Greetings, Saviors!We would like to announce the details of our weekly maintenance for (May 11, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Hello, Saviors. We regret to say that our Founder's Pack : Exclusive Access 3 product has been temporarily taken down from sales due to abuse and exploit. This product will be available again once we resolve the bot issues. Thank you for your continued support. Sincerely, IMC Staff
<Item developers P&Y> As soon as I entered their office, the sounds of voices in heated discussion mixed with the keyboard clicks of overzealous typers filled my ears. A lively workspace with numbers and formulas flashing from screen to screen and empty energy drinks littered from desk to desk. Amongst this chaos, I could find today’s interviewees, P & Y, aka. the Doppel Glasses. Recent developments -- including the Combat System Changes -- seem to have put an extra toil (and an extra spotlight) on them. Despite all this, after offering me a seat, I had their undivided attention and my interview began. Yuri: Item Farming. The core of RPGs. It’s quite addictive, don't you think? Sometimes item farming, itself, becomes my own personal short-term goal outside of the normal activities in the game. But how this work exactly? To answer these questions I go to you, our item developers P and Y. P&Y: Hey, how’s it going. :) Yuri: Good, good! So farming for items, making my character stronger, defeating bosses are all experiences we have while playing RPGs. But today, I brought some questions about DPK. Our Saviors are looking forward to your answers. Y: Sure, ask away. Yuri: So let's start with the first one: what exactly is DPK? And why do we have it? Y: Top-down would be a more precise term than drop-per-kill for our game. The reason why we chose this system, rather than DPK, is because if we simply did DPK the worst case scenario would be players hunting for a single item for as long as one or even two months. That’s the downside. To prevent this from happening, with our new system we can at least guarantee that the item will drop. Yuri: So, this means people don't need to pray to the great RNGesus? As a gamer, I think this is a thoughtful concept, but my questions don’t end here. Our Saviors are also interested in the recent adjustments. We’ve received a lot, and I mean A LOT, of feedback that the drop rate is worse than before. Care to comment? P: Yes, there have been some adjustments to item values. We manage the item rate by considering both the players' feedback and the real numbers in the game. In other words, we take into consideration comments from the community and compare them with the in-game logs. If item drop rates need to be changed, then we change them. And, yes, it is true that the drop number has become higher but, when looking at the data, the actual drop rate has increased about 50%. For example, in the previous formula... let's say DPK is 500. This means you must kill 500 monsters to get an item. But with the new formula, each time you kill a monster starting from 1/500, the drop chances increase. Also, the previous system was a little unfair, no? If Player A is trying to get an item from a monster with a 500 DPK rate and they get to 499 kills, but Player B comes along and kills the last one… Well, Player B gets the item and all of Player A's hard work is put to waste. We want to avoid this problem with the new system. Yuri: That’s great to hear. So, what can we expect about the future of this top-down formula? Is it set in stone or will there be a few more changes? Y: Oh, the general structure is going to stay, but we are also going to grant players new ways to acquire items. These items will become available through new content rather than just by killing monsters. This will give players easy and convenient access to certain items. Yuri: I see. I see. Then can you tell me – when does this top-down system reset? P: Haha! When the item drops, of course! :D Yuri: Ah-ha! I almost forgot that this top-down system is all about counting. Well then, is it bound user-wise? Or map-wise? Y: It’s a secret but… it's bound map-wise. For example, if there is a monster with 500 DPK on Map Z and User A kills 100 monsters on channel 1 while User B kills 100 monsters on channel 2, both players have a 1/300 chance of an item drop. Yuri: So this would be the last thing to ask about, plans! What can you tell us about that? P: One of the things we can tell you about is the new material shop system we're considering. You'll probably see them in future events. In this type of shop, you can purchase materials that you need for your recipe. Yuri: So there will be a special kind of shop to do this. P: Right; the list of items sold will be random and it will periodically resupply the products, too. But this will be bound to your account, not a character. Yuri: And the list of items is different for each player? P: I'm afraid not. All players will have the same list, of course. Also, the shop will not sell core items like Practonium but something like all the xxx~niums, shells which require a certain amount of farming but gives user low motivation. and that kind of stuff to cut down the effort of farming for an item. Yuri: Since this is a shop, I think asking for the price is also important. P: Items in these shops will be available for silver. Since this shop is for events, the price is not going to be that expensive. Also, we will coordinate our efforts with iToS staffs to decide when the shops should be reset and how much the items should cost. Yuri: I see. When can we expect to see this in the game? P: We're still ironing out the details. We cannot tell you the exact date at this moment, but we will see this gets updated as soon as possible. Yuri: I understand. Can you tell us what the main reasoning is behind these improvements, so users can have an idea of the direction you're aiming for? P: Our main goal is to relieve the stress of obtaining drop items and also improve convenience for the players. Yuri: Alright, well I think those are all of my questions. Thank you for today's interview. Short, sweet, and to the point. I think it will give our Saviors a general ideal of our new item formula. P&Y: We are looking forward to show off more interesting items to the players. We would be love to talk about that in the future.
