Greetings, Saviors! This Halloween, you can go trick-or-treating in Klaipeda! Simply head out to the event NPC for a set of Odd Candies you can exchange for different rewards. Dress up to the occasion for even more treats! Event Period FROM the scheduled maintenance on October 24, 2017 TO the scheduled maintenance on November 21, 2017 Who Can Participate - Characters of all levels How to Participate STEP 1. In the city of Klaipeda, ask the Halloween Kupole for your Halloween treats. The Kupole will give your team 30 Odd Candies, but you can get an extra 10 Odd Candies if your character is wearing a Halloween item! - To receive the additional 10 Odd Candies, your character must be equipping at least one of the following Halloween items: Vampire Costume, Glow-in-the-Dark Skeleton Costume, Jack-o’-Lantern Helmet, Bat Wings, Spider Web Wings. - [UPDATED]This also includes last Halloween's "Pumpkins and Cube" event item: Jack-O-Lantern Hair Ornament STEP 2. Talking to the event NPC will automatically earn you the title of “Happy Halloween”, which you can add under your team name to celebrate the spooky season. - This title cannot be traded, but it can be transferred via Team Storage. STEP 3. Return to the Halloween Kupole every day for another batch of Odd Candies! You can receive 30 Odd Candies per day, per team. Again, remember that characters dressed for the season can get an extra 10 Odd Candies every day! STEP 4. Talk to the Scaredy Scarecrow in Klaipeda to exchange your Odd Candies for one of the following rewards! - Blessed Shard Box (100 Odd Candies) - Halloween Box* (300 Odd Candies) - Attribute Points Box Rank A (500 Odd Candies) - Attribute Points Box Rank S (1,000 Odd Candies) - Bear Eyemask (6,000 Odd Candies) *Halloween Box Items (1 random item per box) - Halloween Firecracker x5 - Odd Candy x50 - Odd Candy x100 - Odd Candy x300 - Title: Dungeon Creeper - Commemorative Note x1 [displays a commemorative image] - EXP Tome (14 Days) x1 - Goddess Sculpture (14 Days) x1 - Old Enhancement Card x1 - Enchant Scroll (14 Days) x1 - Golden Anvil x1 - LV 10 Gem Abrasive x1 Important - Odd Candies cannot be traded but they can be transferred via Team Storage. - Odd Candies will be automatically deleted after the event period has ended. - EDITED: The Happy Halloween cannot be traded or transferred via Team Storage.
Greetings, Saviors! Following the results of last month’s ping test for [SA] players to determine a new region for the server (currently located in North America), we have decided to move Silute back to South America with a server relocation maintenance later this week. Maintenance is expected to take place on April 19-20, 2017. The exact schedule details will be published soon in a separate announcement, so make sure to keep an eye on our News page. Note that this maintenance is NOT a server transfer, meaning we will not be transferring teams from one server to another. The maintenance will not change any aspects about your team, items, etc. so if you are playing in [SA] Silute, you will not have to take special measures before the maintenance. Simply be aware of the time when the maintenance begins (again, look for a future announcement with schedule details). Thank you.
