LOG IN

ALL

Read more

Weekly Question and Answer – September 9th, 2016

    Q1. Being unable to trade items between characters in my team makes it much harder to level other characters. Will we ever be able to share currently untradable items between characters in the same team? A1. We are considering the removal of sharing restrictions on items up to the 'Rare(purple)' tier. However, we do not have any plans on removing the restrictions on 'Unique(red)' tier items which will continue to be character specific. While slightly off topic, recipes that use other recipes as ingredients will appear in the future to add more variety to the crafting system. Q2. Lower level players are having trouble in the Siauliai mission since the level of boss monsters are set to the highest level player. Are there any plans to make things more fair for all the players? A2. We realize that the large level gap may have made it much harder for lower level players than we had intended. We plan to balance the monster levels according to each party. We expect that this will alleviate this issue and this feature is expected to be implemented soon. Q3. It has been a while since we had our last event. Are there going to be any more events? A3. We are currently planning and testing various types of events in order to provide more things to look forward to every time you log in. We hope that you will enjoy the next event we have planned for you. Q4. It has been a while since the x4 and x8 EXP Tomes have been introduced in kTOS. When are we going to be able to use them? A4. We had decided to postpone their introduction in order to make sure that players would be able to get their full potential. You will soon be able to craft them in the enhanced form that is currently available on kTOS.

Developer's Blog
September 9th, 2016
Read more

Scheduled Maintenance for May 02, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for May 02, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
May 1st, 2017
Read more

