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Halloween Midnight Rumble

  Greetings, Saviors!   Spooky demons have invaded Klaipeda on Halloween! Help defeat the Wicked Witch and retrieve the townspeople's treats for fabulous prizes.           Event Period     FROM the scheduled maintenance on November 5, 2019 TO the scheduled maintenance on December 3, 2019       Who Can Participate     - this event is open to all players       How to Participate     - Halloween Midnight Rumble is an event where players collect 'Sweet Treats' that can be traded for various items at the event shop. - Up to 2,000 Treats per Team per day can be obtained by completing Level Dungeons, Unique/Legend Raids, Earth Tower, Uphill Defense, Saalus Convent, Mercenary Post Missions, Challenge Mode Stage 5, and also by defeating monsters in the Fields and Hunting Grounds. - Players can also earn up to an additional 2,000 Treats per Team per day by logging into the game and participating in the Halloween Midnight Rumble Event Dungeon. - The total amount of Sweet Treats that can be obtained per Team per day is 4,000.     Log-in Time Sweet Candy First Log-in of the day 50 1 hour logged in 50 2 hours logged in 50 3 hours logged in 50     Content Sweet Treats Content Sweet Treats Level Dungeon 15 Uphill Defense: Hard Stage 5 and above 30 Unique Raid 30 Uphill Defense: Very Hard Stage 5 and above 45 Unique Raid: Casual 30 Saalus Convent 30 Legend Raid 75 Mercenary Post Mission 15 Legend Raid: Casual 75 Challenge Mode Stage 5 and above 30 Earth Tower 75 From Monsters in Fields and Hunting Grounds 3 Uphill Defense: Normal Stage 10 and above 15 - -   * Amount of Treats earned for the day can be displayed by typing '/candy' in the chat. * Up to 2000 Sweet Treats can be obtained by completing various in-game contents per day per Team. * Another 2000 Sweet Treats can be obtained via Log-in rewards and by completing the Halloween Midnight Rumble Event Dungeon. * The maximum amount of Sweet Treats that can be earned per day is 4000 and the limit is reset daily at 0:00 AM EST. * All monsters of level 50 and above in the Fields and Hunting Grounds that are within level 30 range of the Player Character's level will drop Sweet Treats by chance. * Log-in rewards are available per Team and all Characters within the same Team will share the accumulated log-in times. * Sweet Treat items will be made available in your Character's inventory when enough log-in time has been reached. * Log-in Reward counts are reset at 0:00 AM EST, and a Player will only be able to receive 50 Sweet Treats when logging into the game at 11:00 PM EST the previous day.         Halloween Midnight Rumble Event Dungeon     - The Halloween Midnight Rumble Event Dungeon and the event shop can be accessed via the event NPC in Klaipeda, Orsha and Fedimian. - The event dungeon can be entered solo or in a party (from 2~6 players). - Players can still enter the event dungeon when the maximum of 2,000 Treats have been collected for the day but will not be able to earn any additional Treats from participation. - Players will not be able to earn any Sweet Treats from the event dungeon when remaining stationary for a certain amount of time.       Event Items     Icon Item Desc. Spoiled Treat - Candy used in defeating the Wicked Witch in the Halloween Midnight Rumble Event Dungeon Pumpkin Candy - Reward item obtained by defeating the Wicked Witch - Increases the amount of Sweet Treats obtained for a duration of 24 hours - Effects are not applied while participating in the Halloween Midnight Rumble Event Dungeon and when receiving Sweet Treats as daily log-in rewards Sweet Treat - Can be exchanged for items at the Halloween Midnight Rumble Event Shop   * Spoiled Treats cannot be traded or transferred via Team Storage * Sweet Treats and Pumpkin Candy items cannot be traded but can be transferred via Team Storage.       