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Brief Plans for 2021 Update

  Greetings, saviors. This is the Tree of Savior Dev team.   In this posting, we would like to update Plans for 2021 New Contents and System.     Because Tree of Savior is performing team-based contents and shares equipment with the team, farming has been completed with one set of equipment per account. Thus, the acquisition and crafting fee for the equipment has been set high. As a result, the launch of new items and changes in balance have been greatly affected the game, and everyone knows that the barriers that new&returning users have to overcome have become higher and higher over the past updates.   Considering these side effects, we believe the team-based approach has failed. From now on, Tree of Savior aims to be character-based light games. The following are the essential conditions to fulfill the goals, and the development team aims to achieve them.   1. Character Based Growth System  1-1. Character Bound Equipment: Goddess Rank   - Inherit existing Final Equipment and Cheaper Farming/Crafting Fee  1-2. Existing Final Equipment’s Managing System   - Equipment Storage and Goddess Rank Accessory   2. Class Adjustments  2-1. Change in Support Class’ performance and Role: Assure the minimum Independence  2-2. Common Class System: Build freer Class   3. Arcade Contents  - Raid designed by performing Tank, Deal, Heal from gimmicks instead of fixed role per class.   3-1. Stage type Arcade Dungeon Content   3-2. Assister Arcade Content   4. Field Content - Field content that you can continuously enjoy with only 1 character set.  4-1. New Hunting Ground  4-2. Housing Craft Room   5. PvP Content Organization  - Organization of Team Battle League and Guild Territory War   6. Scenario Expansion  - Episode 13-2  - Episode 14   7. Adjustment for Achievement System and Guild Channel  - Achievement Unification and Addition  - Guild Channel System       1. Character Based Growth System   Early Tree of Savior had an individual number of plays in content per character but shared the equipment along with the team. Fostering many characters with the same class builds with the highest efficiency (ex. challenge mode at Outer Wall District 14 with 30 Schwarzer Reiter) has led to an enormous difference in goods acquisition with fostering a few characters to a higher level.   Thus, we’ve adjusted the entry counts as team-based, so that users can focus on fostering few characters. But due to excessive acquisition cost for equipment, this led to reduced motivation to try various class builds, huddle that new users had to reach became extremely high, and the scale of premium sales and events to overcome these became larger that we think this led users to a big loss.   The new Goddess rank equipment system will focus on character-based again, and the cheaper acquisition fee for equipment will allow us to expand our common class and not to mass-produce the same characters with the same class build. We are planning to distribute the character-based usage and account-based usage according to the reward for not only newly added contents but existing contents. <Graph of Comparing the Team Based Farming and Character Based Farming> Difficulty of farming for each character will decrease rather than only focusing on one character like now because  decrease in difficulty of fostering the character and farming is also a key purpose of this update. But we are to adjust  the way of playing ‘Mass-producing the same class build’ which occurred due to sharing the equipment with the team as follows:    - The cost of preparing equipment for each character    - Each content will have suitable entry counts to prevent free ride when playing the contents   1-1. Goddess Equipment    With the new system, Goddess Raid that you can obtain Goddess rank weapons, armors, and materials to craft/enhance those items will be updated. Goddess equipment and raid have the following property to convert as a character-based system. 1. Goddess Raid will provide entry by character-base 2. Goddess equipment is character bounded 3. Goddess Raid can be played only when you have Goddess equipment   Because there is only Legend equipment that can be shared as a team, you can convert your Lv.440 Legend Equipment (Savinose Dysnai and Glacia Legenda with 8 or above TRA) without any expenses. Also, when you convert the equipment with 10 TRA Legend equipment, some of the current enhancement and Enchant option inherits the Goddess equipment.   Consumables you obtain by clearing the new Raid with Goddess equipment can be traded via Market like the Heart of Glacia and used as variety usage including crafting Goddess equipment.     1-1-1. Enhancement and Transcendence   a. Enhancement   Goddess equipment has different average Enhancement value, performance value increased by enhancement, and the chance of success in Enhance with Legend equipment. You need appropriate items from the raid as material for enhancement, current Golden Anvil or Ruby Anvil will be applied with separate usage and performance according to the system. Goddess equipment is character bounded, and the enhancement value does not decrease even when failing on Enhancement. Thus, there is no potential. (Contents about the socket are below)  Chance of success in enhancement is also differently applied: high chance in low enhancement stage, decreases chance as the enhancement stage increases. Also, the chance of success in the current stage will increase when failing in the same stage.   The reason why different enhancement systems are applied is that for now, there are highly economical, mental requirements to reach a certain value (16ENH or 21ENH) and the challenge value becomes very low due to high risk, not easy to restore when reaching a certain point. We think that the new system will be much better than the current system, by consistently trying to enhance little by little every time you have the consumables which will decrease the mental hurdle and maintain the motivation for players to continuously play contents.   b. Transcendence and Set Stats   The performance and cost difference between 0 TRAand 10 TRA is so great that it's practically meaningless to use it before it reaches 10 TRA. (In fact, lots of Goddess’ Blessed Gem is included in crafting) Set Stat also doesn't really work until applying all 6 pieces, which only led to increasing the hurdle to operate the first equipment as we said above. Goddess Equipment’s 10 TRA fee will decrease by 20~25% as before, 30% for performance and the Pamoka Solution needed for Set Stats by 20~25%. Sauk, Balinta, Severty, Rideti, and Charist will be the Set Stats as usual. When equipping 1-2 parts of the growing Goddess parts that you’ve acquired newly, it will have an equal effect if you grant the same set stats as the previous Legend equipment.   c. Auto Swap → Dual Weapon Slot System   Auto Swap of Tos has been performed many times in a short period than other games which affected the Server performance. Because one machine manages lots of sessions, it wasn’t easy to reach a satisfying speed not only for GTW where lots of players are in but also Solo or party raid missions.   Process when you consecutively use Auto swap for a skill with 3 overheats that has 0.5 seconds of casting time are as follows: - A status - enter skill 1 - Auto Swap to B - Cast for 1st time (0.5 seconds) - Auto Swap to A - Enter skill 2 - Auto Swap to B - Cast for 2nd time (0.5 seconds) - Auto Swap to A - Cast Skill 3 - Auto Swap to B - Cast for 3rd time (0.5 seconds) - Auto Swap to A   Of course, the players want all of those processes to be applied by 1.5 seconds, but even after optimizing, the total casting time has exceeded more than 2 times, and when the number of users increased, users had to experience bad quality.  Because we couldn’t perform the nerf that stops swapping on the existing contents, we have limited the Weapon Swap on our new system, Auto Match.   From the Goddess equipment, the existing two pairs of Main and Sub weapon slots will be always activated, so that all options of the two sets are always applied without mechanical swap. If different tree equipment is equipped, the skill activates immediately when at least one of the conditions that each skill requires is satisfied. All stat values ​​are added, and the Attack and Defense are applied as the average of the two sets of equipment. (2 sets need to be equipped because if the slot is empty, Attack/Defense is applied as 0.)   Example of Swordsman - Doppelsoeldner - Rodelero - Barbarian with Two-handed Sword and Trinket in Slot A, Sword and Shield in Slot B - Rodelero’s Shooting Star that must have Shield will be casted immediately without Swap - Zornhau that must have Two-handed Sword will be casted immediately without Swap - Physical Attack: Average value of Two-handed Sword and One-handed Sword + Trinket - Physical Defense: Average value of Shield and Trinket(0) (About half of the Defense) This character has a lower Attack than the usual Two-handed build, but has higher Defense and can use Rodelero skill. Also, this character has higher Attack than the usual Sword-Shield build but has lower Defense and can use Doppelsoeldner skill.   In fact, it is true that the weapon(sub-weapon)’s number of slot is increased from 2 to 4 but the burden of setting will minimize.  The Legend set, which was a total of 6 pieces, required twice of crafting and managing fee for 2 types of weapons than the 4 types of armor, whereas the Goddess set which is a total of 8 pieces has the same crafting and managing fee for armors and weapon.   In addition, two Goddess Weapon Selection Box will be provided at the same time as the Goddess update to support the addition of slots. And after that, you will not be able to equip/unequip equipment while in combat.    This dual weapon slot system will lead to a wider build combination than now, not only with the original removal of the Swap lag, but also with the Common Class system that will be introduced later, and the less hard setting fee based on the character.   1-1-2. Stat System For Goddess equipment, only 1 type exists, unlike Legend equipment (which has 2 types) and random stat is loaded itself just like Savinose type. To use various random stats like the Ichor change of Legenda, you can save it as a snapshot by using the newly added ‘Engrave’ function. After configuring the 4 options you want and engraving them, they are saved in the character information, and in this state, you can change only one or two specific stats and then engrave them again to increase the presets. Specific consumable is needed when engraving, and this activates by chance like the existing Ichor extracting system. Silver Ichor Extraction Kit, Golden Ichor Extraction kit can be used as sub material to increase the chance to succeed in Engraving. Basically, a certain number of preset slots are provided, but a certain paid service will be set to increase the number of presets and keep the maximum number of presets.   Fixed option Ichor such as Vaivora and Goddess’/Demon God’s will be applied with a separate system called Ichor Storage. (details are in 1-2. Team Bounded Equipment and Ichor Storage) And, Field, Retribution which are basic stats of Savinose Dysnai and Glacia Legenda equipment will be changed as a basic attribute applied when equipping Goddess Armor as a form of ‘Goddess Armor Mastery’.   1-1-3. Gem Socket The maximum number of Goddess Armor’s Gem Socket is 2 and only skill gem can be equipped. Only up to 3 color gem can be equipped to the Weapon and Sub-weapon and 2 Sealed Gem Socket is added.  A separate method is required to open the Sealed Gem Socket, and gems that are higher than the existing colored gems can be equipped. With the change in the Enhancement system of Goddess rank equipment, Gem Socket can be managed regardless of the potential.     1-2. Team Bounded Equipment and Ichor Storage   It is difficult to set multiple characters only with the decrease in the crafting cost of Goddess Weapon and Armor. The high fee of Ark, Accessory, Ichor specialized to a specific class gimmick is applied as limitation. Storage System is added to prevent this. When you activate each items that Storage provides, each character can create and use it any time. Items created by the Storage are character bounded and can be crafted additionally. The fee required to activate each item in the Storage will be set inexpensively according to the bounding system. Following items can be managed by Storage System, - Vaivora Weapon Ichor - Demon God’s / Goddess’ Armor Ichor - Luciferie Accessory (Necklace, Bracelet) - Ark All of the above items currently in possession will be returned 100% to fully reconfigurable materials.   a. Ark / Accessory Storage 20% of the previous crafting fee is needed to open the Ark. Character can create Lv.1 Ark via Storage. Each Ark can level up with the same method, but the fee required to level up is set at 20% compared to the previous fee. Accessory Storage is provided from Luciferie rank. Material needed to open each type is 30% of the previous crafting fee and like the Ark, each character can create and use any set of opened Luciferi. When the Luciferie accessories are returned, a scroll with current Enhancement value and potential will be provided together. If you use this scroll to the bounded Luciferie newly extracted by the Storage, the Enhancement and Potential value will be transferred.   Ark and Accessory Storage that is divided into several kinds, can be opened by consuming the existing Lv 10 ark to consume the ark storage, and the 10 TRA Luciferi accessory set (3 pieces) to open the Accessory Storage. Immediately activates every kind of Lv.10 Ark, 10 TRA Luciferie Set after opening, each character can create (character bound) and use any kind of ark or Accessory from this Storage. Luciferi accessories can extract the current Enhancement value and Potential information before opening the storage. Enhancement and potential values ​​are transferred when using scroll on a newly extracted Bound Luciferi. Luciferi from which the Enhancement and Potential information is extracted can be completely dismantled and used as goods or sold. Bound Luciferie created from Storage is still Legend rank, but will become basic material for Goddess rank accessory via future update and some of Enhancement value will also inherit like Armor/Weapon. Goddess-class accessories will also be able to open sockets for relic black gems.  Also, you are able to open the socket that can equip Res Sacrae Black Gem to the Goddess rank Accessory. The expansion of Ark’s maximum level is yet here, but after the expanded level, the consumable fee will be set low based on the character bound.   b. Ichor Storage Vaivora weapon and Goddess/Demon God’s Ichor will be returned to their previous level of equipment, transmutor, and silver. When transmuting the Vaivora, the Transmutor and silver will be set as the maximum value regardless of the applied chance. Vaivora, Goddess’, and Demon God’s will be used by increasing the level in the Storage status. That means, if you’ve upgraded Leventador Lv.4 and Coordination Dagger Lv.2 in the Storage, other characters can also grant those level’s option.   