Greetings, Saviors!We would like to announce the details of our weekly maintenance for (May 5, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! We would like to announce our new event, ‘Taoist's Secret Recipe’! In this event, you will be able to collect ingredients and recipes to create two different types of dumplings that can give you and your party members special buffs in combat. Make sure to check the details of this event down below. [Details] 1. Event Period - From: scheduled maintenance on October 4th, 2016 - Until: scheduled maintenance on October 25th, 2016 2. How to Participate - Obtain ingredients for dumplings by hunting monsters. There are four kinds of ingredients: Sesame, Sugar, Flour and Chestnut. - Dumpling ingredient items have a chance to be dropped by regular monsters, but the newly-introduced monster Golden Vubbe will be more likely to drop them. - There are two types of dumpling you can create: Sweet Dumpling and Jumbo Dumpling. One Sweet Dumpling requires one of each ingredient, while one Jumbo Dumpling requires five of each ingredient. - Find the Taoist event NPC in either Klaipeda or Orsha maps to obtain the recipes for your dumplings. - Sweet Dumpling effects: 15 minutes of +2 movement speed, +5000 max. HP and +5000 max. SP for your character. - Jumbo Dumpling effects: 30 minutes of +4 movement speed, +1 AoE attack ratio and +25% EXP gains for you and your party members. 3. Important - The duration timer for dumpling effects counts down even when you are logged off. - The daily limit on Jumbo Dumpling recipes resets every day at 00:00 EDT. - After the end of the event, all dumpling materials and recipes will be deleted from the game. - The effects of the Sweet Dumpling and Jumbo Dumpling count separately, so players can apply both simultaneously. [Updated Rewards - From October 11th, 2016] - In the areas newly added during the scheduled maintenance on October 11th, 2016, the chance of obtaining Dumpling ingredients will be doubled. - Additionally, Five Jumbo Dumpling recipes can now be exchanged for one Instanced Dungeon Reset Voucher (14 Days) at the Event Notice Board. - Remember that this event is running until the scheduled maintenance on October 25th, 2016. After this date, you will not be able to obtain items related to this event (dumplings, recipes, ingredients), but you will still be able to craft and use the ones you already have. - All items related to this event (dumplings, recipes, ingredients) will be deleted on November 1st, 2016. Note that Honey Dumplings, obtainable exclusively by purchasing the EXP Boost Pack, are not related to this event and therefore will not be removed.
Greetings, Saviors! We prepared some upgrading packages for you. Sale Period From the scheduled maintenance on April 14, 2020 To the scheduled maintenance on May 12, 2020 Power Up Package 147 TP Max: 3 per team Item Name Stock Tradability Team Storage Mystic Tome Page 2 X O Goddesses' Blessed Gem 5 O O Attribute Points 10,000 Ticket 5 X O Grow Up Package 495 TP Max: 3 per team Item Name Stock Tradability Team Storage Legend Growth Weapon Selection Box 1 X O Growth Weapon +11 Enhancement Voucher 1 X O Growth Weapon Stage 5 Transcendence Voucher 1 X O Lv2 Settlement Support Potion 50 X O Lv15 Basic Condensed HP Potion 500 X O Lv15 Basic Condensed SP Potion 500 X O Attribute Points 10,000 Ticket 10 X O Token 1 X O Silver Chest: 1,000,000 10 X O Challenge Mode One Entry Voucher 20 X O Challenge Portal Scroll 20 X O x4 EXP Tome 5 X O Raid Portal Stone 40 O O Character Slot Voucher 1 X X EXP Card (Lv.400) 1 X O Class EXP Card Box 1 X O Class EXP Card Box Item Name Stock Tradability Team Storage Class EXP Card (1st) 1 X X Class EXP Card (2nd) 1 X X Class EXP Card (3rd) 1 X X Class EXP Card (4th) 1 X X Thumbs Up Package 99 TP Max: 5 per team Item Name Stock Tradability Team Storage Challenge Mode One Entry Voucher 30 X O Challenge Portal Scroll 15 X O Raid Portal Stone 50 O O Legend Raid Portal Stone 10 O O Attribute Points 10,000 Ticket 1 X O