Greetings, Saviors! If you can’t get enough of scary stuff, get ready for this revamped edition of Survival Instinct! Survive the terrifying mission bosses and get to the Treasure Chest before your time is up! No skills, no attacks – only your instincts can save you. Event Period FROM the scheduled maintenance on November 7, 2017 TO the scheduled maintenance on November 28, 2017 Who Can Participate - Characters of level 100 and above How to Participate STEP 1. Head over to your nearest Event Notice Board to enter the ‘Curse of the Doll’ event mission. You can enter the mission up to 2 times per day, per character (+1 extra entry is allowed for Token users). STEP 2. Inside the mission, your maximum HP drops to 1 and you become unable to use skills or attacks, meaning your only way to survive is by escaping the ruthless boss monsters that roam the area. STEP 3. Your goal in the event mission is to advance through the map until you reach the Treasure Chest and clear the mission, all within a 10-minute time limit! STEP 4. Once you reach the Treasure Chest, retrieve your reward – the Cursed Doll Cube – to complete the mission. If you’re in a gutsy bunch and all 5 party members retrieve the Cursed Doll Cube, each player in the party will receive one additional Cube! STEP 5. That’s not all! You can go back to the Event Notice Board and receive even more rewards according to your total number of missions cleared! Each of these rewards can only be received once per team, so make sure to receive them with the correct character. 5 Missions = x4 EXP Tome (14 Days) 10 Missions = x8 EXP Tome (14 Days) 15 Missions = Golden Anvil (14 Days) 20 Missions = Diamond Anvil (14 Days) Cursed Doll Cube Rewards Each cube drops one of the following random rewards: - Attribute Points: 500 - Enchant Scroll - Settlement Support Potion - Advanced Gem Abrasive: 14 Days - Keista Restoration Potion Lv4 - Instanced Dungeon Reset Voucher: 14 Days - Fortune Cookie Important - All event reward items are untradeable. - Cursed Doll Cubes are untradeable, but they can be transferred via Team Storage. - Reward items with expiration times (“14 Days”) will start counting down as soon as they are received in your inventory. - The ‘Curse of the Doll’ mission ends when your character becomes incapable of combat or when the 10-minute limit is reached. - If the mission ends before you reach the Treasure Chest, you will not be eligible for its rewards.
