Greetings, Saviors. The Magic Association prepared a new Stamp Tour for the Saviors! Event Period FROM the scheduled maintenance on June 9, 2020 TO the scheduled maintenance on July 7, 2020 Who Can Participate - All users How to Participate STEP 1. Visit the Magic Association NPC in Klaipeda and Orsha and select the 'Participate in Stamp Tour' dialogue option to begin your TOS Stamp Tour. STEP 2. You will receive a Tour Journal when having participated in the event, which contains various missions you can complete to obtain rewards. STEP 3. The Stamp Tour Journal can be accessed by typing '/note' in the chat. You can also view the Help by clicking the ? button on the right side of the mission name. STEP 4. Complete the missions in the Journal. Additional weekly missions will be unlocked every Tuesday 06:00 EST. The completed missions will be highlighted in the Journal. Click the highlighted mission to receive the rewards. Stamp Tour Missions and Rewards Category Beginner Expert Master Growth Finish 1st Advancement Finish 3rd Advancement Reach Lv. 450 Rewards [Event] Class Change Voucher Lv. 3 (90 Days) x1 [Event] Class Change Voucher Lv. 4 (90 Days) x1 Skill+Attribute Reset Package (14 Days) [Event] Unidentified Mystic Tome x3 Adventure 1 Clear Episode 3 Clear Episode 7 Clear Episode 12 Rewards Goddess' Statue (14 Days) x10 Miracle Seeds (14 Days) x10 Lv15 Basic Condensed HP Potion x100 Lv15 Basic Condensed SP Potion x100 [Lv. 420] Stage 10 Transcendence Scroll x1 Adventure 2 Explore a map 100% 20 times Complete over 50 Collections Interact with all Statue of Goddess Zemyna: Rewards Basic Warp Scroll x20 [Event] Attribute Points 10,000(14 Days) x3 [Event] Attribute Points 10,000(14 Days) x5 Enhancement 1 Carry equipment with +6 enhancement Identify unidentified items 30 times during Stamp Tour Carry equipment with 15 enhancement, 10 transcendence Rewards [Event] Enhancement Coupon: 100,000 Silver x10 [Event] Sandra's Detailed Magnifier x10 (Cannot Trade) [Event] Ruby Anvil x3 Enhancement 2 Transcend 1 time during Stamp Tour Re-identify equipment with level 430 or above 10 times during the Stamp Tour Extract Ichor from equipment with level 430 or above 3 times during the Stamp Tour Rewards [Event] Transcendence Stage 3 Scroll x1 [Event] Sandra's Detailed Magnifier x5 (Cannot Trade) [Event] Golden Ichor Extraction Kit x15 Silver Ichor Extraction Kit x30 Battle 1 Clear level dungeon 3 times during Stamp Tour Win TBL 3 times during Stamp Tour Clear Legend Raid 10 times during the Stamp Tour: - Tomb of the White Crow: Legend - Tomb of the White Crow: Legend Casual - Lepidoptera Junction: Casual - Lepidoptera Junction: Legend (Normal) - Lepidoptera Junction: Legend (Hard) Rewards Instanced Dungeon Reset Voucher (14 Days) x5 Instanced Dungeon Multiply Token x3 Mercenary Badge x8,000 Shining 9-Star Gem Abrasive x3 Battle 2 Clear Uphill Defense 3 times during Stamp Tour (All difficulties) Clear Uphill Defense 8 times during Stamp Tour (All difficulties) Clear Uphill Defense (Very Hard) 5 times during the Stamp Tour Rewards Mercenary Badge x1,000 Mercenary Badge x5,000 Mercenary Badge x10,000 Challenge 1 Clear Challenge Mode Stage 5 or above 3 times during Stamp Tour Clear Challenge Mode Stage 7 5 times during Stamp Tour Clear Dimensional Collapse Point Stage 10 3 times during the Stamp Tour Rewards Challenge Portal Scroll (14 Days) x3 Challenge Mode One Entry Voucher (14 Days) x3 Looting Chance : 500 (14 Days) x20 [Event] Golden Ichor Extraction Kit x5 Challenge 2 Clear Earth Tower 3 times during Stamp Tour Clear Hunting Grounds 10 times during Stamp Tour Give one hundred million or more accumulated damage in Weekly Boss Raid 3 times during Stamp Tour Rewards [Event] Attribute Points 10,000(14 Days) x1 [Event] Hunting Ground Accessory Selection Box x1 [Event] Attribute Points 10,000(14 Days) x10 Activity 1 Participate in Goddess' Grace 3 times during Stamp Tour Repair equipment 100 times from the town's blacksmith during Stamp Tour Use personal shops 200 times during the Stamp Tour Rewards [Event] Attribute Points 10,000(14 Days) x1 Superior Urgent Repair Kit x30 Pamoka Solution EXP 2x Voucher(14 Days) x5 ※ The Pamoka Solution EXP Vouchers do not stack with the Weekend Burning buff. Activity 2 Purchase item 1 time from the Market during Stamp Tour Draw gem 30 times Succeed in Fishing 200 times during the Stamp Tour Rewards Token: 1 Day [Event] Token: 7 Days [Event] Flamingo Fishing Rod x1 STEP 5. Once you've completed