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About the Black Market

Greetings Saviors, this is Tree of Savior. In this post, we will introduce the Black Market System. What is a Black Market?   The Black Market is an auction system where the second-highest price is open to the public. Bid prices are managed by a private first-place price and a public second-place price. The highest bid you can see from the "[Black Market] Auctioneer NPC - On-going Auction" in your town is second place.     Only the highest bidder can check the private first place from the My Auction Status tab.     All auction items have a minimum bid, and you must enter a bid above this price to win.   The bid price can be entered in increments of 1 million, and you must also have that amount on hand. There also is a 5-second re-bid cooldown.     Example Auction Scenario Let's walk you through a scenario. Let's assume the minimum bid is 5,000,000.   A bids 7,000,000. The bid is successful and the highest bid (second place) remains at 5,000,000. The private first price would be 7,000,000.   B can then bid from 6,000,000, a price that exceeds the highest bid (second place) of 5,000,000. 1. If B bids 6,000,000, the highest bid (second place) changes to 6,000,000, and B fails to win the item. 2. If B bids 7,000,000, the highest bid (second p[lace) changes to 7,000,000, and B fails to win the item. - Now that the highest bid (second place) and the private first place are at the same price, the winning bid can be passed on to the next person who bids higher.   Let's assume that B bids according to situation 2 above, resulting in the highest bid (second place) of 7,000,000. If C bids 100,000,000, the highest bid (second place) will remain at 7,000,000, but the private first place will be 100,000,000. As a result, C wins and A loses the right to bid, and 7,000,000 coins are returned to A.   Bids that fall short of the private first price of 100,000,000 can only change the highest bid (second place) and cannot win the auction.   Let's say the auction continues and the highest bid (second place) is 70,000,000 when the auction ends. C wins the auction item for the second highest value (70,000,000), and the difference (first place - second place), 30,000,000 coins, is paid to the Market Retrieve Tab with the winning item.   This auction system avoids the stress of racing to the end of the auction by allowing bidders to win an item at the second-best price, even if they pre-bid the maximum price they think they can pay for the item.   Therefore, bidding in a situation where the first-place price is not known until just before the end of the auction may not be a reasonable option.       We hope you enjoy the Black Market.   Thank you.

Developer's Blog
December 20th, 2023
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New Class - Pontifex and the Black Market

Greetings, Savior!   This is [GM] Kiwi. It's that time of year again: the cold winter months and a brand new year 2024 are upon us.   The Fruit GMs are hard-working like always to make sure the Saviors have a happy adventure next year!   In this GM’s Letter, we are going to introduce an upcoming new class and a new Black Market content.   Let's take a look!   [New Class - Pontifex]   A new class, Pontifex, is arriving at Tree of Savior very soon.   Pontifex is an extremely powerful casting class, who finds the greatest satisfaction in judging evil heresies in the name of faith.   Pontifex also has a unique mechanic called "Sin" and "Pardon" that can grant you special effects according to how it is used!   Surely, I’m not the only one feeling like even the mightiest boss in Tree of Savior is shuddering at the arrival of Pontifex, right?     Special Class <Concep Art of Pontifex> Pontifex is a Special Class that comes with a costume and a set of fancy skills to match.   Pontifex's Class Unlock Voucher is said to be available exclusively through the upcoming Leticia's Secret Cube! We're rooting for your successful advancement!   Along with the release of the Special Class, improvements will also be made to Leticia's Secret Cube.   The previous Leticia's Secret Cube rewarded you with a random S Rank item for the 200th open, but the new Leticia's Secret Cube will allow you to choose your own S Rank item!   We're working for the arrival of Pontifex and the improvements of the Leticia's Secret Cube to be released during the Tuesday, December 5th update!   Stay tuned and don’t miss it!     [Black Market (BM)]   The Black Market is a new auction event content coming to Tree of Savior. (※ We'll notify in advance when the event content ends.)   Let's take a quick look at what it is!   Auctions and Rewards Auctions in the Black Market start on a pre-announced schedule and feature a variety of rare items like Lada Stat Armor and Goddess Grace Ichor.   Saviors can spend their Goddess Tokens (Lada) to bid on special auctions in the Black Market, and the Savior with the highest bid at the end of the auction will win the item.   Auction Status and Current Highest   From My Auction Status UI, you can see the current high bid (second place), as well as the amount you have bid to date (first place). ① The current highest will show the second high bid of all bids. ② My Bidding will show the quantity of Goddess Tokens (Lada) you are currently bidding for.   The highest bid is said to be hidden so that only the Savior who bid that amount will know. Please keep this in mind if you're participating in an auction.   Winning Bid in an Auction   If you bid the highest amount and the auction ends, you win the item.   If you are successful, you will win the item for the amount stated as the current high bid, and if your bid is higher, you will receive Goddess Tokens (Lada) for the difference.   All items will be delivered to the Market Retrieve Tab of the character who placed the bid!   !!TIP - If you are outbid, your Goddess Tokens (Lada) will be fully returned.   The first auction on the Black Market is scheduled to begin on Tuesday, December 19th, so run out and collect your Goddess Tokens before the auction opens!                                                        These were the highlights of the upcoming content!   There's a lot more to come that we didn't get to cover in this GM Letter, but we're looking forward to helping the Saviors on your epic journey with the renewed Popo Boost, so stay with us!   Thank you, Saviors, for reading through the post and we'll be back with more good news next time:)   This has been your [GM] Kiwi!     ※ Please note that the above is subject to change when the update goes live.     [GM Kiwi’s Surprise Quiz]   - Period : until December 8, 2023, KST 23:59 - Leave your server, exact team name, and the correct answer to the quiz in the FORUM comments of this post! - The savior with the correct answer will receive 100,000 Goddess Tokens (Lada)!     Q) Which base class can advance to the new class, Pontifex?   ▶ Comment Example:  - Server: Klaipeda (NA)  - Team Name: GM Kiwi  - A: Swordsman   ※ Important - The reward will be given to the mailbox within 7 days after the end of the event period. - The reward will not be given if any of the required information is missing or incorrect. - You can only participate in this event once per team, and duplicate participation counts as 1 event participation.  

Developer's Blog
December 1st, 2023
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The Second Half of 2023 Update Preview

