Q1. It is very difficult to tell elite monsters from regular monsters. Do you have any plans to distinguish them with a certain clear indicative effect? We are currently in the process of making a method to highlight elite monsters. We understand that, at the moment, players may have trouble instantly recognizing elite monsters which might hinder intuitive gameplay. This may also reduce the fun factor of finding and defeating these relatively rarer monsters. What we are planning to do is indicate them visually on screen and also their names will reflect their elite status to add a sense of drama as well. Such features are on their way. Q2. The monsters run away so fast that it somewhat hinder the gameplay. Is the current speed of monster retreat intentional? Additionally, would there be other gameplay elements regarding the monster fleeing AI such as a monster running away to call for a backup? We also see that the monster fleeing AI can be improved in a variety of ways to improve gameplay. We have come up with some ideas and are now in the final testing and execution stage. Certain changes will be implemented to make the monster behave more organically, less intrusively and allow players to experience the thrill of the hunt. Q3. There is no clear indication of critical evasion and other chances through the character statistics. Are there any plans to make them more intuitive? The chance calculation of critical evasion and alike is based on not just the character’s statistics but also that of the target. Therefore, it is very difficult to have a fixed number representing such chances. However, that is not to say the status quo will remain completely the same. We are internally discussing and experimenting with some ideas to make the gameplay more informative such as displaying target monster’s critical evasion chances on the monster info UI.
※ IMPORTANT: Please note that your character must be above level 40 to use this content.
Greetings, Saviors!We would like to announce the details of our weekly maintenance. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings Saviors, We would like to announce an update regarding DLC restrictions and the policy on TP compensation for the Token price reduction. You will now be able to receive your DLC products as we have lifted all restrictions. We are also aware that there were users unable to receive compensation as their Token was stuck in the GM message box. TP compensation will be provided to the players who had DLC products (Exclusive Access 2 & Veteran's Packs) unopened in their message box after they receive them in-game in order to determine the server on which they wish to receive their compensation. Please send us a ticket after receiving your DLC products so we can send you the relevant TP compensation. However, please note that you must request TP compensation for the Tokens included in the DLC products within 30 days from this announcement to be eligible. Please read the conditions of TP compensation from this previous announcement : https://treeofsavior.com/news/?n=465
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (August 24-25, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! If you've been away from TOS for a while, make sure to login after the scheduled maintenance of August 21 to get your hands on some exclusive returning player goodies! Event Period FROM the scheduled maintenance on August 21, 2018 TO the scheduled maintenance on September 18, 2018 Who Can Participate - Players who haven’t accessed their TOS account in 30 or more days How to Participate STEP 1. Log into your TOS account and retrieve the Homecoming Gift (14 Days) from the Message Box in your lodge. This item will be sent automatically to all eligible players. - A total of 1 Homecoming Gift will be sent to each eligible account. STEP 2. Open the Homecoming Gift from your character’s inventory to receive the following rewards: - Returning Savior's Book (14 Days) x5 [Grants all party members + 2000 maximum HP, + 1000 maximum SP, and +1 movement speed for 1 hour. Cooldown is 1 hour.] - Returning Savior's Potion (30 Days) x1 [Grants +500 physical attack and +500 magic attack for 1 hour when used. Can be used multiple times (is not consumed). Cooldown is 1 hour.] - x8 EXP Tome (14 Days) x2 - Attribute Points: 500 (14 Days) x1 - Skill Reset Potion (14 Days) x1 - Stat Reset Potion (14 Days) x1 STEP 3. All players eligible for this event can also visit the Event Notice Board in Klaipeda to receive one Boost Pack (14 Days), regardless of Team Level or Character Level! - Click here to read the Rookie Savior Event announcement and see the prizes you can win with the Boost Pack. - The Boost Pack can be received only once per team. If you already got the Boost Pack from the Rookie Savior Event, you will not receive another one during the event period. Important - The edition of the Homecoming Gift announced here will be available to eligible accounts until September 18, 2018. After that, the Gift’s contents can be changed for future iterations of the event. - The Homecoming Gift is not transferable via Team Storage, so make sure to retrieve it with the correct character. Items received on the wrong character will not be exchanged or transferred. - Items with time limits cannot be moved via Team Storage and they will begin to count down as soon as they are received in your character’s inventory.