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New Event: Harvest Festival

Greetings, Saviors! We have a new event coming up to celebrate Thanksgiving and set the mood for the holiday season. Read below to find out how to participate. 1. Event Period - From: scheduled maintenance on November 15, 2016 - To: scheduled maintenance on December 6, 2016 2. How to Participate - Receive an event Seed from the Event Notice Board. You can receive a maximum of one per day. - Use the Seed to receive its buff effects or plant it to grow yourself a prize.   a) Seed buff effects (if used): +2 speed movement and +25% EXP gains for 1 hour   b) Growing a prize (if planted): plant the Seed in one of the locations mentioned in this notice and a random prize will be ready to harvest after 1 hour - Event seeds can be planted in the following maps: Shaton Farm, Tenants' Farm, Myrkiti Farm, Greene Manor 3. Important - Participation in this event is limited to characters of levels 50 and above. - Event Seeds will be deleted after the event period has ended. - Planted seeds will be automatically deleted during every scheduled maintenance. - Planted prizes can be collected by anyone as soon as they are ready to be harvested. Please note that you alone will be responsible for keeping your harvest safe as we will not be providing help with lost harvests.

Announcement
November 14th, 2016
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2020 Developer Road Map

Greetings. This is Tree of Savior Development Team.    In this post, we would like to review the core objectives of 2019 Road Map and introduce our long-term goals. We selected “Social”, “Community”, “Casual” as keywords for the next development theme for Tree of Savior. In addition, we will work on the system stabilization as well.   2019 Road Map Core Objectives Review   The keywords for 2019 were “Lag”, “Lateral Farming”, “Casualization”.      First, we optimized the game by changing the battle calculation from the Interpreter type to Native Code type and solving the main bottleneck sections. This attempt resulted in improving calculation speed, which loads less stress on the server during the battle where a lot of multi-hit skills are used. Currently, we are under development for improving the battle calculation furthermore, along with improving the rendering speed of the client and the reformation for accurate movement synchronization. The reformation for the movement synchronization will change the TCP connection to the UDP connection, and it is about 90% completed. We will conduct several tests before we apply this reformation to the live server.    Second is the Lateral Farming. We were aiming to provide a better approach to various items with less stress. Turned out that our approach was not successful. We believe that this result is due to the unbalance between the difficulty and the rewards, and the expensive price to customize the items. We are planning to improve this situation during 2020.    The last, Casualization is still undergoing objective. The term Casualization does not necessarily mean easy contents. It means there is no fixed way to achieve a specific goal. We want you to achieve your goal whether you are in a party or guild or doing it alone, even if it takes longer than doing it as a group. We believe the current casual contents are successful as many Saviors are enjoying them, but the rewards from the Boruta are not as successful as the other casual contents. Therefore, we are planning to improve on the rewards from the Boruta in the future.    Keyword 1. Social / Community   We have been developing mainly on the systems and contents related to battle. We developed the Guild Housing on top of the battle, but it wasn’t satisfactory. We believe this dissatisfaction was due to lack of communication between the participants, which led to less party playing and satisfaction.  We are planning to improve the Tree of Savior experience by providing housing and other contents for the communication element.    2. 2nd Archetype We are planning to develop brand new contents. We want to avoid too much action and enhance asynchronous multiplayer experience. We haven’t come up with specific content but we are thinking about defense mode, co-op survival, asynchronous competition, and team contents. We hope this new content will balance with the battle contents and relieve the fatigue in addition to new motivation and sense of accomplishment. We will write another post when this project becomes solid.   Casual   The idea of casual in us is to provide an opportunity with less limitation. We wish you can accomplish your goal even if it takes longer than accomplishing it in a party or guild. If you want to achieve your goal faster, you can do it as a party or guild. Our new Casual version Raids from previous updates diminished the burden to be in a party. We updated the Mercenary Badge Shop and Weekly Boss Raid in order to lessen the limitation to acquire the rewards from Boruta. We will update or add casual versions of contents which do not meet our idea of Casual Contents one by one.      System Stabilization   1. Network Structure Reformation   Tree of Savior is using TCP for the movement system. TCP uses a larger load than UDP, which makes it less suitable for accurate data transfer such as character movement. Therefore, we are reforming the network structure for the movement system with UDP. We are almost finished with this task, only some minor errors to fix before applying it to the live game. We expect this reformatting will fix a lot of asynchronous position and movement problems.    