Greetings, Saviors! This video is a preview of our latest client optimization patch, set to be released this April 10th. We recorded densely populated maps in three different situations (city map, Territory Wars and field boss) before and after the application of the patch. Check out the results below. Test Results For this optimization patch, our main focus was addressing lag issues and improving frame update processing times. Overall, we noticed a visible improvement in loading times, reduction of lag, and general smoother frame performance. Recording Environment All videos were recorded using TOS' F12 video recording function. The BEFORE videos (city map and field boss) were recorded in iTOS during the GM Playdate of March 13, 2018. Since Guild Territory Wars haven't been updated on Steam yet, the corresponding BEFORE video was recorded in our own test environment. The AFTER videos were also recorded internally at IMC from March 30 to April 2, after applying the client optimization patch set to be released on April 10, 2018. PC Specifications [City Map] CPU: Intel(R) Core(TM) i5-4690 CPU @ 3.50Ghz RAM: 16.0GB GPU: NVIDIA GeForce GTX 550Ti OS: Windows 7 (64 bit) [Territory Wars] CPU: Intel(R) Core(TM) i3-4150 CPU @ 3.50Ghz RAM: 8.00GB GPU: NVIDIA GeForce GTX 650 OS: Windows 7 (64 bit) [Field Boss] CPU: Intel(R) Core(TM) i5-6600 CPU @ 3.30Ghz RAM: 8.00GB GPU: NVIDIA GeForce GTX 750 Ti OS: Windows 10 (64 bit)
Greetings, Saviors! If you’re an avid trick-or-treater every Halloween, now’s the time to get that well-deserved recognition. We’re offering the most hardcore candy users of the week a special Solmiki gift and an exclusive Halloween title! Event Period FROM the scheduled maintenance of October 24, 2017 TO the scheduled maintenance of November 21, 2017 Who Can Participate - Characters of all levels How to Participate STEP 1. Every time you exchange Odd Candies obtained from this year’s Halloween events at the Scaredy Scarecrow NPC, the amount of Odd Candies used is added to your team’s total count. STEP 2. The three teams that exchange the most Odd Candies every week will receive one Solmiki Selection Box (drops one Solmiki item of your choice) and the title of Certified Trick-or-Treater at the end of the event period via GM Message! - The Solmiki Selection Box drops one of any Solmiki item (any weapon, armor or accessory). - The top 3 of teams with the most Odd Candies exchanged is selected per server, per week. Important - All winning teams will receive the corresponding rewards at the end of the event period, not at the end of each week. - A real-time ranking of the top teams in each server will not be available during the event period. - Each team can receive the rewards of this event only once (if a team has already been included in the top 3 one week, they will no longer be included in the top 3 for the rest of the event).
Greetings, Saviors! If you keep up with our Announcements here at the website, you’ll know that the devs are getting up to some pretty major changes to the old Adventure Journal. Today we sat down with the developer in charge of the transformation to find out what's in store. Staff: Well, hello, Mr. Adventure Journal Dev, it’s nice to have you. How do you feel today? AJD: To be honest, this is my first interview ever, so I do feel a little nervous. Staff: Don’t worry, I won’t bite… I want to start by asking about how the process of revising the Adventure Journal came about. I remember the first notice from a few months ago that got players excited about the new version of the Journal, and it seems you’re now making real alterations to it. What made you want to revise this feature of the game? AJD: With the Adventure Journal the way it is now, there were always times when we felt like it displayed unnecessary information, or that it was shown in an ineffective way. We also felt that the rewards players got from the achievements weren’t always the best incentives for exploration. With this in mind, we decided to reorganize the information in the Adventure Journal and introduce new rewards that would better motivate players to complete different achievements. Staff: As a developer, what part of the process of changing the Adventure Journal concerned you the most? AJD: The biggest worry for me was the new reward system; figuring out which rewards would better suit each achievement and what would get players exploring the maps in a way that felt satisfactory. Staff: That certainly sounds like a challenge, although as a player of TOS myself, it also makes me excited for the changes that are to come. Now, onto the next question. The latest announcement about the Adventure Journal mentions that some of the new content is going to be reset every month. I would like to know more about what this content is, how it will be different from the permanent-type content, and why you decided to divide it into these two categories. AJD: The types