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Scheduled Maintenance for March 20, 2018

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (March 20, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
March 19th, 2018
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Weekend Burning

  Greetings, Saviors!    Weekends are coming! Let's burn the March weekends and have fun!     Event Period   From the scheduled maintenance on 6 March, 2020 To the scheduled maintenance on 29 March, 2020     Who can Participate   - All saviors     How to Participate   Step 1. Log-in to Tree of Savior on weekends (server time) during the event period.   Step 2. FInd the event NPCs in Klaipeda, Fedimian and Orsha and talk to them! * The map doesn't indicate the location of NPCs.   Step 3. Play Tree of Savior with special buffs and benefits!     The buffs and benefits that you can get are as follow:   Friday Saturday Sunday 6 7 8 EXP+100% Class Change Points earned + 500% EXP+100% One time Count Reset for Legend Raids and Uphill Defense per team EXP+100% Anvil Ehancement 50% Discount 13 14 15 EXP+100% Item Re-identification 50% Discount EXP+100% HP 500, SP 500 Recovery Every 10 sec Movement Speed+2 Looting Chance+1,000 EXP+100% Even-numbered Transcendence 50% Discount 20 21 22 EXP+100% Effect for Worshiping at 1st Etching Statue Increase *10 EXP+100% One time Count Reset for Legend Raids and Uphill Defense per team EXP+100% Anvil Ehancement 50% Discount 27 28 29 EXP+100% Item Re-identification 50% Discount EXP+100% HP 500, SP 500 Recovery Every 10 sec Movement Speed+2 Looting Chance+1,000 EXP+100% Even-numbered Transcendence  50% Discount

Event
March 2nd, 2020
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Gabija Cube

Announcement
December 30th, 2019
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[CLOSED] HALLOWEEN '17: Certified Trick-or-Treater

  Greetings, Saviors! If you’re an avid trick-or-treater every Halloween, now’s the time to get that well-deserved recognition. We’re offering the most hardcore candy users of the week a special Solmiki gift and an exclusive Halloween title!   Event Period FROM the scheduled maintenance of October 24, 2017 TO the scheduled maintenance of November 21, 2017 Who Can Participate - Characters of all levels How to Participate STEP 1. Every time you exchange Odd Candies obtained from this year’s Halloween events at the Scaredy Scarecrow NPC, the amount of Odd Candies used is added to your team’s total count. STEP 2. The three teams that exchange the most Odd Candies every week will receive one Solmiki Selection Box (drops one Solmiki item of your choice) and the title of Certified Trick-or-Treater at the end of the event period via GM Message! - The Solmiki Selection Box drops one of any Solmiki item (any weapon, armor or accessory). - The top 3 of teams with the most Odd Candies exchanged is selected per server, per week. Important - All winning teams will receive the corresponding rewards at the end of the event period, not at the end of each week. - A real-time ranking of the top teams in each server will not be available during the event period. - Each team can receive the rewards of this event only once (if a team has already been included in the top 3 one week, they will no longer be included in the top 3 for the rest of the event).

Event
November 22nd, 2017
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Accounts Banned for Abuse (April 26th, 2016)

Greetings, Saviors. We have banned a number of accounts for violating our terms of use. Please refer to the following link for more details:  https://forum.treeofsavior.com/t/accounts-banned-for-abuse-april-26th-2016/223146 Sincerely, IMC Staff

Announcement
April 26th, 2016
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[UPDATE] Christmas is Coming

  Greetings, Saviors!   Christmas is around the corner! Join in the holiday spirit with the TOS Christmas event.         Event Period     FROM the scheduled maintenance on December 3, 2019 TO the scheduled maintenance on December 31, 2019       Who Can Participate     - Players of level 50 and above       How to Participate     STEP 1. Monsters in the game will now have a chance of dropping "Royal Christmas Key" items during the event period.   STEP 2. Players can collect up to 20 keys per day, which they can use to open the Royal Christmas Chest located in front of the fishing pond in Klaipeda.   [UPDATE] * Royal Christmas Keys will only drop from monsters within 30 level range of the player's level.       Royal Christmas Chest Contents     Item Team Storage Tradability [Event] Attribute Points 10,000 x1 O X [Event] Attribute Points 1,000 x1 O X [Event] Attribute Points 500 x1 O X Miracle Seed (14 Days) x5 O X Goddess Sculpture (14 Days) x5 X X [Event] Guild quest Reward Coin: Silver x1 O X Raid Portal Stone x3 O O         Weekend Bonus Items     - We will also be issuing all players with the following items over the weekends once per day (Friday, Saturday and Sunday) during the event period as a bonus.   Item Team Storage Tradability Royal Christmas Key x10 O X Challenge Mode One Entry Voucher (14 Days) x5 X X Challenge Portal Scroll (14 Days) x5 O X       Important     - The limit for the amount of Royal Christmas Keys earned per day will be reset at 0:00 EST each day.