Greetings, Saviors! As the Resistance prepares to take over the Astral Tower, General Lhamin is pushing for immediate action against Head of the Schaffenstar Ignas. The Masters are worried that this tension could escalate into a war between anti-Ignas factions, and it’s the Falconer Master’s duty to keep the communication going between the two parties. Event Period FROM the scheduled maintenance on September 4, 2018 TO the scheduled maintenance on September 18, 2018 Who Can Participate - Characters of level 30 and above How to Participate STEP 1. Look for the Falconer Master near the Wings of Vaivora in the city of Klaipeda. You will see him appear every hour at 00 and 30 minutes (server time), for a duration of 10 minutes only. STEP 2. Ask the Falconer Master what you can do to help. The Master is using carrier hawks to deliver messages between the factions, and he needs you to defeat monsters in the assigned areas to ensure that the hawks remain safe from enemy attacks. STEP 3. Complete your monster-hunting mission and return to the Falconer Master to receive Attribute Points: 100 x2! According to your situation, the Master may also want to give you an additional assignment that you can complete for special rewards. STEP 4. Succeed in completing the Falconer Master’s additional assignment and receive Astral Tower Hero Cube x1, a box that contains one of the following random items. - Golden Anvil (14 Days) x1 - Silver Anvil (14 Days) x1 - Goddess’ Blessed Gem x1 - Blessed Shard x1 - Raid Portal Stone x1 - Enchant Scroll (14 Days) x1 - Attribute Points: 500 x1 - Attribute Points: 1000 x1 - EXP Tome (14 Days) x2 - Instanced Dungeon Multiply Token (14 Days) x1 - Instanced Dungeon Reset Voucher (14 Days) x1 STEP 5. Complete 7 missions from the Falconer Master and receive the Astral Tower Hero Armband! You can receive this Armband one time per team. Important - Participation in this event is limited to one time per day, per team. - Your daily participation count goes up by 1 when you accept the first mission. - Missions will not be automatically canceled before complete them, and the Falconer Master NPC will remain in Klaipeda while you have a mission in progress and after you complete the mission. - The Carrier Hawk Whistle is an event item provided for you to use in additional assignments. Your character must have it in their inventory in order for the assignment to be complete. - If you receive an additional assignment and interact with the Falconer Master before completing it, the assignment will be automatically canceled and you will not receive its corresponding reward. - The Falconer Master NPC will no longer appear in Klaipeda after the scheduled maintenance of September 18, 2018, so make sure to retrieve your rewards during the event period. - Goddess’ Blessed Gems, Blessed Shards and Raid Portal Stones obtained from this event are tradable and can be transferred via Team Storage. - All other event rewards are untradeable. Items with time limits (“14 Days”) are also not transferable via Team Storage. - Carrier Hawk Whistles and unused Astral Tower Hero Cubes will be automatically deleted one week after the end of the event.
Greetings. This is Tree of Savior Development Team. In this post, we would like to review the core objectives of 2019 Road Map and introduce our long-term goals. We selected “Social”, “Community”, “Casual” as keywords for the next development theme for Tree of Savior. In addition, we will work on the system stabilization as well. 2019 Road Map Core Objectives Review The keywords for 2019 were “Lag”, “Lateral Farming”, “Casualization”. First, we optimized the game by changing the battle calculation from the Interpreter type to Native Code type and solving the main bottleneck sections. This attempt resulted in improving calculation speed, which loads less stress on the server during the battle where a lot of multi-hit skills are used. Currently, we are under development for improving the battle calculation furthermore, along with improving the rendering speed of the client and the reformation for accurate movement synchronization. The reformation for the movement synchronization will change the TCP connection to the UDP connection, and it is about 90% completed. We will conduct several tests before we apply this reformation to the live server. Second is the Lateral Farming. We were aiming to provide a better approach to various items with less stress. Turned out that our approach was not successful. We believe that this result is due to the unbalance between the difficulty and the rewards, and the expensive price to customize the items. We are planning to improve this situation during 2020. The last, Casualization is still undergoing objective. The term Casualization does not necessarily mean easy contents. It means there is no fixed way to achieve a specific goal. We want you to achieve your goal whether you are in a party or guild or doing it alone, even if it takes longer than doing it as a group. We believe the current casual contents are successful as many Saviors are enjoying them, but the rewards from the Boruta are not as successful as the other casual contents. Therefore, we are planning to improve on the rewards from the Boruta in the future. Keyword 1. Social / Community We have been developing mainly on the systems and contents related to battle. We developed the Guild Housing on top of the battle, but it wasn’t satisfactory. We believe this dissatisfaction was due to lack of communication between the participants, which led to less party playing and satisfaction. We are planning to improve the Tree of Savior experience by providing housing and other contents for the communication element. 2. 