Leticia's Secret Cube: May 19

Announcement
May 18th, 2020
Read more

Dev Interview: Adventure Journal Overhaul

Greetings, Saviors! If you keep up with our Announcements here at the website, you’ll know that the devs are getting up to some pretty major changes to the old Adventure Journal. Today we sat down with the developer in charge of the transformation to find out what's in store.   Staff: Well, hello, Mr. Adventure Journal Dev, it’s nice to have you. How do you feel today? AJD: To be honest, this is my first interview ever, so I do feel a little nervous. Staff: Don’t worry, I won’t bite… I want to start by asking about how the process of revising the Adventure Journal came about. I remember the first notice from a few months ago that got players excited about the new version of the Journal, and it seems you’re now making real alterations to it. What made you want to revise this feature of the game? AJD: With the Adventure Journal the way it is now, there were always times when we felt like it displayed unnecessary information, or that it was shown in an ineffective way. We also felt that the rewards players got from the achievements weren’t always the best incentives for exploration. With this in mind, we decided to reorganize the information in the Adventure Journal and introduce new rewards that would better motivate players to complete different achievements.   Staff: As a developer, what part of the process of changing the Adventure Journal concerned you the most? AJD: The biggest worry for me was the new reward system; figuring out which rewards would better suit each achievement and what would get players exploring the maps in a way that felt satisfactory. Staff: That certainly sounds like a challenge, although as a player of TOS myself, it also makes me excited for the changes that are to come. Now, onto the next question. The latest announcement about the Adventure Journal mentions that some of the new content is going to be reset every month. I would like to know more about what this content is, how it will be different from the permanent-type content, and why you decided to divide it into these two categories. AJD: The types of content we’re thinking of including in the resetting category are monster kills, item drops, item crafting, personal shops, fishing and dungeons. The difference between the two categories is that you won’t be able to access your records for the resetting content after the period corresponding to that month is over, while the permanent content will remain recorded in your team’s Journal for as long as it exists. The content we put in the permanent category is there mostly for practical reasons; like quests, for example. I don’t think most players would be too happy if all their quest records were deleted every month and they had to create another character just to fill them up again… As for the resetting content, we thought the current ranking system made it hard for new players to try and make it into the top spots, a problem which is only aggravated as the game’s service continues. We wanted to give more of our dedicated players the chance to compete for meaningful rewards.   Staff: That sounds fair. If you make the scores appear in real-time on the Adventure Journal, that’s definitely going to increase the competitive aspect of Journal achievements. I’m sure you know better than anyone that, in the current system, to be a top ranker you really need to step up your enhancement investments. This time, however, it seems you’re shifting the focus towards monsters and items; is there a reason for this? AJD: Well, we thought that, if we’re going to revise the achievement rewards, we should focus on those related to the content that the players most easily and commonly encounter in the game. Staff: I see. Does that mean it will be easier for players to get points for their Journal? And if so, what would you say is the best method for getting into the top ranks of the Adventure Journal under the new system? AJD: We’re increasing the points attributed to monster kills, item drops and crafting, so hunting more varieties of monsters and crafting different types of items is probably your best bet. This isn’t set in stone, however. After the big Adventure Journal changes are applied, we’re going to continue monitoring the way players use the new system and adjust the content as necessary. Staff: Considering the rewards that are at stake, and the fact that players will have to compete to get them, I think we can expect people to eventually devise more efficient, “pain-free” ways to achieve their goals… What are your thoughts on this? Does this match the purpose you have in mind for the Adventure Journal? AJD: The main purpose we envision for the Adventure Journal is to record your team’s activities within TOS. I believe the players will always be clever enough to come up with optimized ways to play whatever content we put out – the Journal included – and we’re certainly not against it. That said, if we find that there are any tricks or any harmful ways to achieve those goals beyond honest competition, then we will have to revise the content accordingly. Staff: In the current system, for example, the “easy” way some players have found to maximize their points is to buy items from the Market, slightly enhance them, then sell them back, which isn’t harmful to other players, but doesn’t really fit with the purpose of the Adventure Journal either. Will you be giving different points to items obtained from hunting monsters and those bought from the Market? AJD: We did want to include purchased and re-purchased items in the total count, but the possibility of abuses like the one you mentioned made us rethink it. In the end, we decided not to have items obtained through the Market count towards the Adventure Journal. Staff: Hunting is the way to go. Got it. I’m a pretty competitive person myself, so I couldn’t help wondering about that. Now that my curiosity is satisfied, I want to ask about the “life” content records you’ll be adding to the Adventure Journal. What are those about? AJD: If records related to monsters, item drops and crafting are going to be the basis for the combat portion of the Adventure Journal, the “life” section is going to be about non-combat content, like fishing and shops. Staff: Oh! I did notice the two tabs related to that content in the preview images, along with a little gap just big enough to house another tab… Could it be for a future content update, perhaps…? AJD: Hahah, you got me. Yes, we wanted to leave a little room for any non-combat content that may be developed and happen to fit with the record-keeping function of the Adventure Journal. Staff: The Growth category feels somewhat like collecting badges, I would say. I personally can’t stand seeing those empty spaces there left to fill, so I did some research and I found out that, in order to complete all the spots, you really need to raise a whole family of characters. Is this intended as part of the Journal achievements? AJD: “Raising” characters of different classes is a big part of what makes Tree of Savior interesting, so we felt that it needed to be incorporated in the Adventure Journal as well. Staff: I don’t know, I tend to feel very attached to my characters, but I’m worried that this kind of system might encourage players to create characters just for the collection, then throw them away. What are your thoughts on this? AJD: Though some classes may be more popular, every class has its own value in Tree of Savior. I can see how some players would be tempted to create characters just for the Journal rewards, but our hope remains that it will help people experience different classes that they may not have tried otherwise. The Adventure Journal records are also proof of all the diverse activities the player has done within the game, so we believe it’s still a valuable addition. Staff: The new Exploration tab was interesting, too. For one, it really makes you want to go back to all the spots you missed along the way. The Achievements section, on the other hand, was a little unexpected. I couldn’t figure out what else we’re supposed to do in this tab just by looking at the info on it. Was this intentional? AJD: Yes, you can access that information from the Achievements section in the Character Info window. We didn’t want to have the same information repeated in two different places, so we opted for removing it from the Adventure Journal. Staff: Since the permanent content won’t be reset, I’m assuming any rewards that come from that can only be received once per team, is that correct? What I want to ask is: exactly how much TOS would you have to play to get to, say, level 13 in Growth? AJD: To get to level 13 in the Growth section, you need 5,600 points. That’s 100 points per team level and 50 points per class. The minimum you would need to achieve this would be 5 max-level characters, with 4 characters composed of 8 unique classes each. Staff: That’s… a lot of work indeed. I should start planning. Now that the new Adventure Journal is finally gaining form, are you satisfied with how it functions, or do you have plans to keep working on it? AJD: We’ll definitely keep working on it. Tree of Savior still has a lot of room to grow and integrate new content, content which will need to be recorded through the Adventure Journal. Besides, like I mentioned earlier, we also have to consider the players’ feedback to assess which parts need to be adjusted and how, so we’re confident that you’ll see more Journal updates later on. Staff: Very well! I only have one final question. What does the Adventure Journal mean to you, as a developer? AJD: Rather than answering that question myself, I would like to ask the players. I want to know how they felt about the Adventure Journal so far, and what they would like it to become in the future. We’ll always need to take into account the player’s vision of the Journal in our plans, so any feedback is more than welcome. Staff: I’m sure the players will have a lot to say in the comments. Alright, as promised, that was my last question. Thank you for letting me pick your brain for this interview. I’ll look forward to more news on the Adventure Journal from you! AJD: No problem, I’ll make sure to keep you updated!

