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Klaipeda and Orsha Servers Connection Issues - May 30th, 2016

Greetings Saviors, We are aware that players may have been experiencing temporary connection issues to the Klaipeda and Orsha servers.  This was due to some internal connection issues between the servers. The issue has been resolved at [EDT] 07:30 May 30th and you should now be able to access the game. Please let us know via the ticket system if you are still having trouble accessing the game after this point. As always, we thank you for your continued support, understanding, enthusiasm and love for Tree of Savior.   Sincerely, IMC Staff

Announcement
May 31st, 2016
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Blocked Users in [SEA] Servers and Bot Classifier Update

Greetings, Saviors. Due to a recent lapse in our Bot Classifier, a number of players were mistakenly deemed bot users and had their accounts blocked as a result. We would like to announce that these accounts have now been unblocked and that their corresponding teams have been compensated with the following items: - 15-Day Event Token (untradable) - EXP Tome x4 - Instanced Dungeon Reset Voucher x4 Below is the list of accounts affected. [SEA] Telsiai PinoyAllSta** Telkar** TIM** Bi** Gannicus** S** DadenMa** Shiny** Secretp** DAFFA** [SEA] Varena RoyalDu** Jycans-Wo** SantosRepubl** Shia** Karven** Sora20** Sponklo** About RII and the Bot Classifier As you may know, we make use of our Bot Classifier for finding bot users and examining bot reports, partly by taking into account the RII of other players (see our Dev Blog post here for details). Until now, using the RII of the reporting players has helped signal the offending users to the Bot Classifier, giving us a clue as to which users are more likely to be bot accounts. This high reliance on RII, however, has caused some innocent players to be considered as bot users as well. For this reason, we have decided to slightly change how reported cases are handled. The reporting players’ RII will still count towards the probability of the reported user being a bot, and will signal to the Bot Classifier which accounts are more likely to be using them. However, the RII of the reporting users will no longer influence our decision when determining whether the reported accounts are using bots or not, and they will be judged solely on their in-game behavior and other Bot Classifier criteria. Finally, to players whose access to the game is being denied, if you find that your account has been unfairly blocked, make sure to send us a ticket through our Support page so we may reevaluate your case. Thank you. Sincerely, IMC Staff

Announcement
May 31st, 2016
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[UPDATED] Issues with Receiving TP Bundles

UPDATE: After looking at the 25 reports sent to us via Support ticket so far, the records show that the purchased TP bundles have already been successfully received in the large majority of the cases. A total of two cases require additional confirmation: one shows no records of TP bundle purchases on Steam; the other shows that the user did not yet attempt to retrieve the TP. We would like to remind you that, in order to receive your purchased TP, you need to click the TP button on the screen in-game and then click 'Use' on the TP bundle item you wish to receive. See our previous announcement here for more information. About the occasional delays in receiving TP bundles After a player purchases a TP bundle and tries to receive it in-game by clicking the 'Use' button, the process of connecting to Steam's server can sometimes fail, which stops the TP from being received immediately. This error is not permanent, however, and after some time the TP can be received by clicking the 'Use' button on the TP bundle one more time. We continue to search for ways to improve this and apologize for the inconvenience it may cause. Meanwhile, if you are still unable to receive your purchased TP after several tries over a considerable period of time, or if you encounter any other issue related to TP purchase or retrieval, kindly send us a Support ticket so we can look further into the issue. Thank you. Greetings, Saviors. Some players have been reporting being unable to receive their purchased TP bundles in-game after clicking the ‘Use’ button. We’re currently investigating the source of this issue and would like to ask you to report any similar cases through our Support page. In your Support ticket, make sure to include your team and server information, and which TP bundle you purchased (100TP / 300TP / 500TP / 900TP). Please wait while we process your ticket; we will update you once we have a solution for this problem. Thank you. Sincerely, IMC Staff  

Announcement
May 31st, 2016
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[SA] Silute Server Connection Issues - May 29th, 2016

Greetings Saviors,   We are aware that players may have been experiencing connection issues to the [SA] Silute server.  This was due to some internal connection issues between the servers. The issue has been resolved at [EDT] 06:25 May 29th and you should now be able to access the game. Please let us know via the ticket system if you are still having trouble accessing the game after this point. As always, we thank you for your continued support, understanding, enthusiasm and love for Tree of Savior.   Sincerely, IMC Staff

Announcement
May 30th, 2016
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[UPDATED] TP Bundles now available via the Steam Inventory Store!

