Hello. I am syKim from “Tree of Savior (TOS)” Development team. This is 11th post of “Questions and Answers about TOS” which answers the questions that we received during the last week. Q) How many skills does each class have? A) It varies from one class to the other. The class which possesses the least number of skills has five skills. Q) Is there any class which is specialized in crafting? Or is crafting done by sub-classes? A) There are a few classes that have skills related to crafting. Those classes are not sub-classes and they start at the same level like the other classes. ▲ Alchemist which represents a class specialized in crafting. So much time and efforts should be spent on crafting items so if you see Alchemists on the road who are burning, boiling, squeezing ingredients, send them a word of cheers. Q) Can we freely change the keys that are used in the game? If it’s possible, I want to play using NUMPAD. A) We don’t have any keyboard customization function in the game yet, but we will try our best to include this function in the game before we launch our commercial service. Q) Please support traditional Chinese letters on the International Version. A) We know that lots of Taiwanese fans are interested in TOS. We also have in our mind that we should prepare a comfortable environment for our Taiwanese fans so please wait for our further development. Q) Are there any classes which have skills that deal damages over time on enemies? A) There are some classes which have skills that deal damages over time such as Fletcher class which uses special arrows, Wugushi class which uses poison and etc. Q) Are genders locked for the classes in the game? A) No. We don’t have any class yet that only has one gender. Q) Is it possible to lengthen the life of a fire place by adding some fuels or firewood into it? A) Yes. It is possible to lengthen the life of a fire place by adding firewood into it. ▲ Fire place that is ignited by someone can be used by all. Q Can we change colors of the costumes in the game? A) We are looking for the most optimized solution for this question. However, if we were to develop such feature, then we want to first change skin colors of the characters. Q) Can items be damaged when fighting against enemies? A) Items won’t disappear, but if an item’s durability becomes 0, then you won’t be able to use its maximum performance. You can fix items’ durability via Ironsmith NPC or a class named Squire can also fix items’ durability. Q) When is CBT by the way? It is now summer. A) Ever since our FGT was over, we focused on the development so that we can launch CBT within this year’s summer, but more time was needed than we had expected on the overall balancing of the game so we think CBT will be delayed a bit. When the date for CBT gets confirmed, we will announce it to all of you via TOS Facebook and Developers’ Blog so please kindly understand for the delay. This week’s class introductions. ▲ “Peltasta” is a swordsman-type class which uses a shield and a sword together. Peltasta can block enemies’ attacks and attack enemies using a shield and it can even provoke monsters by tapping its shield itself. Shield attacks deal a great amount of damages on the enemies that are either in Frozen or Petrified status so it is more effective to collaborate with Creomancer or Elementalist classes. Peltasta can even throw its shield at its enemies, but if you don’t pick it up soon enough, then the shield may disappear. ▲ Pardoner is a cleric-type class which can make different types of scrolls. It can make Booster items that will be used once automatically whenever you attack or defend, and it can also make one of its skills into a consumable item and either give or sell it to other player. If you have a skill scroll that is made by Pardoner, then regardless of which class you use, you can use cleric-type magic at any time you want. “Staying in the field after Log-out” is a feature that makes TOS interesting, and we will tell you more about it in the near future. ▲ Hoplite is a swordsman-type class which uses a spear. If Hoplite uses “Overhand Thrust” stance, then its Critical rate will temporarily increase in exchange for a decrease in its Evasion rate. When an enemy is about to attack, it can receive a Counter Bonus when it counter-attacks the enemy using its shield and spear simultaneously. Spears have longer attack ranges than swords and some skills with a spear will deal bonus damages on the gigantic monsters. ▲ “Sorcerer” is a wizard-type class which summons a devil. If you insert a card, which you can obtain from defeating devil-type boss monsters, into “Grimoire”, then you can summon the devil which has the appearance of the boss monster you defeated. You can either order attacks, or order the devil to protect some designated place. You can also mount onto the devil and control it directly by using attack keys and movement keys. This week’s bonus image ▲ “Cleric (female)” initial design (by AD Maggi) Okay so that’s it for this week. If you have any questions, please forward them to TOS Facebook or Developers’ Blog. Thanks.
