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Team Battle League Adjustment and Mount System

  Hello, this is Tree of Savior Developer. This post is about a Team Battle League adjustment and Mount System.       Team Battle League   Change Map, 5 vs 5, Healer Distribution   ▲ 5 vs 5 Team Battle League Map   The combat map will be changed from a narrow circled stadium to a wide squared stadium. Also, 3 vs 3 3 wins from 5 combat is changed to 5 vs 5 2 wins from 3 combats. Because the game has a large performance variation depending on the team combination, a 3 vs 3 match in a narrow stadium has a high chance to have the win or loss decided, and the burden of one player's role was also big.    In new Team Battle League, the burden against one player can be lighter, and the Healer will be distributed to each team. This system does not match the number of Healers exactly the same, but distributes the Healers from 10 players to each team first and then distributes other players (one team can have 1 more healer).      Healer in this post means a character with 1 or more following classes in the build. : Priest, Kabbalist   Even you don't use Heal nor the related equipment, you will be targeted to be distributed as Healer if you have the class in your build. (It may be changed/adjusted.)   You can now see the battle not by sitting in the location of the stand, but with the newly added Free Camera and Character Focus Camera when you access watch mode. The stand is no longer accessible, so characters in combat cannot go to the stand during the battle by warp or so.     Character Change System   Character Change System is a system that enables to change the character to another character in the Lodge when the round ends in the Team Battle League.   ▲ Character Change System   If multiple characters are set, you can change to another character after the round. The character you want to change must be ready since you cannot hand over the equipment equipped to the character. Character cannot be changed during combat. Changing Character is not mandatory, so there is no problem with participating even when you have only 1 character.   When the Change Character System settles in, we are considering holding [The King Of Saviors], which is a weekly league where participants prepare at least 3 characters to change when the character becomes incapable of combat during a single round.  We are also planning for a PvE content using this character-changing function.   Reward   When the Team Battle League ends, seasonal coin Goddess Token (Gabija) will be given, and coin that can purchase exclusive reward for Team Battle League will also be given. Reward will differ greatly according to victory or loss, and MVP will receive rewards regardless of the outcome.   Because you can change the character in Team Battle League, the score and reward will be set as a team. With the adjustment, new achievements and titles will be given.       PVP Balance Adjustment   PVP Balance will be adjusted with this adjustment and adjust little by little as frequently as possible.   Team Battle League Adjustment   Every equipment's ENH and TRA value will be set equally and the level will be calculated as 460. Other weapons and Armor will be applied as same.   AoE Defense Ratio will be fixed to 2 (Summon Boss: 2, others: 1, companion: 0), and every AoE Attack Ratio/AoE Defense Ratio of item stat that character and companion have won't be applied. When the character's AoE Attack Ratio is 4 and skill's AoE Attack Ratio is 5 (after PVP adjustment), the corresponding attack will be just 9 so that it can attack 4 characters.     Skill/Item Performance Adjustment   PVP adjustment is also for skill and items. The following effect is applied to each Team Battle League and Guild Territory War.   Category Team Battle League Guild Territory War Res Sacrae RP consumption in PvP is changed from 50% to 100% RP Consumption is fixed to 50% in PvP Charist Set Stat Buff Duration: 15 seconds Cooldown: 5 minutes (resets when the next round starts) No change Essera Set Stat Buff Duration: 12 seconds + 5 seconds (Dragon Strength)Cooldown: 5 minutes (resets when the next round starts) No change Rideti Set Stat Cooldown: 80 seconds Max. Range: 150 Cooldown: 80 seconds Max. Range: 150 Prophecy No change   Immune to debuff applied for 10 seconds Beak Mask The mask gets off when you block the debuff 10 times and Cooldown applies. No change Resurrection Reincarnate Backmasking Cooldown: 15 minutes (resets when the combat ends) No change Revive Cooldown: 15 minutes (resets when the combat ends) Buff Duration: 10 seconds   Besides these, there will be adjustments for skills.       Mount (working title)   Mount System for moving convenience and content will be added. You can receive mounts from new content's achievement. Mount basically has fast Movement Speed and has its own special ability. Mount is faster than the companion and when moving the area, the mounting status maintains. We are planning to update the Mounts consistently so that it can help players to play content.     Feature of Mount   Mount has following features and the main mounting class can get the effect of the Mount in a different way.     Mount How to Use Summon the mount by the Mounted skill in the common tab of Skills & Attributes(F3). Movement Speed +8 ※ Faster than Christmas Sled (+6) Move Area You can move the area while mounted Special Function When you set after obtaining the Mount, Special Function that helps content activates. Others Skills other than Mounted (Dismount) can't be used while mounted. ※ When the class that can combat while mounted, gets on the Mount while mounted on the companion, the effect of Mount applies with mounted on the companion and combat skill cannot be used. Can be Mounted while dismounted like other characters.     How to receive Mount   For 3 new Mounts which will be updated in the near future, they are going to be given as a reward of achievement for high-difficulty content. Mount provides useful effects for content with a special appearance, and to have Mount with you will give rareness just like the title. Thus, a new achievement that gives Mount as a reward will be added to Heroic Tale, Bounty Hunt, and Saint's Sacellum according to a certain record. ※ Achievement that you can receive Mount will be separate from the previous accumulated Achievement Point.   ▲ New Mount: Helio Griffin   Also, besides the permanent Mount that you can receive via Achievement, we are planning to provide periodic Mount as a reward for events or New/Returning players, and planning Mount with a fun appearance for Goddess' Cube.     Usage of Mount   Mount for this first update has a special function related to Bounty Hunt such as increase Movement Speed, increase damage to the wanted or boss monster, evade attack from wanted monster, mark boss monster's attack, etc. Also, new Written Order that can trace stronger monsters will be added.       Guild Community Adjustment   Guild Community will be changed from board type to channel type. The developer is looking forward to that saviors can easily share information and interest with guild members with this change.   ▲ What the Guild Community will look like     Channelized Group Chat   Guild members with channel creation authority can add channels and guild members who want to enter the Group Chat can select the channel to join the chat. Also, you can use the shortcut function to expose it on the upper side so that you can check the channel afterward.   ▲ How to enter Guild Community Group Chat     Notice Function per Channel   Each channel can show the important content by the Notice function every time and multiple notices can be registered. With this function, participants of the channel can easily check on the history and rules of the channel.   ▲ Notice is always on the upper side.     On/Off mark of the channel participants   Guild member who participated on the channel can check the members and their current logged-in status by Channel Member List.   ▲ Channel Member List     Use Channelized Guild Community   With channelized Guild Community, you can communicate with more variety issues than the Guild Community in form of board. You can share the history and rules of the guild with the new member and share different information on how to win content channel, trade channel, etc with members in a different playing time.   Also, you can debate important agenda about guild by making private channel with Guild Masters or manager.       Weekly Boss Raid Update     The title will be given to the 1st rank player of each class. Because one character can have up to 3 classes (besides basic class), if you become 1st rank of tree class, all titles of 3 classes will be given. When Ranger-Fletcher-Mergen class user won 4th place of Archer and 4th on Ranger, 1st for Fletcher, 2nd for Mergen, only Master of Fletcher title will be given.     Also, a new boss is going to join the Weekly Boss Raid. 1 Regular boss of Weekly Boss Raid will be added periodically with each appearance item, title, and trophy.   This is all for the preview of Team Battle League Adjustment and Mount System. It may change when applying to a live server.  Thank you for your interest. Thank you.       ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.

Developer's Blog
September 17th, 2021
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New Res Sacrae Gem Enhance System

Greetings saviors,   Here are details for Res Sacrae Gem Enhance System! This new Res Sacrae Gem Enhance System will be adjusted on September 28, 2021. Hope this change makes your time in TOS more enjoyable:)       Success Rate of Res Sacrae Gem Enhance when failing on enhancing is adjusted.   - 5% of Success Rate will be applied as Failure Adjusted Probability per 1 time of failing on enhancing Res Sacrae Gem, and [Basic Probability + Adjusted Probability] will be applied on the next Enhance trial. - When failing on the Enhance by using Enhance Aid/Premium Enhance Aid as additional material, up to 5% of the Success Rate can be adjusted additionally. - 1% will be adjusted per Aid. You can register up to 3 Enhance Aid and 2 Premium Enhance Aid per 1 Enhance trial. - There is no maximum limit on Failure Adjusted Probability. - You can check the Failure Adjusted Probability of Res Sacrae Gem in the UI.   Ex) Lv.1 -> Lv.2 Enhance Probability [ 7% ] (Enhanced without Aid) -> Probability applied for the next Enhance trial after failing [ 7% + 0.35%(Basic Adjustment)] ( 5% added from basic success probability of 7%)   Ex) Lv.1 -> Lv.2 Enhance Probability [ 7% ] (Enhance after applying all Aids) -> Probability applied for the next Enhance trial after failing [ 7% + 0.35%(Basic Adjustment) + 0.35%(Additional Adjustment due to Aid) ] (10% added from basic success probability of 7%)       Thank you.

Developer's Blog
September 16th, 2021
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TOS Newbie Guide

