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[UPDATE] Temporarily Server instability Issue at Silute Server

Greetings Saviors, We faced the server instability issue at BRT 22:14.   The Team immediately noticed after the situation has happened, and reacted promptly.  The Server issue at Silute is now properly fixed and the server is working again. We are sorry for the inconveniences caused by Server instability in this good weekend. As a Compensation, we will provide User at Siltue, with 3 Exp tomes and multiply. Again, we are sorry for the troubles that you faced and hope you have a nice weekend ahead. Thank you  

Announcement
August 12th, 2017
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Dev Interview: Adventure Journal Overhaul

Greetings, Saviors! If you keep up with our Announcements here at the website, you’ll know that the devs are getting up to some pretty major changes to the old Adventure Journal. Today we sat down with the developer in charge of the transformation to find out what's in store.   Staff: Well, hello, Mr. Adventure Journal Dev, it’s nice to have you. How do you feel today? AJD: To be honest, this is my first interview ever, so I do feel a little nervous. Staff: Don’t worry, I won’t bite… I want to start by asking about how the process of revising the Adventure Journal came about. I remember the first notice from a few months ago that got players excited about the new version of the Journal, and it seems you’re now making real alterations to it. What made you want to revise this feature of the game? AJD: With the Adventure Journal the way it is now, there were always times when we felt like it displayed unnecessary information, or that it was shown in an ineffective way. We also felt that the rewards players got from the achievements weren’t always the best incentives for exploration. With this in mind, we decided to reorganize the information in the Adventure Journal and introduce new rewards that would better motivate players to complete different achievements.   Staff: As a developer, what part of the process of changing the Adventure Journal concerned you the most? AJD: The biggest worry for me was the new reward system; figuring out which rewards would better suit each achievement and what would get players exploring the maps in a way that felt satisfactory. Staff: That certainly sounds like a challenge, although as a player of TOS myself, it also makes me excited for the changes that are to come. Now, onto the next question. The latest announcement about the Adventure Journal mentions that some of the new content is going to be reset every month. I would like to know more about what this content is, how it will be different from the permanent-type content, and why you decided to divide it into these two categories. AJD: The types of content we’re thinking of including in the resetting category are monster kills, item drops, item crafting, personal shops, fishing and dungeons. The difference between the two categories is that you won’t be able to access your records for the resetting content after the period corresponding to that month is over, while the permanent content will remain recorded in your team’s Journal for as long as it exists. The content we put in the permanent category is there mostly for practical reasons; like quests, for example. I don’t think most players would be too happy if all their quest records were deleted every month and they had to create another character just to fill them up again… As for the resetting content, we thought the current ranking system made it hard for new players to try and make it into the top spots, a problem which is only aggravated as the game’s service continues. We wanted to give more of our dedicated players the chance to compete for meaningful rewards.   Staff: That sounds fair. If you make the scores appear in real-time on the Adventure Journal, that’s definitely going to increase the competitive aspect of Journal achievements. I’m sure you know better than anyone that, in the current system, to be a top ranker you really need to step up your enhancement investments. This time, however, it seems you’re shifting the focus towards monsters and items; is there a reason for this? AJD: Well, we thought that, if we’re going to revise the achievement rewards, we should focus on those related to the content that the players most easily and commonly encounter in the game. Staff: I see. Does that mean it will be easier for players to get points for their Journal? And if so, what would you say is the best method for getting into the top ranks of the Adventure Journal under the new system? AJD: We’re increasing the points attributed to monster kills, item drops and crafting, so hunting more varieties of monsters and crafting different types of items is probably your best bet. This isn’t set in stone, however. After the big Adventure Journal changes are applied, we’re going to continue monitoring the way players use the new system and adjust the content as necessary. Staff: Considering the rewards that are at stake, and the fact that players will have to compete to get them, I think we can expect people to eventually devise more efficient, “pain-free” ways to achieve their goals… What are your thoughts on this? Does this match the purpose you have in mind for the Adventure Journal? AJD: The main purpose we envision for the Adventure Journal is to record your team’s activities within TOS. I believe the players