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[Video] Combat System Change Details - Part 2

Greetings Saviors, Here is a video showcasing some of the changes we have planned for the combat system. You can check our more detailed announcement here!  Please note that they may have changed a bit when they are implemented here on iTOS.  

Developer's Blog
April 19th, 2017
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[UPDATED] Scheduled Maintenance for April 18, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for April 18, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
April 18th, 2017
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[SA] Silute Relocation Notice – April 19-20, 2017

Greetings, Saviors! Following the results of last month’s ping test for [SA] players to determine a new region for the server (currently located in North America), we have decided to move Silute back to South America with a server relocation maintenance later this week. Maintenance is expected to take place on April 19-20, 2017. The exact schedule details will be published soon in a separate announcement, so make sure to keep an eye on our News page. Note that this maintenance is NOT a server transfer, meaning we will not be transferring teams from one server to another. The maintenance will not change any aspects about your team, items, etc. so if you are playing in [SA] Silute, you will not have to take special measures before the maintenance. Simply be aware of the time when the maintenance begins (again, look for a future announcement with schedule details). Thank you.

Announcement
April 17th, 2017
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Combat System Changes QnA Session 1

Greetings, Saviors! As explained in the last section of our 'Plans for Combat System Changes' post, we gathered a few of your questions from the forum about the new changes for a Q&A session. Here are the answers from the dev team. Please keep your questions and suggestions coming in [this thread] for the next Q&A session! Basic Stats Q1. SPR looks like it’s going to become less effective without status ailment resistance or magic defense. What can SPR be used for now other than saving up on potions? A1. Well, I can tell you that SPR is going to become a lot more important when it comes to saving up on potions. SPR will have a bigger effect on SP, and with the increase of SP consumption in several skills, it will be difficult to keep casting them like before without investing at least a little in SPR. Q2. How will DEX affect skills? Will magic skills also be influenced by DEX? A2. The attack speed increase from DEX will not apply to all skills. Magic skills, for example, will not have their attack speed increased by DEX. Q3. If critical attack is under DEX now, does that mean STR will no longer have an influence on anything critical-related? A3. That is correct. Q4. Will DEX increase the speed of basic attack for all classes? A4. Yes, it will. Q5. You talked a lot about how attack skills are going to change with the new combat formulas, but do you also have plans regarding non-attack skills? A5. Yes, the new combat formulas are going to affect non-attack skills as well. Realistically it would be hard for us to explain how our plans will apply to each individual skill, but we will announce skill-specific changes when they do happen via the blog or our patch notes. Other Stats Q6. How will critical rate and critical resistance work? If critical rate/resistance were removed from the main stats, how will they be calculated? Also, will there be other ways to increase your critical rate other than items? A6. Critical rate and resistance will come from items (including additional stats), skill buffs and attributes, with a new critical rate calculation formula. Our plan is to add critical rate mostly to leather armor, via added item stats and full-set effects, and to attributes. In the case of leather armor, we expect it to have lower physical defense than plate, lower magic defense than cloth, but instead come with critical rate and other attack-centric additions that make it