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Client Performance Optimization Tests

By STAFF_Amy

Apr 5th, 2018

Greetings, Saviors! 


This video is a preview of our latest client optimization patch, set to be released this April 10th. We recorded densely populated maps in three different situations (city map, Territory Wars and field boss) before and after the application of the patch. 


Check out the results below.
 


 



 

Test Results


For this optimization patch, our main focus was addressing lag issues and improving frame update processing times. Overall, we noticed a visible improvement in loading times, reduction of lag, and general smoother frame performance.


Recording Environment


All videos were recorded using TOS' F12 video recording function. The BEFORE videos (city map and field boss) were recorded in iTOS during the GM Playdate of March 13, 2018. Since Guild Territory Wars haven't been updated on Steam yet, the corresponding BEFORE video was recorded in our own test environment.

The AFTER videos were also recorded internally at IMC from March 30 to April 2, after applying the client optimization patch set to be released on April 10, 2018.


PC Specifications


[City Map]

CPU: Intel(R) Core(TM) i5-4690 CPU @ 3.50Ghz
RAM: 16.0GB
GPU: NVIDIA GeForce GTX 550Ti
OS: Windows 7 (64 bit)

[Territory Wars]

CPU: Intel(R) Core(TM) i3-4150 CPU @ 3.50Ghz

RAM: 8.00GB
GPU: NVIDIA GeForce GTX 650
OS: Windows 7 (64 bit)

[Field Boss]

CPU: Intel(R) Core(TM) i5-6600 CPU @ 3.30Ghz

RAM: 8.00GB
GPU: NVIDIA GeForce GTX 750 Ti
OS: Windows 10 (64 bit)