Developer's Blog
August 10th, 2017
Read more

Gabija Cube

Announcement
December 30th, 2019
Read more

Kupole's Daily Attendance Check

  Greetings Saviors, We have a special Kupole waiting to talk with you every day when you are in town. Take a break and check in with this Kupole to receive some boosting experience buffs.    Event Period  FROM the scheduled maintenance of February 20, 2018 TO the scheduled maintenance of March 20, 2018    Who Can Participate  Characters of all Levels    How to Participate STEP 1. For the duration of the event period, you will see a curious Kupole hanging around town. It looks like she's taking notes....Why not take a second to talk with her?  STEP 2. After talking with the Kupole, you will receive a very special buff. The effects of this buff will differ depending on the number of days you log into the game.  STEP 3. Each day you log into the game and talk with the Kupole, she will register the number of days and will grant you a buff accordingly. Make sure you talk with her!    - Keep in mind that the effects of the buff differ according to the number of days you speak with the event Kupole.  - If you break your consecutive streak, you will have to start over from Day 1.    Buffs Day 1: Nothing...sorry you're just getting started and the Kupole wants to see if you'll come again.  Day 2: EXP +5%  Day 3: EXP +10%  Day 4: EXP +15%  Day 5: EXP +20%  Day 6: EXP +25%  Day 7: EXP +30%  AND Movement Speed +1    Important - The buffs can be obtained by all characters and will last up to 1 hour.  - The number of times you can receive the buff is unlimited.   

Event
February 19th, 2018
Read more

New Vaivora Weapons, Guild Quest: Ancient Being Adjustment, and Other Development Plans

