Greetings, Saviors!We would like to announce the details of our weekly maintenance for (March 6, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! In this edition of the Goddess’ Blessed Cube (March 6 - 20), you can get extra Rank A or B items for opening multiple Cubes! Here’s how. STEP 1. Purchase your Goddess’ Blessed Cubes from TP Trader Leticia and open them. STEP 2. Get one additional Rank A or B item every time you reach the following total of Cubes opened: 15, 25, 35, 50, 100, 150, 200, 250, and so on (when you reach 50 cubes, you get one extra item with every 50 Cubes you open after that). Just interact with the Bonus Cube located next to the TP Shop to receive your special rewards. STEP 3. At the Bonus Cube, you can also check your total of Cubes opened and how many you need to open until your next reward. Alternatively, use the /BonusCount command to display the information. Important - In order to receive the item bonus, the Cubes must be opened between the scheduled maintenances of March 6 to 20, 2018. Once the current edition of the Goddess’ Blessed Cube is removed from the TP Shop, you will no longer get additional items from opening multiple Cubes. - 10+1 Cube bundles count as 10 Cubes, as 1 Cube is given as a bonus.
Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g. Goddess' Blessed Cube A (purchased in November of '16), B (purchased in January of '17) and C (purchased in May of '17) will all follow the item list the most current.
Greetings, Saviors! Login to TOS every day and get your hands on 21 days’ worth of special treats! Event Period FROM the scheduled maintenance on March 6, 2018 TO the scheduled maintenance on April 3, 2018 Who Can Participate - Players of all levels How to Participate STEP 1. Drop by the good old Event Notice Board to get your daily reward. The daily reward will depend on the total number of days you logged in during the event period. - Each reward can only be received once per day, per team. STEP 2. The Log Calendar is 21 days, so after you collect all 21 daily prizes, the calendar will restart, and on the next day you will receive the prize corresponding to Day 1. Log Calendar Rewards DAY 01: Fortune Cookie (14 Days) DAY 02: Lv2 Settlement Support Potion DAY 03: Goddess Statue (3 Days) DAY 04: Fortune Cookie (14 Days) DAY 05: Megaphone DAY 06: Miracle Seeds (3 Days) DAY 07: Instanced Dungeon Multiply Token (14 Days) DAY 08: Fortune Cookie (14 Days) DAY 09: New Year's Soup (3 Days) DAY 10: Soul Crystal DAY 11: Keista Restoration Potion Lv2 DAY 12: Fortune Cookie (14 Days) DAY 13: Instanced Dungeon One Entry Voucher (14 Days) DAY 14: Premium Awakening Stone (14 Days) DAY 15: Warp Scroll (14 Days) DAY 16: Fortune Cookie (14 Days) DAY 17: EXP Tome (14 Days) DAY 18: Silver Anvil (14 Days) DAY 19: Golden Anvil (14 Days) DAY 20: Enchant Scroll (14 Days) DAY 21: Attribute Points: 500 (14 Days) Important - If you don’t login on consecutive days, the calendar will not reset to Day 1. For example, you can receive the rewards for Day 1 today, then login 5 days later to receive the reward for Day 2 (you will not receive the reward for Day 1 again). - You cannot receive multiple rewards from this event on the same day. Each reward can only be received once per day, per team. - Items with time limits cannot be moved via Team Storage and they will begin to count down as soon as they are received in your character’s inventory.
