Greetings, Saviors! We’re getting ready to release a new set of three special premium item packages in our TP Shop. Check them out below! Sale Period FROM the scheduled maintenance on February 19, 2019 TO the scheduled maintenance on March 12, 2019 Wake Up Growth Package 198 TP Max. 3 packages per team - Unique Support Weapon Box x1 - Unique Support Weapon +11 Enhancement Voucher x1 - Unique Support Weapon Stage 5 Transcendence Voucher x1 - Lv2 Settlement Support Potion x30 - Lv15 Basic Condensed HP Potion x200 - Lv15 Basic Condensed SP Potion x200 - Attribute Points: 10,000 x5 - Token x1 - Recipe - HP Potion (1 Day)* x3 - Recipe - SP Potion (1 Day)* x3 * Use this recipe and Elixir of HP/SP Recovery x20 to craft a potion (1 Day) that restores 40% of your HP/SP instantly, then 40% more every 2 seconds for the next 11 seconds (cooldown 20 seconds). Wake Up Enhancement Package (UPDATED[1]) 358 TP Max. 1 package per team - Silver Anvil x10 - Golden Anvil x5 - [Lv 390] Unique Enchant Jewel x5 - [Lv 1] Unique Enchant Jewel x5 - [Lv 380] Stage 8 Transcendence Voucher x1 - Recipe - HP Potion (1 Day)* x3 - Recipe - SP Potion (1 Day)* x3 * Use this recipe and Elixir of HP/SP Recovery x20 to craft a potion (1 Day) that restores 40% of your HP/SP instantly, then 40% more every 2 seconds for the next 11 seconds (cooldown 20 seconds). [1] Players who received an incorrect amount of items due to a difference between the UI text and the actual composition of the package will be compensated with the remaining items via Message Box. Wake Up All-in-One Package 556 TP Max. 1 package per team - Wake Up Growth Package x1 - Wake Up Enhancement Package x1 - Widnium Fragment* x3 (bonus) - Recipe - HP Potion (7 Days)** x1 - Recipe - SP Potion (7 Days)** x1 *Take these fragments to Blacksmith Teliavelis in Fedimian and exchange them for Diamond Anvil (14 Days) x1. ** Use this recipe and Elixir of HP/SP Recovery x180 to craft a potion (7 Days) that restores 40% of your HP/SP instantly, then 40% more every 2 seconds for the next 11 seconds (cooldown 20 seconds). Important - All items included in the packages can be transferred via Team Storage, but not traded with other players. - The Diamond Anvil obtained from Blacksmith Teliavelis will reduce 1 Potential if the attempt fails, but your item’s enhancement value will not be reduced. If your item is at 0 Potential, however, the item will be destroyed if the attempt fails. - Unused Diamond Anvils will be automatically deleted on March 12, 2019.