Greetings, Saviors. This is Tree of Savior Developer Team.    We would like to share the new and improved contents that are currently under development.     New Vaivora Weapons   Upon the arrival of the 4ever Update, we introduced Vaivora weapons which improves certain skills of some classes to provide a better experience in item setup.    We are aware that there are still many classes that do not benefit from the Vaivora weapons, thus we are planning to bring more Vaivora weapons as soon as possible. We would like to introduce some of the Vaivora weapons that would be interesting to you. We will provide more information about the other Vaivora weapons when they are implemented.     1. Vaivora Rod   - INT +140 - Critical Chance +490 - Ice Property Attack +1885 - Ice Pike skill level +3   Eternal Frozen Land - Eternal Frozen Land buff stacks by 1 per freezing an enemy - Any basic attack will trigger a special skill at the cost of all Eternal Frozen Land buff   Special Skill "Gust" - AoE Attack Ratio 20, Ice Property Attack - Skill factor equal to current Ice Pike skill level - Each stack of Eternal Frozen Land buff will increase the Gust skill damage by 7% - Additional Gust skill damage by 100% and inflicts [Freeze] debuff if the Eternal Frozen Land stack is full 30   The new Vaivora Rod will provide high Ice Property Attack and designed to assist areal attack capacity of Cryomancer. You will get a stackable special buff by freezing the enemies and can spend the buff to unleash the special skill of the Vaivora Rod.     The special skill of the Vaivora Rod inflicts damage to enemies in front of your character. The damage will be multiplied up to 4 times by stacking the buff with some other skills such as the Ice Pike of Cryomancer.   2. Vaivora Dagger 1   - STR +148 - Physical Critical Attack +1152 - Strike Attack +996 - Granata skill level +3 - Granata AoE Attack Ratio +10   Carpet Bombing - Throws a grenade every 0.25 seconds while using Taglio. Each grenade deal 12.5% of current Granata skill factor - The grenades of Carpet Bombing do only 50% damage to bosses and characters   The new Vaivora Dagger for Ardito will drop grenades while Taglio skill is active. Ardito with the new Vaivora Dagger will be able to do areal damage and we hope this will increase the role of Ardito in contents that need areal damage such as Challenge Mode.     3. Vaivora Dagger 2   - STR +148 - Physical Critical Attack +1152 - Stab Attack +996 - All Rogue skill level +1   Phantom Blade - After using Knife Throw skill, next 3 basic attacks within 10 seconds will throw knives. Each knife will have 40% of the current Knife Throw skill factor - Damage +30% for 3 seconds after the last basic attack knife throw   Unlike the Vaivora Dagger 1 for Ardito, the Vaivora Dagger 2 is prepared for Rogue's Knife Throw skill. This weapon will allow the Rogue to throw additional knives, which will aid Rogue's DPS.      4. Vaivora Two-handed Sword   - STR +215 - CON +120 - Accuracy +744 - Block +744 - Cartar Stroke skill level +3 - Cross Guard's block chance increment effect +100%   Dual Sword - Buff activated for 2 seconds while Cross Guard is active - Resist to all normal removable status ailments while the buff is active - Uses [Reverse Slash] upon successful block while the buff is active   Reverse Slash - Attacks an enemy within 200 units in front. [Magic Circle] or [Damage over time] skill will not trigger this skill - Charges to the attacker - Deal damage 300% of Cartar Stroke skill factor The Reverse Slash can be used right after previous Reverse Slash is successfully activated by Cross Guard skill The Reverse Slash will not be triggered for next 5 seconds if failed   The new Vaivora Two-handed Sword is for Highlander. Its high Accuracy and Block values and special ability will distinguish the Highlander in the PVP environment.   Using Cross Guard skill while equipped with the new Vaivora Two-handed Sword on the right time to block an attack, the Highlander will charge to the attacker and deal the damage 3 times of Cartar Stroke skill. The Stagger debuff of the Cross Guard skill will be applied as usual, thus the Highlander can continue with other skills after charge.    5. Improvement of the previous Vaivora weapons.   The Development Team is also preparing to improve previous Vaivora weapons.  We would like the characters with the Vaivora weapons to outstand but in parallel performance among the other Vaivora weapons.    Therefore, we would improve some Vaivora weapons with minimal difference than before which are considered as relatively low performance.        