will always be clever enough to come up with optimized ways to play whatever content we put out – the Journal included – and we’re certainly not against it. That said, if we find that there are any tricks or any harmful ways to achieve those goals beyond honest competition, then we will have to revise the content accordingly. Staff: In the current system, for example, the “easy” way some players have found to maximize their points is to buy items from the Market, slightly enhance them, then sell them back, which isn’t harmful to other players, but doesn’t really fit with the purpose of the Adventure Journal either. Will you be giving different points to items obtained from hunting monsters and those bought from the Market? AJD: We did want to include purchased and re-purchased items in the total count, but the possibility of abuses like the one you mentioned made us rethink it. In the end, we decided not to have items obtained through the Market count towards the Adventure Journal. Staff: Hunting is the way to go. Got it. I’m a pretty competitive person myself, so I couldn’t help wondering about that. Now that my curiosity is satisfied, I want to ask about the “life” content records you’ll be adding to the Adventure Journal. What are those about? AJD: If records related to monsters, item drops and crafting are going to be the basis for the combat portion of the Adventure Journal, the “life” section is going to be about non-combat content, like fishing and shops. Staff: Oh! I did notice the two tabs related to that content in the preview images, along with a little gap just big enough to house another tab… Could it be for a future content update, perhaps…? AJD: Hahah, you got me. Yes, we wanted to leave a little room for any non-combat content that may be developed and happen to fit with the record-keeping function of the Adventure Journal. Staff: The Growth category feels somewhat like collecting badges, I would say. I personally can’t stand seeing those empty spaces there left to fill, so I did some research and I found out that, in order to complete all the spots, you really need to raise a whole family of characters. Is this intended as part of the Journal achievements? AJD: “Raising” characters of different classes is a big part of what makes Tree of Savior interesting, so we felt that it needed to be incorporated in the Adventure Journal as well. Staff: I don’t know, I tend to feel very attached to my characters, but I’m worried that this kind of system might encourage players to create characters just for the collection, then throw them away. What are your thoughts on this? AJD: Though some classes may be more popular, every class has its own value in Tree of Savior. I can see how some players would be tempted to create characters just for the Journal rewards, but our hope remains that it will help people experience different classes that they may not have tried otherwise. The Adventure Journal records are also proof of all the diverse activities the player has done within the game, so we believe it’s still a valuable addition. Staff: The new Exploration tab was interesting, too. For one, it really makes you want to go back to all the spots you missed along the way. The Achievements section, on the other hand, was a little unexpected. I couldn’t figure out what else we’re supposed to do in this tab just by looking at the info on it. Was this intentional? AJD: Yes, you can access that information from the Achievements section in the Character Info window. We didn’t want to have the same information repeated in two different places, so we opted for removing it from the Adventure Journal. Staff: Since the permanent content won’t be reset, I’m assuming any rewards that come from that can only be received once per team, is that correct? What I want to ask is: exactly how much TOS would you have to play to get to, say, level 13 in Growth? AJD: To get to level 13 in the Growth section, you need 5,600 points. That’s 100 points per team level and 50 points per class. The minimum you would need to achieve this would be 5 max-level characters, with 4 characters composed of 8 unique classes each. Staff: That’s… a lot of work indeed. I should start planning. Now that the new Adventure Journal is finally gaining form, are you satisfied with how it functions, or do you have plans to keep working on it? AJD: We’ll definitely keep working on it. Tree of Savior still has a lot of room to grow and integrate new content, content which will need to be recorded through the Adventure Journal. Besides, like I mentioned earlier, we also have to consider the players’ feedback to assess which parts need to be adjusted and how, so we’re confident that you’ll see more Journal updates later on. Staff: Very well! I only have one final question. What does the Adventure Journal mean to you, as a developer? AJD: Rather than answering that question myself, I would like to ask the players. I want to know how they felt about the Adventure Journal so far, and what they would like it to become in the future. We’ll always need to take into account the player’s vision of the Journal in our plans, so any feedback is more than welcome. Staff: I’m sure the players will have a lot to say in the comments. Alright, as promised, that was my last question. Thank you for letting me pick your brain for this interview. I’ll look forward to more news on the Adventure Journal from you! AJD: No problem, I’ll make sure to keep you updated!