all missions including the weekly missions, talk to the Magic Association NPC to receive a special celebration box. The box contains the following items: - An exclusive title for the Stamp Tour - [Event] Attribute Points 10,000 (14 Days) x5 - [Event] Ruby Anvil x5 - [Lv. 420] Stage 10 Transcendence Scroll Important - Some enhancement missions will require you to have your inventory inspected by a Magic Association NPC. - Enhancement rewards can be received one at a time, which means you will have to have your inventory inspected multiple times when you have multiple items that meet the requirement for the mission in your inventory. - You can move the mouse over certain missions to view specific instructions on the mission tooltip. - Items obtained from the [Event] Hunting Ground Accessory Selection Box are NOT tradeable nor storable to the Team Storage. - All reward items, except for the Instance Multiplier Token (14 Days) and Basic Warp Scroll, cannot be traded but can be transferred via Team Storage. The mentioned items are not tradeable nor storable to the Team Storage. - Any unused special celebration boxes will be automatically removed during the scheduled maintenance on July 7, 2020.
Hello, Saviors. We regret to say that our Founder's Pack : Exclusive Access 3 product has been temporarily taken down from sales due to abuse and exploit. This product will be available again once we resolve the bot issues. Thank you for your continued support. Sincerely, IMC Staff
<Item developers P&Y> As soon as I entered their office, the sounds of voices in heated discussion mixed with the keyboard clicks of overzealous typers filled my ears. A lively workspace with numbers and formulas flashing from screen to screen and empty energy drinks littered from desk to desk. Amongst this chaos, I could find today’s interviewees, P & Y, aka. the Doppel Glasses. Recent developments -- including the Combat System Changes -- seem to have put an extra toil (and an extra spotlight) on them. Despite all this, after offering me a seat, I had their undivided attention and my interview began. Yuri: Item Farming. The core of RPGs. It’s quite addictive, don't you think? Sometimes item farming, itself, becomes my own personal short-term goal outside of the normal activities in the game. But how this work exactly? To answer these questions I go to you, our item developers P and Y. P&Y: Hey, how’s it going. :) Yuri: Good, good! So farming for items, making my character stronger, defeating bosses are all experiences we have while playing RPGs. But today, I brought some questions about DPK. Our Saviors are looking forward to your answers. Y: Sure, ask away. Yuri: So let's start with the first one: what exactly is DPK? And why do we have it? Y: Top-down would be a more precise term than drop-per-kill for our game. The reason why we chose this system, rather than DPK, is because if we simply did DPK the worst case scenario would be players hunting for a single item for as long as one or even two months. That’s the downside. To prevent this from happening, with our new system we can at least guarantee that the item will drop. Yuri: So, this means people don't need to pray to the great RNGesus? As a gamer, I think this is a thoughtful concept, but my questions don’t end here. Our Saviors are also interested in the recent adjustments. We’ve received a lot, and I mean A LOT, of feedback that the drop rate is worse than before. Care to comment? P: Yes, there have been some adjustments to item values. We manage the item rate by considering both the players' feedback and the real numbers in the game. In other words, we take into consideration comments from the community and compare them with the in-game logs. If item drop rates need to be changed, then we change them. And, yes, it is true that the drop number has become higher but, when looking at the data, the actual drop rate has increased about 50%. For example, in the previous formula... let's say DPK is 500. This means you must kill 500 monsters to get an item. But with the new formula, each time you kill a monster starting from 1/500, the drop chances increase. Also, the previous system was a little unfair, no? If Player A is trying to get an item from a monster with a 500 DPK rate and they get to 499 kills, but Player B comes along and kills the last one… Well, Player B gets the item and all of Player A's hard work is put to waste. We want to avoid this problem with the new system. Yuri: That’s