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Scheduled Maintenance February 10 - 11, 2020 (Skill Changes)

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (February 10 - 11, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
February 11th, 2020
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Leticia's Secret Cube Item List - Updated Feb 20, 2018

※ IMPORTANT: Please note that your character must be above level 40 to use this content.

Announcement
February 20th, 2018
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[COMPLETE] Temporary Maintenance Notice - June 2, 2017

We have run into issues on the [SA] Silute server. As such, the [SA] Silute server will undergo additional maintenance. Our most sincere apologies to the [SA] Silute server players. Greetings, Saviors! We will soon carry out maintenance across all servers due to the following reasons. 1. On May 30, 2017, we had announced that 'DPK ratings will no longer be reset when a server is restarted for maintenance purposes or abnormally.' However, we have found that there were issues where the DPK of certain items were found to be abnormal. As such, the lower DPK ratings will be fixed during this maintenance.     2. We have discovered that the Fortune Cookies obtained from the 'Luck of the Anvils' event had been erroneously giving 7-day Tokens.   All such Tokens will be removed and Token benefit time deducted from those that have already used the Tokens. Our sincere apologies for the confusion. This maintenance is expected to take place during the following period: [EDT] 03:00 to 04:00 [BRT] 04:00 to 05:00 [CEST] 09:00 to 10:00 [SGT] 15:00 to 16:00 Note that this maintenance is affecting all servers. We will update this announcement once maintenance is completed. Thank you for understanding.

Announcement
June 2nd, 2017
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[CLOSED] First-time Player Event: Get Ahead (Nov ‘17)