2. 64bit Migration   Tree of Savior has been servicing for 4 years. The game is accumulating resources consistently. This increases the required system resource and the memory requirement for the game is almost at the maximum limit for the 32bit environment. We believe optimization within the 32bit system is also hitting the wall. Therefore, we are working on a migration to a 64bit system. The migration is about 70% done. We will do several stability tests when the migration is done and once the game is stable in a 64bit environment, we will apply it to the live game.    Class   1. New Classes and Remakes   There are 5 professions and 80 classes in Tree of Savior, sums up to 85 classes in one game. We are balancing the classes with patches, but more classes make the development and maintenance much more difficult. Also, we found that some classes are unsatisfactory in concept, performance, and data management. Therefore, we are thinking to reduce the development of new classes and remake the existing classes.    We are currently undergoing analysis on sorting out which class to remake based on overall performance via statistics and data. The remake will keep the advantages and appeal and bridge the gap of the class. Some remakes could replace the class concepts, skills, and attributes to almost like new class. Also, there are less classes for the Archer and Scout profession than Swordsman, Wizard, and Cleric, so we are considering adding new classes for those two professions.   2. New Arts   The purpose of the [Art] system is not only to improve the skill performance like [Enhanced Upgrade] but also to provide unconventional experience by applying another special effect, changing the property or visual, and altering the play style of the original class. We are planning to release 1 new Art per class (85 at the moment) throughout the entire year.    3. Balance   Class balance is now our regular project as new classes and Arts are released. Our current main balance objective is to improve the weak points of classes, but we are also considering the improvement of usability. The usability is not simply meaning easy use. It includes all the rewards and fun and experience from various synergies between classes.      If the class is considered difficult, such as hard to achieve synergy or it takes a long time to take effect, the reward will be more abundant.   Item Supply   We want to design various means to obtain an item so that you can acquire your wanted item from any content you play. Our ultimate goal is to give you as much choice as possible on how to obtain your desired item. You can choose to play various unwanted contents but it could save the required time and effort to acquire your desired item. Or, you can choose to play only your favorite contents: it will require you a little more time and effort than playing all contents, but you will eventually get what you want.    Item Option Variation   We will release special effects for the legend items in Episode 12. The legend items from Episode 12 will be 2 types, and each type will have its own special option. You should be able to choose the legend item with proper option for your desired content.    The Set Stats will be either versatile or specialized. The versatile Set Stats will be less efficient than the specialized ones but can be used on all kinds of contents. The specialized Set Stats will be efficient to certain contents, but will show less efficiency in the other kinds of contents.     Enhanced Social and Information Sharing   We believe current battle focused systems and relatively weak community elements could limit the MMORPG Tree of Savior experience and we are looking for the improvement. We started with invigorating the Guild community, but it seems limited invigoration to the big guilds as the current system is concentrated on the battle and farming.    Therefore, we are looking for ways to create a healthy community even if you are not part of a big guild but in a small group or targeting non-battle contents.    1. Private Lounge   Currently we have only Guild Housing, but it is bound to the guild, governed by the guild, and operates as a guild meeting room. There’s a little sense of communication, but it requires to be part of a guild. We believe this is a limited communication element, so we are planning to implement the Private Lounge as a new center of communication at the individual level.   The Private Lounge will be easy to enter. Various themes will be available and you may reposition or replace the furniture in your Private Lounge. You can promote your Persona Housing so that people can visit your lounge and begin communication with various people.      ※ Please note that this is a concept screenshot. Any aspect in the image can be changed in the future.   2. Guild Objective Diversification   We believe that the current guild objective is focused on battle due to the Guild Quest rewards, such as GTW and Boruta. We think that these rewards are very intuitive, which ranks diverse guilds and commits polarization.    