of content we’re thinking of including in the resetting category are monster kills, item drops, item crafting, personal shops, fishing and dungeons. The difference between the two categories is that you won’t be able to access your records for the resetting content after the period corresponding to that month is over, while the permanent content will remain recorded in your team’s Journal for as long as it exists. The content we put in the permanent category is there mostly for practical reasons; like quests, for example. I don’t think most players would be too happy if all their quest records were deleted every month and they had to create another character just to fill them up again… As for the resetting content, we thought the current ranking system made it hard for new players to try and make it into the top spots, a problem which is only aggravated as the game’s service continues. We wanted to give more of our dedicated players the chance to compete for meaningful rewards. Staff: That sounds fair. If you make the scores appear in real-time on the Adventure Journal, that’s definitely going to increase the competitive aspect of Journal achievements. I’m sure you know better than anyone that, in the current system, to be a top ranker you really need to step up your enhancement investments. This time, however, it seems you’re shifting the focus towards monsters and items; is there a reason for this? AJD: Well, we thought that, if we’re going to revise the achievement rewards, we should focus on those related to the content that the players most easily and commonly encounter in the game. Staff: I see. Does that mean it will be easier for players to get points for their Journal? And if so, what would you say is the best method for getting into the top ranks of the Adventure Journal under the new system? AJD: We’re increasing the points attributed to monster kills, item drops and crafting, so hunting more varieties of monsters and crafting different types of items is probably your best bet. This isn’t set in stone, however. After the big Adventure Journal changes are applied, we’re going to continue monitoring the way players use the new system and adjust the content as necessary. Staff: Considering the rewards that are at stake, and the fact that players will have to compete to get them, I think we can expect people to eventually devise more efficient, “pain-free” ways to achieve their goals… What are your thoughts on this? Does this match the purpose you have in mind for the Adventure Journal? AJD: The main purpose we envision for the Adventure Journal is to record your team’s activities within TOS. I believe the players will always be clever enough to come up with optimized ways to play whatever content we put out – the Journal included – and we’re certainly not against it. That said, if we find that there are any tricks or any harmful ways to achieve those goals beyond honest competition, then we will have to revise the content accordingly. Staff: In the current system, for example, the “easy” way some players have found to maximize their points is to buy items from the Market, slightly enhance them, then sell them back, which isn’t harmful to other players, but doesn’t really fit with the purpose of the Adventure Journal either. Will you be giving different points to items obtained from hunting monsters and those bought from the Market? AJD: We did want to include purchased and re-purchased items in the total count, but the possibility of abuses like the one you mentioned made us rethink it. In the end, we decided not to have items obtained through the Market count towards the Adventure Journal. Staff: Hunting is the way to go. Got it. I’m a pretty competitive person myself, so I couldn’t help wondering about that. Now that my curiosity is satisfied, I want to ask about the “life” content records you’ll be adding to the Adventure Journal. What are those about? AJD: If records related to monsters, item drops and crafting are going to be the basis for the combat portion of the Adventure Journal, the “life” section is going to be about non-combat content, like fishing and shops. Staff: Oh! I did notice the two tabs related to that content in the preview images, along with a little gap just big enough to house another tab… Could it be for a future content update, perhaps…? AJD: Hahah, you got me. Yes, we wanted to leave a little room for any non-combat content that may be developed and happen to fit with