Greetings savior! This is a basic guide for new/returning saviors who are not familiar with TOS system:) If you have trouble starting to play TOS, please read this guide!       1. Benefit only for New Saviors     Attendance check for 14 days, prepared for New Saviors New/Returning saviors can receive 3 kinds of Attendance reward!   New/Returning Player only TP Shop  Chance to buy Premium Token in half of the price! If you want to know more about Token, please read the rest of the guide:)   New/Returning Savior Buff Activation Scroll (30 days) Visit the [Wings of Vaivora] NPC and get a crucial buff to grow your character! Right-click on the [New/Returning Savior Buff Activation Scroll] to get the buff for 4 hours. ▶ When the buff is expired, you can right-click on the buff to re-apply the buff. Press the [F6] key to create a party with other saviors. The special buff will be applied when you have a party with 2 or more party members. ▶ Character buff: HP + (character level * 10), SP +(character level * 4), Movement Speed +3, Physical/Magic Attack +(chacracter level * 10), Physical/Magic Defense +(character level * 10) ▶ Party(2 or more) buff: [New/Returning Savior] - Looting Chance + 2000, [Party member] - Looting Chance + 1000, [Common] - EXP gain +50%        2. Wings of Vaivora, Necessary Point for New Saviors     Let's go to the Wings of Vaivora to receive [New/Returning Savior Buff Activation Scroll]! Wings of Vaivora NPC is in Klaipeda and Orsha. You can check the location of NPC via "NPC" tab on the World Map(N).     Wings of Vaivora Coin Shop  Use the Wings of Vaivora Coin obtained from Attendance Check! You can collect the coin to exchange for usable items.   Exploring Map Reward/Additional Revelation Reward/Goddess Statue Activation If you have completed exploring the map, a special reward will be given. Also, it activates the Goddess Statue of unvisited areas based on the progress.   ※ Receive various items that support you from NPC during the level up!   Kedoran Merchant Support Supplies If you have received level 40/75/120/170/220/270/315/350/380/420/440, you can receive Kedoran equipment and EXP cards! Equipment will be given up to Lv.380. Lv.350 and Lv.380 equipment are Enhanced and Transcended. Equipment is not given from Lv.420, but you can receive powerful equipment by clearing episodes. Don't invest in Enhancement and Transcendence! Kedoran equipment is not the final equipment! Clear the [Episode 11~12] to receive special 'Legend rank equipment'! ※ You can also check how to use Wings of Vaivora via Tutorial - [Mission: Intermediate. Clear the mission and get rewards!        3. TOS Day 1, you'd better start with us!     If you feel lost, Episode quest is the start of the TOS! Press [F5] key and clear from the main quest(). A special reward will be given once per team when clearing each episode.   Stat, the basic of character growth You can check the [stat] via [F1] key. Stat is divided into STR, CON, INT, SPR, and DEX and each stat is automatically divided based on class according to character level. Stat can be obtained by clearing the quest and reaching levels!   Advance to various classes! Each character can choose 3 classes to advance.   Learn special [skills] for the advanced class and [Attribute] that can enhance the skills. Click [F3] right now! Skill can be learned by using skill points given according to advanced class' level. There are limits on the maximum level for each skill, and additional skill points will be given when reaching a certain level. Attribute can enhance skill or change to new function. The attribute can be received by using 'Attribute Points'. Right-click on [Attribute Point] given from the Attendance check to receive Attribute Points! When learning an attribute, attribute level increases by 10 if right-clicking on '+' button.   You can change Stat/Skill/Attribute/Class anytime! You can reset Stat/Skill/Attribute by using Reset Potion anytime. (Excludes Common Attribute) Focus on class attributes first and invest in common attributes later! You can receive Reset Potion from a certain episode reward, Wings of Vaivora Shop, Event, etc.   You can change class from [Advancement Info], and 1,000 [Class Change Point] will be consumed when changing 1 class. If you lack points, try changing the class by using [Class Change Voucher] obtained from Attendance Check!   Hunting in the Field Are you confused because [Mercenary Badge]/Goddess Token (Gabija) is given instead of Silver? You can obtain silver by clearing Challenge Mode. Mercenary Badge/Goddess Token (Gabija) are usable! Check the details below:)   Token Use [Token] obtained from New Attendance Check! The effect will be applied to every character in the team, and it helps you to play the TOS system usefully. Especially, there are exemptions on warping via Goddess Statue, and 'Token Travel' service is provided so that you can move easily via World Map [N].   Free TP Did you know that Free TP is given? Free 1 TP is saving per 2 hours even you are not logged in! (up to 5TP) Free TP is consumed first when purchasing items at the TP shop:)   Use Chat When the chat window appears by pressing [Enter], set the chat by [Tab] key to Normal/Shout/Whisper/Party/Guild and enter the contents! [Megaphone] is consumed when using Shout, and you can purchase [Megaphone] via TP shop. Let's communicate with every savior on the server by Shouting! TIP. You can receive Megaphone from [New/Returning Savior Support Box] which is day 12 reward of Newbie Attendance Check.   Geraldasia  Gem Merchant Gem is an item that gives additional effect by equipping on the equipment. You can equip it after having a socket on an item. You can receive Gem or Abrasive needed for enhancing Gem via [Kedora Alliance Geraldasia] at towns. Don't miss the daily opportunity to have luck!       4. Don't miss these even you're busy leveling up!     Mercenary Badge Shop Right-click on the [Mercenary Badge] item and convert it into points and purchase it for an item at Mercenary Badge Shop. You can purchase various consumables, equipment, and content entry vouchers. Some items have purchase limits, so please be cautious!   Goddess' Statue/Miracle Seeds Let's grow the character fastly by using the buff! ▶ Goddess' Statue: EXP gain +20%, Increases HP/SP Recovery, Max. HP +10%, Movement Speed +1 ▶ Miracle Seeds: EXP gain +50%, Movement Speed +3, Max. HP +2000 TIP. You can get Goddess' Statue and Miracle Seed from [New/Returning Savior Support Box] and [Support Box] which is a reward for day 2 Attendance Check.   EXP Tome EXP Tome is an item that increases obtained EXP and Stamina recovery. You can craft it to item with higher efficiency by using lower-level items. ▶ EXP Tome: EXP gain +30%, Stamina Recovery x2 ▶ x4 EXP Tome: EXP gain +150%, Stamina Recovery x5 ▶ x8 EXP Tome: EXP gain +300%, Stamina Recovery x9 ▶ x32 EXP Tome: EXP gain +1200%, Stamina Recovery x9   [Recipe - x32 EXP Tome] can be received by a certain chance when defeating monsters with lv.100 or above in every field, cannot be received when the level gap with the monster exceeds 20. (unable to receive from challenge mode)   Craft EXP Tome with a higher level Purchase 'EXP Tome' recipe from [Item Merchant] → Press [Insert]-[S] key to craft 2 x4 EXP Tome → Craft x8 EXP Tome with x4 EXP Tome! ※ Timed EXP Tome can be used as material for EXP Tome, and crafted EXP Tome won't have a time limit. (EX. when crafting x4 EXP Tome with 4 EXP Tome (14 days), x4 EXP without time limit will be received!)   Spell Shop   Do you know the Spell Shop owned by saviors in towns? If the monster's attack becomes harder and harder, purchase the buff from the Spell Shop! (800 silver each) TIP. If you want to purchase all buff, click purchase button for all, and Click yes.             5. Basic of the equipment   Rank There are Normal/Magic/Rare/Unique/Legend/Goddess ranks. Each equipment varies the type of class that can equip the equipment, so please check before receiving it.   There are 4 parts of Armors with 3 types (Cloth/Leather/Plate). Apply 4 parts of armor with the same type to receive the additional effect. ▶ Cloth: Decreases Magic Damage ▶ Leather: Increases Damage ▶ Plate: Decreases Physical Damage TIP. For Dealer class, increase the Defense with Plate type first, and select Leather type after increasing your ability!   Equipment is set according to the skill per each class, and you can check it via skill tooltip. TIP. If you equip a Two-handed weapon, only Trinket can be equipped to the sub weapon. Accessory is divided into bracelet and necklace, and you can equip 2 bracelets and 1 necklace.   Identify the unidentified equipment Unidentified equipment can be used after identifying via [Blacksmith] NPC/[Private Spell Shop] and applying [Random Stat].   Enhance/Transcendence Equipment (under Goddess grade) It is unable to enhance and transcendence episode 12 equipment but it can be enhanced by using Enhance/Transcendence Scroll. Enhance/Transcendence Scroll can be obtained by participating in events. Go visit the [Event Shop]!   Repair Equipment Were you worried that your equipment's durabilities are decreasing during the combat? Durability can be recovered by 'Repair' or by using [Repair Kit]. Also, you can have a special effect by using Personal Repair Shop!   Card (Monster Card/Master Card/Goddess Card) Open the card slot from Inventory[F2] and equip various card items to check each effect. ▶ Monster Card: by defeating a certain monster/via Mercenary Badge Shop ▶ Master NPC Card: by clearing certain episode/Master Card Selection Card Album/Fedimian Public House ▶ Goddess Card: Reputation Shop      Market/Personal Trade If you are suffering from crafting equipment or Ichor, use the 'Market' and 'Trade'! You can use the Market via [Market Manager] NPC. Search for the item and purchase it!   Let's do personal Trade! If the character is not using [Premium Token], the traded item is bounded to the character (unable to trade).   Enchant Scroll [Enchant Scroll] is an item that you can use to 'hair costume' to apply various stats. (Max. 3). Apply stats for both efficiency and fashion!     6. Play various content! Content Status Board  Press [F10] to see the content of TOS. Check the entry level, and play the content! You can check the guide for all contents in Guide category on our website:)   Play content, Get Contents Point! You can receive Contents Point by clearing multiple contents. You can exchange for Contents Point with specific items. Collect the Contents Point and purchase special items from [Content Point Shop] via [Magic Association] NPC in Klaipeda and Orsha!     7. For saviors who have cleared up to Ep.11   Use Ep.11 Savionose Dysnai equipment Have you received Savinose Dysnai equipment after clearing Ep.11? Because Savinose Dysnai equipment is an [Unidentified Equipment], you need to identify and apply 'random stat' to use the equipment. If you suffer from clearing Ep.12 due to strong monsters, please refer to the contents below! ▶ Equip Fixed Ichor We recommend you to play Ep.12 after equipping 'Fixed Ichor' to the Ep11 equipment. You can get the Fixed Ichor by extracting the Ichor from contents of [Kedora Merchant Alliance Galimive Armor Box]. (You can have 4 parts of Armor from 1 Kedora Merchant Alliance Galimive Armor Box) ▶ 'Plate' Armor + 'CON' Random Stat EP12 is an area where the monsters' HP /ATK gets higher extremely. If you have low Defense, how about having the EP.11 Armor with Plate and CON stat for Random stat?!         Hope this guide helps new/returning players play TOS with more joy:)   Thank you!

Developer's Blog
September 13th, 2021
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NEXT Project #2 : New / Adjusted Contents and System

