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[UPDATE] Known Issues: September 5, 2017

Greetings, Saviors. We are currently aware of the following issues and they are being worked on. We apologize for the inconvenience, and we will update you once they are resolved. 1) Green Blindlem Teeth displayed as Wing Test - After the scheduled maintenance of September 5, the material item Green Blindlem Teeth is appearing as “Wing Test”. Please be aware of this when using this item. This error will be corrected during the next scheduled maintenance on September 12, 2017. 2) Summons affected by irregular low HP - Certain summons have been reported to spawn with low HP, causing them to disappear on the first attack received.   Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.

Known Issues
September 5th, 2017
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[UPDATE] [CLOSED] [Fan Art Festival] Monster Mash

  Greetings Honored Saviors, We were all working in the office, late one night, when our eyes beheld the TOS Facebook site. As we checked suggestions for our “Fan Art Theme,” we easily decided our next big scheme. In truth, we all agreed it would catch on in a flash, if we decided to do a Monster Mash. Meaning! This time around the Fan Art Festival theme is…            Halloween: Monster Edition!   So we ask you to join us as we welcome Halloween in a different fashion – by celebrating the many Monsters of TOS. Pick your favorite monsters to farm and find a way to scare or humor us. It’s up to you! All we want to see is how our monsters would spend this Halloween season.  And you better bring your best because this time the stakes are even higher.   We will be accepting submissions from now until September 20th 00:00 EDT. Voting will commence from September 20th 02:00 EDT until September 22nd 00:00 EDT.  PRIZES INCLUDE:   500 TP + A Surprise Gift + In-Game Title (“Monster Inker”) + Your art as an in-game loading screen   (Prizes will be given out during the scheduled maintenance on September 26th. The surprise gift will be the next costume to appear in the Goddess' Blessed Cube).   Similar to the previous festival, a total of 13 pieces will be chosen. - 7 pieces will be picked by User Vote by receiving the most "Likes" by the Forum Users. - and 6 pieces will be personally picked by Staff (after users have voted)   HOW TO ENTER:   Log into the ToS Official Forum and send a private message to Staff_Letitia. (If you are new you will have to post a bit before being able to send a PM). The title of your PM should start with “[SUBMIT]” and should include the name of your piece. Inside the message write the Title, your Server Name, and Team Name plus a short description about your art.   Build up hype and feedback on your work by uploading your art to the Fansite / Fan Art Category on the Forum under the same title. Once again, make sure it includes the word [SUBMIT].   When the submission period ends, an official voting thread with all the works of art will be created by the Staff. Only the "likes" received in this official thread will be counted as user votes.   ***Therefore, if you only upload your submission to the forum and do not send a direct message to Staff_Letitia, your art will not be officially entered into the Festival***    Art Requirements: Format: JPG/PNG/PSD Size: 1920*1080px, 300dpi The art must be related to the theme Acceptable mediums: - Illustration - Comic panels - An image that utilizes in-game screenshots or material. - Real-life photography, or images that utilize such, will not be accepted   Policies and Disclaimers imcGAMES will not be held responsible for (a) any contest disruptions, injuries, losses or damages, caused by events beyond the control of imcGAMES; (b) damages caused by plagiarized work submitted by the artist; or (c) inconvenience caused by human error or typographical errors in the rules or promotional material. ImcGAMES reserves the right to change, suspend, or cancel the contest if, in imcGAMES discretion, intervening circumstances warrant such action.     Contest Overview: This contest is held by imcGAMES and is open to all Tree of Savior fans. Artist interested in participating may submit a design of fan artwork.  Please keep in mind that vote selling of any kind is discouraged and could result in disqualification.  General Contest Conditions: By entering this competition, you are granting us a non-exclusive perpetual license to reproduce images of your artwork into in-game loading screens and in posts on the forums (forum.treeofsavior.com) when introducing the works selected. Artworks selected might undergo modification when applying them to loading screens. Artworks will not be used for any other purpose than that which is stated here. Loading screen images are subject to change without prior notification.  Original Work of Authorship: By submitting your work you hereby warrant and represent that your submitted art is, in fact, original works of authorship on your part and have not been copied, in whole or in part, from any other work and do not violate, misappropriate or infringe any copyright, trademark or other proprietary rights of any other person or entity.  You may not post materials that are sexually explicit, offensive to certain groups, or generally inappropriate for the game’s T rating. Artists who violate these policies are subject to disqualification from entry and should plagiarism or IP theft be confirmed, imcGAMES holds the rights to revoke all benefits and prizes given to the artist. 