We believe guilds which aim other than battle also deserve to grow into big guilds, so we are developing Guild Hangout based activities to attract Saviors of similar interest. We have crafting, trading, and non-battle achievements on the table. We will write another post once the development is on course.    3. Game Information Accessibility Enhancement   We believe current information sharing is relying on the guild communication and out-game community. We think there should be much easier ways to gather information, therefore, we are developing an in-game system to provide information. This is to support both new and returning Saviors with appropriate introduction to the systems, contents, and history of the updates for character promotion and item farming.    Also, we are planning to create an open party system where you can register a party for certain content and gather other Saviors to improve the current party gathering system within guild or by shout.    Scenario Contents Improvement   We are preparing contents related to the post-Episode 12 scenario and planning to release a portion of it as soon as possible. This will bring people around the Tree of Savior World and unveil some previously unsolved lores.    1. Improve Probability of the new Raid Scenario   We are preparing a new raid similar to the Lepidoptera Junction from Episode 11. The related Class Master will request your help and involve more deeply with the content. We believe this will impress you and improve your experience with the story of the raid.    2. Orsha Renewal   We will bring the Beholder for the next scenario. The new scenario will be held in the reformed Orsha and some quest regions. Upon the renewal of Orsha, we are preparing a reformation of the world map according to the Episodes.    3. Developing Scenario based on NPCs   We will use NPCs more actively when developing new contents or quests. Especially the Goddesses you can encounter only in the quests or the wandering Tel Harsha will join the scenario and events.    <Tel Harsha, the keeper of Irredian Shelter>   Thank you for reading the 2020 Tree of Savior Development Road Map.   ※ Please note that all contents, concepts, values, and plans from this post may change in the future.   

Developer's Blog
April 8th, 2020
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Scheduled Maintenance for January 8, 2019

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (January 8, 2019). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
January 7th, 2019
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[EDITED] Scheduled Maintenance for October 24, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (October 24, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
October 24th, 2017
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64Bit & DirectX11 Update Announcement

Greetings Saviors!   On June 1, 2021, We have a few updates on the client.  This is about the details, so please refer to this posting before playing TOS:)       Selects the version of Client when executing the Game   - Provides both 32bit and 64 bit at the same time for stability. - If it's hard to play the game due to unexpected problems at 64bit, please choose 32 bit to play. Operating System(OS) Bit Client Version 32Bit user Automatically executes the previous 32bit client. 64Bit user - When clicking [Start Game], it starts with 64bit client. If you want to play with 32bit client, please click [Start 32bit Version] on the bottom.   - ‘Automatically start the last selected version’ function is added. If you check on the function, the previously selected version's client automatically starts after 3 seconds the window pops up.   - If you uncheck the 'Automatically start the last selected version' within 3 seconds and click Start Client, the auto play function turns off from the next execution. - If it's hard to play the game due to unexpected problems at 64bit, please choose 32 bit to play.       Automatically selects DirectX according to the PC   - DirectX version is automatically executed according to whether the graphic card supports the DX 11. - Graphic card that does not support DX11 is executed by DX9 version, graphic card that supports DX11 will be executed by DX 11 version.       How to check on the Bit of Operating System(OS)   - Can be checked via the route as follows depending on the Windows version Operating System(OS)  Route Windows XP  or below (98, ME, XP) This PC - Properties - Basic - System (If there is 64, it is 64bit and if not, 32bit) Windows 7, Windows Vista Control Panel - System and Security - System - System Type (32bit Operating System, or 64bit Operating System) Windows 10 Control Panel - System and Security - System - System Type (32bit Operating System, or 64bit Operating System)       About Windows 7    - When an update for KB2670838, KB2999226 from Windows Update is not processed, DX9 version will be executed even when using the DX11. - If DX9 is executed in Windows 7 & DX11 graphic card environment, please process the Windows Update.   [Platform update for Windows 7 (KB2670838)] https://www.microsoft.com/download/details.aspx?id=36805   [Windows 7 update for x64 based system (KB2999226)] https://www.microsoft.com/download/details.aspx?id=49093       64Bit & DirectX11 Related Issue   - If you have any issues related to the 64bit & DirectX11, please submit us a ticket.       We will do our best so that this update can be securely set to provide the best environment to play the game. Thank you.