Hello. I am syKim from “Tree of Savior (TOS)” Development Team. This is 10th time of Questions and Answers about TOS which answers the questions coming from all of you. TOS is currently under development so the answers that are given below can be changed when we start the official service of the game. Q) When players go into Rest Mode, do they receive some benefits such as HP restoration? What about the fire place which was shown in the screenshot before? Does it automatically appear when players go into Rest Mode? A) In Rest Mode, HP restores faster. There are also various activities that players can undertake during Rest Mode such as crafting consumables… You can set up a fire place when you are in Rest Mode. It enables faster HP restoration and if there are other players nearby, then those players will also receive benefits from it. ▲ Fire places that can be set up anywhere on the field can be used by anyone. It extinguishes fast though… Q) Do you have characters that represent each country or cultural area? A) A few classes’ concepts are based on the specific cultural areas’ historic heritage, but they don’t represent certain civilizations or countries. Q) I want to know if the game will be in sync with mobile devices. A) We don’t have any specific plans as of yet. Q) I saw an introduction about Centurion class from the last post. It looks very interesting, but I have some worries that it may be misused on bots, farms, trollings or etc. Do you have any plans to avoid these? A) ‘Formation’ skill will not make the game confusing since this skill will not be maintained for a long time after using it. You use this skill when you feel you need it, and you stop using it after achieving your objective. We don’t worry about it that much inside our development team. Q) If there are more than two Chronomancers, then isn’t it possible to multiply the number of rewards? A) Once a certain place has been used to restore the time, then that place will be distorted for some time so that it is not possible to restore the time within that place for some amount of time. Q) Are there any mounted classes in Archer-type classes? A) Yes we have a few. Hackapell class represents a mounted class in Archer-type classes. ▲Hackapell Class Q) The BGM which was used in the last post was done by a musician named Symphonix. What happened? A) Yes. A few of our staffs in development team really like the music of Symphonix who is an electronic musician in Germany. We signed a contract with them since we believed that their music will fit really well into a few scenes in TOS. You will be able to listen to a few of their albums as BGM in TOS. Q) TOS Brazilian community is talking about Archer class a lot. Can you tell us more about Archer class? A) Archer is a very unique and strong class. I will tell you more about it in the near future. Q) There are lots of opinions on the characters’ voices in one of Japan’s online communities. Do you also localize characters’ voices? A) The voices in the game right now are all proto-types. Since the version of the game that we are working on is not the official service version, even the voices of our developers and designers are included in the game at the moment, which were done inside our studio’s recording booth. Of course we will re-work on the voices for the official service version of the game, and when the localizations are needed, then we will make so that players will be able to select the voice pack that they want. It’s like that they can select in-game texts in the language that they prefer. Q) All female characters look pretty and cute. Can you also show a male character’s artwork? A) Okay. I will show you a male NPC’s artwork. ▲ Centurion Master Okay, now, we will answer you, the questions regarding the items, which have been sent to us repetitively. Generally, items’ tooltips look like the above. ★ above indicates the item’s grade. If there are, more ★ on an item, then that means the item’s grade is higher. There are options on certain items such as Splash, which is indicated above, lets you attack the multiple enemies at once, and Critical Occurrence increases the possibility of Critical attacks. The items which your character can equip may be limited depending on your character’s level or its class. Potential indicates the margin at which you can upgrade your item stronger. Whenever you upgrade your item, this gauge decreases by 1. [From left, normal – magic – rare – unique grades] Uniqueness of items is divided into four levels and these can be distinguished by the background colors of item illustrations. Even if you have the same items, additional options or Potential may be added depending on the uniqueness level of those items. Each item has its own weight. There is a limit on how heavy you can equip your items, and if the weight of the equipped items exceeds the maximum weight you can carry, your movement speed will be reduced along with the penalty which you can’t obtain additional items any more. The maximum weight you can carry varies with the growth of your character’s stats. If you use the items that compose a set, then the additional options will be activated. The composition of a set can be seen from items’ tooltips. In order to craft an item, you need a manual. Manuals will be registered at Adventure Journal so when you have corresponding ingredients for a particular item, then you can craft it anytime during Rest Mode. When you craft an item, you can freely change its name and you can also add some descriptions