Greetings, Saviors!We would like to announce the details of our weekly maintenance for (July 24, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! Let's wash your hands at the Fountain near the Event Notice Board in Klaipeda and take care of health and buff! Event Period FROM the scheduled maintenance on February 18, 2020 TO the scheduled maintenance on March 17, 2020 Who can Participate - Characters of all levels How to Participate STEP 1. Find the Clean Fountain in the city of Klaipeda and wash your hands for 30 seconds at the Clean Fountain and receive a buff. Buff Name Effect [Campaign] Clean Habbit Duration: 12 Hours Restores 400 HP and SP every 10 seconds. STEP 2. You can receive an Emoticon: Medeina (Handwashing) for the first time of every character who wash their hands at the Clean Fountain. The emoticon is bound to the character and cannot be traded or stored at the team storage. Important - Unused The Emoticon: Medeina (Handwashing) will be automatically deleted at the end of the campaign period.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (April 14, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
New Class: Lama Lama, a fighting class of Cleric class will be added. “Lama is a class that can cope with various situations according to the battle situation with main attacks and sub attacks.” Lama can cope with various situations by using attack skills that can be changed by combining main attacks and sub attacks. You can also have a chance to use another powerful skill by using the attack skill. If there is an enemy nearby, Lama becomes powerful. The power weakens temporarily when attacked, but if Lama understands the enemy's attack, Lama can avoid the attack by using the exclusive Defense skill and moving skill. ※ Details of Enhance and Enhanced upgrade will be posted later when applying to the live server, and may change. Icon Details Enhance Physical Performance - Stacks [Physical Boost] if the enemy is nearby (maximum 5) and increases final damage of Lama skill proportionally to the number of stacks. - Decreases 1 [Physical Boost] stack when struck. (decreases the stack once per 0.2 seconds) Vipashyana - Switch into Lama’s exclusive fighting stance. - Main attack (z) and sub attack (c) change and become immune to Knockback and Knockdown. - Stacks 1 [Fist] buff when attacking with main attack, 1 [Kick] buff when attacking with sub attack. Stacks up to 4 stacks and remains for a certain time. - Increases final damage of Lama. - When using Lycanthropy: Human Form during Vipashyana, does not change to basic attack of Human Form. Vipashyana: Spot Chance - [Muscle Pump] buff is applied by a certain chance when attacking the enemy with [Strong Fist], [Leg Trip], [Point Kick], [Break Mountain], [Sudden Kick], and [Flying Kick]. (treated as once even when striking multiple times) - Cooldown does not apply when using [Surging Wave] while [Muscle Pump] buff is activated. The cooldown resets if it already started Shamatha - Can be used during [Vipashyana] buff. - Resets [Fist, Kick] buff stack. [Arts] Shamatha: Recovery - Recovers HP, SP by 0.5% per 1 stack of [Fist], [Kick] removed by Shamatha. Glide - Can be used during [Vipashyana] buff. - Decreases damage received while casting and [Read the Flow] is applied for a certain period. - [Physical Boost] does not decrease when struck while [Read the Flow] buff is applied. [Arts] Glide: Spurt - Deletes the effect that decreases damage received but resets the Cooldown of [Langon] Langon - Can be used during [Vipashyana] buff. - Quickly moves a certain distance to the front. - Temporarily becomes invinclible when moving. Strong Fist/ Leg Trip Strong Fist - Can be used when you have 3 stacks of [Fist], and 1 stack of [Kick]. - Attacks the enemy in front. - The less enemy nearby, the more final damage of Strong Fist is increased. Leg Trip - Can be used when you have 1 stack of [Fist], and 3 stacks of [Kick]. - Attack the enemy in front arc area. - The more enemy nearby, the more final damage of Leg Trip is increased. Point Kick / Break Mountain Point Kick - Can be used when you have 2 stacks of [Fist], and 3 stacks of [Kick]. - Attacks the enemy currently targeting. - The less enemies nearby, the more final damage of the Point Kick is increased. Break Mountain - Can be used when you have 3 stacks of [Fist], and 2 stacks of [Kick]. - Attacks nearby enemies. - The more enemy nearby, the more final damage of Break Mountain is increased. Flying Kick / Sudden Kick Flying Kick - Can be used when you have 4 stacks of [Fist], and 2 stacks of [Kick]. - Grant Flying Kick to the