Greetings Saviors! We are pleased to announce that you may now obtain TP bundles via the Steam Inventory Store. We will also be requesting Valve to take down the current DLC products from the store as they were acting as a stop-gap measure before the TP bundles became available. There are 4 different products for each region, 100TP / 300TP / 500TP / 900TP, and are priced accordingly to which region they are for. You will be able to purchase the TP bundles at the Steam Inventory Store. You will then have to receive them in-game by clicking the TP button and ‘using’ the item. Please be careful since you will no longer be able to refund the items after receiving them in-game. Please refer to the image below for more details. You can access the store via this link : http://store.steampowered.com/itemstore/372000/   [Important – Please read carefully] Each product will be released in four different versions, one specific to each region (NA, EU, SEA, SA). Each product will be redeemable only in its corresponding region (e.g. EU-exclusive TP bundles can only be redeemed in [EU] Fedimian).   In regions with more than one server, each product can only be redeemed in one of the region's servers (e.g. players in the NA region can purchase a TP bundle and redeem it only in either Klaipeda or Orsha). [UPDATE - May 30th, 2016] It has come to our attention that the pricing for the 500TP Bundle for EU servers was incorrect. We have made a request that it be changed to the proper pricing and expect it to take effect soon. We apologize for any confusion this may have caused. [UPDATE - May 31st, 2016] It has come to our attention that players from Chile have not been able to see any products. This was due to a glitch in the pricing system and this has now been fixed.  Please let us know via the ticket system if you still have trouble viewing products. Please specify the country you are playing from when doing so.

Announcement
May 31st, 2016
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[COMPLETE] Scheduled Maintenance for May 31st, 2016

Greetings, Saviors!We would like to announce the details of our weekly maintenance. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
May 31st, 2016
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[UPDATED][Hotfix] Implementation of Cross Server Automatic Party Matching

Greetings, Saviors!We would like to announce the details of our weekly maintenance. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
May 30th, 2016
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Recent Client Optimization Measures

Greetings, Saviors! Today on the blog we’re talking about our game client. Many of you have long been noticing that, when user numbers go up or during busy battle scenarios, the client’s response time tends to drop rather low. And in fact, while the game’s graphic engine is able to portray images with its distinctive unique 2d-like feel, it was suffering from a lot of performance-related problems. So, in this post, we want to notify the information about how much we improved in the new patch. The biggest issue with the current engine was the high number of draw call. Every time this number reached a certain level, the CPU would become overworked while the performance of GPU was underutilized. One of the main reasons behind this high number of draw calls was the abundance of particle effects. Whenever an enemy dies, or a character on screen attacks, and even when doing nothing, a large number of particle effects is required to render all the small objects moving in the background.   - Particle Effect Batching   In order to reduce the number of draw calls, we need to group together particles of the same type to create draw call batches. The problem is that most particles used are semi-transparent, so without depth sorting, they won’t be rendered the way we intend. The current engine prioritizes rendering accuracy, so particle effects of all types were mixed together, making batching impossible and increasing the number of draw calls. We considered, in this case, that improving the client’s performance was a more urgent matter and decided to slightly compromise the visual accuracy of the game in favor of allowing more batching. We’re also applying other measures to improve performance and reduce draw calls, such as exploiting multiple render targets, shadow processing optimization and character instancing.   - Multiple Render Target   - Shadow Processing Optimization and Character Instancing   - We tested versions with and without the optimization measures applied and compared the results.   - Chart Showing FPS (Frame Per Second) and MS (Millisecond per frame) Figures by time The top of the graph shows FPS variation (the higher, the better), while the bottom represents MS figures (where lower is better). With all the optimization measures applied, we witnessed an increase of approximately 2.5 times in minimum FPS. We were able to see that the gaming environment was improved greatly by the fact that by raising the minimum FPS allowed the game to maintain at least 60 FPS on the testing specifications. Note that these results were obtained in a testing environment and can differ depending on each user's PC specifications. However, the inconvenience caused by these problems is expected to reduce significantly in most situations. Besides of these issues, there are still some problems need to be optimized such as CPU multicore utilization and Graphics data-side optimizations. These measures are part of all efforts to continue providing a better environment to TOS players. Thank you.  

Developer's Blog
May 30th, 2016
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[UPDATED] Temporary Connection Issues with the [SEA] Varena Server

Greetings Saviors, There was a slight issue with the [SEA] Varena Server where certain channels were unexpectedly shut-down. Details 1. Time: [EDT] 11:00 ~ 11:40, Sunday, May 29th, 2016 2. Problem: Unable to access certain maps. 1. Time: [EDT] 09:20 ~ 09:40, Sunday, May 29th, 2016 2. Problem: Unable to access certain maps The issue has been resolved. We are sincerely sorry for the reoccurance of the issue. Please let us know via the ticket system if you are having trouble accessing the game. As always, we thank you for you continued support, enthusiasm and love for Tree of Savior. Sincerely, IMC Staff    

Announcement
May 29th, 2016