Unlike Ark/Accessory Storage, Vaivora weapon and Goddess/Demon God’s Ichor Storage is opened without consuming existing Ichor but does not open all kinds at once, but has to open separately to use. The total amount of consumables needed to open each item is lower than the existing Vaivora Lv.4 or Goddess/Demon God’s Lv.3 and can be set from Lv.1. Vaivora and Goddess/Demon God’s Ichor you possess previously will be returned by 100% to the goods and silvers that were needed when crafting, and can be used or sold to open Ichor options needed for additional characters. From the scheduled maintenance on April 20, the transmute value of Vaivora and Goddess/Demon God's Armor has been changed to be fixed to 1. Existing Fixed Ichor can no longer be equipped with each character’s Goddess equipment, but can be applied only via Ichor Storage. Thus, a usable Fixed Stat for weapons and Armor that you can use before having Vaivora rank stats will be provided without any consumings. Additionally, the number and scale of stats for Two-handed weapons and weapon accessories are expected to be set to the same scale as for One-handed + sub weapons, so the number and scale of stats for the Vibora weapon will be changed with the update of the Goddess system. Thus, the number of Goddesses' Blessed Gem and fee needed for transcendence of Goddess weapon will be united and the limitation on Weapon Type Change.   ---- The transition to the character-based growth system that we’ve announced so far is currently being planned and developed, and there is a possibility that the details may change upon actual application. But the core goal is to lower the height of psychological and temporal hurdles in growing and playing multiple kinds of characters compared to the present. Besides the equipment, the cost of investing in characters for High Attribute can apply as an obstacle to growing multiple characters. At this point, it is difficult to unilaterally reduce the cost of High Attribute, but first, we are planning to update in the future by removing the condition that requires several High Attributes of level 20 or higher in certain content.       2. Class Adjustments Tree of Savior reorganized 4 classes into 5 classes in 2018, and changed the class into not a circle unit but a class unit.   2-1. Changes in Performance and Roll of Support Class   There are lots of support classes in various forms besides normal dealers. Skills that simply enhance your combat ability are distributed in many dealer classes, but there are also a number of complete support classes consisting of skills that directly affect the party's combat power. Representatively, from the healer class that improves the survivability of the party, and the support classes that enhance the combat power, they are essential in various contents.  The Healer Class, represented by Priest-Oracle-Dievdirbys, is essential for all contents except for some Auto Match contents, and having 1~2 characters with Thaumaturge-Enchanter-Corsair or Appraiser-Falconer-one dealer which is a combination of all subclasses in high level raids and Joint Strike Raids is much more useful than to put any 3~4 dealer combination character.   To make sure anyone can clear the contents by reaching the capability that content requires is what Dev team pursues the game. Definite role-sharing party play, represented by tanker-dealer-healer-assistant, provides interesting gameplay, but if this role belongs only to the class, you will have to make a very important decision to grow and invest in equipment for a long time.  As we go to higher content, it becomes harder to turn back from being excluded from the party compositions for not being a specific build. Also, it is obvious that characters grown only for the effective party play in current systems like healer or sub builds have difficulties playing the Solo contents, and even if it is supported by a few exception systems, it is difficult to guarantee the same performance as the dealer class.   Thus, the Dev team is in the process to adjust party support classes' skill composition. With these adjustments, we plan to gradually shift the importance of roles in party play from class attribution to gimmick selection or item setting, so that you can have a minimum of independence in any combination.   The Auto Match content that was applied so far, the provision of a gimmick buff that can cover the role performance to some extent, the performance adjustments of some party sub skills through the balance patch, and Corrupted Sphere and Assister Heal were all in the same context.  By Support Class, it means the Class that has multiple skill that ‘gives effect to the party’. For skills that affect the party is a skill that directly manages the status of party members such as  ‘Swell Hands’ which increases the combat ability, ‘Heal’ that recovers HP of party members, etc.  Every class will have limitations on effect and the number of party skills and have their own damage dealing skill by a certain level or more.  For the total support class that currently has no deal skill, it will be changed to have 1~2 party skill and 4~5 damage dealing skill. This adjustment is for a number of Cleric class (Priest, Dievdirbys, Oracle, Pardoner, Paladin, Plague Doctor, Kabbalist, Miko, etc), and some other class (Templer, Peltasta, Chronomancer, Pied Piper, Appraiser, Thaumaturge, Enchanter, Linker, etc). Also some dealer classes that will be affected by the adjustment (Schwarzer Reiter, Falconer, Corsair, Hunter, etc) will also be adjusted. The Support Class Adjustment has a close relationship with the Common Class Extension.     2-2. Common Class Extension   When support classes are organized, a Common Class system that can be selected from any class is applied. Common Class is a class that anyone can select regardless of the character’s class and classes that are structurally appropriate in each class will be selected.      The class to be changed to the Common Class is being carefully selected, and the (reorganized) support classes described above, or classes relatively free from weapon restrictions, are the main targets. The same number of classes will not be drawn for each class, and classes suitable for the new system will be selected. If the Dievdirbys is selected as Common Class, Swordsman will be able to build a class including the Dievdirbys. Details will be on another posting in the future and will have it on the way with a special event.       3. Arcade Contents   Dev team is planning to gradually improve the play pattern that is currently focused on Challenge Mode.  As the main approach to achieving the goal, we are preparing a playing method that goes not only by traditional capability but also content beyond the way of it.  Content that aims to provide a new experience every time via rogue-like based arcade content and content that lowers the importance of character’s capability with Assisters are also being planned. We plan for these new Arcades to become content enjoyed by the saviors playing the game.   First, new arcade contents using character and Assister. Through arcade content, we will diversify the farming process, which is concentrated in the challenge mode, and provide useful rewards for the season, alleviating the centralization of the challenge mode, and provide another experience to the saviors.   Character-based arcade content is produced as content that wins or loses according to internal build-up and rules, almost excluding the performance of existing characters and items. The first character based content is Stage Dungeon Contents, where you can meet distinctive monsters at each stage.    Saviors can constantly choose and enjoy a variety of attack methods through powerful buffs and upgrades that can be obtained by clearing the stage. Sometimes you can get a powerful hidden buff and clear the stage easily.   As you progress through the stage, you can choose to continue growing and look for opportunities to turn around with special luck. In a constantly changing situation, players can make multiple choices. This content can be played by 1-5 players, and we plan to provide seasonal rankings by adding up personal rankings.     Another Arcade Contents is a game based on Assister. The current Assister plays only a passive role, which is slightly involved in the character's combat ability, but in the new content which is under development, it plays an important role in cooperation and competition among users by combining multiple Assisters in various ways. Since it is based on Assisters, the influence of the character is minimized, and there is a gap that comes from growing the Assisters itself, but we aim not to be required as a key element of competition. We are developing with the aim of researching and utilizing the combination and synergy between Assisters by lowering accessibility away from character growing.    ‘Token of the Goddess’ will be given as a reward for the new contents. Token of the Goddess is a concept of season coin. Token of the Goddess will be consumed in systems such as Goddess rank equipment enhancement instead of silver, and new Token of the Goddess will appear when the new season (new equipment and raid) comes. Token of the Goddess will be mainly provided in new contents rather than the main silver obtaining area like challenge mode. Token of the Goddess can be purchased by silver, but it is better to obtain it by playing the new contents.     4.  Additional Field Contents   4-1. New Hunting Ground   New Hunting Ground where you can defeat very strong monsters and get a reward will be added. We are preparing as the final farming area for players who have reached high-level capability that require higher entry conditions than the existing Sole Hunt. In this Sole Hunt, you can obtain materials that can open Sealed Additional Socket of Goddess rank weapon and Special Gem that you can equip in that Socket.       4-2. Housing Craft Room   We are preparing content that can produce useful household items by collecting special products. By collecting special products from the various areas (field), you can create various types of items through the production facility in your personal housing.         5. PvP Contents Organization     In PvP contents, we are planning for an organization of Team Battle League and Guild Territory War. As introduced in the class reorganization above, if the organization of the party support classes of extreme healing, extreme tanking, and extreme buffs is done, the frequency of winning or losing based on the presence or absence of a specific class is expected to decrease. For Team Battle league, we are planning to modify the number of members, combat map, and scoring method, and ranking reward per season will be added. Guild Territory War is also being played unintentionally due to the weakness of the rules, so some rules and changes are being considered.     6. Expansion of Scenario   6-1. Episode 13-2   Dev team is preparing for Ep.13-2 update. As the main stage of Episode 13-2, 3 additional areas of Ashaq Underground Dungeon will be added, and it will begin by exploring events in the destroyed suburbs of Orsha that were not covered in Episode 13 with Pajauta.   New area and episode quest will be added on Episode 13-2 and there won’t be a level extension  With this area added, we are planning to make it available to receive EXP via quests in 450~460 level areas.    <Artwork of Boss and NPC that’ll be added in the new area > 6-2. Episode 14   Episode 14   Episode 14 is currently under planning, and the area is scheduled to take place in the former episode of Orsha, in the Delmore Outskirts and its sub-area. We will introduce the details through a separate post after the episode 13-2 update.         7. Adjustment for Achievement System / Extension on Guild Board Function   7-1. Adjustment for Achievement System   The development team is planning a reorganization and additional updates of the Achievement system.    Team based Unification With the goal of update, the Achievement system that accumulates progress by character will be integrated to accumulate each character's achievement by team unit. Through this, the Savior who has grown multiple characters will be able to share the achievement rewards with all the characters by adding up the points of the specific achievements that the characters have accumulated in the team achievements. In addition, achievements that could only be achieved 1-3 times per character, such as event achievements, can be shared by all characters in the team.  (*However, this does not apply to some achievements and achievements that have already been developed as team unit achievements.)   UI/System Adjustment The development team thinks that the current achievement system lacks UI convenience and does not have attractive rewards except for titles. Thus, we plan to improve the UI and related systems of achievements after the achievements are integrated in teams.   The achievement UI will be separated from the current Character Info (F1) UI and integrated with the Adventure Journal, and in the long run, the Collection will also be integrated with that UI. I’ll provide information and rewards for Challenge/Adventure/Collection content to the saviors more easily and clearly through the UI improvement. Additional Achievement and Reward With the Achievement System adjustment, we are planning for additional Achievement and reward. Through this, we will develop and update the challenge results achieved by the saviors in the game, such as adding difficulty to new content or existing content, and limited-time events, as achievements and rewards appropriate for them. This will be provided in a way to record and commemorate achievements from simple content repetition records to clearing specific raids in the shortest time or highest difficulty and will be updated periodically.   Details about Achievement System adjustment will be on another posting when the development of UI and reward item is completed.     7-2.  Extension on Guild Board Function   The last thing to introduce from the Roadmap is the Extension of the Guild Community Board function. The Channel function, which hasn’t been updated for a long time is added to the guild community board. The guild master can create the channel and guild members can participate in the channel so that the guild master can figure out the number of guild members or login status. Also, guild members can visit the channels they are in or the channels they’ve registered as shortcuts.     This concludes the brief introduction of the new content and updates planned for 2021. We will also do our best to manage improvements and bug fixes for the existing system. We are sincerely thankful for your support and interests and we’ll make a great effort for a better game.   Thank you.     ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.    