the record-keeping function of the Adventure Journal. Staff: The Growth category feels somewhat like collecting badges, I would say. I personally can’t stand seeing those empty spaces there left to fill, so I did some research and I found out that, in order to complete all the spots, you really need to raise a whole family of characters. Is this intended as part of the Journal achievements? AJD: “Raising” characters of different classes is a big part of what makes Tree of Savior interesting, so we felt that it needed to be incorporated in the Adventure Journal as well. Staff: I don’t know, I tend to feel very attached to my characters, but I’m worried that this kind of system might encourage players to create characters just for the collection, then throw them away. What are your thoughts on this? AJD: Though some classes may be more popular, every class has its own value in Tree of Savior. I can see how some players would be tempted to create characters just for the Journal rewards, but our hope remains that it will help people experience different classes that they may not have tried otherwise. The Adventure Journal records are also proof of all the diverse activities the player has done within the game, so we believe it’s still a valuable addition. Staff: The new Exploration tab was interesting, too. For one, it really makes you want to go back to all the spots you missed along the way. The Achievements section, on the other hand, was a little unexpected. I couldn’t figure out what else we’re supposed to do in this tab just by looking at the info on it. Was this intentional? AJD: Yes, you can access that information from the Achievements section in the Character Info window. We didn’t want to have the same information repeated in two different places, so we opted for removing it from the Adventure Journal. Staff: Since the permanent content won’t be reset, I’m assuming any rewards that come from that can only be received once per team, is that correct? What I want to ask is: exactly how much TOS would you have to play to get to, say, level 13 in Growth? AJD: To get to level 13 in the Growth section, you need 5,600 points. That’s 100 points per team level and 50 points per class. The minimum you would need to achieve this would be 5 max-level characters, with 4 characters composed of 8 unique classes each. Staff: That’s… a lot of work indeed. I should start planning. Now that the new Adventure Journal is finally gaining form, are you satisfied with how it functions, or do you have plans to keep working on it? AJD: We’ll definitely keep working on it. Tree of Savior still has a lot of room to grow and integrate new content, content which will need to be recorded through the Adventure Journal. Besides, like I mentioned earlier, we also have to consider the players’ feedback to assess which parts need to be adjusted and how, so we’re confident that you’ll see more Journal updates later on. Staff: Very well! I only have one final question. What does the Adventure Journal mean to you, as a developer? AJD: Rather than answering that question myself, I would like to ask the players. I want to know how they felt about the Adventure Journal so far, and what they would like it to become in the future. We’ll always need to take into account the player’s vision of the Journal in our plans, so any feedback is more than welcome. Staff: I’m sure the players will have a lot to say in the comments. Alright, as promised, that was my last question. Thank you for letting me pick your brain for this interview. I’ll look forward to more news on the Adventure Journal from you! AJD: No problem, I’ll make sure to keep you updated!
Greetings, Saviors! Conquer our all-new Victory Dungeon to obtain various costumes and appearance items! Do you have what it takes to come out the Victor? Event Period FROM the scheduled maintenance on June 25, 2019 TO the scheduled maintenance on July 23, 2019 Who Can Participate - This event is open to characters of level 360 and above. How to Participate - Visit the Lucky Dungeon Entrance NPC located within the Fedimian's Old Mercenary Post building in the western part of Fedimian. - Progress through the Victory Dungeon and defeat all the bosses within the 900 second time limit. - The Victory Cube will appear for 60 seconds after all bosses have been successfully defeated. - Victory Cubes can be opened using either Talt, Silver, TP or Recycle Medals and contains various costumes and appearance