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Leticia's Secret Cube Item List: Updated July 18

  ※ IMPORTANT: Please note that your character must be above level 40 to use this content.   - Note on the LEVEL-UP CARD items: Level-up Cards will increase your character's level by 1, but they do not take into account the amount of EXP already accumulated at your current level. For example, if your character is at level 40 with 80% EXP (20% left until level 41), the card will increase the level of your character to 41 with 0% EXP (100% left until level). Please take this into account when using these cards.

Announcement
July 17th, 2017
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Stone Whale Event Reward Issue Fixed

Greetings, Saviors! After our scheduled maintenance of July 11, 2017, some players were reported to have been unable to obtain the rewards from the Treasure of the Stone Whale event after having successfully received the required Stone Spirit buff from the Golden Stone Whale. We would like to announce that this problem has now been hotfixed. We have also reset the event participation counter for July 12, 2017. Players who have already received their event rewards for the day of July 12 will be able to participate in the event again and obtain the corresponding rewards up to another 4 times until the end of the day. Please refer to the Treasure of the Stone Whale event announcement here for the rules.  

Announcement
July 12th, 2017
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Now In Development: Skill Balance, Summon AI, Armor, PvP, Boss Cards!

Greetings, Saviors! Today, we at the dev team are presenting a few of the plans we have for combat rebalancing after the last big combat system changes. The features we’ll talk about here are still in development, so keep in mind that they could look a little different when they make it into the actual game. That said, let’s get on with the plans.   There are five main aspects we want to focus on for the next combat rebalancing changes: 1) Improving the usability and balance of skills 2) Improving summon AI 3) Increasing armor stats and readjusting PvP calculations 4) Introducing two-handed blunt weapons 5) Reviewing the boss card system   Improving the usability and balance of skills When it comes to improving the usability of skills and the PvP environment, we want to start by increasing the scope of close-range attack skills. We’re widening a total of 37 skills, increasing their lateral range by 10% to 20% in some cases, and as much as 50% to 70% in others. Buff skills are also getting rebalanced. First, for buffs that can be maintained with no interruption, we’ve decided to change their duration to 300 seconds (5 minutes), to eliminate the need to refresh them every other 40 seconds or 1 minute. The cooldown time and SP consumption of these skills will remain the same; this change simply provides a way to use them more conveniently. We’re also increasing by around 2 times the range of buff skills that were too narrow to comfortably apply in party situations. Next, we’re preparing to readjust the performance of individual classes. Now, there are a lot of classes and skills involved in this, and most of what we have planned is still being tested, so please understand that it is impossible for us to reveal every single change at this point. What follows are just a few balance modifications we have prepared. Using the Cataphract’s Rush in combination with the Lancer’s Initiate buff will increase damage. Achieving a well-aimed shot with the Dragoon’s attribute-enhanced Serpentine will increase the Hoplite’s Pierce damage, and using a spear over long distances will no longer require you to retrieve it in order to throw it again. Schwarzer Reiters are getting a damage factor increase on the skills Retreat Shot and Wild Shot, with the latter also seeing a reduction in charging time. Meanwhile, the movement speed penalty of Evasive Action will no longer apply. To Hackapells, who despite being in the Archer tree are better suited for close-range combat, we’re adding a Cavalry Charge attribute that significantly increases defense when attacking the enemy. We also allowing the Rogue’s Lachrymator, Feint and Vendetta skills to be used while mounted on a Companion, so your character can go back to using close-range Hackapell skills in no time. Musketeers, who are required to use a new sub-weapon as they reach the higher Rank, will be able to use the Archer’s Oblique Shot.   Improving summon AI Our main goal here is to make “lazy” summons more active and precise. After boosting up summon attack values and movement speed, we want to make them target enemies more accurately and immediately, while avoiding things like Tree Root Crystals or Dirty Poles. We have a long way to go when it comes to improving summon AI, so we’re starting with the most basic and urgent aspects of it. The attack and movement speed changes we prepared for summon AI are going to have a big impact on summon performance; anyone familiar with summons will feel the difference immediately once the patch is applied. Because of this – and in consideration of PvP balance – we decided to cut down 20% to 70% of summon HP and give them a different duration (life span). Necromancers in particular are getting an improved Gather Corpse method and an easier way to summon their skeletons. Zombies, which aren’t as easy to come by for Bokors, get a little more HP, while Shoggoths and other Summoning skill bosses (which can be summoned less frequently) will go through only a slight HP reduction.   