Greetings Savior!   This is [GM] Kiwi. How are you enjoying your summer?   It seems like only yesterday that the walls between the servers were torn down by the W server, and now we're already mid-past the year 2023!   Today we're going to talk about some of the upcoming updates that we think you'll be excited about.   New episodes and terrifying raid bosses are coming soon, along with new equipment, progression content, and events to make the Saviors more powerful!     With the hot and busy lives of our saviors, we hope you’ll be able to get a lift up today from the news we brought:)     1. Abyssal Observer and the Secret Laboratory     Remember in the last episode, when the Beholder took advantage of the unfortunate Rose and returned the Devilgloves to its previous shape?   My heart still aches when I think of Rose...   The Beholder - now with the complete Devilgloves - is hiding in his secret laboratory, where he's planning another terrible deed. His hideout is sure to be full of powerful monsters and traps, but for a Savior who's made it this far, it won’t be a problem!     The Beholder looks a little different from what we know. The two Devilgloves are giving it an even more powerful aura.   It looks like we need to stop the Beholder before he does something more terrible!   Abyssal Observer is a Goddess raid that where the Saviors must face the powerful Beholder.    It is divided into Solo, Normal, and Hard, depending on the difficulty and how you want to participate, and is only available after you reach level 500.   Be prepared for the Hard difficulty, as it awaits the Saviors with more powerful attacks and special skills.    We hope you're ready for the challenge!     2. Max Level Expansion and New Goddess Equipment     To take on tougher enemies, including a much stronger Abyssal Observer, you'll need even more powerful gears.   ▶ Level 500 Expansion   As some Saviors may have already noticed, we're excited to announce that character levels are expanding to 500.   With this expansion comes access to higher-tier Aether Gems, Goddess Ichors, Evolution Stones, Arcanums, and more!     ▶ New Goddess Equipment   Of course, there are new weapons and armor to go along with level 500.   New Goddess gear can be earned by succeeding [Lv. 480] gear with a +20 buff. Transmuted skills applied to [Lv. 480] equipment will be retained after Succession and by opening the socket of the new equipment with Goddess Token (Lada), previously used Color Gems, Aether Gems, and Skill Gems will be available for the new gear. Unfortunately, Evolution Stone effects do not carry over when succeeded, so be sure to keep that in mind! We'll also have more information on how the enhancement value of the new Goddess equipment will be after the succession:   Equipment [Lv.480] Goddess [Lv.500] Goddess Enhancement Value 20 10 21 22 11 23 24 12 25 26 13 27 28 14 29 30 15   !!TIP: Equipment that succeeds a transmutation skill can progress through skill transmutation regardless of its enhancement level.       3. Blessing of Lada and Grace stat     The new [Lv. 500] Goddess Gear (Armor) and [Lv. 500] Goddess Ichor is said to have special stats that have never been seen before.   Let's take a look at the Lada and Grace stats that will make you even more powerful. ▶ Lada stat equipment <Introductory image / may differ from actual live application>   Equipment with Lada stat carries a special effect called Blessing of Lada.   It can be obtained by a very low chance from Challenge Mode - Division Singularity, Blockade Battle, and Goddess’ Grace. We've also heard that these special gears you'll find in Challenge Mode - Division Singularity content will have the same level of enhancement and part (ex; boots) as your current [Lv. 500] Goddess gear, so don’t worry about starting over from the bottom!   !!TIP - Blessing of Lada stats will grant different types of stats for different parts of equipment.   ▶ Goddess Ichor with Grace stats    Savior, did you know that there is a hidden 5th stat for the Goddess Ichor?   <Introductory image / may differ from actual live application> The Grace stat is a special stat granted to [Lv. 500] Advanced Goddess Ichor.   Advanced Goddess Ichors with the Grace stat can be obtained with a low chance in Challenge Mode or when fragmenting the [Lv. 500] Goddess Ichor.   The effect of the Grace stats is said to be amplified when more stats of the same name are gathered together.   We can't wait to see the Saviors’ adventures with the powerful effects of the Grace stats!       4. Changes in the Growth Contents     As levels expand and new equipment is added, some of the growth content is also changing.    Let's take a look at what's coming! ▶ Challenge Mode Changed   First, the difficulty of Challenge Mode will change from Lv. 480 to Lv. 500.   The rewards in Challenge Mode will be changed to drop the new Goddess equipment enhancement materials and Advanced Ichors with the Grace stat.     ▶ Challenge Mode: Division Singularity Reorganized   In addition to the changes to Challenge Mode, Division Singularity content will be reorganized to include a new system called Trespass (working title).   As you play Division Singularity, there's a chance that a powerful Follower monster will trespass the dungeon. Defeating these monsters and clearing the dungeon will reward you with items related to Jurate Seal.   Also, if you complete the Division Singularity regardless of whether this follower monster is defeated or not, there is a chance that you may obtain equipment with the Blessing of Lada stat!   We're also excited to announce that a new difficulty level, Division Singularity (EX), will be added to Challenge Mode. The Division Singularity (EX) difficulty is content that awaits the challenge of top-tier Saviors with its high difficulty and limited entry.   You can expect increased rewards compared to normal difficulty, and more frequent trespass of the Follower monsters in Division Singularity (EX). If you're a top-tier Savior, why not take on the challenge?       5. Popo Boost Event     In addition to all of these content updates, we have also prepared a growth support event for new and returning Saviors packed with lavish rewards.   Participating in the Popo Boost event will earn you a variety of rewards based on your gear score, allowing you to follow the guide and adapt to the Tree of Savior.   If you're a new/returning Savior, don’t miss this great opportunity!   Of course, this event is also open to veteran Saviors as well.   Why not take this opportunity to make a character in a class you've always had your eye on?     These are just a taste of what's to come and we hope this brings up the Savior’s excitement for the next adventure. We've got a lot more coming up which wasn’t mentioned in today’s post - including Damage Effect Skins, Unknown Sanctuary 3F, Dreamy Forest raid, and a new Blockade boss - so stay tuned!   I hope you have a great day with Tree of Savior, and will be back next time with more news. This has been your [GM] Kiwi! Thank you!       ※ Please note that the above is subject to change when the update goes live.  

Developer's Blog
August 18th, 2023
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Upcoming Update: Episode 15-1, new raid, and more

Greetings Savior, this is the Tree of Savior dev team.   In this posting, we will be introducing content that will be updated in order starting from March: Episode 15-1, new class, raid, and item.     New Episode 15-1    - In the last episode 14-2, Beholder took Pajauta to somewhere unknown. Nobody heard of them since then. Where are they, and what could they be doing? - You can receive the opening quest of Episode 15-1 from NPC Inesa Hamondale at Orsha after reaching Lv.480 and completing episode 14-2 “Stop the Beholder (2)”.     New Goddess Raid : Thurible of Salvation - The Saviors will be encountering someone familiar in episode 15-1 on the way. Who can this be? And what could be the purpose of this person? - The new Goddess Raid : Thurible of Salvation is open to Saviors with Lv.490 and a certain Gear Score.     New Class : Shenji   - A new class will be added to the swordsman class along with its exclusive Vaivora Vision. Shenji is the master of Spear, also known as the God of Spear. They are spearman that uses spears at their will, dealing attacks that can sometimes be fast and swift or heavy and powerful. ※ The content can vary from the actual update and the skill factor adjustments will not be informed in this post.     Shenji is a class that used spear/pike. The property of the attack skill and the basic attack (Pierce/Slash) changes according to the stance conversion skill, allowing it to be combined variously with other swordsman classes. This class also provides buffs that decrease the cooldown of the party members and the caster or enhance the critical hit. [Changing attack property/enhance buff according to the stance]   [Combination of Skills that specializes in Slashing]   [Combination of Skills that specializes in Piercing]     A Crowd of Followers   - A crowd of follower monsters has started to spawn in the field. Saviors must work together to suppress the powerful crowd of followers.   - By defeating the followers, you can obtain the material required for upgrading [+5 Boruta Seal - Common].     Skill Socket System   - When the Falouros Armor is enhanced up to a certain value [Skill Socket] will be released. In the [Skill Socket], you will be able to apply a single skill from a separately designed set of skills per armor. - When the same skill is applied on multiple armors, the level of the skill is added up until the maximum level.   - You can check the applied skills from the [Skill and Attribute - Common] tab.    ※ Considerations when using the Skill Socket function:   1. [Skill Socket] is not transferred when succeeding the armor. 2. Skills that can be equipped by the [Skill Socket] varies from the skills of the class. However, they do share the skill cooldown. 3. If there is the same class and [Skill Socket] skill learned at the same time, the class skill will be used. 4. Vaivora Vision effect is not applied to the [Skill Socket] skill.   Reorganization of the reset system for characters leveling up   - Characters that haven’t reached the maximum level will be able to change class, reset skill, attribute(arts), and stat without limit. - [Class Change] Use the “Change Class” button at the top of the Advance Window   - [Skill and Attribute] Reset from the button on the top of the window   - [Character Info] Reset from the button on the top of the window   ※ Considerations when using the Class Change function:   1. Hidden or locked classes will not appear in the list of classes to select before they are unlocked. 2. All equipment and companions must be removed and shop skills and crafting must be deactivated before changing class. (Same as before)     ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applied to the live server. ※ Details about the contents above will be announced via patch note when applied to the live server.