designated area. - The more enemy near the targeted area, the more final damage of Flying Kick is increased. Sudden Kick - Can be used when you have 2 stacks of [Fist], and 4 stacks of [Kick]. - Attacks after teleporting to the behind of the currently targeted enemy. - The less enemies in a certain range near the caster, the more final damage of Sudden Kick increases. Surging Wave - Can be used during [Vipashyana] buff. - Attacks nearby enemy. - 1 second of casting time will be applied in PVP. Vaivora Vision - Principle of Emptiness Lv1 - All Lama Skill Level +1 - Final damage of Lama's Rank 2 skill increases by 33% Lv4 - Muscle Pump activation chance increases by 26% ※ Item stat will be announced later. Cleric Class Update With the Lama update, some of the Cleric classes will be adjusted as well. ※ The details may change when applying to the live server. Details about the change in skill factor will be announced via patch note before applying to the live server. ※ Skill factors of the stated class below will all be adjusted. Druid - New Vaivora Vision is added. - Casting time of Lycanthropy will be halved so that users can have a more satisfying game experience. Skill Details Chortasmata Duration of Rash is changed from [10+skill level * 0.6] seconds to 20 seconds. [Arts] Chortasmata: Healing Garden A maximum limit is added to the value at which half of the skill factor is added as a healing factor. - Healing factor: up to 350 Lycanthropy Casting time decreases by 50%. Vaivora Vision - Soul of Forest Lv1 - All Druid Skill Level + 1 - Activates [Soul of Forest] when casting Carnivory - [Soul of Forest] remains for 5 seconds and gives damages to the nearby enemies by the skill factor of [Carnivory] per 0.5 seconds. Lv4 - Additional increase in Final Damage of Human Form by 10.5% - Additional increase in Final Damage of Wolf's Spirit by 3.5% ※ Item stat will be announced later. Exorcist - Skill factor is adjusted. - Condition for the number of strikes for Gregorate is changed. Skill Detail Gregorate Duration of [Gregorate : Magic] is changed from 15 seconds to 60 seconds. Striking the party members within 150 range is changed to striking 5 times. Monk - Skill factor is adjusted. Skill Detail Monk: Nirvana Previous function will be deleted and will be changed as follows. - Apply Golden Bell duration as 30 seconds - Monk skill final damage additionally increases by 15% during Golden Bell buf The skill factor of the following class will be adjusted. ● Zealot ● Inquisitor ● Sadhu ● Crusader New Raid: Sinking Seizure Sinking Seizure The Savior arrived on a small island - not even marked on the map - guided by the request of the Goddess Jurate. This island, once a part of the land that Nijole destroyed to annihilate the humans and now bearing the shape of the sea where she was born, gradually became niether land or sea by the power of Jellyzele, a worshipper of Nijole. Jellyzele Jellyzele, who was once only a small coral reef demon, plots a plan to unlock Nijole's seal. Knowing that Ausrine has disappeared and Giltine's power has weakened, Jellyzele knew that now is the time for her to set Nijole free and destroy the land where all humans can stand according to her will. Sinking Seizure has Solo, Auto Match, Party (Hard), and you can obtain materials to craft the new equipment ‘Belt of Insight’. Party (Hard) - 2 times per character weekly ● Basic Reward ○ Belt of Insight Fragment (Untradable) x15 ○ Belt of Insight Fragment x15 ● Reward by Chance ○ High Belt of Insight Fragment (Untradable) x1 ○ Jellyzele card x1 Auto Match (Normal) - 2 times per character weekly, shares the count with Solo (Normal) ● Belt of Insight Fragment (Untradable) x7 ● Belt of Insight Fragment x3 Solo (Normal) - 2 times per character weekly, shares the count with Auto Match (Normal) ● Belt of Insight Fragment (Untradable) x8 Following item is added to the Mercenary Badge Shop. ● Recipe - Sinking Seizure (Auto/Solo) One Entry Voucher (Untradable) ○ Purchase Limit: 2 times ○ Exceeded Purchase Limit: 20 times Belt of Insight Collect 20 Belt of Insight Fragment from the raid and use them to obtain the new equipment, Belt of Insight. Random stats (1 main stat, 3 sub-stats) besides Physical/Magic Defense will be applied to the item when creating the Belt of Insight. When using the normal fragments, you can receive a High Belt of Insight or Superior Belt of Insight by a low chance. When using the High Fragment, you'll receive a High Belt of Insight or Superior Belt of Insight by a low chance. ※ The stats and the value on the tooltip may change when applying to the live server. You can reset only 1 stat for Belt of Insight. Stat will be changed within the same group, and if you select one stat to reset, other stats can no longer be changed. Belt of Insight with stat reset will be bound to the team. This concludes the posting about New Class: Lama and Sinking Seizure. Thank you. ※ Contents may change when applying to the live server.