Greetings, Saviors! If you've been away from TOS for a while, make sure to login after the scheduled maintenance of March 6 to get your hands on some exclusive returning player goodies! Event Period FROM the scheduled maintenance on March 6, 2018 TO the scheduled maintenance on April 3, 2018 Who Can Participate - Players who haven’t accessed their TOS account in 30 or more days How to Participate STEP 1. Log into your TOS account and retrieve the Homecoming Gift (14 Days) from the Message Box in your lodge. This item will be sent automatically to all eligible players. - A total of 1 Homecoming Gift will be sent to each eligible account. STEP 2. Open the Homecoming Gift from your character’s inventory to receive the following rewards: - Returning Savior's Book (14 Days) x5 [Grants all party members + 2000 maximum HP, + 1000 maximum SP, and +1 movement speed for 1 hour. Cooldown is 1 hour.] - Returning Savior's Potion (30 Days) x1 [Grants +500 physical attack and +500 magic attack for 1 hour when used. Can be used multiple times (is not consumed). Cooldown is 1 hour.] - x8 EXP Tome (14 Days) x2 - Attribute Points: 500 (14 Days) x1 - Skill Reset Potion (14 Days) x1 - Stat Reset Potion (14 Days) x1 STEP 3. All players eligible for this event can also visit the Event Notice Board in Klaipeda to receive one Boost Pack (14 Days), regardless of Team Level or Character Level! - Click here to read the Rookie Savior Event announcement and see the prizes you can win with the Boost Pack. - The Boost Pack can be received only once per team. If you already got the Boost Pack from the Rookie Savior Event, you will not receive another one during the event period. Important - The edition of the Homecoming Gift announced here will be available to eligible accounts until April 3, 2018. After that, the Gift’s contents can be changed for future iterations of the event. - The Homecoming Gift is not transferable via Team Storage, so make sure to retrieve it with the correct character. Items received on the wrong character will not be exchanged or transferred. - Items with time limits cannot be moved via Team Storage and they will begin to count down as soon as they are received in your character’s inventory.
Greetings, Saviors! If you’re looking to get a head start on your first TOS adventure, now is the time! Every month we are welcoming all rookie players with a massive level boost! Event Period FROM the scheduled maintenance on March 6, 2018 TO the scheduled maintenance on April 3, 2018 Who Can Participate - Players of Team Level 1 How to Participate STEP 1. If your team is at Team Level 1, head out to your nearest Event Notice Board to receive one Boost Pack (14 Days) (it will be received all at once on the first character you use the Notice Board with): - Note that Team Level and Character Level are different. Your Team Level is calculated according to all the characters and/or companions you have in your Lodge (you can check the top part of the screen at your Lodge to see your Team Level). STEP 2. The Boost Pack will contain a Team Level or Character Level milestone that your character will need to reach in order to receive the corresponding rewards (see Boost Pack Rewards). - There are a total of 6 milestones you can reach, with the top milestone at Character Level 220 / Team Level 3. - Every time you reach a new milestone, the Boost Pack gives you another round of rewards (see the Boost Pack Rewards below)! Boost Pack Rewards Reach the level milestones to receive the rewards! NOTE: Items tagged as [TIMED - XX Days] have an expiration date and can only be used within the period mentioned in the item’s description in-game, eg. if an item is marked as “30 Days”, it must be used within 30 days after you acquire it. After those 30 days, the item will expire and you will no longer be able to use it. The counter will start to decrease as soon as you receive the item, so plan ahead carefully. - CHARACTER LEVEL 1 - Zemyna Necklace x1 [TIMED - 30 Days] - An accessory that increases your character’s stats. Velheider Voucher x1 - You can exchange this voucher for a Velheider companion at the Companion Trader in your nearest city. Settlement Support Potion Lv2 x 10 - Move faster and hit harder for 30 minutes. Movement speed and physical/magic attack will be increased. Lord Hamondale's Bracelet x1 [TIMED - 30 Days] - An accessory that increases your character’s stats. Knight Commander Uska's Bangle x1 [TIMED - 30 Days] - Another accessory that increases your character’s stats. EXP Tome x1 [TIMED - 14 Days] - EXP Tomes increase your experience gains, allowing you to level up faster. Megaphone x3 - Use Megaphones to communicate with other players via the server's Shout Chat. Soul Crystal x3 - Revive on the same spot whenever you become incapable of combat. - CHARACTER LEVEL 50 - Wind Runner x1 [TIMED - 30 Days] - A pair of leather boots you can equip starting at level 75. Lv 50 Weapon Set [TIMED - 30 Days] - A set of weapons for every class you can equip starting at level 50. Keista Restoration Potion Lv 1 x20 - A potion to restore your HP and SP spent in combat. Warp Scroll x2 [TIMED - 14 Days] - An item that teleports you to a region of your choice. EXP Tome x1 [TIMED - 14 Days] Megaphone x3 Soul Crystal x3 - CHARACTER LEVEL 170 - Sissel Bracelet x1 [TIMED - 30 Days] - A stat-boosting accessory you can equip starting at level 170. x4 EXP Tome x1 [TIMED - 14 Days] Megaphone x3 Soul Crystal x3 Warp Scroll x2 [TIMED - 14 Days] - CHARACTER LEVEL 220 - Archmage Bangle x1 [TIMED - 30 Days] - A stat-boosting accessory you can equip starting at level 220. Phada x1 [TIMED - 30 Days] - Another stat-boosting accessory you can equip starting at level 220. x4 EXP Tome x1 [TIMED - 14 Days] Megaphone x3 Soul Crystal x3 Warp Scroll x2 [TIMED - 14 Days] - TEAM LEVEL 2 - Rookie Savior's Tome x2 [TIMED - 14 Days] - Grants all party members additional EXP for 1 hour. Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] - Use this voucher to reset your daily instanced dungeon entries and play them again to boost up your character’s EXP and currency gains. x8 EXP Tome x1 [TIMED - 14 Days] Warp Scroll x2 [TIMED - 14 Days] - TEAM LEVEL 3 - Stat Reset Potion x1 [TIMED - 14 Days] - This potion will reset your character's stat choices so you can rethink part of your build. Skill Reset Potion x1 [TIMED - 14 Days] - This potion will reset your character's skill choices so you can rethink part of your build. Attribute Points: 500 x2 [TIMED - 14 Days] - Invest points in your attribute levels to make your skills even more effective. x8 EXP Tome x1 [TIMED - 14 Days] Rookie Savior's Tome x2 [TIMED - 14 Days] Important - To be eligible for this event, your team must be of Team Level 1. After you enter the event, you can continue to participate even after increasing your Team Level. - The rewards announced here will be available to eligible accounts until April 3, 2018. After that, the rewards can be changed for future iterations of the event. - The Boost Pack can be received only 1 time per team. - Items with time limits cannot be moved via Team Storage and they will begin to count down as soon as they are received in your character’s inventory. - Rookie Savior’s Tomes do not stack with themselves (you cannot use more than one at the same time to multiply their effects).
The Matador is the star performer in bullfighting, using both a cape and sword to bring down a raging bull. This spectacle is one of the most well-known but also one of the most controversial customs of Spanish culture. However, today we will simply take a look at the history of the Matador -- to see how this practice came into existence and how the role of the Matador is reflected in our game. It’s possible that the first recorded bullfight may have been from the Epic of Gilgamesh, where Gilgamesh dreams that he and his friend Enkidu stalked and hunted the Bull of Heaven and offered its heart to the sun god, Shamash. This act was a form of bull worship and animal sacrifice common in Mesopotamia and the Mediterranean region and is where bullfighting can trace its roots. Then it was seen again in the amphitheaters of Rome, where there were many human verses animal events during the rule of Emperor Claudius as a substitution for the short-lived ban on gladiatorial combat. Later in Medieval Spain, bullfighting was seen as a noble sport reserved only for the rich. And, while Spanish colonist took the practice of breeding cattle to the American colonies, the Pacific and Asia, areas of southern and southwestern France developed their own style of bullfighting. The practice of fighting the bull on foot and with the flourishing of a cape and sword was developed by the matador, Francisco Romero, in Spain in 1726. During this time he introduced the world to the muleta, a stick with a red cloth hanging from it that is used during the third stage of bullfighting to hide the matador’s sword. The muleta is used to attract the bull through a series of passes. But it was the matador, Juan Belmonte, in 1914 who upped the ante and introduced the modern practice of skillfully using the muleta to get even closer to the bull’s horns than matadors before him had ever dared to do. From then on forward, matadors stopped using footwork to escape injury and risked their lives by letting the horns just barely glide past them as they directed the bull with the use of the muleta. Now it is important to note that the muleta is different from the capote. The capote is magenta on one side and yellow on the other. It weighs between seven and nine pounds and will stand upright like a pyramid when placed on the ground in the right way. As mentioned before, while the muleta is used during the final stages of the bullfight, the capote is used during the “opening passes” where the bull enters the arena and the matador teaches the bull to follow the cape. If the passes done by the matador impresses the crowd, they will be rewarded with shouts of "Ole!" Although bullfighting is controversial, it is still considered an art form, a tradition, and a highly ritualized cultural event. The matadors work to create an emotional connection with the audience and execute various formal moves during the fight that have not only meaning but also names that allude to the matador’s specific style and school of training. Bullfighting is indeed a spectacle and our Matador class entices us with their agile movements and impressive skills. References The Editors. 2006. Encyclopaedia Britannica. Juan Belmonte. [Online.] Spanish Fiestas. Bullfighting History. [Online] Conrad, Barnaby. 2009. Encyclopaedia Britannica. Matador. [Online] Wikipedia, 2018. Muleta. [Online] Wikipedia, 2018. Bullfighting. [Online] Across Europe. Bullfighting: Having Roots in Ancient Rome. [Online]