Announcement
June 1st, 2021
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[UPDATED/COMPLETE] Scheduled Maintenance for November 29th, 2016

Greetings, Saviors!We would like to announce the details of our weekly maintenance for November 29th, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
November 29th, 2016
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[UPDATE] TP Shop Special Premium Packages

Greetings, Saviors! We’re getting ready to release a new set of three special premium item packages in our TP Shop. Check them out below!   Sale Period FROM the scheduled maintenance on February 19, 2019 TO the scheduled maintenance on March 12, 2019 Wake Up Growth Package 198 TP Max. 3 packages per team - Unique Support Weapon Box x1 - Unique Support Weapon +11 Enhancement Voucher x1 - Unique Support Weapon Stage 5 Transcendence Voucher x1 - Lv2 Settlement Support Potion x30 - Lv15 Basic Condensed HP Potion x200 - Lv15 Basic Condensed SP Potion x200 - Attribute Points: 10,000 x5 - Token x1 - Recipe - HP Potion (1 Day)* x3 - Recipe - SP Potion (1 Day)* x3 * Use this recipe and Elixir of HP/SP Recovery x20 to craft a potion (1 Day) that restores 40% of your HP/SP instantly, then 40% more every 2 seconds for the next 11 seconds (cooldown 20 seconds). Wake Up Enhancement Package (UPDATED[1]) 358 TP Max. 1 package per team - Silver Anvil x10 - Golden Anvil x5 - [Lv 390] Unique Enchant Jewel x5 - [Lv 1] Unique Enchant Jewel x5 - [Lv 380] Stage 8 Transcendence Voucher x1 - Recipe - HP Potion (1 Day)* x3 - Recipe - SP Potion (1 Day)* x3 * Use this recipe and Elixir of HP/SP Recovery x20 to craft a potion (1 Day) that restores 40% of your HP/SP instantly, then 40% more every 2 seconds for the next 11 seconds (cooldown 20 seconds). [1] Players who received an incorrect amount of items due to a difference between the UI text and the actual composition of the package will be compensated with the remaining items via Message Box. Wake Up All-in-One Package 556 TP Max. 1 package per team - Wake Up Growth Package x1 - Wake Up Enhancement Package x1 - Widnium Fragment* x3 (bonus) - Recipe - HP Potion (7 Days)** x1 - Recipe - SP Potion (7 Days)** x1 *Take these fragments to Blacksmith Teliavelis in Fedimian and exchange them for Diamond Anvil (14 Days) x1. ** Use this recipe and Elixir of HP/SP Recovery x180 to craft a potion (7 Days) that restores 40% of your HP/SP instantly, then 40% more every 2 seconds for the next 11 seconds (cooldown 20 seconds). Important - All items included in the packages can be transferred via Team Storage, but not traded with other players. - The Diamond Anvil obtained from Blacksmith Teliavelis will reduce 1 Potential if the attempt fails, but your item’s enhancement value will not be reduced. If your item is at 0 Potential, however, the item will be destroyed if the attempt fails. - Unused Diamond Anvils will be automatically deleted on March 12, 2019.

Event
February 19th, 2019
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New Regional Guild Battle Format

Greetings, Saviors! First, we know that it came as a rude surprise when we rather suddenly removed Guild Battles without proper prior notice, and for that we would like to apologize. This had to do with a few reasons, mainly issues related to stability and the rewards. We felt that we were not able to stabilize Regional Guild Battles at a satisfactory rate, and that the rewards should be more about honor and showing off your guild's victories in a way that is recognizable to other players. However, we know that many players still enjoy the contents, and we would like to see them return. As such, we would like to announce that we are bringing back Regional Guild Battles [next week], but in a different format. Since we are still working on ironing out the kinks, we will avoid any automation that might cause more issues. Also, we will be continuously analyzing the data and feedback from the new seasons in order to improve playability. The major differences will be as follows:  1. Regional Guild Battles will be open for 3 weeks with intervals between each season. 2. There will be 2 Regional Guild Battle sessions per day. 3. There will be major changes in the rewards, as TP will no longer be provided as reward.     The rewards will be provided to the relevant guild’s members individually via GM message to the postbox.    Below are the rewards planned to be given after the first season. They will be usable until the next season ends, after which they will be deleted.    Please note that later seasons may have different rewards. A. First Place (per guild member, per region) ► Regional Guild Battle Armband (1st Place) : Covers the wearer and the surrounding area with a sparkling effect.  ► Paper Box : A box for your character to sit in. Use it when you need attention. ► Potion of the Victor : +100 Physical & Magical Attack, +80 Attack Speed, +1 Movement Speed. Not usable in TBL & Regional Guild Battles. B. Second Place (per guild member, per region) ► Regional Guild Battle Armband (2nd Place) : Covers the wearer with a sparkling effect. ► Paper Box : A box for your character to sit in. Use it when you need attention. ► Potion of the Victor : +100 Physical & Magical Attack, +80 Attack Speed, +1 Movement Speed. Not usable in TBL & Regional Guild Battles. C. Third Place (per guild member, per region) ► Regional Guild Battle Armband (3rd Place) : Has no special effect besides looking pretty. ► Paper Box : A box for your character to sit in. Use it when you need attention. ► Potion of the Victor : +100 Physical & Magical Attack, +80 Attack Speed, +1 Movement Speed. Not usable in TBL & Regional Guild Battles. We’re looking forwards to seeing who will manage to get the very first ‘shiny’ accessory items in Tree of Savior. Which guild do you think will manage to come out on top in the new Guild Battle format? Let us know what you think about the new seasonal system and rewards.

