Upcoming New Class: Luchador
By STAFF_Brand
Nov 2nd, 2021
Greetings Saviors,
This post is about the new class and class adjustments for the next update in the future.
Master's Request
1. Start Master’s Request
- You can start the Master’s Request via Master NPC, and it will appear as an Ink Bottle icon.
- You can check the related Achievements and Conditions via Character Info-[Achievement] once you start the quest.
2. Proceed the Master’s Request
- When one of the character from the team starts the Master’s Request Achievement, every character can proceed it. (you can receive the quest with only 1 character)
- Quest is divided into Class Unlock Voucher related achievement and Class Costume related achievement, and you can check each achievement's complete status as a goal of clearing the quest.
3. Complete the Master’s Request
- You can receive Unlock Voucher or Costume by completing each group of Achievement.
- You can receive the final title from the master NPC as a reward after completing every request achievement for the corresponding class’ masters and clearing every quest.
New Class - Luchador
Luchador can make an outstanding skill in the chaotic combat scene. With its big action and fancy performance, Luchador is welcomed by the allies. If you are dazed by their move and let them approach, you may look the world upside down.
They seek a free fight that is not tied up by form. Luchador's fighting style involves hitting or grabbing enemies directly with their bare hands.
Luchador is a Swordsman class that approaches the enemy and hits with various [Strike] skills.
Luchador can disrupt the enemy’s behavior with skills that have an effect of controlling the behavior, and a certain skill can apply stun or knockdown to the enemy with immunity by attribute. In addition, if you use a sub attack against a stunned or knocked down enemy, a special skill will be activated, which can be used as a linkage element. If you maintain the [Combination] buff to have the stack by the [C key special skill] and [Chop] skill, some of the Luchador’s skill becomes more powerful. Especially the [Martinete] skill cannot be used generally, but it can strongly attack the enemy automatically when the [Combination] buff is stacked to maximum. |
Skill / Attribute / Arts / Vaivora (Details of [Enhance] attribute and [Enhanced Upgrade] are excluded, and the contents below may change when applying to the live server.) |
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Enmascarado
Wear a mask to have a free fight and switch to the Lucha Libre stance. Damage of the Luchador’s skill you use increases, but you can be stunned by chance when you receive damage by the Luchador’s skill from the enemy. |
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Enmascarado: Rodando
When you use [Lucha De Silla] or apply stun to the enemy during the Enmascarado buff, you can use [Special Skill: Rodando].
[Special Skill: Rodando] can be used by pressing C key (sub attack button). It gives damage by rolling towards the enemy and 1 stack of [Combination] buff will be given. Skill factor is proportional to the skill factor of [Lucha De Silla]. |
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Enmascarado: Buceando
If you use [Chocar] or grant Knockdown to the enemy during the Enmascarado buff, you can use [Special Skill: Buceando].
[Special Skill: Buceando] can be used by the C key (sub attack button). It damages the enemy with the elbow after jumping towards the enemy, and 1 stack of [Combination] buff will be given. Skill factor is proportional to the skill factor of [Chocar]. |
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Enmascarado: Speed Run
Basic run speed and Dash speed becomes the same during the Enmascarado buff. Also, the Stamina is consumed just like the dash during basic running, but the Stamina consumption is less than deactivating the attribute.
※ You can use the dash like usual, but the Movement Speed and Stamina consumption is equal to the basic run with attribute applied. |
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Chop
Brandish the hand towards the enemy to strike hard. Final damage of Chop increases by stage per using skill overheat for 1 time, and 1 [Combination] buff stacks. |
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Lucha De Silla
Holds an object with both hands and strikes the enemy hard to stun the enemy. Ignores part of the enemy's defense according to the [Combination] stack. |
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Lucha De Silla: Super Stun
Stun of Lucha De Silla is applied by chance. Characters immune to the stun can also be stunned. |
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Chocar
Ambush towards the enemy to damage and knock down the enemy. Ignores part of the enemy's defense according to the [Combination] stack. |
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Chocar: Super Knockdown
Knockdown of Chocar is applied by chance. Characters immune to the Knockdown can also be knocked down. |
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Golpear
Punch towards the front to damage the enemies in range. Ignores part of the enemy's defense according to the [Combination] stack. |
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Golpear: Huracán
Golpear skill is changed to the skill that pulls the nearby enemies by twirling itself to damage the enemies instead of the original effect. (doesn’t pull the Stationary-type monsters and boss monsters.) Number of targets is changed to 10, maximum channeling time and cycle is the same as before. |
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Ceremonia
Apply debuff to the enemy by posing that makes nearby enemies embarrassed. Applies [Provoke] to male character, [Lure] debuff to female character. |
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Ceremonia: Victoria
Ceremonia skill is changed to the skill that stops with 3 seconds of Invincibility instead of original skill.
