TOP

LOG IN

DEVELOPER'S BLOG

Upcoming New Class: Lama

By STAFF_Brand

May 23rd, 2022

New Class: Lama

 

Lama, a fighting class of Cleric class will be added.

 

“Lama is a class that can cope with various situations according to the battle situation with main attacks and sub attacks.”

 


 

Lama can cope with various situations by using attack skills that can be changed by combining main attacks and sub attacks.

You can also have a chance to use another powerful skill by using the attack skill. 

 

If there is an enemy nearby, Lama becomes powerful. The power weakens temporarily when attacked, but if Lama understands the enemy's attack, Lama can avoid the attack by using the exclusive Defense skill and moving skill.

 


※ Details of Enhance and Enhanced upgrade will be posted later when applying to the live server, and may change.

Icon

Details

Enhance Physical Performance

 

- Stacks [Physical Boost] if the enemy is nearby (maximum 5) and increases final damage of Lama skill proportionally to the number of stacks.

- Decreases 1 [Physical Boost] stack when struck. (decreases the stack once per 0.2 seconds)

Vipashyana

- Switch into Lama’s exclusive fighting stance.

- Main attack (z) and sub attack (c) change and become immune to Knockback and Knockdown.

- Stacks 1 [Fist] buff when attacking with main attack, 1 [Kick] buff when attacking with sub attack. Stacks up to 4 stacks and remains for a certain time. 

- Increases final damage of Lama.

- When using Lycanthropy: Human Form during Vipashyana, does not change to basic attack of Human Form.

Vipashyana: Spot Chance

 

- [Muscle Pump] buff is applied by a certain chance when attacking the enemy with [Strong Fist], [Leg Trip], [Point Kick], [Break Mountain], [Sudden Kick], and [Flying Kick]. (treated as once even when striking multiple times)

- Cooldown does not apply when using [Surging Wave] while [Muscle Pump] buff is activated. The cooldown resets if it already started

Shamatha

 

- Can be used during [Vipashyana] buff.

- Resets [Fist, Kick] buff stack.

[Arts] Shamatha: Recovery

 

- Recovers HP, SP by 0.5% per 1 stack of [Fist], [Kick] removed by Shamatha.

Glide

 

- Can be used during [Vipashyana] buff.

- Decreases damage received while casting and [Read the Flow] is applied for a certain period.

- [Physical Boost] does not decrease when struck while [Read the Flow] buff is applied.

[Arts] Glide: Spurt

 

- Deletes the effect that decreases damage received but resets the Cooldown of [Langon]

Langon

 

- Can be used during [Vipashyana] buff.

- Quickly moves a certain distance to the front.

- Temporarily becomes invinclible when moving.

Strong Fist/ Leg Trip

 

Strong Fist

- Can be used when you have 3 stacks of [Fist], and 1 stack of [Kick].

- Attacks the enemy in front.

- The less enemy nearby, the more final damage of Strong Fist is increased.

 

Leg Trip

- Can be used when you have 1 stack of [Fist], and 3 stacks of [Kick].

- Attack the enemy in front arc area.

- The more enemy nearby, the more final damage of Leg Trip is increased.

Point Kick / Break Mountain

 

Point Kick

- Can be used when you have 2 stacks of [Fist], and 3 stacks of [Kick].

- Attacks the enemy currently targeting.

- The less enemies nearby, the more final damage of the Point Kick is increased.

 

Break Mountain

- Can be used when you have 3 stacks of [Fist], and 2 stacks of [Kick].

- Attacks nearby enemies.

- The more enemy nearby, the more final damage of Break Mountain is increased.

Flying Kick / Sudden Kick

 

Flying Kick

- Can be used when you have 4 stacks of [Fist], and 2 stacks of [Kick].

- Grant Flying Kick to the designated area.

- The more enemy near the targeted area, the more final damage of Flying Kick is increased.

 

Sudden Kick

- Can be used when you have 2 stacks of [Fist], and 4 stacks of [Kick].

- Attacks after teleporting to the behind of the currently targeted enemy. 

- The less enemies in a certain range near the caster, the more final damage of Sudden Kick increases.

Surging Wave

 

-  Can be used during [Vipashyana] buff.

- Attacks nearby enemy.

- 1 second of casting time will be applied in PVP.

Vaivora Vision - Principle of Emptiness

 

Lv1

- All Lama Skill Level +1

- Final damage of Lama's Rank 2 skill increases by 33%

 

Lv4

- Muscle Pump activation chance increases by 26%

 

※ Item stat will be announced later.