Increasing armor stats and readjusting PvP calculations We expect the next balance changes to affect PvP more visibly than PvE. Sadly, the current PvP environment in Tree of Savior allows for some very “meta” builds capable of finishing an opponent in only a couple of hits. One of the reasons for this is that, given the little payoff you get from investing in your armor, most players choose to invest in their weapons instead, where you get a more significant increase in attack or damage from the amount of currency spent. With its attack stats (critical), leather sets already seem to enjoy a pretty good degree of performance which makes them popular among players. The same can’t be said about the damage-reducing abilities of plate (physical) and cloth (magic), so our plan is to visibly increase the physical/magic defense stats on these types of armor. Along with the higher defense, plate and cloth are also getting a bigger stat increase out of transcendence and anvil enhancement, which will increase both physical and magic defense. You will still need to invest plenty of your time and currency on collecting, enhancing and transcending rare armor sets, but what you do spend will become a lot more worthwhile. Another thing we’re doing is testing a factor that applies 20-30% of damage in PvP which, if successful, will make it even harder for players to defeat an opponent in only a couple of hits (given that they invested in armor).     Before (Defense 2000) After (Defense 3500) Attack 5000  PvP factor not applied  PvP (factor 50%)  PvP factor not applied  PvP (factor 50%) 100% factor  2,579  1,290  1,881  470 800% factor  20,635  10,318  15,050  3,762 2500% factor  64,486  32,243  47,030  11,758 (This PvP damage factor may be changed even after this patch is applied.) If we consider that the HP of a character in level 330 can be anywhere from around 20,000 to 80,000 (Swordsman, high STR), with basic defense and a PvP factor of 50%, any common skill with an 800% attack factor can deal over 10,000 of damage in a single hit, enough to wipe half the HP of a Wizard or Archer character with no STR investment. After the defense and PvP factor patches are applied, finishing an opponent in one blow becomes less feasible even with a strong 2500% attack factor (that is, as long as the opponent has invested at least a little in defense). A Swordsman character with generous upgrades to all their armor pieces and high STR, on the other hand, can boast impressive levels of resilience not only in 3:3 TBL matches (an update talked about in a previous post) but also against multiple enemies in GvG. Still on the subject of TBL and PvP-specific factors, we’re preparing to introduce a special type of costume for the top-ranked Team Battle League winners of each season that will reduce their amount of damage received in PvP by a small percentage. We expect to release these costumes along with the renewed TBL point shop we talked about in our latest interview post. Finally, in this defense patch we want to include an Earth Tower armor exchange system that will allow you to trade your Earth Tower gear for another type of armor while maintaining all of the original’s enhancement, transcendence, potential, gems, awakening and socket setup. There will be no limits to the number of exchanges you can make. This process will require a few Earth Tower items to complete, but after this update is brought to the game we’re planning to open an event period where players are exempt from the item fee, so you can easily get your Legend equipment in the type of armor that best suits your character.   Introducing two-handed blunt weapons We’re developing new two-handed blunt weapons for physical attack Clerics. These weapons will look similar to existing one-handed blunt weapons, only larger and with different colors. In the beginning, we want to make them equippable by Paladins and Monks, both classes requiring a Circle 3 attribute for it. Two-handed blunt weapons have stronger attack stats than their one-handed counterparts and require at least level 120 to equip. Our plan is to add a total of 11 of these weapons: from the Hunting Grounds unidentified series, Lolopanther and Solmiki series, and level 315 Rare and Unique sets. In the future, as two-handed blunt weapons become their own type of weapon in the game, we expect to broaden the spectrum of classes allowed to use them.   Reviewing the boss card system From the current boss card system, in which you can equip a maximum of 8 cards (at Rank 8), we want to change to one where players can equip as much as 12 cards distributed over 4 types (3 cards for each type), regardless of Rank. In the current system, if you have one or two cards with significantly high performance, those cards end up being the only ones equipped while the rest becomes simple fodder for EXP. With the new system, you can choose to equip different cards of all types according to the characteristics of your character. We still don’t have an official name for each type of card, but they consist of 4 groups distinguished by the color of their slot border. The golden locked slot in the middle is for a fifth type of card we plan to introduce in a future update. Along with the revamped card equip system, we want to add 5 new boss cards to match the updated game contents and readjust the effects of some cards that currently perform lower on the scale. When we do apply the boss card patch, all cards will be automatically unequipped with no level (★) penalty, but we’ll talk more about this before it’s applied to the game.   As mentioned in the beginning of this post, all of the contents discussed here are still in development and we don’t expect them to be introduced right away, as they’ll first need to go through additional testing in our test server before being applied to kTOS. We’ll work hard to bring you other updates previously talked about here at the dev blog meanwhile. Also, in our next post we’re going to discuss the changes currently being developed for Pardoner shops and the guild system, so stay tuned!    