<Casting Ceremonia: Victoria> |
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Martinete
Jump high and strike hard on the ground to damage nearby enemies. Skill is activated while capturing the target besides a certain monster, and the struck enemy is stunned. Monsters that cannot be captured are not captured, but the same ranged strike occurs, and the target becomes [Groggy] and cannot move. (becomes immune to [Groggy] temporarily after the [Groggy] debuff ends) ※ Corresponding skill cannot be used generally but will be activated when entering a certain command after reaching 5 stacks of combination buff. Skill can be misfired when there aren’t any enemies around after entering the command. <Casts Martinete after succeeding in entering 5 stacks Combination command> |
Vaivora Vision - Doble Attaque
Lv1 effect - When the Lucha De Silla is accurate, Luchador master appears to cast [Especial]. - [Especial] : Luchador master rushes towards the enemy to damage, brandishes the arm to hit multiple times and jump to the air and strike the range.
Lv4 effect - Increases the Final Damage of Golpear
※ Item stat will be announced later.
<Luchador Master and character playing together by Doble Ataque effect> |
Balance Patch for next update
With the release of Luchador, there will be a balance patch for some classes of Swordsman.
With the Dual Slot system, some conditions for buff related to equipping weapons are changed but those related to Swordsman class are vague and the gap of efficiency is too big according to the class combination. To improve this point, just like the Scout class, the related buff will be adjusted to have the buff according to the number of equipped weapons.
We have judged that classes that use shields such as Rodelero, Murmillo, and Peltasta have a long progress in order to maximize their attack abilities, but they have little merit. Of course, wearing a shield makes it have higher Defense than other dealer characters, but it has a distinct limitation due to its low Attack in many PvE content.
Thus, conditions for switching shield’s Defense to Attack will be adjusted.
Change in Dragoon Helmet skill and Muay Thai will also be adjusted.
[Adjustment for Weapon Equipping Effect and Buff]
Changes Just like the last adjustment for Scout tree, the buff applied when equipping a certain weapon will be applied according to the number equipped in the Dual Slot. |
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Sharp Spear |
Effect that increases the final damage when the hit is accurate will be applied completely when equipping 2 One-handed Spear or Two-handed Spear. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used) |
Finestra |
Adjusted to activate/deactivate the buff by using the skill.
Finestra buff will be applied when equipping [One-handed Spear or Two-handed Spear] on the main slot.
Also, the effect that increases Critical Rate will be applied completely when equipping 2 One-handed Spear or Two-handed Spear, and the effect that increases the block when equipping the shield will be completely applied when equipping 2 shields. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used) |
Acrobatic Mount |
Effect that increases the skill damage will be applied completely when equipping 2 One-handed Spear or Two-handed Spear. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used. Skill only for Mount is applied completely regardless of weapon equipped) |
Preparation |
Effect that increases the final damage is applied completely when 2 Rapiers are equipped. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) |
Epee Garde |
Epee Garde buff applies only when [Rapier] is equipped in the main slot.