Announcement
September 20th, 2017
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Scheduled Maintenance for September 5, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (September 5, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
September 4th, 2017
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[CLOSED] Kivotos’ Compass Ep. 1

    Greetings, Saviors! Not long ago, a compass from the Kivotos, Jurate’s sacred ship, ended up on the shores of Igti Coast, where it was found by a follower of the goddess. Hearing of this discovery, a group of pirates from the Corsair Master’s crew stepped in to steal the compass, running away with the sacred object. After this, the Pledge of the Blade mercenaries were sent on a mission to retrieve the Kivotos’ Compass until, suddenly, all contact with them was lost…   Event Period FROM the scheduled maintenance on September 5, 2017 TO the scheduled maintenance on September 26, 2017 Who Can Participate - Characters of all levels How to Participate STEP 1. In the city of Klaipeda, speak to the Pledge of the Blade Investigator NPC to join the mission and help look for the missing mercenaries.         - Participation in the event quest is limited to once per day, per team (resets at midnight). STEP 2. To see which region you need to investigate, type the command /pledge in your chat bar or click the “i” button in the Event popup window. STEP 3. Move to your assigned region and use the /pledge command once again to display the exact location on the map that needs to be investigated. STEP 4. Complete the investigation and return to the Pledge of the Blade NPC to receive your reward. The prizes are different depending on your total count of completed quests (per team), so make sure to check in every day!         - Remember to check whether the reward can be moved via Team Storage or not before accepting it on one of your characters (see Important). Rewards Receive a different prize every day according to your total count of completed quests! 1 quest = Megaphone x10 2 quests = Warp Scroll x10 3 quests = Soul Crystal x10 4 quests = Enchant Scroll (14 Days) x3 5 quests = Hair Dye Box (7 Days) x1 6 quests = Urgent Repair Kit x5 AND Goddess Statue (14 Days) x3 7 quests = Superior Bracelet Box (7 Days) x1 [Drops one of 5 bracelets (7 Days) of your choice.] 8 quests = EXP Tome (14 Days) x2 9 quests = Enchant Scroll (14 Days) x5 10 quests = Mercenary Uniform (Male/Female) x1 11 quests = EXP Tome (14 Days) x5 12 quests = Instanced Dungeon Multiply Token (14 Days) x5 13 quests = Zemyna Necklace (30 Days) x1 14 quests = Enchant Scroll (14 Days) x10 15 quests = Skill Reset Potion (14 Days) x1 16 quests = Title: Aspiring Pledge of the Blade x1 17 quests = Pengmarine Egg x1 Important - Reward items that cannot be traded and cannot be moved via Team Storage:    1) All rewards with expiration periods (7 Days, 14 Days)    2) Title: Aspiring Pledge of the Blade - Reward items that cannot be traded but can be moved via Team Storage:    1) Megaphone    2) Warp Scroll    3) Soul Crystal    4) Urgent Repair Kit    5) Pengmarine Egg - Reward items that can be traded and can be moved via Team Storage:    1) Mercenary Uniform (Male/Female)

Event
October 11th, 2017
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Goddess' Blessed Cube Item List: Updated September 4, 2017

Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g.  Goddess' Blessed Cube A (purchased in November of '16), B (purchased in January of '17) and C (purchased in May of '17) will all follow the item list the most current.