Developer's Blog
July 12th, 2017
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[COMPLETE] Official Forum Maintenance - July 11, 2017

Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 July 11, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff

Announcement
July 11th, 2017
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[COMPLETE] Scheduled Maintenance for July 11, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (July 11, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
July 11th, 2017
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[EDITED] [CLOSED] Returning Player Event: Savior's Pick

  Greetings, Saviors! If you last logged into your TOS account before June, make sure to come back after the scheduled maintenance on July 11 to claim one of 15 different event weapons!   Event Period FROM the scheduled maintenance on July 11, 2017 TO the scheduled maintenance on August 16, 2017 Who Can Participate - Players who last logged into their TOS accounts before June 1, 2017 at 00:00 EDT How to Participate STEP 1. Log into your TOS account and retrieve the Returning Player Badge from the Message Box in your lodge. This item will be sent automatically to all eligible players.         - A total of 1 Returning Player Badge will be sent to each eligible account. STEP 2. Head to your nearest Event Notice Board and exchange the Returning Player Badge for one "Savior's Pick Voucher (14 Days)".         - The Returning Player Badge can be exchanged once per team. STEP 3. The Savior's Weapon Voucher allows you to choose one out of the 15 different types of weapons below! [Event] Savior's Sword (30 Days) [Event] Savior's Two-handed Sword (30 Days) [Event] Savior's Rod (30 Days) [Event] Savior's Bow (30 Days) [Event] Savior's Crossbow (30 Days) [Event] Savior's Mace (30 Days) [Event] Savior's Shield (30 Days) [Event] Savior's Spear (30 Days) [Event] Savior's Pike (30 Days) [Event] Savior's Dagger (30 Days) [Event] Savior's Staff (30 Days) [Event] Savior's Pistol (30 Days) [Event] Savior's Rapier (30 Days) [Event] Savior's Cannon (30 Days) [Event] Savior's Musket (30 Days) - The event weapons can be equipped by characters of level 100 and above. - The event weapons cannot be enhanced, transcended, added sockets or equipped on Companions. Important - The Returning Player Badge is transferrable via Team Storage. However, this item must be exchanged by the character on which you wish to receive the Weapon Voucher. Vouchers or event weapons exchanged on the wrong character will not be refunded. - The event weapons have an expiration period of 30 days, meaning you will have 30 days to use them once they are received in your character's inventory. After that period, the weapons can no longer be used. - Returning Player Badges will be automatically deleted during the scheduled maintenance of August 15, 2017 (including those not retrieved from the Message Box).  