Greetings, Saviors. This is Tree of Savior Developer Team. We would like to introduce the upcoming new World Map! The major changes in the world map are introduced in the video, and more features will be introduced below! World Map Guide after the Renewal 1. Bookmark Register the area of choice in the Bookmark and look them up easily from the Category. You can register up to 5 maps in the Bookmark. Include your most-visited maps in the Bookmark. Bookmark can be used by searching in the category of the World Map as well as in the warp map. If token benefits are applied, you can easily move around the areas you wish by connecting your free warp with the bookmarks. 2. Changes in Functions Connected to the World Map The World Maps (Shortcut: N) and the functions connected to the World Map before will be changed. The functions are as follows and the renewed world map is available when used. 3. Check Guild Territory Information You can check the guild territory areas, occupying guild, and the tax rate of the area set by the occupying guild from the world map. Prepare for battle and collect information before the Guild Territory War. The location of the guild tower of your guild can be checked from the category as well. 4. Check Spawn Location of Field Boss When Field Boss spawns, prepare for battle by checking the location and the name of the field boss from the World Map. The information of the Field Boss appears 10 minutes before the spawn of the monster and disappears along with the corresponding field boss. 5. Token Travel You can move to any location you wish at once if you have the token effect applied. When you move by using Token Travel, you will automatically move to the starting location of the area without any cost. (※ Starting location is equal to the location moved when using ‘Warpstone’) By using Token Travel, you can also move to an un-encountered location which makes it possible to move to the destination with speed when proceeding quests or contents. Use the Token Travel from the minimap in the world map. 6. Changes in Cost of Warping from Goddess Statue Travel costs of Goddess Statue set in proportion to the existing distance will be changed to (map level x 10 silver). Areas with low level will be available at low cost regardless of the distance. Silver is not consumed when moving to cities, and if token benefits are in effect, the cost of traveling by the Statue of Goddess will be exempted. As the World Map is reorganized, an additional section about what the World Map consists of and how to use them will be added in the Help. This can be found from the [Help] in the System Menu and [Help] on the top of the World Map after the World Map reorganization update.
Greetings, Saviors! If you’re looking to get a head start on your first TOS adventure, now is the time! Every month we are welcoming all rookie players with a massive level boost! Event Period FROM the scheduled maintenance on February 6, 2018 TO the scheduled maintenance on March 6, 2018 Who Can Participate - Players of Team Level 1 How to Participate STEP 1. If your team is at Team Level 1, head out to your nearest Event Notice Board to receive one Boost Pack (14 Days) (it will be received all at once on the first character you use the Notice Board with): - Note that Team Level and Character Level are different. Your Team Level is calculated according to all the characters and/or companions you have in your Lodge (you can check the top part of the screen at your Lodge to see your Team Level). STEP 2. The Boost Pack will contain a Team Level or Character Level milestone that your character will need to reach in order to receive the corresponding rewards (see Boost Pack Rewards). - There are a total of 6 milestones you can reach, with the top milestone at Character Level 220 / Team Level 3. - Every time you reach a new milestone, the Boost Pack gives you another round of rewards (see the Boost Pack Rewards below)! Boost Pack Rewards Reach the level milestones to receive the rewards! NOTE: Items tagged as [TIMED - XX Days] have an expiration date and can only be used within the period mentioned in the item’s description in-game, eg. if an item is marked as “30 Days”, it must be used within 30 days after you