Developer's Blog
February 24th, 2017
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Ep 13 : New Contents, System and System Adjustments

Greetings, Saviors. This is Tree of Savior Developer Team.    This posting is the 3rd part of the Ep.13 Update, which is about New Contents, System and System Adjustments.     1st : Episode 13 : Scar of Fate 2nd : New Classes and Class Adjustments 3rd : New Contents, System and System Adjustments     1. Res Sacrae System   New equipment Slot [Res Sacrae]       With the update of Episode 13, new equipment slot will be added and the new item Res Sacrae will be able to equip. Res Sacrae is ranked as Goddess, which is one rank higher than the Legend rank.      Liberate Res Sacrae skill will be automatically learned when equipping the Res Sacrae, and the savior can show intensive power periodically by using Liberate Res Sacrae skill. Under Liberate Res Sacrae status, the appearance of weapon equipped and effect changes according to the level of Res Sacrae, and consumes resource called RP continuously.       RP is a permanent consuming resource which does not recover automatically and needs item which can be obtained via contents’ reward for supplement. As there are difficulties to use Liberate Res Sacrae skill, it is designed to have high performance so that it can be the final strike to turn the table in the critical time.     Acquisition and Development of Res Sacrae Equipment     Res Sacrae can be obtained via quest which is processed when the character level is 450 or above, and it is a developing item that will share the Journey with the saviors.       Res Sacrae provides all stats as the main ability and the increase value of all stats increases according to the level.   Res Sacrae has three sockets for equipping Res Sacrae Gem. Each socket can be equipped with one of the three Res Sacraes, Cyan Gem, Magenta Gem, Black Gem, which will have a different effect on the main body of the Res Sacrae.   Res Sacrae Gem Effect Cyan Gem Effect that activates only once when casting Liberate Res Sacrae skill Decides the amount of RP when casting Liberate Res Sacrae skill Magenta Gem Effect that applies during the Liberate Res Sacrae Decides the amount of RP consuming per second during Liberate Res Sacrae Black Gem Increases the character’s ability when equipping to the Res Sacrae  Applies at all time even when the Liberate Res Sacrae is not used     Because the Res Sacrae Gem also has a variety of individual items within the categories of Cyan Gem, Magenta Gem, Black Gem, it can be equipped on the Res Sacrae by the Savior’s choice and create synergy with each other.   Each Res Sacrae Gem has a level that can be developed, and the effect increases accordingly. Lots of resources are needed to develop the Res Sacrae Gem, but Res Sacrae Level Transfer function will be provided for minimizing sunk cost according to the level increase so that the level can be transferred to other Res Sacrae Gem without burden of expenses.   To maximize the effect of Res Sacrae, not only the level up of Res Sacrae is needed but to enhance and loot for the right Res Sacrae that fits the character’s concept is needed.      Res Sacrae Contents and Reward   As the Res Sacrae system and equipment is planned to be added, the Res Sacrae Contents which can develop the Res Sacrae will also be added. Res Sacrae content consists of Res Sacrae Dungeon and Res Sacrae Quest. Res Sacrae Gem and Breath of Power can be obtained when clearing those contents.      Res Sacrae Dungeon The Res Sacrae dungeon consists of the Res Sacrae Dungeon: Auto-match and Res Sacrae Dungeon: Challenge Mode, and the relevant information can be checked via Contents Status Board (F10). You can enter the Res Sacrae Dungeon via Guard NPC in towns, and the specific equipment requirements such as level need to be met.   ▲ Patterns and new maps will be added periodically to the Res Sacrae Dungeon.   Res Sacrae Gem Enhancement Material and various Res Sacrae Gem can be received as a reward, and Rare Res Sacrae Gem which can be obtained only in Res Sacrae Dungeon is also prepared. Res Sacrae Dungeon: Auto-match which is low difficulty, and the Res Sacrae Dungeon: Challenge Mode which has higher difficulty and reward will be the new main contents that every savior needs.   Res Sacrae Quest   Res Sacrae Quest consists of quests that can be proceeded repeatedly and can be checked via a separate tab from the Quest window (F5).  