Event
August 16th, 2017
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[CLOSED] First-time Player Event: Get Ahead

Greetings, Saviors! In our new first-time player event, fresh accounts are getting a massive boost all the way to level 290 on up to 4 characters! If you haven't yet, make sure to create your team after the scheduled maintenance of July 11 and start your adventure!   Event Period FROM the scheduled maintenance on July 11, 2017 TO the scheduled maintenance on August 16, 2017 Who Can Participate - Players with TOS accounts (teams) first created between July 11 and August 15, 2017 How to Participate STEP 1. Download Tree of Savior and create your team (account) and a character in one of the regional servers. There are four server regions: North America (NA), Europe (EU), Southeast Asia (SEA) and South America (SA). STEP 2. After you start playing with your character, interact with the Event Notice Board in the cities of Klaipeda or Orsha to receive two TOS Celebration Costumes (one Female and one Male), and one Boost Pack in your inventory.         - You can receive the Boost Pack once per character created, on a maximum of 4 characters per team (account).         - The Event Simple Costumes will be delivered to your character along with the first Boost Pack. They can be received only once per team (account). STEP 3. Feel free to wear your new TOS Celebration Costume around town or out and about in your adventures. Meanwhile, the Boost Pack will contain a level milestone that your character will need to reach in order to receive the corresponding rewards (see Boost Pack Rewards).         - There is a total of 19 milestones you can reach, with the top milestone at level 290.         - The Boost Pack will be deleted after the event period ends, so to collect all the rewards your character will need to reach level 290 before then. Boost Pack Rewards Reach the level milestones to receive the rewards! NOTE: Items tagged as [TIMED - XX Days] have an expiration date and can only be used within the period mentioned in the item’s description in-game, eg. if an item is marked as “30 Days”, it must be used within 30 days after you acquire it. After those 30 days, the item will expire and you will no longer be able to use it. The counter will start to decrease as soon as you receive the item, so plan ahead carefully. - LEVEL 5 - x4 EXP Tome x1 [TIMED - 14 Days] - EXP Tomes increase your experience gains, allowing you to level up faster. Warp Scroll x5 - An item that teleports you to a region of your choice. Soul Crystal x5 - Revive on the same spot whenever you become incapable of combat. Settlement Support Potion Lv2 x 10 - Move faster and hit harder for 30 minutes. Movement speed and physical/magic attack will be increased. - LEVEL 10 - x4 EXP Tome x2 [TIMED - 14 Days] Warp Scroll x5 Soul Crystal x5 Megaphone x10 - Use Megaphones to communicate with other players via the server's Shout Chat. Zemyna Necklace x1 [TIMED - 30 Days] - An accessory that increases your character’s stats. Velheider Voucher x1 - You can exchange this voucher for a Velheider companion at the Companion Trader in your nearest city. Klaipeda Warp Scroll x3 - An item that teleports you directly to Klaipeda, one of the main cities in Tree of Savior. Lv. 50 Weapons [TIMED - 30 Days] - A selection of weapons you can equip starting at level 50. - LEVEL 15 - x8 EXP Tome x1 [TIMED - 14 Days] Warp Scroll x5 Soul Crystal x5 Megaphone x10 Settlement Support Potion Lv2 x 10 - LEVEL 30 - x8 EXP Tome x1 [TIMED - 14 Days] Lord Hamondale's Bracelet x1 [TIMED - 30 Days] - An accessory that increases your character’s stats. Knight Commander Uska's Bangle x1 [TIMED - 30 Days] - Another accessory that increases your character’s stats. - LEVEL 50 - x8 EXP Tome x1 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] - Use this voucher to reset your daily instanced dungeon entries and play them again to boost up your character’s EXP and currency gains. Megaphone x10 Underground Chapel Dungeon Warp Scroll x1 - An item