  Greetings, Saviors! It’s always the right time to begin your adventure in TOS. If you haven’t yet, make sure to take part in our November edition of the Get Ahead event and gain massive level boosts on up to 4 characters!   Event Period FROM the scheduled maintenance on November 14, 2017 TO the scheduled maintenance on December 12, 2017 Who Can Participate - Players with Team Level 1 How to Participate STEP 1. Create your TOS team (account) in one of the servers and get your first character after the scheduled maintenance of November 14, 2017. STEP 2. Head to your nearest Event Notice Board in town to receive the following reward items (they will be received all at once on the first character you use the Notice Board with). - TOS Celebration Costume (Male) x1 - TOS Celebration Costume (Female) x1 - Boost Pack (14 Days) x1 STEP 3. The Boost Pack will contain a level milestone that your character will need to reach in order to receive the corresponding rewards (see Boost Pack Rewards).         - There are a total of 19 milestones you can reach, with the top milestone at level 290.         - The Boost Pack will be deleted after the event period ends, so to collect all the rewards your character will need to reach level 290 before then. Boost Pack Rewards Reach the level milestones to receive the rewards! NOTE: Items tagged as [TIMED - XX Days] have an expiration date and can only be used within the period mentioned in the item’s description in-game, eg. if an item is marked as “30 Days”, it must be used within 30 days after you acquire it. After those 30 days, the item will expire and you will no longer be able to use it. The counter will start to decrease as soon as you receive the item, so plan ahead carefully. - LEVEL 5 - x4 EXP Tome x1 [TIMED - 14 Days] - EXP Tomes increase your experience gains, allowing you to level up faster. Warp Scroll x5 - An item that teleports you to a region of your choice. Soul Crystal x5 - Revive on the same spot whenever you become incapable of combat. Settlement Support Potion Lv2 x 10 - Move faster and hit harder for 30 minutes. Movement speed and physical/magic attack will be increased. - LEVEL 10 - x4 EXP Tome x2 [TIMED - 14 Days] Warp Scroll x5 Soul Crystal x5 Megaphone x10 - Use Megaphones to communicate with other players via the server's Shout Chat. Zemyna Necklace x1 [TIMED - 30 Days] - An accessory that increases your character’s stats. Velheider Voucher x1 - You can exchange this voucher for a Velheider companion at the Companion Trader in your nearest city. Klaipeda Warp Scroll x3 - An item that teleports you directly to Klaipeda, one of the main cities in Tree of Savior. Lv. 50 Weapons [TIMED - 30 Days] - A selection of weapons you can equip starting at level 50. - LEVEL 15 - x8 EXP Tome x1 [TIMED - 14 Days] Warp Scroll x5 Soul Crystal x5 Megaphone x10 Settlement Support Potion Lv2 x 10 - LEVEL 30 - x8 EXP Tome x1 [TIMED - 14 Days] Lord Hamondale's Bracelet x1 [TIMED - 30 Days] - An accessory that increases your character’s stats. Knight Commander Uska's Bangle x1 [TIMED - 30 Days] - Another accessory that increases your character’s stats. - LEVEL 50 - New Savior's Tome x2 [TIMED - 14 Days] - Grants all party members additional EXP for 1 hour. x8 EXP Tome x1 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] - Use this voucher to reset your daily instanced dungeon entries and play them again to boost up your character’s EXP and currency gains. Megaphone x10 Underground Chapel Dungeon Warp Scroll x1 - An item that teleports you directly to the entrance of the Underground Chapel Dungeon, which you can access starting from level 50. Wind Runner x1 [TIMED - 30 Days] - A pair of leather boots you can equip starting at level 75. [Event] Token: 3 Days x1 - Using a Token applies beneficial effects to every character in your team, including additional EXP gains. - LEVEL 80 - New Savior's Tome x2 [TIMED - 14 Days] x8 EXP Tome x1 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Warp Scroll x5 Soul Crystal x5 Keista Restoration Potion Lv 1 x20 - A potion to restore your HP and SP spent in combat. Historic Site Ruins Dungeon Warp Scroll x1 Multiply Token x2 [TIMED - 14 Days] - Save time on your instanced dungeon runs by multiplying your EXP and currency gains. - LEVEL 100 - New Savior's Tome x2 [TIMED - 14 Days] x8 EXP Tome x1 [TIMED - 14 Days] Soul Crystal x5 Megaphone x10 Fedimian Warp