How to Defeat the Wicked Witch     - The Wicked Witch can be difficult to defeat because she has an extraordinary HP recovery and pushes player characters away every 1 second using the powers of the Scarecrows.     STEP 1. Collect the [Spoiled Treats] by defeating Amberdogs scattered around the map. STEP 2. Approach the Scarecrow and press the space key to use the [Spoiled Treat] item to charge and deactivate the Scarecrows. STEP 3. When the two Scarecrows are deactivated, the Wicked Witch will be stunned for 5 seconds and take damage. This halts the Witch's HP recovery but the Wicked Witch will begin to recover HP again if the Scarecrows have not been deactivated for one minute. STEP 4. The Wicked Witch will be vulnerable to direct attacks from the player when the Scarecrows are deactivated. STEP 5. All participating players will be able to acquire [Sweet Treats] x400 when successfully defeating the Wicked Witch. STEP 6. Each player will also receive a [Pumpkin Candy] x1 when the event dungeon has ended (available once per Character per day).     * Using the [Pumpkin Candy] will increase the amount of 'Sweet Treats' acquired by 2x for a 24-hour duration. * Players can exit the event dungeon any time by right-clicking on the buff icon on the top-left of the game screen.   Event Dungeon Buff Icon   Wicked Witch/Pumpkin Scarecrow location   Wicked Witch   Pumpkin Scarecrow       Amberdogs       - Amberdogs are monsters scattered around the event dungeon and can be defeated to obtain a [Spoiled Treat] and [Sweet Treat] items. - They have a 90% chance to drop [Spoiled Treat] and have a 10% chance to drop a regular [Sweet Treat].   * The amount of [Sweet Treats] earned when within Sweet Magic Circle is increased in proportion to the number of stacks of 'Wrath of Klaipeda' buff that the player has.   Wrath of Klaipeda Buff Icon * Wrath of Klaipeda buff stack increases by +1 every ten hits the player performs (maximum of 5 stacks.) * Wrath of Klaipeda buff effects include: The number of Sweet Treats obtained when inside Sweet Magic Circle +1, Movement Speed +1 for a 30-second duration. * Buff duration is reset every time the buff stack is increased. * Buff stack will no longer increase when reaching maximum number of stacks, but the cooldown of the buff will be reset every time 10 hits are performed. * Wrath of Klaipeda buff will be removed when leaving the event dungeon area. * The Spoiled Treats acquired by defeating the Amberdogs are distributed evenly between party members but the Sweet Treats acquired from the Sweet Magic Cicle is earned on a player by player basis.       Halloween Vubbe     - Halloween Vubbe appear when interacting with the locked doors found in the dungeon area. - They are quite agile and will move swiftly across rooftops so you must be quick to catch them. - Every time you manage to strike a Halloween Vubbe, you will be granted 50% chance to obtain a single Spoiled Treat or a Sweet Treat. - Managing to defeat the Halloween Vubbe yields one Sweet Treat.   * One locked door releases one Halloween Vubbe. * The Treats acquired by defeating or striking the Halloween Vubbe are acquired by all party members.       Bonus Goals and Peak Times     - Players can obtain [Sweet Treat] x200 every time a bonus goal is successfully reached. - Each bonus goal successfully achieved will give the party 1 Peak Time Score and defeating the Wicked Witch with all bonus goals succeeded will begin a Peak Time.   Bonus Goal 1: Defeat over 20 Amberdogs Bonus Goal 2: Defeat over 20 Halloween Vubbe Bonus Goal 3: Defeat a Mid-boss   * One of three 'Mid-Boss' will be spawned at random. * Additional rewards for reaching Bonus Goals will be issued after the dungeon has ended. * All mid-bosses cannot be damaged by normal attacks and skills and can only be damaged through gimmicks as explained below. * Defeating each Mid-boss will yield [Sweet Treats] x200.       