    As we mentioned in the last post, we are going to talk about the contents in this posting.   NEXT Project #1: Details about Goddess Equipment System       Episode 13-2     Tremendous Kruvina Walls appeared in the Paupys Crossing after the Beholder’s army invaded Orsha. The wall is covering the road to the Ashaq Underground Prison just like hiding a secret behind the back.    Saviors headed to the Ashaq Underground Prison with the hero Pajauta, who has been led by fate. And, you face the terrible brutality in there that the beholder has committed to humans.     Unexpected Reunion   Couldn’t access the Ashaq Underground Prison 1F which was blocked by the tremendous Kruvina Walls, but saviors entered the Ashaq Underground Prison 2F by the Side Road. Along with Pajauta's precious fate she met here, saviors should follow the traces of the royal officials of the kingdom that were kidnapped in the past.     Demon Lord Back from the Death   This is the normally unknown Secret Space of Ashaq Underground Prison.  Its past use is unknown, but the Ashaq Underground Prison Containment Area is now being used as a containment station to control Beholder’s subjects. The powerful Demon Lord who once followed Giltine is back from death through the merciless experiment of the Beholder and threatens the saviors.     Encounter the Beholder   Saviors chase the Beholder and arrive at Ashaq Underground Prison 1F. The Beholder throw saviors off the chase but leads the saviors. What will be the purpose of the Beholder? Chase the Beholder and find the answer.     Episode 13-2 is a scenario quest that can be carried out with Episode 13, and can be progressed simultaneously from level 450 regardless of area’s level.       Goddess Raid [Saint's Sacellum]     Saint's Sacellum is the first main content of Goddess Raid that combat with Vasilisa to obtain materials for Goddess equipment crafting and enhancement.  Saint’s Sacellum has Normal (Auto Match) and Hard (Party) just like Demonic Sanctuary, and Entry Voucher, which can be obtained in Normal mode is needed to enter Hard mode.     Saint’s Sacellum : Normal (Auto Match)   Normal Raid has an entry limit per character, but Goddess rank equipment is needed as entry condition. Since this is the beginning of transition to the Goddess, we decided to change the existing Legend to Goddess. If the next level of Goddess Raid comes out in the future, you can proceed with the Goddess equipment that will be updated this time.  Vasilisa Scale, obtained from the raid, is the main material of this equipment. It is used commonly in crafting, Enhancement, Awakening, etc, and can be traded via market. In Normal raid, 2 times of entry limit is given per character and additional entry voucher can be purchased via Mercenary Badge Shop. Because the Mercenary Badge is the team's property, you can play it with the character you want. The cost of the Entry Voucher increases per purchase.     Saint’s Sacellum : Hard (Party)   You can play Hard raid by using Voucher Recipe obtained via Normal raid. Because this Voucher can be traded via market, you can sell it and obtain silver if you cannot play with a party, and you can play it with the character you want since it can be moved to the Team Storage.  Title will be given when you clear the Hard raid, and more Vasilisa Scale and additional items can be obtained.     Category Saint’s Sacellum Normal (Auto Match) Saint’s Sacellum Hard (Party) Entry Condition Goddess rank Weapon/Armor every part Gear Score Gear Score Entry Count 2 times per character X (Entry Voucher x1 will be given per team on the first update) Additional Entry Purchase Voucher at Mercenary Badge Shop : 1st Purchase: 10,000 Badge : 2nd Purchase: 20,000 Badge : 3rd Purchase: 30,000 Badge : 4th Purchase: 40,000 Badge ... Use Voucher Main Item you can get Vasilisa Scale x16 (100%) Hard Voucher Recipe (20%) Voucher Recipe x48 (100%) Silver Chest (100%) Enhancement Supplement (low chance) First Clear Title (Only 1 party) Clear Title       Unknown Sanctuary   Unknown Sanctuary is a new content like Sole Hunt where you can obtain material for a new equipment system and main materials. Monsters at Unknown Sanctuary are enhanced by the Curse of Sanctuary, so it can’t be defeated by normal attacks like it does to the normal field monsters. Grace of Sanctuary is needed to nullify the Curse of Sanctuary and hunt the monster, and this effect can be applied for a certain amount of time by using silver via the  Entrance NPC.    <Entrance NPC of Unknown Sanctuary in Kirtimas Forest>   Entrance NPC of Unknown Sanctuary is in Kirtimas Forest and you can have Grace of Sanctuary that lasts for 1 hour by purchasing 1,000,000 silver.     <New Guild Housing: Dungeon Management Office>   If you install Dungeon Management Office by consuming Guild Mileage, you can install Unknown Sanctuary Entrance NPC when you succeed in seizing Champion's League. (Consumes Guild Funds) Entrance NPC installed in the town by the guild is lasted until the next Guild Territory War. Every user including the guild member can have the cost of Grace of Sanctuary decreased by 50% and can actually enter. The profits will be given to the corresponding Guild.     <Hunting monsters at Unknown Sanctuary>   Unknown Sanctuary consists of the 1st floor and 2nd floor with powerful monsters. 1st floor is a normal monster area that can be played only solo, 2nd floor can also be played solo, but party play may be more suitable since there are boss monsters. In Unknown Sanctuary, you can obtain silver when defeating monsters and consumables to upgrade Goddess equipment such as Goddess Enhance Supplement, Lv 460 Awakening Stone, Magnifier, etc can be obtained by chance. Also, Vaivora Vision is dropped with a higher chance than the normal field. If you get lucky, the main consumables needed for the Evolve System which is applied from this Goddess equipment, can be obtained. Every seasonal consumable obtained from the Sole Hunt can be traded in the Market.       Heroic Stage     [Heroic Stage] is a non-specification casual content, which is processed by clearing stage. You can purchase entry voucher from Mercenary Badge Shop and enter via Contents Status Board(F10)- Dungeon tab.       In the Heroic Stage, existing property, type, Armor type is not affected and you can choose the property that will be applied in the contents. Points obtained by playing the contents can be used for upgrading the equipment, or purchasing buff at Buff shop and upgrade. Aslo, buffs can be crafted into more powerful, higher buffs. Monsters appearing at Heroic Stage change the property and buff frequently. From time to time, saviors will challenge the stage in an advantageous position.   You can receive Token of the Goddess (Gabija), Unidentified Mystic Tome, Attribute Points, etc as clear reward, and special items can be received for weekly ranking reward which will be added in the future.         Challenge Mode Adjustment   Challenge Mode will be adjusted.     Challenge Mode (excludes Division Singularity) will be changed from monsters created in a certain range of the character to finding monsters in a new map every day and defeating them. Monsters will be created according to the number of party members, an average of level, etc, and individual/party buff will not be given.  Reward also changes. Silver obtained when clearing the Challenge Mode decreases, and will be substituted with Token of the Goddess (Gabija) (Division Singularity included) . Other than that, the drop of Vaivora Vision that can be expected when defeating Elite Monsters, Nucle Powder and Sierra Powder are the same as it is now.    The Auto Match party Challenge supports two levels Lv 400 or higher and Lv 440 or higher, and a Challenge Mode for solo play (Lv 440 or higher, with an Assister) is provided.   Challenge Mode processed by the portal created in the field won’t provide party play anymore. Field Challenge is not processed with only Solo (+ Assister).  Resources such as Silver and Vaivora won’t be obtained but Mercenary Badge and High EXP will be given.       Bounty Hunt   Written Order items can be received in the new field, Ashaq Underground Prison 1F, 2F, and Containment Area. New contents Bounty Hunt will be started when you use this Written Order item to the Wanted Board at each town.     Bounty Hunt is a Solo play and the goal is to complete the mission by starting from the town and reaching another randomly selected area within the time limit. During the Bounty Hunt, every quick-moving function (Token move, Contents Status Board, Portal Shop, Warp Scroll, etc) cannot be used and must move to the point by yourself.       When moving the field, the wanted monsters also block the way. You cannot move to the next area during the combat, so you need to defeat them quickly.       When you reach the target area, you will encounter a special boss monster that only appears in Bounty Hunt. When you succeed in defeating the boss monster, the Bounty Hunt ends and you can receive the reward. Token of the Goddess (Gabija), Breath of Power, Lv.460 Aether Gem Fragment, Lv.460 Aether Gem Socket Key, etc can be given as a reward.     Remnants of Bernice Dungeon   Remnants of Bernice Dungeon will be reorganized with a new progression.     Current Remnants of Bernice Dungeon is progressed by clearing as many stages as you can for 15 minutes and set rank. Reorganized Remnants of Bernice Dungeon will be changed to selecting the stage and process only the selected stage based on the highest stage of yours.   The highest stage does not reset and you can try on up to 6 more stages from your highest stage. The stage continues up to 3 minutes and monsters appear multiple times and when you defeat every monster before the next creation time, the next monster will be created immediately.   The ranking of the succeeded stage will be recorded as the following criteria. The previous ranking will be reset as the procedure is changed.   1st When the succeeded stage is high 2nd When the time spent for clearing the stage is fast 3rd Order registered in the ranking       With the reward obtained from the Remnants of Bernice Dungeon, Aether Gem obtained from the Bounty Hunt can be enhanced. You can enhance the Aether Gem via Kupole NPC appearing when clearing the Remnants of Bernice Dungeon with no cost and you can try 3~5 times per time. Chance to succeed the enhancement increases when clearing higher stages compared to the Aether Gem. Additional Entry Voucher for Remnants of Bernice Dungeon can be purchased in Mercenary Badge Shop.     Aether Gem   Collect the Aether Gem Fragments obtained from Bounty Hunt and use it to obtain an Aether Gem. Fragments can be traded in the market, but the Gem is bounded as a team. Aether Gem can be equipped 1 per equipment, and Aether Gem Socket Key and Golden Socket, Arch Stone Fragment is needed as a material.        Token of Goddess Shop     Token of the Goddess (Gabija), which can be obtained from various contents, is the main consumable for this season (Vasilisa). You can purchase various items that can upgrade the Vasilisa equipment.   When the new level’s equipment is updated in the future, the new Token of the Goddess and item shop will open. Previous season off shop can be used with lower cost.       Unique Raid Deletion   As turning into the Goddess Equipment system, Unique Raid, Unique Raid: Solo where you can obtain Fixed Stat Ichor will be deleted.     Entry Level Unique Raid Name 330 Former Fantasy Library 330 First Shelter 380 Magic Research Facility 380 Asiomage Testing Grounds 380 Astral Tower Closed Quarters 400 Tomb of the White Crow 420 Lepidoptera Junction 440 White Witch’s Forest   Contents above will be removed from the Contents Status Board and the Raid area will remain as the quest area.   Fixed Ichor (Extracted from Unique equipment) which cannot be used to Goddess, cannot be obtained anymore, and remaining soul stone can be exchanged to Mercenary Badge by right-clicking. Following items can be purchased via Mercenary Badge Shop.     Appearance Equipment* Asio Weapon Wastrel Weapon Masinios Weapon Moringponia Weapon Vaivora Weapon Recipe Moringponia Unique Accessory Monster Card Prodigious Kugheri Balzermancer Card Demon Lord Froster Lord Card Wastrel Card Asiomage Card Ignas Card Skiaclipse Card Tantalizer Card Glacia Card * Skiaclipse Varna weapon, Glacia Legenda weapon which can be obtained via Legend raid will be changed so that the appearance of the weapon can be changed.       TP Shop Update   TP Shop is changed as follows.     Premium Discount Skill Reset Potion Attribute Reset Package Stat Reset Potion   Class Change Voucher Lv 1 Class Change Voucher Lv 2 Class Change Voucher Lv 3 New Class Change Voucher Lv 4 Arts Reset Potion Profession Selection Box Arts Reset Potion Profession Selection Box x3 +1 Weapon Type Change Tome Premium Reset Package Selected Class Skill Reset Potion Selected Class Attribute Reset Potion Premium Enhancement Supplement Premium Enhancement Supplement x10 +1 Premium Enhancement Supplement x100 +10 Engraving Slot Expansion Voucher (30 days) Engraving Slot Expansion Voucher (60 days) Engraving Slot Expansion Voucher (90 days) x32 EXP Tome Package Consumable Off Sale Mysterious Magnifier Mysterious Magnifier x10 + 1 Artisan Magnifier Artisan Magnifier x10 + 1 New [Lv.460] Mysterious Magnifier [Lv.460] Mysterious Magnifier x10 +1 [Lv.460] Artisan Magnifier [Lv.460] Artisan Magnifier x10 +1 [Lv.460] Sandra's Magnifier [Lv.460] Sandra's Magnifier x10 +1 [Lv.460] Sandra's Detailed Magnifier [Lv.460] Sandra's Detailed Magnifier x10 +1 Miracle Seeds Goddess Sculpture Motion Emoticon New Cheer Up Wave Pose Beyond Imagination Dab Dance Want Some? Home Run Chin Up Baseball Squats Gangster Wiggle Hammer Dance Cheer Speech Bubble New Kepa Speech Bubble (30 days) Tini Speech Bubble (30 days) Popolion Speech Bubble(30 days) Cherry Ice Cream Speech Bubble (30 days) Blueberry Ice Cream Speech Bubble (30 days) Rolling Door Speech Bubble  (30 days)   Because it may be confusing due to the system change, the Leticia’s Secret Cube on the corresponding month won’t be on sale. Please be noted.       Other Adjustment   Free installation of Refreshment     Squire’s Refreshment will be changed to be able to be installed independently regardless of the location of the base camp (including extension of the period), and it also can be installed in towns.     Goddess' Grace item renewed   3 Legend rank items from the Goddess Grace Offering are changed. Newly added item, Gabija’s Authority (Working title) is a collection item that can only be obtained via Goddess Grace.     When you collect all 3 Gabija’s Authority items and complete the collection, stat applied to all characters in the team increases. Collection items can be traded at the market.   Just like the seasonal coin Token of the Goddess (Gabija), Gabija’s Authority collection is a seasonal item. On the next equipment season, new Goddess’ Authority collection will be added and the Goddess Grace item will be changed. Gabija’s Authority can be obtained from Goddess Grace, but after the season, it will be added to the Season Off Shop after the season so that anyone can purchase it with a reasonable price. (10,000 Token of the Goddess (Gabija) each).   Besides that, the items of the Goddess Grace will be updated according to the new system.     This concludes the NEXT Project #2 : New / Adjusted Contents and System.    The next post will be NEXT Project #3 : Adjustment for Team Battle League & PVP, and Afterward updates.     Thank you.      ※ The system, item name, value in this post may be added, changed, or removed during the actual updates.       Summary of Contents and Rewards     Contents Summary Saint's Sacellum Normal (Auto Match) How to Play : 2 times per character weekly : Purchase Entry Voucher at Mercenary Badge Shop   Reward : Vasilisa Scale - Trade O : Saint's Sacellum Hard Entry Voucher Recipe - Trade O Saint's Sacellum Hard (Party) How to Play : Consume Saint's Sacellum Hard Entry Voucher   Reward : Vasilisa Scale (100%, x48) - Trade O : Silver Chest : Lv 460 Enhancement Supplement Box - Trade X : Title Unknown Sanctuary (Sole Hunt) How to Play : Enter by purchasing buff with silver via Entrance NPC at Kirtimas Forest : Enter by purchasing buff with silver via Entrance NPC that guild who seized the town installed   Reward - Each monster drop item : Lv 460 Evolution Stone - Trade O : Lv 460 Artisan Magnifier - Trade O : Lv 460 Sandra's Detailed Magnifier - Trade O : Lv 460 Enhancement Supplement - Trade O : Lv 460 Goddess Enchant Jewel - Trade O : Lv 460 Awakening Abrasive - Trade O : Silver : Boruta Seal, Fragment / Arch Stone, Fragment : Vaivora Vision - Trade O Heroic Stage How to Play : Purchase Entry Voucher from Mercenary Badge Shop   Reward : Token of the Goddess (Gabija) : Attribute Point : Unidentified Mystic Tome Challenge Mode (Auto Match) How to Play : 1 time per character daily Lv 400 Party Mode Lv 440 Party Mode Lv 440 Solo Mode (+Assister) : Purchase Entry Voucher from Mercenary Badge Shop   Reward : Token of the Goddess (Gabija) : Silver : Nucle/Sierra Powder : Vaivora Vision (Defeat Elite) Challenge Mode (Field) How to Play : Once per character daily :Purchase Entry Voucher from Mercenary Badge Shop : Only by Solo Play   Reward : High EXP : Mercenary Badge : Nucle/Sierra Powder Bounty Hunt How to Play : Use Written Order (Dropped in new field)   Reward : Token of the Goddess (Gabija) : Breath of Power : Lv 460 Aether Gem Fragment - Trade O : Lv 460 Aether Gem Socket Key - Trade O Remnants of Bernice How to Play : Once per team weekly :Purchase Entry Voucher from Mercenary Badge Shop   Reward : Use Aether Gem Enhancement     

Developer's Blog
June 23rd, 2021
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NEXT Project #1: Details about Goddess Equipment System