Developer's Blog
April 27th, 2021
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Ep 13 : New Contents, System and System Adjustments

Greetings, Saviors. This is Tree of Savior Developer Team.    This posting is the 3rd part of the Ep.13 Update, which is about New Contents, System and System Adjustments.     1st : Episode 13 : Scar of Fate 2nd : New Classes and Class Adjustments 3rd : New Contents, System and System Adjustments     1. Res Sacrae System   New equipment Slot [Res Sacrae]       With the update of Episode 13, new equipment slot will be added and the new item Res Sacrae will be able to equip. Res Sacrae is ranked as Goddess, which is one rank higher than the Legend rank.      Liberate Res Sacrae skill will be automatically learned when equipping the Res Sacrae, and the savior can show intensive power periodically by using Liberate Res Sacrae skill. Under Liberate Res Sacrae status, the appearance of weapon equipped and effect changes according to the level of Res Sacrae, and consumes resource called RP continuously.       RP is a permanent consuming resource which does not recover automatically and needs item which can be obtained via contents’ reward for supplement. As there are difficulties to use Liberate Res Sacrae skill, it is designed to have high performance so that it can be the final strike to turn the table in the critical time.     Acquisition and Development of Res Sacrae Equipment     Res Sacrae can be obtained via quest which is processed when the character level is 450 or above, and it is a developing item that will share the Journey with the saviors.       Res Sacrae provides all stats as the main ability and the increase value of all stats increases according to the level.   Res Sacrae has three sockets for equipping Res Sacrae Gem. Each socket can be equipped with one of the three Res Sacraes, Cyan Gem, Magenta Gem, Black Gem, which will have a different effect on the main body of the Res Sacrae.   Res Sacrae Gem Effect Cyan Gem Effect that activates only once when casting Liberate Res Sacrae skill Decides the amount of RP when casting Liberate Res Sacrae skill Magenta Gem Effect that applies during the Liberate Res Sacrae Decides the amount of RP consuming per second during Liberate Res Sacrae Black Gem Increases the character’s ability when equipping to the Res Sacrae  Applies at all time even when the Liberate Res Sacrae is not used     Because the Res Sacrae Gem also has a variety of individual items within the categories of Cyan Gem, Magenta Gem, Black Gem, it can be equipped on the Res Sacrae by the Savior’s choice and create synergy with each other.   Each Res Sacrae Gem has a level that can be developed, and the effect increases accordingly. Lots of resources are needed to develop the Res Sacrae Gem, but Res Sacrae Level Transfer function will be provided for minimizing sunk cost according to the level increase so that the level can be transferred to other Res Sacrae Gem without burden of expenses.   To maximize the effect of Res Sacrae, not only the level up of Res Sacrae is needed but to enhance and loot for the right Res Sacrae that fits the character’s concept is needed.      Res Sacrae Contents and Reward   As the Res Sacrae system and equipment is planned to be added, the Res Sacrae Contents which can develop the Res Sacrae will also be added. Res Sacrae content consists of Res Sacrae Dungeon and Res Sacrae Quest. Res Sacrae Gem and Breath of Power can be obtained when clearing those contents.      Res Sacrae Dungeon The Res Sacrae dungeon consists of the Res Sacrae Dungeon: Auto-match and Res Sacrae Dungeon: Challenge Mode, and the relevant information can be checked via Contents Status Board (F10). You can enter the Res Sacrae Dungeon via Guard NPC in towns, and the specific equipment requirements such as level need to be met.   ▲ Patterns and new maps will be added periodically to the Res Sacrae Dungeon.   Res Sacrae Gem Enhancement Material and various Res Sacrae Gem can be received as a reward, and Rare Res Sacrae Gem which can be obtained only in Res Sacrae Dungeon is also prepared. Res Sacrae Dungeon: Auto-match which is low difficulty, and the Res Sacrae Dungeon: Challenge Mode which has higher difficulty and reward will be the new main contents that every savior needs.   Res Sacrae Quest   Res Sacrae Quest consists of quests that can be proceeded repeatedly and can be checked via a separate tab from the Quest window (F5).  Res Sacrae Quests are organized to help saviors easily achieve the quest goals through commonly played contents, and consists of Title Quest and Subquests, which can have rewards when clearing each content.    The reward for Title Quest can be obtained even when clearing part of the Subquests. Breath of Power, the basic reward of Res Sacrae Quest is used to level up the Res Sacrae.       2. Equipment Item Upgrade Expand   Vaivora Weapon Level Expansion   Maximum level of Vaivora Weapon will be expanded to Lv.4.     Vaivora Level can be increased by Transmutation. Level 3 gives you a similar improvement in ability as existed, and level 4 gives you the option to additionally enhance one of the skills from the regarding class. Some Vaivora weapon adds other additional effects than the specific skill.     Equipment status item or item extracted by item can be registered to the main material and sub-material which will be used as material, and the part that ‘2 identical Vaivora equipment of the same level is needed’ is as equal as the Lv.2 Transmutation.   For the Transmutation from Lv.3, the Concentrated Vaivora Transmutator and silver is needed. Concentrated Vaivora Transmutator can be crafted by adding a primary raid reward item to the Existing Vaivora Transmutator(name is expected to be changed).   Basically, Transmute value increases by 1 from one Transmutation and upgrades to the next level when reaching the maximum Transmute value. If the luck follows, the value can be increased by 2 with low chance, and you can even reach the maximum Transmute value at once if you get really lucky.       Transmute value remains as the elemental property of the Vaivora item, the value preserves in the case of extracting with Ichor or equip/unequip as Legend Item, and Market trade.      Goddess’/Demon God’s Armor Level Expansion   Maximum level of Goddess’/Demon God’s Armor will be expanded to Lv.3   It can be increased by the Transmutation as the weapon, and the part that basic item and item extracted by the ichor can be registered to the main material and sub-material is also the same.      For sub-material of Transmutation, identical Goddess’/Demon God’s Armor of the same level is needed, and the Blessed Transmutator and Silver are needed for Transmutation material. The difference between the Vaivora weapon is the material of Transmutation.    Transmute value increases by 1 from one Transmutation and upgrades to the next level when reaching the maximum Transmute value. If the luck follows, the value can be increased by 2 with low chance, and you can even reach the maximum Transmute value. Transmute value remains as the elemental property of the Vaivora item, the value preserves in the case of extracting with Ichor or equip/unequip as Legend Item, and Market trade.      Basic Ark Maximum Level Expansion and New Ark Added   The maximum level of Ark - STR, Ark - INT, Ark - SPR, Ark - DEX which can be obtained per character from the episode quest will be expanded to Lv.10. Ark- Healing Wave, which can be used by Healer will be newly added.       Team Common Attribute     Common Attribute which applies to all characters possessed in the team will be added.   Types of Team Common Attribute begin with basic abilities such as STR, INT or composition similar to Item Random Stats such as Critical Rate, second abilities of Block type, etc. The ability needed for the whole team member can be supplemented by improving the Common Attribute, and the material for the improvement is Attribute, same as the character.       3. Reputation System and Contents   Reputation System and how to use - Reestablishment of Kingdom Reconstruction The kingdom's reconstruction team, which dreams of rebuilding the kingdom by human power, was founded with the aim of helping humans rise again with their own beliefs and beliefs about each other, focusing on their faith in the lost goddesses. The Kingdom Reconstruction is an organization that seeks to rebuild the kingdom by the hands of the human, founded by the goal of humans who endured the end with faith in the lost goddesses, to stand again with their own beliefs and trust about each other. Members of the Kingdom Reconstruction have been dispatched to disaster sites and conflict zones in the scattered kingdom to try to resolve the problem.   Kingdom Reconstruction, like the Kedoran Merchant Alliance, is a descendant of those who has devoted themselves for the well-being of the kingdom and its people in the dark rather than to the surface of history, and they are looking forward to meeting with the Saviors, who are the witnesses of their reverence.   About the Reputation System   Reputation system can be used from the Reputation tab in the Character Information window[F1]. Clear the quests from the Kingdom Reconstruction NPC in each areas of Episode 13 to increase the Reputation of the area, and change the collected Reputation into rewards from the Reputation Shop.     Following Goddess and Goddess Card   Open the following Goddess tab by completing a certain amount of the new episodes.   Equip the Goddess Cards that can be purchased from the Reputation Shop in the Following Goddess tab and although it takes effort to obtain the item, the effect is promising.     After opening the reputation of the new area of Episode 13, you will be able to obtain a variety of rewards, including special items, personal housing items, and new costumes that can only be purchased in the Reputation Shop according to the Reputation Rate.       4. Content Changes   Challenge Mode added in the New Areas, Division Singularity Changes   Challenge Mode will be added in the new areas of Episode 13, and the entrance portal of Challenge Mode: Division Singularity will be transferred to areas of Episode 13.   Maximum Character level will be expanded with the Episode 13: Scar of Fate update, and the Lv3 Vaivora Weapon or Lv2 Goddess’/Demon God’s Armor will drop by a low chance along with the original Vaivora Weapons in the Challenge Mode/Division Singularity of the new area.     Challenge Mode / Division Singularity Auto Match     Auto Match is added to Challenge Mode and Challenge Mode: Division Singularity.   Auto Match from by clicking [Enter] in the Challenge Mode Auto Match of Contents Status Board(F10). Entry Count is shared with the Challenge Mode in normal fields, and can enter together with a maximum of 2 party members.   There are 3 areas in Challenge Mode Auto Match and each area has an entry level and requirement in equipment. There’s only 1 area in Division Singularity Auto Match, and also has an entry level and requirement in equipment.   Area Character Level Main Weapon Armor Accessory Ark Seal Area 1 361 ~ 399 Unique Lv. 350 or above Unique Lv. 350 or above - - - Area 2 400 ~ 450 Legend Lv. 400 or above/ Equip Fixed Ichor/ Transcendence Stage 5 or above Legend Lv. 400 or above/ Equip Fixed Ichor/ Transcendence Stage 5 or above  Equip Unique  Accessory Lv. 300 or above Equip Ark (except Ark-Dummy) Equip Seal Area 3 450~  Legend Lv. 440 or above/  Equip Vaivora Ichor/  Transcendence Stage 5 or   above  Legend Lv. 440 or above/  Equip Fixed Ichor/  Transcendence Stage 5 or  above  Equip Unique   Accessory Lv. 300 or  above (2020 Botanic  Accessory available) Equip Ark Lv.3 or above (except Ark-Dummy) Equip Seal ▲ Entry Condition of Challenge Mode Auto Match   Area Character Level Main Weapon Armor Accessory Ark Seal Set Option Division Singularity 450 ~ Legend Lv. 440 or above/ Equip Vaivora Ichor/  Transcendence Stage 8 or above Legend Lv. 440 or above/ Equip Fixed Ichor Lv. 400 or above/ Transcendence Stage 8 or above Equip Legend Accessory Lv. 350 or above Equip Ark Lv.5 or above (except Ark- Dummy) Equip Boruta Seal Required ▲  Entry Condition of Division Singularity Auto Match   There is only 1 stage instead of 7 in Challenge Mode Auto Match, and monster spawns more quickly than the Challenge Mode in the field. In Auto Match, you can select the buff that can aid in the place of the class missing in the party, and the difficulty will be set according to the entry condition.   In Challenge Mode Auto Match, when the amount of damage given by my character is lower than a certain ratio of the total damage given by the party, less silver will be given as a reward. Healing Class can choose to carry out a gimmick that allows giving damage with healing skills, and it is difficult for a support only class to receive a maximum silver reward in Challenge Mode Auto Match. Changing(swap, remove) the equipment during content and usage of skill scroll will be limited in Auto Match.   You can clear the Challenge Mode in the normal field with the party members of your choice as before. The stages are adjusted from 7 to 5 stages and the time limit per stage is reduced. Also, 1% of silver will be limited from obtaining per 1 level gap if the character is above lv. 11 from the level of the field. Challenge Mode in the normal field will also be applied in the areas of Episode 13.   A monster's buff gimmick will be added to both Challenge Modes, which will be disadvantageous to characters who do not actually play by themselves, and the total playtime is shortened. Total Silver given as a reward will be reduced.   Division Singularity in Auto Match and field will also differ as above.     Dimensional Collapse Point Changes     Dimensional Portals will now only be created in the new areas. Sage Envoy NPC that provides Dimensional Portal Scrolls will also be placed in the new area.     Field Drop Items Added   You will now be able to obtain contents voucher such as Challenge Mode Entry Voucher (3 Days, Cannot be shared by Team) and various Legend Raid Entry Voucher (3 Days, Can be shared by Team) by a low chance when hunting monsters with a level gap within 20 in the field. When you’ve spent all your entry count and mercenary badge exchange count, you will be able to achieve additional entry count by hunting in the field.     Tutorial/Guide Reorganization   Each system that used to provide content guidance such as Tutorial and Help will be reorganized. Through this, we will provide opportunities for new saviors to learn about the existing system when they first encounter the Tree of Savior and continue to reorganize it. In addition, if a new system or content is added, the goal is to provide information within the game according to the update or game guide on the official website.   To that end, the development team will integrate the game guide with the tutorial guide and the tutorial mission. (The existing Help will not be removed and will continue to be added/adjusted.)   The tutorial guide provides you with a guide that helps you play games from basic functions of games that you need to play to processing information of high-grade requirements such as Seal, Ark, and Ichor Extraction. Like the original help system, this will be guided to the savior at the appropriate time during gameplay, and you can check it again at any time.     The tutorial mission is hands-on content that, when it requires more information and experience to fully utilize the system and content, this will be given in quest form to be completed and rewards will be given. Like the Tutorial Guide, his will be guided to the savior at the appropriate time during gameplay, and tutorial items and equipment are prepared for the Tutorial Mission only.     The development team will continue to add and update tutorial guides and missions on new systems, content, or changes to assist the saviors in their smooth gameplay.       5. Giltine Raid and Guild Quest added   Demonic Sanctuary [Party Raid]   Demonic Sanctuary, new Boss Raid for Party will be added.         Giltine stands in front of the savior who arrived at Divine Sanctuary to prevent chaos. This Giltine is only a vision created by Chaos, and although its power does not reach Giltine's original power, it is threatening enough to the Savior.     Demonic Sanctuary is a 5 member party raid that can be entered from Demonic Sanctuary Portal at Pradzia Temple. You can enter the raid both with selected party members or by Auto Match.     You can obtain Ectonite, an item used to charge RP (Res Sacrae Point) by clearing Demonic Sanctuary.   You can obtain Enhancement Ingredient of Res Sacrae Gem or Res Sacrae Gem in normal mode (not Auto Match) additionally by chance, and a rare Res Sacrae Gem or Legend Giltine Card ingredient that can only be obtained in Demonic Sanctuary by a low chance. (You need Legend Boruta Card in order to craft Legend Giltine Card and the level of the Boruta Card used as an ingredient is transferred without any loss.)   Battle in Demonic Sanctuary [Guild Quest]   Demon God Giltine appears in Guild Quest, Blockade Battle.   Guilds that seized 1 or more Guild Territory can enter the new blockade battle, like the Battle in Sulivinas Lair. Guilds that did not seize any territory can proceed with the content by normal guild quests.   Maximum of 15 players can participate in Battle in Demonic Sanctuary. Both Blockade Battles can be preceded by a single guild per week, but each guild member can only choose to enter one battle, either Battle in Sulivanis Lair or Battle in Demonic Sanctuary. The ranking is recorded separately according to the clear time of each blockade battle, and a corresponding reward is given.     Rewards of Battle in Demonic Sanctuary are equal to battle in Sulivinas Lair other than a Battle in Demonic Sanctuary only reward box.       ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applied to the live server.  