Guild Quest: Ancient Being Improvement   1. Reason for the Improvement The Guild Quest: Ancient Being is for both guilds with and without the GTW Spots to face the mighty dragon to obtain great rewards. Since the first introduction of the quest, its difficulty has been based on Episode 11. But after Episode 12 update, we believe it is less competitive and challenging.   Therefore, we decided to improve the Guild Quest: Ancient Being for difficulty, rule, and reward wise.   2. Difficulty     Guild Quest: Ancient Being Battle in Sulivanis Lair Dragon Boruta Lv 450 450 Dragon Boruta HP x5 x14 Dragon Boruta Attack x3 x5   3. Rewards   The rewards for the Ancient Being will be improved as the difficulty is increased.  Both Guild Quest: Ancient Being and Battle in Sulivanis Lair rewards will be improved.   4. Maximum Participants Limited   Both Guild Quest: Ancient Being and Battle in Sulivanis Lair are affected.   Before After Maximum Participants 60 30   5. Battle in Sulivanis Lair Ranking Improvement   You will be able to check your record in the Instanced Dungeon Panel (F10) in real-time. This is to provide basic information for the participating guild and improve convenience.   Guild Master will be able to retrieve the rewards from this panel after the season of the Battle in Sulivanis Lair is ended on Sunday.   6. Changes in Urbas Seal and Boruta's skills   Some of the patterns and skills will be changed. This includes the activation condition of previous patterns being unified into Boruta's HP status.     Before After Rein  Spawns monsters periodically  Spawns monsters and elite monsters according to Boruta's HP Roar  Spawns periodically and deal areal damage upon explosion  Spawns according to Boruta's HP and deal areal damage upon explosion * Damage is 3 times higher than before Echo    Spawns according to Boruta's HP and inflict [Echo] debuff to all party members of random party Vengeful Fever    Spawns according to Boruta's HP and creates Vengeful Fever magic circle at the location of the character with the highest threat value   You may use 200 Urbas Seals to lighten one of the 4 patterns.       Challenge Mode Expansion and Hard Mode   1. Challenge Mode Expansion The Challenge Mode is expanded to stage 10.   For your pleasant experience, you may choose between the Challenge Mode of 1~7 stages or 6~10 stages before entering the Challenge Mode. The new stages will yield similar EXP and silver with that of previous stages, but will increase the chance to obtain the Episode 12 zone elite monster exclusive items.      2. Challenge Mode: Hard The Challenge Mode: Hard will require an entry voucher in order to enter. You will be able to get the materials for the new Unique grade armor for 100%.   As a compensation for the hardship, you can craft the armor of your choice with the materials. The new Unique grade armors will have their names originated from a goddess and a demon goddess. They will improve status specialized for the Challenge Mode or the basic attack ability or the summons.      3. New Legend grade equipment from the fields.   The new Legend grade equipment from the fields is limited to Lv. 440 or above, and can be crafted from the new material which can be obtained from Challenge Mode stage 5~10. The new material will not be obtained from the filed like Planium, but can be crafted from the fragments of the material. The higher stage will have higher chance to drop the fragment, and stage 8 or higher will drop the fragment for 100%.     The new Legend grade equipment is specialized for the field hunting, Challenge Mode, and Dimensional Collapse Point. It will have unique options such as damage increment in non-PVP zone, increment on the Movement Speed, and bonus Looting Chance.       Design Cut   The Design Cut is an itemized hairstyle like wigs. The Design Cuts can be shared within the team and contains various colors of the hairstyle in the item.     The price of the Design Cut will vary as each Design Cut contains a different number of colors. Since the Design Cut does not benefit from the dye, the price will be generally cheaper than the price of the wig.      After the Design Cut is integrated into the system, the hair can be changed as the following methods.     Wig Hair Design Cut Equip O X O Team Storage O X O Dye O X Fixed color upon purchase X Color Change O X O Beauty Shop Coupon X O X   Thank you for reading the Future Update Plan for June 2020.   ※ Please note that all contents, concepts, values, and plans from this post may change in the future. 

