Update Preview Pt. 2: Guild Housing and Legend-grade Equipment
By STAFF_Bob
Aug 5th, 2019
- Part. 1: Arts System (Link)
- Part 2: Guild Housing and Legend-grade Equipment
- Part 3: Hunting Grounds & Field Boss (Link)
Guild Housing
1. Introduction
Guild Housing is a new casual content planned to be added in Tree of Savior where players can decorate their Guild Hangout using various knick-knacks. It also provides different methods by which players can develop their Guild for more Guild-oriented activities within the game.
2. Contents
Players can now customize their Guild Hangout with decorations and add research facilities to earn extra in-game benefits through the Guild.
Decorations
- Guilds that have expanded their Hangout over Lv. 2 can purchase Housing decorations and related facilities through the Hangout Manager NPC.
- Purchased goods can be placed in the Guild Hangout as decoration.
<Purchasing of Decorations>
There are 4 different Guild Housing Points available that you can use various decorations and facilities that can be installed in the Guild Hangout.
Housing Points displayed in the [Hangout UI]
Housing items can be purchased from the Hangout Manager NPC and they will be provided to the players as items placed in their character’s inventory.
Various housing items available at the Guild Housing Shop
A Guild Housing Item
<Edit Mode>
When your Guild Hangout is at Lv. 2 and above, you will be able to access the Edit Mode where you can place various housing decorations and facilities by clicking on the house-shaped icon to the bottom-left corner of the minimap.
Edit Mode icon available in the Guild Hangout
With Edit Mode activated, you will be able to install, move and remove various housing objects and facilities.
A player installing a bench
Guild Laboratory
With the Guild Hangout Level at 3 or above, you will be able to install laboratories to conduct in the various fields of research that grant benefits to your Guild members.
<Weapon Laboratory>
Purchasing and installing a Weapon Laboratory can provide the following benefits.
Research |
Effect |
Special Weaponry - Plant |
Increases damage against Plant-type enemies |
Special Weaponry - Insect |
Increases damage against Insect-type enemies |
Special Weaponry - Beast |
Increases damage against Beast-type enemies |
Special Weaponry - Mutant |
Increases damage against Mutant-type enemies |
Special Weaponry - Devil |
Increases damage against Devil-type enemies |
<Armor Laboratory>
Purchasing and installing an Armor Laboratory can provide the following benefits.
Research |
Effect |
Cloth Armor - Material |
Reduces damage from monsters in proportion to number of equipped cloth armor |
Leather Armor - Material |
Reduces damage from monsters in proportion to number of equipped leather armor |
Plate Armor - Material |
Reduces damage from monsters in proportion to number of equipped plate armor |
Cloth Armor - Function |
- Increases SP recovery in proportion to the number of equipped cloth armor - Grants chance for additional SP recovery in proportion to the number of equipped cloth armor every 20 sec |
Leather Armor - Function |
- Increases the maximum STA in proportion to the number of equipped leather armor - Reduces the cost of STA while dashing in proportion to the number of equipped leather armor |
Plate Armor - Function |
- Increases HP recovery in proportion to the number of equipped plate armor - Grants the chance for additional HP recovery in proportion to the number of equipped plate armor every 20 sec |
<Property Laboratory>
Purchasing and installing a Property Laboratory can provide the following benefits.
Research |
Effect |
Theory - Fire |
Increases the effect of additional Fire-property damage |
Theory - Ice |
Increases the effect of additional Ice-property damage |
Theory - Lightning |
Increases the effect of additional Lightning-property damage |
Theory - Poison |
Increases the effect of additional Poison-property damage |
Theory - Dark |
Increases the effect of additional Dark-property damage |
Theory - Holy |
Increases the effect of additional Holy-property damage |
Theory - Earth |
Increases the effect of additional Earth-property damage |
Theory - Psychokinesis |
Increases the effect of additional Psychokinesis-property damage |
Guild Laboratories can be expanded by using Guild Funds and Guild Mileage. The levels of laboratories can be increased through this process and the efficacy of the research results also increase with level.
Laboratory Expansion UI
Research levels can be increased through the Laboratory UI by investing Guild Funds.
Laboratory UI
The effects of research can be activated either for an individual member through the use of Guild Contribution points or for the whole Guild by spending Guild Funds. Effects activated for individual players only apply 50% of the effects.
* Effects earned through Research is not applied in PvP environments.