Peak Time   - If all 3 bonus goals have been achieved and the Peak Time Score is 3 by the time the Wicked Witch is defeated, Peak Time will begin. - Peak Time will last for 30 seconds during which Halloween Vubbe are continuously spawned on the map.   * The Halloween Vubbe defeated during Peak Time only drops [Sweet Treats] and no [Spoiled Treats]. * The Sweet Treats obtained when striking the Vubbe are acquired on a player by player basis while Sweet Treats that are distributed when the Vubbe is defeated are acquired by all party members.   Rumble Jackpot Area       Mid-Boss I - Necroventer     Necroventer Spawn Location   STEP 1. Collect the shining balls of light that spawns around the Necroventer. STEP 2. Avoid the Amberdogs and deliver the light to the Necroventer. STEP 3. Necroventer will be damaged when coming into contact with the delivered ball of light. * Amberdogs will attack characters carrying the ball of light first and foremost. * The player will lose the ball of light being carried when attacked by an Amberdog. * Necroventer casts a debuff that slows players in its proximity every 10 seconds, which cannot be removed by any means except for the expiry of its duration.       Mid-Boss II - Specter of Deceit     Specter of Deceit Spawn Location   STEP 1. Approach and dribble the Spicy Treats that are spawned towards the Specter of Deceit by pressing the space key. STEP 2. The Specter of Deceit will take damage when coming into contact with the Spicy Treats.   * Dribbling: Press the arrow key while interacting with the Spicy Treat to dribble it towards the boss. * The time charged while interacting with the Spicy Treat will determine the distance it is moved. * Spicy Treats will perish when coming into contact with Amberdogs, so be careful to avoid them.        Mid-Boss III - Specter Monarch     Specter Monarch Spawn Location   STEP 1. The Specter Monarch moves towards the opposite direction of the player when approached. STEP 2. Steer the Specter Monarch onto a spawned magic circle in order to damage it. STEP 3. Steering the Specter Monarch onto the magic circle five times in order to defeat it.   * The magic circle is activated for a duration of 3 seconds in 3 second intervals. * The Specter Monarch moves to the center of the map when there are no characters in its proximity. * All parties in the character become dizzied for 3 seconds when the Specter Monarch takes damage from the magic circle, rendering them immobile.       Event Shop Items     Item Required Treats Purchase Limit  Counted Purchase Limit Team Storage Tradability Goddess’ Blessed Cube (14 Days) 2500 Per Team 3 X X [Event] Mysterious Magnifier (14 Days) 800 Per Team 100 O X [Event] Artisan Magnifier(14 Days) 1200 Per Team 30 O X Silver Anvil (14 Days) 400 Per Team 50 O X Golden Anvil (14 Days) 1500 Per Team 50 O X Challenge Mode One Entry Voucher (14 Days) 500 Per Team 30 O X Instanced Dungeon Reset Voucher: 14 Days 500 Per Character 5 O X Instanced Dungeon Multiplier Token (14 Days) 100 Per Character 10 X X Premium Awakening Stone (14 Days) 500 Per Team 20 O X [Event] Unique Enchant Jewel 500 Per Team 40 O X [Event] Legend Enchant Jewel 4000 Per Team 3 O X Raid Portal Stone 80 Per Team 100 O O Enchant Scroll (14 Days) 100 Per Character 5 X X 7-Star Gem Abrasive (14 Days) 750 Per Team 10 X X Challenge Portal Scroll (14 Days) 150 Per Team 30 O X Token: 5 Days [Event] 2500 Per Team 3 O X Miracle Seed (14 Days) 25 Per Character 5 O X Goddess’ Sculpture (14 Days) 25 Per Character 5 O X Soul Crystal 50 Per Character 20 O X Enhancement Card: 500 (14 Days) 100 Per Character 10 O X x8 EXP Tome 1000 Per Character 2 O X Little Ghost Balloon 5000 Per Team 1 O X [Event] Small HP Recovery Elixir 25 Per Character 200 O X [Event] Small SP Recovery Elixir 25 Per Character 200 O X Highly Condensed Movement Speed Potion 50 Per Team 20 X X Attribute Points 1000 250 Per Team 150 O X  