Developer's Blog
June 9th, 2020
Read more

Your Master: Pick THE master by your choice!

Greetings, Saviors!   Pick THE master by your choice! Participate in collecting badges and vote for your Master!     Period   FROM the scheduled maintenance on September 15, 2020 TO the scheduled maintenance on October 13, 2020     Who can Participate   - All Users      How to Participate   STEP 1. Play contents to get the [Event] Master Badge!   - [Event] Master Badge can be obtained up to 500 per day. (Reset at every 6 AM EST) - Receive 1 Voting Ticket when obtaining all the daily acquisition amount of badges. (500 badges) - You can receive [Event] Master Badge by clearing the following contents:  Category Contents Amount of Badges Level Dungeon Underground Chapel Dungeon 30 Historic Site Ruins Monument of Desire Dungeon Underground Castle Dungeon Lanko Lake Dungeon Lv.400 Weekly Rotation Dungeon Unique Raid Former Fantasy Library: Sausis Room 9 60 First Shelter Magic Research Facility Astral Tower Closed Quarters Asiomage Testing Grounds Tomb of the White Crow: Unique Lepidoptera Junction: Unique Unique Raid: Casual Former Fantasy Library: Sausis Room 9: Casual 40 First Shelter: Casual Magic Research Facility: Casual Astral Tower Closed Quarters: Casual Asiomage Testing Grounds: Casual Tomb of the White Crow: Casual Lepidoptera Junction: Casual Earth Tower  Lolopanther Area 60 Legend Raid Solmiki Area Legend Raid : Velcoffer's Nest Velcoffer's Nest 80 Legend Raid : Tomb of the White Crow Tomb of the White Crow: Legend 180 Tomb of the White Crow : Legend(Casual) Tomb of the White Crow: Legend (Casual) Lepidoptera Junction : Legend Lepidoptera Junction: Legend (EASY) 200 Lepidoptera Junction: Legend (NORMAL) Lepidoptera Junction: Legend (HARD) White Witch's Forest : Unique White Witch's Forest : Unique 150 White Witch's Forest : Unique(Casual) White Witch's Forest : Unique(Casual) White Witch's Forest : Legend White Witch's Forest : Legend 250 Uphill Defense Uphill Defense: Normal Stage 10 or above 20 Uphill Defense: Hard Stage 5 or above 50 Uphill Defense: Very Hard Stage 5 or above 80 Hunting Ground Boss Madon Maiden 40 Amiss Dog 40 Misrus 50 Challenge Mode Challenge Mode Stage 5 or above 50 Challenge Mode Stage 7 80 Challenge Mode:  Division Singularity stage 2 or above 50 Challenge Mode:  Division Singularity stage 4 or above 100 Dimensional Collapse Point Dimensional Collapse Point Stage 5 or above 80 Hunting in the fields Obtained by chance when hunting 2 Total Login hours every 1 hour 20   - Items you can exchange with the badges:  Item Name Team storage Market/Trade Amount of Badges Exchange Limit (per team) x8 EXP Tome (14 Days) O X 250 2 [Your Master] Mysterious Magnifier O X 50 40 [Your Master] Artisan Magnifier O X 80 20 [Your Master] Enchant Scroll O X 80 30 [Your Master] Premium Awakening Stone O X 100 5 [Your Master] Urgent Repair Kit O X 30 20 [Your Master] Sandra's Detailed Magnifier O X 100 20 Lv15 Basic Condensed HP Potion O X 10 100 Lv15 Basic Condensed SP Potion O X 10 100 [Your Master] Golden Anvil O X 150 10 [Your Master] Silver Anvil O X 80 30 [Your Master] Silver Ichor Extraction Kit O X 100 20 [Your Master] Miracle Seeds O X 20 20 [Your Master] Goddess Sculpture O X 20 20 [Your Master] Attribute Points 1,000 O X 100 100 Your Master] Instanced Dungeon Multiply Token O X 50 30 [Your Master] Instanced Dungeon Reset Voucher O X 150 10 [Your Master] Challenge Mode One Entry Voucher O X 250 10 [Your Master] Challenge Portal Scroll O X 50 10 [Event][Lv.450] Unique Enchant Jewel O X 150 10 Soul Crystal O X 50 20 ※ Every item with [Your Master] will be deleted on October 20, 2020. ※ [Event][Lv.450] Unique Enchant Jewel will be deleted on October 20, 2020.   STEP 2. Maintain login and get 1 Voting Ticket. - Login for 1 hour and get 1 Voting Ticket   STEP 3. Vote for your master from the Event NPC in Klaipeda, Fedimian, Orsha, Your Master icon, and by typing /vote command in the chat.   - Number of Masters you can vote decreases after each round:     Round 1: 86 masters, Round 2: The top 43 masters, round 3: The top 20 masters, round 4: The top 10 masters. - Every round starts after the scheduled maintenance on Tuesday and ends before the scheduled maintenance on the next Tuesday. - Rank will appear in reversed order. (The 1st appears at the bottom, the last appears at the top.)   Step 4. Get rewards according to the number you voted!   - Basic reward for each vote: [Your Master] Attribute Points 1,000   - Rewards according to the number of votes:   Number of votes: 5, 10 Item Name Amount Team storage Market [Your Master] Attribute Points 10,000 1 O x   Number of votes: 15,20 Item Name Amount Team storage Market [Your Master] Attribute Points 10,000 2 O x [Your Master] Voting Reward 1 O x   Number of votes: 25, 30, 35 Item Name Amount Team storage Market [Your Master] Attribute Points 10,000 3 O x [Your Master] Voting Reward 2 O x [Event] Unidentified Mystic Tome 1 O x   Number of votes: 40, 45 Item Name Amount Team storage Market [Your Master] Attribute Points 10,000 4 O x [Your Master] Voting Reward 3 O x [Event] Unidentified Mystic Tome 1 O x   Number of votes: 50 Item Name Amount Team storage Market [Your Master] Attribute Points 10,000 5 O x [Your Master] Voting Reward 5 O x [Event] Watermelon Costume Box 1 O x ※ Rewards will be given to the inventory.   STEP 5. The Emoticon of 1st place Master will be given after the event. - Master in the first place will be counted based on the total voting number of all servers. - You need to participate in the Vote at least 1 time to get the emoticon of 1st place Master.    Important   - Daily acquisition limit resets every 6 AM EST. - Every item with [Your Master] will be deleted on October 20, 2020.