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (October 27, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings Saviors! Apologies for the continuation of poor connectivity to the Klaipeda server today. We will be performing some quick maintenance. Only Klaipeda will be affected. Klaipeda will be down for approximately 30 minutes. You won't have access to it during this period of time. We'll open the server early if we finish the work before our scheduled time. - Maintenance hours: 02:35 a.m. ~ 03:05 a.m. (EDT) [30 minutes] - Compensation reward: 1.5 hour extension on periodic items Thank you for your cooperation and understanding. We apologize for the inconvenience. Sincerely, IMC Staff
- Part. 1: Arts System (Link) - Part 2: Guild Housing and Legend-grade Equipment - Part 3: Hunting Grounds & Field Boss (Link) Guild Housing 1. Introduction Guild Housing is a new casual content planned to be added in Tree of Savior where players can decorate their Guild Hangout using various knick-knacks. It also provides different methods by which players can develop their Guild for more Guild-oriented activities within the game. 2. Contents Players can now customize their Guild Hangout with decorations and add research facilities to earn extra in-game benefits through the Guild. Decorations - Guilds that have expanded their Hangout over Lv. 2 can purchase Housing decorations and related facilities through the Hangout Manager NPC. - Purchased goods can be placed in the Guild Hangout as decoration. <Purchasing of Decorations> There are 4 different Guild Housing Points available that you can use various decorations and facilities that can be installed in the Guild Hangout. Housing Points displayed in the [Hangout UI] Housing items can be purchased from the Hangout Manager NPC and they will be provided to the players as items placed in their character’s inventory. Various housing items available at the Guild Housing Shop A Guild Housing Item <Edit Mode> When your Guild Hangout is at Lv. 2 and above, you will be able to access the Edit Mode where you can place various housing decorations and facilities by clicking on the house-shaped icon to the bottom-left corner of the minimap. Edit Mode icon available in the Guild Hangout With Edit Mode activated, you will be able to install, move and remove various housing objects and facilities. A player installing a bench Guild Laboratory With the Guild Hangout Level at 3 or above, you will be able to install laboratories to conduct in the various fields of research that grant benefits to your Guild members. <Weapon Laboratory> Purchasing and installing a Weapon Laboratory can provide the following benefits. Research Effect Special Weaponry - Plant Increases damage against Plant-type enemies Special Weaponry - Insect Increases damage against Insect-type enemies Special Weaponry - Beast Increases damage against Beast-type enemies Special Weaponry - Mutant Increases damage against Mutant-type enemies Special Weaponry - Devil Increases damage against Devil-type enemies <Armor Laboratory> Purchasing and installing an Armor Laboratory can provide the following benefits. Research Effect Cloth Armor - Material Reduces damage from monsters in proportion to number of equipped cloth armor Leather Armor - Material Reduces damage from monsters in proportion to number of equipped leather armor Plate Armor - Material Reduces damage from monsters in proportion to number of equipped plate armor Cloth Armor - Function - Increases SP recovery in proportion to the number of equipped cloth armor - Grants chance for additional SP recovery in proportion to the number of equipped cloth armor every 20 sec Leather Armor - Function - Increases the maximum STA in proportion to the number of equipped leather armor - Reduces the cost of STA while dashing in proportion to the number of equipped leather armor Plate Armor - Function - Increases HP recovery in proportion to the number of equipped plate armor - Grants the chance for additional HP recovery in proportion to the number of equipped plate armor every 20 sec <Property Laboratory> Purchasing and installing a Property Laboratory can provide the following benefits. Research Effect Theory - Fire Increases the effect of additional Fire-property damage Theory - Ice Increases the effect of additional Ice-property damage Theory - Lightning Increases the effect of additional Lightning-property damage Theory - Poison Increases the effect of additional Poison-property damage Theory - Dark Increases the effect of additional Dark-property damage Theory - Holy Increases the effect of additional Holy-property damage Theory - Earth Increases the effect of additional Earth-property damage Theory - Psychokinesis Increases the effect of additional Psychokinesis-property damage Guild Laboratories can be expanded by using Guild Funds and Guild Mileage. The levels of laboratories can be increased through this process and the efficacy of the research results also increase with level. Laboratory Expansion UI Research levels can be increased through the Laboratory