great to hear. So, what can we expect about the future of this top-down formula? Is it set in stone or will there be a few more changes? Y: Oh, the general structure is going to stay, but we are also going to grant players new ways to acquire items. These items will become available through new content rather than just by killing monsters. This will give players easy and convenient access to certain items. Yuri: I see. I see. Then can you tell me – when does this top-down system reset? P: Haha! When the item drops, of course! :D Yuri: Ah-ha! I almost forgot that this top-down system is all about counting. Well then, is it bound user-wise? Or map-wise? Y: It’s a secret but… it's bound map-wise. For example, if there is a monster with 500 DPK on Map Z and User A kills 100 monsters on channel 1 while User B kills 100 monsters on channel 2, both players have a 1/300 chance of an item drop. Yuri: So this would be the last thing to ask about, plans! What can you tell us about that? P: One of the things we can tell you about is the new material shop system we're considering. You'll probably see them in future events. In this type of shop, you can purchase materials that you need for your recipe. Yuri: So there will be a special kind of shop to do this. P: Right; the list of items sold will be random and it will periodically resupply the products, too. But this will be bound to your account, not a character. Yuri: And the list of items is different for each player? P: I'm afraid not. All players will have the same list, of course. Also, the shop will not sell core items like Practonium but something like all the xxx~niums, shells which require a certain amount of farming but gives user low motivation. and that kind of stuff to cut down the effort of farming for an item. Yuri: Since this is a shop, I think asking for the price is also important. P: Items in these shops will be available for silver. Since this shop is for events, the price is not going to be that expensive. Also, we will coordinate our efforts with iToS staffs to decide when the shops should be reset and how much the items should cost. Yuri: I see. When can we expect to see this in the game? P: We're still ironing out the details. We cannot tell you the exact date at this moment, but we will see this gets updated as soon as possible. Yuri: I understand. Can you tell us what the main reasoning is behind these improvements, so users can have an idea of the direction you're aiming for? P: Our main goal is to relieve the stress of obtaining drop items and also improve convenience for the players. Yuri: Alright, well I think those are all of my questions. Thank you for today's interview. Short, sweet, and to the point. I think it will give our Saviors a general ideal of our new item formula. P&Y: We are looking forward to show off more interesting items to the players. We would be love to talk about that in the future.
Greetings, Saviors! New Weekends burning event is here! See the details and let's burn the June weekends in ToS! Event Period From the scheduled maintenance on June 1, 2020 To the scheduled maintenance on June 30, 2020 Who can Participate - All saviors How to Participate Step 1. Log-in to Tree of Savior on weekends (server time) during the event period. Step 2. FInd the event NPCs in Klaipeda, Fedimian, and Orsha and talk to them! * The map doesn't indicate the location of NPCs. Step 3. Play Tree of Savior with special buffs and benefits! The buffs and benefits of the month are as following: Friday Saturday Sunday 5 6 7 - EXP +100% - Class Points received +500% - Physical/Magic Attack +500 - Physical/Magic Defense +3000 - EXP +100% - Physical/Magic Attack +500 - Physical/Magic Defense +3000 - Looting Chance +1000 - EXP +100% - Physical/Magic Attack +500 - Physical/Magic Defense +3000 - Skill Cooltime, SP Consumption -90%(Instanced Dungeon/Mercenary Post) 12 13 14 - EXP +100% - Recover HP/SP +500, Movement Speed +2 every 10 seconds - Item re-identification 50% discount - EXP +100% - Recover HP/SP +500, Movement Speed +2 every 10 seconds - Even-numbered transcendence -50% - EXP +100% - Recover HP/SP +500, Movement Speed +2 every 10 seconds - EXP penalty exemption when enhancing Gems 19 20 21 - EXP +100% - Class Points received +500% - Physical/Magic Attack +500 - Physical/Magic Defense +3000 - EXP +100% - Recover HP/SP +500, Movement Speed +2 every 10 seconds - Looting Chance +1000 - EXP +100% - Recover HP/SP +500, Movement Speed +2 every 10 seconds - Fixes the cost of items for Unique Raid entry, Unique Raid rewards 2x (10 times per account) 26 27 28 - EXP +100% - Looting Chance +1000 - Recover HP/SP +500, Movement Speed +2 every 10 seconds - EXP +100% - Physical/Magic Attack +500 - Physical/Magic Defense +3000 - Anvil Enhancements Price -50% - EXP +100% - Recover HP/SP +500, Movement Speed +2 every 10 seconds - Looting Chance +1000 ※ Please note that the timeline will follow the server time(EST). Important - Please note that the buffs do NOT stack. If you receive Friday's buff at the end of the day and receive a new buff at the start of Saturday, Friday's buff will be removed and Saturday's buff will be applied. - The buffs will NOT automatically be granted to your character. You have to talk to the event NPC in order to receive the Weekend Burning Event benefits.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (May 11, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! Valentine's Day is here~ Craft boxes of Valentine Chocolates and help a friend conquer the heart of her beloved for a roster of sweet, sweet rewards in our new Valentine’s Day event. See below to find out how to participate. 1. Event Period - From: scheduled maintenance on February 14, 2017 - From: scheduled maintenance on March 7, 2017 2. How to Participate - Go to Klaipeda or Orsha cities and purchase a recipe for Valentine Chocolates from the Girl in Love (she will be near the Wings of Vaivora NPC). Recipes can be purchased for 1,000 Silver each. There is no limit to the number of recipes you can purchase, but only characters of levels 50 and up can purchase them and participate in the event. - Defeat the final bosses in instanced dungeons and missions to obtain ingredients for the chocolates. Chocolate ingredients can ONLY be obtained from final bosses in instanced dungeons, mercenary missions and the Former Fantasy Library. Chocolate ingredients CANNOT be obtained from bosses in guild raids, Earth Tower, Saalus Convent missions or field bosses. - You will need one of each ingredient to craft a box of Valentine Chocolates: - Recipe - Valentine Chocolates x1 - Cocoa Powder x1 - Refined Sugar x1 - Whipping Cream x1 - Chocolate Mold x1 - Give the completed Valentine Chocolates to the Girl in Love. Every time you deliver a box of Valentine Chocolates, she will reward you with a Gift Cube containing a random prize. - Also, after reaching a certain number of total Valentine Chocolate boxes given to the Girl in Love, you will also receive special Chocolate Cubes with extra gifts! 3. Gift Cube Rewards (one for every box of Valentine Chocolates) - Big Stamina Pill x1 - Highly Condensed HP Potion x2 - Highly Condensed SP Potion x2 - Movement Speed Potion x1 - Settlement Support Potion x1 - Superior Gem Abrasive (14 Days) x1 - Megaphone x1 - Warp Scroll (14 Days) x1 - Instanced Dungeon Reset Voucher (14 Days) x1 4. Chocolate Cube Rewards (counted by the total of Valentine Chocolates) 1 box = Soul Crystal (14 Days) x10 6 boxes = Keista Restoration Potion Lv1 x10 11 boxes = EXP Tome (14 Days) x4 16 boxes = Keista Restoration Potion Lv2 x10 21 boxes = Zemyna Necklace (14 Days) x1 26 boxes = Keista Restoration Potion Lv3 x10 31 boxes = Enchant Scroll (14 Days) x6 36 boxes = Keista Restoration Potion Lv4 x10 41 boxes = Old Enhancement Card x2 46 boxes = Silver Anvil (14 Days) x2 5. Important - Ingredient items are tradable. - Ingredient items and cubes received from this event will be deleted during the scheduled maintenance of March 7, 2017. - The total number of Valentine Chocolates given to the Girl in Love NPC are counted on a per-team basis. - Rewards obtained from giving Valentine Chocolates to the Girl in Love cannot be moved via Team Storage. - Rewards obtained from giving Valentine Chocolates to the Girl in Love will be automatically deposited in the inventory of the character that gives the chocolates. - Final bosses in the instanced dungeons and missions mentioned above will drop ingredient items whether defeated solo or in a party.