on its tooltip. ▲ When you add texts like the above while crafting an item, these texts will be shown to the other player as well when this item is given to the other player. There are 3 methods to upgrade an item. An item’s basic stats will be enhanced using Advancement. After placing an item onto something called Moru, hit it to advance it to the next level. The numbers such as +1, +2 … will be displayed on the advanced item to indicate the item’s advancement level. You can also give special options to the items by inserting jewels onto them. There are 4 types of jewels; round-type, quadrangle-type, diamond-type, and star-type. You can only insert each type of jewel that fit into the corresponding holes on the items. There are the items that already have these holes, but if you need an additional hole, then you can go meet ironsmith in the villages to make a hole in your item. By making a hole, the item’s Potential will be reduced by 1. Lastly, you can endow attributes to an item by adding Magic Amulet. For example, there is an option such as [When you succeed in Critical + Overkill simultaneously, the maximum attack speed will increase by 10 seconds with 3% possibility]. ▲ Magic Amulet influences an item’s appearance. The shield with 3 red skulls looks like this. We will skip on class introductions this week. If you have any questions, please forward them to our Facebook or Developers’ blog. Or if you want to send your questions anonymously, then please forward them to firstname.lastname@example.org. We read all of your questions so please do not hesitate to send them to us. Thanks. This week’s bonus image. ▲The initial design of “Archer” class (by AD Maggi)
I am syKim. I will answer the questions that we received during the last week and also introduce a few other classes. TOS is currently under development so the answers that are given below can be changed in the future. Q) I know that the characters can jump in the game. Can they also climb onto roofs of the buildings in the game? A) Yes you can. You can also climb onto other objects besides the buildings. Q) Can melee classes also evade monsters’ attacks? A) If you accumulate “Agility” stats, you can evade monsters’ attacks. And it does not only apply to the classes that are specialized in melee attacks, but it applies to all classes. Q) Are there any other classes that can use summon skills other than Necromancer? A) There are a few other classes that can use summon skills besides Necromancer. Such as Sorcerer… However, the methods of controlling summonees are little different. Q) Are there skill trees in the game? A) Most of the skills are exposed without any requirements, but a few skills that are related to the other skills can be learned after training those other skills first. As I told you before, it is possible to train your existing class instead of advancing your class to higher class. When you do that, new skills and attributes can be learned. Q) After advancing my class to higher class, is it possible to go back to the previous class? A) You advance your class to learn new skills so even if you advance your class to higher class, the skills that you have learned will not disappear. It is also possible to wear the costumes that your previous class used to wear after advancing your class to higher class. Q) Are there any limits on where I can go? For example, are there any places that I can’t go before I reach certain level? A) We are trying to allow players to move freely except for a few specific cases. However, if a player enters a map which requires high level, then it will be hard to play on that map. Q) I really like Wizard (♀). I hope you make it in GIF. We will introduce you a few classes in the game. ▲“Cataphract” is a cavalry class which is specialized in breaking through a group of monsters or barriers. Its attacks can reach long ranges and it is useful in facing multiple enemies. When Cataphract is mounted, its attacks become stronger. It can use skills while it is moving which is very unique for Swordsman type classes. ▲“Chronomancer” is a class which controls time. It can increase movement speed, and it can also temporarily increase attack speed as well. It can stop the enemies’ movement and it even restores the time back to a few seconds so that the environment around you are the way they were when they were a few seconds back. ▲“Quarrel Shooter” is a class which is specialized in using crossbows. When it uses a one-hand bow, it can either use a sub-weapon or a shield on the other hand so that defense which is the archer’s critical weakness can be enhanced. When it uses a Pavise, which is a shield that can be deployed in the ground, it can protect enemies’ long range attacks so more strategic battles are possible. ▲“Bokor” is a class which uses Voodoo skills. It can either attack a monster that it chose as a target from long ranges or it can curse the monsters so that they can turn into zombies. Zombies attack the other monsters that also turn into zombies. Zombies are very slow and they are hard to control so by placing Veves which summon Lwas, you can help those zombies and order collective commands to the zombies. This week’s post was delayed a bit due to some internal issue in our development team. Therefore as compensation for your waiting, ▲Initial design of “Swordsman Class” by AD Maggi So that’s it for this week. We always listen to your suggestions and opinions so please forward your opinions or questions to TOS Facebook or Developers’ blog. Thanks.
