Greetings, Saviors!We would like to announce the details of our weekly maintenance for (May 9-10, 2022). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g. Goddess' Blessed Cube A (purchased in November of '16), B (purchased in January of '17) and C (purchased in May of '17) will all follow the item list the most current.
Hello, Saviors. We've identified and permanently blocked 1,394 bot accounts in the order from the most frequently reported. Additional 1,678 accounts that have manipulated the game client for exploiting purposes have also been banned. If you feel you have been wrongly banned, please report your case to us through the support page. Your reports will be used as important data for us. We do believe these bots are a major issue and will continue to do our best until the problem is solved. In addition, we are taking down the Founders Server : Exclusive Access 3 product temporarily until the bot issue is handled properly. Thank you for your cooperation. Sincerely, IMC Staff
Greetings, Saviors. Due to a recent lapse in our Bot Classifier, a number of players were mistakenly deemed bot users and had their accounts blocked as a result. Some of Players mistakenly received due to my mistake and we retrieved all of items without them So sorry for inconvenience of this issue. We would like to announce that these accounts have now been unblocked and that their corresponding teams have been compensated with the following items: - 15-Day Event Token (untradable) - EXP Tome x4 - Instanced Dungeon Reset Voucher x4 Below is the list of accounts affected. [SEA] Telsiai xY*** To*** ZkyWal*** Crystal*** Windbo*** Windschna*** About RII and the Bot Classifier As you may know, we make use of our Bot Classifier for finding bot users and examining bot reports, partly by taking into account the RII of other players (see our Dev Blog post here for details). Until now, using the RII of the reporting players has helped signal the offending users to the Bot Classifier, giving us a clue as to which users are more likely to be bot accounts. This high reliance on RII, however, has caused some innocent players to be considered as bot users as well. For this reason, we have decided to slightly change how reported cases are handled. The reporting players’ RII will still count towards the probability of the reported user being a bot, and will signal to the Bot Classifier which accounts are more likely to be using them. However, the RII of the reporting users will no longer influence our decision when determining whether the reported accounts are using bots or not, and they will be judged solely on their in-game behavior and other Bot Classifier criteria. Finally, to players whose access to the game is being denied, if you find that your account has been unfairly blocked, make sure to send us a ticket through our Support page so we may reevaluate your case. Thank you. Sincerely, IMC Staff
Greetings, Saviors! A lovely couple is preparing for their dream wedding in the Summer. Help deliver the invitations to all the guests and win your own wedding outfit, and as much as 45 combat-boosting Party Firecrackers! Event Period FROM the scheduled maintenance on June 13, 2017 TO the scheduled maintenance on July 4, 2017 Who Can Participate - Characters of level 50 and above How to Participate STEP 1. Visit the Wedding Planner NPC in the cities of Orsha or Klaipeda to receive one Invitation. You can receive up to one Invitation per team, per day. STEP 2. After receiving the Invitation, deliver it to the guest to whom it is addressed. There will be 15 different guest NPCs located outside of the cities of Klaipeda and Orsha waiting for their invitation. STEP 3. The Invitation will have a counter of 3 minutes. Deliver it within the time limit to the addressed NPC to win 3 Party Firecrackers (14 Days). But don't worry; even if you miss the time limit, the NPC will thank you with 1 Party Firecracker (14 Days). - Party Firecracker (14 Days) effects: 1 hour of movement speed +2 and EXP gains +50% for all party members (non-stackable). STEP 4. Return to a Wedding Planner NPC in town the next day to repeat the mission! - You can only hold a maximum of one Invitation in your inventory at all times. - You may be asked to deliver an invitation to the same NPC more than once. STEP 5. Deliver a total of 15 Invitations to their respective NPCs and receive an Event Wedding Costume Box from one of the Wedding Planners. The Box will contain one Wedding Costume (Bridesmaid or Best Man) for your character! Important - The Event Wedding Costume Box cannot be traded in shops, the Market or 1:1 to other players (the Best Man and Bridesmaid costumes obtained from the Box are tradable, but not in NPC shops). - The Event Wedding Costume Box will drop a costume corresponding to the gender of the character that opens it. - You can check your remaining daily invitations through the Wedding Planner NPCs.