Greetings Saviors, The maintenance has ended and you will now have access to the game servers. Greetings Saviors, We are planning on having temporary maintenance for the Klaipeda, Orsha and Silute servers due to certain server-side issues. Please refer to the details below. Time : [EDT] 07:50 ~ 08:10 a.m. June 14th, 2016 We apologize for the inconvenience you may have experienced due to the sudden temporary maintenance.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (December 5-6, 2022). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Q1. It's almost the end of September. When is Rank 8 coming to iTOS? A1. We are aware that many of you are waiting for the Rank 8 update. That is why we are being extremely thorough in the testing process so you will be able to fully enjoy the new contents. We also know that many of you at Rank 7 will love to focus on leveling your characters as soon as the update arrives in order to experience the new classes and skills. As such, we are also preparing a few extra treats that will help you do so near the update's release date. Q2. Swordsman type classes are finding it extremely difficult to complete quests at higher levels due to the high damage from monsters. Having to find a party every time makes questing hard for soloing players. Can you give us any ideas on what you are planning for the Swordsman in the future? A2. We are constantly testing various ideas with regards to re-balancing the Swordsman class. Some of the things we are considering are adjusting monster parameters, Swordsman exclusive items, the fifth type of gem for melee type classes etc. We'll let you know as soon as we have found a combination of changes that works well. Q3. There's only one way to trade Monster Cards, but it's really inconvenient. Would it ever be possible for us to trade them? A3. We are considering the removal of trading restrictions on Monster Cards. Further Info. would be released via announcement. Q4. Many of us have chosen to become a Templar in order to create guilds to enjoy the game with others. However, there currently aren't any attributes for Templar skills making the class otherwise less interesting. Is there any chance that we will be able to invest in attributes as well? A4. We deliberately developed the Templar class in such a way so that it would only have to focus using resources on the management of guilds. However, we have received much feedback with regards to the class and are testing various options to see if we can't add attributes to enhance the Templars. Q5. When will we be able to try out the Wonderland Costumes? A5. We are in the final preparations of bringing the new 8 types of Wonderland Costumes to a TP shop near you! We hope that you will enjoy the fantasy themed costumes. Please note that the wings on the costumes do not grant you the ability to fly. On a happier note, you don't have to worry about your hair becoming messed up from the desserts on the hats either.
Greetings, Saviors! Today we bring you another round of answers from the dev team about the ‘Plans for Combat System Changes’ post. Please keep your questions and suggestions coming in [this thread] for the next Q&A session! Rank Reset Q1. If I’m a Templar, will I need to transfer the position of guild master to someone else or disband the guild to reset my rank? A1. Yes. We know it’s not the most convenient solution, but you will have to transfer the position of guild master or leave the guild in order to reset your rank. We want to continue to work on improving the rank reset system while taking into account the issue of Templar guild masters. Q2. What happens if I don’t immediately advance into higher ranks and just leave my character as it is after the rank reset? A2. After you reset your rank, you receive rank-up cards that can restore your EXP to the rank you had before the reset. If you choose not to use these cards, you can still keep playing the game to increase your EXP and advance ranks the way you would normally do. There’s no advantage in saving the rank-up cards, however, since they can only take your character up until the rank you had before the reset. Also, you won’t be able to reset your character’s rank if you still have any rank-up cards left over from the previous rank reset. Q3. What if I was a Kannushi before the reset and want to advance into Kannushi again after the reset? A3. We mentioned last time that players who have advanced into hidden classes will not have their hidden class advancement requirements reset. To become a Kannushi, however, you will still need to use Switch Gender again after the reset. Q4. Can I only reset one of my characters each day? Or only once during the rank reset event? A4. During the reset event, you will be able to reset you rank, stats and skills one time per day, per character. This means that, during the event, you can reset all your characters on the same day if you wish, but to reset one or more of them again you will have to wait until the next day. Stats and Skill Attack Q5. If I wait until Circle 3 to start increasing my skill levels, will that make the skills stronger? A5. No. The performance of skills will be proportional to the skill level; the timing at which you rank up will not have an effect on it. Q6. How will the use of single- and multi-hit skills change according to item stat boosts and the enemy’s defense? A6. Because damage will be calculated on a division system, a single-hit skill with 500% attack and a five-hit skill with 100% attack, for example, will offer the same basic damage. However, you’ll also have to consider additional property attack factors and buffs, which can change the way in which single- and multi-hit skills are used. An enemy with high defense will likely take a toll on your damage, but since additional attack factors and buffs are calculated as true damage (independently from the enemy’s defense), skills which hit multiple times can turn out more advantageous. Miscellaneous Q7. Since the effects of the Glass Mole Card are based on the attack of the main weapon, we barely get to see any effect in the subweapon. Will this be improved, too? A7. Yes, with the new combat system changes, the effects of the Glass Mole Card will apply to subweapons as well. Q8. When is Rune Caster going to be patched? A8. There are still a few Rune Caster improvements we want to implement that unfortunately were a little pushed back by the plans for the new combat system changes. We will introduce them in a future patch though, so stay tuned! Q9. I’m worried about players using the rank reset event to abuse the Varnalesa and Lettuce items, since they can just advance into a class that can get those items to purchase them in large quantities, then reset into their actual desired class. A9. We have no plans to keep players from resetting into another class after advancing into Alchemist to purchase herbs. We’re in the process of readjusting the performance, cooldown time, etc. of all herbs and potions, however, so keep that in mind.
