Greetings, Saviors!We would like to announce the details of our weekly maintenance for (August 18, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Hello, Saviors. We are aware that some people at Fedimian server are experiencing problems connecting to the game from their Lodges and/or entering Lodges from the server selection screen. For now, if you continuously click on Enter (from the server selection screen) and/or Start Game (from your lodge), you would eventually go into the game. We are looking into it and we will change the title of this announcement to Completed once the problem gets fixed. We apologize for the inconvenience. Sincerely, IMC Staff
※ IMPORTANT: Please note that your character must be above level 40 to use this content.
Greetings, Saviors! Let's wash your hands at the Fountain near the Event Notice Board in Klaipeda and take care of health and buff! Event Period FROM the scheduled maintenance on February 18, 2020 TO the scheduled maintenance on March 17, 2020 Who can Participate - Characters of all levels How to Participate STEP 1. Find the Clean Fountain in the city of Klaipeda and wash your hands for 30 seconds at the Clean Fountain and receive a buff. Buff Name Effect [Campaign] Clean Habbit Duration: 12 Hours Restores 400 HP and SP every 10 seconds. STEP 2. You can receive an Emoticon: Medeina (Handwashing) for the first time of every character who wash their hands at the Clean Fountain. The emoticon is bound to the character and cannot be traded or stored at the team storage. Important - Unused The Emoticon: Medeina (Handwashing) will be automatically deleted at the end of the campaign period.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for August 16, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (April 14, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (July 24, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Q1. It is very difficult to tell elite monsters from regular monsters. Do you have any plans to distinguish them with a certain clear indicative effect? We are currently in the process of making a method to highlight elite monsters. We understand that, at the moment, players may have trouble instantly recognizing elite monsters which might hinder intuitive gameplay. This may also reduce the fun factor of finding and defeating these relatively rarer monsters. What we are planning to do is indicate them visually on screen and also their names will reflect their elite status to add a sense of drama as well. Such features are on their way. Q2. The monsters run away so fast that it somewhat hinder the gameplay. Is the current speed of monster retreat intentional? Additionally, would there be other gameplay elements regarding the monster fleeing AI such as a monster running away to call for a backup? We also see that the monster fleeing AI can be improved in a variety of ways to improve gameplay. We have come up with some ideas and are now in the final testing and execution stage. Certain changes will be implemented to make the monster behave more organically, less intrusively and allow players to experience the thrill of the hunt. Q3. There is no clear indication of critical evasion and other chances through the character statistics. Are there any plans to make them more intuitive? The chance calculation of critical evasion and alike is based on not just the character’s statistics but also that of the target. Therefore, it is very difficult to have a fixed number representing such chances. However, that is not to say the status quo will remain completely the same. We are internally discussing and experimenting with some ideas to make the gameplay more informative such as displaying target monster’s critical evasion chances on the monster info UI.