Greetings, Saviors! If you can’t get enough of scary stuff, get ready for this revamped edition of Survival Instinct! Survive the terrifying mission bosses and get to the Treasure Chest before your time is up! No skills, no attacks – only your instincts can save you. Event Period FROM the scheduled maintenance on November 7, 2017 TO the scheduled maintenance on November 28, 2017 Who Can Participate - Characters of level 100 and above How to Participate STEP 1. Head over to your nearest Event Notice Board to enter the ‘Curse of the Doll’ event mission. You can enter the mission up to 2 times per day, per character (+1 extra entry is allowed for Token users). STEP 2. Inside the mission, your maximum HP drops to 1 and you become unable to use skills or attacks, meaning your only way to survive is by escaping the ruthless boss monsters that roam the area. STEP 3. Your goal in the event mission is to advance through the map until you reach the Treasure Chest and clear the mission, all within a 10-minute time limit! STEP 4. Once you reach the Treasure Chest, retrieve your reward – the Cursed Doll Cube – to complete the mission. If you’re in a gutsy bunch and all 5 party members retrieve the Cursed Doll Cube, each player in the party will receive one additional Cube! STEP 5. That’s not all! You can go back to the Event Notice Board and receive even more rewards according to your total number of missions cleared! Each of these rewards can only be received once per team, so make sure to receive them with the correct character. 5 Missions = x4 EXP Tome (14 Days) 10 Missions = x8 EXP Tome (14 Days) 15 Missions = Golden Anvil (14 Days) 20 Missions = Diamond Anvil (14 Days) Cursed Doll Cube Rewards Each cube drops one of the following random rewards: - Attribute Points: 500 - Enchant Scroll - Settlement Support Potion - Advanced Gem Abrasive: 14 Days - Keista Restoration Potion Lv4 - Instanced Dungeon Reset Voucher: 14 Days - Fortune Cookie Important - All event reward items are untradeable. - Cursed Doll Cubes are untradeable, but they can be transferred via Team Storage. - Reward items with expiration times (“14 Days”) will start counting down as soon as they are received in your inventory. - The ‘Curse of the Doll’ mission ends when your character becomes incapable of combat or when the 10-minute limit is reached. - If the mission ends before you reach the Treasure Chest, you will not be eligible for its rewards.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (December 19, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings. This is Tree of Savior Development Team. In this post, we would like to review the core objectives of 2019 Road Map and introduce our long-term goals. We selected “Social”, “Community”, “Casual” as keywords for the next development theme for Tree of Savior. In addition, we will work on the system stabilization as well. 2019 Road Map Core Objectives Review The keywords for 2019 were “Lag”, “Lateral Farming”, “Casualization”. First, we optimized the game by changing the battle calculation from the Interpreter type to Native Code type and solving the main bottleneck sections. This attempt resulted in improving calculation speed, which loads less stress on the server during the battle where a lot of multi-hit skills are used. Currently, we are under development for improving the battle calculation furthermore, along with improving the rendering speed of the client and the reformation for accurate movement synchronization. The reformation for the movement synchronization will change the TCP connection to the UDP connection, and it is about 90% completed. We will conduct several tests before we apply this reformation to the live server. Second is the Lateral Farming. We were aiming to provide a better approach to various items with less stress. Turned out that our approach was not successful. We believe that this result is due to the unbalance between the difficulty and the rewards, and the expensive price to customize the items. We are planning to improve this situation during 2020. The last, Casualization is still undergoing objective. The term Casualization does not necessarily mean easy contents. It means there is no fixed way to achieve a specific goal. We want you to achieve your goal whether you are in a party or guild or doing it alone, even if it takes longer than doing it as a group. We believe the current casual contents are successful as many Saviors are enjoying them, but the rewards from the Boruta are not as successful as the other casual contents. Therefore, we are planning to improve on the rewards from the Boruta in the future. Keyword 1. Social / Community We have been developing mainly on the systems and contents related to battle. We developed the Guild Housing on top of the battle, but it wasn’t satisfactory. We believe this dissatisfaction was due to lack of communication between the participants, which led to less party playing and satisfaction. We are planning to improve the Tree of Savior experience by providing housing and other contents for the communication element. 