Effect that increases the final damage when the hit is critical is applied completely when 2 Rapiers are equipped. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) |
Dragon Fear |
Effect that increases the damage of Dragon Fear is applied completely when equipping 2 One-handed Spear or Two-handed Spear. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) |
Pull Rete |
Effect of Pull Rete that increases the damage received is applied completely when the attacker equips 2 One-handed Spear. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) |
Throw Rete |
Effect of Throw Rete that increases the damage received is applied completely when the attacker equips 2 One-handed Spear. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) |
Dagger Guard |
Effect that applies additional Block is applied completely when equipping 2 Daggers. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) |
Dagger Guard: Deflect Projectiles |
Effect that applies additional Evasion is applied completely when equipping 2 Daggers. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) |
Retiarius: Determination |
Effect that increases Final Damage is applied completely when equipping 2 One-handed Spear. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) |
Rodelero, Murmillo, Peltasta: Shield Attack |
Effect that switches Attack is applied completely when equipping 2 shields. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) (ex : [Main slot Shield Defense] * 3% + [Sub slot Shield Defense] * 3% when the Attack convert ratio is 6%)
※ [Synchro Thrusting] is removed from the target skill. For the basic effect of Synchro Thrusting, 30% of shield’s Defense is converted to Attack. ※ Also, as the effect that converts Attack is changed to receive complete effect when equipping 2 shields, it applies equally for Hoplite's [Synchro Thrusting] and Quarrel Shooter’s [Block and Shot]. |
Quarrel Shooter Chaplain Schwarzer Reiter: Additional Damage |
Attack conversion rate is adjusted from 10% to 15%. Not only basic Attack but Attack increasing due to buff will also be reflected. |
[Swordsman]
Changes
A class that mainly uses a shield had to successfully block the enemy for a long time in order to receive the full effect of Provoke's Wrath. This limitation has lowered the playability. Thus, we’re going to give shield classes an attack option and remove the Provoke-Wrath effect |
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Provoke |
Provoke-Wrath effect will be removed. |
[Dragoon]
Changes
The Dragoon Helmet, which always forced the appearance of the head, will be changed to a Dragonoid skill that can temporarily change the overall appearance and performance. |
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Dragoon Helmet → Dragonoid |
Gather all powers by wearing a Dragoon’s Dragon Armor. Increases Movement Speed and final damage of Dragoon’s skill and decreases damage received during the buff. The appearance returns and the damage received temporarily increases temporarily after the buff.
<Appearance change with Dragonoid> |
Dragoon Helmet: Light Weight |
Attribute will be deleted.
※ Light Weight Helmet will be added on the costume shop later. |
Vaivora Vision - Halberd |
Condition of Halberd effect will be changed. - Before : Increases final damage against Large/Boss monsters while equipped with Dragoon Helmet - After : Increases final damage against Large/Boss monsters (Advancement to Dragoon is necessary. value is equal as before) |
[Peltasta]
Changes
Extreme Shield Attack attribute is added, and the related skills are adjusted accordingly. |
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(New) Extreme Shield Attack |
Attribute related to the Shield Attack is added. - Cannot receive every shield’s Defense effect, but the Attack conversion value of Shield Attack will increase more. - Only shield Defense is excluded, but block stage applied when equipping shield is maintained. - Applied to Peltasta, Rodelero, and Murmillo. |
Langort |
Effect that applies Shield Defense Attack conversion value 30% is removed. |
Hard Shield |
Effect that increases DEF in proportion to the DEF value won’t be applied when [Extreme Shield Attack] attribute is activated. |
[Murmillo]
Changes
Vaivora Vision [Arena] for Murmillo will be added. |
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(New) Vaivora Vision - Arena |
Murmillo Vaivora Vision is added.
Lv1 effect - Increases every skill level of Murmillo skill besides Cassis Crista, Sprint - Decreases penalty of Cassis Crista - [Arena] area is created near the character after using Frenzied Burst. - Effect of [Arena] : Increases the final damage of Murmillo skill casted in the Arena. In PvP, [Fugitive] debuff is applied temporarily to the enemy character outside the Arena (excludes monster) and decreases Movement Speed, Evasion, Block and Damage.
Lv4 effect - When the Headbutt is accurate, 2 Apparition appears with a time lag and casts Butterfly to the enemy (Cooldown: 30 seconds)
※ Item stat will be announced later.