Announcement
September 4th, 2017
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[COMPLETE] Official Forum Maintenance - September 3, 2017

Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 September 3, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff

Announcement
September 3rd, 2017
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Dev Roadmap: PvE

Greetings, Saviors! Today on the dev blog, we’re sharing for the first time the main PvE developments in our content update roadmap for the months to come. Earlier this year we introduced major changes to TOS’ combat system, and we set out to develop a whole new series of updates to complement them, some of which were already discussed here on the blog. Now, we’re finally able to present a new batch of content that’s being prepared for future updates. Just remember that all the previews in this post aren’t final and the content presented here can look different once it actually makes it into the game.   Level Expansion and New Scenarios   First, as you can probably guess, we’re expanding the current maximum level from 330 to 360, adding a new main scenario quest with fresh subquests, locations, enemies and items. In the new main scenario, during your search for the Revelations you come across a mysterious woman named Neringa who leads you to Vaivora’s Fantasy Library.  You find that the Library has been invaded by Demon Lord Warpulis and his minions, and you join forces with Neringa and the Kupoles to retrieve the Revelation kept within the Fantasy Library, before it falls in the hands of the evil Warpulis. In Coral Plains, you team up with followers of Goddess Jurate to bring down demon Kartas, who is plotting to take over the region with the help of the Kruvina. At the Narvas Temple in White Tree Forest, details are revealed about the contract between Demon Lord Hauberk and Agailla Flurry, the one who ultimately led him to his downfall. All the while you’ll be meeting new goddesses, new masters and a whole roster of diverse NPCs. Plus, besides the usual EXP Cards, completing the new quests is going to earn you prizes like bonus stats and attribute points, making the discovery of the new stories that much more rewarding.   Random Equipment Stats Now, for something a little more substantial. We’re changing the stats of unidentified equipment items from a fixed set of features to a random set of stats that varies by individual item. These unidentified items will be available from monsters not only in Hunting Grounds, but also in regular fields. So you’ll be able to find Magic, Rare and Unique grade equipment items in Hunting Grounds and regular fields, and to reveal their stats you will need to identify the items at an Appraiser. The drop rate of these items will be higher than that of the current Unidentified Cubes obtained from Hunting Grounds, further increasing their supply and variety, while also promoting the farming of these items. On the other hand, the maximum number of gem sockets in equipment, a feature which currently sets the limit to the performance of the item without contributing much to its value, will be changed to a fixed number. Here, we’re increasing the number of sockets in two-handed weapons, setting the random maximum number even higher than that of one-handed weapons. When this update arrives in the game, you’ll be able to get level 350 unidentified equipment items from the new level 331-360 fields and Hunting Grounds. The random stat system, however, will apply to all unidentified items starting at level 75. This means that even unidentified items that are already in the game (level 75-315 Magic and Rare items) will no longer be dropped with fixed stats, instead abiding by the new random stat system. Other than that, we also have plans to introduce monster gems that increase the level of Rank 7 and 8 skills, as well as new boss cards.   Readjusting Stats Item stats, similar to Boss Monster Cards, will be categorized by type. These types will be largely divided into attack, defense, basic stat increases, and others. When you first identify an item, you’ll get a set of stats that you can use as they are, or readjust them into a configuration you like better. When you readjust these stats, the number and type of the stats will be fixed. What you can do is change individual stats to a different one of the same type, or increase the value of your preferred stats in the item. To do this you’re going to need a specific type of material item, which you can get by dismantling equipment items (you’ll be able to dismantle equipment items – except unidentified ones – for material items). With stat readjustment, the focus shifts from farming new items to guaranteeing a good number of stats. Re-readjusting an item can decrease durability by 1, so to make up for that, we’re increasing the multiplying factor of durability. In this system, you can then adjust your item’s stats and use it, or you can dismantle it and/or sell it, giving way to new equipment items. As for the Unidentified Cube Fragments that will no longer drop from monsters, they’ll be returned to the players in the form of level-appropriate dismantling items.   Looting Chance   To the character’s secondary stats, we’re adding a new number called Looting Chance, which increases your probability of obtaining random stat unidentified items from monsters. Your Looting Chance is not influenced by your basic stats (STR, INT, etc.); instead, it increases with equipment stats, in-game gimmicks, items and possibly events. Another way you’ll be able to boost your Looting Chance will be through newly-added gems. These clear gems will be rarer than regular ones, and they can be added to armor items to directly increase your Looting Chance. Since some random stat equipment will already include some value of Looting Chance, adding the clear gems to these items can be a great way to create your own farming gear.   