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[COMPLETE] Scheduled Maintenance for September 27th, 2016

Greetings, Saviors!We would like to announce the details of our weekly maintenance for September 27th, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
September 27th, 2016
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[COMPLETE] Official Forum Maintenance - September 25th, 2016

Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 September 25th, 2016 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff

Announcement
September 25th, 2016
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Weekly Question and Answer – September 23rd, 2016

Q1. It's almost the end of September. When is Rank 8 coming to iTOS? A1. We are aware that many of you are waiting for the Rank 8 update.  That is why we are being extremely thorough in the testing process so you will be able to fully enjoy the new contents. We also know that many of you at Rank 7 will love to focus on leveling your characters as soon as the update arrives in order to experience the new classes and skills. As such, we are also preparing a few extra treats that will help you do so near the update's release date. Q2. Swordsman type classes are finding it extremely difficult to complete quests at higher levels due to the high damage from monsters. Having to find a party every time makes questing hard for soloing players. Can you give us any ideas on what you are planning for the Swordsman in the future? A2. We are constantly testing various ideas with regards to re-balancing the Swordsman class.  Some of the things we are considering are adjusting monster parameters, Swordsman exclusive items, the fifth type of gem for melee type classes etc. We'll let you know as soon as we have found a combination of changes that works well. Q3. There's only one way to trade Monster Cards, but it's really inconvenient. Would it ever be possible for us to trade them?  A3. We are considering the removal of trading restrictions on Monster Cards. Further Info. would be released via announcement. Q4. Many of us have chosen to become a Templar in order to create guilds to enjoy the game with others. However, there currently aren't any attributes for Templar skills making the class otherwise less interesting. Is there any chance that we will be able to invest in attributes as well? A4. We deliberately developed the Templar class in such a way so that it would only have to focus using resources on the management of guilds. However, we have received much feedback with regards to the class and are testing various options to see if we can't add attributes to enhance the Templars. Q5. When will we be able to try out the Wonderland Costumes? A5. We are in the final preparations of bringing the new 8 types of Wonderland Costumes to a TP shop near you! We hope that you will enjoy the fantasy themed costumes. Please note that the wings on the costumes do not grant you the ability to fly. On a happier note, you don't have to worry about your hair becoming messed up from the desserts on the hats either.    

Developer's Blog
September 23rd, 2016
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[COMPLETE] Scheduled Maintenance for September 20th, 2016

Greetings, Saviors!We would like to announce the details of our weekly maintenance for September 20th, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
September 20th, 2016
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[COMPLETE] Official Forum Maintenance - September 19th, 2016

Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 September 19th, 2016 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff

Announcement
September 18th, 2016
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Announcement regarding event rewards

Greetings Saviors,   We would like to announce that there was a slight issue with the event rewards for the first day. Several players were able to obtain rewards meant for another day instead of the rewards intended to be given for the first day.   This was unintentional and we have reset the properties related to the event as of 05:20 A.M. (EDT) September 13th, 2016. Players will now receive the intended reward for the first day.    Any players that have finished the quest before this time will have had their quest status reset. Therefore, those players will be able to do the event quest once more and receive the rewards for the first day. Please make sure to redo today's event quest before the day is over to be able to receive the second reward tomorrow.   We offer our most sincere apologies for any confusion caused by the mixed rewards for the event. Sincerely, IMC Games

Announcement
September 13th, 2016
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Latest Performance Improvement Tests