Developer's Blog
February 8th, 2023
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Upcoming Update: New Raid/Class/Equipment and more

Hello. This is the Tree of Savior dev team.   In this post, we will introduce the future updates including the new raid boss “Falouros”, new gears, new scout class “Jaguar”, and more functions!     New Boss [Falouros] added to Goddess Raid: Turbulent Core - A new boss monster “Falouros” that drops material used for crafting and enhancing Goddess Rank Armor will be added. - The portal of the Goddess Raid: Turbulent Core can be used via NPC Broken Root of the Divine Tree at 'Magic Association Assembly Hall' after completing the main quests of Episode 14-2.     Goddess Ichor (Armor) added   - Collect and consume 7 [Lv.480] Goddess Ichor (Armor) Fragment, which is given when clearing various contents, to obtain [Lv.480] Goddess Ichor (Armor). [Lv.480] Advanced Goddess Ichor (Armor) is given by a low chance. - The stat engraved previously will be removed when registering the Goddess Ichor (Armor) over it and when the type of the Lv. 480 Goddess Armor is changed, the random stats will return to the initial fixed set of Random Stats. - One stat out of the 4 stats in the Goddess Ichor can be changed from the Pyromancer Master by [Reset Item Stat]. (Not available after the ichor is saved in the engrave slot.)   New Equipment [Shoulderguard] added - New equipment, ‘Shoulder Guard’ will be added. - You can obtain the [Shoulderguard of Ferocity] by consuming ‘Shoulder Guard of Ferocity Fragment’, and ‘Advanced Shoulder Guard of Ferocity’ can be obtained by a low chance.   - You can obtain the fragment by hunting in the field (Hidden Passage, Magic Association Assembly Hall) or Challenge Auto Match (lottery reward). - You can reset 1 stat of the Shoulder Guard or fragmentize the equipment by talking to the Pyromancer Master. - The stats are divided into Group 1 and 2. 1 stat from Group 1 and 3 stats from Group 2 will be applied. - The stats of the ‘Shoulder Guard of Ferocity’ can be adjusted via Pyromancer Master. - By transmuting once, the value of 1 stat is increased by 1%(decimal points round down) of the maximum value. AoE Defense Ratio and stats with maximum value can not be transmuted. - The cost increases gradually according to the number of times transmuted.   New boss ‘Baubas - Roaring Flame’ added ● Field Boss : Baubas - Baubas - Roaring Flame appears at Magic Association Assembly Hall nearby the Broken Root of the Divine Tree channel 1. - When Baubas is spawned, it is notified by the World Message. - “View the range of Boss magic circle” function will be limited against Baubas - Roaring Flame. - The damage of Baubas’ Inferno and Heavy Bleeding is higher compared to existing boss monsters. - Baubas - Roaring Flame is immune to the damage and the debuff of the Goddess Cyan Gem.   * This immune effect is only applied to the field boss. - ‘Goddess Token (Vakarine)’, ‘Baubas Weapon Appearance Item’, ‘Advanced Shoulder Guard of Ferocity Fragment’, and ‘[Lv.480] Advanced Goddess Ichor (Weapon/Armor) Fragment’ will be dropped from the field boss Baubas. ● Blockade Battle : Baubas - Baubas will be added in the Blockade Battle as well. Guilds with Lv15 or above and a maximum of 10 members can participate in the battle. (3 Guild Event Tickets of above required) - Characters in the guild can participate in this blockade battle and there is no equipment limit. - The details of the raid will be informed in the future patch note.     Mystic Fire Flame Earring Fragment will be added. - You can select the stat of 1 class when using Mystic Fire Flame Earring Fragment. - 1 stat of the selected class will be applied (random rank and value) and the other 2 stats will be set as the stat of the same class type of the class selected.   New Class Jaguar Jaguars are natural hunters, born and raised in the deep forest. They are the assassins of the wild that hunt their prey mercilessly with their swift movement. ※ The actual content may be modified when applied to the server and the skill factor will not be introduced in this post.     Jaguar is a dagger using class and by stacking the stacks obtained by accurately landing Jaguar skills, they can change into [Jaguar Stance]. The battle could turn to your favor during the stance as it increases stats including the basic attack and gives additional effects to skills.     [Skill] Jaguar Stance Put on a Jaguar mask and turn into an attacking stance. Maintains stance for 5 seconds per 1 [Wild Nature] stack (max.5). The following effects are applied during the stance. ● Final Damage of Jaguar skill and Movement Speed increases ● Basic Attack is changed and factor increases ● Additional effect is applied to the active skills of Jaguar ● Additional Damage dealt when attacking targets with [Hunter’s Target] with Jaguar skill [Attribute] Jaguar Stance: Escape Escapes all effects that block movement when using Jaguar Stance. This can not be used with the Wild Nature attribute at the same time. [Attribute] Jaguar Stance: Wild Nature The damage dealt to the enemy and the damage received by the caster increases when using the Jaguar stance. This can not be used with the Escape attribute at the same time.     [Skill] Hunter’s Target A target hit by the Jaguar skill receives [Hunter’s Target] debuff for 10 seconds. * Target under [Hunter’s Target] can not become stealth. * Target under [Hunter’s Target] receives continuous damage. The DOT damage has its own factor and the damage increases when the number of stacks is higher. [Attribute] Hunter’s Target: Snare Apply the ‘decrease in movement speed’ effect of continuous damage when the attribute is activated.     [Skill] Wild Rush Rush toward the target and deal Pierce damage. Stuns the target when used during Jaguar Stance. [Arts] Wild Rush: Sweep Penetrate the enemies between the range when using Wild Rush and give damage.     [Skill] Wild Howling Howl and give damage to the enemies nearby. The range increases when used during Jaguar stance. [Attribute] Wild Howling: Craving The range of the skill decreases and the movement speed of the target hit decreases by 50% for 6 seconds. [Arts] Wild Howling: Fear Applies a debuff that decreases damage dealt by the target hit by 10% for 8 seconds.   [Skill] Wild Thorn Give damage by swiftly throwing the dagger 3 times to the front. A shock wave that deals damage will be sent to the line range in the front when used during the Jaguar stance.   [Skill] Wild Claw Give AoE damage by moving to the front in a spin while slashing the dagger. Gives more damage by slashing consecutively during the Jaguar stance.     [Skill] Wild Adaptability Damage received decreases for 5 seconds, removes all removable debuffs, and becomes Immune for 2.5 seconds when used. * Debuff of certain of boss monster will not be removed. [Attribute] Wild Adaptability: Extreme On a one-time basis, when receiving fatal damage during the skill duration, survive with 1 HP and 3 seconds of invincibility. The cooldown increases to 5 minutes. [Attribute] Wild Adaptability: Tough Is not knocked back or knocked down for the duration. [Attribute] Wild Adaptability: Beyond The duration of the skill increases but the ‘decrease damage received’ values are lowered. Vaivora Vision - Law of the Jungle Lv 1 [Basic stat] will be opened upon further notice. [Basic Effect] *Attack skills of Jaguar used during [Jaguar Stance] extends the duration of Jaguar stance by 2.5 seconds. *The final damage of skill during Jaguar stance increases by 3 times compared to before. Lv 4 Receives [Aweslaught] effect for 10 seconds when using [Jaguar Stance]. * All Jaguar skill attack becomes critical during [Aweslaught]. * The player becomes [Stealth] while the [Aweslaught] effect persists, which is removed after the first attack. The Stealth effect is not removed during Aweslaught - Stealth when receiving an attack.     Balance Adjustment   The skill factor of the following classes will be adjusted along with the update. Swordsman Archer Scout Blossom Blader Highlander Hackapell Sapper Arbalester Outlaw     Class Change System reorganized   The Class Change System will be reorganized to change 3 classes at once.   1) Click the “Change Class” button on the top of the advancement information window.   2) Click the ‘+’ button next to the class you wish to change and select the class you wish to change to.   3) After selecting, click the change button.   ※ Considerations when using the class change feature: 1. A sufficient amount of [Class Change Points], required for the number of classes you wish to change must be charged. (Ex. 3000 points needed when changing 3 classes) 2. Hidden or unlocked classes do not show on the list of classes to change. 3. All equipment and companions must be removed and shop/crafting skills must be closed before changing classes. (Same as before)     Class Snapshot Feature added   - A Class Snapshot feature that automatically sets the skill and attribute by clicking the saved information of the skill and attribute of each class. If you want to change back to the previous class, or if the main content you play (raid, field, PvP, etc) changes, you can easily set it up using the snapshot function.    ※ All skills and attributes must be reset and the skill/attribute points must be enough.     1) Click the “Class Snapshot” at the upper right of the Skill and Attribute window (F3)   2) Click the ‘+’ button in the Set and click the “See&Save” button of the class you wish   3) By clicking the “See&Save” button, you can see the summary of the current class’ skill/attribute status (except the Arts). Enter the Set name and click the save button on the right.   → Saved Set   → Example of sets saved for each content and raids   ※ Considerations when using the Snapshot feature: 1. The maximum number of sets given per character is 30. 2. The maximum length of the set name is 24 bytes (24 alphabets). 3. Class that used the skill point potion can not be saved in the snapshot set. 4. Arts will be excluded from the saved data. 5. The class that already distributed the skill points or used the skill point potion can not use the saved snapshot sets. 6. The skill set can only be applied to characters that advanced to the same class as the saved snapshot set. 7. When saving the snapshot set, you do not have to distribute every stat. You can save it after distributing the amount you wish.     New Collection will be added   - ‘What Ferret Left Behind’ and ’What Grasme Left Behind’ collections that can be obtained from Episode 14-2 area will be added.       ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applied to the live server. ※ Details about the contents above will be announced via patch note when applied to the live server.