Developer's Blog
August 10th, 2017
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Adventure Journal to be Revised

Greetings, Saviors! We would like to follow up on a notice made earlier this year regarding a few major revisions we have planned for Adventure Journal contents. The following are the main changes we are working to bring to the game after the development process is complete. 1) Data registered in the Adventure Journal will be applied on a per-team basis, instead of the current character-bound configuration. - This means you will have a single Adventure Journal shared with all the characters of your team, and the contents you play with each character will all contribute to your team’s common Adventure Journal. 2) All Adventure Journal compensation-related content will be revised. - The Adventure Journal will be divided into resetting content and permanent (non-resetting) content. - Resetting content will reset once every month, with rewards attributed according to the monthly ranking. - Permanent content will reward the player with Soul Crystals, Attribute Points, Skill and Stat Reset Potions, Rank Reset Vouchers and other items whenever a certain achievement is reached. 3) With the exception of map exploration info, all data currently registered in Adventure Journals will be deleted. 4) Wings of Vaivora rewards related to map exploration will remain the same. Combat (monster hunting) rewards, however, will no longer be provided. - Once these changes are applied, the option to receive combat rewards will disappear, so you may want to claim any rewards you have left before then.   The updates mentioned in this announcement are not yet ready to be implemented, meaning they can be modified or expanded as deemed necessary. We will make sure to keep you updated on the progress of any additional Adventure Journal changes through our News page.

Announcement
August 10th, 2017
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Scheduled Maintenance for August 8, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (August 8, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
August 7th, 2017
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[UPDATE] [CLOSED] Active Player Event: Guess to Impress