Res Sacrae Quests are organized to help saviors easily achieve the quest goals through commonly played contents, and consists of Title Quest and Subquests, which can have rewards when clearing each content.    The reward for Title Quest can be obtained even when clearing part of the Subquests. Breath of Power, the basic reward of Res Sacrae Quest is used to level up the Res Sacrae.       2. Equipment Item Upgrade Expand   Vaivora Weapon Level Expansion   Maximum level of Vaivora Weapon will be expanded to Lv.4.     Vaivora Level can be increased by Transmutation. Level 3 gives you a similar improvement in ability as existed, and level 4 gives you the option to additionally enhance one of the skills from the regarding class. Some Vaivora weapon adds other additional effects than the specific skill.     Equipment status item or item extracted by item can be registered to the main material and sub-material which will be used as material, and the part that ‘2 identical Vaivora equipment of the same level is needed’ is as equal as the Lv.2 Transmutation.   For the Transmutation from Lv.3, the Concentrated Vaivora Transmutator and silver is needed. Concentrated Vaivora Transmutator can be crafted by adding a primary raid reward item to the Existing Vaivora Transmutator(name is expected to be changed).   Basically, Transmute value increases by 1 from one Transmutation and upgrades to the next level when reaching the maximum Transmute value. If the luck follows, the value can be increased by 2 with low chance, and you can even reach the maximum Transmute value at once if you get really lucky.       Transmute value remains as the elemental property of the Vaivora item, the value preserves in the case of extracting with Ichor or equip/unequip as Legend Item, and Market trade.      Goddess’/Demon God’s Armor Level Expansion   Maximum level of Goddess’/Demon God’s Armor will be expanded to Lv.3   It can be increased by the Transmutation as the weapon, and the part that basic item and item extracted by the ichor can be registered to the main material and sub-material is also the same.      For sub-material of Transmutation, identical Goddess’/Demon God’s Armor of the same level is needed, and the Blessed Transmutator and Silver are needed for Transmutation material. The difference between the Vaivora weapon is the material of Transmutation.    Transmute value increases by 1 from one Transmutation and upgrades to the next level when reaching the maximum Transmute value. If the luck follows, the value can be increased by 2 with low chance, and you can even reach the maximum Transmute value. Transmute value remains as the elemental property of the Vaivora item, the value preserves in the case of extracting with Ichor or equip/unequip as Legend Item, and Market trade.      Basic Ark Maximum Level Expansion and New Ark Added   The maximum level of Ark - STR, Ark - INT, Ark - SPR, Ark - DEX which can be obtained per character from the episode quest will be expanded to Lv.10. Ark- Healing Wave, which can be used by Healer will be newly added.       Team Common Attribute     Common Attribute which applies to all characters possessed in the team will be added.   Types of Team Common Attribute begin with basic abilities such as STR, INT or composition similar to Item Random Stats such as Critical Rate, second abilities of Block type, etc. The ability needed for the whole team member can be supplemented by improving the Common Attribute, and the material for the improvement is Attribute, same as the character.       3. Reputation System and Contents   Reputation System and how to use - Reestablishment of Kingdom Reconstruction The kingdom's reconstruction team, which dreams of rebuilding the kingdom by human power, was founded with the aim of helping humans rise again with their own beliefs and beliefs about each other, focusing on their faith in the lost goddesses. The Kingdom Reconstruction is an organization that seeks to rebuild the kingdom by the hands of the human, founded by the goal of humans who endured the end with faith in the lost goddesses, to stand again with their own beliefs and trust about each other. Members of the Kingdom Reconstruction have been dispatched to disaster sites and conflict zones in the scattered kingdom to try to resolve the problem.   Kingdom Reconstruction, like the Kedoran Merchant Alliance, is a descendant of those who has devoted themselves for the well-being of the kingdom and its people in the dark rather than to the surface of history, and they are looking forward to meeting with the Saviors, who are the witnesses of their reverence.   