Event
September 14th, 2020
Read more

Halloween Midnight Rumble

  Greetings, Saviors!   Spooky demons have invaded Klaipeda on Halloween! Help defeat the Wicked Witch and retrieve the townspeople's treats for fabulous prizes.           Event Period     FROM the scheduled maintenance on November 5, 2019 TO the scheduled maintenance on December 3, 2019       Who Can Participate     - this event is open to all players       How to Participate     - Halloween Midnight Rumble is an event where players collect 'Sweet Treats' that can be traded for various items at the event shop. - Up to 2,000 Treats per Team per day can be obtained by completing Level Dungeons, Unique/Legend Raids, Earth Tower, Uphill Defense, Saalus Convent, Mercenary Post Missions, Challenge Mode Stage 5, and also by defeating monsters in the Fields and Hunting Grounds. - Players can also earn up to an additional 2,000 Treats per Team per day by logging into the game and participating in the Halloween Midnight Rumble Event Dungeon. - The total amount of Sweet Treats that can be obtained per Team per day is 4,000.     Log-in Time Sweet Candy First Log-in of the day 50 1 hour logged in 50 2 hours logged in 50 3 hours logged in 50     Content Sweet Treats Content Sweet Treats Level Dungeon 15 Uphill Defense: Hard Stage 5 and above 30 Unique Raid 30 Uphill Defense: Very Hard Stage 5 and above 45 Unique Raid: Casual 30 Saalus Convent 30 Legend Raid 75 Mercenary Post Mission 15 Legend Raid: Casual 75 Challenge Mode Stage 5 and above 30 Earth Tower 75 From Monsters in Fields and Hunting Grounds 3 Uphill Defense: Normal Stage 10 and above 15 - -   * Amount of Treats earned for the day can be displayed by typing '/candy' in the chat. * Up to 2000 Sweet Treats can be obtained by completing various in-game contents per day per Team. * Another 2000 Sweet Treats can be obtained via Log-in rewards and by completing the Halloween Midnight Rumble Event Dungeon. * The maximum amount of Sweet Treats that can be earned per day is 4000 and the limit is reset daily at 0:00 AM EST. * All monsters of level 50 and above in the Fields and Hunting Grounds that are within level 30 range of the Player Character's level will drop Sweet Treats by chance. * Log-in rewards are available per Team and all Characters within the same Team will share the accumulated log-in times. * Sweet Treat items will be made available in your Character's inventory when enough log-in time has been reached. * Log-in Reward counts are reset at 0:00 AM EST, and a Player will only be able to receive 50 Sweet Treats when logging into the game at 11:00 PM EST the previous day.         Halloween Midnight Rumble Event Dungeon     - The Halloween Midnight Rumble Event Dungeon and the event shop can be accessed via the event NPC in Klaipeda, Orsha and Fedimian. - The event dungeon can be entered solo or in a party (from 2~6 players). - Players can still enter the event dungeon when the maximum of 2,000 Treats have been collected for the day but will not be able to earn any additional Treats from participation. - Players will not be able to earn any Sweet Treats from the event dungeon when remaining stationary for a certain amount of time.       Event Items     Icon Item Desc. Spoiled Treat - Candy used in defeating the Wicked Witch in the Halloween Midnight Rumble Event Dungeon Pumpkin Candy - Reward item obtained by defeating the Wicked Witch - Increases the amount of Sweet Treats obtained for a duration of 24 hours - Effects are not applied while participating in the Halloween Midnight Rumble Event Dungeon and when receiving Sweet Treats as daily log-in rewards Sweet Treat - Can be exchanged for items at the Halloween Midnight Rumble Event Shop   * Spoiled Treats cannot be traded or transferred via Team Storage * Sweet Treats and Pumpkin Candy items cannot be traded but can be transferred via Team Storage.       How to Defeat the Wicked Witch     - The Wicked Witch can be difficult to defeat because she has an extraordinary HP recovery and pushes player characters away every 1 second using the powers of the Scarecrows.     STEP 1. Collect the [Spoiled Treats] by defeating Amberdogs scattered around the map. STEP 2. Approach the Scarecrow and press the space key to use the [Spoiled Treat] item to charge and deactivate the Scarecrows. STEP 3. When the two Scarecrows are deactivated, the Wicked Witch will be stunned for 5 seconds and take damage. This halts the Witch's HP recovery but the Wicked Witch will begin to recover HP again if the Scarecrows have not been deactivated for one minute. STEP 4. The Wicked Witch will be vulnerable to direct attacks from the player when the Scarecrows are deactivated. STEP 5. All participating players will be able to acquire [Sweet Treats] x400 when successfully defeating the Wicked Witch. STEP 6. Each player will also receive a [Pumpkin Candy] x1 when the event dungeon has ended (available once per Character per day).     * Using the [Pumpkin Candy] will increase the amount of 'Sweet Treats' acquired by 2x for a 24-hour duration. * Players can exit the event dungeon any time by right-clicking on the buff icon on the top-left of the game screen.   Event Dungeon Buff Icon   Wicked Witch/Pumpkin Scarecrow location   Wicked Witch   Pumpkin Scarecrow       Amberdogs       - Amberdogs are monsters scattered around the event dungeon and can be defeated to obtain a [Spoiled Treat] and [Sweet Treat] items. - They have a 90% chance to drop [Spoiled Treat] and have a 10% chance to drop a regular [Sweet Treat].   * The amount of [Sweet Treats] earned when within Sweet Magic Circle is increased in proportion to the number of stacks of 'Wrath of Klaipeda' buff that the player has.   