Event
November 4th, 2019
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[CLOSED] HALLOWEEN '17: Certified Trick-or-Treater

  Greetings, Saviors! If you’re an avid trick-or-treater every Halloween, now’s the time to get that well-deserved recognition. We’re offering the most hardcore candy users of the week a special Solmiki gift and an exclusive Halloween title!   Event Period FROM the scheduled maintenance of October 24, 2017 TO the scheduled maintenance of November 21, 2017 Who Can Participate - Characters of all levels How to Participate STEP 1. Every time you exchange Odd Candies obtained from this year’s Halloween events at the Scaredy Scarecrow NPC, the amount of Odd Candies used is added to your team’s total count. STEP 2. The three teams that exchange the most Odd Candies every week will receive one Solmiki Selection Box (drops one Solmiki item of your choice) and the title of Certified Trick-or-Treater at the end of the event period via GM Message! - The Solmiki Selection Box drops one of any Solmiki item (any weapon, armor or accessory). - The top 3 of teams with the most Odd Candies exchanged is selected per server, per week. Important - All winning teams will receive the corresponding rewards at the end of the event period, not at the end of each week. - A real-time ranking of the top teams in each server will not be available during the event period. - Each team can receive the rewards of this event only once (if a team has already been included in the top 3 one week, they will no longer be included in the top 3 for the rest of the event).

Event
November 22nd, 2017
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[UPDATE] Christmas is Coming

  Greetings, Saviors!   Christmas is around the corner! Join in the holiday spirit with the TOS Christmas event.         Event Period     FROM the scheduled maintenance on December 3, 2019 TO the scheduled maintenance on December 31, 2019       Who Can Participate     - Players of level 50 and above       How to Participate     STEP 1. Monsters in the game will now have a chance of dropping "Royal Christmas Key" items during the event period.   STEP 2. Players can collect up to 20 keys per day, which they can use to open the Royal Christmas Chest located in front of the fishing pond in Klaipeda.   [UPDATE] * Royal Christmas Keys will only drop from monsters within 30 level range of the player's level.       Royal Christmas Chest Contents     Item Team Storage Tradability [Event] Attribute Points 10,000 x1 O X [Event] Attribute Points 1,000 x1 O X [Event] Attribute Points 500 x1 O X Miracle Seed (14 Days) x5 O X Goddess Sculpture (14 Days) x5 X X [Event] Guild quest Reward Coin: Silver x1 O X Raid Portal Stone x3 O O         Weekend Bonus Items     - We will also be issuing all players with the following items over the weekends once per day (Friday, Saturday and Sunday) during the event period as a bonus.   Item Team Storage Tradability Royal Christmas Key x10 O X Challenge Mode One Entry Voucher (14 Days) x5 X X Challenge Portal Scroll (14 Days) x5 O X       Important     - The limit for the amount of Royal Christmas Keys earned per day will be reset at 0:00 EST each day.

Event
December 4th, 2019
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New Unique Armor: Goddess' and Demon God's Armor