I am syKim from “Tree of Savior (TOS)” development team. This is 9th post on Questions and Answers about TOS which answers the questions and the suggestions from all of you who are waiting and cheering for TOS. TOS is currently under development so the answers that are given below can be changed when we start the official service of the game. Q) I want to know if there’s day and night system in the game. A) There is no day and night system in the game. Q) I heard that we can climb onto the objects in the game. Can we also find hidden items or do some special actions when we climb onto those objects? I like looking for hidden dungeons or items. A) We have some hidden contents at the places that are not clearly visible in the game. Q) Is there marriage system in the game? A) At the moment, we don’t have marriage system in the game. However if there are lots of users who want this system, then maybe in the future, we could think about adding this system in the game. Please give us your suggestions. Q) I have a question on costumes. Do the costumes exist for collection purpose or dressing purpose? Or maybe do they exist to add some options to the characters? A) In TOS, each costume makes your character look different from the others. Therefore, they are different from the armors which have defensive attributes. Even if you don’t wear the costume that you newly obtained in the game and stay in the previous costume, there will be no disadvantage in terms of stats. Exclusive costumes for each class can be obtained from Class Master NPC when you advance your class to higher class. Q) I saw Chronomancer’s skill which restores the past time. Then is it possible to revive the friends who are dead? What about the items that we acquired before we restore the time? How about the monsters which are dead? Do they resurrect? A) First of all, this skill can’t be used often since some time needs to be passed in order to use this skill again. However, if there were dead friends or monsters, they will resurrect. The items that you acquired before you restore the time will remain even if you restore the time. You can understand it as in Sci-Fi movies where the main character who go to the past using time slip still has a cell phone or other things in his/her pocket which are not possible to be existed in the past. So now more class introductions. ▲“Thaumaturge” is a class which can change attributes. Monsters’ traps can be used as if they are yours, and you can either shrink or enlarge enemies’ sizes. Some of the skills of the other classes get influenced by the sizes of the enemies so if you use this skill cleverly, then you will change the outcome of the battles. You can also enlarge specific parts of your character’s body. For example, if you enlarge the hand which is equipped with a weapon, then attack stats will increase. If you enlarge the hand which is equipped with a shield, then defense stats will increase. ▲“Archer” is a basic class in archer-type classes. Arrow’s attack power will vary depending on the character’s distance from the enemies. If you change the stance of your character, then you won’t be able to move, but then the effective attack range will increase. If the monsters get attacked by a strong arrow attack, sometimes they will be hooked together and as a result you can attack these monsters easily as if you are handing just one monster. Archer can move while it is attacking the monsters so it is useful when you are in battle with boss monsters or the monsters that are big. ▲ "Pyromancer" is a class which uses fire magic. Fire attacks inflict continuous damages on monsters so it is useful to use this class when you are facing multiple enemies. “Fire Wall”, which you can place it on the ground, can be used using directional keys when you draw a wall on the ground while casting this skill. “Fireball” can be moved around by attacking it directly from short ranges so it will be useful in many ways when you are in party. ▲ "Centurion” class can order commands to other characters. If players participate “Formation”, then the characters’ control will be controlled by Centurion until they go out of Formation. Formation can be changed into various types depending on various situations and each type of formation has its own unique characteristic. For example, “Winged Formation” which surrounds the enemies and concentrate on firing on those enemies, is effective when you are facing with a huge boss, and “Phalanx” which temporarily gathers all Blocking stats to the players in the first row is effective when you are facing with multiple enemies at once. ▲This week’s bonus : Klaipeda soldier NPC design (by AD Maggi) Next week, I will answer the questions that are coming to us repeatedly related to the items in the game in details. If you have further questions or suggestions, please forward them to TOS Facebook or Developers’ blog. Thanks.