UI by investing Guild Funds. Laboratory UI The effects of research can be activated either for an individual member through the use of Guild Contribution points or for the whole Guild by spending Guild Funds. Effects activated for individual players only apply 50% of the effects. * Effects earned through Research is not applied in PvP environments. Individual and Group activation buttons Others <Crafting Workshop> Crafting Workshops can be added started from Guild Hangout Lv. 2 by using Guild Funds and Guild Mileage. Building a Crafting Workshop will also raise the maximum Housing Points that can be accumulated. We will also be adding items exclusive to the Crafting Workshop and more will be revealed with future updates. <Guild Farm> Players will also be able to grow crops in the Guild Hangout after reaching Hangout Lv. 2. * A single plot of farmland will be provided to the Guild inventory once the Guild Hangout level reaches 2. Additional farm plots can be purchased through the Hangout Manager and using the farm plot item will let you place the plot in any possible location of the Guild Hangout. * A maximum of 2 farm plots can be placed. Farming changes in the following ways when Guild Hangout Lv. 2 is reached. Guild Hangout Level Farming Method Lv. 1 Use seeds on pre-existing farm plots within the Hangout. Lv. 2 - Install farm plot items in desired locations - Use seed items on installed farm-plots Players will be able to purchase the Farm Manager NPC Contract from the Housing Shop. Having the Farm Manager NPC will give the Guild various bonuses in farming. We are planning to develop and introduce new farming related contents and systems in the future that we will reveal to you with future dev blog posts. <Guild Shop> A Guild Shop will be added and players will be able to purchase various items through the Hangout Manager NPC. Items can be purchased using Contribution Points at the Guild Shop Legend-grade Equipment In our earlier dev post, we have mentioned that we will increase the means for which our players will be able to obtain end-game equipment. We wanted to make Legend-grade equipment available to farm from each of the game’s different content in order to increase the ways in which the different types of players can enjoy the game. However, we have also come to acknowledge the fact that the current equipment upgrade system in Tree of Savior is plagued with a more fundamental problem where the myriad customization options available make the farming process overly fatiguing and hinders player enjoyment. So we have decided to head towards a different direction than previously announced. A flowchart of the current equipment system in Tree of Savior In the game’s current state, the addition of new gear causes more worry than intrigue for players. To alleviate the issue to a certain extent, we have decided not to add any more new “prefixed” gear during the current Episode other than the already existing Savinose Legva and Skiaclipse Varna gear. All rewards obtainable from the upcoming content additions will be either ingredient for equipment set stats, Unique-grade equipment or other core rewards such as talt, silver, shards, etc. New set stats that can be added using these ingredients will be applicable to both Savinose Legva and Skiaclipse Varna equipment. With the aforementioned changes, we hope to increase the accessibility for our Legend-grade equipment and also relieve the players from the stress that comes with upgrading their equipment. The ingredients obtained from Field Bosses and Solo Raids can be used to apply set stats on both Savinose and Skiaclipse Varna equipment. However, the set stats unique to each type of Legend-grade gear will not applicable to the other. Equipment Savinose Legva Skiaclipse Varna Basic Set Stats Rykuma Smugi Corup Goduma Bendrinti Gymas Apsauga Field Boss Set Stats Applicable for both equipment Solo Raid Set Stats Applicable for both equipment Equipment Customization Remnants of Bernice Remnants of Bernice dungeon currently provides players with Enchant Jewels as a reward but the amount of time and effort required to obtain one through the content far surpasses the item’s current market value due to the randomness of monster placement and other problems. We have decided to implement two major changes to Remnants of Bernice in order to resolve this issue which are: - To fix the monster-type of boss monsters that appear - To increase the weekly rewards obtainable through the content Golden Socket Golden Sockets are items that let players add a socket to their equipment regardless of the item’s remaining potential. Adding sockets to one-handed weapons are relatively cheap while adding a fourth or fifth socket to a two-handed weapon can cost players up to 20,000,000 silver. To combat this, we will be drastically reducing the cost of adding sockets through the use of Golden Sockets. Content Changes Increased Rewards Remnants of Bernice Enchant Jewel cost reduced (Unit: Remnants of Bernice Coins) Rare: 90 -> 40 Unique: 200 -> 150 Legend: 4500 -> 1200 Cost Reduction Golden Sockets Socket addition fee reduced 300% -> 100% * All features showcased above are works in progress and are subject to change with future developments.