not be removed. - [UPDATED] Upon entering the event your Max. HP will be changed to 1. We offer our most sincere apologies for the typos and misinformation regarding this event announcement.