Wrath of Klaipeda Buff Icon * Wrath of Klaipeda buff stack increases by +1 every ten hits the player performs (maximum of 5 stacks.) * Wrath of Klaipeda buff effects include: The number of Sweet Treats obtained when inside Sweet Magic Circle +1, Movement Speed +1 for a 30-second duration. * Buff duration is reset every time the buff stack is increased. * Buff stack will no longer increase when reaching maximum number of stacks, but the cooldown of the buff will be reset every time 10 hits are performed. * Wrath of Klaipeda buff will be removed when leaving the event dungeon area. * The Spoiled Treats acquired by defeating the Amberdogs are distributed evenly between party members but the Sweet Treats acquired from the Sweet Magic Cicle is earned on a player by player basis.       Halloween Vubbe     - Halloween Vubbe appear when interacting with the locked doors found in the dungeon area. - They are quite agile and will move swiftly across rooftops so you must be quick to catch them. - Every time you manage to strike a Halloween Vubbe, you will be granted 50% chance to obtain a single Spoiled Treat or a Sweet Treat. - Managing to defeat the Halloween Vubbe yields one Sweet Treat.   * One locked door releases one Halloween Vubbe. * The Treats acquired by defeating or striking the Halloween Vubbe are acquired by all party members.       Bonus Goals and Peak Times     - Players can obtain [Sweet Treat] x200 every time a bonus goal is successfully reached. - Each bonus goal successfully achieved will give the party 1 Peak Time Score and defeating the Wicked Witch with all bonus goals succeeded will begin a Peak Time.   Bonus Goal 1: Defeat over 20 Amberdogs Bonus Goal 2: Defeat over 20 Halloween Vubbe Bonus Goal 3: Defeat a Mid-boss   * One of three 'Mid-Boss' will be spawned at random. * Additional rewards for reaching Bonus Goals will be issued after the dungeon has ended. * All mid-bosses cannot be damaged by normal attacks and skills and can only be damaged through gimmicks as explained below. * Defeating each Mid-boss will yield [Sweet Treats] x200.       Peak Time   - If all 3 bonus goals have been achieved and the Peak Time Score is 3 by the time the Wicked Witch is defeated, Peak Time will begin. - Peak Time will last for 30 seconds during which Halloween Vubbe are continuously spawned on the map.   * The Halloween Vubbe defeated during Peak Time only drops [Sweet Treats] and no [Spoiled Treats]. * The Sweet Treats obtained when striking the Vubbe are acquired on a player by player basis while Sweet Treats that are distributed when the Vubbe is defeated are acquired by all party members.   Rumble Jackpot Area       Mid-Boss I - Necroventer     Necroventer Spawn Location   STEP 1. Collect the shining balls of light that spawns around the Necroventer. STEP 2. Avoid the Amberdogs and deliver the light to the Necroventer. STEP 3. Necroventer will be damaged when coming into contact with the delivered ball of light. * Amberdogs will attack characters carrying the ball of light first and foremost. * The player will lose the ball of light being carried when attacked by an Amberdog. * Necroventer casts a debuff that slows players in its proximity every 10 seconds, which cannot be removed by any means except for the expiry of its duration.       Mid-Boss II - Specter of Deceit     Specter of Deceit Spawn Location   STEP 1. Approach and dribble the Spicy Treats that are spawned towards the Specter of Deceit by pressing the space key. STEP 2. The Specter of Deceit will take damage when coming into contact with the Spicy Treats.   * Dribbling: Press the arrow key while interacting with the Spicy Treat to dribble it towards the boss. * The time charged while interacting with the Spicy Treat will determine the distance it is moved. * Spicy Treats will perish when coming into contact with Amberdogs, so be careful to avoid them.        Mid-Boss III - Specter Monarch     Specter Monarch Spawn Location   STEP 1. The Specter Monarch moves towards the opposite direction of the player when approached. STEP 2. Steer the Specter Monarch onto a spawned magic circle in order to damage it. STEP 3. Steering the Specter Monarch onto the magic circle five times in order to defeat it.   * The magic circle is activated for a duration of 3 seconds in 3 second intervals. * The Specter Monarch moves to the center of the map when there are no characters in its proximity. * All parties in the character become dizzied for 3 seconds when the Specter Monarch takes damage from the magic circle, rendering them immobile.       Event Shop Items     Item Required Treats Purchase Limit  Counted Purchase Limit Team Storage Tradability Goddess’ Blessed Cube (14 Days) 2500 Per Team 3 X X [Event] Mysterious Magnifier (14 Days) 800 Per Team 100 O X [Event] Artisan Magnifier(14 Days) 1200 Per Team 30 O X Silver Anvil (14 Days) 400 Per Team 50 O X Golden Anvil (14 Days) 1500 Per Team 50 O X Challenge Mode One Entry Voucher (14 Days) 500 Per Team 30 O X Instanced Dungeon Reset Voucher: 14 Days 500 Per Character 5 O X Instanced Dungeon Multiplier Token (14 Days) 100 Per Character 10 X X Premium Awakening Stone (14 Days) 500 Per Team 20 O X [Event] Unique Enchant Jewel 500 Per Team 40 O X [Event] Legend Enchant Jewel 4000 Per Team 3 O X Raid Portal Stone 80 Per Team 100 O O Enchant Scroll (14 Days) 100 Per Character 5 X X 7-Star Gem Abrasive (14 Days) 750 Per Team 10 X X Challenge Portal Scroll (14 Days) 150 Per Team 30 O X Token: 5 Days [Event] 2500 Per Team 3 O X Miracle Seed (14 Days) 25 Per Character 5 O X Goddess’ Sculpture (14 Days) 25 Per Character 5 O X Soul Crystal 50 Per Character 20 O X Enhancement Card: 500 (14 Days) 100 Per Character 10 O X x8 EXP Tome 1000 Per Character 2 O X Little Ghost Balloon 5000 Per Team 1 O X [Event] Small HP Recovery Elixir 25 Per Character 200 O X [Event] Small SP Recovery Elixir 25 Per Character 200 O X Highly Condensed Movement Speed Potion 50 Per Team 20 X X Attribute Points 1000 250 Per Team 150 O X  

Event
November 4th, 2019