Greetings, Saviors. We have banned a number of accounts for violating our terms of use. Please refer to the following link for more details: https://forum.treeofsavior.com/t/accounts-banned-for-abuse-april-28th-2016/228598 Sincerely, IMC Staff
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (October 10, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (February 10 - 11, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! This Balance Talk will be an update on the changes we’re making to the classes mentioned in our post from last week (if you haven’t yet, read it here first). The bulk of the changes we’re planning for each class remain the same as explained in the previous post (cooldown and duration reductions, etc.), so under “Updates” I will only be highlighting the elements that were altered or added since last week. Again, keep in mind that these changes won’t be applied to iTOS immediately, and by the time they do, some details may have been altered. Barbarian Updates: - Circle 3 Warcry debuff attribute: debuffs applied by the casting character will last 1 sec longer per attribute level on enemies affected by Warcry (maximum level 10) If on one hand this class conjures up the image of a rugged warrior with a mind of their own, something we learned after playing around with the latest changes was that the Barbarian is surprisingly compliant, in the sense that it is flexible enough to successfully mix with other classes under and above it. One way we decided to push this trait of the Barbarian was to connect the new Warcry attribute with the skills of other lower- and higher-rank classes by allowing it to extend the duration of all debuffs cast by the character, further enhancing the mighty cry of the Barbarian. Cannonneer Updates: - Cannon Blast overheat changed to 2 - Siege Burst range increase removed (sorry, we ran into some trouble when testing this) - Siege Burst cooldown time reduced from 30 to 7 sec - Bazooka range increased by 20% and skill cancellation time reduced - Other Cannonneer skills can be used with Bazooka (this will also increase the skills’ attack range by 200%) After reading your feedback on our last balance post, one thing we deeply agreed with was that the Cannonneer was still in need of some adjustments to bring it closer to our previously-mentioned vision of the AoE single-hit blaster. Unfortunately, we had some issues with the Siege Burst range increase we wanted to apply, so we had to cross that one out for the time being (we’re not giving up on it, though). After some internal discussion, however, we decided to add in a few more changes to the class, namely the ability to use other Cannonneer skills in the Bazooka state. To sweeten the deal, we also made Bazooka increase the range of these skills by 200%. Note that this increase won’t apply to range boosts coming from equipment items or other external elements, but we believe it’s a good step towards giving the Cannonneer some real explosive potential. Corsair Updates: - Stamina consumption when using Double Weapon Assault reduced 5% per Jolly Roger skill level - Changes applied to make the Jolly Roger flag last longer Seeing the little Corsair icon appear on the party UI is always a good omen to other players, given the class’ well-earned reputation of the sturdy group leader. This is especially true after our latest changes to Jolly Roger, which helped Corsairs make a name for themselves in high-level contents. As I explained last week, however, we felt that Corsairs weren’t faring so well in solo combat, which is why we upped the usability of Jolly Roger, namely by making it reduce the stamina consumption in Double Weapon Assault. We’re not yet done with the Corsairs though, and we’ll keep perfecting the class until they are as helpful to themselves as they are to their party members. Monk Updates: - Golden Bell Shield cooldown reduced to 14 sec (24 sec in PvP) - Golden Bell Shield cooldown reduced 1 sec per skill level - Golden Bell Shield duration changed to 1.5 sec - After using Golden Bell Shield, buff will last for additional 0.5 sec - Golden Bell Shield casting time reduced - Golden Bell Shield: Safety Zone attribute cooldown changed to +1 sec We did some more testing on the Monk changes mentioned last week and, from the results we got, it does seem the Double Punch stamina consumption-reducing attribute and the Energy Blast charging time reduction did produce some slight improvements in the use of both skills. At the same time, there are still some problems, some pointed out by the players themselves, that we still need to work on to make sure these skills are having an appropriate influence in the Monk class. The biggest changes since last week for the Monk, however, belong to Golden Bell Shield. We’ve always been a little afraid to tamper with this skill but, after going through the feedback received from players worldwide, our team agrees that, as a class that undergoes extensive physical training to multiply the blessing of the goddesses within itself, it’s only fair that Golden Bell Shield gets a proper boost as well. Don’t think you can start walking around without a Soul Crystal or two, though… Rune Caster Last week I talked about how we intended to make Rune of Giants usable with other Wizard skills to expand on its utility. We still stand by that idea, especially considering how the Rune Caster is already restricted by the long casting and cooldown times of its skills. On the other hand, we are a still little wary of making Rune of Giants work with all skills, as this could have unexpected consequences. For this reason, we believe it’s best to lift the restrictions on Rune of Giants gradually and analyze the results step by step, increasing the efficacy of this skill in a way that’s safer for the general balance of the game. Warlock To put the recent Warlock changes in perspective, allow me to mention the Bokor class for a while (I’m not Cleric-biased, I swear). The Bokor’s skill set, despite being in the Cleric tree, revolves mostly around curses and the dead, but in a way that is still connected to the grace of the goddesses, even if a little unorthodox. In the case of the Warlock’s Mastema, we felt that the duration of this skill was too short to allow for any connection to divine power, hence why we decided to extend it and give holy property attacks a chance to make better use of it, at the same time increasing the synergy between Warlocks and other players’ – namely Clerics – class skills. We realize this change isn’t quite revolutionary, but we want to keep improving on the Warlock’s team work abilities as well its efficacy and power in high-level contents. To the players whose classes aren’t listed here, I hope you won’t be too disappointed; we are aware that there are other classes in need of adjustments. This is an ongoing process, so eventually we’ll get around to making changes to other classes’ characteristics as well. Meanwhile, I thank you all once again for your continuous feedback on our TOS channels. Until the next Balance Talk, this has been yours truly, the balance dev :)