Greetings, Saviors! We at the dev team have hinted about wanting to develop new formats of PvP content before, particularly when it comes to guild wars. Well, we’ve been working away on a bunch of new ideas ever since, and today we’re ready to introduce you to a different kind of GvG experience we’re developing called the Guild Territory Wars. Our goal with the Territory Wars is to create a guild activity that’s challenging and highly rewarding, one that requires optimal team work from the guild members and strong leadership from the guild master. Everything is still in the works for now, but we’re going to continue focusing on this and other projects to advance and diversify guild content. So… What Are Territory Wars? Guild Territory Wars are a large-scale PvP challenge in which guilds can battle each other to seize areas of territory in a field. We believe Territory Wars – and the hefty rewards we have planned for them – can help promote healthy competition, creating a real purpose for guilds to grow and develop. Before the War The plan is to have Guild Territory Wars begin every Sunday at 8 PM and last a total of one hour. Before the schedule begins, players will be able to select whether to take part in the wars or not through an option in the Guild window. Only the guild master will have the authority to opt in or out of Territory Wars. This is in line with a series of other updates we have planned for guild content, which aim to solidify the role of leader for guild masters. Spot Areas Spot Area Genar Field Galeed Plateau Inner Wall District 8 Grade B B A Spot Areas are maps where players can fight in Territory Wars, with Spots being the sections of land you can seize. According to the grade of the Spot Area, the rewards for seizing the corresponding Spot will be different. As of now, we have a total of three Spot Areas planned out (the ones in the table above), but we will consider adding more areas to the game depending on how they perform. The War Begins! When the Territory Wars schedule starts, entering a Spot Area will require you to select one of two options at the green arrow in adjacent fields. Here you can jump right into the war zone, or skip the battle and enter the map as you normally would. After moving to the Spot Area, guild members can battle in true PvP style to either protect their seized Spot or seize the one held by the rival guild. Members of the guild that seized the Spot in the previous Territory Wars will be allowed to enter the Spot Area 5 minutes before the war begins to plan out their strategy. Seizing/Protecting a Spot During the war, each Spot Area will contain a Territory Tower, with the land around it forming the Spot that can be seized by a guild. To gain hold of a Spot, guild members will need to earn points by advancing into the perimeter of the tower. The guild that currently holds the Spot, on the other hand, can fight back by reducing the points of the invaders. The final score will then determine which guild will hold that Spot during the next Territory Wars. 1) Earning Points (Invading Guild) The invading guild earns points every second according to the number of members within the perimeter of the Territory Tower. Below is a table that shows the amount of points earned by invading the Spot of the guild that holds it. No. of members in the Spot 1 member 2 members 3 members 4 or more members Points earned per second 3 5 7 9 2) Taking Points (Protecting Guild) The guild protecting their Spot can deduct points from the invading guild, also according to the number of guild members within the perimeter of the Territory Tower. Here, too, the amount of points taken from the invading guild every second increases proportionally to the number of members of the protecting guild inside the Spot. No. of members in the Spot 1 member 2 members … 9 members 10 or more members Points taken per second 1 2 9 10 3) Final Score The first guild to score exactly 1,000 points in the war seizes the Spot. In certain situations, however, the guild may not be able to gain any more points, like in the example below. Guilds My guild (1 member in the Spot) Guild A (1 member in the Spot) Guild B (2 members in the Spot) Guild C (1 member in the Spot) Score 999 999 995 850 If, like in this example, two or more guilds have gathered all the conditions to reach 1,000 points, their score will no longer increase. Instead, those guilds will need to gather all of their members inside the Spot in order to win. We should note that there’s still room for improvement in the point system, but we will keep you notified of any changes. 