Greetings, Saviors! If you keep up with our Announcements here at the website, you’ll know that the devs are getting up to some pretty major changes to the old Adventure Journal. Today we sat down with the developer in charge of the transformation to find out what's in store. Staff: Well, hello, Mr. Adventure Journal Dev, it’s nice to have you. How do you feel today? AJD: To be honest, this is my first interview ever, so I do feel a little nervous. Staff: Don’t worry, I won’t bite… I want to start by asking about how the process of revising the Adventure Journal came about. I remember the first notice from a few months ago that got players excited about the new version of the Journal, and it seems you’re now making real alterations to it. What made you want to revise this feature of the game? AJD: With the Adventure Journal the way it is now, there were always times when we felt like it displayed unnecessary information, or that it was shown in an ineffective way. We also felt that the rewards players got from the achievements weren’t always the best incentives for exploration. With this in mind, we decided to reorganize the information in the Adventure Journal and introduce new rewards that would better motivate players to complete different achievements. Staff: As a developer, what part of the process of changing the Adventure Journal concerned you the most? AJD: The biggest worry for me was the new reward system; figuring out which rewards would better suit each achievement and what would get players exploring the maps in a way that felt satisfactory. Staff: That certainly sounds like a challenge, although as a player of TOS myself, it also makes me excited for the changes that are to come. Now, onto the next question. The latest announcement about the Adventure Journal mentions that some of the new content is going to be reset every month. I would like to know more about what this content is, how it will be different from the permanent-type content, and why you decided to divide it into these two categories. AJD: The types of content we’re thinking of including in the resetting category are monster kills, item drops, item crafting, personal shops, fishing and dungeons. The difference between the two categories is that you won’t be able to access your records for the resetting content after the period corresponding to that month is over, while the permanent content will remain recorded in your team’s Journal for as long as it exists. The content we put in the permanent category is there mostly for practical reasons; like quests, for example. I don’t think most players would be too happy if all their quest records were deleted every month and they had to create another character just to fill them up again… As for the resetting content, we thought the current ranking system made it hard for new players to try and make it into the top spots, a problem which is only aggravated as the game’s service continues. We wanted to give more of our dedicated players the chance to compete for meaningful rewards. Staff: That sounds fair. If you make the scores appear in real-time on the Adventure Journal, that’s definitely going to increase the competitive aspect of Journal achievements. I’m sure you know better than anyone that, in the current system, to be a top ranker you really need to step up your enhancement investments. This time, however, it seems you’re shifting the focus towards monsters and items; is there a reason for this? AJD: Well, we thought that, if we’re going to revise the achievement rewards, we should focus on those related to the content that the players most easily and commonly encounter in the game. Staff: I see. Does that mean it will be easier for players to get points for their Journal? And if so, what would you say is the best method for getting into the top ranks of the Adventure Journal under the new system? AJD: We’re increasing the points attributed to monster kills, item drops and crafting, so hunting more varieties of monsters and crafting different types of items is probably your best bet. This isn’t set in stone, however. After the big Adventure Journal changes are applied, we’re going to continue monitoring the way players use the new system and adjust the content as necessary. Staff: Considering the rewards that are at stake, and the fact that players will have to compete to get them, I think we can expect people to eventually devise more efficient, “pain-free” ways to achieve their goals… What are your thoughts on this? Does this match the purpose you have in mind for the Adventure Journal? AJD: The main purpose we envision for the Adventure Journal is to record your team’s activities within TOS. I believe the players will always be clever enough to come up with optimized ways to play whatever content we put out – the Journal included – and we’re certainly not against it. That said, if we find that there are any tricks or any harmful ways to achieve those goals beyond honest competition, then we will have to revise the content accordingly. Staff: In the current system, for example, the “easy” way