※ IMPORTANT: Please note that your character must be above level 40 to use this content.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (June 7, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! Starting this December 12, seasoned players of TOS are getting a set of new prizes every day for 28 days straight! Don’t second-guess your chance at winning a month’s supply of Settlement Support Potions along with some special event gear, enhancement anvils, attribute points and much more! Event Period FROM the scheduled maintenance on December 12, 2017 TO the scheduled maintenance on January 9, 2017 Who Can Participate - Players of Team Level 2 and above How to Participate STEP 1. During the event period, destroy Tree Root Crystals for a chance to win Daily Guess Tickets. Every Tree Root Crystal you destroy can earn you one of these tickets. STEP 2. Once you've gathered enough Daily Guess Tickets, bring them to your nearest Event Notice Board and guess the Number of the Day! - The Number of the Day will be any number between 1 and 10, and it will vary every day from player to player. - Each guess will cost you one Daily Guess Ticket, so make sure to stock up. - After you've guessed the Number of the Day, you'll have to wait until the next day to guess again. STEP 3. Every time you guess the Number of the Day, your team's total correct guess count goes up by +1, allowing you to receive a Daily Guess Reward according to your team's number of correct guesses! - Each Daily Guess Reward will be automatically sent to the inventory of the character that makes the correct guess for the day, so make sure you're logged in with your desired character. STEP 4. You can also use Daily Guess Tickets to move to your city of choice and increase your movement speed for 20 seconds! Daily Guess Rewards Receive a new reward every time you increase your team’s total count of correct guesses! 1 = Savior's Top Voucher (14 Days) x1 AND Lv2 Settlement Support Potion x2 2 = Savior's Accessory Voucher (14 Days) x1 AND Lv2 Settlement Support Potion x2 3 = Savior's Bottom Voucher (14 Days) x1 AND Lv2 Settlement Support Potion x2 4 = Savior's Accessory Voucher (14 Days) x1 AND Lv2 Settlement Support Potion x2 5 = Savior's Boots Voucher (14 Days) x1 AND Lv2 Settlement Support Potion x2 6 = Savior's Accessory Voucher (14 Days) x1 AND Lv2 Settlement Support Potion x2 7 = Savior's Gloves Voucher (14 Days) x1 AND Lv2 Settlement Support Potion x2 8 = Lv2 Settlement Support Potion x2 AND [Event] Token: 1 Day x1 9 = Lv2 Settlement Support Potion x2 AND Goddess Sculpture (14 Days) x2 10 = Lv2 Settlement Support Potion x2 AND Instance One Entry Voucher (14 Days) x1 11 = Lv2 Settlement Support Potion x2 AND Warp Scroll (14 Days) x2 12 = Lv2 Settlement Support Potion x2 AND Instanced Dungeon Multiply Token (14 Days) x1 13 = Lv2 Settlement Support Potion x2 AND Fortune Cookie x5 14 = Lv2 Settlement Support Potion x2 AND Lv 2 Keista Restoration Potion x20 15 = Lv2 Settlement Support Potion x2 AND Enhancement Card: 500 (14 Days) x1 16 = Lv2 Settlement Support Potion x2 AND [Event] Token: 1 Day x1 17 = Lv2 Settlement Support Potion x2 AND Goddess Sculpture (14 Days) x2 18 = Lv2 Settlement Support Potion x2 AND Instance One Entry Voucher (14 Days) x1 19 = Lv2 Settlement Support Potion x2 AND Warp Scroll (14 Days) x2 20 = Lv2 Settlement Support Potion x2 AND Attribute Points: 500 x1 AND Silver Anvil (14 Days) x1 21 = Lv2 Settlement Support Potion x2 AND Instanced Dungeon Multiply Token (14 Days) x1 22 = Lv2 Settlement Support Potion x2 AND Fortune Cookie x5 23 = Lv2 Settlement Support Potion x2 AND Lv 2 Keista Restoration Potion x20 24 = Lv2 Settlement Support Potion x2 AND [Event] Token: 1 Day x1 25 = Lv2 Settlement Support Potion x2 AND Goddess Sculpture (14 Days) x2 26 = Lv2 Settlement Support Potion x2 AND Instance One Entry Voucher (14 Days) x1 27 = Lv2 Settlement Support Potion x2 AND Warp Scroll (14 Days) x2 28 = Lv2 Settlement Support Potion x2 AND Attribute Points: 1,000 x1 AND Golden Anvil (14 Days) x1 - Use the Savior's Vouchers to obtain an event equipment item (30 Days) of your choice. NOTE: Equipment items obtained through Savior's Vouchers can be equipped by characters of level 100 and up. They cannot be enhanced, transcended, added sockets or equipped on Companions. Important - Players eligible for this event (Team Level 2 and above) cannot participate in the Rookie Savior Event. - Participation in this event is counted on a per-team basis. Each correct guess adds up to your total team count, and you can only make one correct guess per day, per team. - Daily Guess Rewards mistakenly collected with the wrong character cannot be refunded. Make sure you receive each Daily Guess Reward with the correct character. - You can check your team's total correct guess count at any Event Notice Board. - Items with time limits cannot be moved via Team Storage and they will begin to count down as soon as they are received in your character’s inventory. - Daily Guess Tickets will be automatically deleted after the end of the event period.