2nd Archetype We are planning to develop brand new contents. We want to avoid too much action and enhance asynchronous multiplayer experience. We haven’t come up with specific content but we are thinking about defense mode, co-op survival, asynchronous competition, and team contents. We hope this new content will balance with the battle contents and relieve the fatigue in addition to new motivation and sense of accomplishment. We will write another post when this project becomes solid. Casual The idea of casual in us is to provide an opportunity with less limitation. We wish you can accomplish your goal even if it takes longer than accomplishing it in a party or guild. If you want to achieve your goal faster, you can do it as a party or guild. Our new Casual version Raids from previous updates diminished the burden to be in a party. We updated the Mercenary Badge Shop and Weekly Boss Raid in order to lessen the limitation to acquire the rewards from Boruta. We will update or add casual versions of contents which do not meet our idea of Casual Contents one by one. System Stabilization 1. Network Structure Reformation Tree of Savior is using TCP for the movement system. TCP uses a larger load than UDP, which makes it less suitable for accurate data transfer such as character movement. Therefore, we are reforming the network structure for the movement system with UDP. We are almost finished with this task, only some minor errors to fix before applying it to the live game. We expect this reformatting will fix a lot of asynchronous position and movement problems. 2. 64bit Migration Tree of Savior has been servicing for 4 years. The game is accumulating resources consistently. This increases the required system resource and the memory requirement for the game is almost at the maximum limit for the 32bit environment. We believe optimization within the 32bit system is also hitting the wall. Therefore, we are working on a migration to a 64bit system. The migration is about 70% done. We will do several stability tests when the migration is done and once the game is stable in a 64bit environment, we will apply it to the live game. Class 1. New Classes and Remakes There are 5 professions and 80 classes in Tree of Savior, sums up to 85 classes in one game. We are balancing the classes with patches, but more classes make the development and maintenance much more difficult. Also, we found that some classes are unsatisfactory in concept, performance, and data management. Therefore, we are thinking to reduce the development of new classes and remake the existing classes. We are currently undergoing analysis on sorting out which class to remake based on overall performance via statistics and data. The remake will keep the advantages and appeal and bridge the gap of the class. Some remakes could replace the class concepts, skills, and attributes to almost like new class. Also, there are less classes for the Archer and Scout profession than Swordsman, Wizard, and Cleric, so we are considering adding new classes for those two professions. 2. New Arts The purpose of the [Art] system is not only to improve the skill performance like [Enhanced Upgrade] but also to provide unconventional experience by applying another special effect, changing the property or visual, and altering the play style of the original class. We are planning to release 1 new Art per class (85 at the moment) throughout the entire year. 3. Balance Class balance is now our regular project as new classes and Arts are released. Our current main balance objective is to improve the weak points of classes, but we are also considering the improvement of usability. The usability is not simply meaning easy use. It includes all the rewards and fun and experience from various synergies between classes. If the class is considered difficult, such as hard to achieve synergy or it takes a long time to take effect, the reward will be more abundant. Item Supply We want to design various means to obtain an item so that you can acquire your wanted item from any content you play. Our ultimate goal is to give you as much choice as possible on how to obtain your desired item. You can choose to play various unwanted contents but it could save the required time and effort to acquire your desired item. Or, you can choose to play only your favorite contents: it will require you a little more time and effort than playing all contents, but you will eventually get what you want. Item Option Variation We will release special effects for the legend items in Episode 12. The legend items from Episode 12 will be 2 types, and each type will have its own special option. You should be able to choose the legend item with proper option for your desired content. The Set Stats will be either versatile or specialized. The versatile Set Stats will be less efficient than the specialized ones but can be used on all kinds of contents. The specialized Set Stats will be efficient to certain contents, but will show less efficiency in the other kinds of contents. Enhanced Social and Information Sharing We believe current battle focused systems and relatively weak community elements could limit the MMORPG Tree of Savior experience and we are looking for the improvement. We started with invigorating the Guild community, but it seems limited invigoration to the big guilds as the current system is concentrated on the battle and farming. Therefore, we are looking for ways to create a healthy community even if you are not part of a big guild but in a small group or targeting non-battle contents. 1. Private Lounge Currently we have only Guild Housing, but it is bound to the guild, governed by the guild, and operates as a guild meeting room. There’s a little sense of communication, but it requires to be part of a guild. We believe this is a limited communication element, so we are planning to implement the Private Lounge as a new center of communication at the individual level. The Private Lounge will be easy to enter. Various themes will be available and you may reposition or replace the furniture in your Private Lounge. You can promote your Persona Housing so that people can visit your lounge and begin communication with various people. ※ Please note that this is a concept screenshot. Any aspect in the image can be changed in the future. 