About the Reputation System   Reputation system can be used from the Reputation tab in the Character Information window[F1]. Clear the quests from the Kingdom Reconstruction NPC in each areas of Episode 13 to increase the Reputation of the area, and change the collected Reputation into rewards from the Reputation Shop.     Following Goddess and Goddess Card   Open the following Goddess tab by completing a certain amount of the new episodes.   Equip the Goddess Cards that can be purchased from the Reputation Shop in the Following Goddess tab and although it takes effort to obtain the item, the effect is promising.     After opening the reputation of the new area of Episode 13, you will be able to obtain a variety of rewards, including special items, personal housing items, and new costumes that can only be purchased in the Reputation Shop according to the Reputation Rate.       4. Content Changes   Challenge Mode added in the New Areas, Division Singularity Changes   Challenge Mode will be added in the new areas of Episode 13, and the entrance portal of Challenge Mode: Division Singularity will be transferred to areas of Episode 13.   Maximum Character level will be expanded with the Episode 13: Scar of Fate update, and the Lv3 Vaivora Weapon or Lv2 Goddess’/Demon God’s Armor will drop by a low chance along with the original Vaivora Weapons in the Challenge Mode/Division Singularity of the new area.     Challenge Mode / Division Singularity Auto Match     Auto Match is added to Challenge Mode and Challenge Mode: Division Singularity.   Auto Match from by clicking [Enter] in the Challenge Mode Auto Match of Contents Status Board(F10). Entry Count is shared with the Challenge Mode in normal fields, and can enter together with a maximum of 2 party members.   There are 3 areas in Challenge Mode Auto Match and each area has an entry level and requirement in equipment. There’s only 1 area in Division Singularity Auto Match, and also has an entry level and requirement in equipment.   Area Character Level Main Weapon Armor Accessory Ark Seal Area 1 361 ~ 399 Unique Lv. 350 or above Unique Lv. 350 or above - - - Area 2 400 ~ 450 Legend Lv. 400 or above/ Equip Fixed Ichor/ Transcendence Stage 5 or above Legend Lv. 400 or above/ Equip Fixed Ichor/ Transcendence Stage 5 or above  Equip Unique  Accessory Lv. 300 or above Equip Ark (except Ark-Dummy) Equip Seal Area 3 450~  Legend Lv. 440 or above/  Equip Vaivora Ichor/  Transcendence Stage 5 or   above  Legend Lv. 440 or above/  Equip Fixed Ichor/  Transcendence Stage 5 or  above  Equip Unique   Accessory Lv. 300 or  above (2020 Botanic  Accessory available) Equip Ark Lv.3 or above (except Ark-Dummy) Equip Seal ▲ Entry Condition of Challenge Mode Auto Match   Area Character Level Main Weapon Armor Accessory Ark Seal Set Option Division Singularity 450 ~ Legend Lv. 440 or above/ Equip Vaivora Ichor/  Transcendence Stage 8 or above Legend Lv. 440 or above/ Equip Fixed Ichor Lv. 400 or above/ Transcendence Stage 8 or above Equip Legend Accessory Lv. 350 or above Equip Ark Lv.5 or above (except Ark- Dummy) Equip Boruta Seal Required ▲  Entry Condition of Division Singularity Auto Match   There is only 1 stage instead of 7 in Challenge Mode Auto Match, and monster spawns more quickly than the Challenge Mode in the field. In Auto Match, you can select the buff that can aid in the place of the class missing in the party, and the difficulty will be set according to the entry condition.   In Challenge Mode Auto Match, when the amount of damage given by my character is lower than a certain ratio of the total damage given by the party, less silver will be given as a reward. Healing Class can choose to carry out a gimmick that allows giving damage with healing skills, and it is difficult for a support only class to receive a maximum silver reward in Challenge Mode Auto Match. Changing(swap, remove) the equipment during content and usage of skill scroll will be limited in Auto Match.   You can clear the Challenge Mode in the normal field with the party members of your choice as before. The stages are adjusted from 7 to 5 stages and the time limit per stage is reduced. Also, 1% of silver will be limited from obtaining per 1 level gap if the character is above lv. 11 from the level of the field. Challenge Mode in the normal field will also be applied in the areas of Episode 13.   