stand out from the other types of armor. Q7. How will property attack and resistance work? Will you make resistance skills more significant in PvP? A7. Property attack and resistance are going to be calculated the same as before, with a subtraction formula. The new way basic defense is calculated is unrelated to property attack, which means this type of attack is going to deal actual damage regardless of the enemy’s defense. Q8. Will magic amplification remain the same? Or will you make it a little more advantageous to Wizard classes? A8. We have no changes planned for neither the values nor the calculation formulas of magic amplification. Q9. Block and penetration are factors that matter in PvP. Will they matter more now in PvE as well? A9. Regular monsters blocking players’ attacks enough to taunt them is not really a common issue. As such, we don’t have any plans to increase the importance of block and penetration in regular monsters. You may, however, find some high-block monsters in certain raids or in specific locations. Q10. Are boss monsters included in your monster-related changes? A10. Yes. We’re readjusting the attack, defense, HP and other combat factors of all monsters to match the new combat formulas. Items Q11. How will green gems change? A11. All gem stat options will remain the same as before. Some gems may become a little more or less valuable depending on the circumstances, but we have no plans to exempt players from gem extraction fees. Q12. Will you revise the additional stats you get from gems and Enchant Scrolls? A12. So far we haven’t considered changing them. Q13. You mentioned a lot of changes about the transcendence of weapon equipment. What about armor and accessories? A13. The transcendence changes we talked about will apply in the same way to armor and accessory equipment items. Q14. Will we need the same amount of Blessed Gems as before to transcend equipment? If not, can you share the specifics on how that will change? A14. Using the Lolopanther Two-handed Sword (level 270, unique) as a standard for all equipment, the amount of Blessed Gems needed will be almost the same. Items with a higher level and grade will require a little more, and vice versa. The amount will be different for each piece of equipment depending on its level and grade, and on whether it’s one-handed/two-handed/sub-weapon or weapon/armor, so it’s too much for us to publish the exact values for every single item here. I’m afraid you’ll have to see for yourself in the game. Q15. Any changes planned regarding collection bonuses? A15. After we apply the big changes, we want to monitor the value of those additional bonuses, along with the added stats of gems and Enchant Scrolls, and then we will decide whether they need to be revised. We also think it would be good to readjust the difficulty of achieving these collection bonuses. Summons Q16. How will SPR affect summoned creatures specifically? How much will the damage of summons increase with SPR? A16. Investing in SPR is going to increase the damage (not the attack) of summoned creatures, although it’s hard to tell exactly how much the damage of the average summon will increase with the new combat formulas. Q17. If higher SPR increases the SP consumption of summons, by how much does it boost their DPS? Unless there are serious improvements to DPS, it sounds a little unreasonable. A17. The SP consumption of summons will become a fixed value instead of a percentage. Q18. Will INT also affect summons? A18. No, it will not. Reset Event Q19. If I want to advance into a hidden class, will I have to take the advancement quest during the reset event? A19. If your character already advanced into a hidden class before, you’ll be exempted from taking the quest again and your requirements for that quest will not be reset. If your character has never advanced into the desired hidden class, however, you will still need to meet the advancement requirements. Q20. During the reset event, will you allow all players to learn attributes instantly, similarly to the benefit offered by Tokens? A20. No, we have no plans to allow that.