Developer's Blog
October 26th, 2022
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Upcoming Update: Episode 14-2 / New Raid

  Hello, this is Tree of Savior Dev. team. This posting is about a new episode, new content, and changing system.       Episode 14-2 and Level Expansion   With the new episode, the maximum level of the character will be increased to 480. The story will go on in Delmore Waiting Area, Hidden Passage, and Magic Association Assembly Hall (working titles).   The main goal of episode 14-2 is to find the hidden Beholder in the Delmore Waiting Area, Hidden Passage, and Magic Association Assembly Hall where you break through the Delmore Battlefield to stop him. We need your power to stop his plans!     Start of Goddess Token (Vakarine) season   The Goddess Token (Gabija) season will be over, and the new Goddess Token (Vakarine) will begin with the new contents.   Goddess Token (Vakarine) will be used when enhancing the new equipment, and purchasing items in the Goddess Token (Vakarine) Shop. Also, you will receive Goddess Token (Vakarine) from new contents.   Goddess Token (Gabija) will still be used for current systems. (Crafting Vasilisa equipment and Isidavie Accessory). Token of Goddess (Gabija) x1 can be purchased with Token of Goddess (Vakarine) x1.  Thus, you can purchase the Gabija's Authority with the Token of Goddess (Vakarine) if you exchange it for the Token of Goddess (Gabija). However, please be noted that this may change when applying it to the live server since it is in the developing stage.     Goddess: Turbulent Core   Goddess: Turbulent Core where you can meet the boss of episode 14-2 and receive new equipment will be added. This episode includes 3 boss raids and you'll first meet the Corruption Spreader (working title).    The update date for the following contents is yet fixed. ▶ Corruption Spreader Solo/Auto, Corruption Spreader (Hard), Falouros Solo/Auto, Falouros (Hard), New raid    You can receive Lv.480 weapon in Corruption Spreader,  Lv.480 Armor in Falouros, and a new type of item in the third new raid.     Lv 480 New Equipment System   Like the previous Vasilisa items, new gear starts with succession. When succeeding a Vasilisa's equipment, you can immediately acquire the Weapon/Armor of the Corrupted (working title) and 50% of the existing enhancement value (decimal point rounded off) will be succeeded. However, the armor will not be able to be enhanced until the next raid is added.   There will be a change in the equipment crafting system. Category System Remaining System Enhancement Stat Engraving Fixed Ichor Socket Appearance Change (weapon only) Evolve (weapon only) Deleting System Transcendence Enchant Awakening Set Stat New System Goddess Ichor (Random Stat)   There will be no change in Enhance system for equipment and Fixed Ichor, Gem Socket, Engraving Stat, and Applying Stat system will remain. Appearance Change system and Evolove system that were applied only to the weapon will also remain. However, you can craft the equipment with Lv.460 as usual.   Like the Isidavie accessory, the transcendence system will disappear from weapons and armor, and the Blessed Shards will be used when enhancing the equipment. In addition, system of Enchant, Awakening, and Set stat will also disappear. It has a higher main stat than before in line with the season update and disappearing stats.     The Random Stat system will change. Vasilisa was able to use after having a random stat attached to the equipment, setting the option through Magnifier, and then engraving it. But from the update, you can upgrade the random stat by engraving with the new item, Goddess Ichor, which can be acquired by gameplay. Random stat saved via the existing Magnifier can be applied to the new equipment as well.   Goddess Ichor can be received by low chance when hunting in the field or from the Challenge mode, or so. It has a higher value of stat than the existing random stat, and it can re-identify the stat of a limited number just like the Belts without the Magnifier.     Additional / Adjusting System   Flexible Party System   Monster's HP will be set variably in proportion to the number of members. Number of party members Monster's  HP 5 100% 4 88% 3 69%   HP adjustment will be applied to the Challenge Mode (Auto), Division Singularity (Auto Match), and Goddess Raid: Turbulent Core.     Share the Lottery Reward   For Silver Chest that you can receive when clearing the raid and lottery reward by low chance, the same amount will be given to all of the party members. (Not given as a box but will be given as silver when clearing) Lottery reward will also be obtained by low chance in Res Sacrae Raid and Demonic Sanctuary.     Challenge Free Mode   Challenge Free Mode, which you can play without entry count will be added. It matches with the existing Challenge Auto Match, and only 20% of the fixed seasonal coins can be received. However, Contents Point and Lottery Silver Chest can be received equally.     Contents with Level Expansion   The difficulty of non-seasonal contents such as Challenge mode, Division Singularity,  Remnants of Bernice Dungeon, Weekly Boss Raid, Joint Strike Raid, and Blockade Battle will be adjusted.     Field Boss A field boss that allows you to acquire rare costumes and season coins through field exploration rather than equipment ability competition will be added. 3 to 5 monsters will be spawned in a random field for at least 2 hours cycles, and the savior who first hit the boss will have the right to have the dropped items.   When you defeat the boss, you can get an appearance item with a high rarity by low chance along with the Season Coin. However, unlike items obtained from the Goddess' Blessed Cube, it'll be bound to the team.     Hunting in the Field   From episode 14-2, field monsters are very powerful, and you'll be able to get better items as a reward. The first floor of the Hunting ground will be removed, and you can get season coins and various seasonal items by hunting in the field. In addition, if you get lucky, you can get high-value Goddess Ichor as well as Evolution Stones.     Others   Bounty Hunt will be updated to Lv.480 and will defeat more powerful wanted monsters. Fedimian Public House, Goddess' Grace (Offering), Blockade Battle, and Weekly Boss Raid rewards will be renewed and items for the Achievement Shop will be added.       We are planning for the update around October. However, the schedule and details are subject to change and some of the contents may be updated sequentially.     Thank you.