      Greetings Saviors!   We have announced the Goddess System, which is helpful to make an environment to grow various characters via Brief Plans for 2021 Update posting in May.  The Goddess System includes changes in equipment items and management system, and updates about related contents.   Click here to see the Brief Plans for 2021 Update posting (LINK)   We are going to tell you about 1. the things that didn't have details in the Brief Plans for 2021 Update posting, 2. contents that have changed when developed, and 3. the contents that have been fixed.   List 1. Performance of Goddess Equipment 2. Dual Weapon System 3. Equipment Upgrade Setting 4. Equipment Inheritance 5. Enhancement Details 6. Set Stat 7. Random Stat 8. Vaivora Vision & Fixed Ichor 9. Gem 10. Enchant 11. Awakening 12. Ark Storage 13. Accessory Storage 14. Lowering the Cost of Enhanced Upgrade Arts 15. Gear Score 16. Accompanying Balance Patches 17. Expansion and Management of Maximum Damage     Performance of Goddess Equipment     Lv.460 Goddess Equipment is stronger than the Lv.440 Legend Equipment by 30% based on the final 10 TRA. Type of the equipment is 1 set, and damage increase/decrease stat like Legenda - Retribution and Dysnai - Field does not exist but the Attack and Defense is highly set.   Attack Lv.440 Legend (Avg. One-handed) Lv.460 Goddess (Avg. One-handed) Difference with Legend 0 TRA 6564 13128   10 TRA 13128 17066 +30%   Because the basic value of Goddess Equipment is high (0 TRA is equal to 10 TRA Lv.440 Legend), there is no difficulty to do the current contents even when you lack the Goddess' Blessed Gem needed for Transcendence. Performance per 1 Transcendence stage is +3%, and the total number of Goddess’ Blessed Gem needed to make 10 TRA is 20.   Category Basic Value 10 TRA Attack of 10 TRA One-handed Weapon 13128 17066 22186 Subweapon 13128 17066 Two-handed Weapon 15097 19626 22186 Weapon Accessory 1969 2559   When the Subweapon is not a shield, 30% of the value (basic, TRA, Enhance) is applied according to the Attack calculation without attribute or buff. Attribute or buff that brings Attack of existing Subweapon is removed, but some attributes of class with shield attack skill (Shield Attack of Swordsman class, Shield Mastery of Quarrel Shooter) remains.   Value of Two-handed Weapon is 115% of One-handed Weapon, and the value of Weapon Accessory is 15% of One-handed Weapon. Total value of Two-handed Weapon + Weapon Accessory is 130% because the Attack of Weapon Accessory is wholly added.   The value of One-handed weapon and Subweapon is equal. Subweapon of classes other than the Scout are Dagger and Shield, Scout class uses Dagger/Pistol as main weapon and One-handed Dagger as Subweapon.   Increasing the value of Attack according to the Enhance value of One-handed, Sub, and Two-handed is all equal, and Weapon Accessory is set as 30% compared to others. This means that when the Enhance value is equal, One-handed + Sub weapon vs Two-handed + Weapon Accessory have equal Attack.   Assuming that the Attack increased by Enhance is +3000, the values are as follows.   Category One-handed weapon + Subweapon Two-handed weapon + Weapon Accessory Weapon’s Attack 10 TRA Main: 17066 x 100% Sub : 17066 x 30%   Total = 22186 Main: 19626 x 100% Sub : 2559 x100%   Total = 22186 Weapon’s Attack  10 TRA+ Enhance (3000) Main: (17066 + 3000) x 100% Sub : (17066 + 3000) x 30%   Total = 27256 Main: (19626 + 3000) x 100% Sub : (2559 + 900) x 100%   Total = 27256   Enhance Attack increasing from Main Weapon is equal, One-handed weapon is 30% of Subweapon, Attack of Two-handed weapon without Shield and Attack of Two-handed weapon+Trinket has equal value because Weapon Accessory has 30% of value by 100% chance.   Also, the maximum number of Random Stat and value for One-handed Weapon, Two-handed Weapon, Subweapon, and Weapon Accessory is unified. You can choose every class type with random stat remaining when using the Weapon Type Change Tome for Goddess, and the cost is 20.  Value of the Armor is as follows.   Parts Basic Defense (Physical/Magic) 10 TRA Defense (Physical/Magic) Plate 6630 / 3315 8619 / 4309 Leather 4973 / 4973 6364 / 6364 Cloth 3315 / 6630 4309 / 8619 Armor 13128 / 13128 17066 / 17066   Armor’s basic value also has 2 times more than the Lv.440 Legend, performance of 10 TRA is 30% increased than the Lv.440 10 TRA and has 30% higher value. Until now, the Defense rate of Shoes and Gloves were lower than the Top/Bottom, but from the Goddess Equipment, all 4 parts will have equal value (Enhance included). Defense of the Shield is set with equal value with the Attack of Subweapon.   As well as the weapon, Goddess’ Blessed Gem x20 per piece are needed to increase up to 10 TRA. Other rules are equal to the weapon.     Dual Weapon System       Dual Weapon System that equips 2 pairs of weapons consists of Main Slot and Sub Slot, and is only supplied to the Goddess Equipment.   Main Slot is slot ‘1’ and Sub Slot is slot ‘2’ in the current version.     - Equipment of every rank can be equipped in the Main Slot.   - Only Goddess Equipment can be equipped to the Sub Slot when Goddess equipment is in the Main Slot.    The standard Dual Weapon System is applied only with 2 pairs of Goddess Equipment. You cannot use 2 pairs of Legend (or below) equipment like before because you cannot use Sub Slot when weapons other than the Goddess rank are equipped to the Main Slot.   The performance of equipment is equal as before when only one set is equipped, and when 2 sets are applied, Attack, Defense is applied as average, class’ attribute is applied as 50% per set.   Set Main Weapon Subweapon Attack A: 1 Set 17066 x 100% 17066 x 30% = 22186 B: 2 Sets equipped (Subweapon x2) 17066 x 50% 17066 x 50% 17066 x 15% 17066 x 15% = 22186 C: 2 Sets equipped (Subweapon x1, Shield x1) 17066 x 50% 17066 x 50% 17066 (15%) 0 (15%) = 19625 D: 2 Sets equipped (Shield x2) 17066 x 50% 17066 x 50% 0 (15%) 0 (15%) = 17066   When 2 sets are equally equipped like the B, the Attack is equal to one set (A). Instead, the Fixed and Random Stat and Enchant, Awakening, or other stats in the 2nd weapon set are added. Enchant is applied to a total of 8 slots and cannot be applied duplicately.   When equipping 1 Shield in 2 sets like C, the Attack decreases and the Defense increases by 50% than that of the Shield. When equipping 2 shields like D, the Attack is applied as equipping only Main Weapon, and the Defense of the Shield becomes 50%+50%=100% which is equal to equipping one set of Main Weapon + Shield.   Attribute is applied by 50% each when equipped Ex) Increases Critical Rate by 30% when One-handed Dagger is equipped Increases Critical Damage by 100% when Rapier is equipped   When two attributes are learned, and different weapons are equipped, the Critical Rate increases by 15%, and Critical Damage increases by 50%. Also, when using the skill that needs a specific class’ weapon, the corresponding skill will be casted even when one is equipped in any of the two slots.   From this update, changing equipment during combat becomes unavailable.     Equipment Upgrade Setting       You can manage Goddess Equipment Crafting and Upgrade by the unified UI. You can craft, Enhance, Transcendence, Enchant, and apply stats here. But the Awakening proceeded by the user’s skill will be as usual.     Equipment Inheritance     Goddess Equipment basically has a continuous structure by using the previous generation’s equipment as a material. Because this Goddess Equipment is the first generation, it is inherited from Lv.440 Legend Equipment which is final equipment currently. This system isn’t an event for the Legend equipment but a regular system which will be continued from now on.   Requirement for Inheritance is Lv.440 Legend with 8 or above TRA. If it meets the 8 or above TRA, every equipment from crafting, event, purchase can be inherited to Goddess.   Weapon can be inherited into weapon, armor to armor, and weapon can be chosen from all kinds of weapons and Armors from every kind of armors. Shield is categorized as a Subweapon, so needs to be chosen from weapons.   If the Inheritance material equipment is 11 ENH 10 TRA or above,  ⅔ Enhancement value and Enchant value(decimal point ignored, Enhancement value is up to 14 after Inheritance) will be inherited to Goddess.    ENH of  Inherited Equipment Goddess ENH Value ENH of  Inherited Equipment Goddess ENH Value 11 7 17 11 12 8 18 12 13 8 19 12 14 9 20 13 15 10 21+ 14 16 10       Goddess Equipment is character-based when equipped. Thus, before deciding the character to equip, you can put it in the Team Storage.   Care:   If you have a character with Lv.460, Goddess Weapon + Subweapon will be given free of charge once per team during the event period.     Enhancement Details     Category Legend Goddess Chance to Succeed 51.2% (fixed) Chance to succeed decreases  when Enhancement value increases Success ENH +1 ENH +1 Fail ENH -1 No change Chance Adjustment X Enhancement Supplement Failing Adjustment Value Max. ENH Value 40 30 Enhancement Cost Anvil Silver Vasilisa Scale (Working title) Gabija’s Coin   Goddess equipment can be enhanced by using Gabija’s Coin, Vasilisa Scale (Working title) (Main reward for Goddess Raid), and Enhancement Supplement. Gabija’s Coin is a seasonal coin that will be used as silver to the system related to this season’s equipment, and can be obtained from main contents like challenge mode.   Success Rate for each stage of Goddess Equipment Enhancement is as follows.   ENH Success Rate ENH Success Rate ENH Success Rate +1 ~ +5 100.0% +11 15.0% +17 3.0% +6 80.0% +12 10.0% +18 2.0% +7 60.0% +13 8.0% +19 1.0% +8 45.0% +14 7.5% +20 1.0% +9 30.0% +15 6.0% +21 1.0% +10 20.0% +16 4.5% +22~ 1.0%~   Enhancement will be 100% done until 5 ENH, decreases the chance afterwards and fixed to 1% from ENH 19 or above.   ENH One-handed Weapon Subweapon Two-handed Weapon (Attack) Weapon Accessory (Attack) Armor (Defense) Shield (Defense) +1 ~ +5 +175 +53 +175 +175 +6 ~ +10 +190 +57 +190 +190 +11 ~ +15 +205 +62 +205 +205 +16 ~ +20 +220 +66 +220 +220 +21 ~ +30 +235 +71 +235 +235   Actual Attack and Defense rate according to the Enhancement value are as above. It is set as 30% higher than the Lv.440 Legend equipment with the same Enhancement. (Increases Attack by about 4000 for 20 ENH weapon)   You can increase the success rate of Goddess equipment by using Enhancement Supplement.   Item Max. amount Function Enhancement Supplement 3 Increases basic Enhancement Success Rate by 20% Premium Enhancement Supplement 2 Increases basic Enhancement Success Rate by 20%   Enhancement Supplement which can be stacked up to 3 can be obtained via Goddess Raid Hard, etc,and can be traded via market. Premium Enhancement Supplements purchased with TP can be stacked up to 2. Increases Enhancement Success rate by 100% when using 5 Enhancement Supplements.   For example, when using 3 Enhancement Supplements to enhance 15 ENH that have 6% of success rate as basic, the rate will be increased to 9.6%. (60% x1.6).   For Goddess equipment, the Enhancement value does not decrease when failing the enhancement. Also, after failing, the chance to succeed in enhancement increases by a certain chance.    Final Success Rate = Basic Chance x (1 + number of Supplement x 0.2) + [Total amount of failing adjustment value]   Failing Adjustment Value is 10% of the chance (Supplement included) before the trial, accumulates the value until success and adds to the final success rate. (+%p)   When enhancing ENH 15, if you have failed by 9.6% of chance with 3 Enhancement Supplements at first run, 0.96% Failing Adjustment Value is saved. When you try the 2nd run with only 1 Supplement (20%), the Enhancement Success rate is 7.2% but the final chance becomes 8.16% because the Failing Adjustment value 0.96% adds up.   If the 2nd run fails, the total Adjustment value is +0.72%p, added with 0.96% which is the existing failing Adjustment value and becomes 1.68%. Accumulated Failing Adjustment Value piles until the success and resets when it succeeds. Care:   Current Golden Anvil and Ruby Anvil cannot be used directly in the Goddess Enhancement system, but can be exchanged as Enhancement Supplement. Tradable Anvil is exchanged to tradable Supplement, and untradable Anvil is exchanged to untradable Anvi but the details can be checked via actual update. Because Accessory(Necklace, Bracelet) remains as Legend rank, Anvils can be used for enhancing them. (refer to the Accessory Storage category)   Comment:   It is very sad that the performance scene of the current Enhancing system, where someone can put an Anvil and hit on it and others watch whether it succeeds or fails, is disappearing.   However, we think that this system is like a roller coaster, where the result is curious because the probability is always half, the Enhancement value drops when it fails, extremely decreases when the Golden/Ruby Anvil fails(goes to hell) and then rises again with a dramatic succession.    We couldn’t apply the current Enhancement system because Goddess equipment has more parts and it provides a guide for growing multiple characters. We had thought deeply about maintaining the performance scene, but because it’s going to succeed eventually, we’ve made up our mind just to stick to executing the UI.     Set Stat   Goddess equipment can be equipped up to 8, but set stat is still calculated as 6 pieces. Slot ‘2’ of Dual weapon system does not check the Set stat.   6 Pamoka Solution is needed to apply set stat as equally for every part, and 2 Pamoka Solution is needed when re-applying to the equipment that already had set stat applied.    Type of Set Stat is equal as now (Sauk, Balinta, Severty, Redeti, Essera, Charist) and some of the set stat’s performance will be adjusted.       Random Stat       The Random Stat is applied fundamentally like Savinose equipment, you can check on the stat via Identification when crafting for the first time. Random Stats from the Lv.460 Goddess equipment are as follows.   Stat Value OOO target Attack Attack against OOO Target Offsetting Max. SP Weapon: 565 ~ 1131 Armor : 302 ~ 604 Additional Damage Additional Damage Resistance Weapon : 848 ~ 1697 Armor : 452 ~ 905 STR / DEX / CON / INT / SPR SP Recovery Looting Chance Weapon : 85 ~ 170 Armor : 45 ~ 91 Critical Resistance / Critical Rate Block Penetration / Block Accuracy / Evasion HP Recovery Weapon : 283 ~ 566 Armor : 151 ~ 302 STA Weapon : 20 ~ 40 Armor : 11 ~ 22     Magnifier to control Random Stat Lv 460 Mysterious Magnifier Lv 460 Artisan Magnifier Lv 460 Sandra's Magnifier Lv 460 Sandra's Detailed Magnifier   will be provided in game.   Care:   Various Magnifiers you currently have can be used.     If one character wants to use various kinds of Random Stat, you can save the stat with the Engrave System and use it whenever you want. When you use  Lv 460 Engrave Stone to the equipment you want to extract Ichor, it’ll try Engraving by certain chance and will be saved to the slot when succeeding.  Engrave chance is  5% + 5% per 1 Engrave Stone (necessary), maximum by 100%. Lv 460 Engrave Stone can be obtained from contents or purchased via Gabija’s Coin Shop.     