some players have found to maximize their points is to buy items from the Market, slightly enhance them, then sell them back, which isn’t harmful to other players, but doesn’t really fit with the purpose of the Adventure Journal either. Will you be giving different points to items obtained from hunting monsters and those bought from the Market? AJD: We did want to include purchased and re-purchased items in the total count, but the possibility of abuses like the one you mentioned made us rethink it. In the end, we decided not to have items obtained through the Market count towards the Adventure Journal. Staff: Hunting is the way to go. Got it. I’m a pretty competitive person myself, so I couldn’t help wondering about that. Now that my curiosity is satisfied, I want to ask about the “life” content records you’ll be adding to the Adventure Journal. What are those about? AJD: If records related to monsters, item drops and crafting are going to be the basis for the combat portion of the Adventure Journal, the “life” section is going to be about non-combat content, like fishing and shops. Staff: Oh! I did notice the two tabs related to that content in the preview images, along with a little gap just big enough to house another tab… Could it be for a future content update, perhaps…? AJD: Hahah, you got me. Yes, we wanted to leave a little room for any non-combat content that may be developed and happen to fit with the record-keeping function of the Adventure Journal. Staff: The Growth category feels somewhat like collecting badges, I would say. I personally can’t stand seeing those empty spaces there left to fill, so I did some research and I found out that, in order to complete all the spots, you really need to raise a whole family of characters. Is this intended as part of the Journal achievements? AJD: “Raising” characters of different classes is a big part of what makes Tree of Savior interesting, so we felt that it needed to be incorporated in the Adventure Journal as well. Staff: I don’t know, I tend to feel very attached to my characters, but I’m worried that this kind of system might encourage players to create characters just for the collection, then throw them away. What are your thoughts on this? AJD: Though some classes may be more popular, every class has its own value in Tree of Savior. I can see how some players would be tempted to create characters just for the Journal rewards, but our hope remains that it will help people experience different classes that they may not have tried otherwise. The Adventure Journal records are also proof of all the diverse activities the player has done within the game, so we believe it’s still a valuable addition. Staff: The new Exploration tab was interesting, too. For one, it really makes you want to go back to all the spots you missed along the way. The Achievements section, on the other hand, was a little unexpected. I couldn’t figure out what else we’re supposed to do in this tab just by looking at the info on it. Was this intentional? AJD: Yes, you can access that information from the Achievements section in the Character Info window. We didn’t want to have the same information repeated in two different places, so we opted for removing it from the Adventure Journal. Staff: Since the permanent content won’t be reset, I’m assuming any rewards that come from that can only be received once per team, is that correct? What I want to ask is: exactly how much TOS would you have to play to get to, say, level 13 in Growth? AJD: To get to level 13 in the Growth section, you need 5,600 points. That’s 100 points per team level and 50 points per class. The minimum you would need to achieve this would be 5 max-level characters, with 4 characters composed of 8 unique classes each. Staff: That’s… a lot of work indeed. I should start planning. Now that the new Adventure Journal is finally gaining form, are you satisfied with how it functions, or do you have plans to keep working on it? AJD: We’ll definitely keep working on it. Tree of Savior still has a lot of room to grow and integrate new content, content which will need to be recorded through the Adventure Journal. Besides, like I mentioned earlier, we also have to consider the players’ feedback to assess which parts need to be adjusted and how, so we’re confident that you’ll see more Journal updates later on. Staff: Very well! I only have one final question. What does the Adventure Journal mean to you, as a developer? AJD: Rather than answering that question myself, I would like to ask the players. I want to know how they felt about the Adventure Journal so far, and what they would like it to become in the future. We’ll always need to take into account the player’s vision of the Journal in our plans, so any feedback is more than welcome. Staff: I’m sure the players will have a lot to say in the comments. Alright, as promised, that was my last question. Thank you for letting me pick your brain for this interview. I’ll look forward to more news on the Adventure Journal from you! AJD: No problem, I’ll make sure to keep you updated!