  Greetings, Saviors! If you've been an active player of TOS for some time now, this is your chance to win a whole month's worth of daily rewards! All it takes is a little guesswork to get your hands on event gear, new costumes, Skill and Stat Reset Potions, and more!   Event Period FROM the scheduled maintenance on July 11, 2017 TO the scheduled maintenance on August 16, 2017 Who Can Participate - Players with TOS accounts created before July 11, 2017 at 00:00 EDT How to Participate STEP 1. During the event period, destroy Tree Root Crystals for a chance to win Daily Guess Tickets. Every Tree Root Crystal you destroy can earn you one of these tickets. STEP 2. Once you've gathered enough Daily Guess Tickets, bring them to your nearest Event Notice Board and guess the Number of the Day!         - The Number of the Day will be any number between 1 and 10, and it will vary every day from player to player.         - Each guess will cost you one Daily Guess Ticket, so make sure to stock up.         - After you've guessed the Number of the Day, you'll have to wait until the next day to guess again. STEP 3. Every time you guess the Number of the Day, your team's total correct guess count goes up by +1, allowing you to receive a Daily Guess Reward according to your team's number of correct guesses!         - Each Daily Guess Reward will be automatically sent to the inventory of the character that makes the correct guess for the day, so make sure you're logged in with your desired character. Daily Guess Rewards UPDATE: The rewards for days 27 and 29 have been updated. Please refer to the list below. Receive a new reward every time you increase your team’s total count of correct guesses! 1 = Savior's Top Voucher (14 Days) x1 2 = Savior's Accessory Voucher (14 Days) x1 3 = Savior's Bottom Voucher (14 Days) x1 4 = Savior's Accessory Voucher (14 Days) x1 5 = Savior's Boots Voucher (14 Days) x1 6 = Savior's Accessory Voucher (14 Days) x1 7 = Savior's Gloves Voucher (14 Days) x1 8 = Lv2 Settlement Support Potion x2, Superior Gem Abrasive: 14 Days x1 9 = Lv2 Settlement Support Potion x2, Goddess Sculpture (14 Days) x2 10 = [Event] Token: 7 Days x1 11 = Lv2 Settlement Support Potion x2, Earth Tower One Entry Voucher (14 Days) x1 12 = Lv2 Settlement Support Potion x2, Fortune Cookie x5 13 = Lv2 Settlement Support Potion x2, Lv 2 Keista Restoration Potion x20 14 = Lv2 Settlement Support Potion x2, Superior Gem Abrasive: 14 Days x1 15 = TOS Celebration Costume (Female) x1, TOS Celebration Costume (Male) x1 16 = Lv2 Settlement Support Potion x2, Goddess Sculpture (14 Days) x2 17 = Lv2 Settlement Support Potion x2, Earth Tower One Entry Voucher (14 Days) x1 18 = Lv2 Settlement Support Potion x2, Fortune Cookie x5 19 = Lv2 Settlement Support Potion x2, Lv 2 Keista Restoration Potion x20 20 = Skill Reset Potion (14 Days) x1 21 = Lv2 Settlement Support Potion x2, Superior Gem Abrasive: 14 Days x1 22 = Lv2 Settlement Support Potion x2, Goddess Sculpture (14 Days) x2 23 = Lv2 Settlement Support Potion x2, Earth Tower One Entry Voucher (14 Days) x1 24 = Lv2 Settlement Support Potion x2, Fortune Cookie x5 25 = Silver Anvil (14 Days) x1, Golden Anvil (14 Days) x1, Diamond Anvil (14 Days) x1 26 = Lv2 Settlement Support Potion x2, Lv 2 Keista Restoration Potion x20 27 = Lv2 Settlement Support Potion x2, Earth Tower One Entry Voucher (14 Days) x1 28 = Lv2 Settlement Support Potion x2, Goddess Sculpture (14 Days) x2 29 = Lv2 Settlement Support Potion x2, Superior Gem Abrasive: 14 Days x1 30 = Stat Reset Potion (14 Days) x1 - Use the Savior's Vouchers to obtain an event equipment item (30 Days) of your choice. NOTE: Equipment items obtained through Savior's Vouchers can be equipped by characters of level 100 and up. They cannot be enhanced, transcended, added sockets or equipped on Companions. Important - Participation in this event is counted on a per-team basis. - Daily Guess Tickets cannot be picked up by players with accounts created after July 11, 2017. - Daily Guess Rewards mistakenly collected with the wrong character cannot be refunded. Make sure you receive each Daily Guess Reward with the correct character. - You can check your team's total correct guess count at on Event Notice Boards.

Event
August 16th, 2017
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Known Issues: August 3, 2017

Greetings, Saviors. We are currently aware of the following issue and it is being worked on. We apologize for the inconvenience, and we will update you once it is resolved. 1) Reset Pack DLC items occasionally not transferable via Team Storage - Players have reported being unable to place items from the Reset Pack DLC in their respective Team Storage. This issue is expected to be fixed during the next scheduled maintenance (August 8, 2017). If you must transfer one of the items mentioned above through your Team Storage and are unable to do so, kindly send us a Support ticket and we will process your request. 2) Instanced Dungeons and Missions not resetting on time for certain characters - The daily count for instanced dungeons and missions can fail to reset at the correct time for certain characters in the [EU] Fedimian, [SEA] Telsiai and [SEA] Varena servers after the last scheduled maintenance. Please send us a Support ticket if one or more of your characters is affected by this issue so we may investigate it.   Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.

Known Issues
August 3rd, 2017
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[COMPLETE] Official Forum Maintenance - Aug 02, 2017

Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 Aug 02, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff

Announcement
August 2nd, 2017
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[COMPLETE] Scheduled Maintenance for July 31 - August 1, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (July 31 - August 1, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
August 2nd, 2017
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Goddess' Blessed Cube Item List: Updated July 31

Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g.  Goddess' Blessed Cube A (purchased in November of '16), B (purchased in January of '17) and C (purchased in May of '17) will all follow the item list the most current.

Announcement
July 31st, 2017