Developer's Blog
January 29th, 2021
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Episode 13 : New class and Class Adjustments

Greetings, Saviors. This is Tree of Savior Developer Team.    This posting is the 2nd part of the Ep.13 Update, which is about New class and Class Adjustments, and balance patch.     1st : Episode 13 : Scar of Fate 2nd : New Classes and Class Adjustments 3rd : New Contents, System and System Adjustments     Swordsman: Strike Property Class Adjustments   Like we said in the previous posting, there won’t be a new class in Swordsman Class, but there will be a adjustments of Strike property class. Nak Muay will be adjusted to have the effect of improving the performance of hit attack within strike oriented concepts and this will create synergy with other strike attack classes.   Murmillo will be adjusted to have a position as a major strike property class with Rodelero, Peltasta, and Nak Muay due to change in mechanism and performance of the deal cycle. There will also be a slight change in the attacking skill of Peltasta and Rodelero. Additionally, the performance of Shield Attack will be increased slightly, and the reliability of block in the Midnight Baptism activation condition will be decreased slightly.     Nak Muay   [Changes] Nak Muay has the key to improve the performance of a Strike attack. Ram Muay Attack factor will be adjusted drastically, and when attacking with Strike during buff ignores some of the enemy’s Defense.   If the basic attack is accurate, the [Ram Muay: Shock] debuff will be applied instead of [Shock]. [Ram Muay: Shock] decreases Defense against victim’s strike attack and stacks with ignoring opponent’s Defense effect caused by basic buff status.   ▲ Effect of Nak Muay’s New Vaivora weapon   Also, a new Vaivora weapon which will be added with the adjustments will expand the usage of Ram Muay. Previous [Arts] Ram Muay: Warrior will be deleted. Muay Thai It will be fixed to increase Duration and shorten Cooldown of the skill.  Khao Loi will be excluded from auto-activate skill, but Te Kha, Sok Chiang, Te Trong will be included in the item stats that need basic attack requirements and final damage increases proportionally to those three skills.   For [Arts] Muay Boran, the penalty of increasing magic damage from enemies will be deleted, and Cooldown of Muay Thai will be the same. Khao Loi The condition to learn the skill will be changed from Lv.16 to Lv.1, and the Max. skill level will be changed to 15.  Does not auto-activate in Muay Thai status, the factor will be adjusted with a separate unique attack skill.  Teleports to the targeted enemy and give damage, and puts the enemy under [Stun] when you learn the new [Arts] Khao Loi: Khao Trong Te Kha, Sok Chiang, Te Trong Te Kha, Sok Chiang, Te Trong which activates under Muay Thai status will have increased attack factor and Cooldown.   For all three skills, the max. skill level will be changed to Lv.5 and consume only 15 skill points when all skills are mastered regardless of the learned class level. All of the attack property is unified to Strike and when used solely, the Cooldown will increase than before.     Murmillo   [Changes] The skills that had low usability will be changed to a new form, and the skill tree will change. Frenzied Slash → Frenzied Burst Frenzied Slash skill will be deleted and changed to Frenzied Burst skill.   Frenzied Burst is a skill that flies high into the sky and then falls to a targeted area to attack an enemy in the range. Shield Attack is applied to the Strike properties and stun which was a key function of the Frenzied Slash is inherited.   Evade Thrust→ Butterfly Evade Thrust skill will be deleted and changed to the Butterfly skill.   Butterfly, which uses shield and sword to attack continuously, is a powerful skill that applies Shield Attack to Strike property, increases damage to the enemy under Loophole to Strike property and drags Shield’s Defense to higher Attack like Rodelero's Shooting Star. Also, a minimum Critical Strike Chance which was one of the effects of Evade Thrust is guaranteed.  Emperor's Bane →  Headbutt: Emperor's Bane Emperor's Bane skill will be deleted and changed to Headbutt’s attribute.   Headbutt is changed to Lv.16 learned, Lv.10 mastered, and applying final 2 continuous hits to medium-sized enemies including PC will be loaded as basic. Emperor's Bane, which was a separate skill, will be able to be used just as before if [Headbutt: Emperor's Bane] is learned, and some performance will be adjusted. Sprint: Melee The previous effect of the Melee attribute which was hard for users to predict control will be deleted and changed to buff which is immune to Knockdown, Knockback, some debuff for a certain amount of time. Scutum Hit Shield Train The bleeding effect will be deleted from Scutum Hit.   Shield Train will be changed to Lv.31 learned, Lv.5 mastered, and the factor will be adjusted.     Peltasta   [Changes] Existing skills with duplicate concepts will be converted to new attack skills. Umbo Blow → Langort Umbo Blow skill will be deleted and changed to Langort skill.   Langort, which uses shield and sword at the same time to attack the enemy, is a skill that applies Shield Attack to Strike property, increases damage to the enemy under Loophole to Strike property and drags Shield’s Defense to higher Attack like Shooting Star and Butterfly. Also, it can block the enemy’s attack while casting. Rim Blow The number of overheats will be adjusted, and the missing Umbo Blow’s stun function will be inherited to [Rim Blow: Stern]. Shield Lob Throw shield in a straight line to damage the enemies on the path, and damage the enemies once again by turning back. Unlike before, you don't have to control the distance, you just take the direction to attack more enemies.     [Common] Shield Class   Shield Attack In the Shield Attack attribute, the rate of converting Shield Defense to Attack will increase slightly. Midnight Baptism Midnight Baptism’s activation requirement which increases the damage of Shield Attack when the block is successful (+100% per part) is changed to increase basic damage (+25% per part) and increase damage when blocking (+75% per part). Maximum damage increase effect is +400%, the same as before in total of every part when the block is successful.   In addition, balance adjustments will be added to reduce combat capability deviations between class builds of weapons(attack property) within the Swordsman.   The performance of some buff skills will be adjusted, and the signature buff skills that have clear enhancement effects, such as StartUp and Epee Garde, will be limited to be applied only to the skills with the same attack properties with the corresponding class. In the future, the balance adjustment of the Swordsman will focus on reducing the performance and utilization gap between the three attack properties, which are largely related to the major weapon, such as Slash, Pierce, and Strike, so that players can build based on the weapons they like.       Wizard: Remake & Adjustments Made According to Property   Wizards will have adjustments and factor adjustments for class distribution of each property.   Currently, the Taoist of Wizard class is included in most builds with unlimited secondary additional strikes, and other combinations are limited. After the adjustments, the property of Wizard will be categorized into 3 properties of [Fire, Ice, Lightning], 3 properties of [Earth, Psychokinesis, Non], Dark property and Summon property.    6 properties will be combined as classes with single property consisting of Pyromancer(Fire), Cryomancer(Ice), Terramancer(Earth), Psychokino(Psychokinesis), Sage(Non) (Exclusive Lightning property class is yet), Elementalist, and Taoist with 3 properties of Fire, Ice, Lightning, Rune Caster and Onmyoji with 3 properties of Earth, Psychokinesis, Non.   Bokor will be excluded from Summon and remade as Dark property Wizard so it could be used with Warlock, Featherfoot, Shadowmancer.   Only Sorcerer, Necromancer will be the pure Summon so another class should be chosen according to the play type, and Chronomancer, Alchemist will be excluded from the synergy based on trees.   Also, when equipping Rod Mastery effect on the Dagger it changes to Convert to Magic Attack, so reward for two weapons will be given.   The final classification of the Wizard’s property and role are as follows. Property Class (bold: Remake Class) Fire Ice  Lightning Pyromancer, Elementalist, Taoist Cryomancer,  Elementalist, Taoist Elementalist, Taoist Earth  Psychokinesis  Non Terramancer, Rune Caster, Onmyoji Psychokino, Rune Caster, Onmyoji  Sage, Rune Caster, Onmyoji Dark  Bokor, Shadowmancer, Warlock, Featherfoot Summon Sorcerer, Necromancer ETC Chronomancer, Alchemist     Wizard   Rod Mastery Effect of Rod Mastery will be changed to convert a certain rate of Dagger’s Attack to Magic Attack when Dagger and Rod are equipped together.     Taoist   [Changes] The biggest change of Taoist is the change of Lightning Charm, which used to copy all attacks and strike with Lightning property regardless of property. Upper Level → Fire Charm Upper Level skill will be deleted and changed to Fire Charm skill.   If you throw Fire Charm at the designated place, it summons a magic circle of flames for a certain time and damages the enemies in range with fire property. Magic circle air strike effect of Upper Level will be inherited to the new [Fire Charm: Updraft] attribute. Begone Demon  → Flame Radiation Charm Begone Demon skill is deleted and changed to Flame Radiation Charm.   Flame Radiation Charm is a skill that burns the fire property talisman and fires flame in front to inflict damage. Storm Calling → Snow Tempest Charm Storm Calling skill is deleted and changed to Snow Tempest Charm skill.   Snow Tempest Charm causes chill wind and damages enemy with ice property. Lightning Charm → Strengthen Charm Lightning Charm is deleted and changed to Strengthen Charm skill.  Strengthen Charm additionally damages the enemy by chance when Fire, Ice,    Lightning property attack is used during the buff. While the buff persists, fire, ice, and electrical property attacks are likely to cause additional damage to the enemy.  