Scroll x1 - An item that teleports you directly to Fedimian, where a new city awaits you. Tavorh Cave Hunting Grounds Warp Scroll x1 - An item that teleports you directly to the Tavorh Cave Hunting Grounds, a region where you can fight giant monsters for better currency rewards and unique drop items. Multiply Token x2 [TIMED - 14 Days] - LEVEL 110 - New Savior's Tome x2 [TIMED - 14 Days] x8 EXP Tome x1 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Monument of Desire Dungeon Warp Scroll x1 Skill Reset Potion x1 [TIMED - 14 Days] - This potion will reset your character's skill choices so you can rethink part of your build. - LEVEL 120 - New Savior's Tome x2 [TIMED - 14 Days] x8 EXP Tome x1 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Saalus Convent Warp Scroll x1 - An item that teleports you directly to Saalus Convent, where you can play new party missions. Megaphone x10 Enchant Scroll x2 [TIMED - 14 Days] - Each scroll gives your hair accessory a random stat boost. - LEVEL 140 - New Savior's Tome x2 [TIMED - 14 Days] x8 EXP Tome x1 [TIMED - 14 Days] Fallen Legwyn Family Dungeon Warp Scroll x1 Keista Restoration Potion Lv 2 x20 Multiply Token x2 [TIMED - 14 Days] - LEVEL 150 - New Savior's Tome x2 [TIMED - 14 Days] x8 EXP Tome x1 [TIMED - 14 Days] Warp Scroll x5 Soul Crystal x10 Narcon Prison Hunting Grounds Warp Scroll x1 Sissel Bracelet x1 [TIMED - 30 Days] - A stat-boosting accessory you can equip starting at level 170. Wizard Bracelet x1 [TIMED - 30 Days] - Another stat-boosting accessory you can equip starting at level 170. - LEVEL 170 - New Savior's Tome x2 [TIMED - 14 Days] x8 EXP Tome x1 [TIMED - 14 Days] Multiply Token x2 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Hollow Thorn Forest Dungeon Warp Scroll x1 Natarh Watchtower Hunting Grounds Warp Scroll x1 - LEVEL 190 - New Savior's Tome x2 [TIMED - 14 Days] x8 EXP Tome x1 [TIMED - 14 Days] Multiply Token x2 [TIMED - 14 Days] Tatenye Prison Hunting Grounds Warp Scroll x1 Keista Restoration Potion Lv 2 x20 - LEVEL 200 - New Savior's Tome x2 [TIMED - 14 Days] x8 EXP Tome x1 [TIMED - 14 Days] Multiply Token x2 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Archmage Tower Dungeon Warp Scroll x1 - LEVEL 210 - New Savior's Tome x2 [TIMED - 14 Days] x8 EXP Tome x1 [TIMED - 14 Days] Multiply Token x2 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Archmage Bangle [TIMED - 30 Days] - A stat-boosting accessory you can equip starting at level 220. Phada [TIMED - 30 Days] - Another stat-boosting accessory you can equip starting at level 220. - LEVEL 230 - New Savior's Tome x2 [TIMED - 14 Days] x8 EXP Tome x1 [TIMED - 14 Days] Multiply Token x2 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Catacombs Underground Dungeon Warp Scroll x1 Sjarejo Chamber Hunting Grounds Warp Scroll x1 Dhrag Bracelet [TIMED - 30 Days] - A stat-boosting accessory you can equip starting at level 270. - LEVEL 240 - New Savior's Tome x2 [TIMED - 14 Days] x8 EXP Tome x1 [TIMED - 14 Days] Multiply Token x2 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Keista Restoration Potion Lv 3 x20 Netanmalek Mausoleum Hunting Grounds Warp Scroll x1 - LEVEL 260 - New Savior's Tome x2 [TIMED - 14 Days] x8 EXP Tome x1 [TIMED - 14 Days] Blue Fortress Dungeon Warp Scroll x1 Earth Tower Warp Scroll x1 - An item that teleports you directly to Earth Tower, a multi-floor map with missions where you win unique items. - LEVEL 290 - New Savior's Tome x2 [TIMED - 14 Days] x8 EXP Tome x1 [TIMED - 14 Days] Castle Dungeon Warp Scroll x1 Enchant Scroll x4 [TIMED - 14 Days] Stat Reset Potion x1 [TIMED - 14 Days] - This potion will reset your character's stat choices so you can rethink part of your build. Important - To be eligible for this event, your team must be of Team Level 1. After you enter the game with that character, you can of course continue to participate even after increasing your Team Level. - The TOS Celebration Costumes can only be received once per team (meaning you will receive a total of 2 costumes: one Male and one Female). - The Boost Pack can be received up to 4 times per team (one time per character). - Items with time limits cannot be moved via Team Storage and they will begin to count down as soon as they are received in your character’s inventory. - New Savior’s Tomes do not stack with themselves (you cannot use more than one at the same time to multiply their effects).