One character can have 2 Engraving Slot per parts, will be added in Achievement or reward of contents. Engraving Slot will be expanded by +5 when using Engraving Slot Expansion Voucher which is a timed premium item.   Care:   Random Stat Ichor for current Armor can be saved in Goddess Engraving right away. Stat value may not be enough because the Goddess equipment’s level is high, but it’ll be useful until you collect all Random Stat for Goddess Random Stat.   Random Ichor for weapons cannot be used for Engraving since the number of stat and value is unified.   Silver Ichor Extraction Kit can be exchanged to Lv. 460 Engrave Stone x1 , Golden Ichor Extraction Kit can be exchanged to Lv 460 Engrave Stone x2. Tradable Ichor kit is exchanged as tradable Engrave Stone, untradable Ichor kit is exchanged as untradable Engrave Stone.     Vaivora Vision & Fixed Ichor     Vaivora weapon is no longer an equipment but is changed to a form of ‘Vision’.   Vaivora Vision, which is not an equipment, has no limit per class. You can apply the stat to the Goddess equipment once you register on the Vaivora Vision Storage. You can apply it to multiple characters once you open one type of Vaivora. Stat value of Two-handed weapon and Trinket is changed equal to the One-handed weapon.     Vaivora Vision registered to the storage can be leveled up like the former Vaivora weapon or Ichor and the costs are as follows. Lv.1  (Initial Registration) Vaivora Vision x1 Lv.2  Vaivora Transmutator x2 Gabija’s Coin x20,000 Lv.3  Vaivora Transmutator x5 Gabija’s Coin x50,000 Lv.4  Vaivora Vision x1 Vaivora Transmutator x10 Gabija’s Coin x100,000   Comment:   Currently, 8 Vaivora equipment are needed for Lv.4 Vaivora. But every character needed 2 pairs of weapons and because the Goddess system suggests multiple characters, decreasing the amount for Lv.4 Vaivora was necessary.  Crafting fee for not only Lv.4 Vaivora but also high cost equipment such as Goddess/Demon God’s Armor, Ark, Accessory, etc will be re-organized by  ±1/4 than before.   Care:   Vaivora Enchant Scroll purchased with TP will be exchanged as untradable Vaivora Vision (for Storage).     Vaicora Vision does not vary between types, which means Vaivora stat can be applied to any weapon you wish.    Chaplin can now use Sacred Armor with a two-handed blunt, or Cataphract can use Matchless with a one-handed spear and shield. If a healer that gave up on Defense equips Mass Heal: Freeze on the Two-handed blunt, the skill effect of the assisting skills could increase based on higher ATK. Of course, enhanced stats for specific skills are meaningful only if you have them.   If you wish to only add the stats except the skill effect, you can add Fire Bolt to the two-handed sword.   Vaivora Vision has an [Independent] type, which indicates Vaivora that enhances a particular independent skill. Only 2 Independent Vaivoras of different kinds can be equipped out of 4 weapon slots. Also, you can equip 1 Independent Vaivora Vision of the same kind at a time.   At this point, Vaivora Vision which isn't an Independent type is only coordination. Therefore, you can equip either 4 coordination, 1 Independent/ 3 coordination, and 2 Independent 2 coordination. In the future, other non-independent type Vaivora other than coordination could be released. Different types of coordination and Echo will be integrated into a single type of Vaivora Vision - Coordination, Vaivora Vision - Echo.   Vision system is for the expansion of the combination between class build and the equipment and the Vaivora of the shared class weapon. Vaivora Visions of the shared class weapon will be added by the updates. We are planning to expand the limit of Independent Vaivora to 3 when Vaivora is added to most of the classes.   You can put the armor fixed ichor of Unique equipment or ichor of Lv.430 or higher in the storage. Applicable items are as follows.   3 kinds of Demon God (Can Level up) Ziburynas - Overload Raid Kartas - Harsh Imperator Rumpelstiltskin - Reckless Gambler 5 kinds of Goddess’ (Can Level up) Vakarine - Midnight Baptism Dahlia - Infinity Blessing Gabija - Holy Flame Zemyna - Saint Oath Austeja - Divine Enigma 3 kinds of Wonderous Courage Wisdom Stability 3 kinds of Glacia Imperturbable First Strike Thaw   You can level up the Demon God/Goddess type after registering in storage, just like Vaivora, and the required items are as follows:   lv.1(First Register) Arquenium x1 Dark Red Soul Stone Piece x1 Complete Piece of Divine Power x1 lv.2 Blessed Transmutor x3 Gabija's Coin 12,500 lv.3 Arquenium x1 Dark Red Soul Stone Piece x1 Complete Piece of Divine Power x1 Blessed Transmutor x6 Gabija's Coin 25,000     Gem     Weapon Armor Basic Slot x2 : Can equip the original color gem Basic Slot x2 : Can equip skill gem Additional Slot x1 : Can equip new gem   You can equip 2 color gems in the weapon and 2 skill gems. You can equip skill gems in any parts of the armor. Additional gem sockets of Goddess equipment can be added in the common UI and consume Gabija's Coin instead of silver. Also, it no longer requires any cost when extracting gems. (This is applied to items of all grades.)   1 Socket for the new Aether Gem can be opened in the weapon. Golden Socket and Arch Stone Fragment is required to open an Aether Gem Socket, and you can obtain the Aether Gem from the new Hunting Grounds.     Enchant     To enchant the Goddess equipment, you need Lv 460 Goddess Enchant Jewel, which costs Gabija's Coin x4,000.   By using 8 slots in total by Dual Weapon system, you can activate 8 kinds of enchant stats. The same stats do not overlap and only higher values apply.   You cannot transfer enchant stats from Legend to Goddess, and can only be transferred between the Goddess equipment of the same level. It will only be transferred to the next level Goddess equipment by inheriting.   Care:   As the Scout class uses pistol and dagger as main weapon, the existing ‘Damage when attacking with sub weapon’ stat will be combined with ‘Damage when attacking with main weapon’ stat and no longer appear.   A single current Lv 460 Legend Enchant Jewel can be exchanged with 4 Lv 460 Goddess Enchant Jewel.     Awakening     Awakening still relies on the current user shop, instead of the Goddess UI. You can obtain Lv 460 Awakening Abrasive from contents or using Vasilisa Scale (Working title), and this Awakening Abrasive allows you to achieve a higher awakening stat.    Awakening stat applied when using Lv 460 Awakening Abrasive are as follows. (Value is applied randomly by an equal chance)   Weapon Value Armor Value Physical Attack 57 ~ 285 Physical Defense 131 ~ 653 Magic Attack 57 ~ 285 Magic Defense 131 ~ 653 Physical Critical Attack 171 ~ 885 Maximum HP 477 ~ 2384 Magic Critical Attack 171 ~ 885 Maximum SP 189 ~ 1514 Accuracy 28 ~ 142 Evasion 28 ~ 142 Block Penetration 28 ~ 142 Block 28 ~ 142 Critical Rate 28 ~ 142 Critical Resistance 28 ~ 142 Additional Damage 171 ~ 885 Additional Damage Resistance 171 ~ 885   Magic Critical Attack, Block Penetration, and Block is added, and HP/SP Recovery cannot be obtained from 460 Abrasive.  As the level of the abrasive is not equal to the level of the equipment, the existing Lv430 Abrasive can be used on the Goddess equipment, but the applied stat will be that of the past.   You cannot transfer Awakening stats from Legend to Goddess. However, if the weapon type is the same (Pistol to Pistol) you can transfer between the Goddess equipment.     Ark Storage       You can store 7 kinds of Ark (Swift, Thunder, Storm, Disperse, Divine Retribution, Suppress, Healing Wave) in the Ark Storage. By consuming items and opening the kind of Ark you wish, each character creates character-bound Ark via storage. When created the level will be set to 1 and the items required to open and level up are as follows.   Level Cost of EXP gain (Nucle Powder) Cost of Leveling Up First Open - Arch Stone Fragment x4 Thierrynium x1 2 2,000 Goddesses' Blessed Gem x1 Mystic Tome Page x1 Sierra Stone x1 3 6,750 Goddesses' Blessed Gem x2 Mystic Tome Page x1 Sierra Stone x1 4 16,000 Goddesses' Blessed Gem x6 Mystic Tome Page x2 Sierra Stone x1 5 31,250 Goddesses' Blessed Gem x12 Mystic Tome Page x4 Sierra Stone x2 6 36,000 Goddesses' Blessed Gem x14 Mystic Tome Page x5 Sierra Stone x2 7 49,000 Goddesses' Blessed Gem x18 Mystic Tome Page x6 Sierra Stone x2 8 64,000 Goddesses' Blessed Gem x24 Mystic Tome Page x8 Sierra Stone x2 9 81,000 Goddesses' Blessed Gem x25 Mystic Tome Page x11 Sierra Stone x3 10 100,000 Goddesses' Blessed Gem x25 Mystic Tome Page x14 Sierra Stone x4 Total 386,000 Arch Stone Fragment x4 Thierrynium x1 Goddesses' Blessed Gem x127 Mystic Tome Page x52 Sierra Stone x18   Care:   All items consumed will be returned when dismantling the current Ark. This applies to the quest Ark as well.   ex) When dismantling Lv 10 Ark   - Arch Stone Fragment x20 (Quest Ark excluded) - Thierrynium x1 (Quest Ark excluded) - Goddesses' Blessed Gem x1,009 - Mystic Tome Page x413 - Sierra Stone x117 - Nucle Powder x3,088,000 - 3,088,888 silver   Stats of some Arks can be adjusted during the update.      Accessory Storage       You can store 6 kinds of Luciferie Accessories (Pyktis, Triukas, Kantribe, Prideti, Isgarinti, Juoda) in the accessory storage, and items required to open each slot are as follows.   Required Item Open Luperium x1 Scorched Valuable of Tel Harsha x72 Violetin Crystal x1 2 sets of lower rank legend accessory (Necklace, Bracelet 2) Moringponia + Drakonas or Carnas 1 set of Luciferie that corresponds to the Legendary Accessory ingredient of the lower rank (Necklace, Bracelet)   <▲ Example of Opening Luciferie Pyktis storage cost>   The existing accessories can be dismantled as follows.    Type Necklace Bracelet Luciferie Violetin Crystal x2 2 kinds of Legend Necklace (Moringponia, etc) Luperium x2 Scorched Valuable of Tel Harsha x144 Violetin Crystal x1 2 kinds of Legend Bracelet (Moringponia, etc) Luperium x1 Scorched Valuable of Tel Harsha x72 Karaliene Violetin Crystal x2 2 kinds of Legend Necklace (Moringponia, etc) Violetin Crystal x1 2 kinds of Legend Bracelet (Moringponia, etc) Incomplete Karaliene Violetin Crystal Fragment x2 2 kinds of Legend Necklace (Moringponia, etc) Scorched Valuable of Tel Harsha x16 Violetin Crystal Fragment x1 2 kinds of Legend Bracelet (Moringponia, etc) Scorched Valuable of Tel Harsha x8   Lower rank Legend Accessory per stat type are as follows.   Stat Type 380 Legend 400 Legend Pyktis Drakonas Pasiutes Moringponia Pyktis Triukas Drakonas Lynnki Moringponia Triukas Isgarinti Drakonas Frieno Moringponia Isgarinti Isgarinti Drakonas Kite Moor Moringponia Pyktis Kantribe Carnas Pyginis or Carnas Magija Moringponia Kantribe Juoda Carnas Zeisty Moringponia Juoda <▲ Example of Items obtained when dismantling Luciferie Juoda Necklace>   However, you must extract Luciferie property in order to dismantle. 2 sets of scrolls with current enhancement stat and potential will be given when extracting property.     Transcendence, Enhancement and Potential stat is transferred when applying it to the bound Luciferie from the storage. The Transcendence, Enhancement and Potential of the item that had its property extracted will be set to 0 and can be dismantled.    Accessory works with the current anvil enhancement system instead of the Goddess enhancement as it is still Legend grade. Also it has no limit difference in playing content from bound Luciferie when used without storage. Goddess accessories are planned to be updated in the future.     Lowering the Cost of Enhanced Upgrade Arts   The cost of Mystic Tome required in Enhanced Upgrade Arts, which also takes a big part in character building, will be lowered to ¼ of the current cost.   The Unidentified Mystic Tome returned after resetting the Arts will be changed to 4 new Mystic Tome (working title) and can be used when learning the Arts again.     Gear Score     Gear Score, system that sets score based on the weapon, armor, accessory, seal, and Ark is added. Gear Score is based on the level and grade of the equipment and set according to the additionally processed status. This will replace the current entry limit system which requires ‘** grade *TRA *ENH or above’ to enter.   Weapon, Armor Accessory Seal Ark Enhancement Transcendence Level of Random Ichor, Number of stats and its value Level of fixed Ichor Value of enchant stat Grade of set stats Enhancement Transcendence Enhancement Type(Crafted Ark) Level   Gear Score is calculated by the average of each part’s values, and will be used as an entry limit of various contents.     Accompanying Balance Patches     The following balance adjustments will take place with the Goddess equipment:   Additional Damage will be organized. Because the additional damage that works as a damage that ignores defense is affected heavily by number of hits and low value balance, it will be based on the following standards.   Additional Damage Dealer (ADD) in class with over a certain number of attack against a single target per duration Additional Damage increases in proportion to ATK(00% buff included) as a characteristic of an ADD The deviation of the additional strike number during the basic attack between ADDs is managed within a certain range (Judges factor, range, and AoE status of the basic attack) Other classes does not possess skills that applies additional hit or increases additional damage Additional damage attributes will be added to Quarrel Shooter, Chaplain, and Schwarzer Reiter. We’ve selected the most basic DPS class out of the ADD to be changed for the first time and other skill DPS that have a high number of hits against a single target are also considered to be changed. If there are two or more ADD in one class, the effect will not be stacked.   Because additional damage is damage that ignores defense, there's a gap in the number of hits per duration. Current basic-attack-based ADDs all have a different number of hits per duration, range, attack status when moving, and AoE status. To reflect this, the necessary balance adjustment within the class will be carried out.   Expansion and Management of Maximum Damage     As the ATK, factor, and damage increase stat becomes higher and higher, the number of attacks that is limited to the current maximum damage of 10,000,000. Therefore, following adjustment will take place:   Maximum Damage is expanded to 40,000,000 Factors with high value will be broken up   Maximum damage is expanded from 10 million to 40 million and skills that give a single hit damage over 20,000% will have its factor broken up by adjusting consecutive hits, overheat, or cooldown to evade reaching the maximum damage. Attacks activated by items and attack of the summons are also included.   As the new equipment is updated, the defense of the monsters in the current competitive system will be adjusted to receive a similar damage. New or newly adjusted contents in the future will also be made to keep pace with the Goddess equipment.       This concludes the NEXT Project #1 : Goddess Equipment Systems.    The next post will be NEXT Project #2 : New / Adjusted contents and system.   Thank you.      ※ The system, item name, value in this post may be added, changed, or removed during the actual updates.  

