1. When are you going to develop new content for Guild Battles and Team Battle League? Besides the Guild Battles currently available, we’re working on adding a new PvP gameplay mode. This mode is still in its early stages, but we’ll update you with more details as soon as it’s a little more developed. As for Team Battle League, we would like to expand the current stages in the future, and we’re considering different ways to use TBL features like the spectating mode. 2. Will you consider allowing premade parties into Team Battle League? Including premade parties into TBL isn’t a feature we intended to add initially, but we also recognize that doing so has the possibility to increase social content and allow friends to play together. Because of this, we will be considering the possibility of allowing premade parties to queue for TBL matching, and we will continue monitoring your feedback on this. 3. We noticed the companion UI includes equipment slots. Does this mean our companions are getting their own equipment someday? We’re reviewing different options for companion equipment at the moment. One option would be to have specific items that would alter the physical appearance of your companion when equipped. Another option would be to have the player equip their own items on their companion, similarly to when they are applied to your characters. We will keep actively considering these possibilities for a future update. 4. It would be nice if the guild UI included the times when each guild member is online. What do you think? We think that’s a great idea. We can see how being able to check when each guild member is online would be convenient for guild masters to manage their guild and plan for guild activities. We will most definitely be looking for ways to include a feature like this in an upcoming update. 5. Is the current party setting of 5 players meant to represent one of each class tree, and if so, does that mean we can expect another class tree in the future? We developed parties to be composed of 5 players for gameplay purposes. We found 5 players to be the optimal number that allows you to distinguish the movements of other players without filling up the screen too much. We didn’t really intend to have a different class tree represented in each individual team member when we thought of this number, and we have no plans to develop a new one any time soon. 6. I want to know why guild members can no longer use the guild invite function. We realize this is not the most convenient setting for guilds when the guild master is not logged in, that is why we are developing an alternative function that will allow the guild master to give guild members permission to invite others into the guild. We also plan to add a feature similar to a stand or stall for guilds that they can set up in the long term to recruit new members. 7. Any news about the bird companion? If you’re wondering about the Battlebird companion, we’re planning on releasing it on Steam very soon, so you won’t have to wait much longer. We will also be launching a Battlebird item package for the TP Shop, similar to what we did for the Penguin companion.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (February 19, 2019). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! Spring is upon us, and with it comes a whole new roster of seasonal rewards. Take a walk on the Flower Road to win Blessed Shards, item cubes, and Spring costumes and accessories! Event Period FROM the scheduled maintenance on April 9, 2019 TO the scheduled maintenance on April 23, 2019 Who Can Participate - Characters of level 50 and above How to Participate STEP 1. Head out to your nearest Event Notice Board to enter the Flower Road mission. You can enter alone, in a party, or auto-match, just like in a level dungeon. The daily limit is one entry per character (not affected by Token use; resets at 06:00). STEP 2. Complete all the stages of the mission, defeating any monsters that appear within the time limit of 10 minutes to win Flower Road Cube x1. You can win the Flower Road Cube every time you clear the event mission. STEP 3. Your first cleared mission of the day will also earn you Flower Petal x1 and Blessed Shard x1, which you can retrieve from the Event Notice Board. You can win these rewards once per day, per team. STEP 4. Play the Flower Road mission every day and exchange your Flower Petals for spring accessories! Your first 5 Petals can be exchanged for Tricolor Treat Hairpin x1. Collect 5 Petals more and exchange them for Cherry Blossom Hairpin x1! Flower Road Cube Rewards Each cube contains one of the following random items. - Goddess Sculpture (14 Days) x1 - Miracle Seeds (14 Days) x1 - Enchant Scroll (14 Days) x3 - Premium Awakening Stone (14 Days) x1 - Golden Anvil (14 Days) x1 - Attribute Points: 1,000 (14 Days) x1 BONUS Secret Reward - Play the Flower Road mission and find Frill Ornament Fairy Selection Box x1 hidden within the mission map! This box contains one Frill Ornament Fairy Costume (choice of Male or Female), and can be obtained once per team during the event period. Important - All rewards obtained from this event can be transferred via Team Storage, but not traded to other players. - Unused Flower Petals, Flower Road Cubes and Selection Boxes obtained from this event will be automatically deleted during the scheduled maintenance of April 23, 2019.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (November 14, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! Next week, on March 28, 2017, Tree of Savior is celebrating its first anniversary! On March 28 only, we’ll be giving away 3 Anniversary Firecracker items to each character to celebrate with us this important date. To get your firecrackers, simply interact with the Event Notice Board in the cities of Klaipeda , Orsha , Fedimian on March 28! Anniversary Firecracker Effects - Grants party members +4 movement speed, +1 AoE attack ratio and +25% EXP gains for 30 minutes. Please remember that: - The firecrackers can only be obtained and used on March 28, 2017 (EDT). - After March 28, 2017 (EDT), you will be unable to use the firecrackers (they will be deleted at a later date). - A total of 3 firecrackers will be provided per character. - Anniversary Firecracker items are untradeable and character-bound.
1. The spectator mode in Team Battle League and Guild Battle matches can have the side effect of revealing each team’s strategy to the opponent. How do you plan on dealing with this issue? Currently the spectator mode in Team Battle League and Guild Battle matches works by allowing anyone to watch them in real-time, a feature which, some players have pointed out to us, can be used to “spy” on the opposing team’s constitution and strategy. We understand the implications this brings to the competition, so we want to consider developing alternatives to the real-time spectator. For example, a transmission with a short delay (e.g. 1 minute) that would still allow players to spectate the combat, but minimize the possibility of an unfair advantage. 2. We have physical block in the game, but no magic block. Do you have any plans to introduce magic block or evasion later on? It’s true that magic has no block, just like it has no critical either. We can also say that we don’t intend to add a block feature to magic. As you know, magic allows for resistance to specific types of attacks or states, and that is the way we conceived magic-type attacks from the beginning. We don’t see ourselves deviating from this concept, so it’s safe to say magic is going to remain unchanged in terms of these features. 3. Can you set the time of Team Battle League and Guild Battles according to each server region, instead of using the EDT standard for all servers? After receiving feedback from players in different time zones about this issue, we can see how our current time settings for Team Battle League and Regional Guild Battles aren’t the most convenient for all regions. As such, we have started to prepare for setting different time slots for each region and are currently working towards implementing them. We hope to bring these new time settings to the game as soon as possible so players in every server have better chances participate in Team Battle League and Regional Guild Battles. 4. When are we going to get momentary invincibility after becoming incapable of combat during Guild Battles? We did introduce this feature to our Korean servers the past 28th of July, so characters that become incapable of combat during a Guild Battle will respawn with momentary invincibility. We expect to add this patch to Steam as well when it’s ready, along with other Regional Guild Battle features you’re looking forward to.
Greetings, Saviors! We just wanted to use this chance that the website renewal gave us to thank all of you! Thank you all for your outstanding participation during the Reader's Choice Awards 2015! We were able to be awarded several times in the Client Games category thanks to your support! Here's the list of awards we received - 1st in the 'Most Anticipated in 2015' category - 1st in the 'Favorite MMORPG in 2015' category - 1st in the 'Best Soundtrack in 2015' category - 2nd in the 'Best Graphic in 2015' category Awards Results : http://event.mmosite.com/gameprize/?action=history Once again, our most sincere gratitude for your enthusiasm and support during the past year. We will try our best to live up to all your interest and love in 2016 as well. With love, IMC Staff
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (December 15, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.