Event
January 8th, 2018
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Inven “Tree of Savior” Development Team Interview

Hello. We are "Tree of Savior" development team. Our interview is on Game Webzine Inven (www.inten.co.kr). Link : http://www.inven.co.kr/webzine/news/?news=109604   There is a saying that trends are keep revolving around and this does not only apply to the world of fashion.  Due to improvement in technologies, gamers can see the graphics in real time which were only available in CG videos before.  However, there are many people who miss the memories of 2D dot graphics in the past.  It may be due to the quality of the games that they had enjoyed in the past or it could be due to the recollections that are still in their minds from the communities in those game.  The one thing sure is that they are missing those memories. Back in April 30th, when the information about the newest title from Hak Kyu Kim's imcGAMES  was released, lots of people have shown their interest in the game which may be due to the reasons that I stated above.  Due to the improvement in the game engines, the games that are being released these days are becoming more and more real, but the decision made by imcGAMES was somewhat different.  Back to the past, but not old fashioned, concentrating on the feelings of the classics were the main themes that imcGAMES have emphasized while developing the game. To get the latest information about 'Tree of Savior", which features retro concept, we had an interview with the development team at imcGAMES.  Let's listen to what they tell us about the game. 5 months have passed after the first information about the game was released at G-Star, but it seems that the attentions on the game are getting bigger and bigger. A1) We can't deny that we feel pressure on those attentions, but they also give us strength to work on.  We are trying our best to release the game as soon as possible.   Q2) I know that you had FGT for the first time back in February.  What kind of feedback did you receive from the people who had participated FGT? A2) We received lots of feedback and advises on the matters such as balances between the classes, quest flows, difficulty level, controllability of a few classes, interfaces, and etc.  Most of them told us that the game is very fun and they enjoyed a lot.  They also told us that they will play the game again once the game starts it's service.  However, since we had only invited a small number of users to our studio, most of the feedback that we received were concentrated on the first impression of the game and the contents in the game.  Therefore, we haven't tested and verified the game's feasibility on the environment where lots of users are connected at the same time.  We plan to test this when we launch our CBT which is scheduled within this year's summer.   Q3) Are there any changes in the game after FGT? A3) We have identified that the current control system, which may confuse some people who play the game for the first time, may need some adjustments.  Also we are adjusting difficulty level of the monsters and modifying some of the items in the game based on the feedback that we had received from FGT.   Q4) After seeing the graphics of 'Tree of Savior', lots of gamers are remembering Ragnarok or Arcturus. A4) Our focus was to make the game which can give classical feelings, but not old fashioned, along with expressing the latest trends.  As a result, we relied on as many hand drawings as possible instead of using the technology from the graphics engine and we emphasized shapes on designs to have fairy tale impression in the game. We are preparing to explain to all the fans about graphics concept soon at "Tree of Savior" Developers' blog so please wait for our explanation.  Ragnarok and Arcturus are not our games.  Therefore, those games do not have any relationships with our game.  The art director for "Tree of Savior" is Anh Jung Won who has been with us for "Granado Espada" for a long time.   [▲Graphics of Tree of Savior]   Q5) Did you develop your own engine? A5) We are using the internally developed engine which has been in use and updated since the start of "Granado Espada".  This engine was customized to meet the needs to express the impressions of  2D characters, hand drawn art and etc.  Except for the graphics side of the engine, we are using the same engine which is being used to develop "Wolfknights", the other game that we are currently developing.   Q6) After watching the video which was released at G-Star last year, we thought the sounds in the game are very impressive.  We think that the sounds fit the game really well.  Who made the sounds for the game? A6) Mr. Dong Il Kwak who was working in SoundTeMP team joined S.F.A team to participate "Granado Espada".  And he is now in charge of sound directing for "Tree of Savior". Besides Mr. Kwak, many other artists including SoundTeMP team, Esti, Questrosound, Mr. Joon Sung Kim and the other artists are participating for this game.  Among them, there are also some artists from the other countries and the new artists as well. As for "Granado Espada", sound concept was euro-trance genre and classics, and the predecessor's theme was electronic-pop genre.  However, this time we are focusing on classical crossover.  Please find more about it when we launch the game. Mr. Kwak's interview can be found on the following link.    http://www.inven.co.kr/webzine/news/?news=49060   Q7) So you told me that you are planning 1st CBT this summer.  How far has the development completed in terms of percentage for CBT version of the game? A7) We think that we are already ready to initiate CBT when we look at the sheer volume of contents inside the game, but we think there needs to be some adjustments on interfaces, game system, skills on each class and some other features in the game.  I think we are about 70% complete for CBT.   