A monster's buff gimmick will be added to both Challenge Modes, which will be disadvantageous to characters who do not actually play by themselves, and the total playtime is shortened. Total Silver given as a reward will be reduced.   Division Singularity in Auto Match and field will also differ as above.     Dimensional Collapse Point Changes     Dimensional Portals will now only be created in the new areas. Sage Envoy NPC that provides Dimensional Portal Scrolls will also be placed in the new area.     Field Drop Items Added   You will now be able to obtain contents voucher such as Challenge Mode Entry Voucher (3 Days, Cannot be shared by Team) and various Legend Raid Entry Voucher (3 Days, Can be shared by Team) by a low chance when hunting monsters with a level gap within 20 in the field. When you’ve spent all your entry count and mercenary badge exchange count, you will be able to achieve additional entry count by hunting in the field.     Tutorial/Guide Reorganization   Each system that used to provide content guidance such as Tutorial and Help will be reorganized. Through this, we will provide opportunities for new saviors to learn about the existing system when they first encounter the Tree of Savior and continue to reorganize it. In addition, if a new system or content is added, the goal is to provide information within the game according to the update or game guide on the official website.   To that end, the development team will integrate the game guide with the tutorial guide and the tutorial mission. (The existing Help will not be removed and will continue to be added/adjusted.)   The tutorial guide provides you with a guide that helps you play games from basic functions of games that you need to play to processing information of high-grade requirements such as Seal, Ark, and Ichor Extraction. Like the original help system, this will be guided to the savior at the appropriate time during gameplay, and you can check it again at any time.     The tutorial mission is hands-on content that, when it requires more information and experience to fully utilize the system and content, this will be given in quest form to be completed and rewards will be given. Like the Tutorial Guide, his will be guided to the savior at the appropriate time during gameplay, and tutorial items and equipment are prepared for the Tutorial Mission only.     The development team will continue to add and update tutorial guides and missions on new systems, content, or changes to assist the saviors in their smooth gameplay.       5. Giltine Raid and Guild Quest added   Demonic Sanctuary [Party Raid]   Demonic Sanctuary, new Boss Raid for Party will be added.         Giltine stands in front of the savior who arrived at Divine Sanctuary to prevent chaos. This Giltine is only a vision created by Chaos, and although its power does not reach Giltine's original power, it is threatening enough to the Savior.     Demonic Sanctuary is a 5 member party raid that can be entered from Demonic Sanctuary Portal at Pradzia Temple. You can enter the raid both with selected party members or by Auto Match.     You can obtain Ectonite, an item used to charge RP (Res Sacrae Point) by clearing Demonic Sanctuary.   You can obtain Enhancement Ingredient of Res Sacrae Gem or Res Sacrae Gem in normal mode (not Auto Match) additionally by chance, and a rare Res Sacrae Gem or Legend Giltine Card ingredient that can only be obtained in Demonic Sanctuary by a low chance. (You need Legend Boruta Card in order to craft Legend Giltine Card and the level of the Boruta Card used as an ingredient is transferred without any loss.)   Battle in Demonic Sanctuary [Guild Quest]   Demon God Giltine appears in Guild Quest, Blockade Battle.   Guilds that seized 1 or more Guild Territory can enter the new blockade battle, like the Battle in Sulivinas Lair. Guilds that did not seize any territory can proceed with the content by normal guild quests.   Maximum of 15 players can participate in Battle in Demonic Sanctuary. Both Blockade Battles can be preceded by a single guild per week, but each guild member can only choose to enter one battle, either Battle in Sulivanis Lair or Battle in Demonic Sanctuary. The ranking is recorded separately according to the clear time of each blockade battle, and a corresponding reward is given.     Rewards of Battle in Demonic Sanctuary are equal to battle in Sulivinas Lair other than a Battle in Demonic Sanctuary only reward box.       ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applied to the live server.  

Developer's Blog
January 29th, 2021