2. 2nd Archetype We are planning to develop brand new contents. We want to avoid too much action and enhance asynchronous multiplayer experience. We haven’t come up with specific content but we are thinking about defense mode, co-op survival, asynchronous competition, and team contents. We hope this new content will balance with the battle contents and relieve the fatigue in addition to new motivation and sense of accomplishment. We will write another post when this project becomes solid. Casual The idea of casual in us is to provide an opportunity with less limitation. We wish you can accomplish your goal even if it takes longer than accomplishing it in a party or guild. If you want to achieve your goal faster, you can do it as a party or guild. Our new Casual version Raids from previous updates diminished the burden to be in a party. We updated the Mercenary Badge Shop and Weekly Boss Raid in order to lessen the limitation to acquire the rewards from Boruta. We will update or add casual versions of contents which do not meet our idea of Casual Contents one by one. System Stabilization 1. Network Structure Reformation Tree of Savior is using TCP for the movement system. TCP uses a larger load than UDP, which makes it less suitable for accurate data transfer such as character movement. Therefore, we are reforming the network structure for the movement system with UDP. We are almost finished with this task, only some minor errors to fix before applying it to the live game. We expect this reformatting will fix a lot of asynchronous position and movement problems. 2. 64bit Migration Tree of Savior has been servicing for 4 years. The game is accumulating resources consistently. This increases the required system resource and the memory requirement for the game is almost at the maximum limit for the 32bit environment. We believe optimization within the 32bit system is also hitting the wall. Therefore, we are working on a migration to a 64bit system. The migration is about 70% done. We will do several stability tests when the migration is done and once the game is stable in a 64bit environment, we will apply it to the live game. Class 1. New Classes and Remakes There are 5 professions and 80 classes in Tree of Savior, sums up to 85 classes in one game. We are balancing the classes with patches, but more classes make the development and maintenance much more difficult. Also, we found that some classes are unsatisfactory in concept, performance, and data management. Therefore, we are thinking to reduce the development of new classes and remake the existing classes. We are currently undergoing analysis on sorting out which class to remake based on overall performance via statistics and data. The remake will keep the advantages and appeal and bridge the gap of the class. Some remakes could replace the class concepts, skills, and attributes to almost like new class. Also, there are less classes for the Archer and Scout profession than Swordsman, Wizard, and Cleric, so we are considering adding new classes for those two professions. 2. New Arts The purpose of the [Art] system is not only to improve the skill performance like [Enhanced Upgrade] but also to provide unconventional experience by applying another special effect, changing the property or visual, and altering the play style of the original class. We are planning to release 1 new Art per class (85 at the moment) throughout the entire year. 3. Balance Class balance is now our regular project as new classes and Arts are released. Our current main balance objective is to improve the weak points of classes, but we are also considering the improvement of usability. The usability is not simply meaning easy use. It includes all the rewards and fun and experience from various synergies between classes. If the class is considered difficult, such as hard to achieve synergy or it takes a long time to take effect, the reward will be more abundant. Item Supply We want to design various means to obtain an item so that you can acquire your wanted item from any content you play. Our ultimate goal is to give you as much choice as possible on how to obtain your desired item. You can choose to play various unwanted contents but it could save the required time and effort to acquire your desired item. Or, you can choose to play