Q8) How diversely can a character move in the game?  I know that there will be 8 directions and jump, but is it also possible to dash and run? A8) When we had our prototype version, it was possible to run by pressing the cursor keys fast enough, but after some tests, we had concluded that it's aching to press the cursor keys repeatedly so we changed that the basic movement will be running (instead of walking), but when stamina gets fully depleted, character will start to walk.  Dash feature which enables players to avoid attacks instantaneously will be available on certain classes.   Q9) I saw a fireplace in a game screenshot.  What is it for? A9) We have some features including "Rest Mode" in the game  in order to prepare for what players can do while they are not engaged in battles.  The details of these features will be updated in the future.   Q10) How does character customization work? A10) Since there are some limits on the characters' style, it is hard to freely customize the characters.  You can choose class, gender and hair style.  We are thinking about changing eye colors of the characters possible.   Q11) I saw crafting system in the game from the video.  How does crafting work? A11) All classes will be able to craft some items in the game.  However, in order to craft an item, you have to first acquire a manual to craft a particular item.  A manual will be automatically recorded on Adventure Journal once the manual gets used and after that the item can be crafted any time.  Certain manuals can be taught to the others.  When you collect all the ingredient items that are specified in a manual, you can craft the item.  Crafting is only possible during Rest Mode, and it could take a few seconds, a few minutes, and more than 10 minutes depending on what kind of items you are crafting.   Q12) How big is the world in "Tree of Savior"? A12) Our plan is to have more than 200 territories in the game when we launch OBT.  It will include 3 major cities.   Q13) I know that there are hair/head accessories.  How many kinds of accessories do we have in the game? A13) At the moment, we have about 50 costumes that are not relevant to characters' stats.  We will have more before we launch the game. [▲Crowns, hair bands, rabbit ears and etc are already present in the game.]   Q14) When we look at the classes, there are clear distinctions between tanker, healer and dealer.  When players form parties, are these roles clearly specified within each party? Or even if we don't care about the combinations of the classes, is it possible to clear dungeons in the game? A14) We are keep adjusting and modifying in terms of battle system.  We will tell you more about it after our CBT.   Q15) It was unique to see the texts that are being typed by the spectators during a tournament match are shown on the screen.  What was your purpose on showing those texts? A15) Players who are waiting for the next matches, or the players who just want to watch the matches are all gathered around in the spectators' seats.  They can watch those matches from the point of view of the players who are actually engaged in the matches.  The  texts that are being typed by the people who are gathered around will be shown anonymously on the screen and we think it will be more enjoyable to watch those matches when there are diverse comments coming from many people.  A few people who are reading this may have already noticed.  We got an inspiration from the one of Japan's famous video sites.   Q16) When I look at Adventure Journal, there is something called Adventure Achievements.  What is the purpose and when we complete high level Achievements, what kind of benefits can we receive? A16) There are some players who are mainly focused on leveling up their characters and complete only those quests that are mandatory and there are other players who want to enjoy all the hidden contents in the game.  Adventure Achievements are for the latter players, but the Achievements in the game can not be achieved simply by killing lots of monsters. There are many Achievements such as collecting all the different kinds of items, searching and navigating all the maps, clearing all the quests including the hidden quests and many more.  Your Achievements will be compared to the other players' Achievements and we will show which players have achieved higher points by ranking those players. Certain quests and certain upper level classes are only possible to do and aquire when your accumulated Achievement points are higher than certain level. [▲The latest build screenshot which was first revealed from Inven ②]   Q17) We think community features and real life features (such as marriage, having a house and etc) would fit the game well. A17) It is hard to predict how the community in the game will turn out in the future.  After collecting feedback from the testers from CBT and the tests after that, we will decide which system to add in the game.   Q18) You have recently opened Developers' Blog for "Tree of Savior" and shared with us some information.  When can we get the new information? A18) We will collect all the questions from the Facebook and the Blog and answer them from time to time.  We will also update our development process.  However, our updates will be non-periodic for a while.   Q19) So finally, CBT which is scheduled within this summer, How much can we expect in the game in terms of the number of contents? A19) The main purpose of CBT is to test the game when a large number of people connect at the same time.  Therefore, we will limit the number of contents that will be released at the CBT version of the game.  Still, we will have enough contents so that the testers can play the game for full two weeks.   We are collecting the questions that you have given us so far via Facebook and Developers' blog and we will soon answer your questions on Questions and Answers about TOS #2.  Thanks.  