Developer's Blog
June 10th, 2021
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Brain of Savior! Research Survey Report

Developer's Blog
June 7th, 2021
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2021 Forseeable Update Plans

Greetings savior, this is the Tree of Savior developer team.   This posting is about the future updates scheduled before the update of the Goddess system. Most of the content has been mentioned in the FAQ about Brief plans for 2021 Updates - (2) and more details are included in the post.   We will not explain the details of the Goddess system in this posting but will introduce a related post before the reorganization of the Goddess system.      Combine Vaivora A system that allows Combine Vaivora function the ability to acquire the desired Vaivora will be added.     When combining 3 Vaivora weapons you can obtain one Vaivora Weapon by an equal chance each, and 1 Vaivora Origin Stone will be given per each combining. With 5 Vaivora Origin Stones, you can select a Vaivora you wish.   When a new Vaivora is added, you can obtain it from the combine system, and with the Vaivora Origin Stone, you will be able to get the new Vaivora right away.       Combine and Dismantle Res Sacrae Gem   Currently, saviors achieve Prism Coal by dismantling Res Sacrae Gem and obtain the chance to get a new Res Sacrae Gem by consuming Prism Coal via combining. Unlike other combining systems, this system is divided into 2 stages, making it inconvenient and double-cost.     It will be changed into a more similar system as the other combining system as the usage is poor due to the low chance of obtaining Res Sacrae Gem.   In the new Combine system of Res Sacrae, you need 3 gems of the same grade and color, and Prism Coal.   When combining Legend Res Sacrae Gem, you can obtain 1 gem of the same color by an equal chance. The grade of the gem might increase to Goddess by a very low chance. Also, you can obtain 1 Goddess Gem Fragment of the same color when combining once.     With 15 Goddess Gem Fragments, you can select and obtain one of the Goddess Res Sacrae Gem of the same color.    When combining 3 Goddess Res Sacrae Gem, you will immediately obtain 15 Goddess Gem Fragments of the same color. This means that you will be able to select another Goddess Gem of the same color when combining 3 Goddess Res Sacrae Gem.        Obtain Breath of Power by hunting in the field   Breath of Power will be added as the field drop reward and can be obtained by a low chance when hunting monsters in normal fields of EP.13.     Housing Workshop : Crafting Consumables     Housing Workshop content will be added to the Personal Housing Workshop contents. By installing the new housing items added during the update you can additionally obtain useful consumables.   For example, the upcoming Steampunk theme item can produce Reputation Coupons that can be exchanged with Reputation Points when installed in the Personal Housing. Steampunk theme Housing items will be obtainable from Reputation shop, Contents Point Shop, and field hunting in EP.13.   Housing Workshop will be constantly updated in the future to produce consumables such as Reputation Point/Mercenary Badges and is planned to develop in a way to reinforce consumable items and collection/life contents.      PvP Skill Balance Adjustments Out of many PvP balances to be adjusted, the first skills adjusted will be skills that cause excessive server load in GTW, where multiple users must participate.   Tree of Savior is a style game that targets 2 to 3 in basic melee attacks and 15 to 20 depending on the AoE attack ratio. Among these skills, there are some skills that have a short cooldown or that can be used consecutively by overhit. A large number of consecutive hits multiplied to this is the basic style of battle in Tree of Savior.   This allows you to hunt pleasantly by using AoE skills in PvE, but when used equally in PvP, it causes a large number of negative side effects. This is spotted especially in GTW, where a battle between group and group frequently occurs.   GTW's server lag (skill works after delaying for a while) has continuously improved through several optimizations, migrations, and machine hardware specifications upgrades. However, server lags are still occurring when dozens of characters are in battle, and the maximum stake in the lag's cause lies in the number of combat operations performed by the server.   The Tree of Saviors has a relatively high number of attacks occurred by a single skill compared to other games, which is [Number of actual consecutive hits when using the skill once x number of target].   AoE attacks frequently inflict 5 to 20 hits at 10 to 20 targets for the duration, and the server has to calculate 50~400 times just by this single skill used by a single user. Skills like these are used once every 25~30 seconds and about 10 other skills like this can be used in between.     There are many other types of attacks that have a higher number of targets, or fewer, but a very high number of attacks per time. Skills that inflict a single hit against a single target, or skill with a single overhit and short cooldown will be harder to find in Tree of Savior.   A large number of targets of AoE skills not only inflicts the lag but also the meta in PvP. If the factor of AoE skill with 10 targets isn’t 1/10 of the single target skill factor, it is natural that only AoE skills are counted in large-scale battles such as GTW. This hasn’t changed for a long time.     The goal of this PvP adjustment is to resolve the server lag and partial balance meta by limiting the number of attacks. Of course, the lag will not disappear at once and the meta will not completely change by this AoE/number of hit adjustments, but the adjustments will continue and we hope for an environment a little better than before.     Any number of targets over 2 and AoE ratio over 4 will decrease by a certain ratio in PvP only. An adequate number of targets will be set for skills with an unlimited target number, according to the limit previously stated. Some skills with a too wide range will also be adjusted.   Adjustment in the number of hits will be applied in both PvP and PvE, starting with skills with too many hits per 1 attack are the targets.     Out of AoE consecutive hits, DOT(Damage on Time), and melee consecutive hit skills, skills that have an excessive number of hits will be adjusted and the number of hits decreased will be compensated by the factor. Moreover, the effect of fake-consecutive hits will increase for melee attack skills that inflict many actual consecutive hits during a short period of time.       New Vaivora Weapon added   5 new Vaivora Weapons will be added. This Vaivora is Assassin, Zealot, and 3 other classes and it will later be available from Vaivora Combine. As the Vaivora cabinet is reorganized, Vaivora of the common weapon class will be added.   Other Updates   Other than these, reorganization of the Joint Strike Raid reward, aggregation of title and achievements per team, and pre-quest of Episode 13-2 are planned.     This is it for the details on future update plans. Thank you.         The villains are coming soon…...♣        ※ Contents described in this posting may change according to the future development policy.

Developer's Blog
May 21st, 2021
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FAQ about Brief plans for 2021 Updates - (2)