Greetings, Saviors. This is Tree of Savior Developer Team.    We would like to share our new Unique Armors that will be updated this fall!    New Armors will be categorized into Goddess’ and Demon God’s Armor. Each of them will have its own stats, and equipping the same Goddess’ or Demon God’s Armor in various parts will enhance the stats.   Equipping all the Armors in every part with the same God’s Armor, special effects will be applied as existing set stats.   Goddess’ Armor   The Goddess' armor is a state-of-the-art piece of equipment that the followers of each Goddess tried to use the power of the goddess in a specially crafted Armor to confront the Demon God's power.     Vakarine Armor - Midnight Baptism      STR 84 CON 60 Critical rate 277 Physical Critical Attack 554 Block 277   Activates Midnight Baptism effect in every region except for PVP region when equipped.   When succeeding in Block with [Midnight Baptism] shield, the damage of skill with the next armor within 3 seconds increases by 100% per every part. Decreases cooldown of attack skill with the armor by 20% when equipped in 4 parts.   Zemyna Armor - Saint Oath STR 84 DEX 84 CON 60 Critical rate 277 Physical Critical Attack 544   When equipped, stackable [Saint Oath] effect that lasts for 15 seconds when every attack except for the basic attack is accurate activates in every region except for the PVP region. (Cannot be stacked with same skill continuously, up to 5 stacks) Increases [Saint Oath] Basic attack damage by [Number of equipped part x Number of (Saint Oath) stacks x 20%]   Attacks that does not activate the [Saint Oath] effect are following:  - Continual AoE skill - Magic Circle skill - Continuous damage debuff   Dalia Armor - Infinity Blessing STR 84 INT 84 CON 60 Critical rate 277 Physical Critical Attack 544 Magic Critical Attack 544   Activates [Infinity Blessing] effect in every region except for PVP region when equipped.   Direct attack skill damage by [Infinity Blessing] channeling (effect activates while pressing the key)  increases by 100% per equipped part , Damage taken decreases by 5% per equipped part when casting channeling direct attack skill, decreases cooldown of channeling direct attack skill by 20% when equipped in 4 parts. Austeja Armor - Devine Enigma STR 84 CON 60 Max. SP 593 SP Recovery 89   Increases Healing by 7.5% when equipped. Increases Movement Speed by 3 when equipped in 4 parts.   Gabija Armor - Holy Flame STR 84 INT 84 CON 60 Critical rate 277 Physical Critical Attack 544 Magic Critical Attack 544   Activates [Holy Flame] effect in every region except for PVP region when equipped.   Increases direct attack skill damage occurring after the [Holy Frame] casting is completely  done by 50% per equipped parts, decreases damage taken when casting direct attack skill by 5% per equipped parts, decreases cooldown of casting direct attack skill by 20%, Even if you stop during casting,  the skill that activates the skill receives only half of all effects.         Demon God’s Armor   The Demon God’s Armor is a specially crafted Armor created by the inferior demons that emulated their superior demons’ power to get more strength.       Rumpelstiltskin Armor - Reckless Gambler   STR84 INT 84 CON 60 Critical rate 277 Physical Critical Attack 544 Magic Critical Attack 544   Activates [Reckless Gambler]effect in challenge mode when equipped.   [Reckless Gambler] - Increases damage by [3  x number of equipped part]% per activated installation you have installed. - Vakarine Statue is excluded. - Installation that has been installed with the same skill is counted as one.   Kartas Armor - Harsh Imperator   INT 84 CON 60 SPR 84 Critical rate  277 Physical Critical Attack 544 Magic Critical Attack 544   Activates [Harsh Imperator] in every region except for the PVP region when equipped.   [Harsh Imperator] - Increases damage by [1.875 * Number of equipped part] per summon - Increases up to 60%   Ziburynas Armor - Overload Raid   STR 84 INT 84 CON 60 Critical rate 277 Physical Critical Attack 544 Magic Critical Attack 544   Grants [Overload Raid] for 20 seconds when using Gung ho/Concentration/Guardian Saint/Double attack/Magic Shield in every region except for the PVP region.   [Overload Raid] - Increases damage by 25% per equipped part.       Defense of each part of Armors: Top  Physical Defense 1,602  Magic Defense 3,204 Bottom  Physical Defense 1,602  Magic Defense 3,204 Gloves  Physical Defense 1,068  Magic Defense 2,136 Shoes  Physical Defense 1,068  Magic Defense 2,136 ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.

Developer's Blog
July 28th, 2020
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[Special] Upgrade Package

  Greetings, Saviors!   We prepared some upgrading packages for you.     Sale Period   From the scheduled maintenance on April 14, 2020 To the scheduled maintenance on May 12, 2020     Power Up Package 147 TP Max: 3 per team   Item Name Stock Tradability Team Storage Mystic Tome Page 2 X O Goddesses' Blessed Gem 5 O O Attribute Points 10,000 Ticket 5 X O     Grow Up Package 495 TP Max: 3 per team   Item Name Stock Tradability Team Storage Legend Growth Weapon Selection Box 1 X O Growth Weapon +11 Enhancement Voucher 1 X O Growth Weapon Stage 5 Transcendence Voucher 1 X O Lv2 Settlement Support Potion 50 X O Lv15 Basic Condensed HP Potion 500 X O Lv15 Basic Condensed SP Potion 500 X O Attribute Points 10,000 Ticket 10 X O Token 1 X O Silver Chest: 1,000,000 10 X O Challenge Mode One Entry Voucher 20 X O Challenge Portal Scroll 20 X O x4 EXP Tome 5 X O Raid Portal Stone 40 O O Character Slot Voucher 1 X X EXP Card (Lv.400) 1 X O Class EXP Card Box 1 X O   Class EXP Card Box Item Name Stock Tradability Team Storage Class EXP Card (1st) 1  X  X Class EXP Card (2nd) 1  X  X Class EXP Card (3rd) 1  X  X Class EXP Card (4th) 1  X  X     Thumbs Up Package 99 TP Max: 5 per team   Item Name Stock Tradability Team Storage Challenge Mode One Entry Voucher 30 X O Challenge Portal Scroll 15 X O Raid Portal Stone 50 O O Legend Raid Portal Stone 10 O O Attribute Points 10,000 Ticket 1 X O