2. Guild Objective Diversification We believe that the current guild objective is focused on battle due to the Guild Quest rewards, such as GTW and Boruta. We think that these rewards are very intuitive, which ranks diverse guilds and commits polarization. We believe guilds which aim other than battle also deserve to grow into big guilds, so we are developing Guild Hangout based activities to attract Saviors of similar interest. We have crafting, trading, and non-battle achievements on the table. We will write another post once the development is on course. 3. Game Information Accessibility Enhancement We believe current information sharing is relying on the guild communication and out-game community. We think there should be much easier ways to gather information, therefore, we are developing an in-game system to provide information. This is to support both new and returning Saviors with appropriate introduction to the systems, contents, and history of the updates for character promotion and item farming. Also, we are planning to create an open party system where you can register a party for certain content and gather other Saviors to improve the current party gathering system within guild or by shout. Scenario Contents Improvement We are preparing contents related to the post-Episode 12 scenario and planning to release a portion of it as soon as possible. This will bring people around the Tree of Savior World and unveil some previously unsolved lores. 1. Improve Probability of the new Raid Scenario We are preparing a new raid similar to the Lepidoptera Junction from Episode 11. The related Class Master will request your help and involve more deeply with the content. We believe this will impress you and improve your experience with the story of the raid. 2. Orsha Renewal We will bring the Beholder for the next scenario. The new scenario will be held in the reformed Orsha and some quest regions. Upon the renewal of Orsha, we are preparing a reformation of the world map according to the Episodes. 3. Developing Scenario based on NPCs We will use NPCs more actively when developing new contents or quests. Especially the Goddesses you can encounter only in the quests or the wandering Tel Harsha will join the scenario and events. <Tel Harsha, the keeper of Irredian Shelter> Thank you for reading the 2020 Tree of Savior Development Road Map. ※ Please note that all contents, concepts, values, and plans from this post may change in the future.
Greetings Saviors, The maintenance has ended and you will now have access to the game servers. Greetings Saviors, We are planning on having temporary maintenance for the Klaipeda, Orsha and Silute servers due to certain server-side issues. Please refer to the details below. Time : [EDT] 07:50 ~ 08:10 a.m. June 14th, 2016 We apologize for the inconvenience you may have experienced due to the sudden temporary maintenance.
Greetings Saviors! On June 1, 2021, We have a few updates on the client. This is about the details, so please refer to this posting before playing TOS:) Selects the version of Client when executing the Game - Provides both 32bit and 64 bit at the same time for stability. - If it's hard to play the game due to unexpected problems at 64bit, please choose 32 bit to play. Operating System(OS) Bit Client Version 32Bit user Automatically executes the previous 32bit client. 64Bit user - When clicking [Start Game], it starts with 64bit client. If you want to play with 32bit client, please click [Start 32bit Version] on the bottom. - ‘Automatically start the last selected version’ function is added. If you check on the function, the previously selected version's client automatically starts after 3 seconds the window pops up. - If you uncheck the 'Automatically start the last selected version' within 3 seconds and click Start Client, the auto play function turns off from the next execution. - If it's hard to play the game due to unexpected problems at 64bit, please choose 32 bit to play. Automatically selects DirectX according to the PC - DirectX version is automatically executed according to whether the graphic card supports the DX 11. - Graphic card that does not support DX11 is executed by DX9 version, graphic card that supports DX11 will be executed by DX 11 version. How to check on the Bit of Operating System(OS) - Can be checked via the route as follows depending on the Windows version Operating System(OS) Route Windows XP or below (98, ME, XP) This PC - Properties - Basic - System (If there is 64, it is 64bit and if not, 32bit) Windows 7, Windows Vista Control Panel - System and Security - System - System Type (32bit Operating System, or 64bit Operating System) Windows 10 Control Panel - System and Security - System - System Type (32bit Operating System, or 64bit Operating System) About Windows 7 - When an update for KB2670838, KB2999226 from Windows Update is not processed, DX9 version will be executed even when using the DX11. - If DX9 is executed in Windows 7 & DX11 graphic card environment, please process the Windows Update. [Platform update for Windows 7 (KB2670838)] https://www.microsoft.com/download/details.aspx?id=36805 [Windows 7 update for x64 based system (KB2999226)] https://www.microsoft.com/download/details.aspx?id=49093 64Bit & DirectX11 Related Issue - If you have any issues related to the 64bit & DirectX11, please submit us a ticket. We will do our best so that this update can be securely set to provide the best environment to play the game. Thank you.