4) Protector Buff Guilds that succeed in seizing a Spot will receive a special Protector Buff that boosts their members’ combat abilities. Not only that, the more wars a guild manages to keep hold of a Spot, the more intense the effects of the buff will be. Strategic Bosses Territory Wars have one more tactical element to them: boss monsters. During the war, a powerful boss monster will appear, which guild members can defeat in order to receive temporary beneficial effects. These boss monsters can make a big difference in the amount of points you earn or take, becoming an important part of your guild’s strategy. We do, on the other hand, understand that there could be aspects about this feature we haven’t fully predicted, so we’re open to adjusting any rules necessary to make the system as fair as possible. The Rewards Winning the Territory Wars and securing a Spot is certainly worth a generous reward. After every period of war, guilds that succeeded in seizing a Spot will receive a set percentage of the amount of Market fees they paid during the past week. This prize is delivered in the form of items to the Guild Storage. Again, this a feature we are still polishing. Any changes we make to the rewards should be announced separately.
Greetings Saviors. Today we would like to address the topic of add-ons. It is our understanding that a large number of our players are currently using add-ons. With a big update like [Re:Build], add-ons become obsolete and even cause issues with the game as reported by the many of you through the tickets. This is why we thought it would be helpful to let our players know of some of the issues that are caused by add-ons and provide instructions for a clean installation in order to resolve the related issues. Some Issues know to be caused by Add-ons - Players not being able to add new skills to the Quickslot. - The issue where players click on a button in the game UI and getting no response. - Players' silver count missing a comma and the 1's being replaced by the letter i's in the silver amount display. How to Perform a Clean Installation of TOS STEP 1. Uninstall Tree of Savior from Steam by right-clicking on Tree of Savior in your Steam's library and clicking 'Uninstall...' from the dropdown menu. STEP 2. Locate the directory in which your Tree of Savior game is installed. By default, it should be C:₩Program Files (x86)₩Steam₩steamapps₩common₩TreeOfSavior STEP 3. Delete the TreeOfSavior game folder from its installed location. STEP 4. Reinstall Tree of Savior through Steam and enjoy the game. IMPORTANT - Add-on managers may not do the job in removing the installed add-ons completely. - Deleting only the Addon folder in the TreeOfSavior directory will not remove the installed add-ons completely. - Verifying the integrity of game files through Steam will do nothing to remove the installed add-ons.
Greetings, Saviors! There's no friends like the Assisters! Assisters are here to join the savior's adventure in ToS! Complete the Assister quest to get an Assister of your own and receive chat emojis along with the rewards! Event Period FROM the scheduled maintenance on June 2, 2020 TO the scheduled maintenance on June 30, 2020 Who Can Participate - All users How to Participate 1. Receive the Assister Quest from the [Kedora Alliance] Geraldasia in Klaipeda. 2. Clear the quest ‘Alongside Assisters(5)’ during the event period and receive items from the inventory. (Once per team) Event Rewards - Attribute Point 10,000(14 days) x2 (Can be stored in team storage/Cannot trade) - Emotion Package : Maru (3 types) x3 (Can be stored in team storage/Cannot trade) - Maru (3 types) chat emoji is registered when used. - Assister Card Album : Select x4 : Only 1 of the 5 cards can be chosen and obtained. - Assister Card Album : ALL x1 : Obtain 5 Assister cards. Important - Assiter quests can also be continued after the event period but the rewards will not be given. - The registered Assisters are shared between teams and can be used in all characters. - The following emojis are registered when using [Emotion Package : Maru (3 types)]:
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (February 13, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.