Hello, This is Tree of Savior Development Team.     This is a 2nd posting about the questions we had about the Brief Plans for 2021 updates.         Class · Balance     Q. The reorganization of the healer has been canceled, but the current healer cannot play Lepidoptera Junction (Solo), Tel Harsha, and Weekly Boss Raid even with the updated gears. Are there any plans for this in the future?​   If there is a team content that is difficult for a Healer, you will be able to clear it with a DPS by a lower cost.       Q. Does the answer to the previous question mean “grow a dealer instead since healers cannot play individual contents”?   Yes, this is why we planned the healer class adjustment, but since we’ve changed to character-based casual content, it’s been canceled.       Q. ​I think having 1 new class per month is too much. The new class is good but please pay more attention to the existing class.   We are going to have 1 character per month or the remake of existing class once the reorganization is done. It is not only releasing a new class, but includes the remake of an existing class.       Q. Will Alchemist Homunculus return?   We will look into the skills that have been deleted in the past. At the time, there were many gaps in the planning, making it difficult to raise the degree of completion. Thus, it was deleted by choice and concentration.       Q. Because of 'Increases Dagger attacks (Dagger Slash, etc)' in Scout Dagger buff, Rangda, Shinobi, and other classes cannot have it applied. Do you have any plans to adjust this?   We will change it to ‘when attacking while Dagger is equipped’ to make sure All weapon skills can receive the appropriate buff.       Q. I am curious if you think the Aggro damage-based system, which is the cause of the destruction of the role group, is alright and if there is any willingness to improve it. What do you think about 1. removing the Provoke Immunity, 2. receiving buff and debuff by moving each group organically with Gimmick, 3. changing Aggro in response to a specific skill or distance in a pattern, and 4. the tanker taking away the Aggro again?   It’s a great idea. It is similar to what we aimed for in the Healer reorganization before it was canceled. We will refer to it.       Q. ​Can you divide the balance of PvP/PvE?   We will divide the balance of PvP. We are currently adjusting separate skill specifications in Guild Territory War, which is the most important PvP content.       Q. Is there a plan to implement 'Dancer'?   We will consider it as an idea when releasing new characters.       Q. Please consider new users… When creating a new account (Team Lv.1), Kepa dies when hitting 14 times. Then, the level increases and gets attention from a variety of monsters and becomes incapable of combat. Are you aware of this issue?   We’ve got the point that it is extremely difficult to play before learning the first skill. We will take action as soon as possible.       Q. Do you have a plan to diversify invincible skill, mobile skill by class? There are lots of limits when playing content except for some classes.   It is true that invincibility skill is not fairly distributed among the classes and that its ​usability is high. We will consider it important when working on the Balance Patch.       Q.  Don’t you think every class should be able to evade the pattern with proper invincible skill or mobile skill?   From the future raid, patterns that cannot be evaded without invincible skill won’t appear.       Q. Please have the Heal Floor back.   We agree that Heal Floor was one of the attractive points Tree of Savior had in the past. However, this method brings a lot of loads even now that many optimizations have been made through 64-bit updates. The concept of Heal Floor will be implemented via new class or class reorganization other than the current Cleric after appropriately optimizing the design.       Q. Are there any plans for adjustment of installation classes such as Quarrel Shooter, Sapper, Dievdirbys?   We do have a plan, but the Balance patch will proceed in order by all classes. The orders have yet been set, and so as the installation class       Q. Enchanter, Thaumaturge, Linker is changed to Scout, but they are still Wizards in the TOS world. Costumes are also close to Wizard, which are irrelevant to the Scout. Please officialize the minor appearance change and concepts that are suitable for Scout even slightly.    We will prepare the class with probability via class adjustment in the future.        Q. Support class organization and Common Class is separate content and the examples you’ve shown are mostly about support class organization. Why do you cancel both? I was against the Healer/Support class organization but was looking forward to the common class.    The development team believes that there is a lot of content and reorganization elements that must be presented with higher quality than the current Tree of Savior. We’ve canceled the Common class because it wasn't a necessary system but had a lot of risk factors. The development team also doesn't think that the concept of the Common Class itself is wrong, so it could proceed someday, but not now.       Q. Rune Caster Giant attribute is limited only to use Rune caster. I wonder what the reason is.   Due to the property of the engine used in Tree of Savior, all effects and hit points are not automatically adjusted according to the scale change. Thus, there is difficulty in doing this one by one. Since it is difficult not only to manage existing skills but also to maintain them afterward, it has been limited to the skills of the Rune Caster.       Q. Rather than focusing on a balance that is difficult to match, do you have any plans to release a Class tree change voucher?   Class change function was created for care after the Re:Build update, not for the regular system. Thus, it is expected that there is a high possibility of bugs occurring at this time. Because it is risky to sacrifice something to add an unstable feature, there are no plans at the moment. After the update of Goddess system, the hurdles for new character development will come down, and we think this will be helpful to the problem indirectly.       Q. Will Pied Piper or Appraiser be rolled back? Seems like they were well organized.   The rollback of the support class is not a batch process. Some classes will remain largely unchanged in their current state, and some will almost go back to their previous status.        Q. When will the Alchemist Gem roasting speed be reorganized?    We will progress on it as soon as possible.       Q.  It is a little sad that the production class has only advanced once and is being completely abandoned.    We agree. Since production classes are in the village, synergy with the class combination system cannot occur at all, and it is difficult to make any connection related to battles in the future. So we think it would have been nice to have these features separate from the class composition system. However, as the current roadmap is being settled first, it is difficult to confirm any changes in the near future        Q. I suggest increasing the basic attack. Currently, we are too dependent on skills.   As the balance patch was repeated for a long time, inflation of the skill factor occurred, and now, in addition to some basic attacks with DPS at the level of attack skill (Limacon, Running Shot, Binatio, Muay Boran, etc.), 100% basic attacks have no practical meaning. Specialized (?) basic attacks such as Limacon are performances that can only be achieved by investing in extra skill points as well as investing to Enhance attribute and Enhanced Upgrade through Arts so you cannot just increase basic attacks like these.       Item · Supply     Q. I am very curious about the direction of the Res Sacrae Gem in PvE. Please let me know if you have any plans to make adjustments or not.   It is true that the proportion of Attack that the Res Sacrae has is very high. Since Goddess equipment is a weapon/armor of a higher level and rank, the default value is set higher than the current 440 Legend. We cannot suddenly make the Res Sacrae stake smaller, but at least it will be relatively smaller than its current stake.       Q. There is a huge difference in capabilities depending on whether or not a Goddess Gem is acquired, but the acquisition of a Goddess Gem only applies with 100% luck. Change the way Goddess gems are obtained!   To be honest, regarding the acquisition method and performance management for the Res Sacrae Gem is difficult to quickly respond here. As it is the most important management system, we will update it carefully.       Q. Fix the Goddess Magenta Gem. Gems come out randomly from a box where it is difficult to obtain one while playing?    For the Res Sacrae Gem, we are preparing a way to collect the unused Res Sacrae Gems to obtain other Res Sacrae Gems. Currently, it is done by dismantling the Gem to obtain Prism Coal, and obtaining again by combine, and we are aware that the cost is expensive and the procedure is bothering.       Q. Do you have any plans to create a ceiling for acquiring Res Sacrae Gem? I want to have a Determination gem, but I'm in tears because I have 4 Armed and 1 Testify. Other user obtained more than 20 Armed and Determination gems…   We have reconsidered the Res Sacrae Gem ceiling plans but decided not to have it.       Q. Will the Boruta Seal keep its value? Will it be used in the future?   We don’t have a plan to change the Boruta Seal from the current Enhance system. However, supply will be added from the advanced content according to the Goddess season.        Q. Are there any plans to change the number of Vaivora Coin needed for Weapon Type Change Tome?   We will set the Weapon Type Change Tome cheaper from the Goddess system.   Q. After the patch, enchant needs to be on the equipment separately, and items needed for enchant will be needed much more than usual when growing multiple characters. Are there any supply plans about items needed for enchant?   Like other items, we will increase the supply of Enchant Jewel.       Q. How do I enhance Goddess equipment?   In order to enhance Goddess equipment, you need ingredients from the Goddess Raid and the current anvils.       Q. Show us the number of how you’ll adjust the Ingredients for the Transmutation of Vaivora and Goddess/Demon God’s Armor.   We will inform the detailed number about the Goddess System via a separate post.       Q. When will the change of Vaivora lv.4 come?   Dismantle of Vaivora will be supported first. For Lv.4, it will be reverted to 8 Lv.1 Vaivora, 70 Transmutator, silver.         Q. Instead of having a 0 potential of  Goddess equipment, you said that it does not drop the enhance rate and does not break. Then, how strong will the Attack be?   We will inform the Goddess equipment’s enhancement value or Storage value via separate post.        Q. Do you have any plans to resell the items from the Content Point Shop that were sold for a limited time? If so, when?   Currently, we don’t. But we do have a plan to provide it via event for a limited time. We ask for your understanding that we cannot provide more as this may reduce the effectiveness of the event.       Q. Are there any plans to release Scout costumes at Exchange Shop?   Currently, we do not have any plan. We are deeply sorry.       Q. Because you’ve said that there are no plans for Scout costume at Exchange Shop despite there are no Scout costume at this point, do you have any plans to release it for common use?  ​​   The current Exchange shop’s costumes are made exclusively for each class only, so it takes a lot of time to change it to common use.       Q. Please change the Trinket and weapon type One-handed, Two-handed regardless of type…    Trinket, One-handed, Two-handed will have no difference in cost from Goddess. Thus, changing type will be available.       Q. Why is the release cycle of Hairstyle so long?   Unlike other parts, hair in Tree of Savior is implemented in 2D, so it requires a lot of movements and motion which takes a long time to develop.        Q. Please sell the Gesture Emoticon that was on sale for a period of time at TP shop!   We will update content consistently.       Q. Currently, the items in the Tree of Savior TP shop are so terrible that it seems that users rarely use cash except for Leticia and Hair. Do you have any plans to make money with elements that do not affect the game such as Weapon Type Change Tome which depends on Vaivora coins acquired via existing attendance check?    We will reconsider all of the contents from the TP shop.       Q. Continuous with the question, how about selling items that do not affect the game such as hair accessories, something to ride, costume, appearance change item at TP shop? I think selling a Challenge Mode Reset Box or multiply token with a price proportion to Token’s cost is also fine.   We will reconsider the contents from the TP shop.       Q. Are there any plans to let Hair Accessory stats transfer like awakening and enchant stats?   We do not have plans for it.       Q. ​Why is the price higher in the Season Off Contents Point Shop?   We set the price like this because if the price of the item is reduced in the off-season, it would be a loss for those who purchased the item during the season.       Q. Wouldn't it be right for those who want to get ahead of the season to spend more and sell it cheaply during off-season for the latecomers so that it's easy to catch up?   You have a point, but our planning intentions are more consistent to the concept of a "compensation for those who remain and grind hard during season," and since it's more efficient to purchase it during the season, users split up the insufficient money during the season within a limited time and latecomers do it without time limits.       Q. ​If this continues, the gap between content points will widen because latecomers won’t be able to catch up.   Because of the mentioned ‘difficulties of the latecomers’, we do not plan to add any more Elements to the Contents Point Shop.       Q. Do you have any plans to make a place to consume Nucle Powder, lower the minimum market price or at least set a silver price so that we can sell it in the NPC shops in towns?   We are planning to continue to increase the number of places to spend.       Q. If more Goddesses' Blessed Gems are required for High Attribute, it will become more difficult for users with multiple characters. How will you solve this problem?   We will consider ways to increase the supply of Mystic Tome.       Q. Will you increase the chance of obtaining Arch Stone? Entry barriers of making Karaliene Accessories by obtaining Arch Stone is too high compared to Luciferie Accessories.   The total number of Arch Stone required (Ark, Luciferie) for a single character will decrease when the Storage system is applied.       Q. Please do not destroy Res Sacrae Gem when transferring it. Leveling up 1 Black Gem is hard enough, how do you suppose to level everything up according to property and boss type? Since the cost of leveling up is high, make transfer fee free and destroy-proof.   We will try to constantly maintain the relative discount of the enhancement fee.       Q. Please let Unique Ichors be equipped to the Goddess equipments. Why are you throwing away completely fine-working ichors?   Some stats of the current unique weapon stats can have a great impact on the balancing. With many current and future stat balance issues of Vaivora equipment to be dealt with, it is a bit too much for us to consider the unique weapons of the past. We will refer to the new Vaivoras, Arts, skills, etc. in the future for interesting stats that are shameful to be lost.       Q. When are you going to reduce the heavy chance system of Res Sacrae? Even within the users with Res Sacrae, there are many without Goddess Magenta.   We will gradually increase the methods to obtain Res Sacrae Gem.       Q. Will Lv.2, Lv.4 Skill Gems come out in the future?   In the Goddess system, skill gem equipment slots will be expanded to 8 (2 per part), which will increase the quantity required for each character. Therefore it probably won’t happen or happen in the distant future.        Field · Contents     Q. Field, one of the most attractive points of TOS, is still dead. What do you think of silver and item drop on the field?   It is hard to provide silver in the normal field which has low difficulty. Thus, we are going to increase the usage of Badge Boost items, Seasoned Coins, and Mercenary Badge Shop in order to invigorate the field content. Also, contents related to learning a new class or achieving items required for a certain mission might take place in the field.       Q. The Auto Match Challenge Mode Map is always the same, which is very monotonous.   Challenge Mode will be changed in the future, big and small. The map is also included in these changes. However, because the role and the concept of Challenge Mode, Division Singularity, and Dimensional Collapse Point is rather similar at the moment, we are debating whether to put this in order first or keep it as it is.       Q. I’m curious whether if the difficulty of the Uphill Defense and Dimensional Collapse Point that increased after Episode 13 will be maintained. Before the update, both the new and returning users could enjoy the content but nowadays it’s become very challenging.   Before the update, these were too easy that even poorly geared second accounts could clear the content and achieve the reward. As the episode reward is improved and enhancing these equipment is constantly supported by the events, we believe that the difficulty level of the current version is not very difficult.       Q. You previously answered that there will no longer be raid patterns that cannot be breached by invincible skill. Does this mean that we can just use the CAPS LOCK bug to clear Lepidoptera Junction solo raid? Without this, Magic DPS Clerics cannot evade the swap pattern.   We will no longer make patterns that cannot be evaded. The swap pattern of Lepidoptera Junction solo will either be deleted or be changed to be evadable in the future.       PVP     Q. You really need to solve the GTW lags by increasing the server or something. If you can’t, how about limiting the number of people per guild and spot? About 25 to 30.   Limiting the number of people per guild has received very negative feedbacks when it was applied to the current Boruta and other contents.       Q. Everybody knows that the rules of the GTW are messed up. Why aren’t you fixing it or giving fast feedback on the matter? Do we have to wait for months until it’s fixed, sucking our fingers?   We will manage the lags and OP in GTW first and then adjust the rules. We promise the priority of this will be high.       Q. I think a Team Battle League Uniform Mode will be great.   We believe uniform mode is undesirable according to the example of the Crystal Mine.        Guild · Guild Contents     Q. Do you have any plans to sell Guild Name Change Voucher?   We do not have any plans to sell Guild Name Change Voucher.       Q. Currently, you cannot participate in the Battle in Suilivinas Lair and Battle in Demonic Sanctuary at the same time. In my guild, we barely participate in GTW and can only participate in Battle in Suilivinas Lair due to the limit. Because of this, we are left behind by the other guilds. Can you remove this limit? Guilds with a few people wish to participate in all contents.   This limit of participants to clear both Blockade Battles is an intended factor. It is a reward for the guilds that recruit guild members, increase force, and manage the schedule of each guild member. By choosing the more favorable boss, we rather think medium-sized guilds with elite members, may be able to increase the ranking in one blockade battle compared to the large guilds divided on both battles than when 60 people were required for the Battle in Sulivinas Lair.        Collection · Title · Adventure Journal Reward     Q. Please change the compensation for the existing collection.   The development team has registered it.       Q. Why on earth aren’t you raising the compensation for the existing collections?   Raising collection rewards means that this can become a meaningful stat to collect and it may be considered a must-to-do requirement when raising a character. However, the current collection list, drop rate, spawn cycle of field monster, and combat ability are not of the quality to handle this change. We might be able to consider the reorganization in the future after confirming that the current road map is working as intended and that there’s no need for an additional big reorganization.       Q. Do you have any plans to reorganize the Adventure Journal Rewards? Adventure Journal is actually useless at the moment.   The Adventure Journal is currently in need of compensation as well as maintenance on what is being reset and what is accumulated. We cannot state exactly when but we will reorganize the Adventure Journal and Achievements in the future.       Q. Do you have any plans to increase the stage of title collection buff when you merge, from the current title buff 40 maximum? Also, are you going to leave the stats increased by the buff as it is? (since it is very subtle) And will there be more rewards according to the title stage? It might become a motivation to play the game with enthusiasm. I wonder how you think.   The mentioned content is impossible with the current number of titles, so we might need to increase the type of titles to make it possible. The reason why the reward according to the stage cannot increase greatly is equal to the reason for the collections.        Others     Q. There are so many items that are not registered at the market. Why aren’t you merging the market?   We have considered the market merge, but it is hard to apply it in high priority since it is a task with high difficulty.        Q. I admit that the market registration time is random due to prevent RMT. But isn’t 2 hours too long?    With the experience of management, it wasn’t that fatal to have 2 hours for registering the item on the market when the purpose was normal. It is true that it is bothersome, but the item registering time has its purpose of preventing personal market trade. Thank you for your understanding.       Q. I think the skill effect of the Healer or Support class is too weak. Are there any plans to increase the skill effect? It would be better to have a fancier effect since we cannot use it again for 30 minutes once the buff skill is used.   As for the effect-related system, the effect-related system of our engine is old. Thus, we will need to take a lot of time to improve the engine in order to create a beautiful and satisfactory effect.   Q. Let me say something about the effect. I hope you refer to the Ragnarok online skills you have developed in the past. Various angels from Priest Magnificat/Lex Aeterna/Magnus, etc, Lex Aeterna's sound, etc. convey a clear perception of the skills currently used to not only myself but also to the party members. But TOS has less intuitive.   We will reconsider the quality upgrade of effect.       Q. Do you have any plans to update the story of Orsha before the reorganization and quest event video?   It won’t be processed since the storyline after the Orsha reorganization is newly organized, and the episode is currently ongoing.        Q. Please let us make a Refreshment Table in towns.   Okay.   Q. Dissatisfaction of party recruitment made only by Shout is kind of resolved through Auto Match, but do you still have no plans to create means to support party recruitment?   We don’t have plans for now.       Q. Are there plans to add various instrument contents like Flute/Erhu?   It won’t be frequent, but we will release a new instrument in the future.          This concludes the QnA about Brief Plans for 2021 Update. Thank you.     ※ Contents described in this posting may change according to the future development policy.  