only your favorite contents: it will require you a little more time and effort than playing all contents, but you will eventually get what you want. Item Option Variation We will release special effects for the legend items in Episode 12. The legend items from Episode 12 will be 2 types, and each type will have its own special option. You should be able to choose the legend item with proper option for your desired content. The Set Stats will be either versatile or specialized. The versatile Set Stats will be less efficient than the specialized ones but can be used on all kinds of contents. The specialized Set Stats will be efficient to certain contents, but will show less efficiency in the other kinds of contents. Enhanced Social and Information Sharing We believe current battle focused systems and relatively weak community elements could limit the MMORPG Tree of Savior experience and we are looking for the improvement. We started with invigorating the Guild community, but it seems limited invigoration to the big guilds as the current system is concentrated on the battle and farming. Therefore, we are looking for ways to create a healthy community even if you are not part of a big guild but in a small group or targeting non-battle contents. 1. Private Lounge Currently we have only Guild Housing, but it is bound to the guild, governed by the guild, and operates as a guild meeting room. There’s a little sense of communication, but it requires to be part of a guild. We believe this is a limited communication element, so we are planning to implement the Private Lounge as a new center of communication at the individual level. The Private Lounge will be easy to enter. Various themes will be available and you may reposition or replace the furniture in your Private Lounge. You can promote your Persona Housing so that people can visit your lounge and begin communication with various people. ※ Please note that this is a concept screenshot. Any aspect in the image can be changed in the future. 2. Guild Objective Diversification We believe that the current guild objective is focused on battle due to the Guild Quest rewards, such as GTW and Boruta. We think that these rewards are very intuitive, which ranks diverse guilds and commits polarization. We believe guilds which aim other than battle also deserve to grow into big guilds, so we are developing Guild Hangout based activities to attract Saviors of similar interest. We have crafting, trading, and non-battle achievements on the table. We will write another post once the development is on course. 3. Game Information Accessibility Enhancement We believe current information sharing is relying on the guild communication and out-game community. We think there should be much easier ways to gather information, therefore, we are developing an in-game system to provide information. This is to support both new and returning Saviors with appropriate introduction to the systems, contents, and history of the updates for character promotion and item farming. Also, we are planning to create an open party system where you can register a party for certain content and gather other Saviors to improve the current party gathering system within guild or by shout. Scenario Contents Improvement We are preparing contents related to the post-Episode 12 scenario and planning to release a portion of it as soon as possible. This will bring people around the Tree of Savior World and unveil some previously unsolved lores. 1. Improve Probability of the new Raid Scenario We are preparing a new raid similar to the Lepidoptera Junction from Episode 11. The related Class Master will request your help and involve more deeply with the content. We believe this will impress you and improve your experience with the story of the raid. 2. Orsha Renewal We will bring the Beholder for the next scenario. The new scenario will be held in the reformed Orsha and some quest regions. Upon the renewal of Orsha, we are preparing a reformation of the world map according to the Episodes. 3. Developing Scenario based on NPCs We will use NPCs more actively when developing new contents or quests. Especially the Goddesses you can encounter only in the quests or the wandering Tel Harsha will join the scenario and events. <Tel Harsha, the keeper of Irredian Shelter> Thank you for reading the 2020 Tree of Savior Development Road Map. ※ Please note that all contents, concepts, values, and plans from this post may change in the future.