items. Victory Cubes - While there is no limit to how many times the Victory Dungeon can be entered, there are different limits to how many times the Victory Cubes can be traded by the item you use to trade them with. - The Victory Cube trade limit set for different trade items used is as follows: Dungeon Reward Item Used Trade Limit Victory Cube 1 x Talt Once per week Victory Cube 450,000 Silver Once per week Victory Cube 15 TP - Victory Cube 50 Recycle Medals - Victory Cube x10+1 150 TP - Victory Cube x10+1 500 Recycle Medals - - The following is the list of items that you can obtain from the Victory Cube: Christmas Sled Box Planium Twinkle Rod [Event][Appearance] Solmiki Sword [PP] Red Vampire Costume (Male) [Event][Appearance] Solmiki Two-handed Sword [PP] Red Vampire Costume (Female) [Event][Appearance] Solmiki Rod [PP] Winter Night Red Costume (Male) [Event][Appearance] Solmiki Bow [PP] Winter Night Red Costume (Female) [Event][Appearance] Solmiki Crossbow [PP] Orange Rabbit Ears [Event][Appearance] Solmiki Mace [PP] Black Butler Costume (Male) [Event][Appearance] Solmiki Shield [PP] Black Maid Costume (Female) [Event][Appearance] Solmiki Spear Nepagristas Necklace [Event][Appearance] Solmiki Pike Nematomas Necklace [Event][Appearance] Solmiki Dagger Rangovas Necklace [Event][Appearance] Solmiki Staff Nepagristas Bracelet [Event][Appearance] Solmiki Pistol Nemetomas Bracelet [Event][Appearance] Solmiki Rapier Rangovas Bracelet [Event][Appearance] Solmiki Cannon Golden Anvil [Event][Appearance] Solmiki Musket Blessed Shard Instance Dungeon Multiplier Token Attribute Point 1,000 Challenge Mode One Entry Voucher EXP Tome Challenge Portal Scroll Victory Cube Fragment * [Event][Appearance] Solmiki items do not require a Weapon Appearance Material to use and do not have any stats. Victory Cube Fragments - Victory Cube Fragments can be collected and traded with the Victory Cube Trader NPC for special items as listed below. - There are two Victory Cube Trader NPC's. One will provide tradable items and the other will provide untradable items. [Tradable Items] Item Required Fragments Availability Twinkle Rod 80 1 Nepagristas Necklace 50 1 Nematomas Necklace 50 1 Rangovas Necklace 50 1 Nepagristas Bracelet 50 1 Nemetomas Bracelet 50 1 Rangovas Bracelet 50 1 Planium 10 10 [Untradable Items] Item Required Fragments [PP] Red Vampire Costume (Male) 30 [PP] Red Vampire Costume (Female) 30 [PP] Winter Night Red Costume (Male) 30 [PP] Winter Night Red Costume (Female) 30 [PP] Orange Rabbit Ears 30 [PP] Black Butler Costume (Male) 30 [PP] Black Maid Costume (Female) 30 [Event][Appearance] Solmiki Sword 50 [Event][Appearance] Solmiki Two-handed Sword 50 [Event][Appearance] Solmiki Rod 50 [Event][Appearance] Solmiki Bow 50 [Event][Appearance] Solmiki Crossbow 50 [Event][Appearance] Solmiki Mace 50 [Event][Appearance] Solmiki Shield 50 [Event][Appearance] Solmiki Spear 50 [Event][Appearance] Solmiki Pike 50 [Event][Appearance] Solmiki Dagger 50 [Event][Appearance] Solmiki Staff 50 [Event][Appearance] Solmiki Pistol 50 [Event][Appearance] Solmiki Rapier 50 [Event][Appearance] Solmiki Cannon 50 [Event][Appearance] Solmiki Musket 50 Attribute Point 1,000 x 10 10 Attribute Point 1,000 x 5 5 Attribute Point 1,000 1 Golden Anvil 3 * [Event][Appearance] Solmiki items do not require a Weapon Appearance Material to use and do not have any stats. ** Options to trade Attribute Point 1,000 x10 and Attribute Point 1,000 x5 have been removed as of the scheduled maintenance on July 2, 2019. Victory Dungeon Journal - You can also talk to the Victory Dungeon Entrance NPC to receive a Victory Dungeon Journal and Victory Warp Scroll. - The Victory Dungeon Journal item will keep a track of your cube trade counts and dungeon information. - The Victory Warp Scroll will allow you to warp to the Victory Dungeon Entrance NPC directly. - The two items can be obtained once per Character. Important - The trade limit for the Victory Cubes will be reset every week on the scheduled maintenance during the event period. - The Victory Cube Entrance NPC, Victory Dungeon Journal and Victory Warp Scroll items will be removed during the scheduled maintenance on July 23, 2019. - The Victory Cube Trader NPC's and Victory Cube Fragment items will be available for an additional week after the event ends until the scheduled maintenance on July 30, 2019.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for May 02, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.