Greetings, Saviors! Today we want to let you in on some tests we’ve been conducting to improve overall frame performance in Tree of Savior. We’ve compared the current performance in the game in ms with the values obtained after applying two improvement measures intended to minimize elements responsible for frame drop issues, as explained below. Particle Instancing: Optimizes function call when identical particles (objects) are rendered on the screen to improve processing speed. Quest Loop: Considers all existing quests but only updates when their status is changed to either ‘available for start’, ‘ongoing’ or ‘available for completion’, making for a more efficient processing of quests.   Blue represents the data obtained before the optimization measures, red represents the data registered after the measures were applied.   perf1 avg time: 31.6ms / max time: 137ms perf2 avg time: 25.5ms / max time 266.6ms avg time difference: 6.1ms / max time difference: -129.6ms avg time improved 0.8 times / max time improved 1.9 times ▲ MAINLOOP: Overall game performance time. The time required to render and show a frame in-game. FPS will increase as this number decreases.   perf1 avg time: 0.1ms / max time: 6.5ms perf2 avg time: 0.5ms / max time: 74.8ms avg time difference: -0.4ms / max time difference: -68.3ms avg time improved 4.5 times / max time improved 11.6 times ▲ UPDATE_QUEST_LOOP: The time required to check quests in-game. While most are checked server-side, some are being checked by the client. There will be less lag the less time this takes.   perf1 avg time: 0.1ms / max time: 2.2ms perf2 avg time: 0.8ms / max time: 3.3ms avg time difference: -0.7ms / max time difference: -1.2ms avg time improved 9.5 times / max time improved 1.5 times ▲ UpdateAnimation: The time required to show the game’s animations. It shows how much time is required to show a character’s movement per frame. The less time it takes, the less time is required to show a character’s animations.   perf1 avg time: 0.6ms / max time: 7.9ms perf2 avg time: 1.4ms / max time: 4.1ms avg time difference: -0.8ms / max time difference: 3.8ms avg time improved 2.3 times / max time improved 0.5 times ▲ RenderVertex: The time required to show game effects. It shows how much time is required to show the game’s effects. Game effects will appear to be smoother the lower the number is.   Looking at the results obtained from our internal tests, we expect these new measures to bring significant improvements to the performance of the game. We’ll be continuing to test the new measures more extensively to stabilize them, and we hope to bring these improvements to you as soon as they’re ready.

Developer's Blog
September 13th, 2016
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[COMPLETE] Scheduled Maintenance for September 13th, 2016

Greetings, Saviors!We would like to announce the details of our weekly maintenance for September 13th, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
September 13th, 2016
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The 'Crystal Root Lottree' Event

Greetings Saviors, We are pleased to announce that you will soon be able to participate in the 'Crystal Root Lottree' event! As is implicated in the event's name, it will be a lottery involving the beloved Tree Root Crystals scattered throughout the world. The details can be checked down below. [Details] 1. Event Period - From : Scheduled Maintenance on September 13th, 2016 - Until : Scheduled Maintenance on October 11th, 2016   2. How to Participate - Players will have a chance of obtaining the Essence of any Tree Root Crystals that they destroy. - Collect 5 Tree Root Crystal Essences and take them to the Event Notice Board in Klaipeda or Orsha to choose a number. - A reward will be given if the player has chosen the correct number between 1 and 10. - The raffle number will be selected at random each day and will differ from player to player. - Players will be able to choose another number by bringing another 5 Essences if they have selected the wrong number.   3. Reward Reward #1 - Highly Condensed HP Potion x 50 Reward #2 - Keistas Bravery Potion x 5 Reward #3 - Highly Condensed SP Potion x 50 Reward #4 - Keistas Protective Potion x 5 Reward #5 - Zemyna Necklace (14 Days) x 1 Reward #6 - Soul Crystal x 3 Reward #7 - Keistas Bravery Potion x 10 Reward #8 - Urgent Repair Kit x 5 Reward #9 - Keistas Protective Potion x 10 Reward #10 - EXP Tome x 2 & Five x4 EXP Tome Recipes Reward #11 - Enchant Scroll (14 Days) x 2 Reward #12 - Silver Anvil (14 Days) x 1 Reward #13 - Warp Scroll Bundle x 1 Reward #14 - Enchant Scroll (14 Days) x 3 Reward #15 - EXP Tome x 3 & Five x8 EXP Tome Recipes Reward #16 - Special Reward Reward #17 - Special Reward Reward #18 - Special Reward Reward #19 - Special Reward Reward #20 - Special Reward   4. Important - All event rewards are untradeable. - You may only complete the event quest and receive the rewards once a day per account. - You may participate in this event up to 20 times. - The quest limit resets every day at EDT 00:00.

Announcement
September 13th, 2016