Developer's Blog
May 12th, 2021
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[UPDATE] FAQ about Brief Plans for 2021 Update

Greetings, Saviors. This is the Tree of Savior Development Team.    In this posting, we will be answering the most frequently asked questions about the Brief Plans for 2021 Update.       Q1. Feedback about Res Sacrae   Q1-1. Depending on the level of Res Sacrae, the DPS gap is so severe that it determines whether the top raids are cleared or not. Is there an appropriate way to solve this? Q1-2. Excessive probability factors are involved in acquiring and enhancing Res Sacrae. Why isn’t there a ceiling in these systems? Q1-3. The difference between activating Res Sacrae or not is so huge that it causes the difference in the number of hits in PvE and the situation is determined by the on/off of Res Sacrae in PvP. How will the development team respond to this?   After the online presentation, many Saviors sent us inquiries about the Res Sacrae system. Thank you for your sincere interest in Tree of Savior, and the development team also considers the Res Sacrae system as a priority issue.   Intentions and Settings of Res Sacrae   Res Sacrae was originally planned to be the final item to upgrade after Seal, Ark, Vaivora, and Luciferie Accessory. Here's the performance of Res Sacrae that the development team intended.   The effect of Goddess Magenta Gem is very strong with Attack +4000 per level, but in general PvE content, it can only be opened once in one session, so the maximum duration is 100 seconds. Assuming that the clear time of White Witch's Forest Hard mode is around 6 minutes and 30 seconds for a party with an average capability, Res Sacrae is activated during 20% of the total playtime. Based on Lv.6 Res Sacrae Gem, 24000 Attack increases, which is 53% of character with an average Attack of 45000, and  53%(ATK increased) x 0.2(Duration) = 10.6% Attack increases per content. The 10.6% increase in Attack has an effect of 12-14% increase in the actual final damage, reducing the clear time to about 5 minutes and 30 seconds, a minute shorter than the previous 6 minutes and 30 seconds. The calculation is based on the condition that all party members are equipped with Lv.12 Crown of Thorns and Lv.6 Goddess Magenta Res Sacrae Gem.   In addition to the effect of Magenta Gem, Res Sacrae also has features such as its separate stat, Cyan Gem's activation factor, and Black Gem's constant effect, but it was not intended to make an overwhelming performance gap compared to other equipment (Lv. 10 Crafted Ark, Luciferie, Seal, Lv.4 Vaivora). However, it is true that it has a great effect in contents with shorter duration, contents such as PvP, where Team Fight at important moments contributes greatly to victory, and in Giltine Raid, where Res Sacrae buff lasts 10 times longer.   As previously mentioned, Res Sacrae's overall performance is not overwhelmingly high in general situations compared to other higher-level equipment such as Crafted Ark, Luciferie Accessory, and Vaivora. However, considering that Res Sacrae's effect in certain contents or situations distorts the game's intentions and because the requirements of Res Sacrae is too high compared to other high-grade equipment/items at the current stage of supply and demand, we will proceed with the following measures.   Increase the reward of normal Res Sacrae Dungeon   We will increase the drop rate of Res Sacrae Gem Box and Res Sacrae Dungeon Entry Voucher in Auto Match Res Sacrae Dungeon. Level of Crown of Thorns will be shared by the team by the future updates and we are planning to widen the chance to obtain Prism Coal and additional Res Sacrae Gem, which is likely to become increasingly scarce when trying to equip different types of Res Sacrae Gems for multiple characters after the future reorganization.   About enhancing Res Sacrae Gem   Currently, Res Sacrae Gem enhancement works only by probability without a ceiling. Although this won’t be a big problem if the one-time trial cost is low, we understand that there is a big economic and psychological blow and no promise to reach the desired level when Gem level continues to fail at the moment. It's hard to implement a ceiling system or reduce the required ingredients immediately as we've been using these probability systems for months, but we believe that the upcoming decrease in Giltine Hard Raid's difficulty will make the supply of Res Sacrae Gem Catalyst smoother. We will take time to reflect on the supply and events of goods so that we can gradually reduce the fatigue of Res Sacrae Gem enhancement.   Res Sacrae Efficiency Deviation due to Difference in Number of Hits   In Res Sacrae Dungeon and Giltine Raid included during the Res Sacrae update, monsters had a very high Defense in preparation to the “to be increased ATK”, reducing the frequency of maximum damage as much as possible, but Attacks with a very high factor are still blocked to maximum damage. Also, we recognize that 'high factor in single-hit' characters will be relatively disadvantaged in the future because we still don't have that high defense other than the Res Sacrae content. We will increase the limit of maximum damage to 20,000,000 or 30,000,000 but also make sure at the same time that it is applied within 10 million without any reversal phenomenon through calculation correction.   PvP Balance   The balance of PvP is considered to bring distortion to the competition, so even if it turns out as a nerf, we will adjust it as we have done in the balance patch. We will carry out the patch by reviewing direct PvP value correction of Res Sacrae Gem (Factor of Cyan Gem, Increase value of Magenta Gem), Cooltime of charging RP during GTW, and the use of Res Sacrae Liberation in the Team Battle League.        Q2. In order for a character-level system to be applied ideally, it must be advantageous to complete a small number of high-level content with a single character rather than completing low-level content with a handful of characters. That means there must be a definite return for the investment. I wonder how the development team plans to convert the current team-based reward system to the above.   You are very correct. Currently, the acquisition of the main goods of TOS is mostly done in Challenge Mode, Division Singularity, and Legend Raid, which will lose its meaning if only the characters are increased and content goods are not distributed.   There was an introduction about Hunting Grounds in the Brief Plans for 2021 Update, which will require high entry conditions, battle against strong monsters, but provides a reasonable reward in return. Also, the biggest change of the Goddess Season (Stated as season for convenience.) is that each character can participate in the Goddess raid, and since it is a Raid content, a certain level of investment and playtime (ex; conditions of entry, difficulty, etc.) is required to obtain goods proportionally. The Goddess material will now be used not only for the crafting of the equipment, but also for the enhancement, transcendence, stat, awaken, and enchantment of the equipment. Even if you grow multiple characters, we will allow strong characters to get more (effective) goods and those who do not get less goods. We will be careful not to repeat the time of challenge mode at Outer Wall District 14 with 40 Schwarzer Reiter in the past.   And the number of clear time and rewards of the team content currently concentrated in Auto Match Challenge Mode and Division Singularity will be redistributed to fit the contents added and changed in the Goddess Season. There is additional information in Q4 below.      Q3. Does a decrease in Silver dependency means making a new currency? If so, what is the plan for the users who have massive silver?   Because silver is a standard currency that can be used at the market, you may know the side effects when inflation occurs. We can decrease the inflation by increasing the number of silver consumption points, but this becomes a burden on new users. This phenomenon is also amplified because silver is used directly for playing content and increasing capabilities of the character.  Standard currency has to be produced and deleted at a low speed (on whole worlds) but in-game, silver is produced massively like the normal goods and demands using it as a necessity for growth.   After the adjustment, silver needed for increasing the corresponding season’s capability will be changed to ‘Token of the Goddess‘ which is a concept of seasonal goods.  With this adjustment, standard currency ‘Silver’ will be obtained less and season currency for content consumption/increasing capability will be obtained more in Challenge Mode, an essential content. Seasonal currency is not permanent. On the next episode or next equipment, a new ‘Token of the Goddess’ will be supplied and needed and the former token will be used only at the archive system (such as the content point). And if necessary, Token of the Goddess can be purchased with silver anytime. If you possess a lot of silver, you can have fast feedback in the game. Purchasing Silver by Token of the Goddess is unavailable.     Q4. The biggest reason why I play online games is to communicate with people. But with the recent patch, field challenge has lost its meaning and there is no content that we can communicate with people while playing due to Auto Match. Will these parts return in future content?   We have explained the necessity of Auto Match contents so far, but it is true that the frequency of communication has decreased as a side effect.  We think this is a phenomenon that stands out even more because a large part of the current playtime in TOS is concentrated in Auto Match Challenge Mode and Division Singularity.  For now, Legend raid entry count is shared as a team, so users have to spend their time on Auto Match contents, but after the adjustment, entry count will be provided per each character and adjustment will be done on the massive team count content (practically), Challenge mode.  Even afterwards, we will make an effort to maintain Auto Match content as a content where users can obtain minimum goods needed for the game. This means it won’t be giving out too much so that you can earn enough goods by only clearing Auto Match, or put the user on too much challenge by forcing to party + requiring high investment.     Q5. You’ve said that the Vaivora weapon is 2 times of certain skill, but it differs by which skill so in fact it doesn’t at all. Vaivora such as Double Marking has multiple times of difference when equipped, but Vaivora like Reinforced Bowstring has no difference. I am asking if the development team is aware of this, and if there is a plan to adjust the balance.    Because each skill has different efficiency, there are differences in increasing the final damage dealing capability of the character depending on what skill stat Vaivora has. Because the same cost is needed when getting the Vaivora and leveling up, the increased rate of damage is set equally. (2 times for the normal skill with an adequate cooldown, lower than 2 times when the importance of the giving damage (such as normal attack) is much higher.)   At the beginning of Vaivora, we haven’t directly modified the item’s performance, but from last year we are modifying when there is an issue about the combination with Vaivora to improve the point you've suggested. Please understand that we are processing it sequentially due to plans, and we will improve them quickly and continuously so that you can receive feedback that is appropriate for your investment in the game.     Q6. Although the storyline of Orsha is removed, the story flow is still proceeded based on the assumption that the ‘Saviors are already aware of the Orsha storyline before’. New users cannot understand the dialogue of the Goddess in the EP13 area. Does the development team have a plan for this?   If there are insufficient descriptions of the major characters or historical events of the Tree of Savior, we will constantly update them through quests or other devices to make up for it. We are planning to introduce the former Orsha story on Episode 13-2 and 14 which is about the historical events and descriptions of characters to make the game more interesting. Also, we’re preparing for a sub-quest to supplement this on episode 13-2.      Q7. You’ve said that if there are 2 slots, you divide the ability average of each slot by 2. Then do we divide by 1 when you have only 1 equipment in the slot?   Actually, it is (1 + 1) / 2. It means that all slots have to be equipped with equipment to have a similar Attack and Defense rate with the existing 1 set. (Goddess rank has higher Attack/Defense value than the Lv.440 Legend rank)  To support this, we provide 2 sets of main weapon + sub weapon for free, and the cost to craft/upgrade weapons that will be 4 slots will be decreased similarly to armors with 4 slots.      Q8. There used to be limitations on equipping parts for existing skill gems. Will there be changes on limitations when skill gem is only applied on armors?    Limitations on armors such as top/bottom/gloves/shoes will be removed. But it is the same as before in that only 1 effect of the same skill gem will be applied.               This concludes the FAQ about Brief Plans for 2021 Update.   Thank you.         ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.  

Developer's Blog
May 4th, 2021