acquire it. After those 30 days, the item will expire and you will no longer be able to use it. The counter will start to decrease as soon as you receive the item, so plan ahead carefully. - CHARACTER LEVEL 1 - Zemyna Necklace x1 [TIMED - 30 Days] - An accessory that increases your character’s stats. Velheider Voucher x1 - You can exchange this voucher for a Velheider companion at the Companion Trader in your nearest city. Settlement Support Potion Lv2 x 10 - Move faster and hit harder for 30 minutes. Movement speed and physical/magic attack will be increased. Lord Hamondale's Bracelet x1 [TIMED - 30 Days] - An accessory that increases your character’s stats. Knight Commander Uska's Bangle x1 [TIMED - 30 Days] - Another accessory that increases your character’s stats. EXP Tome x1 [TIMED - 14 Days] - EXP Tomes increase your experience gains, allowing you to level up faster. Megaphone x3 - Use Megaphones to communicate with other players via the server's Shout Chat. Soul Crystal x3 - Revive on the same spot whenever you become incapable of combat. - CHARACTER LEVEL 50 - Wind Runner x1 [TIMED - 30 Days] - A pair of leather boots you can equip starting at level 75. Lv 50 Weapon Set [TIMED - 30 Days] - A set of weapons for every class you can equip starting at level 50. Keista Restoration Potion Lv 1 x20 - A potion to restore your HP and SP spent in combat. Warp Scroll x2 [TIMED - 14 Days] - An item that teleports you to a region of your choice. EXP Tome x1 [TIMED - 14 Days] Megaphone x3 Soul Crystal x3 - CHARACTER LEVEL 170 - Sissel Bracelet x1 [TIMED - 30 Days] - A stat-boosting accessory you can equip starting at level 170. x4 EXP Tome x1 [TIMED - 14 Days] Megaphone x3 Soul Crystal x3 Warp Scroll x2 [TIMED - 14 Days] - CHARACTER LEVEL 220 - Archmage Bangle x1 [TIMED - 30 Days] - A stat-boosting accessory you can equip starting at level 220. Phada x1 [TIMED - 30 Days] - Another stat-boosting accessory you can equip starting at level 220. x4 EXP Tome x1 [TIMED - 14 Days] Megaphone x3 Soul Crystal x3 Warp Scroll x2 [TIMED - 14 Days] - TEAM LEVEL 2 - Rookie Savior's Tome x2 [TIMED - 14 Days] - Grants all party members additional EXP for 1 hour. Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] - Use this voucher to reset your daily instanced dungeon entries and play them again to boost up your character’s EXP and currency gains. x8 EXP Tome x1 [TIMED - 14 Days] Warp Scroll x2 [TIMED - 14 Days] - TEAM LEVEL 3 - Stat Reset Potion x1 [TIMED - 14 Days] - This potion will reset your character's stat choices so you can rethink part of your build. Skill Reset Potion x1 [TIMED - 14 Days] - This potion will reset your character's skill choices so you can rethink part of your build. Attribute Points: 500 x2 [TIMED - 14 Days] - Invest points in your attribute levels to make your skills even more effective. x8 EXP Tome x1 [TIMED - 14 Days] Rookie Savior's Tome x2 [TIMED - 14 Days] Important - To be eligible for this event, your team must be of Team Level 1. After you enter the event, you can continue to participate even after increasing your Team Level. - The rewards announced here will be available to eligible accounts until March 6, 2018. After that, the rewards can be changed for future iterations of the event. - The Boost Pack can be received only 1 time per team. - Items with time limits cannot be moved via Team Storage and they will begin to count down as soon as they are received in your character’s inventory. - Rookie Savior’s Tomes do not stack with themselves (you cannot use more than one at the same time to multiply their effects).
※ IMPORTANT: Please note that your character must be above level 40 to use this content.
Q1. It is very difficult to tell elite monsters from regular monsters. Do you have any plans to distinguish them with a certain clear indicative effect? We are currently in the process of making a method to highlight elite monsters. We understand that, at the moment, players may have trouble instantly recognizing elite monsters which might hinder intuitive gameplay. This may also reduce the fun factor of finding and defeating these relatively rarer monsters. What we are planning to do is indicate them visually on screen and also their names will reflect their elite status to add a sense of drama as well. Such features are on their way. Q2. The monsters run away so fast that it somewhat hinder the gameplay. Is the current speed of monster retreat intentional? Additionally, would there be other gameplay elements regarding the monster fleeing AI such as a monster running away to call for a backup? We also see that the