Developer's Blog
December 31st, 2015
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Official GTW Guide 1 – How to Play

Click the links below to read the other GTW guides. 1. How to Play 2. Rewards 3. Strategies and Tips   Concept Guild Territory Wars (GTW) are a guild-oriented PvP game mode where guilds can battle each other to seize one of the game’s Spot Area maps. Winning at GTW comes with special perks and benefits which cement your guild’s influence and prestige. Schedule GTW sessions happen every Sunday on the following schedule.   Server Region Start End [NA] Klaipeda EST 20:00 EST 21:00 [SA] Silute EST 17:00 BRST 20:00 EST 18:00 BRST 21:00 [EU] Fedimian EST 14:00 CET 20:00 EST 15:00 CET 21:00 [SEA] Telsiai EST 07:00 SGT 20:00 EST 08:00 SGT 21:00   Participation If your guild wants to participate in GTW, the guild master can change your participation options under the combat tab of the Guild window. Note: - Participation options can be changed by the guild master only. - If participation is set to ON, the guild master cannot transfer their position to another member. - Participation options cannot be changed from 5 minutes before a GTW session starts to 1 minute after it ends. - If your guild is participating in GTW, joining, abandoning and disbanding the guild will not be possible during the session. - Members who abandoned their previous guild less than 14 days in the past cannot participate in GTW sessions. Spot Areas Spot Areas are the game maps your guild can try and seize during a GTW session. There are three Spot Areas available in the World Map.   Spot Areas Connected Maps Genar Field Altar Way Manahas Pilgrim Path Aqueduct Bridge Area Tenants' Farm Myrkiti Farm Demon Prison District 1 Greene Manor Baron Allerno Tenants' Farm Gytis Settlement Area Myrkiti Farm   To enter a Spot Area during a GTW session, use the green arrows in connected maps and select the ‘Territory Wars Location’ option. GTW Rules 1) Start Once the session starts, all members of the participating guilds are allowed to enter the Spot Areas. Inside these maps, PvP combat is always available among competing guilds. Note: - Some items and skills are restricted inside the Spot Areas. - Save for a few select classes, summoning and mounting Companions is not available inside the Spot Areas. 2) Seizing a Spot Inside each Spot Area there is a Territory Tower, around which guild members can either gain points or make the attacking guilds lose points. You can also gain points by destroying the Amplifiers that spawn around the map. 2.1) Gaining Points Members of attacking guilds (those trying to seize the Spot) can stand within the Tower perimeter to gain points for their guild. The number of points gained per second depends on the number of guild members around the Tower.   No. of guild members 1 member 2 members 3 members 4+ members Points gained per sec 3 5 7 9   When your guild reaches 1,000 points, you seize the Spot! If more than one guild reaches 1,000 points at the same time, the points will no longer accumulate until only one guild remains. 2.2) Reducing Points Members of the defending guild (the one currently holding the Spot) can stand within the Tower perimeter to reduce the points of the attacking guilds. The number of points reduced per second depends on the number of guild members around the Tower.   No. of guild members 1 2 … 9 10+ Points reduced per sec 1 2 9 10   3) Spot Seized Once a guild succeeds in seizing a Spot, members of the other guilds are automatically sent to a nearby city after 5 seconds. The guild that holds the Spot by the end of the session can enjoy beneficial buffs within the Spot Area, with buff effects stacking according to the total amount of time that the Spot is held.   Buff name Effects Duration Note Guardian -20% damage received (additional -5% per stack) For as long as the same guild holds the Spot Max. 3 stacks   Territory Amplifiers Territory Amplifiers are devices that spawn around a Spot Area. When an Amplifier is destroyed, the guild that dealt the last blow can receive +200 points and a beneficial buff effect. Amplifiers can be destroyed by both defending and attacking guilds, with the latter receiving both the points and the following effects.   Buff name Effects Duration Note Damage and Movement Speed Increased Damage +30% Movement speed +5 5 min Does not stack Note: - Each Spot Area map produces a maximum of 5 Amplifiers. - The effects apply only inside the Spot Area map, and they disappear if a new guild seizes the Spot. - Amplifiers appear 8-10 minutes after the beginning of the session. If one is destroyed, it respawns after 8-10 minutes. - An alert message appears in the Spot Area 30 seconds before an Amplifier is generated. - Amplifiers will no longer be generated starting 10 minutes before the end of the session. Tree Root Crystals Different types of Tree Root Crystals are randomly generated within the Spot Area. Each type gives you a different beneficial effect, according to its function.   Type of Crystal Effects Duration Speed (Blue) Greatly increases movement speed 5 sec Regeneration (Pink) Instantly restores 30% HP and SP, then 500 more per sec 30 sec Attack (Red) Increases damage dealt and taken by 50% 30 sec Defense (Purple) Reduces damage taken and dealt by 50% 30 sec   Note: - If you are already under the effect of one Crystal, other Crystal effects will not apply (the effects do not stack). - Buff effects disappear if your character becomes incapable of combat. Boss Monsters At certain times during the session, a boss monster will appear in the Spot Area map. The guild that deals the last blow to it gets a special buff within the map.   Buff name Effects Duration Note Thick Skin -30% damage received Knockback/knockdown immunity 5 min Does not stack   The first boss monster appears 10 minutes after the start of the session, then it reappears 10 minutes after it is defeated. GTW Items The Expedition Merchant NPC in your Guild Hangout sells GTW-exclusive items you can use strategically during the session (these can be used only inside Spot Areas, except for the Warp Scroll).   Item Icon Description Wooden Barricade - Keeps attacking guilds from trespassing for 600 seconds. - Used only by the defending guild. - Durability +20% when used by a Squire, Alchemist or Pardoner. Ballista - Shoots one or multiple damaging arrows at enemy guild members within range for 600 seconds. - Single arrows include penetration, knockback and stunning effects. - Used only by the defending guild. - Durability and attack +20% when used by a Squire, Alchemist or Pardoner. Siege Tower - Structure you can ride while attacking enemy guild members and objects for 600 seconds. - Up to 5 members can ride the tower to drive it and attack. - Used only by attacking guilds. - Durability and attack +20% when used by a Squire, Alchemist or Pardoner. Divine Flag - Lets you teleport to the location where the flag is planted for 180 seconds. - Used only by members of attacking guilds that have a Warp Scroll – GTW item. - Cooldown shared with all guild members. Mysterious Crystal - Revives you when you become incapable of combat inside the Spot Area. - Crafted using the recipe sold by the Expedition Merchant (requires Soul Crystals as materials). Wide Regeneration Scroll - Revives all guild members currently incapable of combat within the Spot Area with 50% of their HP and SP restored. - Cooldown shared with all guild members. - Crafted using the recipe sold by the Expedition Merchant (requires Soul Crystals as materials). Warp Scroll - GTW - Transports you to a Spot Area. - Defending guild members are sent to the Territory Tower. - Attacking guild members are sent to their Divine Flag. - Used only outside of Spot Areas. Recon Map - Reveals the location of all members of the defending guild within the current map for 5 seconds. - Used only by attacking guilds.   Note: - Squires, Alchemists and Pardoners can repair installed items. - These items cannot be installed near the Territory Tower or Amplifiers. - Mysterious Crystals and Wide Regeneration Scrolls cannot be used near the Territory Tower. Final Moments At the end of the session, the last guild to have seized the Spot is declared the winner, and the Spot Area closes after 1 minute. The winning guild will appear on the World Map as the owner of the Spot Area until the beginning of the next GTW session.    