Challenge Mode   This is another main addition we have in store for PvE. When hunting on a field after the update, you may come across a special type of monster. Defeating this monster will open a portal into the Challenge Mode, an area containing better items than the ones you might find elsewhere. The monster that opens the portal to the Challenge Mode appears after you defeat a certain number of other monsters in the same channel. Anyone can defeat the monster and enter an open portal, but the Challenge Mode zone itself is unique to each player or party. Entering the Challenge Mode is like entering a cutscene quest, in that the area is created exclusively for you (and your party members). Challenge Modes will each have a level and time limit, which determine the combat abilities of the monsters and item drop rates within the challenge area. The Challenge Mode ends when you reach the time limit or your character becomes incapable of combat, and you can participate once per day. To make the most of this mode, then, investing in your Looting Chance is clearly a must. But the Challenge Mode doesn’t end here. If you defeat enough monsters plus the final boss inside the zone, you’ll be able to choose between two options: Step Up or Close. Choosing Close ends the Challenge Mode and yields a clearing reward. Opting for Step Up, on the other hand, takes you to the next stage of the Challenge Mode, where you can try your luck on even stronger monsters with higher drop rates. You can keep stepping up the stages for as long as the level limits allow; just keep in mind that, if the challenge ends because you became incapable of combat, you won’t receive any clearing rewards. You’ll need to judge your own combat abilities versus those of the monsters to know when to drop out of the challenge. The Challenge Mode clearing rewards, by the way, include an item that allows you to enter a new dungeon, but we’ll discuss that in the next section.   New Dungeon & Designed Items   As mentioned in the section above, the Challenge Mode rewards include an item that will give you access to a new kind of dungeon. You can enter this dungeon in a premade or auto-matched party as usual, but unlike other instanced dungeons and missions, this one has no daily limit and can only be entered by consuming that special reward item. In this dungeon, occupied by particularly strong monsters, you can obtain the new Designed Unique recipes. Compared to Unique equipment with random stats, Designed Unique items include special custom stats, higher values on particular stats and, in the case of weapons, a different outer appearance. With a bit of luck, you can still land some very solid stats on regular random-stat Unique items, but the appeal of Designed Unique equipment is that its effects and performance are more precise according to the use you give it. We are also preparing multiple items for the same type of equipment, increasing the variety of gear within the grade. Not only can you get Designed Unique recipes in this dungeon, you will also find there customizable items (where you can change the type or value of the stats) and other items you won’t see in regular fields or dungeons.   New Earth Tower Difficulty Settings and Entry Rules   To go along with the maximum level expansion, to the Earth Tower’s Solmiki Area we’re adding two new difficulty settings. So if your party is strong and well-rounded, you can have a go at the Hard Mode and get your Legend equipment set in a shorter amount of time. We’re also increasing the supply of level 270 Lolopanther materials, effectively turning the set into the go-to superior choice for mid-level range characters. Another aspect of ET we’re changing is the entry rules. Instead of 1 time per day (+1 for Token users), the limit will be 3 times per week, with the rewards adjusted accordingly. Similarly to the updates we have planned for the Saalus missions, the Token benefits here will not be for extra entries, but for additional rewards. With this overall reward boost, we expect the time for acquiring ET items to reduce by 10% for Solmiki gear and 40% for Lolopanther gear.   Legend Boss Cards   You may remember from a previous dev blog post where we showed a preview of the new monster card equip system (seen in the image above) that there was a space in the middle for an additional card. Well, this central slot is now reserved for Legend-grade Boss Cards (golden frame). Our plan is to have boss cards of the Legend grade be obtainable from future field boss monster cubes (cards obtained from current field bosses will not change their grade to Legend). The system for enhancing Legend boss cards will be different from that of regular boss cards. Rather than gradually increasing the card’s EXP, you will need to use up to 4 other cards as fodder to increase the Legend card’s level (★) by 1 in one attempt. Depending on the type and level of the fodder cards, however, there can be a risk of destroying the Legend card in the process. Finally, we should also mention that unlocking the slot for Legend cards will require special conditions related to the goddess’ Revelations.   And... that’s it for today! We hope this post gives you a better idea of where we’re heading in our development plans for the next major updates regarding PvE. As always, we’ll keep you on track of the progress through the dev blog and our patch notes. Thank you!