Greetings Saviors, We have a special Kupole waiting to talk with you every day when you are in town. Take a break and check in with this Kupole to receive some boosting experience buffs. Event Period FROM the scheduled maintenance of February 20, 2018 TO the scheduled maintenance of March 20, 2018 Who Can Participate Characters of all Levels How to Participate STEP 1. For the duration of the event period, you will see a curious Kupole hanging around town. It looks like she's taking notes....Why not take a second to talk with her? STEP 2. After talking with the Kupole, you will receive a very special buff. The effects of this buff will differ depending on the number of days you log into the game. STEP 3. Each day you log into the game and talk with the Kupole, she will register the number of days and will grant you a buff accordingly. Make sure you talk with her! - Keep in mind that the effects of the buff differ according to the number of days you speak with the event Kupole. - If you break your consecutive streak, you will have to start over from Day 1. Buffs Day 1: Nothing...sorry you're just getting started and the Kupole wants to see if you'll come again. Day 2: EXP +5% Day 3: EXP +10% Day 4: EXP +15% Day 5: EXP +20% Day 6: EXP +25% Day 7: EXP +30% AND Movement Speed +1 Important - The buffs can be obtained by all characters and will last up to 1 hour. - The number of times you can receive the buff is unlimited.
Greetings, Saviors! Pick THE master by your choice! Participate in collecting badges and vote for your Master! Period FROM the scheduled maintenance on September 15, 2020 TO the scheduled maintenance on October 13, 2020 Who can Participate - All Users How to Participate STEP 1. Play contents to get the [Event] Master Badge! - [Event] Master Badge can be obtained up to 500 per day. (Reset at every 6 AM EST) - Receive 1 Voting Ticket when obtaining all the daily acquisition amount of badges. (500 badges) - You can receive [Event] Master Badge by clearing the following contents: Category Contents Amount of Badges Level Dungeon Underground Chapel Dungeon 30 Historic Site Ruins Monument of Desire Dungeon Underground Castle Dungeon Lanko Lake Dungeon Lv.400 Weekly Rotation Dungeon Unique Raid Former Fantasy Library: Sausis Room 9 60 First Shelter Magic Research Facility Astral Tower Closed Quarters Asiomage Testing Grounds Tomb of the White Crow: Unique Lepidoptera Junction: Unique Unique Raid: Casual Former Fantasy Library: Sausis Room 9: Casual 40 First Shelter: Casual Magic Research Facility: Casual Astral Tower Closed Quarters: Casual Asiomage Testing Grounds: Casual Tomb of the White Crow: Casual Lepidoptera Junction: Casual Earth Tower Lolopanther Area 60 Legend Raid Solmiki Area Legend Raid : Velcoffer's Nest Velcoffer's Nest 80 Legend Raid : Tomb of the White Crow Tomb of the White Crow: Legend 180 Tomb of the White Crow : Legend(Casual) Tomb of the White Crow: Legend (Casual) Lepidoptera Junction : Legend Lepidoptera Junction: Legend (EASY) 200 Lepidoptera Junction: Legend (NORMAL) Lepidoptera Junction: Legend (HARD) White Witch's Forest : Unique White Witch's Forest : Unique 150 White Witch's Forest : Unique(Casual) White Witch's Forest : Unique(Casual) White Witch's Forest : Legend White Witch's Forest : Legend 250 Uphill Defense Uphill Defense: Normal Stage 10 or above 20 Uphill Defense: Hard Stage 5 or above 50 Uphill Defense: Very Hard Stage 5 or above 80 Hunting Ground Boss Madon Maiden 40 Amiss Dog 40 Misrus 50 Challenge Mode Challenge