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (February 27, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors. It’s your dev team, here to talk about some changes that are being planned regarding the use of Silver in Tree of Savior. After the last Rank update, our game was affected by a Silver inflation that has been growing more and more severe as time goes by. For an economy-based MMORPG, inflation is one of the most telling signs of danger, which is why we need to look for ways to adjust the routes of Silver supply and consumption in TOS. Our plan to prevent this inflation from growing is to introduce new Silver-consuming content and revise current Silver systems. As far as the consumption of Silver is concerned, we want to steer away from adding Silver fees to features catered to the general player base. Instead, we’re looking to increase Silver consumption mostly through new higher-end content or growth/EXP-related functions. To put it in perspective, the measures we want to implement are less akin to increasing the price of public transportation, and more like raising taxes on luxury sports cars, for example. Our goal is to expand Silver consumption not on essential functions, but on optional ones. Some examples of game features through which you can expect increased Silver requirements would be the previously introduced Velcoffer Legend gear system, Lv 100 enhancement attribute bonuses, and future PvP content (which, by the way, is already being tested). So that’s our plan for adjusting Silver consumption. But what about the supply? Well, the supply of Silver as a whole is not a problem, but there is an issue with instanced dungeons. Up until Character Rank 8 (Lv 330), Castle Dungeon had a relatively higher degree of difficulty, and the Silver it generated wasn’t yet enough to escalate the supply up to alarming levels. In regular, level-adequate play environments, the Silver supply from instanced dungeons wasn’t excessive. With the arrival of Character Rank 9 (Lv 360), however, it became feasible for stronger characters to earn large amounts of Silver from Castle Dungeon a lot more easily. As many of you may have experienced, it is now possible for a party of one or two maximum level characters equipping decent gear to clear Castle Dungeon in only 3-4 minutes. This means that, not only are stronger characters making easy Silver, average characters can benefit from it as well by accompanying them in parties. Even a player with no significant combat investments can round up 220,000 Silver every 5 minutes for as many characters as they possess. That said, the fact that we didn’t add a new instanced dungeon adapted to Character Rank 9 was intentional. We wanted to scale down the role of instanced dungeons as the be-all, end-all of PvE gameplay, and lead players into regular fields and Hunting Grounds. That’s why we introduced the Challenge Mode, the Unique Raid Dungeon and better Hunting Grounds rewards. Being mostly disconnected from TOS’ storylines and scenarios, instanced dungeons were created to act not as staples of everyday gameplay, but as bonus content that helps you catch up to the latest Rank more conveniently (especially for new and returning players). Convenience was, after all, the reason why we moved all instanced dungeon entries to Klaipeda. What’s causing the problem we’re seeing now is that, while EXP gains vary according to your level, Silver is supplied in fixed amounts. That is why we came to apply Silver restrictions in instanced dungeons, similarly to what already happened with EXP. In the future, instanced dungeons will continue to serve as EXP/Silver boosts until the next highest Rank. As such, a Lv 330 dungeon will be added only when the maximum character level increases beyond the current Lv 360 (with the addition of Character Rank 10). That way, characters can quickly get to Rank 10 while earning a prescribed amount of Silver, but after reaching that maximum Rank, they’ll be encouraged to pursue EXP and currency gains through regular fields, quests, Hunting Grounds, and various challenges and raids. This means that, overall, the supply of Silver in instanced dungeons is expected to slow down. Besides these measures, we also have plans to increase the supply of Silver and goods in gameplay content that doesn’t contribute to inflation. We’re currently working towards reintroducing the old advancement quests as Class Master quests with Attribute Point rewards, and we want to expand the rewards of other existing quests with not only Silver but also Attribute Points and other useful assets. Finally, we realize the importance of protecting the value of Silver as the de facto in-game currency, while keeping in mind the balance between its production and consumption. Any new content or system changes that come out of this endeavor will be duly announced through our dev blog and the patch notes, so keep checking in for more updates. Thank you.