that teleports you directly to the entrance of the Underground Chapel Dungeon, which you can access starting from level 50. Wind Runner x1 [TIMED - 30 Days] - A pair of leather boots you can equip starting at level 75. [Event] Token: 3 Days x1 - Using a Token applies beneficial effects to every character in your team, including additional EXP gains. - LEVEL 80 - x8 EXP Tome x1 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Warp Scroll x5 Soul Crystal x5 Keista Restoration Potion Lv 1 x20 - A potion to restore your HP and SP spent in combat. Historic Site Ruins Dungeon Warp Scroll x1 Multiply Token x2 [TIMED - 14 Days] - Save time on your instanced dungeon runs by multiplying your EXP and currency gains. - LEVEL 100 - x8 EXP Tome x1 [TIMED - 14 Days] Soul Crystal x5 Megaphone x10 Fedimian Warp Scroll x1 - An item that teleports you directly to Fedimian, where a new city awaits you. Tavorh Cave Hunting Grounds Warp Scroll x1 - An item that teleports you directly to the Tavorh Cave Hunting Grounds, a region where you can fight giant monsters for better currency rewards and unique drop items. Multiply Token x2 [TIMED - 14 Days] - LEVEL 110 - x8 EXP Tome x1 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Monument of Desire Dungeon Warp Scroll x1 Skill Reset Potion x1 [TIMED - 14 Days] - This potion will reset your character's skill choices so you can rethink part of your build. - LEVEL 120 - x8 EXP Tome x1 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Saalus Convent Warp Scroll x1 - An item that teleports you directly to Saalus Convent, where you can play new party missions. Megaphone x10 Enchant Scroll x2 [TIMED - 14 Days] - Each scroll gives your hair accessory a random stat boost. - LEVEL 140 - x8 EXP Tome x1 [TIMED - 14 Days] Fallen Legwyn Family Dungeon Warp Scroll x1 Keista Restoration Potion Lv 2 x20 Multiply Token x2 [TIMED - 14 Days] - LEVEL 150 - x8 EXP Tome x1 [TIMED - 14 Days] Warp Scroll x5 Soul Crystal x10 Narcon Prison Hunting Grounds Warp Scroll x1 Sissel Bracelet x1 [TIMED - 30 Days] - A stat-boosting accessory you can equip starting at level 170. Wizard Bracelet x1 [TIMED - 30 Days] - Another stat-boosting accessory you can equip starting at level 170. - LEVEL 170 - x8 EXP Tome x1 [TIMED - 14 Days] Multiply Token x2 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Hollow Thorn Forest Dungeon Warp Scroll x1 Natarh Watchtower Hunting Grounds Warp Scroll x1 - LEVEL 190 - x8 EXP Tome x1 [TIMED - 14 Days] Multiply Token x2 [TIMED - 14 Days] Tatenye Prison Hunting Grounds Warp Scroll x1 Keista Restoration Potion Lv 2 x20 - LEVEL 200 - x8 EXP Tome x1 [TIMED - 14 Days] Multiply Token x2 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Archmage Tower Dungeon Warp Scroll x1 - LEVEL 210 - x8 EXP Tome x1 [TIMED - 14 Days] Multiply Token x2 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Archmage Bangle [TIMED - 30 Days] - A stat-boosting accessory you can equip starting at level 220. Phada [TIMED - 30 Days] - Another stat-boosting accessory you can equip starting at level 220. - LEVEL 230 - x8 EXP Tome x1 [TIMED - 14 Days] Multiply Token x2 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Catacombs Underground Dungeon Warp Scroll x1 Sjarejo Chamber Hunting Grounds Warp Scroll x1 Dhrag Bracelet [TIMED - 30 Days] - A stat-boosting accessory you can equip starting at level 270. - LEVEL 240 - x8 EXP Tome x1 [TIMED - 14 Days] Multiply Token x2 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Keista Restoration Potion Lv 3 x20 Netanmalek Mausoleum Hunting Grounds Warp Scroll x1 - LEVEL 260 - x8 EXP Tome x1 [TIMED - 14 Days] Blue Fortress Dungeon Warp Scroll x1 Earth Tower Warp Scroll x1 - An item that teleports you directly to Earth Tower, a multi-floor map with missions where you win unique items. - LEVEL 290 - x8 EXP Tome x1 [TIMED - 14 Days] Castle Dungeon Warp Scroll x1 Enchant Scroll x4 [TIMED - 14 Days] Stat Reset Potion x1 [TIMED - 14 Days] - This potion will reset your character's stat choices so you can rethink part of your build.