Mode Stage 5 or above 50 Challenge Mode Stage 7 80 Challenge Mode: Division Singularity stage 2 or above 50 Challenge Mode: Division Singularity stage 4 or above 100 Dimensional Collapse Point Dimensional Collapse Point Stage 5 or above 80 Hunting in the fields Obtained by chance when hunting 2 Total Login hours every 1 hour 20 - Items you can exchange with the badges: Item Name Team storage Market/Trade Amount of Badges Exchange Limit (per team) x8 EXP Tome (14 Days) O X 250 2 [Your Master] Mysterious Magnifier O X 50 40 [Your Master] Artisan Magnifier O X 80 20 [Your Master] Enchant Scroll O X 80 30 [Your Master] Premium Awakening Stone O X 100 5 [Your Master] Urgent Repair Kit O X 30 20 [Your Master] Sandra's Detailed Magnifier O X 100 20 Lv15 Basic Condensed HP Potion O X 10 100 Lv15 Basic Condensed SP Potion O X 10 100 [Your Master] Golden Anvil O X 150 10 [Your Master] Silver Anvil O X 80 30 [Your Master] Silver Ichor Extraction Kit O X 100 20 [Your Master] Miracle Seeds O X 20 20 [Your Master] Goddess Sculpture O X 20 20 [Your Master] Attribute Points 1,000 O X 100 100 Your Master] Instanced Dungeon Multiply Token O X 50 30 [Your Master] Instanced Dungeon Reset Voucher O X 150 10 [Your Master] Challenge Mode One Entry Voucher O X 250 10 [Your Master] Challenge Portal Scroll O X 50 10 [Event][Lv.450] Unique Enchant Jewel O X 150 10 Soul Crystal O X 50 20 ※ Every item with [Your Master] will be deleted on October 20, 2020. ※ [Event][Lv.450] Unique Enchant Jewel will be deleted on October 20, 2020. STEP 2. Maintain login and get 1 Voting Ticket. - Login for 1 hour and get 1 Voting Ticket STEP 3. Vote for your master from the Event NPC in Klaipeda, Fedimian, Orsha, Your Master icon, and by typing /vote command in the chat. - Number of Masters you can vote decreases after each round: Round 1: 86 masters, Round 2: The top 43 masters, round 3: The top 20 masters, round 4: The top 10 masters. - Every round starts after the scheduled maintenance on Tuesday and ends before the scheduled maintenance on the next Tuesday. - Rank will appear in reversed order. (The 1st appears at the bottom, the last appears at the top.) Step 4. Get rewards according to the number you voted! - Basic reward for each vote: [Your Master] Attribute Points 1,000 - Rewards according to the number of votes: Number of votes: 5, 10 Item Name Amount Team storage Market [Your Master] Attribute Points 10,000 1 O x Number of votes: 15,20 Item Name Amount Team storage Market [Your Master] Attribute Points 10,000 2 O x [Your Master] Voting Reward 1 O x Number of votes: 25, 30, 35 Item Name Amount Team storage Market [Your Master] Attribute Points 10,000 3 O x [Your Master] Voting Reward 2 O x [Event] Unidentified Mystic Tome 1 O x Number of votes: 40, 45 Item Name Amount Team storage Market [Your Master] Attribute Points 10,000 4 O x [Your Master] Voting Reward 3 O x [Event] Unidentified Mystic Tome 1 O x Number of votes: 50 Item Name Amount Team storage Market [Your Master] Attribute Points 10,000 5 O x [Your Master] Voting Reward 5 O x [Event] Watermelon Costume Box 1 O x ※ Rewards will be given to the inventory. STEP 5. The Emoticon of 1st place Master will be given after the event. - Master in the first place will be counted based on the total voting number of all servers. - You need to participate in the Vote at least 1 time to get the emoticon of 1st place Master. Important - Daily acquisition limit resets every 6 AM EST. - Every item with [Your Master] will be deleted on October 20, 2020.