Property of additional damage is the same as the original attack property. Creeping Death Charm Attack property will be changed to [Ice]. Eradication Skill learned level will be changed from 31 to 16, Max. skill level will be changed to 10. Eradication: Previous Arts will be changed to increase final damage but the overheat of Eradication will be decreased.     Elementalist   [Changes] Elementalist which had 4 kinds of property will be modified to have 3 kinds of property, excluding the Earth property. Element Mastery: Elemental Earth property will be removed and damage increase rate and duration will increase slightly. Storm Dust → Blizzard Storm  Storm Dust will be changed to Blizzard Storm of Ice property.  Blizzard Storm, which creates Snowstorm in the designated area, can damage continuously with Ice property. Stone Curse → Lightning Orb Stone Curse will be changed to Lightning Orb.   ▲ Feature using [Lightning Orb]    Lightning Spear creates lightning crystal while casting and after casting, created lightning crystal flies to the enemy in front to damage. Elemental Essence → Elemental Burst Elemental Essence, which used to adjust compatibilities of 4 properties, will be changed to a multi-property attack skill, Elemental Burst.   Elemental Burst is a skill that gathers the energy of Fire, Ice, Lightning property and fires to the front, and damages with three properties in order.     Rune Caster   [Changes] Rune Caster will be a class that can use all Earth, Psychokinesis, and Non properties. Rune of Ice → Rune of Earth Rune of Ice skill will be removed and changed to Rune of Earth which summons the stones from the ground to damage the enemy. Rune of Giants → Rune of Repulsion Rune of Giants skill will be removed and changed to Rune of Repulsion.   When using Rune of Repulsion, it pushes away the enemy and damages by firing a Psychokinesis property sphere in front.  Existing Rune of Giants effect will be moved to the attribute [Rune of Protection: Giant]. Rune of Beginning Rune of Beginning is a new skill that enhances the Earth, Psychokinesis, Non property skill that you use. Rune of Gravity Rune of Gravity is a new skill that attacks the enemy by spinning Psychokinesis property sphere around the character.     Onmyoji   [Changes] Onmyoji will be changed as a wizard with Earth, Psychokinesis, Non property like Rune Caster.   Fire Fox Shikigami → Soul Fox Shikigami Fire Fox Shikigami skill will be removed and changed to Soul Fox Shikigami skill.   The summoned Soul Fox Shikigami follows the caster while automatically attacking nearby enemies and priorly attacks the target the caster is attacking. Water Shikigami → Wind Shikigami Water Shikigami skill will be removed and changed to Wind Shikigami skill.   Invoke the power of the Wind Shikigami to summon strong wind currents and attack enemies. Essence of Shikigami Essence of Shikigami is a new skill, which fires psychic abilities in front and moves to a certain distance, damaging the enemy in the path and causing additional damage by returning to the caster. Yin Yang Harmony Attack property will be changed t3o [Non], [Earth], [Psychokinesis].     Bokor   [Changes] Bokor will be modified to a class that uses Dark property and debuff. Bokor is a Dark property class that uses buff/debuff such as [Dark Force], [Curse of Debility], [Pollution], [Decay], etc to attack the enemy. [Dark Force] stacks to the caster with maintaining [Curse of Debility], [Decay] debuff from the Bokor skill. Some skills improve performance by consuming these stacks. Hexing → Curse of Debility Hexing skill is removed and changed to Curse of Debility skill. Apply [Curse of Debility] to the target and decreases the magic Defense and damages continuously.  If you learn the new Arts [Curse of Debility: Dark Force], the chance of [Dark Force] buff applied will increase instead of damage increase effect according to the stacks. Effigy Effigy will be changed to the skill which applies [Pollution] to the enemy under [Curse of Debility] for 30 seconds. Enemy under [Pollution] gets damage continuously. Samediveve Samediveve’s effect will be changed to the skill which applies [Decay] debuff by cursing in a certain range.   Increases final damage to the enemy by the [Decay] debuff when applying [Samediveve: Enhance Pattern].   Zombify Zombie with no extra attack ability is summoned for a certain period of time and charges [Dark Force] buff to the caster for 1 time periodically. Only one zombie can be dragged out and different effects can be selected according to the additional attribute.   Large Zombie applies [Decay] debuff to the nearby enemies, and Wheelchair Zombie applies [Curse of Debility]. Damballa Damballa will be changed to a skill that damages the enemy by consuming some of the [Dark Force].  Aslo, Damballa and [Dark Force] can be enhanced with new Vaivora weapons. Mackangdal Mackangdal has an effect that decreases damage received, and increases duration according to the number of [Dark Force] stacks.   Bwa Kayiman Summons magic circle which remains for a certain period of time by consuming [Dark Force] when using new Bwa Kayiman.   Removes [Curse of Debility], [Pollution], [Decay] from the enemy in the magic circle range and remaining [Dark Force] buff of the caster, increases damage proportionally to the removed ones. Also increases Physical/Magic Defense of allies on the magic circle.     Other Classes    Pyromancer Function of Enchant Fire which changes the attack property will be removed and changed to buff that causes additional damage of fire property to the nearby enemies with explosion when defeating the enemy with fire property.   Rest of the attack skills’ factor will be adjusted. Shadowmancer When separating shadow with Infernal Shadow, the body will not receive damages from the caster’s attack. The body receives enlarged damage when the caster attacks the shadow. Also, Infernal Shadow can be casted from a further range than before, so you can separate the shadow to attack the body in a safer place if there is an ally who can get the monster's attention. Warlock Darkness attribute which additionally damages proportionally to the Attack will be changed to the narrow final damage increase format.  Terramancer Factors of attack skill will be adjusted slightly. Sage Debuff pre-qualification will be removed from Maestro of Dimension attribute.   Factor, Cooldown, Casting time of Micro Dimension, Ultimate Dimension, Dimension Compression, etc will be adjusted.   Hole of Darkness will be changed to damage the enemy during the magic circle duration, and casting will be added. Psychokino When attacking Mutant-type in each skill, damage increase stat will be removed, factor and duration will be adjusted.       Archer: New Class [Arquebusier]    Arquebusier     After Medzio Diana, the Kingdom felt the need for snipers. The Kingdom reinforced the existing training process to mass-produce snipers, which gave an excellent result, the Arquebusier. Arquebusiers are an outstanding sniper who remains calm and doesn't fail to hit the target, even in harsh environments. It is a class that attacks a single target in far distance, which can use both Musket and Cannon.   It has various skills that can attack the enemy from a far distance. For some skills, because it has a striking method that deals damage to the first target on the path of a straight line, it will have stronger power when using the skill by well measuring the distance and path of the enemy. Also, Arquebusier skill has a mechanism that creates/consumes [Clean Hit] buff, and the key point is to manage [Clean Hit] buff efficiently in situations because skills that consume [Clean Hit] activate skills in more enhanced form than the existing skill.  Skill/Attribute/Arts ([Enhance] attribute and [Enhanced Upgrade] Arts are excluded) Prediction   Keep an eye on the front to predict and prepare for the next combat. Momentarily increase your accuracy, and charges [Clean Hit] buff for 3 times. [Arts] Prediction: Perfect Hit   Final damage increases in proportion to the Accuracy of the hit during buff, instead of Prediction's increase in Accuracy effect Pinpoint Fire   Damages the target by firing the weapon.   Consume 1 [Clean Hit] buff to increase minimum Critical Rate of Pinpoint Fire.  Lucky Strike   Fires weapon in front and damages the first enemy who was hit in the straight line.   Charges 1 [Clean Hit] buff when striking the enemy. Lucky Strike: Long-range Fire The farther distance with the struck enemy, the more increase in damage of  Lucky Strike. Arquebus Barrage   Fires weapon to damage enemies in radial range to the back of the hit target.   Consume 2 [Clean Hit] buff to increase 1 strike of Arquebus Barrage. Dusty Salute   Fires shotgun towards the sky, which spreads on the air and damages the enemy in range.   Consume 1 [Clean Hit] buff to apply [Silence] to the damaged enemy temporarily. Dusty Salute: Ceremony   Enemy hit by the Dusty Salute temporarily gets decrease in evasion to the attack from the caster.  Desperate Defense   Build a castle wall where you're standing and apply [Defend Position] buff. During the buff, the Movement Speed decrease effect of Sniper's Serenity is nullified, and [Clean Hit] buff is created as a basic attack.   [Defend Position] buff removes when getting off the defending range.   During the [Defend Position] buff, the strike of Lucky Strike and Precision Fire shoots to the targeted enemy by penetrating the enemies in the way. ▲ Feature using [Lucky Strike] after using [Desperate Defense]  Desperate Defense: Maintain The duration of castle wall increases according to the attribute level. [Arts] Desperate Defense: Courage   Effect of Desperate Defense changes and is changed to designate party member buff skill.   [Courage] buff stacks to the targeted character as much as the number of [Clean Hit] stacks when the skill is cast. Decreases the damage received according to the number of stacks during [Courage] buff.  Charges [Clean Hit] buff periodically when the caster is near the character who received the [Courage] buff. (Does not charge when the caster casts itself.) Precision Fire   Fires a weapon towards the target and damages continuously while maintaining the channeling. If there is an enemy reaching the straight line in the path with the target, damages the corresponding enemy.   