Event
August 16th, 2017
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[CLOSED] Treasure of the Stone Whale

  Greetings, Saviors! In regions all over the Kingdom, there have been sightings of a mysterious creature thought to exist only in legends... the Golden Stone Whale. According to old pirate tales, the Golden Stone Whale's secret treasure chest will appear to those who release the monster's ancient Stone Spirit!   Event Period FROM the scheduled maintenance on July 11, 2017 TO the scheduled maintenance on August 1, 2017 Who Can Participate - Characters of all levels How to Participate STEP 1. Travel to one of the regions below and awaken the altar of the legendary Golden Stone Whale. The monster is rumored to appear every two hours, only at even-numbered hours, in the following locations:       - Dadan Jungle       - Knidos Jungle       - Koru Jungle       - Nevellet Quarry 1F       - Paupys Crossing STEP 2. If you're lucky to find the monster, defeat the Golden Stone Whale to receive its Stone Spirit buff, which grants you +100% EXP gains, stamina +20 and movement speed +3 for 1 hour!       - You can receive the "Stone Spirit" buff even if you don't attack the Golden Stone Whale directly, but you must be near the monster when it is defeated. STEP 3. After obtaining the monster's Stone Spirit, head to your nearest Event Notice Board to receive the Stone Whale Treasure, a chest containing one of 8 different reward items (see Stone Whale Treasure Rewards).       - You can only receive the Stone Whale Treasure from the Event Notice Board while you are under the effect of the Stone Spirit buff.       - The Stone Whale Treasure can be received up to 4 times per day, per team (the Stone Spirit buff is character-bound however, i.e. not shared within the team). Stone Whale Treasure Rewards Receive the Stone Whale Treasure from an Event Notice Board while under the effect of the Stone Spirit buff to obtain one of the following items:       - Pirate Hat x1       - Golden Anvil (14 Days) x1       - x8 EXP Tome (14 Days) x1       - Superior Gem Abrasive: 14 Days x1       - Enchant Scroll (14 Days) x3       - Goddess Sculpture (14 Days) x1       - Basic Red Ox x5       - Warp Scroll (14 Days) x5 Important - The times at which the Golden Stone Whale appears are counted by server time (EDT). - If left undefeated, the Golden Stone Whale will disappear one hour after it is generated. - Stone Whale Treasures will be deleted during the scheduled maintenance of August 1, 2017. - Stone Whale Treasures and the Pirate Hat hair accessory can be moved via Team Storage. - The Stone Spirit buff is not affected by the Squire's Base Camp.

Event
August 2nd, 2017
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[COMPLETE] Temporary Maintenance Notice - July 7, 2017

UPDATE: The servers are back up and active Token times have been extended 1.5 hours as compensation for the temporary maintenance. Greetings, Saviors. We will soon perform a short maintenance across all servers. This maintenance will serve to collect error logs and apply a few measures to improve server stability, following earlier reports of connection issues affecting some of our server regions. This temporary maintenance is expected to last 30 minutes, during the following period: [EDT] 05:30 to 06:00 [BRT] 06:30 to 07:00 [CEST] 11:30 to 12:00 [SGT] 17:30 to 18:00 Note that this maintenance is affecting all servers. We will update this announcement once maintenance is complete. Thank you.

Announcement
July 7th, 2017