<effect of Arena Lv1, Lv4> |
(New) Extreme Shield Attack |
Attribute related to the Shield Attack is added. - Cannot receive every shield’s Defense effect, but the Attack conversion value of Shield Attack will increase more. - Only shield Defense is excluded, but block stage applied when equipping shield is maintained. - Applied to Peltasta, Rodelero, and Murmillo |
Frenzied Burst |
Cooldown is changed from 20 seconds to 30 seconds.
Skill factor is adjusted. - Before : 1631 + [skill level -1] * 271.9 - After : 2447 + [skill level -1] * 407.9
Effect that applies [Stun] is removed. |
Butterfly |
Cooldown is adjusted from 25 seconds to 30 seconds.
Skill factor is adjusted. - Before : 1127 + [skill level -1] * 187.9 - After : 1352 + [skill level -1] * 225.5
Effect that applies Shield Defense Attack conversion value 30% is removed. |
Headbutt |
Cooldown is adjusted from 20 seconds to 30 seconds.
Skill factor is adjusted. - Before : 1126 + [skill level -1] * 292.2 - After : 1689 + [skill level -1] * 438.3 |
[Rodelero]
Changes
Name and specification of Vaivora Vision [Slash Space] that attack attributes were not unified will be changed and some skills will be adjusted. |
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(New) Extreme Shield Attack |
Attribute related to the Shield Attack will be added. - Cannot receive every shield’s Defense effect, but the Attack conversion value of Shield Attack will increase more. - Only shield Defense is excluded, but block stage applied when equipping shield is maintained. - Applied to Peltasta, Rodelero, and Murmillo. |
Montano |
Attack property will change from [Slash] to [Strike] and changed to Shield attack Skill. ※ Applied to Midnight Baptism effect and Shield Attack. |
Shield Push |
Maximum level will be changed from 15 to 5. Overheat will be adjusted from 3 to 1.
Skill factor will be adjusted. - Before : 590 + [skill level-1] * 98.5 (max. 1969) - After : 874 + [skill level-1] * 874 (max. 4370)
Effect that increases the damage received of [Decreased Defense] will be changed to increase damage from Strike skill.
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Shield Shoving |
Skill will be deleted. - Related Attributes, Arts, and Gem will be deleted. |
Shooting Star |
Effect that applies Shield Defense Attack conversion value 30% is removed. |
Shooting Star: Violence |
Value of Shield’s Defense Attack conversion will be changed from 50% to 20%. |
Vaivora Vision - Slash Space → Vaivora Vision - Escudo Espada |
Rodelero’s Vaivora name will be changed and some effects will be changed.
Lv1 effect - Additionally damages 20 enemies in front and apply [Unbalanced] debuff when casting Montano.
Lv1 effect - Increases final damage of Shooting Star |
[Nak Muay]
Changes
Muay Thai has higher efficiency when the Cooldown is shorter while Muay Thai: Muay Boran is activated. Thus, [Strike] property skill and effect that can use these factors will be added. |
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Muay Thai |
When using strike skills, part of Muay Thai Cooldown will decrease. (This effect will be applied regardless of [Muay Thai: Muay Boran]’s activation.) |
Ram Muay |
Attack factor will be adjusted. |
Nak Muay: Additional Damage |
Attribute that converts a certain ratio of Attack into Additional damage stat will be added. (equal to attribute of Quarrel Shooter, Chaplain, and Schwarzer Reiter) |
[Other Changes]
Adjustment for additional damage property that does not follow increase in Attack, adjustment for Evasion skills, etc will be reflected. |
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Nak Muay Quarrel Shooter Chaplain Schwarzer Reiter: Additional Damage |
Attack conversion rate will be adjusted from 10% to 15% per attribute level. Not only increase in basic Attack but Attack by the buff will also be reflected. |
Outlaw Schwarzer Reiter Sheriff |
Performance of evasion buffs will decrease. |
Highlander |
Two-handed Sword of Cross Guard will have an equal damage increase rate with One-handed Sword. |
This concludes the Balance patch with the Luchador’s update. The next upcoming post for the new class will be the Cleric class, so please stay tuned!
Thank you.
※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.