Announcement
April 13th, 2020
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Dev Interview: Adventure Journal Overhaul

Greetings, Saviors! If you keep up with our Announcements here at the website, you’ll know that the devs are getting up to some pretty major changes to the old Adventure Journal. Today we sat down with the developer in charge of the transformation to find out what's in store.   Staff: Well, hello, Mr. Adventure Journal Dev, it’s nice to have you. How do you feel today? AJD: To be honest, this is my first interview ever, so I do feel a little nervous. Staff: Don’t worry, I won’t bite… I want to start by asking about how the process of revising the Adventure Journal came about. I remember the first notice from a few months ago that got players excited about the new version of the Journal, and it seems you’re now making real alterations to it. What made you want to revise this feature of the game? AJD: With the Adventure Journal the way it is now, there were always times when we felt like it displayed unnecessary information, or that it was shown in an ineffective way. We also felt that the rewards players got from the achievements weren’t always the best incentives for exploration. With this in mind, we decided to reorganize the information in the Adventure Journal and introduce new rewards that would better motivate players to complete different achievements.   Staff: As a developer, what part of the process of changing the Adventure Journal concerned you the most? AJD: The biggest worry for me was the new reward system; figuring out which rewards would better suit each achievement and what would get players exploring the maps in a way that felt satisfactory. Staff: That certainly sounds like a challenge, although as a player of TOS myself, it also makes me excited for the changes that are to come. Now, onto the next question. The latest announcement about the Adventure Journal mentions that some of the new content is going to be reset every month. I would like to know more about what this content is, how it will be different from the permanent-type content, and why you decided to divide it into these two categories. AJD: The types of content we’re thinking of including in the resetting category are monster kills, item drops, item crafting, personal shops, fishing and dungeons. The difference between the two categories is that you won’t be able to access your records for the resetting content after the period corresponding to that month is over, while the permanent content will remain recorded in your team’s Journal for as long as it exists. The content we put in the permanent category is there mostly for practical reasons; like quests, for example. I don’t think most players would be too happy if all their quest records were deleted every month and they had to create another character just to fill them up again… As for the resetting content, we thought the current ranking system made it hard for new players to try and make it into the top spots, a problem which is only aggravated as the game’s service continues. We wanted to give more of our dedicated players the chance to compete for meaningful rewards.   Staff: That sounds fair. If you make the scores appear in real-time on the Adventure Journal, that’s definitely going to increase the competitive aspect of Journal achievements. I’m sure you know better than anyone that, in the current system, to be a top ranker you really need to step up your enhancement investments. This time, however, it seems you’re shifting the focus towards monsters and items; is there a reason for this? AJD: Well, we thought that, if we’re going to revise the achievement rewards, we should focus on those related to the content that the players most easily and commonly encounter in the game. Staff: I see. Does that mean it will be easier for players to get points for their Journal? And if so, what would you say is the best method for getting into the top ranks of the Adventure Journal under the new system? AJD: We’re increasing the points attributed to monster kills, item drops and crafting, so hunting more varieties of monsters and crafting different types of items is probably your best bet. This isn’t set in stone, however. After the big Adventure Journal changes are applied, we’re going to continue monitoring the way players use the new system and adjust the content as necessary. Staff: Considering the rewards that are at stake, and the fact that players will have to compete to get them, I think we can expect people to eventually devise more efficient, “pain-free” ways to achieve their goals… What are your thoughts on this? Does this match the purpose you have in mind for the Adventure Journal? AJD: The main purpose we envision for the Adventure Journal is to record your team’s activities within TOS. I believe the players will always be clever enough to come up with optimized ways to play whatever content we put out – the Journal included – and we’re certainly not against it. That said, if we find that there are any tricks or any harmful ways to achieve those goals beyond honest competition, then we will have to revise the content accordingly. Staff: In the current system, for example, the “easy” way some players have found to maximize their points is to buy items from the Market, slightly enhance them, then sell them back, which isn’t harmful to other