Event
December 4th, 2019
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[Special] Upgrade Package

  Greetings, Saviors!   We prepared some upgrading packages for you.     Sale Period   From the scheduled maintenance on April 14, 2020 To the scheduled maintenance on May 12, 2020     Power Up Package 147 TP Max: 3 per team   Item Name Stock Tradability Team Storage Mystic Tome Page 2 X O Goddesses' Blessed Gem 5 O O Attribute Points 10,000 Ticket 5 X O     Grow Up Package 495 TP Max: 3 per team   Item Name Stock Tradability Team Storage Legend Growth Weapon Selection Box 1 X O Growth Weapon +11 Enhancement Voucher 1 X O Growth Weapon Stage 5 Transcendence Voucher 1 X O Lv2 Settlement Support Potion 50 X O Lv15 Basic Condensed HP Potion 500 X O Lv15 Basic Condensed SP Potion 500 X O Attribute Points 10,000 Ticket 10 X O Token 1 X O Silver Chest: 1,000,000 10 X O Challenge Mode One Entry Voucher 20 X O Challenge Portal Scroll 20 X O x4 EXP Tome 5 X O Raid Portal Stone 40 O O Character Slot Voucher 1 X X EXP Card (Lv.400) 1 X O Class EXP Card Box 1 X O   Class EXP Card Box Item Name Stock Tradability Team Storage Class EXP Card (1st) 1  X  X Class EXP Card (2nd) 1  X  X Class EXP Card (3rd) 1  X  X Class EXP Card (4th) 1  X  X     Thumbs Up Package 99 TP Max: 5 per team   Item Name Stock Tradability Team Storage Challenge Mode One Entry Voucher 30 X O Challenge Portal Scroll 15 X O Raid Portal Stone 50 O O Legend Raid Portal Stone 10 O O Attribute Points 10,000 Ticket 1 X O

Announcement
April 13th, 2020
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Dev Interview: Adventure Journal Overhaul