Hello. I am syKim from Tree of Savior Development Team. I will introduce several classes and answer the questions that we received during the last week. Since we are still developing TOS, the answers that are given below can be changed in the future. Q) I don’t want to get interrupted by the quests in the game. I want to play freely. A) As I told you before, there are lots of quests in the game, but you can play the game freely without clearing the majority of the quests. However, since there may be some important or crucial rewards from those quests, play the game by clearing the quests that you think that are important. Q) Can Monk class also equip weapons? A) Monk class can equip diverse weapons like Swordsman class can equip wands or Wizard class can equip hammers. ▲ Monk is equipped with weapons on both hands Q) Is SoundTeMP team responsible for the music in the game? A) SoundTeMP team is one of the musicians who have created the music in the game. They are still working on in-game music these days. Sevin, who is the sound director of TOS, used to be the founding member of SoundTeMP team and so was I. It’s so great to work with him again. ▲ TOS sound director, Sevin Q) You told me that there is Shepherd class in the game. Are there any other classes such as Cook or Fisherman who are not really involved in battles? I really want to play Cook class. A) There are classes which are specialized in the skills that are useful in battles and there are other classes that have skills which are not really relevant in battles. At the moment, Cook or Fisherman classes are not in the game, but since we will have Cooking feature in the game, we may have Fisherman class or Cook class in the future. This week, we will describe briefly on several classes from Wizard and Cleric classes. ▲ “Linker” either links characters together or monsters together The monsters that are linked together will receive damages or de-buffs simultaneously. These monsters can be pulled and gathered at one place to help other players to attack them easier. When Linker links allies together, the effects from potions or buffs can be shared each other and the damages received by monsters can be reduced. ▲ “Psychokino” is a class which uses psychokinesis for its skills. It can attack the monsters directly using psychokinesis or it can pull and align the monsters in one line. This skill will be very useful when playing in a party. It can also use “telekinesis” to change monsters’ locations and it can make monsters to collide each other to inflict damages on them. ▲”Necromancer” is a class which collects the dead bodies of the monsters. The dead bodies will be stored in “Necronomicon” and they will be used for various skills of necromancy. It can form a protective shell or attack monsters using the dead bodies. Among different boss monster cards, beast-type boss cards can be inserted on “Necronomicon” and this card will influence AI, stats, and the appearance of “Shoggoth” when it gets summoned. ▲ “Sadhu” can use out-of-body skills. Even though, the spirit, which gets alienated from its body, can’t move far away from its body, it can move rather fast within the possible radius. The body without the spirit becomes more vulnerable and receives greater damages when it gets attacked from the monsters. If you explode the spirit yourself, then strong damages will be dealt on many monsters. So that’s it for this week’s weekly TOS news. If you have other questions or opinions, please send them to us via TOS Facebook or Developers’ blog. Thanks.
Hello. I am syKim. I will answer the questions that we received during the last week from Facebook and Developers’ blog. Please note that the answers that are given below can be changed in the future. Q) Can Companions grow in terms of their appearances? Such as Pocket***ster’s evolution. A) We don’t have any evolution system as of yet. Instead, you will be able to level up your companions, increase their stats or attributes and equip items onto them. Q) If there are not enough spaces in barrack, do we have to delete a companion in order to add one more character? A) No. You don’t have to. You can move to bigger barrack. ▲ Bigger barrack. You will want to invite your friends. Of course, bigger = more expensive Q) How do you get rid of the acquired items? Do we sell them to NPCs? Or Do monsters drop only in-game currency? A) No. They will also drop other items besides in-game currency. These items can be sold to NPCs or they can also be used as ingredients for crafting or cooking and they can also be used as level up for Gem items. I will tell you more about Gems, Card items and their level ups in the future. Q) Is there Monk Class? A) Yes. There is. Monk class belongs to Cleric type classes. Fist is used in skills, but separate knuckle item does not exist. Instead, it will apply the equipped item’s stats on its skills. ▲For your reference, female monk looks like this. Q) Are there any special classes that we haven’t seen from the other games before? A) Since we have about 80 classes, we do have special, diverse classes that you haven’t expected before. In TOS, there are master NPCs who help the growth of each class, to put it in other word, there are various types of classes as there are various types of NPCs. For example, if you met an Appraiser NPC in the game, there may be an Appraiser class. Or if you met a Shepherd NPC, you may be able to change your character’s class to Shepherd class. ▲ Rodelero, Sorcerer, Dievdirbys - the image which was named Necromancer on the last post is actuallly Sorcerer. Sorry. Q) Do we have to buy arrows or bullets when we play with an Archer? A) No. You don’t have to buy arrows. However, for certain skills, you need specific arrows for those skills. There is a separate class which is specialized in crafting and using these specific arrows or items. I will tell you more about various classes in the game from the next week. I want to say thank you to ya all who cheer us and support us all the time.