Developer's Blog
May 10th, 2017
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[Updated]The Spring Fan Art Festival is here!

Welcome to the Fan Art Festival! It's been a long time since our Valentine Art Festival. Spring has come - well on the Northern Hemisphere - I saw the green leaves and grasses are rising. The warmth of the Sunlight, green color, that's what we expect from the spring. But spring also bears the meaning of new beginning and a fresh start. The beginning of journey after the icy cold winter melts away. There is always new season comes to start.  So this Spring, I would like to suggest special Theme for this Festival and that is... Theme: "Your Finest moment" It could be both based on your past experience at Tree of Savior or based on pure imagination.  What is your finest moment? Was it a heroic moment? defeating the Daemonic lord? or It is a calm and peaceful time with friends? Or was it your first venture into a deep dark dungeon? Oh, and don't forget the festival timeline! 1. How is the procedure?:  - From now until 15th of May 2017 (EDT 23:59), you could submit your Artwork, all work submitted after 15th of May 2017 (EDT 23:59) cannot enter - Starting from 16th of May 2017 until 22th of May 2017 we will have a vote and grace period for checking IP Theft. - Prize will be given out at 23rd of May 2017 *Total 13 pieces will be chosen. As we discussed at last discussion and Poll, at this event we will introduce the User Vote. But it is experimental procedure applying first time after the rule improvement and this could be updated at next event.  Like the last event, the improvement discussion Thread will be opened after the winner is awarded. - 7 pieces will be picked by User Vote by receiving the most "Like" by the Forum Users. - 6 pieces will be picked by Staffs but with each Staff's personal decision. - The Staff pick will be made after the User pick is completed and will not overlap each other.    2. Who could participate?: All Tree of Savior Users! 3. How to participate?:  Upload your work on Forum, Fansites, Fan Art Category! with [SUBMIT] in the topic title! But one more! please add the information on your topic so we could send you prizes! - Your Server Name - Your Team Name - Short description about your art piece! - And to the most of all.. your artwork!   Prize: 300 TP + In-game Title ("Finest Moment") Art Requirements Format: JPG/PNG/PSD Size: 1920*1080px, 300dpi The art related to the Theme - Illustration - Comic panels - The image that utilizes in-game screenshots or material. - EXCEPT for the real-life photography or image that utilize such. Policies and Disclaimers imcGAMES will not be held responsible for (a) any contest disruptions, injuries, losses or damages, caused by events beyond the control of imcGAMES; (b) damages caused by plagiarized work submitted by the artist; or (c) inconvenience caused by human error or typographical errors in the rules or promotional material. ImcGAMES reserves the right to change, suspend, or cancel the contest if, in imcGAMES discretion, intervening circumstances warrant such action.     Contest Overview: This contest is held by imcGAMES and is open to all Tree of Savior fans. Artist interested in participating may submit a design of fan artwork.  General Contest Conditions: By entering this competition, you are granting us a non-exclusive perpetual license to reproduce images of your artwork into in-game loading screens and in posts on the forums (forum.treeofsavior.com) when introducing the works selected. Artworks selected might undergo modification when applying them to loading screens. Artworks will not be used for any other purpose than that which is stated here. Loading screen images are subject to change without prior notification.  When selected artworks will be displayed in-game shall be announced at a later date.  Original Work of Authorship: By submitting your work you hereby warrant and represent that your submitted art is, in fact, original works of authorship on your part and have not been copied, in whole or in part, from any other work and do not violate, misappropriate or infringe any copyright, trademark or other proprietary rights of any other person or entity.  You may not post materials that are sexually explicit, offensive to certain groups, or generally inappropriate for the game’s T rating. Artists who violate these policies are subject to disqualification from entry and should plagiarism or IP theft is confirmed, imcGAMES holds the rights to revoke all benefits and prizes given to the artist. 

Announcement
April 13th, 2017
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[COMPLETE] Temporary Maintenance for April 12th, 2017

Greetings, Saviors. We will be performing a temporary maintenance on all servers due to the following issue. - Issue with being unable to enter certain maps This maintenance is expected to take place during the following period: EDT 00:00 ~ 00:30 Thank you for understanding and so sorry for the inconvenience.

Announcement
April 12th, 2017
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[UPDATED] Known Issues: April 11th, 2017

Greetings, Saviors. We are currently aware of the following issues and they are being worked on. We apologize for the inconvenience, and we will update you once they are resolved. 1) Exploration Map Showing 0% Completion [ONGOING]  - After pressing the "N" button to view the world map, regions appear as though they are unexplored even after the last maintenance. We are continually working on rectifying this issue. 2) [FIXED] Losing Instance entry counts while failing to enter Instanced Dungeons - We are receiving reports of Instance entry counts being lost while failing to enter. Please send in a ticket with your server, team and character name so we can gather more information as well as provide compensation. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved. 

Known Issues
April 12th, 2017
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[COMPLETE] Official Website and Forum Maintenance - April 11th, 2017

Greetings Saviors, We would like to announce that the Official Website and Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:00 - 23:00 April 11th, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff

Announcement
April 11th, 2017
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[COMPLETE] Temporary Maintenance for April 11th, 2017

Greetings, Saviors. We will be performing a temporary maintenance on all servers due to the following issue. - Issue with the event : Donnes' Wanted List This maintenance is expected to take place during the following period: EDT 06:20 ~ 07:10 Thank you for understanding and so sorry for the inconvenience.

Announcement
April 11th, 2017