Greetings, Saviors! Valentine's Day is here~ Craft boxes of Valentine Chocolates and help a friend conquer the heart of her beloved for a roster of sweet, sweet rewards in our new Valentine’s Day event. See below to find out how to participate. 1. Event Period - From: scheduled maintenance on February 14, 2017 - From: scheduled maintenance on March 7, 2017 2. How to Participate - Go to Klaipeda or Orsha cities and purchase a recipe for Valentine Chocolates from the Girl in Love (she will be near the Wings of Vaivora NPC). Recipes can be purchased for 1,000 Silver each. There is no limit to the number of recipes you can purchase, but only characters of levels 50 and up can purchase them and participate in the event. - Defeat the final bosses in instanced dungeons and missions to obtain ingredients for the chocolates. Chocolate ingredients can ONLY be obtained from final bosses in instanced dungeons, mercenary missions and the Former Fantasy Library. Chocolate ingredients CANNOT be obtained from bosses in guild raids, Earth Tower, Saalus Convent missions or field bosses. - You will need one of each ingredient to craft a box of Valentine Chocolates: - Recipe - Valentine Chocolates x1 - Cocoa Powder x1 - Refined Sugar x1 - Whipping Cream x1 - Chocolate Mold x1 - Give the completed Valentine Chocolates to the Girl in Love. Every time you deliver a box of Valentine Chocolates, she will reward you with a Gift Cube containing a random prize. - Also, after reaching a certain number of total Valentine Chocolate boxes given to the Girl in Love, you will also receive special Chocolate Cubes with extra gifts! 3. Gift Cube Rewards (one for every box of Valentine Chocolates) - Big Stamina Pill x1 - Highly Condensed HP Potion x2 - Highly Condensed SP Potion x2 - Movement Speed Potion x1 - Settlement Support Potion x1 - Superior Gem Abrasive (14 Days) x1 - Megaphone x1 - Warp Scroll (14 Days) x1 - Instanced Dungeon Reset Voucher (14 Days) x1 4. Chocolate Cube Rewards (counted by the total of Valentine Chocolates) 1 box = Soul Crystal (14 Days) x10 6 boxes = Keista Restoration Potion Lv1 x10 11 boxes = EXP Tome (14 Days) x4 16 boxes = Keista Restoration Potion Lv2 x10 21 boxes = Zemyna Necklace (14 Days) x1 26 boxes = Keista Restoration Potion Lv3 x10 31 boxes = Enchant Scroll (14 Days) x6 36 boxes = Keista Restoration Potion Lv4 x10 41 boxes = Old Enhancement Card x2 46 boxes = Silver Anvil (14 Days) x2 5. Important - Ingredient items are tradable. - Ingredient items and cubes received from this event will be deleted during the scheduled maintenance of March 7, 2017. - The total number of Valentine Chocolates given to the Girl in Love NPC are counted on a per-team basis. - Rewards obtained from giving Valentine Chocolates to the Girl in Love cannot be moved via Team Storage. - Rewards obtained from giving Valentine Chocolates to the Girl in Love will be automatically deposited in the inventory of the character that gives the chocolates. - Final bosses in the instanced dungeons and missions mentioned above will drop ingredient items whether defeated solo or in a party.
Greetings, Saviors! We have a new event coming up to celebrate Thanksgiving and set the mood for the holiday season. Read below to find out how to participate. 1. Event Period - From: scheduled maintenance on November 15, 2016 - To: scheduled maintenance on December 6, 2016 2. How to Participate - Receive an event Seed from the Event Notice Board. You can receive a maximum of one per day. - Use the Seed to receive its buff effects or plant it to grow yourself a prize. a) Seed buff effects (if used): +2 speed movement and +25% EXP gains for 1 hour b) Growing a prize (if planted): plant the Seed in one of the locations mentioned in this notice and a random prize will be ready to harvest after 1 hour - Event seeds can be planted in the following maps: Shaton Farm, Tenants' Farm, Myrkiti Farm, Greene Manor 3. Important - Participation in this event is limited to characters of levels 50 and above. - Event Seeds will be deleted after the event period has ended. - Planted seeds will be automatically deleted during every scheduled maintenance. - Planted prizes can be collected by anyone as soon as they are ready to be harvested. Please note that you alone will be responsible for keeping your harvest safe as we will not be providing help with lost harvests.