Hello. I am syKim. I will answer the questions that we have received this week. Q) What are other transportation methods besides Companions? Portal using NPC? or Warp using an item? A) You can transport between the statues of goddess that are scattered across the villages and the fields in the game. If there are no statue of goddess on particular field, then you can transport to the last place that you were warped using an warp item or the place near the statue that you already know. ▲You can trasport to the other statues of goddess using the statue of "Vakarine , the goddess of evening star". Q) Can we move when we use a skill from wizard? I watched a video clip and it seems that wizard was casting a skill on monsters by moving blue circle using keyboard. I guess we can't move when we do that right? I want to know more about that. A) Not all skills are using that interface, but it is usually used when we use certain skills that need to select certain spots on the ground. For example, summoning flame spots on the ground. While holding onto a hotkey for any one of those kind of skills, use directional keys to move blue circle to the spot that you want to cast a skill on, and then release the hotkey to use the skill. When you quickly press and release a hotkey, then the skill will be casted in front of the direction which your character is looking at. ▲ We have several input interfaces depending on the type of skills. For example, for skills that need to press keyboard keys repetitively, we use this interface Q) For the videos that have been released so far, we haven't seen any effects that are related to abnormal status on characters. Are there de-buffs as well? A) Actually we have many of them. But, since we are releasing video clips for the game which we are developing at the moment, we have a lot to show you besides abnormal status or de-buffs. ▲ Stunned status. You can see yellow stars even when you close your eyes in stunned status. Q) How many Companions can I own? Are they with the characters at barrack as well? Can they equip any items? A) Companions stay with the characters at barrack. If the maximum number of characters that is allowed for a particular barrack is four and you have a companion, then you can only have three characters in the barrack. When you start the game, you select both your character and your companion at barrack and go to the field. This means, for one companion you can share it with various characters. Of course, the level of closeness between your companion and each of your characters will be different. We have a plan to have equipment for companions. Q) I don't like characters' voices and the effect sounds. Could you please change them? A) Characters' voices and the effect sounds are all prototype at the moment. They will be re-worked before we launch the commercial service. Q) When there are two wizards, I heard that there is a skill which spreads to wider area. Can two different characters combine or merge together to have special skills? A) Well, I think combining or merging is not the right words in our game. However, we have some skills which can be collaborated with different classes of characters in the game. ▲Attack the monsters using the fragments you can get from hitting Ice Wall ▲"Sadhu" can give it's vitality to the other classes. But by doing so it won't be able to move... Q) I know there are elements in the game. Are there also attribute system as well? A) Basically, depending on monsters' species/size/defense type, attribute of attacks and de-buff status, there will be some synergies on attacks. There will be also some synergy effects depending on the various types of combinations of skill + skill and attribute + skill. For example, "Bleeding De-Buff" + "Stab" attack will create "Greater Bleeding De-Buff". Q) I really want dual long swords. A) There was an opinion inside our development team to allow certain classes to equip a weapon on left hand. This has not been confirmed yet, so if we decide to allow it, then we will introduce this to you in the future. We always check your opinions, cheers, and diverse messages that you send us via Facebook and the other sources and they really help us a lot. We really want to say thank you to ya all.
Hello. We are "Tree of Savior" development team. There were so many questions regarding international or foreign versions of the game so I asked the programmer of “Tree of Savior”, Hebrew Young. ▲ Hebrew Young consumed too much caffeine and no one can recognize him these days. Q) Hello Hebrew Young. Lots of users are asking for the international version of the game. How’s the progress? A) Hello. I am the programmer in charge of “Tree of Savior”, Hebrew Young. We just finished converting all the texts in the game in Unicode, and now we are concentrating on making the selection of different languages within the game possible. Q) Do we choose different languages at the start of client execution? Or is it possible to change the language while we are playing the game? A) When you change the language at option, all the interfaces, dialogues and all other texts will be shown in different language. ▲ Korean ▲ English ▲ And even Japanese Q) Are the English version and the Japanese version ready for CBT? A) We are preparing, but since those translations were not done by natives, they may feel little awkward. We plan to provide a way to receive suggestions to modify translations from the community in the future. Q) Okay so then, are you planning to have one server where all the users from all around the world connect at the same time? Will the international participants also be able to join CBT? A) Right now, since we are preparing for CBT phase of the game, the servers for the test will be located in Korea initially. Therefore, we are going to test how stably the people who live far away from Korea play the game and based on the results we will gather from this test, we will decide whether we will add more physical servers to the other regions besides Korea. Q) Are you going to support only the three languages that are mentioned above? A) If we have all the translated texts, we can basically support all the languages which have corresponding language codes. For the version which we are currently developing at the moment, there is a feature that we can modify the texts in the game directly and I think if we can improve this feature, we are thinking about distributing the language sets to the users and when they are finished with translations, we will add them in the game. Q) Thank you so much for your time. Let me know when you have updated news. By the way, why do people call you Hebrew Young? A) People started to call me Hebrew Young ever since I selected Hebrew for the first language to test under multi-language version of the game. Well……………. I don't know what to say..