 

 

 

Cleric Class Update

 

With the Lama update, some of the Cleric classes will be adjusted as well.

 

※ The details may change when applying to the live server. Details about the change in skill factor will be announced via patch note before applying to the live server.

※ Skill factors of the stated class below will all be adjusted.

 

 

Druid

 

- New Vaivora Vision is added.

- Casting time of Lycanthropy will be halved so that users can have a more satisfying game experience.

 

Skill 

Details

Chortasmata

Duration of Rash is changed from [10+skill level * 0.6] seconds to 20 seconds.

[Arts] Chortasmata: Healing Garden

A maximum limit is added to the value at which half of the skill factor is added as a healing factor.

- Healing factor: up to 350

Lycanthropy

Casting time decreases by 50%.

Vaivora Vision - Soul of Forest

 

Lv1

- All Druid Skill Level + 1

- Activates [Soul of Forest] when casting Carnivory

- [Soul of Forest] remains for 5 seconds and gives damages to the nearby enemies by the skill factor of [Carnivory] per 0.5 seconds.

 

Lv4

- Additional increase in Final Damage of Human Form by 10.5%

- Additional increase in Final Damage of Wolf's Spirit by 3.5% 

 

※ Item stat will be announced later.

 

 

Exorcist

 

- Skill factor is adjusted.

- Condition for the number of strikes for Gregorate is changed.

Skill

Detail

Gregorate

Duration of [Gregorate : Magic] is changed from 15 seconds to 60 seconds.

Striking the party members within 150 range is changed to striking 5 times.

 

 

Monk

 

- Skill factor is adjusted.

Skill

Detail

Monk: Nirvana

Previous function will be deleted and will be changed as follows. 

- Apply Golden Bell duration as 30 seconds

- Monk skill final damage additionally increases by 15% during Golden Bell buf

 

 The skill factor of the following class will be adjusted.

 

 Zealot

 Inquisitor

 Sadhu

 Crusader

 

 

 

New Raid: Sinking Seizure

 

 

 

Sinking Seizure

 

The Savior arrived on a small island - not even marked on the map - guided by the request of the Goddess Jurate.
This island, once a part of the land that Nijole destroyed to annihilate the humans and now bearing the shape of the sea where she was born, gradually became niether land or sea by the power of Jellyzele, a worshipper of Nijole.



 

Jellyzele

 

Jellyzele, who was once only a small coral reef demon, plots a plan to unlock Nijole's seal. 
Knowing that Ausrine has disappeared and Giltine's power has weakened, Jellyzele knew that now is the time for her to set Nijole free and destroy the land where all humans can stand according to her will.

 

Sinking Seizure has Solo, Auto Match, Party (Hard), and you can obtain materials to craft the new equipment ‘Belt of Insight’.

Party (Hard) - 2 times per character weekly

● Basic Reward

Belt of Insight Fragment (Untradable) x15

Belt of Insight Fragment x15

 

● Reward by Chance

○ High Belt of Insight Fragment (Untradable) x1

○ Jellyzele card x1

Auto Match (Normal) - 2 times per character weekly, shares the count with Solo (Normal)

● Belt of Insight Fragment (Untradable) x7

● Belt of Insight Fragment x3

Solo (Normal) - 2 times per character weekly, shares the count with Auto Match (Normal)

● Belt of Insight Fragment (Untradable) x8

Following item is added to the Mercenary Badge Shop.

● Recipe - Sinking Seizure (Auto/Solo) One Entry Voucher (Untradable)

○ Purchase Limit: 2 times

○ Exceeded Purchase Limit: 20 times

 

 

Belt of Insight

 

 

Collect 20 Belt of Insight Fragment from the raid and use them to obtain the new equipment, Belt of Insight

Random stats (1 main stat, 3 sub-stats) besides Physical/Magic Defense will be applied to the item when creating the Belt of Insight.

 

 

When using the normal fragments, you can receive a High Belt of Insight or Superior Belt of Insight by a low chance.

When using the High Fragment, you'll receive a High Belt of Insight or Superior Belt of Insight by a low chance.

 

※ The stats and the value on the tooltip may change when applying to the live server.

 

 

You can reset only 1 stat for Belt of Insight. Stat will be changed within the same group, and if you select one stat to reset, other stats can no longer be changed.

Belt of Insight with stat reset will be bound to the team.

 

 

 

This concludes the posting about New Class: Lama and Sinking Seizure.

 

 

Thank you.

 

 

 

※ Contents may change when applying to the live server.