Developer's Blog
August 30th, 2017
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[COMPLETE] Scheduled Maintenance for August 29, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (August 29, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
August 29th, 2017
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[Fan Art Festival Results] Hot Hot Summer

Greetings Saviors! It’s time to announce the winners of the Hot Hot Summer Fan Art Festival. But first we would like to thank all those who participated! This time around we received a total of 69 submissions that ranged from Pokubus monsters racing along the beach to TOS’s beautiful goddesses enjoying the summertime. And since a main point of the fan art festival was to show your love and support for TOS we were pleased to hear that many participants had joined together to motivate and support each other through this process. We hope that TOS fans will continue to work together in future festivals as well! With that in mind we will now present the 13 pieces that were chosen. First, Staff Picks (and trust me…we wanted to pick them all):   STAFF_Yuri: Title: Summer Daydream Server Name: Klaipeda Team Name: Seica   STAFF_Yuri’s thoughts: "Well, someone said the mind controls the body. Don’t we all dream of a cool vacation?"   STAFF_Amy: Title: Stay Cool, My Friends Server Name: Klaipeda Team Name: Chrysaint STAFF_Amy’s thoughts: "It’s just so cool! How can you not love it?"   STAFF_Letitia:   Title: Monster Beach Marathon Server Name: Klaipeda -NA- Team Name: Noburyuu   STAFF_Letitia’s thoughts: "I love the little details in this piece - such as the drowning Popolion and the table of snacks for the monsters. Plus, I thought this piece took the idea of Hot Hot Summer in a totally different direction!"   STAFF_Ines: Title: Summer Beach Server Name: [NA]Klaipeda Team Name: Teralys   STAFF_Ines’ thoughts: "I love the clean-looking style and how expressive all the characters are. Teralys' team really looks like a fun bunch to be around :)"     STAFF_Ethan: Title: Summer Fishing Server Name: Orsha Team Name: Chili   STAFF_Ethan thoughts: "I love the colors and the art style. I would love to go fishing and relax like that."     STAFF_Sun Title: Devils Day Off Server Name : Klaipeda Team Name : Ikuse   STAFF_Sun’s thoughts: "I love how they portrayed the monsters and it seems super unique."   And now, the Fan Art selected by you, the forum users!   Title: A Day at the beach Server Name : Klaipeda Team Name : TsukinoRES   Title: Never ending summer! Server Name: Klaipeda Team Name: Producer_san   Title: Leisure Whaling Server Name: Klaipeda Team Name: Poppet   Title: A Summer to Remember Server Name: Klaipeda Team Name: CurryRice   Title: Taste Of Summer Server Name: [SEA] Telsiai Team Name: PoetCat   Title: 500 Days of Summer Server Name: Silute Team Name: Archeleffer   Title: Cobalt Forest Escapade Server Name: Telsiai Team Name: kumagzter   CONGRATULATIONS to our winners! Prizes (300TP + "Giving Shade" Title + your art as a loading image) will be set and delivered during the scheduled maintenance on August 29th. We hope to see even more participants in the upcoming festivals! 

Announcement
August 25th, 2017