Consume all [Clean Hit] buff and decrease Cooldown proportionally to the number of buff stacks, charges 1 [Clean Hit] buff every time you strike the enemy. Precision Fire: Long-range Fire The further distance with the struck enemy, the more increase in damage of Precision Fire. Sniper's Breathing When using [Leap: Dexterity], does not leap backward but temporarily decreases damage received.     Quarrel Shooter   [Changes] Kneeling Shot will be removed and Running Shot for Crossbow will be added. Kneeling Shot → Running Shot Kneeling Shot will be removed and changed to Running Shot.   Running Shot is a buff skill that improves the performance of Crossbow’s basic attack in Swift Step status.   [Arts] Kneeling Shot: Fortress will be changed to Deploy Pavise: Fortress, and a shield will be created near the installed Pavise.        Cleric: Sadhu Remake     Sadhu   [Changes] Sadhu is a magic dealer class which uses soul buff to have a performance effect. Sadhu is a Holy property magic dealer class which uses [Sadhu's Soul] buff to have additional effect on Sadhu skill.   The more [Sadhu's Soul] you have, the more additional effect of each skill you will have. Thus, using the skill that creates and uses the [Sadhu's Soul] evenly and managing the number of [Sadhu's Soul] according to the combat environment is the key to playing Sadhu. [Arts] Cloth Mastery: Communion → [Arts] Sadhu: Penance Effect of the Arts will change.  Increases minimum Critical Rate when attacking with Holy Property regardless of Armor. Spirit Strike New skill will be added.   Cast for a certain time and damage the enemy in front, charge 1 [Sadhu's Soul] to the caster.  - Increases damage and SP consumption per 1 [Sadhu's Soul]. Out of Body Skill effect will change. - Creates a spirit of your own that follows the caster. The spirit charges the caster's [Sadhu's Soul] buff 1 time periodically. Astral Body Explosion Skill effect will change.    - Consume all of [Sadhu's Soul] to damage the enemies in the designated range. Increases damage proportionally to consumed [Sadhu's Soul]. Prakriti Skill effect will change.    - Consume some of [Sadhu's Soul] to create a magic circle that lasts for a certain time. Increases damage of Sadhu skill used on the magic circle. Possession Skill effect will change.    - Consume all of [ Sadhu's Soul] during channeling to damage the target. Increases damage proportionally to consumed [Sadhu's Soul].   ▲ Feature using [Possession]  Vashita Siddhi Skill effect will change.    - Consume all of [Sadhu's Soul] to damage the enemies in the designated range. Increases damage proportionally to consumed [Sadhu's Soul] and apply stun to enemy, proportionally to the time. Prana Skill effect will be added. - Creates 5 [Sadhu's Soul].     Chaplain   [Changes] Some follow-up measures will be added to the last balance patch. Shield Mastery: Chaplain New attribute will be added.   Increases additional damage stat by a certain rate of the equipping Shield’s Defense.  Visible Talent Visible Talent does not damage the gathered damage during the duration at once, but damages separately by 25 strikes as an additional hit of basic attack.   Even if the accumulated total damage exceeds the maximum damage limit, consuming time can cause full damage with divided strikes, and each strike also adds an increase effect by additional damage stats. However, causing any sudden major damage immediately after the accumulated time is unavailable.       Scout: Overall Performances Enhanced & New Class [Clown]   Due to working on improving attack performance of overall Scouts, the attack skill factor of many classes will be adjusted. Main weapon Attack transfer rate of Scout Double Attack will increase, stamina rate consumed when using dash will decrease.   The party buff class Thaumaturge and Enchanter skill will have changes, and a new class Clown will be added.     Clown   It hasn't been long since the group called the Clown began to make its name known in the history of the kingdom. The dagger of the Clowns living under their mask is enough to mercilessly eliminate their enemies. With the genius master, Jorick Show, the Clowns is winning fame all over the continent. It is a Dagger Class which can throw a dagger in long distance to attack the target.   Use some skill to spread [Pocket Knife] on the ground, and use the other attack skill to fire the [Pocket Knife] on the ground for additional strike to the enemy.  Also, it can be useful in party play with the means that can tie up the opponents and the debuff that can be helpful to the combat. Skill/Attribute/Arts ([Enhance] attribute and [Enhanced Upgrade] Arts are excluded) Spinning Knife   Throw a dagger just like a boomerang to damage the enemy. If there is a [Pocket Knife] on the ground, one of random [Pocket Knife] will fly to damage the target. [Arts] Spinning Knife: Juggling   Activates Spinning Knife periodically to the enemy nearby, but the final damage of Spinning Knife decreases. (when activating, the Cooldown of Spinning Knife does not apply.)   Activation requirements are as follows, and Cooldown does exist  until reactivation.  - Enemy must exist nearby  - Requires SP that can use Spinning Knife as the number of Overheats  - Does not activate while directing the Quest. Replica   Throw multiple [Pocket Knife] to the sky. Thrown [Pocket Knife] stays on the air for a moment and falls near the caster, and the enemies located in that area get damage.   [Pocket Knife] stays in the fallen area for a certain time. [Arts] Replica : Trickery   Fires [Pocket Knife] in front and move forward instantaneously. Climax   Damages the enemy by throwing the dagger continuously. If the [Pocket Knife] is on the ground, [Pocket Knife] damages the target by flying to the target in order per every Climax strike.  Climax: Bleeding   Enemy hit by the Climax gets inflicted by Bleeding. Trick or Treat   Drop a [Pocket Knife] around you with a gesture of getting something out of your arms, apply [Trick] debuff to nearby enemies, or apply [Treat] buff to you.   Effect of [Trick] debuff: Temporarily ignores some of Defense against the damage. Effect of [Treat] debuff : Your Clown skill ignores some of enemy’s Defense momentarily. Clown Walk Apply [Slow] debuff to nearby enemy characters by deluding with quick foot skills while pressing a key. ([Immobility] will be applied to the monster instead of [Slow].) Clown Walk: Cheat Box   Summons the box periodically while using Clown Walk, and damages the nearby enemies by exploding when the Clown Walk is finished. (Attack factor of the attribute will be applied separately, proportional to the [Clown Walk] level.)   ▲ [Clown Walk] with [Clown Walk: Cheat Box] applied. ([Colorful Spotlight] effect costume is applied)   You can damage the enemy by disturbing the enemy’s movement if you combine the [Clown Walk] and [Clown Walk: Cheat Box] attribute. Fatal Roulette   Throw a dagger to nearby enemies by spinning the body while pressing the key. [Pocket Knife] falls to the ground by chance periodically. Fatal Roulette: Infinity    When the thrown dagger is accurate to the target, it bounces to another nearby enemy and gives damage.     Enchanter   [Changes] It will be slightly separated to a build that assists the party and a build for the individual buff. Enchant Lightning → Enchant Weapon  Enchant Lightning which changed the party members’ attack property to Lightning will be applied only to yourself and will be changed to Enchant Weapon which increases additional damage. Additional damage rate will not be proportioned to the value of STR and DEX but will differ by the character level and the skill level, and the rate will be increased than before. Agility Movement Speed of Agility will increase slightly proportionally to the skill level. and the skill learn condition will be changed from class Lv.1 to Lv.16, and the maximum skill level will be changed from Lv.15 to Lv.10. Enchant Earth Enchant Earth will not increase the Block Chance, but will be a buff that increases Block Penetration of party members to rates like Enchant Globe.   Skill learn condition will be changed from class Lv.16 to Lv.1, and the maximum skill level will be changed from Lv.10 to Lv.15.     Thaumaturge   [Changes] Thaumaturge will not increase the party member’s income. Swell Body Shrink Body Swell Body cannot be casted to the enemy, and the buff that improves the HP and Physical/Magic Defense of party members like current Arts will be the basic function. (Arts will be removed)   Shrink Body cannot be used as ally buff but can be used only as a debuff that decreases the combat abilities of the opponent (current skill function).    Existing Arts of Swell Body, Shrink Body will be reset and returned. Swell Hands Swell hands increase Attack proportionally not only to skill levels but also to the performance of the caster's subweapons (Pistol, dagger only). If you have a high performance weapon, you can have a higher effect than the existing Swell Hands.   And the calculation that adjusts the minimum/maximum Attack gap will be unified to increase only maximum Attack like the last [Barbarian: Animal Instinct] patch, and the difference in buff effect between the party members’ weapon will be adjusted.   Other Classes   Scout Increases One-handed Sword Attack transfer rate of Double attack, decreases STA consumption than before when using dash. Assassin Outlaw Corsair Rogue Ardito Sheriff Rangda Each skill’s factor will be increased. Bullet Marker Napalm Bullet factor of Tase debuff will slightly increase. Ignoring the enemy’s defense of using R.I.P during Outrage buff will be deleted and the amount of final damage increase will increase more. Damage decrease rate of using Mozambique Drill under Outrage will be eased and the factor of all attack skill will improve.       Beside these, PvP performance adjustments for some classes, balance adjustments for some skills will also be included in the Class adjustments. The details, exact value and the lists are under final check, so the finalized contents can be checked via Patch Note for the next Big Update.   Thank you for watching the New Class and Adjustments. We will inform the New Contents and System Adjustments on the next posting.   ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.  