Developer's Blog
February 11th, 2019
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'Fan Art Fest: The Art of Loving' Results!

Greetings, Saviors! We have had so many great submissions for the Fan Art Fest: The Art of Loving. We'd like to thank every one of participants and those who have supported this event through comments and likes as well. Now, after several rigorous internal voting sessions, we have selected 13 artworks that will be on the in-game loading screens. We would like to remind you that it was no easy task picking just a few from all the lovely artworks. So, if your submission was not selected, please don't be discouraged. The following is the list of artworks that are scheduled to be included in the loading screens after the Scheduled Maintenance of February 14, 2017. Winners will also be awarded the in-game title of 'Passionate Artist', and 300 TP during the maintenance period. Click on the forum name to visit the submission post.   Be Mine ! by Hestia_newnew   Timely Shipment by ninjinshiru   Perhaps Love by PoetCat   Be My Hanaming? by elinhime   Tea of sweet hearts by Chichirita   Necromantic! by Junkshed   Prepare my choco-cake <3 by monsterrrous   Valentine Flowers by frosting WiFi Love Connected! by momotea   West Siauliai Lovers by windysama   Rose for you by akizoneartist   Hugging is Caring by Haetae

Announcement
February 16th, 2017
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Scheduled Maintenance for July 24, 2018

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (July 24, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
July 23rd, 2018
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Scheduled Maintenance for August 18, 2020

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (August 18, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
August 19th, 2020