players, but doesn’t really fit with the purpose of the Adventure Journal either. Will you be giving different points to items obtained from hunting monsters and those bought from the Market? AJD: We did want to include purchased and re-purchased items in the total count, but the possibility of abuses like the one you mentioned made us rethink it. In the end, we decided not to have items obtained through the Market count towards the Adventure Journal. Staff: Hunting is the way to go. Got it. I’m a pretty competitive person myself, so I couldn’t help wondering about that. Now that my curiosity is satisfied, I want to ask about the “life” content records you’ll be adding to the Adventure Journal. What are those about? AJD: If records related to monsters, item drops and crafting are going to be the basis for the combat portion of the Adventure Journal, the “life” section is going to be about non-combat content, like fishing and shops. Staff: Oh! I did notice the two tabs related to that content in the preview images, along with a little gap just big enough to house another tab… Could it be for a future content update, perhaps…? AJD: Hahah, you got me. Yes, we wanted to leave a little room for any non-combat content that may be developed and happen to fit with the record-keeping function of the Adventure Journal. Staff: The Growth category feels somewhat like collecting badges, I would say. I personally can’t stand seeing those empty spaces there left to fill, so I did some research and I found out that, in order to complete all the spots, you really need to raise a whole family of characters. Is this intended as part of the Journal achievements? AJD: “Raising” characters of different classes is a big part of what makes Tree of Savior interesting, so we felt that it needed to be incorporated in the Adventure Journal as well. Staff: I don’t know, I tend to feel very attached to my characters, but I’m worried that this kind of system might encourage players to create characters just for the collection, then throw them away. What are your thoughts on this? AJD: Though some classes may be more popular, every class has its own value in Tree of Savior. I can see how some players would be tempted to create characters just for the Journal rewards, but our hope remains that it will help people experience different classes that they may not have tried otherwise. The Adventure Journal records are also proof of all the diverse activities the player has done within the game, so we believe it’s still a valuable addition. Staff: The new Exploration tab was interesting, too. For one, it really makes you want to go back to all the spots you missed along the way. The Achievements section, on the other hand, was a little unexpected. I couldn’t figure out what else we’re supposed to do in this tab just by looking at the info on it. Was this intentional? AJD: Yes, you can access that information from the Achievements section in the Character Info window. We didn’t want to have the same information repeated in two different places, so we opted for removing it from the Adventure Journal. Staff: Since the permanent content won’t be reset, I’m assuming any rewards that come from that can only be received once per team, is that correct? What I want to ask is: exactly how much TOS would you have to play to get to, say, level 13 in Growth? AJD: To get to level 13 in the Growth section, you need 5,600 points. That’s 100 points per team level and 50 points per class. The minimum you would need to achieve this would be 5 max-level characters, with 4 characters composed of 8 unique classes each. Staff: That’s… a lot of work indeed. I should start planning. Now that the new Adventure Journal is finally gaining form, are you satisfied with how it functions, or do you have plans to keep working on it? AJD: We’ll definitely keep working on it. Tree of Savior still has a lot of room to grow and integrate new content, content which will need to be recorded through the Adventure Journal. Besides, like I mentioned earlier, we also have to consider the players’ feedback to assess which parts need to be adjusted and how, so we’re confident that you’ll see more Journal updates later on. Staff: Very well! I only have one final question. What does the Adventure Journal mean to you, as a developer? AJD: Rather than answering that question myself, I would like to ask the players. I want to know how they felt about the Adventure Journal so far, and what they would like it to become in the future. We’ll always need to take into account the player’s vision of the Journal in our plans, so any feedback is more than welcome. Staff: I’m sure the players will have a lot to say in the comments. Alright, as promised, that was my last question. Thank you for letting me pick your brain for this interview. I’ll look forward to more news on the Adventure Journal from you! AJD: No problem, I’ll make sure to keep you updated!

Developer's Blog
August 10th, 2017
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Scheduled Maintenance for May 02, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for May 02, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
May 1st, 2017
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Gabija Cube

Announcement
December 30th, 2019
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Leticia's Secret Cube: May 19

Announcement
May 18th, 2020