Developer's Blog
January 22nd, 2021
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Episode 13 : Scar of Fate

Greetings, Saviors. This is the Tree of Savior Developer Team.    3 postings will introduce Episode 13 updates, with new stages and protagonists, with a brand new system.      1st : Episode 13 : Scar of Fate 2nd : New Classes and Class Adjustments 3rd : New Contents, System and System Adjustments   This first posting is about Episode 13 : Scar of Fate, new scenario, area, and characters.         Story Outside Revelation     Orsha and Mirtinas   The kingdom that the Saviors have protected by following the Revelation from the goddess Laima, is once again threatened by other Demon God and Demons. Powerful beings like the Demon God Giltine are searching for Mirtinas, the source of chaos that even the goddesses can't handle. The people of the kingdom, who had barely escaped the end of their destruction, gathered in Orsha and dreamed of hope but...   The Beholder's forces are starting their march...     Beholder, heading to Orsha   Orsha and the Kiren province, where the Kruvina incident took place in the past, became the producing area of Mirtinas, a powerful magical ore formed by a mixture of energy from human, goddess and the demon. To seize the Mirtinas in his grasp, Beholder leads his forces to attack Orsha and takes the risk of declaring war against human kind. The Saviors must save Orsha, invaded by the force of the Beholder, and stop his ambition to destroy the Divine Tree.     At the Birthplace of the Adventure...     Several revelators passed this place to head to Orsha with a group of refugees. Lemprasa Pond, once full of warm sunshine, lost its ambience in the aftermath of the war led by the Beholder. Hardly anything will match the scenery in the Savior’s memories.  Now, in this Ashy Pond, the Saviors must find out the Beholder’s objective from the demons of Lemprasa Pond along with the goddess Lada.     The Valley of Chaos and the Deathly Forest     Several numbers of Mirtinas Crevice upheaved in the Woods of the Linked Bridges. The demons under the power of the Beholder steadily mines the Mirtinas from the crevice.  In the midst of endless questions and dangers, the Goddess of Lada and the Saviors must move quickly to stop the demons from mining Mirtinas.     Ashy Battlefield     The Beholder and his forces were not the only demons that decided to visit Orsha. Demon God Ragana who opposes Beholder’s ambition, and Demon God Baiga who is interested only in the Mirtinas have also brought forces of their own, turning Paupys Crossing into chaos. The Saviors must continue their search for Mirtinas Vault in order to win among the forces of Beholder, Ragana, and Baiga.     Standing at the Crossroad     At Issaugoti Forest, Savior receives a proposal between Beholder, Demon God Ragana, and Demon God Baiga that can't be easily decided. The future of Orsha lies in the choice of the Saviors. Only the right choice will protect Divine Tree and Orsha from danger, so you must choose carefully.     Scar of Fate     Saviors will face the Beholder, Demon God Baiga, and Demon God Ragana in person. You must survive between Demon God and Demon King, each acting with their own desires, to protect Orsha. At the place arrived after withstanding the Beholder's fierce attack, Saviors will encounter the new Demon God. Why did the new Demon God appear before the Saviors? Find the clue behind the reason in Kirtimas Forest.     Main Characters of Episode 13   Goddess Lada   Goddess Lada was exploited in the Kruvina experiment held in Orsha and areas nearby in the past. As a consequence, Orsha became full of Mirtinas, which was made by a fusion of her energy, Kruvina, and human. Taking responsibility in the situation, Goddess Lada heads to Orsha.     Beholder   The Beholder invades Orsha, after the Mirtinas that formed in Orsha and Kiren province. Other Demon God and Demon King coming after Mirtinas is nothing but trouble for the Beholder. He will mercilessly exterminate those that get in the way of his objective.     Demon God Baubas   Demon God Baubas is the one always referred to as the strongest demon ever since Episode 12-2.   After Episode 12-2 passed, Baubas is looking for supremacy in the world.   He has a desire to force humans to have loyalty and faith in himself in order to gain the upper hand in conflicts with Goddesses like Ausrine.       New Class Master     Clown Master Jorick Show   Show, who has been a genius since he was a child, grew into a complacent person that shows off his ability. But ever since he became the Master, he hasn't been doing as much as he used to, as if he were a little conscious of the weight of his position. As a natural- born fighting maniac, he enjoys battle just by itself. He will not hesitate to make any sacrifice for the value he thinks is right.     Arquebusier Master Rudmila   As soon as Rudmila became an adult, she volunteered to join the Royal Army and built up her achievements in battle. Returning from her death in Medzio Diena with a major injury, she recognized the need for a sniper. Since becoming Arquebusier Master, she has been working on training snipers to carry out missions after herself.         Orsha Episode Reorganized   Orsha, the main area of Episode 13 as indicated above, will be greatly reorganized.   After the end of Episode 12-2, the Orsha Episode area has become out of touch with all but a handful of areas nearby due to the invasion by the Beholder and Demon Gods. Its historical time zone will also change to after Episode 12-2.     As a result, the future expansion scenario will be staged in the Orsha region, and the existing Episode 1-4 [Orsha] quests will not be available. The development team is planning to further expand the world and region of Tree of Saviors based on the reorganization of Orsha Episode in Episode 13.     This concludes the introduction of Episode 13 : Scars of Fate. The 2nd posting will be about New Classes and Class Adjustments.   Thank you.     ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.  

Developer's Blog
January 22nd, 2021
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Brief Preview of November 17th Update

Hello, saviors:)   TOS is having a big update on November 17, so we are here with a brief preview! Please refer to the contents below, and the details will be uploaded in the patch note of the Big Update :)     1. New Battle Contents   - In the next update, 3 new battle contents will be added:   Tel Harsha: New Monster of Sole Hunt     - The name of [Hunting Ground] tab in the Content Status Board will be changed to [Sole Hunt]. - Enter Tel Harsha by talking to the [Tel Harsha] NPC in the [Irredian Shelter]. - The difficulty is from stage 1 to stage 7 and when clearing the contents, the fixed reward will be given. You can also receive an additional reward by chance. - Arch Stone Fragment can also be obtained by chance when clearing the Tel Harsha.   * Arch Stone and Boruta Seal will be removed from the reward of the Misrus in Hunting Ground.     Lepidoptera Junction : Legend (Solo)   - You can select the difficulty, and the reward will be given according to the difficulty selected.     White Witch's Forest : Unique (Solo)   - 1 Spirit Fragment : Glacia can be obtained when clearing White Witch's Forest : Unique (Solo) Raid. - Collect 30 Spirit Fragment : Glacia and craft the weapon!     2. Joint Strike Raid   - Field Boss will be removed and the Joint Strike Raid will start from this update. - [Joint Strike Raid] is a content that competes for a higher ranking by participating in the Instance Dungeon in parties and inflicting accumulated damage to the boss monster for a designated amount of time. - The Goddess' Grace event starts 13 minutes 30 seconds after the entry time of Joint Strike Raid. - The offering fee will be divided according to the rank from the 1st to 20th. (Max. 20 party), so we hope you all participate in this content! * You can participate in this content 2 times a day according to the following schedule:   Server Starting Time Server Time Klaipeda EST 12:00 22:00 12:00 22:00 Fedimian CET 6:00 16:00 Telsiai SGT 23:00 09:00 Silute BRT 10:00 20:00 ※ Please be aware that the starting time of Joint Strike Raid differs in all servers according to the local time :)       3. Demon God’s Temptation   - Demon God Ragana has visited the saviors in town. Offer her silver and she might grant you with costumes by chance! - Even if you don’t get the costumes, you can exchange them with points of Demon God's Temptation collected by each offering.       - 1 Demon God’s Temptation point will be given per each offering without reward. - The Goddess' Blessed Cube, which contains costumes with themes, will not be on sale during the Demon God's Temptation Event period. - These costumes will be applied separately in the Demon God's Temptation, Leticia's Secrete Cube, and Content Point Shop. - There will be a separate collection regarding the costume theme of Content Point Shop.   4. Other Upcoming Functions   Use multiple attribute points at once.   - You can now use multiple numbers of attribute points at once by right-clicking the item and entering the amount you want to consume.       Have you made a mistake when choosing the difficulty in the Uphill Defense Mission?   - The dialogue will now appear when selecting the difficulty to prevent any mistake.   - Click ‘yes’ to select the difficulty!       Guild Highlight Message will be added.   - Only the guild master and the authorized guild member can use the function.  - Guild Highlight Message will appear in vivid purple color. If you had trouble gathering attention of your guild members try using the Guild Highlight Message!       Set Stats can now be adjusted.   - If you wanted to change the set stats which has already been applied, now is the time! - When applying Set Option to the Lv.440 Legend equipment which already has Set Option applied, the number of Pamoka Solution consumed will now decrease by 75%.     [Strengthen Subordinate] of Karaliene Isgarinti Accessory will be adjusted.   - The Damage Ratio when equipped with all accessories will be changed from 50% to 12.5%.   Before After Necklace [Strengthen Subordinate] - Additional hit to 3 targets within 60 range with fixed rate of damage already given when attacking the Summon during the buff duration - Damage Ratio when wearing necklace: 25% [Strengthen Subordinate] - Additional hit to 3 targets within 60 range with fixed rate of damage already given when attacking the Summon during the buff duration - Damage Ratio when wearing necklace: 6.25% Bracelet [Strengthen Subordinate] - Additional hit to 3 targets within 60 range with fixed rate of damage already given when attacking the Summon during the buff duration - Damage Ratio when wearing bracelet: 12.5% [Strengthen Subordinate] - Additional hit to 3 targets within 60 range with fixed rate of damage already given when attacking the Summon during the buff duration - Damage Ratio when wearing bracelet: 3.125% ※ According to the adjustment, Karaliene Isgarinti Accessory can be exchanged for other Accessory. Details will be on the patch note of the Big Update.         This is all for the preview of the Big Update! For more details, please refer to the patch note of November 17:) Thank you :D ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.

Developer's Blog
January 21st, 2021
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Update Plans for the Second Half of 2020

Greetings, Saviors. This is Tree of Savior Developer Team.  We would like to share the Update Plans for the Second Half of 2020.      1. Solo Raid   List of Additional Solo Legend Raid   - Legend Lepidoptera Junction Normal - Legend Lepidoptera Junction Hard - Unique White Witch’s Forest   Like traditional casual raids, the main reward items(ex; Unique Glacia equipment, Moringponia Talc Powder) are the same, but the best of luck rewards(ex; a Finished product of Karaliene Accessory) that can only be obtained in the party version is excluded.   Casual Raids can only be cleared in solo and can accompany 1 assister.   It provides a separate entrance count from the party raids and the weekly count is unsettled.     2. Solo Challenge Mode with the Assisters     A solo version of Challenge mode that allows the player to fight alongside 4 Assisters will be added. The structure is equal to the original Challenge Mode but can be played by 1 player and 4 assisters. The performance of the monsters in Challenge Mode and the Assisters will be adjusted to the content.    Although the types of rewards are the same, silver and item drop probability will be 70% of the party challenge.   We are currently developing the content to be played in a variety of ways such as holding the monsters with Tank or Holding character and giving damage with the Assisters, supporting the Assisters in battle with a support or Healer character, or dealing by yourself with a healing Assister.       3. Balance Change     Balance Patch will resume. In the balance patch later this year, skill factor and structure of some classes including Mergen, Fletcher, Ranger, Highlander, Fencer, Matador, Cryomancer, Chaplain, and Monk will be adjusted.   The following lineup which requires more developing period and resources are: reorganizing Nak Muay and settling the builds of Swordsman class strike attack classes, reorganizing Psychokinesis, Earth, and Non-property classes of Wizard class especially Psychokinos, reorganizing Sadhu of Cleric class, and 2 new classes. These are currently planned for updates at the end of this year.    We are aware of the classes that need attention but as there are limits in reorganizing them by simply adjusting the skill factor, we ask for a kind understanding that more developing/test period is needed. The order or the reorganized class may be changed according to the development situation.        4. Changes in reward from normal Field/Hunting Grounds     At the moment, the major contents of Tree of Savior are challenge and raids, which has a limit in playing or requires a separate item to play. Contents that does not have a limit in playing as much as the time allows are the normal fields and the Hunting Ground and compared to other contents that have limitations or costs in use, these contents are vulnerable to automatic hunting programs or the production of goods by extreme hard-playing users(24-hour full play), widening the gap with ordinary users.   Silver is the most effective and most influential commodity produced in the field and free dungeon, and users who play the content on a 24-hour hardcore can earn up to 24 times more silver than users who play it for one hour a day. This difference creates a huge gap than any other limited content.    Therefore, the development team is planning to change the silver drop from high-level fields and Hunting Ground to the corresponding number of mercenary badges, and to remove and supplement silver drop from the low-level fields (areas growing up) with episode clear rewards or quest rewards.   As this is a significant change, we are informing you in advance through this developer’s blog and will apply it in the patch as soon as possible so please take note.       Other than this, the new boss will be added in Hunting Grounds, and Field Boss event, Gemstone Feud, Team Battle League will be reorganized. Update of a new boss monster in Guild Battle and reorganization in GTW for this is planned. Details of each content will be posted after the update is ready.   ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.  