Greetings, Saviors! Today we bring you another round of answers from the dev team about the ‘Plans for Combat System Changes’ post. Please keep your questions and suggestions coming in [this thread] for the next Q&A session! Rank Reset Q1. If I’m a Templar, will I need to transfer the position of guild master to someone else or disband the guild to reset my rank? A1. Yes. We know it’s not the most convenient solution, but you will have to transfer the position of guild master or leave the guild in order to reset your rank. We want to continue to work on improving the rank reset system while taking into account the issue of Templar guild masters. Q2. What happens if I don’t immediately advance into higher ranks and just leave my character as it is after the rank reset? A2. After you reset your rank, you receive rank-up cards that can restore your EXP to the rank you had before the reset. If you choose not to use these cards, you can still keep playing the game to increase your EXP and advance ranks the way you would normally do. There’s no advantage in saving the rank-up cards, however, since they can only take your character up until the rank you had before the reset. Also, you won’t be able to reset your character’s rank if you still have any rank-up cards left over from the previous rank reset. Q3. What if I was a Kannushi before the reset and want to advance into Kannushi again after the reset? A3. We mentioned last time that players who have advanced into hidden classes will not have their hidden class advancement requirements reset. To become a Kannushi, however, you will still need to use Switch Gender again after the reset. Q4. Can I only reset one of my characters each day? Or only once during the rank reset event? A4. During the reset event, you will be able to reset you rank, stats and skills one time per day, per character. This means that, during the event, you can reset all your characters on the same day if you wish, but to reset one or more of them again you will have to wait until the next day. Stats and Skill Attack Q5. If I wait until Circle 3 to start increasing my skill levels, will that make the skills stronger? A5. No. The performance of skills will be proportional to the skill level; the timing at which you rank up will not have an effect on it. Q6. How will the use of single- and multi-hit skills change according to item stat boosts and the enemy’s defense? A6. Because damage will be calculated on a division system, a single-hit skill with 500% attack and a five-hit skill with 100% attack, for example, will offer the same basic damage. However, you’ll also have to consider additional property attack factors and buffs, which can change the way in which single- and multi-hit skills are used. An enemy with high defense will likely take a toll on your damage, but since additional attack factors and buffs are calculated as true damage (independently from the enemy’s defense), skills which hit multiple times can turn out more advantageous. Miscellaneous Q7. Since the effects of the Glass Mole Card are based on the attack of the main weapon, we barely get to see any effect in the subweapon. Will this be improved, too? A7. Yes, with the new combat system changes, the effects of the Glass Mole Card will apply to subweapons as well. Q8. When is Rune Caster going to be patched? A8. There are still a few Rune Caster improvements we want to implement that unfortunately were a little pushed back by the plans for the new combat system changes. We will introduce them in a future patch though, so stay tuned! Q9. I’m worried about players using the rank reset event to abuse the Varnalesa and Lettuce items, since they can just advance into a class that can get those items to purchase them in large quantities, then reset into their actual desired class. A9. We have no plans to keep players from resetting into another class after advancing into Alchemist to purchase herbs. We’re in the process of readjusting the performance, cooldown time, etc. of all herbs and potions, however, so keep that in mind.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for November 29th, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (January 8, 2019). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.