monster fleeing AI can be improved in a variety of ways to improve gameplay. We have come up with some ideas and are now in the final testing and execution stage. Certain changes will be implemented to make the monster behave more organically, less intrusively and allow players to experience the thrill of the hunt. Q3. There is no clear indication of critical evasion and other chances through the character statistics. Are there any plans to make them more intuitive? The chance calculation of critical evasion and alike is based on not just the character’s statistics but also that of the target. Therefore, it is very difficult to have a fixed number representing such chances. However, that is not to say the status quo will remain completely the same. We are internally discussing and experimenting with some ideas to make the gameplay more informative such as displaying target monster’s critical evasion chances on the monster info UI.
Greetings Saviors, This post is about the new class and class adjustments for the next update in the future. Master's Request 1. Start Master’s Request - You can start the Master’s Request via Master NPC, and it will appear as an Ink Bottle icon. - You can check the related Achievements and Conditions via Character Info-[Achievement] once you start the quest. 2. Proceed the Master’s Request - When one of the character from the team starts the Master’s Request Achievement, every character can proceed it. (you can receive the quest with only 1 character) - Quest is divided into Class Unlock Voucher related achievement and Class Costume related achievement, and you can check each achievement's complete status as a goal of clearing the quest. 3. Complete the Master’s Request - You can receive Unlock Voucher or Costume by completing each group of Achievement. - You can receive the final title from the master NPC as a reward after completing every request achievement for the corresponding class’ masters and clearing every quest. New Class - Luchador Luchador can make an outstanding skill in the chaotic combat scene. With its big action and fancy performance, Luchador is welcomed by the allies. If you are dazed by their move and let them approach, you may look the world upside down. They seek a free fight that is not tied up by form. Luchador's fighting style involves hitting or grabbing enemies directly with their bare hands. Luchador is a Swordsman class that approaches the enemy and hits with various [Strike] skills. Luchador can disrupt the enemy’s behavior with skills that have an effect of controlling the behavior, and a certain skill can apply stun or knockdown to the enemy with immunity by attribute. In addition, if you use a sub attack against a stunned or knocked down enemy, a special skill will be activated, which can be used as a linkage element. If you maintain the [Combination] buff to have the stack by the [C key special skill] and [Chop] skill, some of the Luchador’s skill becomes more powerful. Especially the [Martinete] skill cannot be used generally, but it can strongly attack the enemy automatically when the [Combination] buff is stacked to maximum. Skill / Attribute / Arts / Vaivora (Details of [Enhance] attribute and [Enhanced Upgrade] are excluded, and the contents below may change when applying to the live server.) Enmascarado Wear a mask to have a free fight and switch to the Lucha Libre stance. Damage of the Luchador’s skill you use increases, but you can be stunned by chance when you receive damage by the Luchador’s skill from the enemy. Enmascarado: Rodando When you use [Lucha De Silla] or apply stun to the enemy during the Enmascarado buff, you can use [Special Skill: Rodando]. [Special Skill: Rodando] can be used by pressing C key (sub attack button). It gives damage by rolling towards the enemy and 1 stack of [Combination] buff will be given. Skill factor is proportional to the skill factor of [Lucha De Silla]. Enmascarado: Buceando If you use [Chocar] or grant Knockdown to the enemy during the Enmascarado buff, you can use [Special Skill: Buceando]. [Special Skill: Buceando] can be used by the C key (sub attack button). It damages the enemy with the elbow after jumping towards the enemy, and 1 stack of [Combination] buff will be given. Skill factor is proportional to the skill factor of [Chocar]. Enmascarado: Speed Run Basic run speed and Dash speed becomes the same during the Enmascarado buff. Also, the Stamina is consumed just like the dash during basic running, but the Stamina consumption is less than deactivating the attribute. ※ You can use the dash like usual, but the Movement