Developer's Blog
August 4th, 2020
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World Map Reorganization

Greetings, Saviors. This is Tree of Savior Developer Team.  We would like to introduce the upcoming new World Map! The major changes in the world map are introduced in the video, and more features will be introduced below!     World Map Guide after the Renewal         1. Bookmark   Register the area of choice in the Bookmark and look them up easily from the Category. You can register up to 5 maps in the Bookmark. Include your most-visited maps in the Bookmark.   Bookmark can be used by searching in the category of the World Map as well as in the warp map. If token benefits are applied, you can easily move around the areas you wish by connecting your free warp with the bookmarks.       2. Changes in Functions Connected to the World Map   The World Maps (Shortcut: N) and the functions connected to the World Map before will be changed. The functions are as follows and the renewed world map is available when used.       3. Check Guild Territory Information   You can check the guild territory areas, occupying guild, and the tax rate of the area set by the occupying guild from the world map.   Prepare for battle and collect information before the Guild Territory War. The location of the guild tower of your guild can be checked from the category as well.        4. Check Spawn Location of Field Boss When Field Boss spawns, prepare for battle by checking the location and the name of the field boss from the World Map.   The information of the Field Boss appears 10 minutes before the spawn of the monster and disappears along with the corresponding field boss.        5. Token Travel You can move to any location you wish at once if you have the token effect applied. When you move by using Token Travel, you will automatically move to the starting location of the area without any cost. (※ Starting location is equal to the location moved when using ‘Warpstone’) By using Token Travel, you can also move to an un-encountered location which makes it possible to move to the destination with speed when proceeding quests or contents. Use the Token Travel from the minimap in the world map.       6. Changes in Cost of Warping from Goddess Statue  Travel costs of Goddess Statue set in proportion to the existing distance will be changed to (map level x 10 silver). Areas with low level will be available at low cost regardless of the distance.   Silver is not consumed when moving to cities, and if token benefits are in effect, the cost of traveling by the Statue of Goddess will be exempted.   As the World Map is reorganized, an additional section about what the World Map consists of and how to use them will be added in the Help. This can be found from the [Help] in the System Menu and [Help] on the top of the World Map after the World Map reorganization update.      

Developer's Blog
August 4th, 2020
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New Unique Armor: Goddess' and Demon God's Armor

Greetings, Saviors. This is Tree of Savior Developer Team.    We would like to share our new Unique Armors that will be updated this fall!    New Armors will be categorized into Goddess’ and Demon God’s Armor. Each of them will have its own stats, and equipping the same Goddess’ or Demon God’s Armor in various parts will enhance the stats.   Equipping all the Armors in every part with the same God’s Armor, special effects will be applied as existing set stats.   Goddess’ Armor   The Goddess' armor is a state-of-the-art piece of equipment that the followers of each Goddess tried to use the power of the goddess in a specially crafted Armor to confront the Demon God's power.     Vakarine Armor - Midnight Baptism      STR 84 CON 60 Critical rate 277 Physical Critical Attack 554 Block 277   Activates Midnight Baptism effect in every region except for PVP region when equipped.   When succeeding in Block with [Midnight Baptism] shield, the damage of skill with the next armor within 3 seconds increases by 100% per every part. Decreases cooldown of attack skill with the armor by 20% when equipped in 4 parts.   Zemyna Armor - Saint Oath STR 84 DEX 84 CON 60 Critical rate 277 Physical Critical Attack 544   When equipped, stackable [Saint Oath] effect that lasts for 15 seconds when every attack except for the basic attack is accurate activates in every region except for the PVP region. (Cannot be stacked with same skill continuously, up to 5 stacks) Increases [Saint Oath] Basic attack damage by [Number of equipped part x Number of (Saint Oath) stacks x 20%]   Attacks that does not activate the [Saint Oath] effect are following:  - Continual AoE skill - Magic Circle skill - Continuous damage debuff   Dalia Armor - Infinity Blessing STR 84 INT 84 CON 60 Critical rate 277 Physical Critical Attack 544 Magic Critical Attack 544   Activates [Infinity Blessing] effect in every region except for PVP region when equipped.   Direct attack skill damage by [Infinity Blessing] channeling (effect activates while pressing the key)  increases by 100% per equipped part , Damage taken decreases by 5% per equipped part when casting channeling direct attack skill, decreases cooldown of channeling direct attack skill by 20% when equipped in 4 parts. Austeja Armor - Devine Enigma STR 84 CON 60 Max. SP 593 SP Recovery 89   Increases Healing by 7.5% when equipped. Increases Movement Speed by 3 when equipped in 4 parts.   Gabija Armor - Holy Flame STR 84 INT 84 CON 60 Critical rate 277 Physical Critical Attack 544 Magic Critical Attack 544   Activates [Holy Flame] effect in every region except for PVP region when equipped.   Increases direct attack skill damage occurring after the [Holy Frame] casting is completely  done by 50% per equipped parts, decreases damage taken when casting direct attack skill by 5% per equipped parts, decreases cooldown of casting direct attack skill by 20%, Even if you stop during casting,  the skill that activates the skill receives only half of all effects.         Demon God’s Armor   The Demon God’s Armor is a specially crafted Armor created by the inferior demons that emulated their superior demons’ power to get more strength.       Rumpelstiltskin Armor - Reckless Gambler   STR84 INT 84 CON 60 Critical rate 277 Physical Critical Attack 544 Magic Critical Attack 544   Activates [Reckless Gambler]effect in challenge mode when equipped.   [Reckless Gambler] - Increases damage by [3  x number of equipped part]% per activated installation you have installed. - Vakarine Statue is excluded. - Installation that has been installed with the same skill is counted as one.   Kartas Armor - Harsh Imperator   INT 84 CON 60 SPR 84 Critical rate  277 Physical Critical Attack 544 Magic Critical Attack 544   Activates [Harsh Imperator] in every region except for the PVP region when equipped.   [Harsh Imperator] - Increases damage by [1.875 * Number of equipped part] per summon - Increases up to 60%   Ziburynas Armor - Overload Raid   STR 84 INT 84 CON 60 Critical rate 277 Physical Critical Attack 544 Magic Critical Attack 544   Grants [Overload Raid] for 20 seconds when using Gung ho/Concentration/Guardian Saint/Double attack/Magic Shield in every region except for the PVP region.   [Overload Raid] - Increases damage by 25% per equipped part.       Defense of each part of Armors: Top  Physical Defense 1,602  Magic Defense 3,204 Bottom  Physical Defense 1,602  Magic Defense 3,204 Gloves  Physical Defense 1,068  Magic Defense 2,136 Shoes  Physical Defense 1,068  Magic Defense 2,136 ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.

Developer's Blog
July 28th, 2020
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White Witch Forest Raids

Greetings, Saviors. This is Tree of Savior Developer Team.    We would like to share the new raids that are currently under development: The White Witch Forest Raids.     New Unique Raid: White Witch Forest     Upon the low land of the Stogas Plateau, there's a shallow passage that marks the history of mankind a long time ago.      It's so high, so rough that no travelers bypass the passage any longer. But this cold, desloated place was perfect home for the white witch. Her wrath and the freezing weather of the plateau never seeks a rest.     White Witch Forst - Frost Pbeta     Frost Pbeta is a demon made from snow and ice created by the white witch. Only handful of wisemen who know about the white witch assume that Beholder somehow influenced her due to the shape of Pbeta.     Frost Pbeta is receiving the power of the white witch for the most in the forest through the black crystal of Beholder. This makes Frost Pbeta very powerful, but defeating Frost Pbeta will deplete big portion of the white witch's power.       White Witch Forest - White Witch   The White Witch Forest is like a natural labyrinth. One has to break through the rough mountain passage.   The white witch was the only daughter of a family that supported the Crusaders vigorously. She is only few years younger than Zofija Eleonora, the Crusader Master. They were like real sisters in the past. The two friends made their last farewell promise a night before Zofija's dispatch to the southern kingdom in order to search for the trace of goddesses. But before the day comes, Mezio Diena arrived first.   On the day of Mezio Diena, many people were abducted by the demons under Beholder. The white witch was no exception. The victims were used for Kruvina experiment and had to experience great suffering.     Fortunately, the white witch could escape the miserable madness. But Beholder kept his eyes on her from the shadow. He used hallucinations and deluded people to isolate her. Everything tore apart the poor soul: the aftereffect of the Kruvina experiment, the loneliness after the escape, and the fear of demon pursuer. She had only one remaining hope, her only sister like friend, Zofija. She headed to the south where Zofija was dispatched. But there was the high mountains of Stogas Plateau. She had no choice but to climb the ridge. It was so cold that her whole body was numb. It was so hungry and thirsty that she had no strength to raise her hand. It was so tired that she couldn't keep her balance. She fell, across the shallow passage, down the cliff.    The fall broke her legs. She didn't give up. She crawled the bottom of the cliff for shelter and help. But it was a mere struggle before her last breath.      The death could not free her from misery. The leftover of Kruvina experiment resurrected the white witch as the demon of snow and ice. Her poor soul could not stand the reality that she turned into a demon. Her mind was shattered, and her madness turned into philautia.    The white witch's glacial madness and hatred will now face toward the people and goddesses who did not help her when she needed them for the most, and Zofija for not showing up as promised.     New Unique Eqiupment   The new Unique grade equipment are exclusive from the White Witch Forest. They will have their unique options just like the other Unique grade equipment, and can be used as the equipment itself or extracted to ichors.   Here are some of the unique options for the new equipment.   [Frozen Beat] - Triggered by Murmillo: Shield Attack - Deals damage to the surrounding 3 times for 3 seconds - Skill damage +1100% - Strike Property - 20% chance to freeze the target for 3 seconds - The target number is affected by caster's AoE Attack Ratio   [Icicle Burst] - Triggered by Fence and Matador attack skills - Pierce Property damage to 10 targets around - Skill damage +1500% - Stacks 1 debuff to the targets for 5 seconds (Stacks up to 5) - Each stack of debuff lowers critical resistance by 5% - Cooldown 3 seconds   [Magic Bolt] - Triggered by Magic skill attack - Skill damage +2000% - Cooldown 5 seconds - Magic Bolt will be triggered 2 times if the remaining SP is lower than 60% - Magic Bolt will be triggered 3 times if the remaining SP is lower than 30%   AND...   Legend Raid: White Witch Forest will be introduced as well. The Legend Raid: White Witch Forest will be much more powerful, harder difficulty, and new Legend grade equipment will be available.      Unique Raid: White Witch Forest Event     An event for the new Unique Raid: Whtie Witch Forest will be held. Any team which completes the Unique Raid: White Witch Forest for the first time can receive the rewards. Zofija Eleonara will provide 5 event bonfire which will help your raid.        Legend Raid: White Witch Forest   Overview   We are preparing a new Legend Raid for the White Witch Forest.     The threats of the new Legend Raid: White Witch Forest will not only be increased Attack and HP of the monsters but also the skills will be. You might found that the skills are not that difficult to overcome in the Unique Raid: White Witch Forest. It will not be as easy as in the Unique Raid when you face them in the Legend Raid.     New skills will also be added to the Legend Raid. These new skills will be key to your successful assault on the Legend Raid.     Reward: New Legend Grade Equipment   You can receive the new Lv. 440 Legend grade equipment from the Legend Raid: White Witch Forest. You may receive the rewards according to the difficulties you try, and the rewards will be final products or the materials for the new Legend grade equipment. You might be able to receive +11 enhanced Legend grade equipment in the Hard difficulty in low chance. The new Legend grade equipment will hold their own unique options specialized to the Raid contents, which will differentiate itself from the other Set-Stats(like Smugi) and provide another attractive option for you. 

Developer's Blog
June 21st, 2020