Developer's Blog
July 21st, 2022
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Upcoming New Class: Lama

New Class: Lama   Lama, a fighting class of Cleric class will be added.   “Lama is a class that can cope with various situations according to the battle situation with main attacks and sub attacks.”     Lama can cope with various situations by using attack skills that can be changed by combining main attacks and sub attacks. You can also have a chance to use another powerful skill by using the attack skill.    If there is an enemy nearby, Lama becomes powerful. The power weakens temporarily when attacked, but if Lama understands the enemy's attack, Lama can avoid the attack by using the exclusive Defense skill and moving skill.   ※ Details of Enhance and Enhanced upgrade will be posted later when applying to the live server, and may change. Icon Details Enhance Physical Performance   - Stacks [Physical Boost] if the enemy is nearby (maximum 5) and increases final damage of Lama skill proportionally to the number of stacks. - Decreases 1 [Physical Boost] stack when struck. (decreases the stack once per 0.2 seconds) Vipashyana - Switch into Lama’s exclusive fighting stance. - Main attack (z) and sub attack (c) change and become immune to Knockback and Knockdown. - Stacks 1 [Fist] buff when attacking with main attack, 1 [Kick] buff when attacking with sub attack. Stacks up to 4 stacks and remains for a certain time.  - Increases final damage of Lama. - When using Lycanthropy: Human Form during Vipashyana, does not change to basic attack of Human Form. Vipashyana: Spot Chance   - [Muscle Pump] buff is applied by a certain chance when attacking the enemy with [Strong Fist], [Leg Trip], [Point Kick], [Break Mountain], [Sudden Kick], and [Flying Kick]. (treated as once even when striking multiple times) - Cooldown does not apply when using [Surging Wave] while [Muscle Pump] buff is activated. The cooldown resets if it already started Shamatha   - Can be used during [Vipashyana] buff. - Resets [Fist, Kick] buff stack. [Arts] Shamatha: Recovery   - Recovers HP, SP by 0.5% per 1 stack of [Fist], [Kick] removed by Shamatha. Glide   - Can be used during [Vipashyana] buff. - Decreases damage received while casting and [Read the Flow] is applied for a certain period. - [Physical Boost] does not decrease when struck while [Read the Flow] buff is applied. [Arts] Glide: Spurt   - Deletes the effect that decreases damage received but resets the Cooldown of [Langon] Langon   - Can be used during [Vipashyana] buff. - Quickly moves a certain distance to the front. - Temporarily becomes invinclible when moving. Strong Fist/ Leg Trip   Strong Fist - Can be used when you have 3 stacks of [Fist], and 1 stack of [Kick]. - Attacks the enemy in front. - The less enemy nearby, the more final damage of Strong Fist is increased.   Leg Trip - Can be used when you have 1 stack of [Fist], and 3 stacks of [Kick]. - Attack the enemy in front arc area. - The more enemy nearby, the more final damage of Leg Trip is increased. Point Kick / Break Mountain   Point Kick - Can be used when you have 2 stacks of [Fist], and 3 stacks of [Kick]. - Attacks the enemy currently targeting. - The less enemies nearby, the more final damage of the Point Kick is increased.   Break Mountain - Can be used when you have 3 stacks of [Fist], and 2 stacks of [Kick]. - Attacks nearby enemies. - The more enemy nearby, the more final damage of Break Mountain is increased. Flying Kick / Sudden Kick   Flying Kick - Can be used when you have 4 stacks of [Fist], and 2 stacks of [Kick]. - Grant Flying Kick to the designated area. - The more enemy near the targeted area, the more final damage of Flying Kick is increased.   Sudden Kick - Can be used when you have 2 stacks of [Fist], and 4 stacks of [Kick]. - Attacks after teleporting to the behind of the currently targeted enemy.  - The less enemies in a certain range near the caster, the more final damage of Sudden Kick increases. Surging Wave   -  Can be used during [Vipashyana] buff. - Attacks nearby enemy. - 1 second of casting time will be applied in PVP. Vaivora Vision - Principle of Emptiness   Lv1 - All Lama Skill Level +1 - Final damage of Lama's Rank 2 skill increases by 33%   Lv4 - Muscle Pump activation chance increases by 26%   ※ Item stat will be announced later.       Cleric Class Update   With the Lama update, some of the Cleric classes will be adjusted as well.   ※ The details may change when applying to the live server. Details about the change in skill factor will be announced via patch note before applying to the live server. ※ Skill factors of the stated class below will all be adjusted.     Druid   - New Vaivora Vision is added. - Casting time of Lycanthropy will be halved so that users can have a more satisfying game experience.   Skill  Details Chortasmata Duration of Rash is changed from [10+skill level * 0.6] seconds to 20 seconds. [Arts] Chortasmata: Healing Garden A maximum limit is added to the value at which half of the skill factor is added as a healing factor. - Healing factor: up to 350 Lycanthropy Casting time decreases by 50%. Vaivora Vision - Soul of Forest   Lv1 - All Druid Skill Level + 1 - Activates [Soul of Forest] when casting Carnivory - [Soul of Forest] remains for 5 seconds and gives damages to the nearby enemies by the skill factor of [Carnivory] per 0.5 seconds.   Lv4 - Additional increase in Final Damage of Human Form by 10.5% - Additional increase in Final Damage of Wolf's Spirit by 3.5%    ※ Item stat will be announced later.     Exorcist   - Skill factor is adjusted. - Condition for the number of strikes for Gregorate is changed. Skill Detail Gregorate Duration of [Gregorate : Magic] is changed from 15 seconds to 60 seconds. Striking the party members within 150 range is changed to striking 5 times.     Monk   - Skill factor is adjusted. Skill Detail Monk: Nirvana Previous function will be deleted and will be changed as follows.  - Apply Golden Bell duration as 30 seconds - Monk skill final damage additionally increases by 15% during Golden Bell buf    The skill factor of the following class will be adjusted.   ● Zealot ● Inquisitor ● Sadhu ● Crusader       New Raid: Sinking Seizure       Sinking Seizure   The Savior arrived on a small island - not even marked on the map - guided by the request of the Goddess Jurate. This island, once a part of the land that Nijole destroyed to annihilate the humans and now bearing the shape of the sea where she was born, gradually became niether land or sea by the power of Jellyzele, a worshipper of Nijole.   Jellyzele   Jellyzele, who was once only a small coral reef demon, plots a plan to unlock Nijole's seal.  Knowing that Ausrine has disappeared and Giltine's power has weakened, Jellyzele knew that now is the time for her to set Nijole free and destroy the land where all humans can stand according to her will.   Sinking Seizure has Solo, Auto Match, Party (Hard), and you can obtain materials to craft the new equipment ‘Belt of Insight’. Party (Hard) - 2 times per character weekly ● Basic Reward ○ Belt of Insight Fragment (Untradable) x15 ○ Belt of Insight Fragment x15   ● Reward by Chance ○ High Belt of Insight Fragment (Untradable) x1 ○ Jellyzele card x1 Auto Match (Normal) - 2 times per character weekly, shares the count with Solo (Normal) ● Belt of Insight Fragment (Untradable) x7 ● Belt of Insight Fragment x3 Solo (Normal) - 2 times per character weekly, shares the count with Auto Match (Normal) ● Belt of Insight Fragment (Untradable) x8 Following item is added to the Mercenary Badge Shop. ● Recipe - Sinking Seizure (Auto/Solo) One Entry Voucher (Untradable) ○ Purchase Limit: 2 times ○ Exceeded Purchase Limit: 20 times     Belt of Insight     Collect 20 Belt of Insight Fragment from the raid and use them to obtain the new equipment, Belt of Insight.  Random stats (1 main stat, 3 sub-stats) besides Physical/Magic Defense will be applied to the item when creating the Belt of Insight.     When using the normal fragments, you can receive a High Belt of Insight or Superior Belt of Insight by a low chance. When using the High Fragment, you'll receive a High Belt of Insight or Superior Belt of Insight by a low chance.   ※ The stats and the value on the tooltip may change when applying to the live server.     You can reset only 1 stat for Belt of Insight. Stat will be changed within the same group, and if you select one stat to reset, other stats can no longer be changed. Belt of Insight with stat reset will be bound to the team.       This concludes the posting about New Class: Lama and Sinking Seizure.     Thank you.       ※ Contents may change when applying to the live server.