Speed and Stamina consumption is equal to the basic run with attribute applied. Chop Brandish the hand towards the enemy to strike hard. Final damage of Chop increases by stage per using skill overheat for 1 time, and 1 [Combination] buff stacks. Lucha De Silla Holds an object with both hands and strikes the enemy hard to stun the enemy. Ignores part of the enemy's defense according to the [Combination] stack. Lucha De Silla: Super Stun Stun of Lucha De Silla is applied by chance. Characters immune to the stun can also be stunned. Chocar Ambush towards the enemy to damage and knock down the enemy. Ignores part of the enemy's defense according to the [Combination] stack. Chocar: Super Knockdown Knockdown of Chocar is applied by chance. Characters immune to the Knockdown can also be knocked down. Golpear Punch towards the front to damage the enemies in range. Ignores part of the enemy's defense according to the [Combination] stack. Golpear: Huracán Golpear skill is changed to the skill that pulls the nearby enemies by twirling itself to damage the enemies instead of the original effect. (doesn’t pull the Stationary-type monsters and boss monsters.) Number of targets is changed to 10, maximum channeling time and cycle is the same as before. Ceremonia Apply debuff to the enemy by posing that makes nearby enemies embarrassed. Applies [Provoke] to male character, [Lure] debuff to female character. Ceremonia: Victoria Ceremonia skill is changed to the skill that stops with 3 seconds of Invincibility instead of original skill. <Casting Ceremonia: Victoria> Martinete Jump high and strike hard on the ground to damage nearby enemies. Skill is activated while capturing the target besides a certain monster, and the struck enemy is stunned. Monsters that cannot be captured are not captured, but the same ranged strike occurs, and the target becomes [Groggy] and cannot move. (becomes immune to [Groggy] temporarily after the [Groggy] debuff ends) ※ Corresponding skill cannot be used generally but will be activated when entering a certain command after reaching 5 stacks of combination buff. Skill can be misfired when there aren’t any enemies around after entering the command. <Casts Martinete after succeeding in entering 5 stacks Combination command> Vaivora Vision - Doble Attaque Lv1 effect - When the Lucha De Silla is accurate, Luchador master appears to cast [Especial]. - [Especial] : Luchador master rushes towards the enemy to damage, brandishes the arm to hit multiple times and jump to the air and strike the range. Lv4 effect - Increases the Final Damage of Golpear ※ Item stat will be announced later. <Luchador Master and character playing together by Doble Ataque effect> Balance Patch for next update With the release of Luchador, there will be a balance patch for some classes of Swordsman. With the Dual Slot system, some conditions for buff related to equipping weapons are changed but those related to Swordsman class are vague and the gap of efficiency is too big according to the class combination. To improve this point, just like the Scout class, the related buff will be adjusted to have the buff according to the number of equipped weapons. We have judged that classes that use shields such as Rodelero, Murmillo, and Peltasta have a long progress in order to maximize their attack abilities, but they have little merit. Of course, wearing a shield makes it have higher Defense than other dealer characters, but it has a distinct limitation due to its low Attack in many PvE content. Thus, conditions for switching shield’s Defense to Attack will be adjusted. Change in Dragoon Helmet skill and Muay Thai will also be adjusted. [Adjustment for Weapon Equipping Effect and Buff] Changes Just like the last adjustment for Scout tree, the buff applied when equipping a certain weapon will be applied according to the number equipped in the Dual Slot. Sharp Spear Effect that increases the final damage when the hit is accurate will be applied completely when equipping 2 One-handed Spear or Two-handed Spear. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used) Finestra Adjusted to activate/deactivate the buff by using the skill. Finestra buff will be applied when equipping [One-handed Spear or Two-handed Spear] on the main slot. Also, the effect that increases Critical Rate will be applied completely when equipping 2 One-handed Spear or Two-handed Spear, and the effect that increases the block when equipping the shield will be completely applied when equipping 2 shields. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used) Acrobatic Mount Effect that increases the skill damage will be applied completely when equipping 2 One-handed Spear or Two-handed Spear. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used. Skill only for Mount is applied completely regardless of weapon equipped) Preparation Effect that increases the final damage is applied completely when 2 Rapiers are equipped. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) Epee Garde Epee Garde buff applies only when [Rapier] is equipped in the main slot. Effect that increases the final damage when the hit is critical is applied completely when 2 Rapiers are equipped. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) Dragon Fear Effect that increases the damage of Dragon Fear is applied completely when equipping 2 One-handed Spear or Two-handed Spear. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) Pull Rete Effect of Pull Rete that increases the damage received is applied completely when the attacker equips 2 One-handed Spear. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) Throw Rete Effect of Throw Rete that increases the damage received is applied completely when the attacker equips 2 One-handed Spear. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) Dagger Guard Effect that applies additional Block is applied completely when equipping 2 Daggers. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) Dagger Guard: Deflect Projectiles Effect that applies additional Evasion is applied completely when equipping 2 Daggers. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) Retiarius: Determination Effect that increases Final Damage is applied completely when equipping 2 One-handed Spear. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) Rodelero, Murmillo, Peltasta: Shield Attack Effect that switches Attack is applied completely when equipping 2 shields. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) (ex : [Main slot Shield Defense] * 3% + [Sub slot Shield Defense] * 3% when the Attack convert ratio is 6%) ※ [Synchro Thrusting] is removed from the target skill. For the basic effect of Synchro Thrusting, 30% of shield’s Defense is converted to Attack. ※ Also, as the effect that converts Attack is changed to receive complete effect when equipping 2 shields, it applies equally for Hoplite's [Synchro Thrusting] and Quarrel Shooter’s [Block and Shot]. Quarrel Shooter Chaplain Schwarzer Reiter: Additional Damage Attack conversion rate is adjusted from 10% to 15%. Not only basic Attack but Attack increasing due to buff will also be reflected. [Swordsman] Changes A class that mainly uses a shield had to successfully block the enemy for a long time in order to receive the full effect of Provoke's Wrath. This limitation has lowered the playability. Thus, we’re going to give shield classes an attack option and remove the Provoke-Wrath effect Provoke Provoke-Wrath effect will be removed. [Dragoon] Changes The Dragoon Helmet, which always forced the appearance of the head, will be changed to a Dragonoid skill that can temporarily change the overall appearance and performance. Dragoon Helmet → Dragonoid Gather all powers by wearing a Dragoon’s Dragon Armor. Increases Movement Speed and final damage of Dragoon’s skill and decreases damage received during the buff. The appearance returns and the damage received temporarily increases temporarily after the buff. <Appearance change with Dragonoid> Dragoon Helmet: Light Weight Attribute will be deleted. ※ Light Weight Helmet will be added on the costume shop later. Vaivora Vision - Halberd Condition of Halberd effect will be changed. - Before : Increases final damage against Large/Boss monsters while equipped with Dragoon Helmet - After : Increases final damage against Large/Boss monsters (Advancement to Dragoon is necessary. value is equal as before) [Peltasta] Changes Extreme Shield Attack attribute is added, and the related skills are adjusted accordingly. (New) Extreme Shield Attack Attribute related to the Shield Attack is added. - Cannot receive every shield’s Defense effect, but the Attack conversion value of Shield Attack will increase more. - Only shield Defense is excluded, but block stage applied when equipping shield is maintained. - Applied to Peltasta, Rodelero, and Murmillo. Langort Effect that applies Shield Defense Attack conversion value 30% is removed. Hard Shield Effect that increases DEF in proportion to the DEF value won’t be applied when [Extreme Shield Attack] attribute is activated. [Murmillo] Changes Vaivora Vision [Arena] for Murmillo will be added. (New) Vaivora Vision - Arena Murmillo Vaivora Vision is added. Lv1 