Greetings, Saviors! If you keep up with our Announcements here at the website, you’ll know that the devs are getting up to some pretty major changes to the old Adventure Journal. Today we sat down with the developer in charge of the transformation to find out what's in store.   Staff: Well, hello, Mr. Adventure Journal Dev, it’s nice to have you. How do you feel today? AJD: To be honest, this is my first interview ever, so I do feel a little nervous. Staff: Don’t worry, I won’t bite… I want to start by asking about how the process of revising the Adventure Journal came about. I remember the first notice from a few months ago that got players excited about the new version of the Journal, and it seems you’re now making real alterations to it. What made you want to revise this feature of the game? AJD: With the Adventure Journal the way it is now, there were always times when we felt like it displayed unnecessary information, or that it was shown in an ineffective way. We also felt that the rewards players got from the achievements weren’t always the best incentives for exploration. With this in mind, we decided to reorganize the information in the Adventure Journal and introduce new rewards that would better motivate players to complete different achievements.   Staff: As a developer, what part of the process of changing the Adventure Journal concerned you the most? AJD: The biggest worry for me was the new reward system; figuring out which rewards would better suit each achievement and what would get players exploring the maps in a way that felt satisfactory. Staff: That certainly sounds like a challenge, although as a player of TOS myself, it also makes me excited for the changes that are to come. Now, onto the next question. The latest announcement about the Adventure Journal mentions that some of the new content is going to be reset every month. I would like to know more about what this content is, how it will be different from the permanent-type content, and why you decided to divide it into these two categories. AJD: The types of content we’re thinking of including in the resetting category are monster kills, item drops, item crafting, personal shops, fishing and dungeons. The difference between the two categories is that you won’t be able to access your records for the resetting content after the period corresponding to that month is over, while the permanent content will remain recorded in your team’s Journal for as long as it exists. The content we put in the permanent category is there mostly for practical reasons; like quests, for example. I don’t think most players would be too happy if all their quest records were deleted every month and they had to create another character just to fill them up again… As for the resetting content, we thought the current ranking system made it hard for new players to try and make it into the top spots, a problem which is only aggravated as the game’s service continues. We wanted to give more of our dedicated players the chance to compete for meaningful rewards.   Staff: That sounds fair. If you make the scores appear in real-time on the Adventure Journal, that’s definitely going to increase the competitive aspect of Journal achievements. I’m sure you know better than anyone that, in the current system, to be a top ranker you really need to step up your enhancement investments. This time, however, it seems you’re shifting the focus towards monsters and items; is there a reason for this? AJD: Well, we thought that, if we’re going to revise the achievement rewards, we should focus on those related to the content that the players most easily and commonly encounter in the game. Staff: I see. Does that mean it will be easier for players to get points for their Journal? And if so, what would you say is the best method for getting into the top ranks of the Adventure Journal under the new system? AJD: We’re increasing the points attributed to monster kills, item drops and crafting, so hunting more varieties of monsters and crafting different types of items is probably your best bet. This isn’t set in stone, however. After the big Adventure Journal changes are applied, we’re going to continue monitoring the way players use the new system and adjust the content as necessary. Staff: Considering the rewards that are at stake, and the fact that players will have to compete to get them, I think we can expect people to eventually devise more efficient, “pain-free” ways to achieve their goals… What are your thoughts on this? Does this match the purpose you have in mind for the Adventure Journal? AJD: The main purpose we envision for the Adventure Journal is to record your team’s activities within TOS. I believe the players will always be clever enough to come up with optimized ways to play whatever content we put out – the Journal included – and we’re certainly not against it. That said, if we find that there are any tricks or any harmful ways to achieve those goals beyond honest competition, then we will have to revise the content accordingly. Staff: In the current system, for example, the “easy” way some players have found to maximize their points is to buy items from the Market, slightly enhance them, then sell them back, which isn’t harmful to other players, but doesn’t really fit with the purpose of the Adventure Journal either. Will you be giving different points to items obtained from hunting monsters and those bought from the Market? AJD: We did want to include purchased and re-purchased items in the total count, but the possibility of abuses like the one you mentioned made us rethink it. In the end, we decided not to have items obtained through the Market count towards the Adventure Journal. Staff: Hunting is the way to go. Got it. I’m a pretty competitive person myself, so I couldn’t help wondering about that. Now that my curiosity is satisfied, I want to ask about the “life” content records you’ll be adding to the Adventure Journal. What are those about? AJD: If records related to monsters, item drops and crafting are going to be the basis for the combat portion of the Adventure Journal, the “life” section is going to be about non-combat content, like fishing and shops. Staff: Oh! I did notice the two tabs related to that content in the preview images, along with a little gap just big enough to house another tab… Could it be for a future content update, perhaps…? AJD: Hahah, you got me. Yes, we wanted to leave a little room for any non-combat content that may be developed and happen to fit with the record-keeping function of the Adventure Journal. Staff: The Growth category feels somewhat like collecting badges, I would say. I personally can’t stand seeing those empty spaces there left to fill, so I did some research and I found out that, in order to complete all the spots, you really need to raise a whole family of characters. Is this intended as part of the Journal achievements? AJD: “Raising” characters of different classes is a big part of what makes Tree of Savior interesting, so we felt that it needed to be incorporated in the Adventure Journal as well. Staff: I don’t know, I tend to feel very attached to my characters, but I’m worried that this kind of system might encourage players to create characters just for the collection, then throw them away. What are your thoughts on this? AJD: Though some classes may be more popular, every class has its own value in Tree of Savior. I can see how some players would be tempted to create characters just for the Journal rewards, but our hope remains that it will help people experience different classes that they may not have tried otherwise. The Adventure Journal records are also proof of all the diverse activities the player has done within the game, so we believe it’s still a valuable addition. Staff: The new Exploration tab was interesting, too. For one, it really makes you want to go back to all the spots you missed along the way. The Achievements section, on the other hand, was a little unexpected. I couldn’t figure out what else we’re supposed to do in this tab just by looking at the info on it. Was this intentional? AJD: Yes, you can access that information from the Achievements section in the Character Info window. We didn’t want to have the same information repeated in two different places, so we opted for removing it from the Adventure Journal. Staff: Since the permanent content won’t be reset, I’m assuming any rewards that come from that can only be received once per team, is that correct? What I want to ask is: exactly how much TOS would you have to play to get to, say, level 13 in Growth? AJD: To get to level 13 in the Growth section, you need 5,600 points. That’s 100 points per team level and 50 points per class. The minimum you would need to achieve this would be 5 max-level characters, with 4 characters composed of 8 unique classes each. Staff: That’s… a lot of work indeed. I should start planning. Now that the new Adventure Journal is finally gaining form, are you satisfied with how it functions, or do you have plans to keep working on it? AJD: We’ll definitely keep working on it. Tree of Savior still has a lot of room to grow and integrate new content, content which will need to be recorded through the Adventure Journal. Besides, like I mentioned earlier, we also have to consider the players’ feedback to assess which parts need to be adjusted and how, so we’re confident that you’ll see more Journal updates later on. Staff: Very well! I only have one final question. What does the Adventure Journal mean to you, as a developer? AJD: Rather than answering that question myself, I would like to ask the players. I want to know how they felt about the Adventure Journal so far, and what they would like it to become in the future. We’ll always need to take into account the player’s vision of the Journal in our plans, so any feedback is more than welcome. Staff: I’m sure the players will have a lot to say in the comments. Alright, as promised, that was my last question. Thank you for letting me pick your brain for this interview. I’ll look forward to more news on the Adventure Journal from you! AJD: No problem, I’ll make sure to keep you updated!

Developer's Blog
August 10th, 2017
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Scheduled Maintenance for May 02, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for May 02, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
May 1st, 2017