Greetings, Saviors! The Popolion Point Shop has returned TOS! The new and improved Popo Shop will be available at all times with new seasonal items that will only be availabe to purchase for a limited time. Read on below for details. Event Period FROM the scheduled maintenance of October 8, 2019 Who Can Participate - Characters of all levels How to Participate STEP 1. Login to Tree of Savior and start raking in the Popo Points! You get 10 Points for every 30 minutes, no matter what character you’re playing with. STEP 2. Purchasing items and changing the character's appearance in the Beauty Shop by spending Premium TP earns you additional points! You get 2 Points for every 1 TP you spend in-game. STEP 4. Use your PP to purchase items from the Popo Point Shop! Just look for the gift box icon in your bottom-right menu. Click it to access the PP Shop and exchange your Points for potions and other useful items. * Popo Points accumulated will be reset on the 1st of every January, April, July and October at 0:00 EST. ** Seasonal items will be changed and any changes to the list of items available will be made during this time unless announced otherwise. Available Items Item PP Purchase Limit [PP] Small Elixir of HP Recovery 100 999 [PP] Small Elixir of SP Recovery 100 999 [PP] Ore Box 100 100 [PP] Fancy Worms 100 999 [PP] Looting Chance: 300 200 999 Raid Portal Stone 400 10 Golden Anvil 800 30 [PP] Skill Reset Potion 2500 5 [PP] Unlock Voucher Selection Box 5000 1 [PP] Beauty Shop Coupon Box 1000 10 NEW! Class Change Voucher Lv 1 700 5 NEW! Class Change Voucher Lv 2 3000 5 NEW! Class Change Voucher Lv 3 5000 5 NEW! Attribute Reset Potion 2600 5 [PP] Skill Reset Potion 4000 3 Seasonal Items Item PP Purchase Limit [PP] Transcendence Stage 8 Scroll 18000 1 [PP] Enchant Jewel Box 9900 1 [PP] Pizza 7000 1 [PP] Pizza - [PP] Pizza is a delicious new item that is available for a limited time only at our PP Shop! - Using the [PP] Pizza item gives the player 3 buffs, and also applies a useful EXP buff to all players connected to the game on your server. - [UPDATE] [PP] Pizza is a consumable item and will be removed when used. Buff 1) Delicious Pizza - Provides all players connected to the game with a buff that grants EXP +200% when defeating monsters for a 1-hour duration. - Delicious Pizza buff only applies to players that are connected to the game during the item effect's duration. - E.g. If you connect to the game with 15 minutes of world-wide Delicious Pizza buff duration left, you will be able to gain the EXP bonus for 15 minutes. Buff 2) Delivery - Increases the loot chance by +1,000 and enlarges the size of companion for the player and upto 5 other players in the proximity by with The Smell of Fresh Pizza buff. - Area of effect applies only to players within the same zone as the player who has used the [PP] Pizza item. Buff 3) The Smell of Fresh Pizza - Increases the loot chance by +1,000 for players in the same zone as the player who has used the [PP] Pizza item. - Buff is removed when the item-using player leaves the zone. Important - Each item in the PP Shop comes with a per-team purchase limit. - Most PP Shop items will be untradeable. Timed items are also character-bound and not transferable via Team Storage.
Q1. Being unable to trade items between characters in my team makes it much harder to level other characters. Will we ever be able to share currently untradable items between characters in the same team? A1. We are considering the removal of sharing restrictions on items up to the 'Rare(purple)' tier. However, we do not have any plans on removing the restrictions on 'Unique(red)' tier items which will continue to be character specific. While slightly off topic, recipes that use other recipes as ingredients will appear in the future to add more variety to the crafting system. Q2. Lower level players are having trouble in the Siauliai mission since the level of boss monsters are set to the highest level player. Are there any plans to make things more fair for all the players? A2. We realize that the large level gap may have made it much harder for lower level players than we had intended. We plan to balance the monster levels according to each party. We expect that this will alleviate this issue and this feature is expected to be implemented soon. Q3. It has been a while since we had our last event. Are there going to be any more events? A3. We are currently planning and testing various types of events in order to provide more things to look forward to every time you log in. We hope that you will enjoy the next event we have planned for you. Q4. It has been a while since the x4 and x8 EXP Tomes have been introduced in kTOS. When are we going to be able to use them? A4. We had decided to postpone their introduction in order to make sure that players would be able to get their full potential. You will soon be able to craft them in the enhanced form that is currently available on kTOS.