Developer's Blog
May 23rd, 2022
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Upcoming New Class: Keraunos

  New Class: Keraunos   Keraunos, a Lightning Type Magic class of Wizard class will be added on the next big update.   “Keraunos are those who have learned how to use the power of lightning in a different way through endless research.” “They send the current down themselves and quickly pour out powerful attacks for a while.”      Keraunos uses Lightning and controls the Cooldown of attack skills to maximize the firepower. [Spark] effect can be received by using the normal attack and can control the Cooldown of Keraunos attack skill. Because the ability to control the attack skill’s Cooldown is related to an increase in Keraunos’ firepower, the judgment of how to use the attack skill is crucial.   ※ Details of Enhance and Enhanced upgrade will be posted later when applying to the live server, and may change.   Icon Details Electric Current   - Basic attack is changed to a ranged attack and the attack speed increases. - You receive 1 [Spark] effect by chance when you attack with basic attack. - Up to 5 [Current] debuff stacks when you attack with normal attack. The fewer enemies around you, the more stacks of [Current] debuff you get. - [Spark] effect is consumed when you use Keraunos skill. Cooldown won’t be applied to the skill. - When you receive [Spark] effect, 1 random skill among Keraunos attack skill will be activated if all learned Keraunos attack skill is under Cooldown. Electric Shock   - Staggers the enemy under [Current] debuff periodically. - Cycle shortens per stack of [Current]. Overload   - Attacks the enemy under [Current] debuff.  - Number of hits increases proportionally to the number of [Current] stacks applied to the enemy. - [Current] debuff is removed when the enemy receives damage. Electric Orb   - Ball of Electricity slowly moves forward, and damages nearby enemy. - Ball of Electricity disappears when it touches the obstacle. - The number of strikes increases proportionally to the number of [Current] stacks applied to the enemy. - Attacked enemy's [Current] stack decreases periodically. Electric Orb: Magnetism   - Ball of Electricity follows the nearby enemy. Lightning Spear   - Throw an explosive Lightning Spear in front. - The number of strikes increases proportionally to the number of [Current] stacks applied to the enemy. - [Current] debuff is removed when the enemy receives damage. Electrode   - When the target and the nearby enemy is under [Current] debuff, damages the target as the number of [Current] debuff stacks. - [Current] debuff applied to the damaged enemy and nearby enemies is removed.     Static Field   - Apply [Current: Activate] that remains for a certain period of time to the target. - Periodically damages the target under [Current: Activate] and nearby targets. - The number of strikes increases proportionally to the number of [Current] stacks applied to the enemy. - Decreases the [Current] stack of damaged enemy periodically. Electric Drive   - Stacks [Spark] effect periodically upon use. - Once the [Spark] effect received by [Electric Drive] end, the cooldown is applied to [Electric Drive] equal to the reset value of the cooldown during [Spark] effect. - Decrease in Cooldown and pass effect is not applied. Electric Drive: AoE   - [Spark] effect cannot be received, but the number of Keraunos skills besides [Electric Drive] increases by the number of stacks. Vaivora Vision - Electric Flow   Lv1 - Keraunos Skill level +1 - Deletes the effect that removes Lightning Spear’s [Current] debuff. - Fires additional Lightning Spear to 5 targets based on the target. - (Additional Lightning Spear only attacks one target)   Lv4 - [Static Field] Final Damage increases by 100%            Wizard Class Update   With the Keraunos update, some of the Wizard classes will be adjusted as well.   ※ The details may change when applying to the live server. Details about the change in skill factor will be announced via patch note before applying to the live server.   Featherfoot Featherfoot class will be adjusted as a class that changes the combat ability according to the SP rate. When you activate the Curse of Blood, the basic buff, SP recovery becomes unavailable and as the SP rate decreases, the power of the skill increases and consumes more SP. Also,  it can recover SP by consuming HP with a certain skill.   ※ Attributes related to the Blood Sucking, Bone Pointing, Kurdaitcha, Levitation, Blood Curse will be deleted and new Attribute will be added. Skill Details Curse of Blood - Apply [Blood Curse] to yourself. - Unable to recover SP but immune to Knockback and Knockdown when you're under [Blood Curse]. - Final Damage of Featherfoot skill increases according to the remaining SP. - Featherfoot skill SP consumption increases up to 5 times as your SP rate is lower. Blood Transfusion - Consume your maximum HP and recover SP as the rate of consumed HP. - Does not activate when the HP is under 10%. Kundela - Drop a powerful curse of Kundela in front to attack.   [Arts] Kundela: Decay - Doubles Cooldown and the number of strikes Ngadhundi - Attack the enemy in front to apply [Ngadhundi: Bleeding] debuff. - Enemy under [Ngadhundi: Bleeding] receives continuous damage for a certain time. [Arts] Ngadhundi: Infection - When the target under [Ngadhundi: Bleeding] becomes incapable of combat, the duration renews and transfers to 1 nearby enemy. Blood Explosion - Apply [Blood Explosion] debuff to the target. - Damages the enemy 2 seconds later. Blood Pool - Create a Blood Puddle in a designated area. - Damages the enemy on the puddle.  - After the duration, the puddle explodes and applies more damage to the enemy.   Enervation - Apply [Enervation] to the enemy in front. - Enemy under [Enervation] receives additional damage when receiving the damage from the caster. Plague - Apply [Plague] debuff to the enemy in front. - When the caster attacks the enemy under [Plague] with Featherfoot skill, the damage stacks. - When the [Plague] debuff is over, damages additionally by a certain rate of stacked damage. - Every damage is stacked in PVP, and Heal of the target under [Plague] decreases by a certain rate. Vaivora Vision - Blood Butterfly   Lv1 - Create a [Blood Butterfly's Territory] around yourself during [Curse of Blood] buff while having [Ngadhundi]. -  Enemy within the [Blood Butterfly's Territory] receives damage equal to the skill factor of Ngadhundi every 2 seconds. - Cooldown of Featherfoot skill decreases by 1 second when the enemy within [Blood Butterfly's Territory] is defeated by your attack   Lv4 - Aditional increase in Plague Additional Damage Rate by 10%    ※ Item stat will be announced via patch note when applying to the liver server.       Cryomancer PvP and PvE can be clearly divided by [Arts] Cryomancer: Thin Ice and the skill factor will be adjusted. Existing Vaivora Vision - Eternal Frozen Land will be changed to a new item that can be used more easily.   Skill Details [Arts] Cryomancer: Thin Ice - Final Damage increase rate is changed from 20% to 100%. - Cryomancer’s factor will be adjusted.  If you turn on Thin Ice to exclude the freezing effect, you can apply enough damage like other classes, and if you activate the freezing effect (Arts Off), the power of the skill is reduced by half. Ice Bolt - Cooldown is changed from 5 seconds to 20 seconds. - AoE Attack Ratio is changed to the number of targets. Ice Pike - The number of targets is changed from 10 to 7. Frost Pillar - The number of targets is changed from 20 to 10. Vaivora Vision - Icy Snow Bubble   Lv1 - Frost Pillar skill level +1 - Creates Icy Snow Bubble that damages every 0.5 seconds when you install the Frost Pillar - Damage of Icy Snow Bubble is equal to the Frost Pillar - Icy Snow Bubble does not apply Freezing and [Chill].   Lv4 - Ice Bolt number of hits x2       Taoist Vaivora Vision will be added and the skill factor will be adjusted.   Vaivora Vision - Vigilant Charm   Lv1 - Apply Awakening effect to Taoist 1 rank skill - Flame Radiation Charm: Doubles the number of hits  - Creeping Death Charm: The range of Creeping Death Charm gets wider and the number of hits doubles - Divine Punishment: Broad Strike constantly active, apply as 2 consecutive hits, apply the damage as maximum proportionally to the casting even when you cancel casting - The Awakening effect of the skill remains for the Cooldown of the activated skill. - Other skills’ Awakening effect does not activate during the corresponding skill’s Awakening effect.   Lv4 Following effects will be applied during the skill’s awakening effect. - Flame Radiation Charm: Increases Fire Charm Final Damage by 100% - Creeping Death Charm: Increases Snow Tempest Charm Final Damage by 100% - Divine Punishment: Increases Eradication Final Damage by 100%   Flame Radiation Charm   Creeping Death Charm   Divine Punishment       Changes for Goddess Raid Saint's Sacellum and Delmore Battle field will be changed as follows.   Party (Normal) ● The way you acquire the number of entries is changed from consuming entry voucher to entry given once a week per character by default. (Entry left won’t be passed to the next week.)   ● The silver chest will be excluded from the reward when the level gap between the maximum pc level (lv.470) and the entry-level of dungeon is 11 or above. It means that the silver chest can be received only in the recent raid in the same category. The silver chest won’t be given, but the chance to get the main reward such as Vasilisa Scale and Revived Soul Fragment increases by 100%.  Recent Raid ● Main Reward (ingredients for enhancement) 100% ● Silver Chest Previous Raid ● Main Reward (ingredients for enhancement) 200% ● No Silver Chest   ● Gear Score limit of Saint's Sacellum is changed from 6800 to 7200. Auto Match(Normal) ● Party (Normal) Entry Voucher is removed from the clear reward. ● Chance to receive ingredients for enhancement (Vasilisa Scale, Revived Soul Fragment) increases by 20%. Following items will be added to the Mercenary Badge Shop. ● Recipe - Saint's Sacellum: Goddess One Entry Voucher (Untradable) 75,000 badges / 2 per week ● Recipe - Delmore Battlefield: Goddess One Entry Voucher (Untradable) 75,000 badges  / 2 per week   You won’t need to receive party raid recipes via Auto Match. Thus, if you need enhancement ingredients, you can freely play solo content whenever you want.   Also, the drop rate for the recipe is now 20%, the expected recipe was 2 based on 3 characters playing 10 times (2 times x3 players + additional 4 times by purchase). However, when the change is applied, one character can enter 3 times (1 time + additional 2 times by purchase). Other characters can also enter 1 more time each by setting the gear score and party which will lead to more playing in party raid than before.   Entry Vouchers provided by items will still be valid (including the entry voucher crafted by the recipe). The number of entries will be changed from ‘1 time available’ to ‘(0/1)’.       New Boss in Weekly Boss Raid     Succubus will be added to the Weekly Boss Raid! Summons of Succubus appearing in combat will constantly disturb saviors. Title and doll will be given as a reward to the Succubus rankers.         Pilgrim System   Pilgrim system, which consists of a maximum of 5 members is a fixed party system. You can play a certain difficulty of content by creating a Pilgrim group.     The first contents of Pilgrim are Delmore Battle Field and Goddess Message: Memory of Flame. This can be played only in Extreme mode.     In Extreme difficulty, you can create a Pilgrim group that the season (week) requests, and will compete by groups with a clear record.   The group can also set Trial (difficulty) in Extreme difficulty. The higher Trial grade and the faster clear time, the higher rank is set. We are planning to count the rank every week and provide Speech Bubble with no time limit or so.         Contents Point Improvement and Additional Item for Achievement Item Exchange   To make saviors get various benefits by playing content continuously, we are planning to improve the Contents Point system.   Weekly acquisition limit of Contents Point will be changed from 5,000 to 50,000. Also, we are planning to add [Acquisition +200%] for Weekend Burning event.     Also, items that can be purchased at all times will be added to the Contents Point Shop, and exchangeable items will be renewed.     Not only the Contents Point, but also items that can be purchased with various coins will be added to the Achievement Shop.  Item list is as follows and we are planning to add items continuously.   ● [Event] Delmore Battlefield: Goddess One Entry Voucher (7 Days) ● [Event] Saint's Sacellum: Goddess One Entry Voucher (7 Days) ● Purified Breath of Power ● Refined Condensed Vaivora Transmutor ● Refined Blessed Transmutor           This concludes the posting.  This New Class - Class Adjustment will no longer be periodic but will be updated occasionally from now on in order to make more completion on development. We are sending you a sincere apology that we couldn’t keep our promise about various updates, but we will focus on making content and balance with better quality.      Thank you.     ※ Contents may change when applying to the live server.  