Hello. We are "Tree of Savior" development team. There were so many questions regarding the art concept of TOS, so I asked our art director Maggi directly. Maggi has been with imcGAMES for a long time since “Granado Espada”. ▲The person who had drawn this poster from GE! Q) What was the reason that TOS selected quarter view? A) Back when our team was first formed to develop TOS, there were so many games out there which concentrated on new rendering technologies and detailed expressions. There were just so many of them. All of them focused on reality so it was very hard to distinguish each game by just looking at screenshots. Instead of just showing characters’ backs, we wanted 3rd person point of view so that players can be more immersed into the game and since timing is crucial in this game, we thought quarter view fits well. That’s why we removed angle rotations. It was also easier to take a view around the characters. ▲ Quarter view which emphasizes player's visibility Q) So quarter view was not just selected to reminisce about the old, classic games. A) No. Classical designs are just methods and not our objective. To enhance visibility, we even removed angle rotations which were available in the earlier version. We wanted players to really immerse into their characters so as we develop the game, characters’ representations became more and more simple. Eyes, eyebrows, and lips of the characters in the earlier version were very detailed, but we kept modifying the characters so now characters’ eyes are more emphasized. Q) Are there any differences in the art concept of TOS compared with the other games? A) We wanted to give players a feeling that TOS is like a moving fairy tale book or pop-up book so most of the textures are actually hand drawn by our designers. Instead of relying too much on new 3D rendering technologies, we are trying to emphasize the details so it takes little more time. The number of drawings that we have drawn since the start of TOS project is much more than the number of drawings that we had drawn in the past. Q) Was there some kind of objective that you had in your mind when you were designing the backgrounds of the game? A) I wanted to make TOS like a huge diorama. We wanted characters to touch on or climb on neatly designed architectures and decorations. To give fairy tale feeling, we emphasized on shapes as much as we had on the characters. As a result, I enjoy myself even when my characters just walk on the fields in the game. Q) There are some opinions that the game looks little dark. A) We have thought about it a lot. The world in TOS has some dystopian element so we couldn’t just make it too bright and too happy. Instead, we wanted players to really immerse into the world. The details and the expressions in the game should not be just cute and lovely. Depicting the world as it is, and depicting the reality as closely as possible is more important to us. If there is grass, then it should sway in the wind. ▲ We want to ride on that cable car !! If there is a lever, regardless of how small it is, players should be able to pull it. Q) How did you collect information? A) To collect information and documents for backgrounds, costume designs and etc, our staff traveled to various places including Lithuania, Turkey, Nepal, France, China and etc. We still have many more places to go. ▲Collecting info at Vilnius ▲'Fedimian' is designed based on the information we collected from Bhaktapur, Nepal. Q) There was a question whether this game is based on the Norse mythology. A) We got a motive from Lithuanian mythology. There are classes in the game which are related to the gods in Baltic mythology. The same goes for the “Tree” which is the major part of the story in the game. However, we used Lithuanian mythology only as a motive so the game is not wholly based on Lithuanian mythology. Q) Please give a word to our fans who are waiting for this game. A) We are working happily on TOS. I hope our fans keep their continuous interest on TOS. ▲The initial wizard design in TOS. It may appear as a NPC in the future. Okay so that’s it for our interview with Maggi. AD Maggi is responsible for character designs, costumes, illustrations, NPC images, background images and a lot more in TOS. She always has a drawing pen on her hand. Send her a support message!