Greetings, Saviors! Christmas is around the corner! Join in the holiday spirit with the TOS Christmas event. Event Period FROM the scheduled maintenance on December 3, 2019 TO the scheduled maintenance on December 31, 2019 Who Can Participate - Players of level 50 and above How to Participate STEP 1. Monsters in the game will now have a chance of dropping "Royal Christmas Key" items during the event period. STEP 2. Players can collect up to 20 keys per day, which they can use to open the Royal Christmas Chest located in front of the fishing pond in Klaipeda. [UPDATE] * Royal Christmas Keys will only drop from monsters within 30 level range of the player's level. Royal Christmas Chest Contents Item Team Storage Tradability [Event] Attribute Points 10,000 x1 O X [Event] Attribute Points 1,000 x1 O X [Event] Attribute Points 500 x1 O X Miracle Seed (14 Days) x5 O X Goddess Sculpture (14 Days) x5 X X [Event] Guild quest Reward Coin: Silver x1 O X Raid Portal Stone x3 O O Weekend Bonus Items - We will also be issuing all players with the following items over the weekends once per day (Friday, Saturday and Sunday) during the event period as a bonus. Item Team Storage Tradability Royal Christmas Key x10 O X Challenge Mode One Entry Voucher (14 Days) x5 X X Challenge Portal Scroll (14 Days) x5 O X Important - The limit for the amount of Royal Christmas Keys earned per day will be reset at 0:00 EST each day.
Greetings, Saviors! Fedimian’s resident blacksmith is looking for someone to help him collect a rare ore he’s been researching. Give old Teliavelis a hand and receive new anvils every day! Event Period FROM the scheduled maintenance on April 23, 2019 TO the scheduled maintenance on May 7, 2019 Who Can Participate - Characters of all levels How to Participate STEP 1. Play TOS raids, dungeons and missions to collect Twinkling Star Pieces. The pieces are automatically collected about 5 seconds after completing each raid, dungeon, or mission. Here’s where you can get them. Location No. of pieces Remarks Legend Raid: Velcoffer’s Nest 5 Unique Raids 5 Lv 330 Former Fantasy Library: Sausis Room 9 Lv 330 The First Refuge Lv 380 Asiomage Testing Grounds Lv 380 Magic Research Facility Lv 380 Astral Tower Closed Quarters Challenge Mode Stage 5 2 Saalus Convent Missions 1 Lv 240 Canyon Area Mission Lv 240 Royal Mausoleum Mission Lv 240 Castle Mission Level Dungeons 1 Lv 50 Underground Chapel Dungeon Lv 130 Historic Site Ruins Lv 200 Monument of Desire Dungeon Lv 270 Castle Dungeon Lv 330 Lanko Lake Dungeon STEP 2. Visit Blacksmith Telivelis in the city of Fedimian and deliver Twinkling Star Piece x10 to receive Teliavelis' Anvil Box x1. This box can be received once per day, per team, and it contains one of the following random items. - Steel Anvil (14 Days) x1 - Silver Anvil (14 Days) x1 - Golden Anvil (14 Days) x1 - Anvil x1 Important - If you exit the mission, raid or dungeon before the Twinkling Star Pieces are delivered, you will not obtain the pieces corresponding to that mission/raid/dungeon. - Timed anvils (14 Days) obtained from this event can be transferred via Team Storage, but not traded with other players. - Non-timed anvils obtained from this event are character-bound and cannot be transferred or traded. They can, however, be sold to NPCs. - Unused Twinkling Star Pieces and Teliavelis' Anvil Boxes will be automatically deleted at the end of the event period.
Greetings, Saviors. We have banned a number of accounts for violating our terms of use. Please refer to the following link for more details: https://forum.treeofsavior.com/t/accounts-banned-for-abuse-april-26th-2016/223146 Sincerely, IMC Staff