Individual and Group activation buttons
Others
<Crafting Workshop>
Crafting Workshops can be added started from Guild Hangout Lv. 2 by using Guild Funds and Guild Mileage. Building a Crafting Workshop will also raise the maximum Housing Points that can be accumulated.
We will also be adding items exclusive to the Crafting Workshop and more will be revealed with future updates.
<Guild Farm>
Players will also be able to grow crops in the Guild Hangout after reaching Hangout Lv. 2.
* A single plot of farmland will be provided to the Guild inventory once the Guild Hangout level reaches 2.
Additional farm plots can be purchased through the Hangout Manager and using the farm plot item will let you place the plot in any possible location of the Guild Hangout.
* A maximum of 2 farm plots can be placed.
Farming changes in the following ways when Guild Hangout Lv. 2 is reached.
Guild Hangout Level |
Farming Method |
Lv. 1 |
Use seeds on pre-existing farm plots within the Hangout. |
Lv. 2 |
- Install farm plot items in desired locations - Use seed items on installed farm-plots |
Players will be able to purchase the Farm Manager NPC Contract from the Housing Shop. Having the Farm Manager NPC will give the Guild various bonuses in farming.
We are planning to develop and introduce new farming related contents and systems in the future that we will reveal to you with future dev blog posts.
<Guild Shop>
A Guild Shop will be added and players will be able to purchase various items through the Hangout Manager NPC.
Items can be purchased using Contribution Points at the Guild Shop
Legend-grade Equipment
In our earlier dev post, we have mentioned that we will increase the means for which our players will be able to obtain end-game equipment. We wanted to make Legend-grade equipment available to farm from each of the game’s different content in order to increase the ways in which the different types of players can enjoy the game.
However, we have also come to acknowledge the fact that the current equipment upgrade system in Tree of Savior is plagued with a more fundamental problem where the myriad customization options available make the farming process overly fatiguing and hinders player enjoyment. So we have decided to head towards a different direction than previously announced.
A flowchart of the current equipment system in Tree of Savior
In the game’s current state, the addition of new gear causes more worry than intrigue for players. To alleviate the issue to a certain extent, we have decided not to add any more new “prefixed” gear during the current Episode other than the already existing Savinose Legva and Skiaclipse Varna gear.
All rewards obtainable from the upcoming content additions will be either ingredient for equipment set stats, Unique-grade equipment or other core rewards such as talt, silver, shards, etc. New set stats that can be added using these ingredients will be applicable to both Savinose Legva and Skiaclipse Varna equipment.
With the aforementioned changes, we hope to increase the accessibility for our Legend-grade equipment and also relieve the players from the stress that comes with upgrading their equipment.
The ingredients obtained from Field Bosses and Solo Raids can be used to apply set stats on both Savinose and Skiaclipse Varna equipment. However, the set stats unique to each type of Legend-grade gear will not applicable to the other.
Equipment |
Savinose Legva |
Skiaclipse Varna |
Basic Set Stats |
Rykuma |
Smugi |
Corup |
Goduma |
|
Bendrinti |
Gymas |
|
Apsauga |
||
Field Boss Set Stats |
Applicable for both equipment |
|
Solo Raid Set Stats |
Applicable for both equipment |
Equipment Customization
Remnants of Bernice
Remnants of Bernice dungeon currently provides players with Enchant Jewels as a reward but the amount of time and effort required to obtain one through the content far surpasses the item’s current market value due to the randomness of monster placement and other problems. We have decided to implement two major changes to Remnants of Bernice in order to resolve this issue which are:
- To fix the monster-type of boss monsters that appear
- To increase the weekly rewards obtainable through the content
Golden Socket
Golden Sockets are items that let players add a socket to their equipment regardless of the item’s remaining potential. Adding sockets to one-handed weapons are relatively cheap while adding a fourth or fifth socket to a two-handed weapon can cost players up to 20,000,000 silver. To combat this, we will be drastically reducing the cost of adding sockets through the use of Golden Sockets.
Content |
Changes |
|
Increased Rewards |
Remnants of Bernice |
Enchant Jewel cost reduced (Unit: Remnants of Bernice Coins) Rare: 90 -> 40 Unique: 200 -> 150 Legend: 4500 -> 1200 |
Cost Reduction |
Golden Sockets |
Socket addition fee reduced 300% -> 100% |
* All features showcased above are works in progress and are subject to change with future developments.