Developer's Blog
April 15th, 2022
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Upcoming New Class: Hakkapeliter

      Expansion of [Hackpell]: [Hakkapeliter]   Hakkapeliter that shares the concept of Swordsman - Hackpell will be added to the Scout class in the next big update!     Hackapell could not gather in groups more than 100 by the Kingdom's law. Due to this law, they have always acted as mercenaries in either small groups or as individuals. This is an outdated law that many feel to be arbitrary in the current age, but it is still yet to be revised by the Kingdom's lawmakers.   Hackapells, who were only able to work in minority groups or individuals due to the old laws of the kingdom, have learned various combat knowledge and secrets through their activities. In particular, as more and more Hackapells choose to overpower the enemy with pistol shots instead of the existing protocol - chasing the enemy - they were named Hakkapeliter even on formal occasions.   Hakkapeliter is a Scout class that uses Pistol. Like Swordman class - Hackapell, he uses skills that can be used only when mounted on companions and adheres to the fighting style of driving attacks at the enemy with excellent maneuverability. However, as it mainly focuses on ranged attacks, it has developed into a form that can understand and utilize more on the battlefield.      Hakkapeliter In this update, we have remade the Hackapell in the Swordsman class into Scout. Hackapell has appeared as a Hybrid class that uses One-handed Sword and Crossbow in Archer class at first, but has been moved to the Swordsman class on the Re:Build update.   Scout class consists of Dagger and Pistol dealer, and the subclass is yet enough of class compared to other classes. Also, because it is a class that needs the companion mounting, Hackapell that has melee, distant, and maneuver as a concept joined the Scout. Unlike the Re:Build, the Hackapell is not moving to the Scout class but will be expanded as Hakkapeliter class that uses Pistol attack and added to the Scout class.   Hakkapeliter has attack skills that uses Pistol. It is a skill attacking, mount combatting class that can take advantage of moving and moving shots. Another mount class among Scout, the Schwarzer Reiter, mainly uses a basic attack Limacon, but if you learn other attack skills instead of Limacon, you can create a new build with Hakkapeliter. Hakkapeliter: Heida   When the One-handed Sword is equipped, C key sub attack is changed to [Blocking] skill. Temporarily blocks the enemy's Physical (Physical, Missile) attack upon use. You can block the enemy's physical attack when using Trooper Charge skill. . Hakkapeliter: Starr   Decreases your Accuracy, but increase in Pistol damage increases proportionally to the [Decreased Accuracy] Hakka Poa   - Hold an attacking stance shout, granting yourself with a [Enrage] buff. - Increases final damage dealt with Hackapell during [Enrage] buff. Does not stack with [Espial] buff. Blosa   Fire flare bullet to the target and apply [Expose] debuff. Expose the enemy near [Expose] debuff, and additionally applies Accuracy value when the caster attacks the target under [Expose] debuff with the Hackapell skill. Ankle Shot   Aim at the target's leg or ankle and fire your pistol. Decreases attacked target's Movement Speed by 20% for 10 seconds. Ankle Shot: Rush   Moves fast to the direction you've entered or where you moved before when the Ankle Shot is accurately hit to the enemy.   Spaning   Look around and apply [Espial] buff to you. Movement Speed increases and lets you dash during the [Espial] buff. Does not stack with Hakka Poa's [Enrage] buff.  Dash is not applied in some combat situations. Spaning: Rest   [Espial] buff recovers HP as your HP Recovery periodically when moving, instead of the original effect Recovery is proportion to your HP Recovery. [Arts] Hakkapeliter: Strategic Shuffle   Hakka Poa's [Enrage] will be applied when there is enemy near the character, Spaning's [Espial] will be applied when there is no enemy near character every 10 seconds. Buff won't be applied if you're not mounted or the skill is not learned. Trooper Charge   Check Fire and rush towards the target at an appropriate speed. Push away to damage the enemy in the way. Enemy receives multiple Trooper Charge attacks according to the direction the enemy is pushed away.   Infinite Assault   Continuously fires toward the fixed target while channeling the skill. You cannot move while firing the skill. If you get far from the target, the target is changed to another. Vaivora Vision - Carbine     Lv1 effect - Ankle Shot Final Damage +50% - Trooper Charge Final Damage +50%     Lv4 effect - Number of Infinite Assault hit x2 against Boss monster - Channeling duration increases when defeating the target with Infinite Assault    ※ Item stat will be announced later.       Changes for Hackapell Although [Hackapell] and [Hakkapeliter] share the background and some concepts, they still have features distinct to each of their classes. Thus, there will be some updates for some skills. Change in the image of Hackapell master [Hackapell Master - Flyntess] Storm Bolt Skill is deleted. Cavalry Charge Skill scene is changed  Attack property is changed from [Strike] to [Slash]. Infinite Assault  > Infinite Slash Skill name and the scene are changed. Attack property is changed from Strike to Slash.   [Casting Cavalry Charge after Infinite Slash]   ※ Because [Infinite Assault] is added to the [Hakkapelliter], we’ve changed the name for this skill to prevent users to be confused and changed the skill scene accordingly.       Scout Class Update   WIth Hakkapeliter joining the Scout class, some of Scout class will be updated.     Linker Linker is changed to sub-class that applies a single attack skill to a wide area and a new Vaivora Vision is added. Joint Penalty The way sharing the damage is changed.  - The damage received by the subject of the link is changed to share with all of the link targets (including the subject). (Link subject equally receives the damage as the shared amount. Ex. If 5 players are linked and the subject receives damage by 10,000, 5 players receive 2000 damage each.)   Cooldown is changed from 10 seconds to 30 seconds. Duration is changed from 7 seconds to 10 seconds.   Number of count limit is changed. - Before: [skill level] times - After: [skill level] * 10 times   Number of maximum link target is changed. - Before: 2.5 + [skill level/2] (round down the decimal point) - After: 3 + [skill level/2] (round down the decimal point) Joint Penalty: Magic, Physical, Missile Attribute is deleted. Joint Penalty: Enhance Enhance attribute of Joint Penalty is added. - Damage rate in total of Joint penalty is increased by 1.6% per attribute level.   * (EX. In level 100, 100% x 1.6 = 160% in total. If 5 is bound, applied as 160% / 5 = 32% each) [Arts] Joint Penalty: Chain Heart Effect of the Arts is adjusted - Condition to increase damage received is changed from Attack every target to Attack only caster.  - Duration is changed from 20 seconds to 15 seconds.  - Additional increase in Cooldown is changed from 40 seconds to 30 seconds. (30 seconds + 30 seconds = 60 seconds) Physical Link Effect that decreases the damage received by [skill level]% is added.   Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited (Cooldown by 20 seconds is applied when the link is disconnected.)   Maximum number of link targets is changed as follows. - Before: 2 + [skill level] - After: 5 (fixed) Physical Link: Defense Effect that increases Physical Defense is changed as follows. - Before: [number of linked party members * attribute level]% - After: [attribute level] * 5% Hangman's Knot Attack function is added.  - Skill factor is applied when crashed, and the damage increases by 10% in proportionally to the number of enemy under Joint Penalty. Enemy that cannot be pulled has no damage, and is not counted as damage increase.   Cooldown is changed from 8 seconds to 30 seconds.   Hangman's Knot debuff duration is changed as follows. - Before: 1 second + [skill level] * 0.2 seconds - After: 2 seconds Electric Shock Cooldown is changed from 15 seconds to 30 seconds.   Duration is changed as follows. - Before: 3 seconds + [skill level] * 0.5 seconds - After: 10 seconds   Link scene is changed. Electric Shock: Physical Pressure Effect that increases damage of Electric Shock according to DEX is deleted. Additional SP consumption is changed from 50% to 25%. Lifeline Value of effect that increases the stat is changed. - Before: [sum of all stats] / 15 - After: ([sum of all stats] / 15) * (0.75 + [skill level] * 0.05)   Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited   Once the link is disconnected, Cooldown is applied by 20 seconds. Vaivora Vision - Superstring Lv1 effect - Increase Linker's every skill level by 1 - When calculating Joint Penalty's shared damage, apply the number of linked target as half.   Lv4 effect - Electric Shock final damage increases by 100%   ※ Item stat will be announced later.     Enchanter Enchant Armor Shop skill is deleted and replaced with a continuous attack skill. Enchant Armor Skill is deleted. Enchant Aura New attack skill is added.  - Apply a short Aura to your location and damage the enemy in the area periodically.  - Consumes SP continuously while the area is maintained, and the area is removed when using the skill again.  - Skill will be removed when you lack of SP or when distance with character and the area gets far.     Vaivora Vision - Empowering Lv1 effect - Additional increase in Physical, Magic Attack of Over-Reinforce by 2.5% Lv4 effect - Enchant Aura attack cycle halves   ※ Item stat will be announced later.     Thaumaturge Reversi is deleted and replaced with new skill. Reversi Skill is deleted. Transmute New skill is added. - Temporarily transmutes the enemy's appearance and damages continuously.   * When you apply debuff to the monster, the monster's appearance is changed to the monster of equal level. You cannot change some of monsters like boss monster's appearance. (periodic damage is applied)   * When you apply debuff to the enemy character, the appearance of the character's hair accessory, halmet, and costume can be changed. (※ randomly changes)   Quicken Skill effect is changed.  - The buff will be applied only to yourself, basic attack speed increases during the buff, and the limitation of basic attack's attack speed is removed.   Duration is changed as follows. - Before: 30 seconds + [skill level] * 6 seconds - After: 4 seconds + [skill level] * 0.4 seconds   Cooldown is changed from 40 seconds to 60 seconds.     Schwarzer Reiter Serial Bullet is activated in every pistol-type attack. Schwarzer Reiter: Additional Damage Attribute name is changed to Markmanship: Additional Damage. Concentrated Fire Skill range is increased.   Serial Bullet Strike condition for [Serial Bullet] is changed. - Before: Applied to Limacon's basic attack - After: Applied to [Pistol] property attack     Bullet Marker With the change in additional damage attribute change and basic attack of Double Gun Stance, it is now changed to main attack skill and can be set as attack build like the Schwarzer Reiter.  Markmanship: Additional Damage Attribute like Schwarzer Reiter's [Schwarzer Reiter: Additional Damage ▶Markmanship: Additional Damage] is added to the Bullet Marker.   Freeze Bullet: Silver Pellet Attribute is changed. - When using basic attack instead of freezing the enemy, an additional strike of a holy property will occur during the skill duration by equal chance. Additional Holy property attack is equal to the basic attack (Double Gun Stance factor).   Double Gun Stance Skill maximum learn level is changed from Lv.1 to Lv.5. Enhance attribute/Enhanced Upgrade attribute is added. Movement Speed during the Double Gun Stance increases by 65% than the original, and the Tracer Bullet effect will be applied. Bloody Overdrive Overheat is changed from 2 times to 1 time.  Cooldown is changed from 30 seconds to 25 seconds.       Classes with Balance Patch   Following classes’ skill factors will be adjusted.   Swordsman Wizard Archer Cleric Scout Hackapell Fencer Bokor Arquebusier Musketeer Sadhu Linker Rogue Ardito Schwarzer Reiter Bullet Marker   Classes may be added or deleted when applying to the live server.       Expand in Cleric class attack property compatibility   Cleric Class is divided into Physical attack (STR) and Magic attack (INT). Healer/subclass has another stat (SPR) as the main, which enables some classes to convert physical/magic, but the actual build combination is very limited compared to the number of classes in the series. There are classes that have limitations due to various weapons such as Swordsman or Archer, but it can be covered by the dual weapon slot and that it is not divided by the stat and they can change the class by changing the weapon type.     Attribute that changes Physical Stat ↔ Magic Stat in some classes will be unified to Cleric class which is the basic class, and the property that you choose will be applied to every attack of the character.   For example, when the character with Monk (Physical) - Crusader (Magic) - Krivis (Magic) - Krivis(Switching) combination selects ‘Magic Stat’, the Monk skill will be applied as magic property and the damage will be calculated based on Magic Attack (INT).  When the character changes to Physical Stat, every attack will be based on Physical Attack (STR). Stat Switching is available only to Physical - Magic and is not applied to sub type based on SPR.     Thus, if someone has set the build to Physical with Monk, Inquisitor, and other classes by STR stat, and the other has set the build to Magic with Exorcist, Crusader, and other classes by INT stat, you can combine classes with a different property that couldn’t be combined until now by selecting the property attribute according to the item you have.        This concludes the posting about Hakkapeliter and other class adjustments.   Thank you!       ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server. Details about the skill factor, Enhance, Enhanced Upgrade will be announced via patch note when applying to the live server.  

Developer's Blog
March 2nd, 2022