effect - Increases every skill level of Murmillo skill besides Cassis Crista, Sprint - Decreases penalty of Cassis Crista - [Arena] area is created near the character after using Frenzied Burst. - Effect of [Arena] : Increases the final damage of Murmillo skill casted in the Arena. In PvP, [Fugitive] debuff is applied temporarily to the enemy character outside the Arena (excludes monster) and decreases Movement Speed, Evasion, Block and Damage. Lv4 effect - When the Headbutt is accurate, 2 Apparition appears with a time lag and casts Butterfly to the enemy (Cooldown: 30 seconds) ※ Item stat will be announced later. <effect of Arena Lv1, Lv4> (New) Extreme Shield Attack Attribute related to the Shield Attack is added. - Cannot receive every shield’s Defense effect, but the Attack conversion value of Shield Attack will increase more. - Only shield Defense is excluded, but block stage applied when equipping shield is maintained. - Applied to Peltasta, Rodelero, and Murmillo Frenzied Burst Cooldown is changed from 20 seconds to 30 seconds. Skill factor is adjusted. - Before : 1631 + [skill level -1] * 271.9 - After : 2447 + [skill level -1] * 407.9 Effect that applies [Stun] is removed. Butterfly Cooldown is adjusted from 25 seconds to 30 seconds. Skill factor is adjusted. - Before : 1127 + [skill level -1] * 187.9 - After : 1352 + [skill level -1] * 225.5 Effect that applies Shield Defense Attack conversion value 30% is removed. Headbutt Cooldown is adjusted from 20 seconds to 30 seconds. Skill factor is adjusted. - Before : 1126 + [skill level -1] * 292.2 - After : 1689 + [skill level -1] * 438.3 [Rodelero] Changes Name and specification of Vaivora Vision [Slash Space] that attack attributes were not unified will be changed and some skills will be adjusted. (New) Extreme Shield Attack Attribute related to the Shield Attack will be added. - Cannot receive every shield’s Defense effect, but the Attack conversion value of Shield Attack will increase more. - Only shield Defense is excluded, but block stage applied when equipping shield is maintained. - Applied to Peltasta, Rodelero, and Murmillo. Montano Attack property will change from [Slash] to [Strike] and changed to Shield attack Skill. ※ Applied to Midnight Baptism effect and Shield Attack. Shield Push Maximum level will be changed from 15 to 5. Overheat will be adjusted from 3 to 1. Skill factor will be adjusted. - Before : 590 + [skill level-1] * 98.5 (max. 1969) - After : 874 + [skill level-1] * 874 (max. 4370) Effect that increases the damage received of [Decreased Defense] will be changed to increase damage from Strike skill. [Unbalanced] enemies spin 180 degrees. Shield Shoving Skill will be deleted. - Related Attributes, Arts, and Gem will be deleted. Shooting Star Effect that applies Shield Defense Attack conversion value 30% is removed. Shooting Star: Violence Value of Shield’s Defense Attack conversion will be changed from 50% to 20%. Vaivora Vision - Slash Space → Vaivora Vision - Escudo Espada Rodelero’s Vaivora name will be changed and some effects will be changed. Lv1 effect - Additionally damages 20 enemies in front and apply [Unbalanced] debuff when casting Montano. Lv1 effect - Increases final damage of Shooting Star [Nak Muay] Changes Muay Thai has higher efficiency when the Cooldown is shorter while Muay Thai: Muay Boran is activated. Thus, [Strike] property skill and effect that can use these factors will be added. Muay Thai When using strike skills, part of Muay Thai Cooldown will decrease. (This effect will be applied regardless of [Muay Thai: Muay Boran]’s activation.) Ram Muay Attack factor will be adjusted. Nak Muay: Additional Damage Attribute that converts a certain ratio of Attack into Additional damage stat will be added. (equal to attribute of Quarrel Shooter, Chaplain, and Schwarzer Reiter) [Other Changes] Adjustment for additional damage property that does not follow increase in Attack, adjustment for Evasion skills, etc will be reflected. Nak Muay Quarrel Shooter Chaplain Schwarzer Reiter: Additional Damage Attack conversion rate will be adjusted from 10% to 15% per attribute level. Not only increase in basic Attack but Attack by the buff will also be reflected. Outlaw Schwarzer Reiter Sheriff Performance of evasion buffs will decrease. Highlander Two-handed Sword of Cross Guard will have an equal damage increase rate with One-handed Sword. This concludes the Balance patch with the Luchador’s update. The next upcoming post for the new class will be the Cleric class, so please stay tuned! Thank you. ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.